[APP REQUEST] Resistive (& capacitive?) touchscreen as pressure-sensitive tablet... - Windows Mobile Software Development

[APP REQUEST] Resistive (& capacitive?) touchscreen as pressure-sensitive tablet...
I've been looking for some time for an app that'd allow me to use my resistive screen WM6.5 device as a pressure-sensitive drawing tablet on Windows (with Photoshop [Elements?] support), but to know avail. So, are any devs interested in making an app that..?
# Turns resistive touchscreen into a pressure-sensitive drawing tablet
# via USB, bluetooth, or Wi-Fi connection
# implements "palm (& finger) rejection" &
# may work on capacitive displays a la the software in development here by Ten One Design.
I think a lot a artists would really appreciate this, and would've loved to work on it themselves if they were more versed in under–the–hood design.

::bump::
... 'Cause PPC Tablet from A&A Computer Services just doesn't cut it. Nor any other offering out there.

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[Q] Custom overlay keys and joystick.for controlling games

There are many many games out there that are playable on the new Atom powered tablets. Mafia 1 for instance looks great, probably better than any sandbox game for tablets.
And there are many more, think of diablo 2 for example.
The problem is, we lack the controls without a keyboard and mouse.
What I have in mind is an overlay control set including mapable keys and directional joysticks, like the ones most Android games come with by default.
Does anybody know if such an app exists? If someone were to make one, I'm sure it would sell like hotcakes provided the vast array of legendary titles windows can boas with.
So far all I have found are Comfort on-screen keyboard and hot virtual keyboard. They're quite expensive but I managed to play Need for Speed 5 and carmageddon TDR
What we need is joystick emulation, to be able to aim, even though without auto aiming, gaming on a tablet can be quite tricky.
Someone make a gummy stickonscreen Bluetooth capable dpad and buttons for our win8 tablets
Thankyou
I've been working on something like this.
It's all in .net, so it runs fine on Windows 8 and Windows RT. I still need to get it loading configs up properly (for customization), but I've got all the hard/tricky parts done.
It doesn't seem to like Quake, but it works great with DosBox.
So where do those keys come from? Are they built in dosbox?
Bec07 said:
So where do those keys come from? Are they built in dosbox?
Click to expand...
Click to collapse
No, it's a program I made. See http://forum.xda-developers.com/showthread.php?t=2142997

[Q] Ouya touch sensor the same as a touch screen?

I just started reading up on Ouya, and I'm thinking about porting my games to there, but they don't work well with a joystick/controller.
I read that Ouya has a touch sensor of some kind.
Does anyone know if this is the same as a touchscreen on a phone/tablet?
Would i have to change my code in my html5 games to detect this touch sensor, or would it just work with events like ontouchstart etc.?
The controller has a touch sensor in the middle - for moving a mouse pointer around. I'm not sure what you will have to do to adapt your games to it, but OUYA is more aimed at controller input.
~Troop
is it really possible to port console games?
I would suggest downloading and looking at their dev kit. It's free. Probably give more insight into the controllers capabilities.
With that said, if the game was designed with touch inputs to start, it probably isn't a controller friendly game. Just like most third/first person shooter games are not that touch input user friendly. Thus, part of the question and answer is going to depending on your game.
Yes it is just the same, you can use it on other games ^^
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Hicsy said:
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Click to expand...
Click to collapse
My experience as well. It's a very crude laptop type trackpad, with horrible sensitivity. It gets the job done, but I wouldn't use it for anything game related. Only navigating UI that isn't controller friendly (especially if you install a new launcher such as Nova, like I did). And yes, I have actually already found a couple games on the Ouya store that are difficult/impossible to navigate with the controller without the trackpad.. High quality stuff..

Gamekeyboard+ doesn't work... Any alternatives?

I've recently rooted my phone just to try out Gamekeyboard+ with a bluetooth keyboard I happen to own. For those of you who don't know - Gamekeyboard+ is an app which gives you a plethora of features to remap physical keys, emulate joysticks, and tamper with controls in many other ways. Probably the biggest feature is the ability to emulate touchscreen actions with physical keys, for example a gamepad. This makes it possible to make virtually any game compatible with physical controllers. Unfortunately, this last function does not work with Zenfone 2, from what I just learned. Upon attempting to use touchscreen emulation, the phone freezes for a couple of seconds and the app crashes.
I've contacted Locnet, the company behind Gamekeyboard+, and they replied that the cause is probably that the app requires an ARM processor, while Zenfone 2 has an Intel processor.
That is a real bummer... since game makers for Android are usually extremely reluctant to add control mapping options in their games, forcing you to rely on the touchscreen, which is a disaster when playing a fast paced action games.
I'm here to ask, are the any alternatives to this app? I just ordered a gamepad for my Zenfone, but since games rarely support gamepads, it's gonna be mostly useless without a solution like GK+.
Hmm
Sent from my Z00D using Tapatalk

Note 7 dock and mirror screening - scaling?

I am thinking on buying this phone, I would use it as a "laptop" occasionally on holiday trips - connecting kb and mouse and external monitor. How about scaling on mirrored screen? I have tried MHL cable with my fullhd Sony Z2 with a fullhd monitor and it just mirrors the screen. It is not smart enought to get things smaller on a larger screen ie. the icons are huge on monitor, office tools and sheets are too small on mobile screen and so is on the monitor, it should instead be scaled properly. Does anyone know does ti scale properly or that is the problem with android? Look at this for example http://www.winbeta.org/wp-content/uploads/2016/02/HP-Elite-x3-Dock.jpg I am not MS fan or I want to buy MS phone but this scales as it should. If someone tried please do post a result.
The MHL cable won't work for the Note7, unfortunately, but I believe there are other methods for directly connecting it (DisplayLink?).
In any case, the phone won't natively scale like you want it to - but there's an app that will do that for you called Andromium OS. Download that and it should be what you're looking for.

Senior tablet for videoconferencing

Hello,
I'm looking for a tablet for a senior who never used neither tablet nor smartphone => not at all comfortable with new technology.
This tablet would have as only use: videoconferencing (there will be no surfing or use of other applications).
The "must" criteria's that I am looking for:
a large diagonal screen
light
with a sim card slot (the connection will be in 4G, not in Wifi)
induction loading (no cable to connect to the tablet)
I don't need at all:
a powerful processor
huge memory / storage
excellent screen resolution
high resolution rear camera
Then I was thinking of installing a senior launcher (eg Big Launcher if I can put the video conferencing app shortcut on the home menu).
And finally, the key: Video conferencing app. I don't know which one is the easiest to use (whatsapp, skype, ...).
Would you please have recommendations for:
The tablet model
The launcher
The application for videoconferencing
Thank you in advance and have a great end of the weekend
Fab

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