[APP][ALPHA] G Force Logger for Vehicle Performance (no, not gPC) - Touch HD Themes and Apps

Hi, my name is Eric. I've been working with WinCE for a long time (since WinCE 2.0 haha) and I've regained interest in PPC programming. Working with few things here and there, mostly experimenting.
In anycase, I've got an idea to record g forces on a vehicle while it's being tested to its limits (AutoX, drag race).
Now, I know there's already a piece of software out there, gPC, but it isn't completely refined (indepth calibration, angle corrections) or completely free (by donation).
The goal of the project is to create something similar to a device called gTech which goes upwards of $300 for the basic model.
Key features will include:
- a reset function + algorithms to compensate for device orientation
- graphs of resulting logged data
- logging of calibrated data and raw data
- Driving aids
- Flashing screen to indicate reaching of new peak G (separate indicators for forward and lateral)
- a screen showing realtime overlapping graphed data for all axis
- a 2d grid with a cursor indicating current forward and lateral g
- on the same 2d graph, a drawn boundary indicating limits of g achieved (this will eventually look like an egg after working the car hard)
- and finally, real time telemetry transmission via edge/3g to a receiving computer
The ultimate goal of this project is to provide reliable data for motor enthusiasts whether they would like to see if their shifting is smooth, or if they're braking, or powering on in the right places or if their car mods have had any effect (this last one is pretty useful to quantify). In addition, provide some rudimentary tools to assist in competitions and spirited driving in the form of g limit warnings (flashing screen, large indicators of current g). In the case of spirited driving on a mountain road, the device can warn when approaching loss of traction (after collecting limit data) to prevent going off a cliff.
Venues of use:
Auto Cross
Track Days
Drag Strip
Skidpad
Of course, I have to insert here, that this device can't save your bacon if you do something idiotic and by no means do I condone dangerous driving.
With that said, all the above is what I hope to achieve and any of your comments is well appreciated.
Current Release:
v0.1
Alpha stage, rudimentary raw data output via numbers and a line (indicating X and Y recorded g) and a circle (indicating Z g). The numbers shown are the raw numbers recorded from the accelerometer and not converted to m/s^2. Although, you can probably do that math on your own if you're smart enough (simple scaling). What I've discovered is that each accelerometer is different, and even going from a negative axis (eg, device upside down) to positive axis (device right side up) will give different numbers. In addition, if you run the program, you'll notice a lot of jitteriness. I hope it doesn't affect the accuracy once I smooth them out with a segmented average.
Executable is packaged in a zip. It contains an EXE which can be straight run with Dot NET CF v2.0 (basically, all WM 6.1 devices)

Hi Canagan,
Great idea, I will certainly be testing this out.
I would like to ask, would it be possible to be able to include 1/4 mile time, and 0-60 etc so we can work out HP of the car. There is a similar app for the Iphone called Dynolicious http://gizmodo.com/5030749/iphone-apps-we-like-dynolicious-car-performance-meter
Thanks.

Whoooaaa sound a really good app ! Will test it this weekend ! Thanks

PooleyUK said:
I would like to ask, would it be possible to be able to include 1/4 mile time, and 0-60 etc so we can work out HP of the car. There is a similar app for the Iphone called Dynolicious http://gizmodo.com/5030749/iphone-apps-we-like-dynolicious-car-performance-meter
Click to expand...
Click to collapse
Yes, I can do that if there's more of a demand for it. Calculating horsepower is fairly simple, however, I may put 1/4 mile times and 0-60 towards the end of development as they require tieing into the GPS.

Great idea.. I will test it also
It seemt to be working on my Touch HD. But are the meaning of all these numbers??

CanaganD said:
Yes, I can do that if there's more of a demand for it. Calculating horsepower is fairly simple, however, I may put 1/4 mile times and 0-60 towards the end of development as they require tieing into the GPS.
Click to expand...
Click to collapse
Cool, looking forward to seeing this develop.
So far the accelerator test seems to be working fine.

would be need ive i could see how many hp mycar has

Related

Running (or walking ) GPS route recording

HI - first post so please excuse any errors - Does anyone know of any software for my HD that will record GPS positions over time ? (at regular intervals etc) - I do a lot of longer distance running and would be interested in carrying my HD for a run to record distance, speed etc from the GPS. Also for walks etc - which I can then analyse later (ie prob record GPS positions at set intervals etc)
Does anyone know any software that will do this for me please ?
I'm using trackr to record my bicycle rides; works like a charm. The only drawback is that you have to leave the screen on.
Another possibility is trip tracker sportsmate
yes they look great thanks - will give it a try
track your run/walk etc
try smartrunner from http://www.smartrunner.de
its german, but freeware and absolutly the best i´ve ever used....
and i´m running many kilometers a week ;-)
grtz
http://www.rungps.net/
This recording of running around seems to be a German thing
you need a GPS program
I recommand: GPSmeter 5 or GPS Tuner
thnx all - will try them out
Try GPS Cycle computer, fantastis program and the schreen can be off
http://forum.xda-developers.com/showthread.php?t=424423
TrackMyRun.mobi is also great.
Here's the thread over in the Diamond forums: http://forum.xda-developers.com/showthread.php?t=473623
run.gps
Run.gps is incredible software. It is absolutely the best software I have on my phone. Heres a few of its features:
1. You can plan routes on google earth and export them to your phone. Then it will display the route on your phone and you can even tell it to read out the directions of the route during your run.
2. It logs the position of your run, which can be viewed in google earth after your run.
3. It can read out to you anything you want during your run. eg. I set mine to tell me my speed, average speed, distance to the end of the route and time to the end of the route every 2mins.
4. It saves all of your training plans - giving a report for distance run, calories burnt etc. You can view these in a weekly/monthly format to see how much you have been doing.
5. Screens are customisable. You may not want to view a live update on a map as you run, you may just want to see your speed, distance run, calories burnt etc...So you can set the screens up exactly how you want. Theres a function to keep the backlight on during use so you dont have to keep pressing the on button during your run.
6. It can be used for loads of other sports not just running.
7. Can be used for interval training and marathon training.
8. Buying the software gives you membership to a site where you can plan/ view your routes and other peoples. As well as view all your training plans.
9.The software is totally finger friendly.
10. You buy the software in a bundle with a 'tune belt' neoprene holder which is pretty good for the Touch HD.
Anyway, hope that helps - I really recommend the software and theres a free trial for a certain period. I tried it before I brought it.
Regards,
Richard
I use everytrail, http://www.everytrail.com/ best one i found.
Pocket Reperion
Try out Pocket Reperion , it has :
- free GPS Tracking for Windows Mobile, Symbian, Java, Android, *nix...
- Realtime presentation in Google Earth/Maps/Mobile Maps, Virtual Earth, Mappoint, Yahoo!, and MapQuest !
- REALTIME PHOTO/VIDEO upload to the MAP ! (Show your buddies what's happening)
- Easy Geo-Fencing , alert via email about proximity
- Waypoints
- Local Search
- free 1024 character "i-SMS' to the PDA
- so much more...
free download at http://live.reperion.com

Transparent controls in native WM apps

Hey all,
I've been searching for techniques people use to make transparent controls. The problem with windows mobile is that windows always have the CLIPCHILDREN window style set. So you can't grab the contents of the parent window (in WM_ERASEBKGND for example) because it isn't there.
One technique would be to have the parent pass the handle of the background DC it uses to the child control but that involves having a memory DC around all the time. And if the child control is covering any sibling controls you'd be out of luck as well.
Another solution I've read about is to temporarily hide the child window so the parent window is forced to redraw the parts that would normally be obscured by the control. I personally do not like this approach. (the drawbacks are also discussed on some MS forum, i'm not allowed to post outside links yet, google for "Rounded Buttons : Does any one see any problems with this method" and you will find it)
So, there are ways to achieve what I'm looking for but they are far from optimal. Just wondering what everybody else is doing to achieve this.
The responses in that thread are pretty much spot on (funny to find I know over half the posters in that thread by reputation).
If you want to do this well, you really need to draw your own stuff, making a complete custom UI.
There is no proper way to do this in Windows Mobile (without runtime kernel patching, that is ).
Chainfire said:
The responses in that thread are pretty much spot on (funny to find I know over half the posters in that thread by reputation).
If you want to do this well, you really need to draw your own stuff, making a complete custom UI.
There is no proper way to do this in Windows Mobile (without runtime kernel patching, that is ).
Click to expand...
Click to collapse
What do you mean by "drawing your own stuff"? I am drawing everything myself now in all control i made using AlpheBlend() where needed. But that still doesn't resolve the background issue. Or are you referring to just drawing everything in a single WM_PAINT handler and only having one screen DC?
PegNosePete said:
What do you mean by "drawing your own stuff"? I am drawing everything myself now in all control i made using AlpheBlend() where needed. But that still doesn't resolve the background issue. Or are you referring to just drawing everything in a single WM_PAINT handler and only having one screen DC?
Click to expand...
Click to collapse
Well the method I use in my own new UI's is indeed per form (excluding WinAPI controls like edit boxes and such) draw using only one DC.
The problem is that any 'windowed' control, the parent will not draw to the DC if a 'windowed' control overlaps. Due to CLIPCHILDREN all data drawn to that position is simply lost.
Now, handling WM_PAINT you can get the entire update region, which tells you which parts of your form have to be redrawn. You must use this information, because blitting the entire form is very slow!
In essence, to do this right you well end up faking most of the GDI system, including your own 'fake' child windows, invalidating and revalidating portions, calculating the intersections of your 'fake' invalidated regions of the screen with the update region you get in WM_PAINT and redrawing those parts.
There are several different strategies to go about this, one is to redraw on demand, another one is to use double buffering.
I personally mostly use the double buffering technique, as this easily provides every 'fake' control with a bitmap of it's own region. A child control can then alphablend using the parent's buffer as one of the alphablend sources.
You can of course combine this with keeping state information whether a child, grandchild, etc is using alpha / transparency and this with an algorithm deciding which control needs double buffering or can draw on-demand, which can give both speed and memory use advantages. In a lot of situations you can then suffice with only double buffering the 'top' component (form) and a select number of child components.
Of course two drawbacks of per-control double buffering are speed and memory use. You can eliminate the complete-form double buffer with some smart coding and calculating. This will give you a slight speed and memory advantage. Memory use is high because many of your controls will have a copy of their current state.
This can be as complicated, feature-filled, fast and efficient as you are willing to make it. The better you can design the code the better it will work, but it is not a trivial task. There are many ways to go at this, no one way is definitely better than the other ways. It depends on what your applications does with it's display, how simple you are drawing (are you making a simple white background, or a background based on images for example gradient?), which method is more efficient.
The other method is getting the update region and actually perform redrawing of those invalidated sections (instead of copying from buffer). I can tell you from experience that if you are using image backgrounds and alphablend calls, this will be _much_ slower than double buffering (if done right).
I know all of this probaby makes little sense, I'm not a hero with explaining things ... you really have to figure this out for yourself, I guess.
Other advantages of building your own UI system are that if you do it smartly and buffering, it is very easy to port to directdraw, and possibly even GL. But I must warn you, on far the most devices actually using directdraw for this stuff is not much faster, it is in fact hardly noticable. If you manage to make a GL port, that can especially on older HTC devices (pre-HD2) be much faster.

[App] Simple Audio Analyzer (WIP)

This is something I started dabbling on while trying out various SDK things, but continued developing on after first tests. Still work in progress, but it works good enough.
It's a simple application that captures from the phone's microphone and presents the recorded data either as FFT graph, waveform or displays it as SPL/peak/RMS volume meter with graphical history function.
I've put already an earlier show-off on Youtube, but I was on a coding roll, this is a newer (unlisted) demo. Irregularities in the displays are caused by a confirmed bug in XNA.
http://www.youtube.com/watch?v=F7M6qUU3fuM
(Uploaded it a few minutes before this post, video quality will improve.)
Looks cool! Will it work in landscape also?
Hey Tom. You made some good points on Anton D. Nagy's blog, but I reckon it could be optimised. Right now it's very pretty, to attract buyers (e.g. me!) you'll need to provide something really useful. This could include things like highlighting clipped samples, recording to isolated storage or even integration with the Zune hub.
How many frequency bands are you managing with the FFT? For the purpose of a phone you could keep it to 128 or even 64 and save processing power. You're right about needing a dev device to really know.
Good luck, I really like what you've done so far.
I could swear I had already written up something and it seems gone.
Anyway, the app's going to be free, so no need to entice buyers, since there won't be any.
Also, the main intent of the application is to capture ambient sounds/noises and get a visual representation. And since I want to keep it as simple as possible, I'm probably going to leave it at that.
Your comments however gave me the idea to write a simple recorder, that does an audio display with zoom and cursor on both waveform and FFT representations. I don't think applications will be able to directly open something outside their isolated storage, so loading music from your phone will probably not be possible, apart from making a media player proxy play back stuff.
Looks great..very impressive.
I'm tinkering with the same API although I'm a real novice and wondered how you were managing to get at the data being picked up by the microphone in apparent real-time.
I wonder if you would be good enough to let me into some of your coding techniques or point me at some good reference docs/samples I've obviously missed
The code samples I've seen up to now have start record and stop record buttons, with a buffer being filled up over that time period and finally played at the end.
I'd like to do how you managed to process and graph the data as it is picked up by the mic. Are you possibly setting the buffer size very small and just getting small chunks of data and then acting on it - accepting the potential delay in buffering and then processing - maybe the delay is smaller than I'm expecting? or is there some other technique I'm missing from the docs.
Thanks in advance.
Ian
The recording code works practically the same as you'll find in the samples. Signal processing happens on the BufferReady event, which calls respective processing functions. I've set the buffer size to 100ms, which is the minimum XNA allows.
DMAND said:
Looks cool! Will it work in landscape also?
Click to expand...
Click to collapse
Now it will.
http://www.youtube.com/watch?v=k3fLPgJX7g0
Very nice!! I love how it just fits in perfectly with the Metro UI
Hi Tom,
How are you analyzing the audio stream coming off the microphone? I'm trying to do something similar to match sounds with known pitches/frequencies (similar to using the MediaPlayer.GetVisualizationData method) but not sure if I'm missing a simple way of doing it, or if you are analyzing the raw bytes from the stream.
Thanks,
Dave.
I'm capturing raw data directly from the XNA Microphone class and then running it through a FFT routine. I'm using Exocortex DSP, which I've stripped down to the bare minimum.
Hi Servo!
I was wondering how you were able to code the audio to be represented visually in silverlight. I'm looking to do a similar kind of app showing a VU-meter that responds to the audio. It'd be 16 distinct blocks vertically that, based on the incoming audio, light up according to audio strength. I can find samples of accepting microphone input, but how do you turn that visual?
Thanks!
Hi tom, very nice work and excactly what I can use.
Have to do some simple sound measurements every now and again.
Nothing exact but enough to give me an idea what I'm dealing with. This app would be perfect for it. Can't wait to try it.
Hi tom, I bought your 2,0 version of this and I really like where it is going. I need something like this for tinkering with audio setups.
On your graph, could you post some graph lines with maybe some labels (.5 1k 2k...) so I can see where certain peaks lie? it could be toggle-able in the settings?
Also, any plans for some auto or manual calibration?
Its a shame the API only lets you work up to 8k, I wonder why?
Keep up the great work!
i bought this too, and really like it!
But, how accurate is the dB meter??...

A-to-B (GPS turn by turn Navigation - FREE!!!)[MOD EDIT: READ MY POST!]

Just found this on the marketplace and I have to say... pretty awesome. This is what WP7 was missing. Although its clearly in the beta stage it is pretty good for a V 1.0.
A-to-B is a Turn-by-Turn application built to demonstrate some of the capabilities of the ArcGIS API for Windows Phone. Warning: The application is meant for demonstration purposes only! Do not rely solely on the suggested routes or instructions given by this application. Features: - Turn-by-turn routing. Sound notification when a turn is coming up. - Add often used destinations as favorites. - List of recent destinations. - "3D view" when in navigation mode with easy accessible "zoom in/out" buttons. - 2D Map for browsing the map supporting pinching, panning etc, and pick new destination by touch'n'hold on the map. - Easy accessible "Recalculate" button if you go off the route and need a new route from your current location (because of service restrictions, the app is not allowed to do this automatically). - Routes all over US (support for Europe coming in a future version). - Worldwide map (detail may vary).
You can read more about and get the marketplace download link here
Nice find I'll have to check it out.
And so I just did. I've been playing with this for an hour not bad, not bad at all I'm going to have it set up in the car on the way into work. I'll post how it does on the highway. But it gave the correct route that I take. But I want to see how it does when I'm actually driving.
Morton you made one very nice app wit a few minor tweeks this thing will rock well done dir well worth the effort
Sent from my HD7 using Board Express
Sorry about typos walking and texting-bad
Sent from my HD7 using Board Express
Here's hoping for a UK map!
finally...very good
awesome find I can almost retire my Tilt2
Keep it coming guys, honestly I don't research the app market because I can get all reviews and such here at XDA
This indeed looks fantastic. One question though:
Which map is it actually using? This one has the outlines of every single house or building in my neighborhood and it is VERY accurate. I really like it.
Will it support pinch to zoom?
Partial support in the UK
Hi all
I have installed this on my phone in the UK as a trial. It works and in map mode I reasonable moving 3D map like any normal Sat-Nav. There is no car/arrow on the road to indicate precisely where I am, but the basic mechanics. It can't find any addresses in the UK so I guess that's not yet supported on the server side, but this application clearly has huge potential.
I think whoever gets there first with a fully functioning turn-by-turn sat nav in the marketplace is clearly on to a massive winner.
Cheers
andrew-in-woking
On US 95 in MA I, had an arrow up showing my car. it had all the off ramps and had my destination pegged down perfect. Also there is a speed indicator I was doing 70 mph, it had me doing 71 I can handle that. Like said before, it could use a few tweaks here and there. But overall this Nav app is darn good.
It was pretty nice and accurate getting me to work this morning, but it couldn't figure out my home address. Kept on sending me to weird parts of town.
jabtano said:
...I was doing 70 mph, it had me doing 71 I can handle that.
Click to expand...
Click to collapse
Maybe this sounds stupid, but how do you know you were doing 70mph? Using your car's speedometer? In which case, have you had it manually recalibrated? Usually a car's speedometer is not accurate (though it normally shows that you're going faster than you actually are).
I'm going to download this now, though I'd be interested in maps of UK and Australia, so I'm not sure how useful it will be to me yet.
Casey
Please release this for the UK - awesome stuff!!!!!
Casey_boy said:
Maybe this sounds stupid, but how do you know you were doing 70mph? Using your car's speedometer? In which case, have you had it manually recalibrated? Usually a car's speedometer is not accurate (though it normally shows that you're going faster than you actually are).
I'm going to download this now, though I'd be interested in maps of UK and Australia, so I'm not sure how useful it will be to me yet.
Casey
Click to expand...
Click to collapse
Yes using my cars speedometer, and no I have not had it calibrated.
Hi all, it really looks amazing.. Is there any way I can see how it works when i am in Europe? I just want to see something like preview - e. g. select two destinations in USA and than see how it goes. Thanks
Fact of the day! - Generally, Sat-Nav's register a more accurate Speed than the average Car's Speedometer. Speedometer's are configured at manufacturing to register a faster speed than what the car is actually going, this is to compensate for Tyre wear and other wear-and-tear happenings that all cars suffer from over time.
What I have noticed about this so far as that if I'm zoomed in relatively close.. not SUPER close mind you, but maybe 2 or 3 zoom levels back from the closest zoom, that it doesnt actually register the map, says map data not yet available... shows the route the of the road... the path but not the surround streets, weird. This only happens in certain area's of the city I live in too, not all over. Its like the map data just isnt there which I find odd. Its not like its loading a satelite photo so I dont know why it would do this. I tried xmaps from the marketplace the other day and it didnt have this problem. Id understand if it was a satelite image as you cant zoom in close to those sometimes, I used to have that issue in google maps where you would zoom in and it would just say you were too close.
Otherwise I LOVE this thing and am so happy I found it in the market the other day. Just an awesome APP
andrew-in-woking said:
There is no car/arrow on the road to indicate precisely where I am, but the basic mechanics.
Click to expand...
Click to collapse
I noticed the Arrow is there, but hidden by the info at the bottom of the screen. Hopefully, an adjustment will fix that.
Also, Morten Nielsen's other App 'GuidePost' is pretty cool too!
Finally! Free TbT voice nav on WP7!
Guys, WP7 looks to become the leader of smartphones. The system is the best there is and now the features are appearing...albeit slowly.

Silver Navigator

Appears to be the first WP7 app with voice navigation (just included in the new update). Has anyone tried it out after this new update? I'm wondering how good it is.
I'm also wondering if anyone knows what kind of approximate rate charges are involved with the use of this or other similar GPS apps (ex. 10Mb per hour).
cgibsong002 said:
Has anyone tried it out after this new update? I'm wondering how good it is.
Click to expand...
Click to collapse
It can't be good by default: it uses your 3G data connection and Bing maps so it slow, inaccurate and pricey (if you exceed your data plan).
BTW, any (including most wanted to hack Navigon) currently existing WP7 gps apps a complete BS even compared with cheapest $30 standalone auto gps. My suggestion: don't try to use any of 'em in big city (like a Boston), all of 'em bad and can cost you a troubles.
So, WP7 still doesn't have gps solution at all Damn MS with closed sources & API's...
Closed Sources have nothing to do with this, and the APIs aren't closed. They just either don't exist or are hidden so deeply that developers cannot access them (Microsoft does use Native Code for much of WP7, even though 3rd party developers can not).
Also, Bing is fine in a big city like Chicago. I know because I went there with my WM6.5 device a while back and the voice nav was very much on point. Stop spreading FUD. Bing has holes in other countries, but in the US is quite good...
FYI, I'm not flooding but just publish my own impressions based on my own real experience. I've especially tried all existing solutions working in Boston (last attempt was yesterday, riding to Somerville). All these applications working very bad: no construction info at all, wrong routes, bad accuracy, awful UI. Navigon shows a little better result but still no comparison with my TomTom XL 335SE (costs me a $29.99 + tax on huge local sale) at all!
I don't know which criteria is "fine" for you (may be it's just "Oh my God, it works and showing something on map!") but it's absolutely not affordable for me (I do have an experience and example to compare).
sensboston said:
It can't be good by default: it uses your 3G data connection and Bing maps so it slow, inaccurate and pricey (if you exceed your data plan).
BTW, any (including most wanted to hack Navigon) currently existing WP7 gps apps a complete BS even compared with cheapest $30 standalone auto gps. My suggestion: don't try to use any of 'em in big city (like a Boston), all of 'em bad and can cost you a troubles.
So, WP7 still doesn't have gps solution at all Damn MS with closed sources & API's...
Click to expand...
Click to collapse
1) You haven't even tried the app suggested by OP. Please don't pass judgement. I am sure developer is doing his best. Try it... if you still don't like it.. fair enough.
2) I will beg to differ about bing being inaccurate than likes of google. Navteq maps have always worked much better than teleatlas in US.
3) APIs are there and more are APIs are coming with Mango. Open or closed source has nothing to do with it.
I use A&B . But I did give this nav app a try. On the trial it only sets routes within a 4 mile radious but thats because it's the trial. Now indicators for speed and sistance sits on the top on map and it's rather small and hard to see at a glance. Where as on A&B it's on the side and much larger and easyer to see at the glance.
The maps about the same. as A&B overall the interface UI on A&B is much better. it's really a shame that WP7 does not have a full blown Nav app. I would much rather be able to download the maps and have it always on route even when I'm out of range of towers.
cgibsong002 said:
Appears to be the first WP7 app with voice navigation (just included in the new update). Has anyone tried it out after this new update? I'm wondering how good it is.
Click to expand...
Click to collapse
Forget it. It's based on Bing Maps, so totally crap and inaccurate anyway (except if you live in the US).
arkavat said:
1) You haven't even tried the app suggested by OP. Please don't pass judgement. I am sure developer is doing his best. Try it... if you still don't like it.. fair enough.
Click to expand...
Click to collapse
Did you read my post above? Seems like not. I don't judge anyone either, just posted my own opinion.
Nothing wrong with this application. No mapping software has 100% map accuracy, always takes time to update maps. Within the trial limitations I found the journey I planned was accurate with routing and location, but could improve the featureset.
Not sure there's too much to complain about for $3 and obviously anyone not on an unlimited data plan shouldnt be looking at offline navigation applications.
Thanks guys. I agree and I have a Garmin. I'm very upset that there's no map based GPS's out as of now, since I'm on a limited data plan. I was just curious. If it was a really good app, it might be worth to use in the event that I need it in an emergency. If it's no better than A-B though, why bother. Thanks for the input guys.
Message from the developer
Hi guys,
I´m the developer of Silver Navigator. Thanks a lot for your comments.
Any question or suggestion is really welcome.
SN do not pretend to be a perfect replacement for full GPS navigation devices like TomTom, etc, but I think for the price it´s a very useful option, when no TomTom is available.
In addition to that, it´s able to calculate your aprox. position from cell tower triangulation, pretty useful when no GPS reception is available. I´m also already adapting it to Mango (next release of Windows Phone), which will include digital compass and a much more precise calculation of position and orientation. It works perfectly, and it´s particularly useful for navigation when walking, as you don´t need to move to know what direction you are headed.
Later this week, I´m releasing v 1.2, which includes many more improvements. Among others:
Local Searches (business, shops, etc), improved user interface, "clear route" function included, improved GPS accuracy, voices volume increased, etc.
You can follow SN progress at Facebook. Just search for "Silver Navigator".
Thanks !!!!
Needs orientation via the compass, ie like tomtom, google nav, in order to be useful while driving.
As it is its unusable while in a car unfortunately.
GraphicDNA said:
In addition to that, it´s able to calculate your aprox. position from cell tower triangulation, pretty useful when no GPS reception is available.
Click to expand...
Click to collapse
How about "no cell tower reception" (for me it's happened much more frequently; GPS signal is available everywhere except downtowns with skyscrapers)? And did you tested your app with cell tower triangulation in places like a downtowns of big cities?
I just tried it this morning (Birmingham UK)
I have a good data connection but the map downloading is way too slow to be used for driving. All I had was a yellow arrow against a blurry background.
It could really do with being able to cache map data possibly via WiFi before you set off to avoid these issues.
Also the screen was North up instead of being track up and the unfortunately the quality of the speech/instructions was very poor.
But it does work and apart from buying Navigon this is the only other real sat nav application for WP7. I have seen posts for A-to-B but you cant download from the marketplace so hopefully it will improve.
It seems that when mango is released that more turn-by-turn apps will come out.
Nice
I have used this for a month now and like it. I suggest that the triangle indicating the cars position point in the direction and orientation of the phone, and that there be an option for the display to point either north or in the direction of travel. Just a suggestion to improve an already good application.
This really does look to be one of the better nav programs available right now. I'd by this if it had support for 3d view much like tomtom, navigon, magellen etc. A - B had this and it was by far the best angle to get directions in when driving.
Any plans on adding this feature and if so is there a timeline?
Can I be really picky and ask for a slicker looking tile?
@ GraphicDNA
Very nice work..!
will do you a view 3D with this program of style A to B..?
maybe a multilanguage too..?
Just heard from the developers of Drive on.... they arent implementing the 3D driving mode for at least 4 months... here's hoping Silver Nav gets it WAY sooner!

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