downloading bar color from stock orange to lite blue, any idea? - myTouch 3G, Magic Themes and Wallpapers

What do I need to do to change the downloading bar color from stock orange to lite blue?
thanks
Sent from my Mytouch3g cm6rc2 using XDA App

framework-res.apk
progress_horizontal.xml

thanks, im use to switching drawables .png using ninjamorph. now that i found horizontal progress.xml, how do i change the color? do i have to look for the xml file online? or do u have some that u can upload?
thanks
Sent from my HTC Magic using XDA App

Don't quote me on this, but I believe there's just a numerical value to change in the XML file. I haven't looked myself, but it shouldn't be too hard to find. Open it up in Notepad and take a look around.
...or I could be very wrong if so, sorry

this is the contents of progress_horizontal.xml
If you try to open the xml file from the rom it may not come up.
Grab the one from source and it will display something like this:
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2008 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@android:id/background">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#ff9d9e9d"
android:centerColor="#ff5a5d5a"
android:centerY="0.75"
android:endColor="#ff747674"
android:angle="270"
/>
</shape>
</item>
<item android:id="@android:id/secondaryProgress">
<clip>
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#80ffd300"
android:centerColor="#80ffb600"
android:centerY="0.75"
android:endColor="#a0ffcb00"
android:angle="270"
/>
</shape>
</clip>
</item>
<item android:id="@android:id/progress">
<clip>
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#ffffd300"
android:centerColor="#ffffb600"
android:centerY="0.75"
android:endColor="#ffffcb00"
android:angle="270"
/>
</shape>
</clip>
</item>
</layer-list>
Click to expand...
Click to collapse
Once you have made your adjustments then rebuild the rom from source and it should work just fine.
You can use this online tool (amongst the dozens of others) to find your appropriate color.
http://www.2createawebsite.com/build/hex-colors.html

thanks, i will keep these informations for future reference. as for now, i will hold back on this project, thanks again. guess we can close this thread
Sent from my HTC Magic using XDA App

kompheak said:
thanks, i will keep these informations for future reference. as for now, i will hold back on this project, thanks again. guess we can close this thread
Sent from my HTC Magic using XDA App
Click to expand...
Click to collapse
okie dokie

Related

NookReader - Associate ePub files with the stock reader

I just got a NST and it looks like the app that I made way back for the Nook Color to load epubs with the stock reader app also works with the NST. Basically, this is an app that registers as an ePub receiver and forwards along the ePub activity to the B&N stock app.
It's very simple, attached is the apk and below is the code:
Code:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="dev.nookreader">
<application android:label="@string/app_name">
<activity android:name=".NookReaderActivity"
android:label="@string/app_name" android:configChanges="keyboardHidden|orientation"
android:theme="@android:style/Theme.NoTitleBar"
android:launchMode="singleTask"
android:screenOrientation="sensor">
<meta-data android:name="noPickRestrictions" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:host="" android:scheme="file" />
<data android:pathPattern=".*\\.epub"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:host="" android:scheme="file" />
<data android:mimeType="application/epub+zip"/>
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="3" />
</manifest>
Code:
package dev.nookreader;
import android.app.Activity;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.ComponentName;
public class NookReaderActivity
extends Activity
{
private Intent m_lastIntent = null;
@Override
protected void onStart()
{
super.onStart();
try
{
Intent i = getIntent();
if (m_lastIntent == i)
{
return;
}
m_lastIntent = i;
Intent newIntent = new Intent(i);
newIntent.setComponent(new ComponentName("com.bn.nook.reader.activities", "com.bn.nook.reader.activities.ReaderActivity"));
startActivity(newIntent);
}
catch(Exception e)
{
e.printStackTrace();
}
finish();
}
}
Code:
package dev.nookreader;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.ComponentName;
public class NookReaderReceiver
extends BroadcastReceiver
{
@Override
public void onReceive(Context context, Intent intent)
{
try
{
Intent newIntent = new Intent(intent);
newIntent.setComponent(new ComponentName("com.bn.nook.reader.activities", "ReaderActivity"));
context.startActivity(newIntent);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
do you mind if I include your code in my Home replacement?
thread here
class file here
I thought that the stock reader is able to open e pubs?
What does this reader allow you to do?
Sent from my SAMSUNG-SGH-I777 using XDA App
aspellclark said:
do you mind if I include your code in my Home replacement?
Click to expand...
Click to collapse
Go ahead.
switters1 said:
I thought that the stock reader is able to open e pubs?
What does this reader allow you to do?
Click to expand...
Click to collapse
Despite the terrible name, this isn't a reader app. It just registers to receive epub intents and will redirect them in such a way so the stock reader opens the epub. This basically allows you to use a file explorer and click on an epub and have it open with the stock reader. If you try it without my app the stock reader won't open it.
JoshMiers said:
Despite the terrible name, this isn't a reader app.
Click to expand...
Click to collapse
Josh,
Looking for your advice here
I do remember you were working on Almost working: Stock 2.1 Nook Color Reader and Library, figured, you are the right guy to ask!
Thanks for posting this app. It was exactly what I was looking for.
But I noticed a limitation.
The "Last Book" button in the status bar takes me back to the last book which was opened through the Library, and ignores books opened through your app.
Please let me know if anyone has a workaround. Thanks!
once again, terrific work!
JoshMiers said:
I just got a NST and it looks like the app that I made way back for the Nook Color to load epubs with the stock reader app also works with the NST. Basically, this is an app that registers as an ePub receiver and forwards along the ePub activity to the B&N stock app.
...
Click to expand...
Click to collapse
This seems to be the solution to a problem I have on my Nook Tablet running CM7 ROM (off an SD card), which is not being able to use the stock B&N eReader to open epubs that are side-loaded. (However, I have not had this problem with my rooted NST).
Does this app make the B&N stock eReader the sole eReader (i.e., exclusive of other ereaders one might wish to try out) for epubs?
Exactly what I was looking for. Works very well, thanks a lot!
The stock reader already has entries in its AndroidManifest.xml for the mimetype epub.
Android does not really natively have a translator from file extension to mimetype.
Some file managers (like the Open Intents one) use their own internally.
That's why I have never seen this problem, for me, I click on an epub and it opens.
Yes, that application with a file filter can catch intents and relay them on to the stock reader.
Still, if I found that at all necessary, I'd rather just edit the stock reader's manifest for those intents.
Is there also a way to put a link to the default reader app onto the homescreen?
It does not show up in the application list when trying to create a shortcut.
rhhd said:
Is there also a way to put a link to the default reader app onto the homescreen?
It does not show up in the application list when trying to create a shortcut.
Click to expand...
Click to collapse
That's because the Reader has no android.intent.category.LAUNCHER in an intent filter.
Have you noticed that the Reader has no "Open File" option?
If you were to launch the Reader with no context, it would not display anything.
If you want last read book, it's already available on the upper left hand corner.
If you want Library, it's there in the app drawer already.
Renate NST said:
Have you noticed that the Reader has no "Open File" option?
If you were to launch the Reader with no context, it would not display anything.
Click to expand...
Click to collapse
Hmm interestingly that happens sometimes when I open an epub from my file manager (using the tool offered by the OP in this thread).
Renate NST said:
If you want last read book, it's already available on the upper left hand corner.
Click to expand...
Click to collapse
Yes, I do want the last book. (Well, really all I want would be a homescreen link that simply switches to the already running app.) But on the homescreen I have hidden the title bar, so I always have to swipe it down to click that.
Well, no big deal obviously.
hi OP
any chances of making similar apk for pdf's to be loaded with the stock NST reader?
This is not working for me. Running Nexus 7 Jellybean. Is there any reason it shouldn't?

[Q] Help: Samsung epic not viewing apps in android market

So I recently made an android app and published it to the market. However, when i search for my app on my Samsung epic 4g it doesnt show up. I know the app is there and it says that i have published it, but it doesnt appear on my epic. Any ideas why this is? In the manifest of the app i set the minSdkVersion to 5 so it shouldnt filter it out right? is there something special i have to add to the manifest for it to see my app? I would appreciate any help. my current manifest looks like this:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android=----
package="send.text.fast"
android:versionCode="2"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="5" />
<uses-permission android:name="android.permission.SEND_SMS"> </uses-permission>
<uses-permission android:name="android.permission.READ_CONTACTS"> </uses-permission>
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name" >
<supports-screens android:smallScreens="true"
android:normalScreens="true" android:largeScreens="true"
android:anyDensity="true">
</supports-screens>
<activity
android:name=".Main"
android:label="@string/app_name"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
android:label="@string/app_name"
app_name = don't you have to put the name of the app there? i know html is different, but usually when you didn't do something simple like that, i would get that kind of problem with a webpage. what if you tried doing that?

[MOD][HOW TO]Enable Tegra 4 Graphics on Dead Trigger 2

Instructions
1. First force stop Dead Trigger 2 App in Application settings
2. UNZIP and Just push the attached file to /data/data/com.madfingergames.deadtrigger2/shared_prefs/
3. Done! Enjoy! :laugh:
The Manually method(Reccomended)
1. Force Stop Dead Trigger 2 in settings.
2. Just open up the shared_prefs folder and find the com.madfingergames.deadtrigger2.xml.
3. Next change makes this code the same as this. Just change one value.
Change
Code:
< int name=”UnityGraphicsQuality” value=”[COLOR="Red"][B]3[/B][/COLOR]″ / >
Change
Code:
< int name=”OptionsGraphicDetail” value=”[B][COLOR="Red"]3[/COLOR][/B]″ / >.
4. Save and relaunch, now you have Tegra Graphics for your Non-Tegra Device
You may experience frame drops at times but that's to be expected. These graphics are intense. But, S800 handles it very well!
Works on any device, must be rooted
Thank you, works great on my N9005
What isthe meaning of 0440?
I can enable 044 doing read group and others, but 0440 can't with any combination.
kersh said:
What isthe meaning of 0440?
I can enable 044 doing read group and others, but 0440 can't with any combination.
Click to expand...
Click to collapse
The 0 to the far left is Used to set setuid, setgid, or sticky bit, you may not see it in your file browser but 0440 or 440 is okay
As long as the permission looks like the photo your good.
Sent from my SM-N900T using Tapatalk 2
Going to add a link to this in the Sprint thread as well. Thanks again!
nolimit06 said:
Going to add a link to this in the Sprint thread as well. Thanks again!
Click to expand...
Click to collapse
Alright, you and anyone else are more than welcome to.
Sent from my SM-N900T using Tapatalk 2
lm that guy said:
1. First force stop Dead Trigger 2 App in Application settings
2. UNZIP and Just push the attached file to /data/data/com.madfingergames.deadtrigger2/shared_prefs/
3. Then change permission to 440
4. Done! Enjoy! :laugh:
You will experience a tad bit of frame drops at times but that's to be expected since the graphics were optimized for only Tegra 4. BUT, S800 handles it very well!
Works on any device, must be rooted
Click to expand...
Click to collapse
Do you see ultra high in settings? I see only low and high even after mod
Sent from my Nexus 7 using Tapatalk
gautampw said:
Do you see ultra high in settings? I see only low and high even after mod
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
That's just how it is but max graphics are enabled. Just make sure you don't touch those or you will have to reapply the mod.
Sent from my SM-N900T using Tapatalk 2
DEAD TRIGGER 2 Ultra High Graphics
Google "DEAD TRIGGER 2 [Ultra High Graphics] v0.02.1 APK" for Ultra High Graphics on any device
No root required!
I love
that a 3kb file was compressed into a 1kb zip!
I know this is a noob question but how do you change the permissions please?
Smash41 said:
I know this is a noob question but how do you change the permissions please?
Click to expand...
Click to collapse
Download Root explorer. inside root explorer tap on the file you want to change the permissions you will see list of options>>>> select permissions. then you will know what to do from there.
---------- Post added at 03:12 PM ---------- Previous post was at 03:01 PM ----------
please how would my Motorola droid Razr XT912 handle this game on ultra high settings. I play dead trigger1 on ultra with mod. its plays at 30fps-40fps it can dip low to 19fps in a twinkle of an eye. and rerurns back to 30fps. overall gameplay is smooth but i want to know how dead trigger2 will perform. on my razr
infinitycane said:
Download Root explorer. inside root explorer tap on the file you want to change the permissions you will see list of options>>>> select permissions. then you will know what to do from there.
---------- Post added at 03:12 PM ---------- Previous post was at 03:01 PM ----------
please how would my Motorola droid Razr XT912 handle this game on ultra high settings. I play dead trigger1 on ultra with mod. its plays at 30fps-40fps it can dip low to 19fps in a twinkle of an eye. and rerurns back to 30fps. overall gameplay is smooth but i want to know how dead trigger2 will perform. on my razr
Click to expand...
Click to collapse
You might be in for a lag fest If your rooted you can try and revert back easily by changing the in app graphic settings.
Sent from my SM-N900T using Tapatalk 2
Cool nice thread lets see how my tegra 3 handles it
Thanks
Sent from my HTC One X using Tapatalk 2
works well on my nexus 4, thanks !
That made difference
Thanks
peteyboy24 said:
works well on my nexus 4, thanks !
Click to expand...
Click to collapse
where did you find the permission in the text?
[ <?xml version='1.0' encoding='utf-8' standalone='yes' ?>
<map>
<int name="OptionsMute" value="1" />
<float name="OptionsReloadButtonY" value="0.0" />
<float name="OptionsMusicVolume" value="1.0" />
<float name="OptionsSensitivity" value="0.7" />
<float name="OptionsGadgetButtonX4" value="0.0" />
<int name="OptionsInvertYAxis" value="0" />
<float name="OptionsWeaponButtonX" value="0.0" />
<float name="OptionsWeaponButtonY" value="0.0" />
<float name="OptionsReloadButtonX" value="0.0" />
<int name="UnityGraphicsQuality" value="3" />
<float name="OptionsGadgetButtonX3" value="0.0" />
<float name="OptionsAimButtonX" value="0.0" />
<float name="OptionsGadgetButtonX2" value="0.0" />
<float name="OptionsGadgetButtonX1" value="0.0" />
<float name="OptionsGadgetButtonX0" value="0.0" />
<int name="OptionsLeftHandControlsNeedUpdate" value="0" />
<float name="OptionsMoveStickY" value="0.0" />
<float name="OptionsMeleeButtonY" value="0.0" />
<float name="OptionsMeleeButtonX" value="0.0" />
<string name="PUNCloudBestRegion">US</string>
<int name="OptionsLeftHandAiming" value="0" />
<int name="ShowBlood" value="1" />
<int name="FirstRun" value="2" />
<float name="OptionsMoveStickX" value="0.0" />
<float name="OptionsSoundVolume" value="1.0" />
<int name="OptionsControlScheme" value="0" />
<float name="OptionsAimButtonY" value="0.0" />
<int name="OptionsLanguage" value="1" />
<int name="OptionsSubtitles" value="1" />
<int name="Screenmanager Is Fullscreen mode" value="0" />
<float name="OptionsPauseButtonX" value="0.0" />
<int name="Screenmanager Resolution Width" value="1920" />
<float name="OptionsPauseButtonY" value="0.0" />
<int name="OptionsGraphicDetail" value="2" />
<int name="OptionsControlStyle" value="1" />
<float name="OptionsFireButtonX" value="0.0" />
<float name="OptionsFireButtonY" value="0.0" />
<int name="Screenmanager Resolution Height" value="1080" />
<float name="OptionsGadgetButtonY0" value="0.0" />
<int name="Intro" value="1" />
<float name="OptionsGadgetButtonY2" value="0.0" />
<float name="OptionsGadgetButtonY1" value="0.0" />
<float name="OptionsGadgetButtonY4" value="0.0" />
<float name="OptionsGadgetButtonY3" value="0.0" />
</map>]
that was all what i get! so tell me please where is it? or where i should put the value in?
Sent from my Nexus 4 using xda app-developers app
nexuses said:
where did you find the permission in the text?
that was all what i get! so tell me please where is it? or where i should put the value in?
Sent from my Nexus 4 using xda app-developers app
Click to expand...
Click to collapse
change this line:
Code:
<int name="OptionsGraphicDetail" value="2" />
to this:
Code:
<int name="OptionsGraphicDetail" value="[B][COLOR="Red"]3[/COLOR][/B]" />
nexuses said:
where did you find the permission in the text?
[ <?xml version='1.0' encoding='utf-8' standalone='yes' ?>
<map>
<int name="OptionsMute" value="1" />
<float name="OptionsReloadButtonY" value="0.0" />
<float name="OptionsMusicVolume" value="1.0" />
<float name="OptionsSensitivity" value="0.7" />
<float name="OptionsGadgetButtonX4" value="0.0" />
<int name="OptionsInvertYAxis" value="0" />
<float name="OptionsWeaponButtonX" value="0.0" />
<float name="OptionsWeaponButtonY" value="0.0" />
<float name="OptionsReloadButtonX" value="0.0" />
<int name="UnityGraphicsQuality" value="3" />
<float name="OptionsGadgetButtonX3" value="0.0" />
<float name="OptionsAimButtonX" value="0.0" />
<float name="OptionsGadgetButtonX2" value="0.0" />
<float name="OptionsGadgetButtonX1" value="0.0" />
<float name="OptionsGadgetButtonX0" value="0.0" />
<int name="OptionsLeftHandControlsNeedUpdate" value="0" />
<float name="OptionsMoveStickY" value="0.0" />
<float name="OptionsMeleeButtonY" value="0.0" />
<float name="OptionsMeleeButtonX" value="0.0" />
<string name="PUNCloudBestRegion">US</string>
<int name="OptionsLeftHandAiming" value="0" />
<int name="ShowBlood" value="1" />
<int name="FirstRun" value="2" />
<float name="OptionsMoveStickX" value="0.0" />
<float name="OptionsSoundVolume" value="1.0" />
<int name="OptionsControlScheme" value="0" />
<float name="OptionsAimButtonY" value="0.0" />
<int name="OptionsLanguage" value="1" />
<int name="OptionsSubtitles" value="1" />
<int name="Screenmanager Is Fullscreen mode" value="0" />
<float name="OptionsPauseButtonX" value="0.0" />
<int name="Screenmanager Resolution Width" value="1920" />
<float name="OptionsPauseButtonY" value="0.0" />
<int name="OptionsGraphicDetail" value="2" />
<int name="OptionsControlStyle" value="1" />
<float name="OptionsFireButtonX" value="0.0" />
<float name="OptionsFireButtonY" value="0.0" />
<int name="Screenmanager Resolution Height" value="1080" />
<float name="OptionsGadgetButtonY0" value="0.0" />
<int name="Intro" value="1" />
<float name="OptionsGadgetButtonY2" value="0.0" />
<float name="OptionsGadgetButtonY1" value="0.0" />
<float name="OptionsGadgetButtonY4" value="0.0" />
<float name="OptionsGadgetButtonY3" value="0.0" />
</map>]
that was all what i get! so tell me please where is it? or where i should put the value in?
Sent from my Nexus 4 using xda app-developers app
Click to expand...
Click to collapse
that's okay.. but this is the permissions which I saw.. and I don't know how to set them to that value!
Sent from my Nexus 4 using xda app-developers app
lm that guy said:
change this line:
Code:
<int name="OptionsGraphicDetail" value="2" />
to this:
Code:
<int name="OptionsGraphicDetail" value="[B][COLOR="Red"]3[/COLOR][/B]" />
Click to expand...
Click to collapse
I just tried it, there has been a observed improvement in the quality of graphics.. thanks
Sent from my Nexus 4 using xda app-developers app

Creating a QrCode creator and decoder webapp

Hey guys, so I'm creating this webapp that creates a QrCode based on informations given by the user, decodes QrCodes and creates a log.
I would like some tips, like QrCodes, Image processing, Getting SubImages libraries and API's.
I'm using HTML5, CSS3 and JavaScript. This webapp will be able to Android, Firefox OS, Tizen OS, Windows Phone and iOS devices.
Thanks bros
devcorominas said:
Hey guys, so I'm creating this webapp that creates a QrCode based on informations given by the user, decodes QrCodes and creates a log.
I would like some tips, like QrCodes, Image processing, Getting SubImages libraries and API's.
I'm using HTML5, CSS3 and JavaScript. This webapp will be able to Android, Firefox OS, Tizen OS, Windows Phone and iOS devices.
Thanks bros
Click to expand...
Click to collapse
I suspect you may already be using this, but if not then have a look at using Cordova (or PhoneGap - same thing, at the moment)....
http://cordova.apache.org/
There's a barcode scanner available that is a doddle to use...
https://github.com/wildabeast/BarcodeScanner
Here's a basic page I threw together with just a button that scans all common types of barcode and alerts the result...
Code:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<!-- WARNING: for iOS 7, remove the width=device-width and height=device-height attributes. See https://issues.apache.org/jira/browse/CB-4323 -->
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />
<link rel="stylesheet" type="text/css" href="css/index.css" />
<title>Barcode Scanner</title>
</head>
<body>
<h1>Barcode Scanner Demo</h1>
<p>Hit the button below to scan a barcode!</p>
<button id="scan">Scan Barcode</button>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript">
document.getElementById("scan").addEventListener("touchstart", function() {
cordova.plugins.barcodeScanner.scan(
function (result) {
alert("We got a barcode\n" +
"Result: " + result.text + "\n" +
"Format: " + result.format + "\n" +
"Cancelled: " + result.cancelled);
},
function (error) {
alert("Scanning failed: " + error);
});
});
</script>
</body>
</html>
Attached is a copy of the apk.
Seriously, that plugin is stupidly easy to use
As for creating QR codes, I can't help you with that. I've only ever used online generators when I've done it. Maybe one (or some) of them have a public API you could use?

Can we use the Nokia Motion Monitor Beta for interop unlocking ????

Hi all
I installed on my lumia 950 xl the Nokia Motion Monitor Beta and moved it to my SD card
The content : http://www86.zippyshare.com/v/VB3r1zEV/file.html
As you can see nothing is encrypted on my SDcard so we can edit it.
The Capabilities it use are these :
Code:
<Capabilities>
<Capability Name="ID_CAP_SENSORS" />
[B] <Capability Name="ID_CAP_OEMPUBLICDIRECTORY" />[/B]
[B] <Capability Name="ID_CAP_INTEROPSERVICES" />[/B]
<Capability Name="ID_CAP_NETWORKING" />
<Capability Name="ID_CAP_IDENTITY_DEVICE" />
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
<Capability Name="ID_CAP_CELL_API_COMMON" />
<Capability Name="ID_CAP_CELL_API_UICC" />
<Capability Name="ID_CAP_CELL_API_UICC_LOWLEVEL" />
<Capability Name="ID_CAP_CELL_API_LOCATION" />
</Capabilities>
can we use it for interop unlocking ??? just like the CustomPFD trick from @Pasquiindustry
http://forum.xda-developers.com/win...xap-custompfd-registry-editor-tweaks-t2981057
maybe we can find a solution for the lumia 550/950/950xl to interop unlock
Why don't you try by using this technique?
sensboston said:
Why don't you try by using this technique?
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allready did ... not working...
Yeah, looks like MS already fixed that "backdoor"
Yes, because im sure they are here as users.
augustinionut said:
Yes, because im sure they are here as users.
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I'm 95% sure that MS have a special person who's monitoring (as a dedicated job) most of the "whitehat" Windows/WP oriented forums especially for the "backdoors" hacks...
sensboston said:
I'm 95% sure that MS have a special person who's monitoring (as a dedicated job) most of the "whitehat" Windows/WP oriented forums especially for the "backdoors" hacks...
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Click to collapse
Yes, as well as you can be 95% sure that those presenting the “backdoors” on this forum, and others, actually work for Microsoft. You know… to keep the interest alive.
No s h i t....
Backdoors?
Interop unlock makes it possible for explicitly trusted apps to run with higher privileges, as needed. It is not a 'security' or 'privacy' problem.
It doesn't enable running counterfeit apps, as that is already possible without it, so it's not a "piracy" problem.
Some people may use 'registry unlockables' to work around carrier crippling. I believe this is legal in most of the world. It's a shame though that the carriers are Microsoft's best friends .. /s
If this means that they don't consider blocking the unlocks a priority, I don't know, but I think they, fortunately, at least have little reason.
@winphouser Precisely! These are not backdoors and nobody achieved real jailbreak on W10M - admin rights. These are mere registry tricks under user account privileges.

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