[DEV][TUT] Building Wildfire S Kernel with OC patches - HTC Wildfire S

Tutorial: Compiling Wildfire S Kernel in Windows 7 – Ubuntu 11.10 32-bit
1. Download and install VirtualBox then install Ubuntu 11.10 32bit, after install go to settings shared folder mount your C: drive so you can copy paste from Ubuntu to Windows. Make Android folder in your Ubuntu home extract attached ndk-android in that folder. In terminal copy and paste this commands without quotes.
"sudo apt-get install git-core gnupg flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev valgrind"
Install Android Sdk Platform Tools search google how to do this. Install it in your android folder.
And in terminal type "sudo gedit .bashrc" without quotes and add following lines below then save.
# Android tools
export PATH=${PATH}:~/android/android-sdk-linux/tools
export PATH=${PATH}:~/android/android-sdk-linux/platform-tools
export PATH=${PATH}:~/android/ndk-android/toolchains/arm-eabi-4.4.0/prebuilt/linux-x86/bin
Exit terminal then re run terminal.
2. Download Wildfire S kernel source from htcdev.com and extract to the android folder. In windows if you already installed ADB or in your adb folder open cmd prompt then connect your phone. Then copy paste this command “adb pull /proc/config.gz “ without the quotes. Then you will find config.gz in the adb folder put it to c:\ then copy it to ubuntu. Copy it to kernel folder. In terminal Cd to your kernel folder then copy paste this command “gunzip config.gz” after that “mv config .config”.
3. In terminal lets edit the kernel shall we, cd to your WS kernel, type this command “make menuconfig” then just put * if you want it built in kernel then M if you like module. After making changes exit and save. If you want OC copy and replace files in kernel folder with the OC files attached, use find to search the location of files, some files Kconfig and Makefile open kernel same file compare if same then change cause I forgot what folder it should be located, but If I remeber coreectly it is in the same folder of the other files.
4.To build kernel copy paste this command to terminal “make j2 ARCH=arm CROSS_COMPILE=arm-eabi-” without quotes. Change j2 for 2 cores if you have 4 cores cpu change to j4. Wait for it to finish. When it's finished it will have the zimage and the module with last extension of .ko. Copy them to the attached archive anykernel updater .using winrar or ubuntu zip manager.
5. Copy to your phone sdcard then flash to Recovery.
Some files...........................
OC Source code Download
Android NDK Download
Any Kernel Updater Download
Credits and sources from Alquez,drowningchild,CM7, and to Jerry Hildenbrand

Reserved 10 char

Reserved 10 char.............

well.. I'm gonna try this again
I tried this one weekend... Failed miserably.. but I'm still back on the 10.04 64 bit lucid linux build environment; with no windows; so, no real need for virtual box. Anyway, I'm pretty sure it's just me and not the environment; although, I do remember toolchain woes. Perhaps I'll set it up like this on another box. Should I figure it out, I'll share any changes in notes for that particular build environ.
Thanks for the guide.
Rob

The toolchain inside of the CM7 source is the one I use. Seems to work the best

I might give this a shot when I have 20 minutes.
Sent from my HTC Wildfire S using xda premium

I'm currently building a kernel, not like this though.
Sent from a Time Lord, using his TARDIS.

Bump
Sent from my HTC Wildfire S A510e using xda premium

could you do
one of these but for Ubuntu 12.04 only without virtual box
Sent from my HTC_A510c using Tapatalk

So I've tried this method a few times now using both the Ubuntu 11.10 mentioned in the OP and the current 12.04 versions and have yet to be successful.
I get all the way to the point of "make"-ing the kernel and then it just seems to stop at different places there.
On my most recent attempt the terminal window has displayed:
LD ipc/built-in.o
as the most recent (or current, not sure which) point for almost 1.5 hours now. Another attempt it was stuck on "page.o" for a while, I left it for 4 hours on that and another attempt and when I came back it was @ the ubuntu login screen.
No output files were ever made. I'm not sure where it's going wrong.
Even though it stays at that same "built-in.o" my HDD still sounds like it's working and the case light and the activity light in Vbox window are going.
Any help with this or suggestions on an alternative method would be appreciated.

kernel compiles in 5 mins only, you must have done something wrong.

-Duir- said:
So I've tried this method a few times now using both the Ubuntu 11.10 mentioned in the OP and the current 12.04 versions and have yet to be successful.
I get all the way to the point of "make"-ing the kernel and then it just seems to stop at different places there.
On my most recent attempt the terminal window has displayed:
LD ipc/built-in.o
as the most recent (or current, not sure which) point for almost 1.5 hours now. Another attempt it was stuck on "page.o" for a while, I left it for 4 hours on that and another attempt and when I came back it was @ the ubuntu login screen.
No output files were ever made. I'm not sure where it's going wrong.
Even though it stays at that same "built-in.o" my HDD still sounds like it's working and the case light and the activity light in Vbox window are going.
Any help with this or suggestions on an alternative method would be appreciated.
Click to expand...
Click to collapse
I believe you and I are on similar page.. my guess is [with my dilemna] I must not have my toolchain [environment] path correct. You like to meet-up on irc later this weekend?
Rob
Sent from my HTC_A510c using Tapatalk 2

insink71 said:
I believe you and I are on similar page.. my guess is [with my dilemna] I must not have my toolchain [environment] path correct. You like to meet-up on irc later this weekend?
Rob
Sent from my HTC_A510c using Tapatalk 2
Click to expand...
Click to collapse
You're not wrong about the toolchain. The guide only shows 1 path made to the ndk-android folder, but I had to add a few others and set permissions for those folders because I kept getting messages about certain files not being found or access denied. Once I fixed all of that, it got me to the problem I have now.
I would be more than happy to chat and try to figure this out, unfortunately, I work this weekend so won't have time then. Tuesday would probably be earliest.
einstein.frat said:
kernel compiles in 5 mins only, you must have done something wrong.
Click to expand...
Click to collapse
Yeah, no doubt. That must be why I posted here.

Well, tried again now I get this:
Code:
CHK include/linux/version.h
CHK include/generated/utsrelease.h
CC scripts/mod/empty.o
as: unrecognized option '-EL'
make[2]: *** [scripts/mod/empty.o] Error 1
make[1]: *** [scripts/mod] Error 2
make: *** [scripts] Error 2
Funny thing is I typed "man as" and under "Target ARM Options" it shows -EL as a valid option (specifically, "[ -EB|-EL]".

what is the use of it?

-Duir- said:
Well, tried again now I get this:
Code:
CHK include/linux/version.h
CHK include/generated/utsrelease.h
CC scripts/mod/empty.o
as: unrecognized option '-EL'
make[2]: *** [scripts/mod/empty.o] Error 1
make[1]: *** [scripts/mod] Error 2
make: *** [scripts] Error 2
Funny thing is I typed "man as" and under "Target ARM Options" it shows -EL as a valid option (specifically, "[ -EB|-EL]".
Click to expand...
Click to collapse
compile a clean kernel source without modifications, if it compiles you have all requirements to build kernel. Otherwise your missing something.

einstein.frat can u upload the file again,please and tks in advance

I've followed every step and now I get:
make: execvp: arm-eabi-gcc: Permission denied
make: *** No rule to make target `j2'. Stop.
why is that?
Edit1: ok solved it.
First line needed to fix permissions.
Second line the “make j2 ARCH=arm CROSS_COMPILE=arm-eabi-” command needs a " - " in front of j2 meaning “make -j2 ARCH=arm CROSS_COMPILE=arm-eabi-”.

m1ndh4x8r said:
Tutorial: Compiling Wildfire S Kernel in Windows 7 – Ubuntu 11.10 32-bit
Some files...........................
OC Source code Download
Android NDK Download
Any Kernel Updater Download
Credits and sources from Alquez,drowningchild,CM7, and to Jerry Hildenbrand
Click to expand...
Click to collapse
Recheck the links on mediafire. doesnt works.. can you reupload it ? i started to learn about kernels so i look forward to learn it from u try if you can plz .. thanks

The op has been baned long time ago.
Sent from my Wildfire S using xda app-developers app

Related

How to Theme JFv1.51 CRB43-US using Ubuntu

One may think that it was nearly imposible to theme or modify a Us cupcake rom from JesusFreke because of his method of saving space on the system partition. In fact we have extra room for bigger sized themes. Here I will explain to you how to easily open and close the Cramfs files to modify /system/framework folder.
Cramfs can be opened and closed only through a Linux based shell.
To do this in windows, you should download Virtualbox.
After you finish installing it go and download Ubuntu.
Open Virtualbox and click on new. Follow directions to create your new Virtualbox Ubuntu OS.
Make sure you enable usb sharing. So that you can transfer files back and forth to both OS's.
Once you got Ubuntu running, open the terminal.
Type:
Code:
sudo -s
enter your password
apt-get install cramfsprogs
This command loads the Cramfs program files to your (Virtualbox Ubuntu OS).
Once the package installs, your ready to go.
-Opening Cramfs files:
Open terminal on your Virtualbox Ubuntu OS.
Type:
Code:
cramfsck -x /home/username/Desktop/opened 'framework.cramfs'
Cramfsck -x /home/username/Desktop/opened= Where the un cramfs-ed folder will be placed and what the folder is called.
Replace username above, with your user name.
framework.cramfs= the cramfs file you want to open.(Drag and drop in terminal)
The system will create a folder called "opened" on your desktop. (Feel free the change the name of folder from /opened to your liking)
That folder contains the /system/framework files un Cramfs-ed.
-Closing Cramfs files
You MUST be logged on to ROOT before closing Cramfs!!!
You MUST use the ORIGINAL files from the framework and app's folders of CRB43-US to prevent problems!!!
Open terminal on your Virtualbox Ubuntu OS.
Type:
Code:
sudo -s
enter password
mkcramfs '/home/username/Desktop/opened' framework.cramfs
mkcramfs '/home/username/Desktop/opened'= Location of the cramfs file.(Drag and drop in terminal)
Replace username above, with your user name.
framework.cramfs=The name of the cramfs file.
The system will create a cramfs file, located in the /home folder.(Click Places)
I have uploaded a CRB43-US Theme template to make it easier for you.
CRB43_US_Theme_Template.zip
Edit the template's framework and apps files to prevent forcloser!
I hope that you find this information useful in any way.
Here's some helpfull links:
How to manuals for creating themes
How to edit XML's
How to edit .9.png
Great technique. I've not tried it yet however I tried it with Cygwin. Unfortunately I don't think I was able to get it to work with it. Any thoughts?
From the other thread:
You need linux to do this! I mean come on, Android is not a Microsoft product, it's Linux based....Time to get your hands dirty.
Click to expand...
Click to collapse
I'm going to try it on SUSE Linux soon.
blackknightavalon said:
I'm going to try it on SUSE Linux soon.
Click to expand...
Click to collapse
Well ****. I did the sudo -s and password instructions and when I typed in the "apt-get install cramfsprogs" one I got "bash: apt-get: command not found" error message. HALP!!!1!
/SUSE Linux 10
blackknightavalon said:
Well ****. I did the sudo -s and password instructions and when I typed in the "apt-get install cramfsprogs" one I got "bash: apt-get: command not found" error message. HALP!!!1!
/SUSE Linux 10
Click to expand...
Click to collapse
apt-get is for Ubuntu and (i think) other Debian based Linux system. You'll need to use Redhat Package Manager (rpm) or some similar package manager.
http://en.opensuse.org/Libzypp/Package_Management
-Andy in Indy
Binary100100 said:
Great technique. I've not tried it yet however I tried it with Cygwin. Unfortunately I don't think I was able to get it to work with it. Any thoughts?
Click to expand...
Click to collapse
I tried it through Cygwin and I gave up because of the long process. I had to download a mirror site to download the cramfs program. Then I had to relocate most of the folders I wanted to modify because of that shell. Then I got more errors, so I said ...... that!!! And did it the way I posted it. I'll try to get it running on Cygwin and I'll let you know if I'm successful. FYI- you have alot more options on Ubuntu to Open ,see, and modify files on the Android packages, then you would on Cygwin.
So this maybe a newb question for some of you but I installed VirtualBox and Ubuntu 9.04 and followed the instructions. But I've hit a bump.
When I opened Terminal and entered sudo -s it will not let me enter my password. It just stays as a black box that doesn't move. I can type everywhere else... just not there for some reason. What am I missing?
Binary100100 said:
So this maybe a newb question for some of you but I installed VirtualBox and Ubuntu 9.04 and followed the instructions. But I've hit a bump.
When I opened Terminal and entered sudo -s it will not let me enter my password. It just stays as a black box that doesn't move. I can type everywhere else... just not there for some reason. What am I missing?
Click to expand...
Click to collapse
It doesn't show **** or anything, but its entering. Type password and press enter!
RichieDaze said:
It doesn't show **** or anything, but its entering. Type password and press enter!
Click to expand...
Click to collapse
Heh. I was hoping it was that easy. Thanks. I'm playing with it now.
Andy_in_Indy said:
apt-get is for Ubuntu and (i think) other Debian based Linux system. You'll need to use Redhat Package Manager (rpm) or some similar package manager.
http://en.opensuse.org/Libzypp/Package_Management
-Andy in Indy
Click to expand...
Click to collapse
Okay, I checked with my laptop's bin folder and I have rpm installed already. Today's n00b question is "now what?"
Wubi
Why don't you guys just use the wubi installer for ubuntu?
Its pretty mind numbingly easy to set up... and i haven't had any issues with it for the last month I've been using it.
http://wubi-installer.org/
then you can just use apt
jonnybueno said:
Why don't you guys just use the wubi installer for ubuntu?
Its pretty mind numbingly easy to set up... and i haven't had any issues with it for the last month I've been using it.
http://wubi-installer.org/
then you can just use apt
Click to expand...
Click to collapse
The only thing I didn't like about that installation was that I had to reboot to use either OS. With Virtual Box I can run my Os + 1,2, or 3 other OS's at the same time. That how I had it installed before I started using the Live cd to do the work. Thanks for giving us an other option. I guess its up to the users preference. I do recommend its use if you don't mind to reboot.
n00b question time: Would I be able to use the mkfs.cramfs program using SUSE? If so, what are the terminal codes?
/seriously stuck on this
its not working wat am i doing wrong
[email protected]:~$ sudo -s
[email protected]:~# ******
bash: ******: command not found
[email protected]:~# apt-get install cramfsprogs
Reading package lists... Done
Building dependency tree
Reading state information... Done
cramfsprogs is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
[email protected]:~# cramfsck -x /home/ubuntu/Desktop/opened 'framework.cramfs'
cramfsck: stat failed: framework.cramfs: No such file or directory
[email protected]:~#
Click to expand...
Click to collapse
the ****** is the password.
i have the framework.cramfs
i also have the CRB43_US_Theme_Template.zip file on the ubuntu dektop
i tried this also
[email protected]:~# cramfsck -x C:\Documents and Settings\******\Desktop 'framework.cramfs'
usage: cramfsck [-hv] [-x dir] file
-h print this help
-x dir extract into dir
-v be more verbose
file file to test
[email protected]:~#
Click to expand...
Click to collapse
can someone help
bboy_201 said:
its not working wat am i doing wrong
can someone help
Click to expand...
Click to collapse
Did you pull the cramfs file from the zip onto your desktop before you dragged it onto the terminal?
yes i did..
its on my destop for my windows n my ubuntu desktop
Finally, progress!
Just to update you guys on one thing: After roughly 3 weeks of blindly thrashing about SUSE Linux Enterprise Desktop 10 and its buggy BIOS screen like a n00b, I FINALLY got installed Debian on my laptop! Next step: Figure out how to make a cramfs image and test-port my personal modded Moon Dust theme (with the Firefox logo on the browser and Carbon Black trashcan) before I actually start porting other devs (and them submitting the ports to the original devs for their approval).
Am I the only one actually working on this?
Progress Part The Second
blackknightavalon said:
Just to update you guys on one thing: After roughly 3 weeks of blindly thrashing about SUSE Linux Enterprise Desktop 10 and its buggy BIOS screen like a n00b, I FINALLY got installed Debian on my laptop! Next step: Figure out how to make a cramfs image and test-port my personal modded Moon Dust theme (with the Firefox logo on the browser and Carbon Black trashcan) before I actually start porting other devs (and them submitting the ports to the original devs for their approval).
Am I the only one actually working on this?
Click to expand...
Click to collapse
I had a few bugs to work out, but now Debian is working as good as I can hope to get it working on my laptop. Now I need to compare the differences between the CRB43 framework-res images and RC33's. After that, it'll simply be a matter of a one-for-one swap with the instructions courtesy of OP.
The main thing is that I got the "apt-get install cramfsprogs" part working!

rom cooking - unyaffs

I'm not daily Linux user but I'm usually savvy enough to figure things out; however unyaffs is giving me quite some trouble.
I have downloaded unyaffs from Lox's Rom cooking thread and placed it in the /bin/ folder but when I type /bin/unyaffs system.img I get "cannot get execute binary file". Help please?
did you chmod +x it?
kendong2 said:
did you chmod +x it?
Click to expand...
Click to collapse
No, didn't know I needed to. So now I have am getting "syntax error: ")" unexpected.
I am brand new to Rom cooking; sorry if this seems simple or stupid.
It needs to be in your computer's /bin/, not your phone's. Actually, it can be anywhere as long as it's on your $PATH. It's usually suggested that you create a /bin/ directory at your home folder (~) and then run all your personal binaries from there, then you can include that /bin/ in your .bashrc so that it gets loaded on every new terminal.
Open up a terminal window and do either
Code:
~$ gedit ~/.bashrc
or
Code:
~$ nano ~/.bashrc
depending on which editor you're comfortable with. Add the following to the end of your .bashrc
Code:
PATH=$PATH:/path-to-home/bin/
export PATH
where path-to-home is, ofcourse, the path to your home folder (usually /home/username), you can't use the ~ wildcard in the .bashrc script.
After you have your ~/bin set up, restart the terminal then move the unyaffs binary to ~/bin/ and then chmod a+x it, that way you can run the tool from any location.
To run the tool, just pass an image file as a parameter, note that the contents will be output to the directory where the image file is stored, so say I have a hero system file on my Desktop:
Code:
~$ cd ~/Desktop
~/Desktop$ mkdir HeroSystem
~/Desktop$ mv system.img HeroSystem
~/Desktop$ cd HeroSystem
~/Desktop/HeroSystem$ unyaffs system.img
end of file.
~/Desktop/Herosystem$_
The contents, along with the system.img will be in ~/Desktop/HeroSystem
Okay so added the following to bottom of my bashrc:
PATH=$PATH:/home/tito/bin/
export PATH
New terminal:
Code:
cd ~/bin
chmod a+x unyaffs
cd ~/Desktop/HeroSystem
unyaffs system.img
bash /home/tito/bin/unyaffs: cannot execute binary file
Followed all directions but still getting this error.
Found this site: hotrobots.blogspot.com/2009/07/useful-tool-unyaffs.html
Managed to unyaff my system.img; thanks for the help.
Hi, I am getting the "cannot execute binary file" error aswell..
I copied unyaffs in /bin and it is executable for everyone.
Yet and still it won't work. Any ideas?
Or do I really have to put unyaffs in a seperate bin folder and then edit bashrc?
Oh, and I'm running Mac OS X, if that's of any importance.. Bash is bash I think, or are there any differences I'm not aware of?
royalmitkaese said:
Hi, I am getting the "cannot execute binary file" error aswell..
I copied unyaffs in /bin and it is executable for everyone.
Yet and still it won't work. Any ideas?
Or do I really have to put unyaffs in a seperate bin folder and then edit bashrc?
Oh, and I'm running Mac OS X, if that's of any importance.. Bash is bash I think, or are there any differences I'm not aware of?
Click to expand...
Click to collapse
in this case you need the binary for osx, but the rest of the instructions should apply AFAIK (i have never used macos myself).
Thanks, but where can I get a binary for OSX?
The code.google.com page only offers one version of the binary..
royalmitkaese said:
Thanks, but where can I get a binary for OSX?
The code.google.com page only offers one version of the binary..
Click to expand...
Click to collapse
it is probably easier to compile it yourself...
download xcode from apple developer site for free
download source unyaffs from google site
and run gcc -o unyaffs unyaffs.c.
thats it ur done
Thanks for everyone's help. Almost done with my rom.
royalmitkaese said:
Thanks, but where can I get a binary for OSX?
The code.google.com page only offers one version of the binary..
Click to expand...
Click to collapse
I've attached version i compiled for OSX 10.6
jabbslad said:
I've attached version i compiled for OSX 10.6
Click to expand...
Click to collapse
sorry for reviving a dead thread but i was getting the "cannot execute binary file" so i used your attached compiled unyaffs and now i'm getting "Bad CPU type in executable"
I'm not registered on apple as a developer and can't download xcode :/
i'm getting "Bad CPU type in executable"
Click to expand...
Click to collapse
Are you running a 32 or 64 bit kernel on osx. You need a compile binary that is correct for your cpu. Let me know I will attach the right one in a reply. Check under apple menu >> about this mac >> more info >> software >> 64 bit kernel and extensions, yes or no.
anika200 said:
Are you running a 32 or 64 bit kernel on osx. You need a compile binary that is correct for your cpu. Let me know I will attach the right one in a reply. Check under apple menu >> about this mac >> more info >> software >> 64 bit kernel and extensions, yes or no.
Click to expand...
Click to collapse
@anika200 I'm also getting "Bad CPU type in executable". Mine is a 32bit one...
64-bit Kernel and Extensions: No
Could you please build one for 32bit kernel?
I got a hold of xcode (i love torrents ) and compiled it myself.
Heres the attached compiled OSX 32 bit unyaffs
Extract it and place it wherever you want, and to use it in another directory make sure you append it to your .bash_profile
Hey alright. You got it done before I could even check the thread again. I figured it was a 64 bit. Now we have both on here, nice.
Anyone familiar with doing this on windows?
I tried a couple of binaries, but i get errors.
Microsoft Windows XP [Version 5.1.2600]
C:\g2orgsys>unyaffs systemg2.img
28852 [main] unyaffs 3212 _cygtls::handle_exceptions: Exception: STATUS_ACCESS
_VIOLATION
30677 [main] unyaffs 3212 open_stackdumpfile: Dumping stack trace to unyaffs.e
xe.stackdump
348883 [main] unyaffs 3212 _cygtls::handle_exceptions: Exception: STATUS_ACCESS
_VIOLATION
375003 [main] unyaffs 3212 _cygtls::handle_exceptions: Error while dumping stat
e (probably corrupted stack)
Perhaps windows just sucks with this. I've never really used bash, but I got some LiveCDs around. :/
I use the attached file, works fine on windows. I think you need cygwin installed but not sure.

[Q] Mac equivalent to flashtool?

Is there a Mac equivalent to FlashTool?
I also have the same question.
Hi there mmzubair!
In the end the best solution I found was just to install windows XP with bootcamp! Or if your Macs newer than mine (using a 4 year old Mac Mini) you could install XP using parallels so you don't have to rebooting every time you want to flash your phone!
Sent from my R800i using Tapatalk 2
I'm wondering if you can install and run flashtool with Wine?
Sent from my R800x using Tapatalk 2
beez1717 said:
I'm wondering if you can install and run flashtool with Wine?
Sent from my R800x using Tapatalk 2
Click to expand...
Click to collapse
I believe you can't because wine can't install driver software.
flashtool linux
the flashtool site explains a method of installing it on linux based systems, but it all sounds gibberish to me (because im a noob) and i cannot understand it, has anybody done this? please explain in pure english if possible. thank you.
Flashtool on Mac instructions
!! UPDATE, ALL
There is a flashtool for mac on androxyde's github.
Basically...
You need (in this order):
1/ Xcode, Download and install it from App store/your mac's supplied DVD/Apple developer website
> If using version 3 and earlier, make sure the "UNIX Development", "System Tools", "Command Line Tools", or "Command Line Support" is selected during the installation process,
> If using version 3 and earlier, Apple's Command Line Developer Tools are found at the Apple Developer Connection site
2/ MacPorts, See section 2 on http://www.macports.org/install.php.
Then:
3/ Download and unzip flashtool from androxyde's github
More prep work for the USB stuff:
4/ Open Terminal and type/run code:
Code:
ls -la /opt/local/lib/libusb-1.0.dylib
If "no file or directory" found then run code:
Code:
sudo port install libusb
Now, to run Flashtool (ASSUMING YOU DID NOT RENAME THE FLASHTOOL FOLDER AND PROGRAM NAME SINCE UNZIP!):
5/ Open Terminal and type/run code:
Code:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib; */Flashtool/FlashTool;
or
Code:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib; ~/Downloads/Flashtool/FlashTool;
Alternatively:
> Open up the "Flashtool" Unix Executable File in TextEdit
> Copy and paste
Code:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib
the the line directly underneath export OS=$(uname -s)
> Save it, and from now on, double click the FlashTool executable file to open flashtool
6/ Flashtool window should pop up and a smile appears on your face
Maintenance
7/ To update MacPorts and installed ports, open terminal and run:
Code:
sudo port -v selfupdate; sudo port -v upgrade outdated;
Themindbuddah said:
Is there a Mac equivalent to FlashTool?
Click to expand...
Click to collapse
J0YU said:
There is a flashtool for mac on androxyde's github.
Basically...
You need (in this order):
1/ Xcode, Download and install it from App store/your mac's supplied DVD/Apple developer website
2/ MacPorts, See section 2 on http://www.macports.org/install.php.
Then:
3/ Download flashtool from androxyde's github
More prep work for the USB stuff:
5/ Open Terminal and type/run code:
Code:
ls -la /opt/local/lib/libusb-1.0.dylib
If "no file or directory" found then run code:
Code:
sudo port install libusb
6/ Last line of code to run in Terminal for prep:
Code:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib
Now run Flashtool:
7/ Open the Flashtool folder which you unzipped in 3/
8/ Double click on "Flashtool" (Unix Executable File)
Hopefully that helps, haven't tried it out personally because I'm too lazy for 1/ and 2/ but reply/thanks if it works out fine!
Maintenance
9/ To update MacPorts, open terminal and run:
Code:
sudo port -v selfupdate
Click to expand...
Click to collapse
That's right there is a FlashTool Mac Edition check it out: http://androxyde.github.com/
Thanks for the post. The LD_LIBRARY_PATH variable was the key for me. With the 2 mods for steps 6 & 8 in bold, these directions worked on my MacBook Air. FlashTool now comes up and runs!
-- Cronin
6/ Last line of code to run in Terminal for prep:
Code:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib
Becomes:
Code:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib
​
Now run Flashtool:
7/ Open the Flashtool folder which you unzipped in 3/
8/ Double click on "Flashtool" (Unix Executable File)
Becomes:
go to your FlashTool folder
Code:
cd ../FlashTool
​execute the FlashTool:
Code:
- ./Flashtool
​
J0YU said:
There is a flashtool for mac on androxyde's github.
Basically...
You need (in this order):
1/ Xcode, Download and install it from App store/your mac's supplied DVD/Apple developer website
2/ MacPorts, See section 2 on http://www.macports.org/install.php.
Then:
3/ Download flashtool from androxyde's github
More prep work for the USB stuff:
5/ Open Terminal and type/run code:
Code:
ls -la /opt/local/lib/libusb-1.0.dylib
If "no file or directory" found then run code:
Code:
sudo port install libusb
6/ Last line of code to run in Terminal for prep:
Code:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib
Now run Flashtool:
7/ Open the Flashtool folder which you unzipped in 3/
8/ Double click on "Flashtool" (Unix Executable File)
Hopefully that helps, haven't tried it out personally because I'm too lazy for 1/ and 2/ but reply/thanks if it works out fine!
EDIT: check out the post below for more info/stuff
Maintenance
9/ To update MacPorts, open terminal and run:
Code:
sudo port -v selfupdate
Click to expand...
Click to collapse
I followed this guide and tried the other variation but when i launch flashtool this happen:
Macbook:~ Suz$ /Users/Suz/Downloads/FlashTool/FlashTool ; exit;
Exception in thread "main" java.lang.UnsatisfiedLinkError: Unable to load library 'usb-1.0': dlopen(libusb-1.0.dylib, 9): image not found
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:179)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:252)
at com.sun.jna.Library$Handler.<init>(Library.java:140)
at com.sun.jna.Native.loadLibrary(Native.java:368)
at com.sun.jna.Native.loadLibrary(Native.java:353)
at se.marell.libusb.jna.LibUsb.<clinit>(LibUsb.java:11)
at se.marell.libusb.LibUsbSystem.<init>(LibUsbSystem.java:36)
at se.marell.libusb.LibUsbSystem.<init>(LibUsbSystem.java:73)
at linuxlib.JUsb.init(JUsb.java:38)
at gui.FlasherGUI.main(FlasherGUI.java:170)
logout
[Processo completato]
nothing else! Where am I doing wrong?
smayor said:
I followed this guide and tried the other variation but when i launch flashtool this happen:
Macbook:~ Suz$ /Users/Suz/Downloads/FlashTool/FlashTool ; exit;
Exception in thread "main" java.lang.UnsatisfiedLinkError: Unable to load library 'usb-1.0': dlopen(libusb-1.0.dylib, 9): image not found
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:179)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:252)
at com.sun.jna.Library$Handler.<init>(Library.java:140)
at com.sun.jna.Native.loadLibrary(Native.java:368)
at com.sun.jna.Native.loadLibrary(Native.java:353)
at se.marell.libusb.jna.LibUsb.<clinit>(LibUsb.java:11)
at se.marell.libusb.LibUsbSystem.<init>(LibUsbSystem.java:36)
at se.marell.libusb.LibUsbSystem.<init>(LibUsbSystem.java:73)
at linuxlib.JUsb.init(JUsb.java:38)
at gui.FlasherGUI.main(FlasherGUI.java:170)
logout
[Processo completato]
nothing else! Where am I doing wrong?
Click to expand...
Click to collapse
i have the same problem can someone help me?
currently trying to diagnose it, I got the same problem too xD
The problem is that instead of */Flashtool/Flashtool you should replace before * with the the path from root to the file.
On my system this was:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib; /Users/<username>/Downloads/Flashtool/FlashTool;
Was getting same error and then it loaded
edit--
In fact, just open FlashTool in text wrangler or another editor and paste this in:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib
after line:
export OS=$(uname -s)
save that and it should work. I did this, then I got an app got Platypus and wrapped the whole thing into a .app file. I'd upload it but it is 80 megs and I have a quarter meg upload rate
You could probably put that jar on the same path as the other files and it would find it, and save others going through the other steps but I'm not sure. I've not had time to try.
brim4brim said:
The problem is that instead of */Flashtool/Flashtool you should replace before * with the the path from root to the file.
On my system this was:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib; /Users/<username>/Downloads/Flashtool/FlashTool;
Was getting same error and then it loaded
edit--
In fact, just open FlashTool in text wrangler or another editor and paste this in:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/local/lib
after line:
export OS=$(uname -s)
save that and it should work. I did this, then I got an app got Platypus and wrapped the whole thing into a .app file. I'd upload it but it is 80 megs and I have a quarter meg upload rate
You could probably put that jar on the same path as the other files and it would find it, and save others going through the other steps but I'm not sure. I've not had time to try.
Click to expand...
Click to collapse
oops, did the unix wildcard " * " not work on your machine? yeah it's either that or
Code:
~/Downloads/Flashtool/FlashTool
should also work. Thanks for the heads up, might update my tutorial more to cover more stuff and maybe release a moded FlashTool executable, I'm not sure
J0YU said:
oops, did the unix wildcard " * " not work on your machine? yeah it's either that or
Code:
~/Downloads/Flashtool/FlashTool
should also work. Thanks for the heads up, might update my tutorial more to cover more stuff and maybe release a moded FlashTool executable, I'm not sure
Click to expand...
Click to collapse
I hope you guys can help, I tried using the methods you gave (exporting the var and updating the file in textwrangler) but I'm still getting the error below. Would you know how to get around this?
I checked and I do have the file:
Users-iMac:FlashTool user$ ls -la /opt/local/lib/libusb-1.0.dylib
lrwxr-xr-x 1 root admin 18 May 12 00:25 /opt/local/lib/libusb-1.0.dylib -> libusb-1.0.0.dylib
Error below:
Last login: Sat Nov 3 00:47:57 on ttys001
Users-iMac:~ user$ /Users/user/Downloads/FlashTool/FlashTool ; exit;
Exception in thread "main" java.lang.UnsatisfiedLinkError: Unable to load library 'usb-1.0': dlopen(libusb-1.0.dylib, 9): image not found
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:179)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:252)
at com.sun.jna.Library$Handler.<init>(Library.java:140)
at com.sun.jna.Native.loadLibrary(Native.java:368)
at com.sun.jna.Native.loadLibrary(Native.java:353)
at se.marell.libusb.jna.LibUsb.<clinit>(LibUsb.java:11)
at se.marell.libusb.LibUsbSystem.<init>(LibUsbSystem.java:36)
at se.marell.libusb.LibUsbSystem.<init>(LibUsbSystem.java:73)
at linuxlib.JUsb.init(JUsb.java:38)
at gui.FlasherGUI.main(FlasherGUI.java:170)
logout
[Process completed]
---------- Post added at 01:21 AM ---------- Previous post was at 01:02 AM ----------
Somehow, double clicking on FlashTool gives me that error... But doing a ./FlashTool in the terminal works. Thanks!
Would you guys happen to know if a Mac version of the rooting toolkit is available?
Somehow, double clicking on FlashTool gives me that error... But doing a ./FlashTool in the terminal works. Thanks!
Would you guys happen to know if a Mac version of the rooting toolkit is available?
Click to expand...
Click to collapse
Are you talking about ADB and FlashTool for mac?
Or like the actual rooting stuff like Superuser.apk and BusyBox (root_tools.rar in the attached files)?
Use wine
Sent from my R800x using xda app-developers app
problems with libusb
Hi guys,
thank you so much for this guide,
I have a problem when i try to open flash tool with the
Code:
~/Downloads/Flashtool/FlashTool
this error shows up
Minimum libusb version is 1.0.14. Found 1.0.9
It can be downloaded on
i have tried everything and i really cannot updated :crying::crying:
Please help me i never done it before
Java 1.6 or 1.7
Hi!
Whenever I try to run the commands, I get the following error message:
"Java version must be 1.6 or 1.7"
I have the latest version of Java installed on my Mac, and I can actually see the Java icon from the Control Panel. Any ideas about the error I get?
Thanks!
Hi!
Whenever I try to run the commands, I get the following error message:
"Java version must be 1.6 or 1.7"
I have the latest version of Java installed on my Mac, and I can actually see the Java icon from the Control Panel. Any ideas about the error I get?
Thanks!
Click to expand...
Click to collapse
1// What version of Mac OS X are you running on?
2// What do you get when you run java -version in terminal?
Hi guys,
thank you so much for this guide,
I have a problem when i try to open flash tool with the
Code:
~/Downloads/Flashtool/FlashTool
this error shows up
Minimum libusb version is 1.0.14. Found 1.0.9
It can be downloaded on
i have tried everything and i really cannot updated
Please help me i never done it before
Click to expand...
Click to collapse
I'm looking into it...
btw are you trying to run flashtool version v0.9.9.0 or an older one?
I written the tutorial a while ago lol

Xperia on Ubuntu (Udev rules, Flashtool, ADB&Fastboot)

This is a thread written to try and get poor MilkyJoePD up and running with his Ubuntu build, but it should be of help to anyone.
First of all, what you need:
1) Any version of Ubuntu from 10.04 onwards, with superuser access. The upcoming LTS Ubuntu 12.04 will be a great idea when it comes out, as it'll be maintained for 5 years (so the instructions to install it there will be valid for all that time).
2) Your Xperia Play (or any Xperia phone actually).
3) A Micro USB cable to connect it.
4) An open mind about terminal emulators. They're useful because they allow you to do things quickly and cleanly, if you just know their syntax.
What will we be doing in this thread: we'll set up our Xperia Play so that it gets recognized properly by Ubuntu. In addition, we'll set up ADB and Flashtool, which are programs with which our Xperia Play can interact. Lastly, we'll cover how to summon the "adb" and "fastboot" commands from any point in the terminal, by adding them to the $PATH variable.
Setting up the Xperia phone: udev rules
Android devices don't need specific drivers to work in Linux: you can plug an Android phone and it will be recognised as a flash drive. However, if we want deeper levels of interaction, such as the ones which ADB, Fastboot and Flashtool provide, we have to set up udev rules. Long story short, udev rules allow us to give the proper permissions that these modes require without having to function as superuser the whole time (an undesirable state of things in Ubuntu). Much more about them can be found here for the curious minds out there.
But let's not get lost. We want to set up udev rules, so we'll do it. First of all, we need to know the following: a device connected while it functions normally is not "seen" as the same device when it's connected in the Flash or Fastboot modes. In order to identify it, we can run "lsusb" which lists all of the ports, and connected devices, in our computer.
So, let's connect a Xperia phone which is turned on. We don't have to mount the sdcard as a flash drive, just plug it in. Once you have done that, open a terminal and type
Code:
lsusb
It will list you a boatload of devices, but only one of them is relevant to you right now:
Code:
Bus 00x Device 00y: ID 0fce:aaaa Sony Ericsson blah blah
The device is identified with two alphanumeric chains. The first one is the vendor ID, and the second one is the Product ID, which are the identificators we're going to use for the udev rules later on.
Let's switch off our phone, and plug it in "Flash" mode (hold the Back button while you connect it). Run "lsusb" again in the terminal again, and you'll find:
Code:
Bus 00x Device 00y: ID 0fce:bbbb Sony Ericsson blah blah
The Vendor ID is the same (0fce) for all Sony Ericsson devices, but the Product ID is different, as you can see. This is consistent with the idea that it's identified as "another" device.
The last part would be plugging the phone in Fastboot mode, holding the Search key while we plug the phone. Typing "lsusb" in the terminal again will give us:
Code:
Bus 00x Device 00y: ID 0fce:cccc Sony Ericsson blah blah
Which is, as we know already, a different Product ID.
Now that we have the device ID needed for the udev rules, we can write them. The most expedite way is to write in that lovely terminal:
Code:
sudo gedit /etc/udev/rules.d/99-android.rules
That means, we'll use the standard text editor (gedit) to create the file 99-android.rules in the /etc/udev/rules.d folder. If we visit said folder we'll find other udev rules created already, but they're not interesting for our task. Notice that we ask for superuser permissions with "sudo" as we need them to write or modify udev rules. Once we have put our password we'll find an empty text file. And now we just copy-paste the following syntax:
Code:
SUBSYSTEMS==”usb”, ATTRS{idVendor}==”0fce″, ATTRS{idProduct}==”aaaa″, MODE=”0666″
SUBSYSTEMS==”usb”, ATTRS{idVendor}==”0fce″, ATTRS{idProduct}==”bbbb″, MODE=”0666″
SUBSYSTEMS==”usb”, ATTRS{idVendor}==”0fce″, ATTRS{idProduct}==”cccc″, MODE=”0666″
In human language, this means "Give the devices that are connected through USB and which have the mentioned ID codes the permissions 0666 (read/write access), which need root access".
Once we've filled the gaps, we just save the file. After we close it, we have to type in the terminal "sudo restart udev" and we've taken care of that part. Rebooting the computer has the same effect, but it's a bit of overkill, really.
Flashtool
With the udev rules fixed, we can go to the next step, which would be using Flashtool. It is necessary to mention that unlike the Windows version, Flashtool doesn't need any installation of any kind in Linux, you just run the program (the file called Flashtool) and you're set. You have to download the Flashtool folder, uncompress it and run the program. The folder is compressed in .7z format: Ubuntu doesn't manage 7z packages "out of the box", but that's no problem: go to your terminal, type:
Code:
sudo apt-get install p7zip-full
and that should take care of it. If you're not familiar with that command, "apt-get install" is the way to install packages from your existing repositories in Debian/Ubuntu; installing software in Ubuntu requires superuser access, as I'm sure you know. p7zip-full is a package which adds 7zip support to the archive manager of Ubuntu.
I won't cover how to use Flashtool, since I already did so in this post. While I made the tutorial for an older version of Flashtool, the base functions are exactly the same as before.
Optional: ADB and Fastboot; setting them in $PATH
OK, now we're going to the stronger stuff: if you want to do a bit more than restoring official ROMs and flashing kernels you'll do well in using the ADB and Fastboot programs. They're part of the platform tools of the Android SDK. You can download the latest Android SDK here: http://developer.android.com/sdk/index.html
Once you've downloaded and uncompressed the Linux version of the SDK, go to the "tools" folder and run the "android" file (you need to mark it as executable first, in the properties). That file is the Android SDK Manager. Once it's running, you only need to install the SDK Platform Tools package. The rest are not necessary for our purposes.
Once you install the package, you'll notice that the folder where you unpacked the SDK is bigger. You'll find there the "platform-tools" folder, which contains adb and fastboot. You can run them from a terminal, but that requires you to have your terminal running in the exact folder where your /<Path/to/SDK> directory lies. This can get old really quickly if you use ADB and/or Fastboot frequently, so we'll do a trick that will allow us to summon them from any folder: we'll add them to our PATH variable.
In order to do this, we need to open a new terminal. It will start in our home directory. There is a file called .bashrc in our home folder that we need to tweak, so let's go to it. You don't see it normally, as it's hidden. All files which begin with a . in Linux will be hidden by default. You can see them in Nautilus by pressing Ctrl+H, and in a terminal by typing "ls -a". At any rate, this file is hidden because you usually don't need to touch it, but we'll do it here.
In our terminal, we write
Code:
gedit .bashrc
Again, gedit is the standard text editor in Ubuntu.
We see a lot of stuff we don't need to touch. We just need to go to the final line, after the word "fi" and write below:
Code:
# ADB and Fastboot direct link (this is a comment, so we remember what we did)
PATH=$PATH:/home/Path/to/SDK/platform-tools/
export PATH
We save the modified file, close any terminal we had left open, and now we can use adb and fastboot directly from any folder. Just connect your device with debug mode on for example, and type "adb devices": you should see the ADB identificator of your device.
And with that, I cover the installation guide of Xperia phones in the Ubuntu environment. I hope it's useful to everyone, particularly to MilkyJoePD who has inspired me to write it. If I've missed something I should have mentioned, by all means say it.
Haven't used Ubuntu for a while but I'm taking note of this for later. Thank you for the info.
Sent from a Galaxy far, far away
don't forget to install de dependencies:
Code:
sudo apt-get install libusb-1.0
on 64 systems, you need 32bits libraries, so run:
Code:
sudo apt-get install ia32-libs
With the news of Sony not releasing ICS, I decided to try again to get fastboot working.
While installing the dependencies, I get this:
W: Duplicate sources.list entry cdrom://Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)/ oneiric/main i386 Packages (/var/lib/apt/lists/Ubuntu%2011.10%20%5fOneiric%20Ocelot%5f%20-%20Release%20i386%20(20111012)_dists_oneiric_main_binary-i386_Packages)
W: Duplicate sources.list entry cdrom://Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)/ oneiric/restricted i386 Packages (/var/lib/apt/lists/Ubuntu%2011.10%20%5fOneiric%20Ocelot%5f%20-%20Release%20i386%20(20111012)_dists_oneiric_restricted_binary-i386_Packages)
W: You may want to run apt-get update to correct these problems
Where do I go from here?
Remove CD-ROM reference from sources
Edit your sources and comment-out / turn off the references for the installation disk (CDROM/DVD). It should be the first thing you turn of after any install anyway. In my humble opinion.
Then run
sudo apt-get update
sudo apt-get -f install
this should resolve any pending issues and get you running.
skeltonh said:
Edit your sources and comment-out / turn off the references for the installation disk (CDROM/DVD).
Click to expand...
Click to collapse
How do I do that?
Sent from my R800i using XDA
Or can somebody can tell me what it means so I can Google it?
Sent from my R800i using XDA
I have a problem, when I try to use fastboot even in the platform-tools folder it says:
fastboot: command not found
On what OS? If it's Linux, you have to add a Dotslash to execute the file.
Swypesation
I have created udev rules as said above, but flashtool still says 'Add udev rules'.
What I am missing here. I'm using Ubuntu 12.04.
Any help is appreciated.
You must start flashtool with root acces
is rooting ur play a wise decission?
wat is better 4 my play, ics or gingerbreadman?
where/what is the search key on a mini pro?
Thanks
Big Thanks for this Tutorial Logesman. :good: Just wanted to add that I think...anyone having trouble installing SDK + Manager has to install Java JDK first. Yes, I got stuck at installing SDK.:silly: I tried to run android file in tools folder (as executable) which opens manager.
From Terminal:
sudo apt-get install openjdk-7-jdk openjdk-7-jre
i am unable to run "adb devices" command in ubuntu 12.04.. please help :crying:
roopz said:
i am unable to run "adb devices" command in ubuntu 12.04.. please help :crying:
Click to expand...
Click to collapse
I am having same problem on 12.04! I did everything in this thread afaik, and the ubuntu forums. I could really use some help , because I also have problems with adb.
Sent from my R800i using xda premium
install windows might be easier.
Sent from my Xperia Play using Tapatalk 2
roopz said:
i am unable to run "adb devices" command in ubuntu 12.04.. please help :crying:
Click to expand...
Click to collapse
cyrusalmighty said:
I am having same problem on 12.04! I did everything in this thread afaik, and the ubuntu forums. I could really use some help , because I also have problems with adb.
Sent from my R800i using xda premium
Click to expand...
Click to collapse
Have you tried running adb as root? (After a week of testing 12.04, I left to go back to 10.04, a much better release, imo)
Pax
Sent from my R800x using Tapatalk 2
IE-coRe said:
I have a problem, when I try to use fastboot even in the platform-tools folder it says:
fastboot: command not found
Click to expand...
Click to collapse
seems like you didn't path the fastboot command correctly, try check back again at your .bashrc
roopz said:
i am unable to run "adb devices" command in ubuntu 12.04.. please help :crying:
Click to expand...
Click to collapse
same case as the above
cyrusalmighty said:
I am having same problem on 12.04! I did everything in this thread afaik, and the ubuntu forums. I could really use some help , because I also have problems with adb.
Sent from my R800i using xda premium
Click to expand...
Click to collapse
would you mind telling what does the error says?

ROM [UNOFFICIAL] won't boot after compiling SimKat

I've been wanting to try an compile Android for myself to see how it's done, even though Slimroms officially supports my device..
Only problem for now though, is I've successfully compiled the ROM and everything but after I flash it, it won't boot.
I get stuck at the Slimkat splash screen. The boot animation doesn't start. Adb can recognize the device being connected. I haven't tried any adb commands other than adb devices. The LED doesn't come on like it's supposed to while booting. While the phone is connected to a computer, you can't look at the files on it while it's in this state.
(my device actually is a d2can but, it's pretty much the same as a d2att)
The ROM is supposed to work for all of the lte variants of the siii
Here are the commands I have used to compile it after installing java, bison and some other stuff... Ubuntu 14 LTS
mkdir ~/slimkat/
mkdir ~/slimkat/androidsys/
mkdir ~/slimkat/bin/
cd ~/slimkat/androidsys/
repo init -u git://github.com/SlimRoms/platform_manifest.git -b kk4.4-caf
repo sync
. build/envsetup.sh
lunch slim_d2lte-userdebug (I also tried brunch d2lte userdebug)
make -j2 bacon
Update: I fixed it. Just needed to add some files from theloonybin
https:// github.com/TheLoonyBin/proprietary_vendor_samsung
Arunscape said:
Update: I fixed it. Just needed to add some files from theloonybin
https:// github.com/TheLoonyBin/proprietary_vendor_samsung
Click to expand...
Click to collapse
can you be more clear how you add TheloonyBin ???
is there a command line for terminal or i just copy paste from the link ?
i have left msg in slim forums as well but for different problem.
S03iT said:
can you be more clear how you add TheloonyBin ???
is there a command line for terminal or i just copy paste from the link ?
i have left msg in slim forums as well but for different problem.
Click to expand...
Click to collapse
Git clone (put the url pf theloonybin)
Then it will dowload the files in a folder called.proprietary_vendor_manufacturer
Copy the folder.of your device into ~/source/vendor/manufacturer

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