Krashlander Game Discussion - Windows Phone 7 General

Anyone here play Krashlander? IMO it's one of the best games on WP7 or any mobile OS period. If it was out on iPhone I reckon it would have rivaled angry birds by now.
What's your favourite level and which did you find most challenging?
I have managed to get 3 stars on all the levels apart from level 13. I have the skills but no luck lol.

I've recently discovered Krashlander, myself. I love it. It gets a bit tricky very early on, you have to be somewhat sufficiently coordinated, but is still a fun game. This and rest of the simplistic games on WP7 push it over the top for me for being the best system. I have all three major popular systems and find myself drawn to WP7 the most. Maybe it's because these simple games are easier to find on WP7 rather than on iOS or Android, I don't know, but it gives me the distinct impression WP7 is the premium gaming system. Krashlander is such a unique game that helps that impression along.

I think it is fun, but honestly I think the developer should take 90% of his code and release a game similar to this:
Or even a game like he has, but simplify the controls to just be jump or something.
The game is really fun as is, but sometimes frustratingly hard. Luckily, the developer allows you to opt out of a level after your 15th try, which I have had to use once, maybe twice.

Related

How Apple should combat Windows Phone 7 Series gaming

http://www.ithinkdiff.com/how-apple-should-combat-windows-phone-7-series-gaming-124123
It's too late ... Microsoft has quite some advantage here with their Xbox platform.
Anyway, do you play games on your phone?
I do !
- Puzzle Quest
- Allmost all kind of card games
- Billiard
- Scrabble
- Shooter (but rarely because HTC Kaiser sucks on graphics).
Microsoft may have the advantage with XBox, but Apple definitely has the advantage with the iPhone. Indie games can be ported from XBox to WP7 in no time maybe, but AC2, Halo and NFS weren't coded in C#, so I'm not quite sure about real titles.
Does the typical XBox game translate well to a mobile device? Just because a game is awesome on a game console doesn't mean it will be awesome on a smartphone form-factor.
Whichever platform has the best mobile-friendly games will dominate. Hopefully MS has something smart in the works.
WhyBe said:
Does the typical XBox game translate well to a mobile device? Just because a game is awesome on a game console doesn't mean it will be awesome on a smartphone form-factor.
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Certainly games don't come to phones from consoles/PC unmodified - if nothing else, they're too huge. Phone gaming is also much more casual. However, my understanding is that Need For Speed or Assassin's Creed are hits on consoles, PSP and the iPhone. I don't see why Halo couldn't.
To be successful nowadays, you dont only rely to shiny graphics or super fluid 3D.
But more on game play and current mantra, social gaming.
Sometimes, it is just a simple game, casual game, which we can find some good example on Facebook.
People are just addicted to it.
The only thing about this new WP7 gaming platform that let me down: It does not support synchronous/real-time online multiplayer, nor wi-fi/bluetooh adhoc. Don't even think about MMORPG like World of Warcraft, simplicistic graphics like Ragnarok online won't be possible because of that limitation.
Probably within 1 or 2 years, when the hardware will be improved, Microsoft have more time, they will be available on XNA GameStudio 4.1 or 5.0
gogol said:
http://www.ithinkdiff.com/how-apple-should-combat-windows-phone-7-series-gaming-124123
It's too late ... Microsoft has quite some advantage here with their Xbox platform.
Anyway, do you play games on your phone?
I do !
- Puzzle Quest
- Allmost all kind of card games
- Billiard
- Scrabble
- Shooter (but rarely because HTC Kaiser sucks on graphics).
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Click to collapse
IMO best game ever on any smartphone/ipod/zune: BEJEWELED 2 \/
I do play games on my mobile device, but usually not very complicated games. So things like bejeweled 2, solitair, 'tower-defence games' and stuff like that.
And I do agree that 7 Series could become a better platform than the iPhone regarding gaming, because of a few reasons.
The only game they need on wp7 is geometry wars and it's all over for apple gaming .
It's too early to tell, but I think Windows Phone 7 is going to be the new standard in mobile gaming come this fall. Apple had never really cared about gaming nor do I think their user base cares much for it either(they're all about music).
Microsoft also has a pretty huge incentive to get a successful mobile gaming platform comparable to the likes of the PSP and Nintendo DS.
Toss3 said:
It's too early to tell, but I think Windows Phone 7 is going to be the new standard in mobile gaming come this fall. Apple had never really cared about gaming nor do I think their user base cares much for it either(they're all about music).
Microsoft also has a pretty huge incentive to get a successful mobile gaming platform comparable to the likes of the PSP and Nintendo DS.
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Most popular iPhone app categories...
Somebody over there likes games
Hopefully they will let you use external controller or keyboard on games.
I hardly think Apple's worried about the gaming aspect of WP7S. Games are tremendously popular on the iPhone, mainly because a lot of the games are simple and puzzle-like (like Bejeweled, Peggle, Flight Control, etc.). Achievements are nice, but hardly something alone that will pull away iPhone owners or potential iPhone owners to WP7S.
WhyBe said:
Most popular iPhone app categories...
Somebody over there likes games
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Still I'd never consider the iPhone a mobile gaming platform as most of those "games" are more like flash titles you play in your browser to pass the time.
From what's revealed at the moment, I think Apple will be having quite a hard time confronting WP7S on the battleground of gaming. No, I'm not talking about folly such as porting Gears of War or Mass Effect to a petty phone. What I'm talking about is the might of Xbox Live Arcade. I can instantly name some XBLA titles that will do fantastic on a phone, such as:
- Puzzle Quest
- Exit
- Braid
On XBLA currently there are already tons of stuff to attract light or serious gamers alike. And I can't see the reason why this is not happening. Firstly both WP7S phones and XBLA relies on the same XNA suite for game dev. Secondly the bottomline WP7S hardware specs leads to bunch of performance monsters.
Apple may have thousands of third-party developers. But when it comes to the dog fight with *polished*, *sophitiscated*, *professional* games, XBLA wins big big.
I'm actually surprised Apple hasn't already launched an Apple-branded games console to rival the Xbox. Maybe this will inspire them.
Apple just can't do many things at once, they are a very focused company. They don't do like several dozen ventures to see what works. They brew their stuff until they're sure it's polished enough and then push it. Plus, with consoles, where's the opportunity? They like to go after categories where you have SEA companies making cool hardware but being just unable to make software right to create good user experience. This allows Apple to make hit products which allow the company to squeeze those huge margins by bundling bulk (and thus cheap) hardware with their software. You need all these factors to work at once to create a good opportunity for Apple. Consoles are a different beast, I think.
They may, of course, see a way of redefining the market, but I doubt it. I'd rather expect Google to do one of their crazy silly things like a free opensource console with Google Maps or something ridiculous like that.
Anyway, do you play games on your phone?
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X1 HW Keyboard + Morphgear
There is nothing like old school gameboy on mobile phone
Maybe there will be Xbox mobile. Mix between phone and portable game system with real D-Pad, analog sticks and buttons
This is the big boon for me. The Live platform on a phone? Yes please! There's various different gaming platforms on the iPhone, handling anything from scoreboards to fully-fledged vs multiplayer. To have the whole thing integrated in to a single, native service is fantastic!
XNA Game Studios and Silverlight also seem a lot more capable than the iPhone's dev tools. Hopefully WinPho7 won't get plagued by the same utter crap that fills the App Store (wishful thinking?). The only games I actually like on my iPhone are Plants vs Zombies, Peggle, Bejewelled, Flight Control, Canabalt and the geoDefence games. That's out of the 50 titles I've purchased for the platform. Poor going indeed.
Toss3 said:
Still I'd never consider the iPhone a mobile gaming platform as most of those "games" are more like flash titles you play in your browser to pass the time.
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Those are called video games in my era.
What you play probably is reality video game ie. hardcore gamer!!!!!
Shasarak said:
I'm actually surprised Apple hasn't already launched an Apple-branded games console to rival the Xbox. Maybe this will inspire them.
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Nintendo beat them to the the Wii. It is very Apple-esque.
chiks19018 said:
Those are called video games in my era.
What you play probably is reality video game ie. hardcore gamer!!!!!
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Gaming has evolved since then - what we want is 3D shooters and RPGs or games that last longer than half-an hour.
Take the PSP as an example of what I'd wish microsoft would bring to WP7.

WP7 Will not be complete without...

Halo! There needs to be some kind of a Halo game released with the phone. Halo has been such an iconic presence in my generation, that I would say its equivalent to Star Wars of the generation before. I'm surprised that MS isn't bringing it to launch of an important moment of the company.
Equivalent to star wars?!
Haha, get real!
But it would be nice with Halo on wp7 even though Ive never played it.
HALO was my first 3D shooter that was really good, that I played. I actually won it in some competition many years ago. But I never finished it. If I could, lets say, play at home on PC, save game, and then continue on phone -- we know that this is possible -- in HALO, I would buy wp7 device rightaway.
I wouldn't say equivalent to star wars or anywhere close to that. I'd say more like mortal kombat or something or that nature. Halo would be a nice game to add for the fps lovers.
Gears of War > Halo
I think part of Halo's allure is it's story, but honestly I couldn't get past the bad gameplay to find out.
Halo takes mechanics best suited on the PC and puts them into a console, which feels horrible. I prefer the way Gears of War approached the issue, while a mouse & keyboard would probably still feel better, it was at least some thought went into how the controls of the game work on a gamepad.
If you haven't heard already their is some form of Halo game coming out on release day.
No other info as of yet.
But a list of 60+ games to be ready on launch day shows some good dev backbone. Hopefully their is like 600 apps to go with that.
IM0001 said:
If you haven't heard already their is some form of Halo game coming out on release day.
No other info as of yet.
But a list of 60+ games to be ready on launch day shows some good dev backbone. Hopefully their is like 600 apps to go with that.
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If you're talking about Halo: Waypoint that's not a game, it's some sort of Halo Network program.
A full HALO game with real time XBOX Live multiplay. That would be too much fun!
Reality hits; its not going to happen. Possible but not going to happen.
Plus AT&T users would ruin the fun with their bad network. Imagine all the pauses because of people with slow net speeds.
Sent from my Hero CDMA using Tapatalk
As long as MS releases some realtime multiplayer games, then I will be happy. MS has stated perhaps by next year (Q1 or Q2).
Did some searching Apple has it now!
NOVA
other multiplayer games
Never really liked touch screen fps games, analogue sticks ain't great for shooters as it is without making them virtual. Think a Halo Wars game would probably suit the format a lot better.

does first gen snapdragon worry you for launching xbox live??

its known to have a poor gpu so it really worries me that it was used to launch a platform which its main selling point will be gaming and xbox live integration. So people will expect to be blown away with games. Now, as far as the UI, its flawless when the OS is concerned but thats not a big deal since the graphical elements are not too taxing, but i saw the negative effects when playing need for speed undercover... it was really a step down when it came to smoothness and graphics IMO even when i remember it performing better in an 500mhz sprint palm pre...
am i missing something?? was it the effect of a dirty port from a ARM cpu made game?? or is this something to be mildly dissapointed about??
>> on a side note, if snapdragon gen 1 is such a poor graphical cpu according to reviewers, why does the PSP Phone sport one??
I would appreciate some feedback... cheers
Combination of all that. Dirty port, new platform, and restrictions.
Sidenote PSP phone is on a newer version, but nothing is confirmed.
There are no games that push that CPU so no one is worried. By the time such games come the people who care will be getting ready to buy a new phone anyways. Those people buy anything just cause the specs are better.
Look at how android fans rave about the hummingbird CPU on a platform with relatively poor games and no gourmet accellerated ui, etc......
Sent from my SGH-T959 using XDA App
Dude don't ruin the thread, and please do some research. Android has a ton of games. Multiplayer and cross platform games. Not to mention the use of the Unreal gaming engine(pushes CPU).
But this isn't a Android thread so lets not mention it. Focus on WP7 for a change.
I hope microsoft thought about this when they selected it to be the only supported cpu atm.
But my main question is, if a game was to be made from the ground up specifically for wp7 and snapdragon, and the game resembles a lot like NOVA for example (first person shooter) in detail and complexity, can the processor run it without issues??
IMO its just going to be like the iPhone. The iPhone 2nd gen can still run most games that the iP4 can... but just with longer load times and lower frame rates.
mike21pr said:
I hope microsoft thought about this when they selected it to be the only supported cpu atm.
But my main question is, if a game was to be made from the ground up specifically for wp7 and snapdragon, and the game resembles a lot like NOVA for example (first person shooter) in detail and complexity, can the processor run it without issues??
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Yes. ACreed is already on WP7 from the makers of Nova.
mike21pr said:
I hope microsoft thought about this when they selected it to be the only supported cpu atm.
But my main question is, if a game was to be made from the ground up specifically for wp7 and snapdragon, and the game resembles a lot like NOVA for example (first person shooter) in detail and complexity, can the processor run it without issues??
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If the developer wants to make money, it will run without issues. The CPU isn't as terrible as some seem to want to make it out to be...
Sent from my SGH-T959 using XDA App
mike21pr said:
>> on a side note, if snapdragon gen 1 is such a poor graphical cpu according to reviewers, why does the PSP Phone sport one??
I would appreciate some feedback... cheers
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Click to collapse
You have to consider that MS actually wrote some decent drivers for this CPU/GPU.
I do not know if you remember this but before Qualcomm bought out the ATI mobile solutions division HTC had real trouble with the gfx card drivers due to laziness and licensing. This issue was present up until only the last few 6.5 devices that were made. Instantly this CPU/GPU was regarded as better but still not there yet (HD2). Qualcomms own presentations showed the chip running at much more potential.
Simply put. MS realised that HTC cant write drivers to save their lives,(homebrew projects were started by the community to save devices such as the X1 etc) so they wrote their own.
This might not be the best example but if you check videos of side by side comparisons (Nexus S vs Focus/Omnia 7) you will see that WP7 manages to be more fluid displaying websites then a Hummingbird Android combo.
I believe the chip hasn't been used to its full potential yet. If it will be fully utilized in a years time for lets say games... is debatable.
VonCrisp said:
You have to consider that MS actually wrote some decent drivers for this CPU/GPU.
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In addition to that, I think a lot of performance depends on the software running on top of it. For example, everyone gets caught up in the powerhouse specs of Android--but maybe because Android is a custom version of Linux the software is 'heavier' and it requires a lot of power from the CPU. Meanwhile, WP7 software seems to be running much faster than Android on a slower CPU and that is most likely because Microsoft has done a fantastic job of keeping the OS optimized for the hardware and maybe even hardware accelerated (to use the CPU's full potential).
It's like viewing a picture with Photoshop versus viewing a picture with a default Photo Viewer. On a fast computer, the speed difference between opening either one is probably not a big deal. But on a slower computer, Photoshop will take longer to open than the Photo Viewer. Both programs are identical on both computers, but the Photo Viewer has less to load and was designed to open faster than Photoshop.
100% sure you guys can't put any facts behind that, yes WP7 has a graphic accelerated UI, but beyond that, the speed isn't anything to brag about. Wow you can get around your phone fast, these days who can't?
Load the same game up on all three platforms and WP7 is dead last.
IOS vs Android vs PC due in January.
IOS vs Android vs PC vs console gaming due in 2011
Cross platform real time multiplayer gaming just a pipe dream on WP7.
WP7 features the SnapDragon SoC AND an Adreno 200 GPU. The GPU is the one handling the animations and such while the CPU focuses on the rest. Now I'm not saying it's a speed monster, but it's more than enough.
@Above: Alot of Android phones are still plagued by choppiness, not by Android itself, but by the Skins OEMs put on it. Motorola is the notorious one. But consumers do not know and will blame android for it instead.
vetvito said:
100% sure you guys can't put any facts behind that, yes WP7 has a graphic accelerated UI, but beyond that, the speed isn't anything to brag about. Wow you can get around your phone fast, these days who can't?
Load the same game up on all three platforms and WP7 is dead last.
IOS vs Android vs PC due in January.
IOS vs Android vs PC vs console gaming due in 2011
Cross platform real time multiplayer gaming just a pipe dream on WP7.
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who can't get around their phone fast? Android and RIM. Let's be realistic, in terms of GPU, both Oses are poor. I mean REALLY poor.
The load test is a bit difficult for a lot of reasons. Most of the wp7 devices uses microsd card and that has been KNOWN to attribute to slow loading, not as much as the cpu/gpu. Also is there an objective test that loads the same 3 games on the three smartphone platforms? It's no question apple would be first using flash based storage, it is meant to poll data at a faster rate than microsd card.
secondly, microsoft does have support for real time gaming and a few more details due to using CE7 core
Check more about that
http://wmpoweruser.com/wm7-is-ce7/
recently however, the news story has been verified that CE7 is underlying wp7 not CE6 with bits of CE7
It honestly wouldn't surprise me if we saw real time gaming as early as next year on wp7 platform
If the developer wants to make money, it will run without issues. The CPU isn't as terrible as some seem to want to make it out to be...
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I don't think snapdragon is terrible either. It's been underutilized but not terrible by any means. I also agree that a lot of the reasons there is horrid runtimes is because it is a fast port and the port isn't Optimized for wp7. Microsoft has done an unbelievable job for the porting process, but developers just stop there. There is no further optimization sadly and that is a shame
While I think a better processor would be ideal, I don't think its gonna be a problem for WP7. You see the thing about Android is that it REQUIRES all these specs that the fanboys rave over to run smoother. WP7 is already there. Android has a bigger footprint than WP7 and requires more power. This is the problem with android and gaming. I have Angry Birds on my phone, Moto Cliq, and it loads slowly and plays poorly. I deleted because I can't play a game a 2fps.
^ see what I mean you blame the OS because of your phone. That's not Androids fault, put those exact same Motorola Cliq specs in a WP7 device and you will have the same result.
Dominues lets be realistic what can you do faster on WP7?
Yes there is a video on YouTube of Acreed loading on WP7 and Android, took android seconds, took WP7 damn near a minute or two.
Who said anything about microSD chips?
CE7 supports multiplayer gaming, WP7 itself doesn't. Right now at this very moment it is impossible to play a realtime multiplayer game on WP7. Its a pipe dream right now.
You can say potentially the January update will correct this, and I can say potentially WP7 will launch the next NASA mission.
Another thing why do you guys have to mention the fault of another OS but brush off the faults of WP7 as if its acceptable?
vetvito said:
Dude don't ruin the thread, and please do some research. Android has a ton of games. Multiplayer and cross platform games. Not to mention the use of the Unreal gaming engine(pushes CPU).
But this isn't a Android thread so lets not mention it. Focus on WP7 for a change.
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says the resident wp7 hater...
vetvito said:
100% sure you guys can't put any facts behind that, yes WP7 has a graphic accelerated UI, but beyond that, the speed isn't anything to brag about. Wow you can get around your phone fast, these days who can't?
Load the same game up on all three platforms and WP7 is dead last.
IOS vs Android vs PC due in January.
IOS vs Android vs PC vs console gaming due in 2011
Cross platform real time multiplayer gaming just a pipe dream on WP7.
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Click to collapse
All I know is that the same games on my hd2 and hd7, the hd7 games are graphically much better and have videos integrated that I hadn't seen on a mobile game before.
I've played a lot of android games on my hd2 running android, and android just isn't there for gaming. You have, what, one game that you can play with the iphone fanbois???
nrfitchett4 said:
says the resident wp7 hater...
All I know is that the same games on my hd2 and hd7, the hd7 games are graphically much better and have videos integrated that I hadn't seen on a mobile game before.
I've played a lot of android games on my hd2 running android, and android just isn't there for gaming. You have, what, one game that you can play with the iphone fanbois???
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This is exactly why I switched to WP7. I have a vibrant and while I LOVED the screen, I felt it was pointless because there was not enough great games out on android. N.O.V.A. dragon age, and asphalt were awesome and alot of fun but those had to be bought directly from the gameloft app store. Why is that? Becasue the android market / platform has terrible security. Developers don't want to spend a long time creating an awesome game and then have it pirated a couple hours later.
Overall I already have much better games on my WP7 device. All my friends with galaxy S series phones can't believe the games I have on it in terms of quality and quantity.
I don't get the big buzz about angry birds also, its simple and fun for a little bit, but don't you think its quite repetitive? I knew I never once pulled out my vibrant thinking "lets play angry birds" after I beat it the first time.
Android does have the best hardware for games (nothing even comes close) however, the apps just aren't there, so who is to blame? The OEMs or the OS? I'd say the OS.
The only thing that beats WP7 in the games department is the iPhone. This is only true because of how long it has been out and it has the biggest market share. As a developer you developer programs for the largest group of potential buyers. Android does not factor in because it has a culture of having free apps and "free" apps. The latter being the reason why top game developers stay away.
so far i havnt seen anything from the 1ghz snapdragon processor to make me thnk its great. yes the wp7 interface is fast and fluid but the games themselves do not run as fluidly as i would like. despite having a 1ghz processor like the iphone, wp7 games dont seem to be as smooth probably running at 25 fps while i phone games look like they are running closer to 60 fps. im waiting for ilmilo milo or what ever its called to confrim this as so far it looks liek the smoothest wp7 game. rocket riot is currently the smoothest ive seen on wp7.
Dominues lets be realistic what can you do faster on WP7?
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bootup, scroll, loading of native programs...I think that's a bit hefty right there
Yes there is a video on YouTube of Acreed loading on WP7 and Android, took android seconds, took WP7 damn near a minute or two.
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1. link?
2. was the game loaded on nand or sd card? Do we need to go through this ad nauseum? Nand is faster than sd card there is no question about that. However, in general sd card loading is SLOW. Period
3. You also fail to take into account graphic detail. let's be realistic. Windows Phone 7 does look better, and is larger than android games. Heck the Acreed game looks antiquated on android...and that's on the best android device
OK OP question has been answered. Thread gone to opinionated bias people who don't like facts. Opinion after opinion. Where are the facts?
Dude said Android has only one game that they can play against IOS, shaking my head. Then another guy says scrolling is faster when I asked what can you do faster, is that your best answer? Shaking my head. After that he said ACreed looks antique on Android, when in fact its the exact same game. I give up because you guys are not willing to accept faults and facts.
Enjoy your fantasy world, and let the shameless name calling continue.

Xbox Live is a big unfunny joke

So according to Microsoft, Live on WP7 is their plan to compete against the 3DS and the NGP. But then they keep on releasing one title a week which is almost always a puzzle game (some Castlevania puzzler tomorrow).
You have to wonder what part of the platform they are taking seriously because everything is evolving at an alarming pace.
Don't they know that games are the most downloaded apps on other platforms? This is depressing.
Seems that they are indeed WP7's bestsellers and Microsoft continues to release games each week... so what's the problem?
They said XBL was pivotal to the platform, yet they release one single puzzle game a week. Not how you build a gaming platform is it? Can you imagine if apps were released at this rate? I don't see how else I can explain it.
Not that I bought my phone to play games but many people do nowadays.
Yeh XBL on WP is abit over-rated. But imo theyre focusing more on making it a companion to your xbox, rather than be a full fledged hardcore gaming device. Microsoft is focusing on the mass market casual gamers (where the money is) and not the hardcore gamers.
I don't think it's so much a matter of what MS focuses on as what third party developers are ready to provide at this time. Since the user base is rather small it's too risky to make expensive games, hence all this puzzle stuff.
The situation gets even more complicated for them because there are no native APIs. No matter how good XNA is, it means that code cannot be reused between iOS, Android andWP7, so they would need to keep a completely separate fork and maintain it. There was information from Epic who tried to bring their Unreal engine but didn't get permission from Microsoft to use native code. Of course they won't do it in XNA, it's most likely not even possible. But even if it were, it would be prohibitively expensive.
I don't really know how they'll compete against the 3DS and the NGP with these type of games. Like releasing Backgammon to compete with Zelda and God of War. I'm not dissing these casual games but as a gamer, I really think they must release a mix of both hardcore and casual games much like the iOS, Dead Space and Dungeon Defenders along with Fruit Ninja and Angry Birds.
I dont really see the point yet to release hardcore games without the performance update.
Stick to puzzles everyone likes puzzles their the most popular smartphone games in the world
I wouldn't call iOS a hardcore platform mainly because there are no physical buttons on any of their hardware. Yes 'hardcore' games are impressive, but when compared to a similar game on consoles/pc's, the controls are toned down to adapt to a touchscreen-only input, therefore making the overall gaming experience more 'casual'. A touchscreen imo best used to accompany hardware controls.
Yes that is true. Still, a good mix of both hardcore and casual games wouldnt hurt, as they will also cater to both sides of the market.
One xbox live title a week I find a decent enough time period. The games their releasing may not be the best, but others have already said why. I think that as the percentage of WP7 devices increase the quality of games will increase (it took the iPhone a long time to get something like Infinity Blade and Rage).
Am I the only one that notices the kinect demo? That game looked lame but the possibilities are looking great.
I agree with the OP. If Microsoft thinks they will be able to compete with the 3DS they need to start shelling out something other than puzzle games. Ive purchase most of the WP7 "xbox" live games save for the crappy anime stuff...and it is all variations of the same thing.
Making another shooter would be great. Resident Evil 4 got released on ios, why cant we get something like that.
The kinect demo is now showing up on my xbox, check the pic.
Yeah xbox live sucks on the phone now, but the possibilities are endless with kinect and multiplayer, as demonstrated.
ForeverImASpartan said:
I agree with the OP. If Microsoft thinks they will be able to compete with the 3DS they need to start shelling out something other than puzzle games. Ive purchase most of the WP7 "xbox" live games save for the crappy anime stuff...and it is all variations of the same thing.
Making another shooter would be great. Resident Evil 4 got released on ios, why cant we get something like that.
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+1 for this. Also, they already have all of those devs for XBLA. So what could be holding them back? The Xperia Play (Android) was also announced and its launch titles ,http://www.pocketgamer.co.uk/r/Android/Sony+Ericsson+Xperia+Play/news.asp?c=27473 are better than that overpriced Pacman. I'm not really into buying overpriced, 1970's games just for cheevos. Also, the other platforms already have MMO's out, that can be played in quick bursts of around 5-10mins or longer (Pocket Legends). Besides, they released games like The harvest and NFSU, why can't they do it again? This is Xbox live after all, or is it?
Also, that kinect integration is really something to look forward to. That is IF you have the console and the Kinect itself (which I don't have).
slighmd said:
I don't really know how they'll compete against the 3DS and the NGP with these type of games. Like releasing Backgammon to compete with Zelda and God of War. I'm not dissing these casual games but as a gamer, I really think they must release a mix of both hardcore and casual games much like the iOS, Dead Space and Dungeon Defenders along with Fruit Ninja and Angry Birds.
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No one is going to compete those dedicated Gaming Devices with a phone.
If you really want to find a competition, it's gonna be the Xperia Play which is no better than XBL on WP7.
Although I'm looking forward to another 3D RPG/shooter coming to WP7
here's Xperia Play's line up of launch titles, from Pocket Gamer:
http://www.pocketgamer.co.uk/r/Android/Sony+Ericsson+Xperia+Play/news.asp?c=27473
agreed
The Harvest and ilomilo IMO are the only ones worthy... i mean cmon, if microsoft wants to push the xbox brand on phones there should be at least a level of quality, graphics, and gameplay it must fill before its worthy of the logo. but what i see is some ho hum puzzle games and iphone ports with achievements built in... really? the sad part is when they were speculating this weeks release, they said that castlevania was coming to WP7.... and look what it turned out to be
i would love to see a exclusive WP7 version of HALO (NOVA exists so its more than possible) that should skyrocket the xbox live brand with gamers
mike21pr said:
agreed
The Harvest and ilomilo IMO are the only ones worthy... i mean cmon, if microsoft wants to push the xbox brand on phones there should be at least a level of quality, graphics, and gameplay it must fill before its worthy of the logo. but what i see is some ho hum puzzle games and iphone ports with achievements built in... really? the sad part is when they were speculating this weeks release, they said that castlevania was coming to WP7.... and look what it turned out to be
i would love to see a exclusive WP7 version of HALO (NOVA exists so its more than possible) that should skyrocket the xbox live brand with gamers
Click to expand...
Click to collapse
I don't think they need to go so far as putting Halo on WP7 either, like someone else said mobile gamers are mostly casual gamers.
However they can do on mobile what they did on XBLA, middle ground games that appeal to everyone and that have quality. Indeed, no need to push the Xbox brand if you're not going to use it properly.
And only one game a week is just ridiculous.
Middle ground games or a mix of both casual and hardcore games. It'd be better if every week, they release 2 games. One for the casual gamer, one for the core gamer. Agree that releasing only one game a week is not good, unless they are running out of games to release hence the decision of 1game per week.
Seriously one game a week is amazing. You can't beat that.
External inputs turns other mobile OSs into hardcore gaming.
Microsoft needs not to forget XBL isn't successful for unlocking achievements.

What kind of graphics do you like most?

In the last years I more and more saw that games (in general, not only for android) are more succesful if the graphics are cute.
Have you seen such a development too?
What kind of graphics do you prefer?
Cute ones?
Elegant ones?
And how important do you think are the graphics of a game?
Graphics are definitely important. It can make a game with very basic game play look awesome. I dont think it really matters if graphics are cute or not, but there is a genre of people who prefer cute things and plus, kids love it. Anyway, me personally, feel that if you aren't that great of a graphics artist and it takes you a very long time to make some of the graphics for your app...it may be best to just hire a freelancer and have them do the work. There are many graphics artists who make themselves available for work over at deviantart.com and their price isn't bad either.
The UI it's the most important ability of a developer, yes the code will make work the app, but the UI and UX guidelines will sell the app.
I personally prefer the Holo design because gives a very stock/aosp interface to any user, but it's only working with 3.0+ versions and with excellent results in 4.0+. So many of my apps are perfect for 4.0+ but with minimal support (in UI) for older SDK.
Inside the Holo library, I love the tabs, and the use of the ActionBar, also the use of swipes creates a very friendly interface.
See you!
Thank you for your replies, so if I understand you right, then you think graphics are even more important than gameplay. Very interesting opinions
I love a clean, simple look and flat look, but not metro. Metro is too flat, i can't even tell if it's a button or icon Generally i like the holo ui and pure android ui. It's classy,elegant and simply awesome
With android ui do you mean the old one or the new one (for example with 4.0) or both?
In my opinion the ui of android 4.X is awesome, but I am not a friend of the old one...
Talking about games, the first impression is always graphics. Gameplay is equally important, but it's the screenshots that people will see before downloading the game.
Though I prefer elegant graphics over cute ones, but cute ones can attract more kids.
Depends. I think that more serious games should have somewhat serious graphics, but games that are meant to be cartoony and funny should definitely feel that way.
I do feel, though, that every game has to look good within their category: cartoon is alright, but don't have majorly jagged lines .
soumya_digi said:
Talking about games, the first impression is always graphics. Gameplay is equally important, but it's the screenshots that people will see before downloading the game.
Click to expand...
Click to collapse
I absolutely agree, and I have some experience with exactly this. I developed a game which is very basic looking (this was by design), and I can definitely say that it turned off most people simply because of their first impression seeing the screenshots. I should mention that the game is completely free and without ads - so these were not reasons to ignore the game. Those who did give it a go seemed to like it, but good graphics is the way to get people to give it a try in the first place. Even the best game won't do well unless people actually try it
As for the actual look, I think anything works as long as it looks good and appeals to the target audience - cute zombies may NOT always work, and neither will flesh eating kittens .
Photon532 said:
In the last years I more and more saw that games (in general, not only for android) are more succesful if the graphics are cute.
Have you seen such a development too?
What kind of graphics do you prefer?
Cute ones?
Elegant ones?
And how important do you think are the graphics of a game?
Click to expand...
Click to collapse
I've also noticed more games featuring 'cute' graphics and just figured the author/publisher was going after a younger demographic. Cute can work. So can elegant. (in games or apps more generally) The important thing to me is that the game/app stay consistent with its own look and feel. Here's an example: I remember a game several years ago on iOS that was one of the first guard the tower from/with stick figure type games. The graphics were hilariously bad, so was the sound... but it was such a consistent and hilarious combination that I killed several hours playing it. It was original (at the time) and entertaining enough that its consistent lack-of-polish-style actually worked quite well.
That said, games the don't emphasize any particular style at all can work, if the gameplay is compelling enough. I'll take gameplay (or utility for non-game apps) over an ultra-polished finish any day, but I'm probably in the minority on this.
Thank you all for your replies and very interesting inputs.
To include everything, you say that cute graphics are especially for kids and the game should also be made for them.
In general the graphics should be good because of marketing, the first thing people see is of course the graphics, if they are horrible, they won't even give the game a chance.
The graphics should represent the game.
In general all who posted on this thread are more for serious graphics.
In the end gameplay is the reason why people play your game again and again.
I am very surpised about quite a lot of things here, I thank you a lot and maybe some others which were in my situation of nescience
i like games with great coloring and clean ui, and for android cartoonish graphics attract many people (like most ios games)
And if we talk about graphic, there's also one small but very important element - icon.
If you search something in market, this is first thing you see, then you read description - bad icon means probably bad software, only few will bother with further checking app represented by trashy icon.
I
combination of both
i think it should be combonation of both it should not be so cute like a little baby nor like a fully filled space elegant i think the mid will be the best:laugh::silly:
testing different graphics by segmenting your user base is a good way to know what works for whom. Use an A/B testing tool for that. (www.appiterate.com, I know, allows segmenting and also has a visual platform)
When I look at the top new apps they are almost exclusively high-res cartoony graphics that I could not make by myself in a decade. But there are still plenty of games with simple clean graphics: quite flat, blocks of colour with the odd shadow and gradient. It seems like the 'modern ui' is going this way which is advantageous to me as it is far, far easier replicate.

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