[Q] Windows Desktop Programs/Games to Windows Mobile? - Windows Mobile Software Development

Took a look back for a few pages, and did a couple quick searches. Didn't quite find enough info.
I am wondering the best approach to take when converting a program to be compatible with and run on windows mobile.
I don't currently know any languages so, I would have to start learning from the beginning.
Thanks for any info

from the little I know about programming, the way an application (or games) works on windows is nothing similar to the way a program runs on windows mobile, so you would actually need to start from scratch... There are however some tools to make the job easier with older programs, like Dosbox... but I don't know if it's what you want.
The most amazing think for me is that, out os 61 views on this topic, the only person that bother to answer is NOT a developer (me)

Convert app? Impossible. With source code it is possible, if you adjust UI to fit the screen and get over some limitations and many other things.
Good is .NET on this, because if you install .NET CF on your PC, you can run apps built for winmo directly on your PC. Only issue is when it tries using other than normal libraries from GAC and tries using InterOp. That library would have to be recompiled for win32, rather wince-arm (back to 1st part). The same, the app has to be made that it is compatible with both file paths - remember that WinMo doesn't use C:\Windows but \Windows etc. And .NET CF is highly limited compared to desktop version.

Thanks for the replies.
I'm not looking for a simple way to convert programs as I'm sure it is impossible. I'm expecting to have to pretty much start from ground up.
I've seen some games such as Pocket Diablo(some others here http://www.jamesbeckingham.com.au/Default.aspx) as well as Starcraft that someone here was working on.
But I'm just wondering the best approach to do work like these guys. As there are some games I would like to bring to mobile.

These games work pretty much that people make the engine from scratch, with many hours in disassemblers, hexeditors etc they find out how does the engine load graphics from those huge files etc and they add it to their engine. Usually.

Its possible... but often more work than it is worth
OndraSter said:
These games work pretty much that people make the engine from scratch, with many hours in disassemblers, hexeditors etc they find out how does the engine load graphics from those huge files etc and they add it to their engine. Usually.
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Exactly. The hours put in to "porting" these apps to windows mobile is often close to the work it would take to make the game from scratch. So if you are not familiar with coding, disassembling code is far outside your scope. However, when finished, these games have more of an original feel, but often work less effective. This is due to the translation of using mouse clicks to touch input. Games such as diablo rely heavily on having two mice buttons to click. A total remake would be less like the original but might compensate for the new control scheme.
Both ways are possible, but they are both also complicated and involve a great deal of work. Not to mention how unhappy blizzard is with people using their artwork, even if the game is absolutely free.

Sorry but, none of you are really being helpful..
I do not expect this to be easy. I am expecting it to be a long process, and telling me something that I already know over and over doesn't help me get started. I've already said that I expect to probably have to rebuild these from ground up..
I know what is ahead of me and want to do this stuff, other wise I wouldn't be asking.
So if anyone knows the process or at least where I could get started. Please let me know. Otherwise I'll just start with Java then C# until I find my own way into doing this.

From personal experience of porting a game ( http://forum.xda-developers.com/showthread.php?t=717274 ), it will take awhile. Here is the process I used when making the game:
1) Collect image resources if any are possible to be used.
2) Research what kind of engines to use. I made the mistake of trying to use the basic image function in C#.net, which was a waste of time. Then I switched to GDI+ and haven't had any problems since.
3) Make a list of things you want to do on the program. From the required things to the extra fancy features. Sounds are extra features.
4) Prototype A LOT. Find what you want to accomplish, break its parts down into basic actions, then prototype of how to do that action.
As a language to start with, I personally recommend C#.net because its easy to use. It doesn't have the speed of C++, but it does have the #region/ #endregion functions which have helped me ENORMOUSLY with writing code. The region code can be minimized. With 2000+ lines of code per class and about 20 classes, minimizing code makes moving around easier.
Check the XDA boards or search online if your lost. If you need more help on porting code or making functions to do specific actions, message me and I'll gladly help.

Related

Windows Mobile Soundboard apps?

Hey noticed that Android is full of those simple soundboard apps which seem to be very popular at least among the younger generation. I started coding one in visual studio but am having a few problems with the code. To any winmo developers out there I have a few questions.
1) I assume the easiest way is to have all the sound files loaded as linked resources not embedded.
2) how do you access the embedded resources? for the path I just used ../Resourcs/filename.pcm and it was built fine but I recieved an error at runtime.
Basically I just want to have a series of buttons which each play a sound and a button on the bottom which stops all sounds. Seems simple enough or at least I thought. Any code examples other than the MSDN ones would be appreciated. The MSDN ones seemed to be more complicated than what was needed. Thanks in advance!
-Dave
Edit: forgot to mention this is in C#
Yeah I have been looking for something like this too, I have even thought of learning to program one as well
Try hermssoftware and look for isound, i use it and added my own themes, but i haven't figured out how to label the buttons.
Thanks!
I am really looking for more input on how to get my code to work as I'm more interested in creating my own than just having soundboards on my phone.

[Q] why do the apps suck...

Im not dogging android im not trying to be a negitive nancy though i know somone will still smack me for it anyway....
(first and for most I DO NOT LIKE APPLE ITS TOO MUCH OF A TRENDY CULT) but they know how to-do some stuff the right way....
why does the android market suck so much I have had the hero now the evo and have LOVED both phones more then you want to know... but i just relized what me and my ipod touch compadrays lack... every week hes like OMG NEW APPZZZ and im like barcode scanner FTW??? or robo defence ftw............
im just estaticly happy we have such a great group of devs*xda-devs* because that makes the whole experience for me at this point because the exciting apps arnt exciting any more.......
if you read nothing else read this(what i want this post to be about) Why arent new apps popping up all the time... it seems like android phone are selling faster then they can keep them on the shelves but we cant seem to get developers to provide me with happs for me to spend my money on?
I am not sure how long you have had your EVO for, but outside of the top Free Apps, there are a few apps of interest, but it really is dependent on you. I will give you a list of what I use and why.
ADB Wireless - Needs no explanation.
Air Control Light - One of the best time wasters and is really addictive.
Album Art Grabber - gets all of your missing album art (Paid for)
Android Mate - a simple way for removal of apps you don't want w/o using ADB
Astro File Manager - have been using this one since G1. Its a good choice between that or ES File manager. (Paid for)
Better Cut - for individual shortcuts and main screen Icons.
Call Block - Needs no explanation.
Carr Matey - Great when your in a huge parking lot to help remember where you left your car.
Chrome to Phone- easy way to send Links/numbers/addresses from your desktop to your phone.
Dialer One- Great dialer replacement. I actually prefer the dialer in CM6 but it is not Sense compatible.
Documents To Go - Great to view Word/Excel and other M$ Docs as well as PDFs (Paid for)
Lets Golf - Great Game (Paid for)
Pandora - A must have. Is more valuable than a FM Radio App.
PhoneMyPC - Great for controlling my PC while I am not home. I can pull up documents on my PC and email them to myself, or turn stuff on, monitor my appt with my web cam and so on.
Solitare - Best game in the world
Robo Defense - Great Time waster
Truphone - VoiP Wifi to Wifi for speaking to my kids in Germany. Free!
Trillian- best IM program ever.
You really have to be in "need" of a program before someone actually designs one to fill that need. So basically your statement is why is there not cool programs. Name some of the programs you want/need, and then someone will tell you what might work for you. Also remember that Apple has 1-2 years on Android, and due to the fact that they only have to program for 1 phone basically, it is a lot simpler not needing to be compatible with 15 different phones.
I have to somewhat agree with you. I came from an iPhone and bought the EVO without even touching an android running phone before. While I do love android - most apps really, really, suck. You just have to find the apps that aren't complete **** - look at it as an adventure.
Thanks for the list above, too.
Oh, and in all my experances of freelance computer work...Overall, Java just sucks.
There's definitely some better apps on iPhone.. I miss my Mafia wars app, haha.. I'd much rather have android though.
Sent from my HTC Evo 4G using XDA app.
Its what your used to. Everyone talks up the iphone apps and they certainly have the most popular ones (biggest market) but I soo prefer android over apple.
My current phone game is alchemy (not available on iphone)
thanks guys
I dont really have any particual needs my "needs" are PEGGLE and apparently zombies vs plants is also an awesome game.... they need to make an idiot proof music loading platform that will also assist me in finding games..... i just get soo sad when i see apps in the iphone/pad/touch marketplace that kicks ass,
I REALLY apreciate the list of games.... i downloaded some stuff off that list and am about to get my game on when i stop writing it....... ok I thought of my one and only true need::::​
Castle Crashers Android
​
Hrshycro said:
Oh, and in all my experances of freelance computer work...Overall, Java just sucks.
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This statement just pisses me off. Java is a powerful cross platform language. I will take it as "like just your opinion man" and move on.
jkinnison90 said:
There's definitely some better apps on iPhone.. I miss my Mafia wars app, haha.. I'd much rather have android though.
Sent from my HTC Evo 4G using XDA app.
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..but there is a Mafia Wars app in the market.
rulermon said:
I dont really have any particual needs my "needs" are PEGGLE and apparently zombies vs plants is also an awesome game.... they need to make an idiot proof music loading platform that will also assist me in finding games..... i just get soo sad when i see apps in the iphone/pad/touch marketplace that kicks ass,
I REALLY apreciate the list of games.... i downloaded some stuff off that list and am about to get my game on when i stop writing it....... ok I thought of my one and only true need::::​
Castle Crashers Android
​
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Click to collapse
Is pay 10 bucks easily for cc on android. I don't think I've ever put as many grind hours into a game like I did cc and never will again. Best beatemup ever
All spelling errors thanks to xt9 on my Evo!
fapstick said:
This statement just pisses me off. Java is a powerful cross platform language. I will take it as "like just your opinion man" and move on.
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Click to collapse
Java is a powerful cross platform language, but I have to agree that I haven't seen a lot of really blow your mind apps built with it (in the UI department at least. I've seen some amazing programming feats done with it, but UI usually is lacking in Java and Android apps) I think it has a lot to do with Java not being a very nice language to use. I'm having a horrible time learning it compared to other languages I'm working on. Of course I'm a programming noob, but still, C++ is so much easier to learn than Java.
Anyways, it has a lot to do with experience. I don't think a lot of Android programmers are really experienced Java devs, so that could explain some of the lack of appeal in a lot of normal Android apps.
From my own experience, a lot of the big name devs are making some great apps now with great UI's like Nook, Gameloft Games, Tweetdeck, etc. So I think the platform is beginning to mature, but there will always be crappy apps. Personally, I don't mind UI's as long as they aren't a pain to navigate and perform the functions well. Android apps are by far much more useful than their iPhone counterparts because of all the extra access and interoperability they have. If you haven't noticed, there are a lot of apps that build on other apps to get jobs done. Plus the way Android handles background tasks (unlike the iPhone with only allows about 5 different basic services to run) is amazing. There are so many useful things Android apps can do that the iPhone can't even touch when jailbroken.
fapstick said:
This statement just pisses me off. Java is a powerful cross platform language. I will take it as "like just your opinion man" and move on.
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Click to collapse
The platform benefit died long ago. Code for it now hardly more portable than C. It's simply rarely used that way as well as having so many branches for a particular platforms extensions. A language is only cross platform if you can actually run or build programs easilyfor multiple platforms. Dalvik really shoots that one down pretty damn fast.
Sent from my PC36100 using XDA App
superlinkx said:
Java is a powerful cross platform language, but I have to agree that I haven't seen a lot of really blow your mind apps built with it (in the UI department at least. I've seen some amazing programming feats done with it, but UI usually is lacking in Java and Android apps) I think it has a lot to do with Java not being a very nice language to use. I'm having a horrible time learning it compared to other languages I'm working on. Of course I'm a programming noob, but still, C++ is so much easier to learn than Java.
Anyways, it has a lot to do with experience. I don't think a lot of Android programmers are really experienced Java devs, so that could explain some of the lack of appeal in a lot of normal Android apps.
From my own experience, a lot of the big name devs are making some great apps now with great UI's like Nook, Gameloft Games, Tweetdeck, etc. So I think the platform is beginning to mature, but there will always be crappy apps. Personally, I don't mind UI's as long as they aren't a pain to navigate and perform the functions well. Android apps are by far much more useful than their iPhone counterparts because of all the extra access and interoperability they have. If you haven't noticed, there are a lot of apps that build on other apps to get jobs done. Plus the way Android handles background tasks (unlike the iPhone with only allows about 5 different basic services to run) is amazing. There are so many useful things Android apps can do that the iPhone can't even touch when jailbroken.
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Exactly my point. Thank you for typing it out. Couldn't have typed it better myself. While Java is powerful, it's buggier than all get out. Everybody I know in the info systems world also hates it. I don't care for it it's really buggy and the UI is usually outdated, confusing and doesn't look good at all - usually.
When I've ran into client's problems, it requires a complete uninstall of it or the multiple installed updates, then reinstalling the newest update, or an older update because what they want to use doesn't work with the newest java update. :| It's especially annoying when they are trying to use two different java related programs and one only works with the newest update and the other one only works with an older update - just makes me day.
I'm not programmer, but why are the apps for android programmed with java? Android is based of linux, right? Are there not other prog langs that work with linux?
Come to think of it: There's not very many products that google has made that are very aesthetically pleasing to look at or use, but they work.
Hrshycro said:
Exactly my point. Thank you for typing it out. Couldn't have typed it better myself. While Java is powerful, it's buggier than all get out. Everybody I know in the info systems world also hates it. I don't care for it it's really buggy and the UI is usually outdated, confusing and doesn't look good at all - usually.
When I've ran into client's problems, it requires a complete uninstall of it or the multiple installed updates, then reinstalling the newest update, or an older update because what they want to use doesn't work with the newest java update. :| It's especially annoying when they are trying to use two different java related programs and one only works with the newest update and the other one only works with an older update - just makes me day.
I'm not programmer, but why are the apps for android programmed with java? Android is based of linux, right? Are there not other prog langs that work with linux?
Come to think of it: There's not very many products that google has made that are very aesthetically pleasing to look at or use, but they work.
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You can code with C or C++ if you use the NDK (Native Dev Kit). Im not sure if you can do the whole app that way or just parts but it just seems more difficult. But I learned java in a highschool class, and despite its failures, its easiest for me to use.
I definitely recommend looking for new apps using App Brain. As long as you're not strictly looking for games, I've found a lot of jewels in there I never would have found in the regular Market app.
The thing that gets me most is not the lack of apps, but the inconsistency among apps.
1. Most apps carry their own theme and UI and does not blend well with the rest of Android.
2. Software updates tend to roll out slower than the iphone counterparts.
3. Resolution of the icons in some apps are blurry looking. Again this is because of differences between the resolution available for Android phones.
xeroxsmm said:
I definitely recommend looking for new apps using App Brain. As long as you're not strictly looking for games, I've found a lot of jewels in there I never would have found in the regular Market app.
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I would agree. There are a lot of bad apps out there but there are some really good ones I found with App Brain.
Sent from my HTC Evo 4G using XDA App
I hadn't clicked on this thread yet because I totally expected some rant about something silly but I have to admit I do completely agree with the OP in that the market is not a good way to find apps. It's the place to GET apps but the "top" lists, paid and free, haven't changed much since I got my Hero last December..
I have never had an iProduct of any sort, and likely never will so I don't have any experience for comparison but I think the android apps are alright, no complaints other than FINDING them..
1. Google's Market needs upgrades, nothing major. Just add more and better ways to find applications. Sad a search giant has had difficulty getting this done.
2. Get AppBrain's application.
3. Android uses a Java flavored language, but not Java or even Java ME. This is why Oracle is foolishly suing Google.
RE #3 - I'm beginning to wonder myself whether they should have used Python or Ruby over Java.
bludragon742 said:
RE #3 - I'm beginning to wonder myself whether they should have used Python or Ruby over Java.
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They aren't using java, thats what he was saying with point 3. Android uses a different language which is similar to java, but not java.
Also java > *. Java is used in phones, cars, sterio systems, tvs, gaming systems, etc..
Try to find a electronic unit where java hasn't been used in

My First App, Need Serious Help :/

Hey guys, like the title says, I'm attempting to create an app, but with little success at this point.
What I want to do, didn't sound all that complicated in my head. I want to make an episode guide for a TV show I like. Nothing too fancy, but I do want it to look WP7-authentic.
First off, I don't know or really understanding coding in the slightest. I was hoping to be able to design most of the app through the on-screen WP7 display, which it seems I can do a lot on.
From what I've gathered, here's what I'd like to do:
Use the "Pivots" as the different story arcs or "seasons"
Within each pivot, Episode # and Title
But I'd also like to go one further and have each episode be clickable, which would take the user to a page containing info about the respective episode. Synopsis, International Titles, Airdate, etc.
It's a big project, I just need a little help getting it going.
Thanks!
dbG33K
what you're describing can be done one of two ways.
1. just display images after images
2. input text into the program
from what im gathering, it should be fairly easy for you to do as this is the sort of beginner stuff in most windows phone 7 programming books. id suggest you look into programming because even the slightest pivots and transitions require code.
now if you were on android or webos, thats different. they have full on graphics based programming thats a simple matter of drag and drop and choose function.
Download Expression Blend. You can do pretty much everything without having to write any code. It includes a "Pivot" template which has a pivot all ready for you, then you just add PivotItems using your mouse. Then you can use the Sample Data feature to mock up how your episode data will look.
The only thing you would have to write code for would be to pull the episode information from a datasource. Bind it to your controls and Expression will have the rest done for you.
http://www.microsoft.com/expression/windowsphone/
Sample Data:
http://expression.microsoft.com/en-us/ee426896.aspx
First thing you'll need before you even open Visual Studio or Blend is a data feed.
An rss feed is ideal, And I'm sure theres alot of them out there for TV listings. Without that, theres little you can do (other than screen scraping websites, but people don't look too kindly on that)
If you can find me a Url for the RSS feed you want to use, I'll be more than willing to help you out
xanderkaiber said:
First thing you'll need before you even open Visual Studio or Blend is a data feed.
An rss feed is ideal, And I'm sure theres alot of them out there for TV listings. Without that, theres little you can do (other than screen scraping websites, but people don't look too kindly on that)
If you can find me a Url for the RSS feed you want to use, I'll be more than willing to help you out
Click to expand...
Click to collapse
What he said
I'd be willing to help you out as well. I'm in the process of writing a feed reader to help me make the move WP7 from WPF/Silverlight. The idea I have for the UI is similar to yours and the feed reader (at least in the basic form) will be open source so I've no problem sharing my code...
I appreciate your willingness to help me out, but it's actually a series that has been over for quite a while.
Hey guys, I've gotten much further on my app and have become a little more well-acquainted with coding in the form of using Expression Blend 4. That said, I do have a few questions:
1. After making a few pages, I decided to make a sort of Welcome page for my app. How do I tell it to show that page first instead of "MainPage.xaml"?
2. On that welcome page, I would like to make a button that pulls up the user's E-mail and have it have my e-mail as the recipient.
Thanks a bunch!
This is in the WMAppManifest.xml file within the Properties folder.
for the email look into the email compose task
barryallott said:
This is in the WMAppManifest.xml file within the Properties folder.
for the email look into the email compose task
Click to expand...
Click to collapse
That doesn't really help me too much...
What am I supposed to do in the WMAppManifest.xml?
And where do I find the email compose task, and how do I implement it into the app?
EDIT: Nevermind, I figured out both of those questions. A new question, though: How do I take screen shots of the app? I need at least one to submit it to the marketplace, but I don't know how :/
dbG33K said:
That doesn't really help me too much...
What am I supposed to do in the WMAppManifest.xml?
And where do I find the email compose task, and how do I implement it into the app?
EDIT: Nevermind, I figured out both of those questions. A new question, though: How do I take screen shots of the app? I need at least one to submit it to the marketplace, but I don't know how :/
Click to expand...
Click to collapse
Download this:
http://www.innovativetechguy.com/?p=13
Make sure your emulator is set to 100% size and uncheck the "Show Device" checkbox in the tool. That will give you the necessary 480x800 sized .png
There's a fair lot you can do using the designer panel, but you will definitely need C# code for what happens 'behind the curtains'. Things like pulling the episodes from the internet and such.
I definitely recommend these tutorials:
Windows Phone 7 Development for Absolute Beginners.
It builds up slowly, but definitely gives you the foundation you need to put together basic applications.
Hey guys I found this thread and after reading it I feel I have a lot in common with dbG33K's tasks & questions. I feel I have a lot to offer WP7 apps as I learn more! I started out in January learning and studying as an absolute beginner (even did the 5 day course online). After a lot of studying, I felt confident enough to write my first BIG app.
I'm pretty good at the xaml part and getting real familiar with c# as I go along. Also, I think I have all the pieces I need, just need help putting it all together. I'm using an API for the data source (i have all the dlls and resources in place even all the c# methods for the API).
I have the UI all put together, now working on the c#. I'm just unsure on the binding part. I know my listboxes and other controls should be binded to a method in c#, but what calls that method? When the page loads that listbox, textblock, etc? Also, what kind of coding is generally used inside the {} of the methods that pulls info from the datasource?
As I have learned a lot aver the past couple of months, I find that I've learned it from examples I've found online, but I'm drawing a blank on this one. Any help would be great!
Thanks!
Do any of you can tellme how can I save text from the text box??
Sent from my LG-C900 using XDA Windows Phone 7 App

[Q] REAL hacking.

Hello there to all the souls of the xda forums.
im new to wp7. never used one before like 3 days ago. i like it, great device my surround is. but im not here to tell you about how good it is. we all know its good.
im here to ask if theres any real hacking going on with this thing yet. im looking for at least some kind of command line.
from there i could use tools such as aircrack, nmap, metasploit, SET, etc.
ive had an iphone for about 3 years, booting iOS and Android. i am used to hacking from that, but at the same time i know there a bigger user base for those devices, so theres more devs for it. i just wanted to know if anyone has already started on such a project before i dedicate alot of my time to developing this for you all.
BTW i am not interested in pirating apps, cracking apps
With enough effort, command-line interface *might* be possible - the OS technically supports such things - but the underlying core is Windows CE. Even less so than NT, CE really isn't meant for a CLI; apps are written with the intent of being run on a graphical interface. Also, having no POSIX compatibility and only partial Win32 compatibility, a lot of apps that you're used to from the desktop (or from POSIX-based phone OSs like iOS and Android) aren't going to be available.
That said, if you want to get started in the WP7 hacking space, there's certainly plenty to do. One project that I have on the back burner until I get some more urgent stuff out of the way is a SSH client. There are a number of things that are required here. First of all, we have homebrew Socket support, but the official SDK lacks it so you'd need to use a native Homebrew DLL. Second, there's no official command line interface, so you'd need to write one. The second point is all sorts of fun, since what you're really writing is a terminal emulator.
Other interesting projects include getting a unified cross-platform approach to writing to the filesystem, or even reading from all of it (instead of the relatively small portions currently accessible) or figuring out how to make third-party apps run in the background.
thanks man. I think I'll work on getting a full file browser for the phone. That should happen , i think, before anything else. As far as a terminal emu, it sounds like its going to be more of a chalange for me. Again, I'm used to more Linux and UNIX systems than I am windows. I had to reinstall windows 7 onto a partition just so I could sync the phone with the Zune software Microsoft insisted I use.
So is anyone currently working on the file browser? Has there been any progress with it? If so, who should I contact so I can help?
sea_bass said:
thanks man. I think I'll work on getting a full file browser for the phone. That should happen , i think, before anything else. As far as a terminal emu, it sounds like its going to be more of a chalange for me. Again, I'm used to more Linux and UNIX systems than I am windows. I had to reinstall windows 7 onto a partition just so I could sync the phone with the Zune software Microsoft insisted I use.
So is anyone currently working on the file browser? Has there been any progress with it? If so, who should I contact so I can help?
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TouchXplorer. Do a bit of searching. A lot of homebrew has already been in the works.
thesecondsfade said:
TouchXplorer. Do a bit of searching. A lot of homebrew has already been in the works.
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Thanks. Just found that page

Help/Guidance on Expanding Knowledge of C#

I've been taking some classes in C# programming at my University. I'm trying to attain a Computer Science degree and I feel like I've not learned much but a mild foundation for what I can do with C# programming and would like to expand my knowledge, little by little. I feel as though I have a pretty firm grasp on the basics and would love an experienced hand guiding me in the right direction towards getting me better ready for the job market after college. I'm currently applying for internships and would like to be well prepared.
Detayl said:
I've been taking some classes in C# programming at my University. I'm trying to attain a Computer Science degree and I feel like I've not learned much but a mild foundation for what I can do with C# programming and would like to expand my knowledge, little by little. I feel as though I have a pretty firm grasp on the basics and would love an experienced hand guiding me in the right direction towards getting me better ready for the job market after college. I'm currently applying for internships and would like to be well prepared.
Click to expand...
Click to collapse
The best way is to simply use it as much as possible and challenge yourself. I've been working as a developer for nearly 20 years and I'm always finding new things that I don't know how to do. Learning to search effectively is probably the best skill any new developer should hone.
If I were you I'd start out with something not too difficult, like a simple text editor application (make your own version of notepad!) That will give you some basic skills like simple UI design (menus, controls anchored to the form etc.), file reading/writing (good exposure to streams unless you use the quick and easy methods). It's just a general basic all-rounder. Then expand on it - make it so the pages open in tabs. That will teach you about collections (the tab pages, in this instance) or MDI child windows.
There are some great resources available online, but I'll always suggest Stack Overflow. If you don't know it then google it. It's part of the "Stack Exchange" collection of Q&A sites and is probably the most reliable place on the web for programming answers.
Basically, don't try and learn it so you can do it. Do it so you can learn it.
I hope this helps - good luck, and most of all, have fun!
Archer said:
The best way is to simply use it as much as possible and challenge yourself. I've been working as a developer for nearly 20 years and I'm always finding new things that I don't know how to do. Learning to search effectively is probably the best skill any new developer should hone.
If I were you I'd start out with something not too difficult, like a simple text editor application (make your own version of notepad!) That will give you some basic skills like simple UI design (menus, controls anchored to the form etc.), file reading/writing (good exposure to streams unless you use the quick and easy methods). It's just a general basic all-rounder. Then expand on it - make it so the pages open in tabs. That will teach you about collections (the tab pages, in this instance) or MDI child windows.
There are some great resources available online, but I'll always suggest Stack Overflow. If you don't know it then google it. It's part of the "Stack Exchange" collection of Q&A sites and is probably the most reliable place on the web for programming answers.
Basically, don't try and learn it so you can do it. Do it so you can learn it.
I hope this helps - good luck, and most of all, have fun!
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Thanks! I was just thinking of making this my first project as well. I've done some random things such as a Base10 to Hexadecimal generator, in both the console and WPF. I was thinking this might be a good project as well. I just don't like the fact my school hasn't asked too much of us, but from what I've read that's common. I just want to be prepared to enter the job market so that I may hone my skills. I guess I'll get working on researching what the basic requirements of a text editor is, and how to start saving/opening/creating .txt files.

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