OpenGL ES 2.0 on HTC HD2 - Windows Mobile Software Development

Dear all,
I plan to purchase HTC HD2 for development. Could I kindly ask for help with the following, please:
Will it be possible to develop application on HTC HD2 usin OGL ES 2.0?
Will HD2 video driver support Open GL ES 2.0?
Is there already OpenGL ES 2.0 SDK available?
These answers are very important to me, and I bet not only for me. Any advice how to get the answer would be hepful as well.
Thanks a lot,
Rene

I'm having the same questions here. Any help?

Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.

anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01

bugsykoosh said:
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
Click to expand...
Click to collapse
Tried it, it works flawlessly from a technical point of view.
gameplay needs some serious work !

Chainfire said:
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
Click to expand...
Click to collapse
Dear Chainfire,
Does it mean, that HD2 supports OGL ES 2.0 optimized drivers? I hear from all the sides, that Open GL applications on much slower than they really should, because of poor support in the Drivers.
Regards,
Rene

HD2 dos indeed support both GLv1 and GLv2 properly.
It is not so much that the drivers are badly optimized, they just have 2 major issues with them. One being a compatibility issue which can be equally blamed on as well game/app coders as HTC/Qualcomm, the other being a vicious bug that really needs fixing by HTC/Qualcomm. Aside from those two issues, the drivers are perfectly fine.

Related

OpenGL ES in TP2?

I read Opera Mobile 9.7 will come w/ gfx acceleration support via OpenGL ES.
Does TP2 have OpenGL ES support (in 6.1 or 6.5 WinMo)?
I tried reading the specs page, but it's hard to make out for somebody who is not well versed in the world of mobile CPU/GPU-combinations.
Yes it does.
Short and sweet. Thanks!

Hardware accelerated 3d

To what extent does android (or at least the flavour on the Hero) support hardware accelerated 3d graphics? From reading the G1 forums I get the impression it is, but google has some dissenting voices. So, I wondered if anyone knew for definite?
Cheers.
[Meant this to be in Q&A, sorry- would someone move it?]
the hero has full Open GL ES 1.1 support which is basically a mobile version of the desktop OpenGL, the graphics chip isnt that powerful but enough for basic transparencies, and 3d acceleration, if you download the app Neocore off the android market, that will show you just how good the 3d is on the hero.
Impressive. Thanks very much!

opengl es

hi
last year i saw that there wasn't any version of opengl es for the artemis....
now is there any version?
nothing about the tf3d?
thanks
There is no 3D acceleration hardware on any of the Omap850 based devices. It will never happen because of the lack of hardware.
libGLES_CM OpenGLES wrapper works on the Artemis, of course it's software accelerated but seems at least as fast as GDI and can be used in managed code. I use it for 2D rendering in C# and it's good and portable between devices.
Forget about more complex 3D though.

[Q] 3D OpenGL ES 2

thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
tp2lio said:
hey guy's thanks on first iam new on android and i go with FRXO3 and every thing ok with me and i enjoyed with this great 3D performance but when i try to play raging thunder 1 or 2 i cant but i know here some guys said that they play raging thunder 1 and 2 well and smoothly can anyone help me
my phone is : RHODIUM 100 uk
and i use the 3D PACKAGE from tiade8
3d driver 11.29 with gralloc 11.29. you have 2 extra drivers,libGLESv2_adreno200.so, and libq3dtools_adreno200.so. also bootanimation.zip, build.prop, froyo.user.conf, initrd.gz, rootfs.img, STARTUP.TXT, (ts-calibration for RHOD), and zimage and modules
Click to expand...
Click to collapse
you can change the 3d drivers to 11.26 and gralloc to 11.30
Raging thunder 1 working with 3d drivers 11.29 and gralloc 11.30
ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29
tp2lio said:
ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29
Click to expand...
Click to collapse
yh
they work a lot better
thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home
look i dont know more about GPU drivers but i have played raging thunder 2 and i played NOVA at once then it crashed and never work again so it will be amazing to make this games work but at least we have play alot of 3D games now thanks to developers
thats mean we can run some of opengl es 2
tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
But GLbenchmark 2.0 (specially for GLES 2.0) cannot pass no one test.
tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
erm... no. Our phones will probably never support OpenGLES2.0... Sorry, specs are paltry compared to new native Android phones. Old native Android phones with similar specs also do not support 2.0. C'est la vie.
that's right arrrghhh.It is like deja vu when people keep asking about it.Maybe it related to angry bird thingy.LOL.btw tp2lio it is true we have adreno130 but it is before qualcomm bought the chip.u can try go to http://developer.qualcomm.com and download the sdk to play with adreno130.However i read somewhere in htc-linux irclog where klinux manage to get libGLESv2_adreno200.so library loaded on his device when he experiment to enable hw3d during the earlier stage of kernel development.I bet [acl] also tried.Both are on Sense build
ok iam with you all we cant run opengl es 2 but let us talk about raging thunder 2 when qualcomm say that support full opengl es 2 HOW WE CAN RUN IT ?????
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
tp2lio said:
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
Click to expand...
Click to collapse
I'm looking at it, and I see absolutely nothing of interest
Touch Pro2 is Adreno 130, which according to that document, is "OpenGL-ES 1.0+/OpenGL-ES 1.1". Nothing about 2.0 for our devices
I'm confused as to why you're sharing that with us? This was all brought up before

Need support OpenGL 3.1

Dead by Daylight mobile is the only game that require OpenGL 3.1. Disasspointed that Bliss OS only supported 3.0, checked using AIDA64 app
I'm been looking a way to play Dead by Daylight mobile on emulator for long time with no luck. Emulators that support OpenGL 3.1 doesn't even run the game
Is it possible to support OpenGL 3.1 with compatible with Dead by Daylight? I'm running Bliss OS on VMware though lol

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