FPSe Settings - Nexus 7 Themes and Apps

So now that we all have fancy new Nexus 7s (Nexii 7?) with Tegra 3 goodness, we can finally do some serious PSX emulating.
FPSe runs like a dream on this thing on the settings it comes with, but that's no fun! Let's crank this sucker up to 11! (Spinal Tap reference, Google it)
I messed around with OpenGL, and you'll start experiencing some slowdown on games (worst offender so far being Chrono Cross, FF7 slows down when entering battles). Also, unless you mess around with some settings, you'll lose the cursor (the white hand that helps you pick stuff) in FF7. I got it back just randomly checking stuff off, but it was black and flickering.
Anyone have any ideas on optimal settings? Yessss, there are some games that get specific settings, but there are some settings (Enhanced 3D Rendering) that we can turn on now regardless of the game because we have the horsepower to do so, unlike on other devices that run this app.

Whoops. wrong thread.

Actually I did a backup of my old PS1 games and turn them into iso but they wont play, I just get the music player. Is there something wrong or do I need to back them up in a specific way?
I went from using my original games for the iso as it would be faster than downloading a iso from the net and would be legal on top of that but I want to know if it is the emulator problem or my backup.
Oh yeah I tried another emulator and the game loaded, DBGT crashed after a while but they did load.

OpenGL is pretty nice, but with the current problems with performance and stability in certain PSX titles, it really isn't worth using.
Currently I'm enjoying games in portrait so the onscreen keys aren't actually touching the game display. I find graphics to be near identical to PSX in portrait while landscape causes pixelation due to screen size. I will probably go back to landscape once my dualshock 3 comes from amazon.
Currently Playing Xenogears.
I have the 8gb N7 so all my PSX,GBA,SNES, ETC are being loaded off of SD Cards via an OTG cable. Works flawlessly.
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I haven't tried this yet but someone mentioned that in the dev options there is an option to force the use of the second GPU for increased graphics.
I've compared this to my Tegra2 Transformer and I'm finding the experiences to be pretty much the same ...which is disappointing. To me it seems that FPse isn't utilizing the additional cores. This also supposedly fixes some slow downs with YoutubeHD but breaks Google Video.
I'd ditch Google Video for some PSx love. I'm also playing FF7 at the moment. I screwed around a lot with it last night and I found its best to use the quicksave options and restart FPse after each setting changed. Most settings won't take effect until restart. I've got a good setup now but opening battle scenes are a problem but using frameskip keeps the music going... so you miss the animations but it still opens the battle scene good. Tifas limit breaks are a chore cause it scrolls too fast to be effective.
I'll check out the dev options and report back. Most video options are best left unchecked btw. I saw little to no difference in most of those settings except slowdowns.
Sent from my Nexus 7 using xda premium

My ff7 with opegl doesn't show the cursor and in battle the whole battle ui flashes black on my screen /

Will any otg cable work?
like this perhaps?
ebay item number 220960816331
thanks

I'm not sure about your otg cable. I couldn't find the product.
This is what I purchased and works perfect.
http://www.amazon.com/Aftermarket-P...B006FCQDNU/ref=cm_sw_em_r_dp_Yz6cqb1SVEQ57_tt
Sent from my Nexus 7 using Tapatalk 2

randpost said:
I'm not sure about your otg cable. I couldn't find the product.
This is what I purchased and works perfect.
http://www.amazon.com/Aftermarket-P...B006FCQDNU/ref=cm_sw_em_r_dp_Yz6cqb1SVEQ57_tt
Sent from my Nexus 7 using Tapatalk 2
Click to expand...
Click to collapse
Thanks mate I appreciate that.

randpost said:
OpenGL is pretty nice, but with the current problems with performance and stability in certain PSX titles, it really isn't worth using.
Currently I'm enjoying games in portrait so the onscreen keys aren't actually touching the game display. I find graphics to be near identical to PSX in portrait while landscape causes pixelation due to screen size. I will probably go back to landscape once my dualshock 3 comes from amazon.
Currently Playing Xenogears.
I have the 8gb N7 so all my PSX,GBA,SNES, ETC are being loaded off of SD Cards via an OTG cable. Works flawlessly.
Click to expand...
Click to collapse
I have to agree with you, while OpenGL definitely smoothed out the jaggies, the slowdown it introduced made it not worth the hassle, and I turned off the feature.
At least games run flawlessly on normal settings. Now I can finally get into Lunar: Eternal Blue. That game has been waiting years for me to play lol.
I'll keep messing around and ultimately post my settings on here so we can all find the "perfect settings"
Sent from my Nexus 7 using xda app-developers app

Where are you guys getting roms for this?
Sent from my Galaxy Nexus using xda premium

Beamer9408 said:
Where are you guys getting roms for this?
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Google bro. No need to discuss that stuff on the forums unless you own the games.
Sent from my Nexus 7 using xda app-developers app

Beamer9408 said:
Where are you guys getting roms for this?
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
My Playstation discs.

Slowdown in OpenGL? I haven't been experiencing that. It's been largely running awesome and looking way better than original PSX.
My settings...
System: Nothing checked
Audio: Spusync checked
Video: Only the following checked...
Print FPS
Adjust framebuffer access
Special upload detection
OffScreen Drawing
Mask Bit
Special Frame Limiter (you set what this limits the framerate to under the "Misc" category, I have mine set to 60
So far MGS, FF9, Dino Crisis, and RE2 all run virtually flawlessly. It might be your iso in some cases. I'm about to try FF7.

dezvous said:
Slowdown in OpenGL? I haven't been experiencing that. It's been largely running awesome and looking way better than original PSX.
My settings...
System: Nothing checked
Audio: Spusync checked
Video: Only the following checked...
Print FPS
Adjust framebuffer access
Special upload detection
OffScreen Drawing
Mask Bit
Special Frame Limiter (you set what this limits the framerate to under the "Misc" category, I have mine set to 60
So far MGS, FF9, Dino Crisis, and RE2 all run virtually flawlessly. It might be your iso in some cases. I'm about to try FF7.
Click to expand...
Click to collapse
those games run pretty decent with opengl. Try xenogears and chrono cross.

I just tried FF7. Got it working no problem guys. At first the little white hand selector wasn't being drawn so I messed around with the video settings. Using the previous settings I posted above and just enabling "Alpha Multipass" seemed to fix it right up. Here's some proof. Looks and runs great! Excellent battle performance.
Sent from my Nexus 7 using Tapatalk 2

dezvous said:
I just tried FF7. Got it working no problem guys. At first the little white hand selector wasn't being drawn so I messed around with the video settings. Using the previous settings I posted above and just enabling "Alpha Multipass" seemed to fix it right up. Here's some proof. Looks and runs great! Excellent battle performance.
Sent from my Nexus 7 using Tapatalk 2
Click to expand...
Click to collapse
Still cant get Xeno gears to run after the intro with openGL.

randpost said:
Still cant get Xeno gears to run after the intro with openGL.
Click to expand...
Click to collapse
I don't have Xeno gears, you just have to try adjusting different video settings and such until you find something that hopefully works. The information out there for the different settings is pretty vague. Make sure you are resetting in between each change of a setting, sometimes quitting all the way out too.

Gave up on Xeno gears. runs well in software mode anyway. been trying to get sound with FMV in FF9, but no luck. it may be my disc image, but FMV runs fine on my PC. Did you have FMV audio issues in FF9?

The funny thing is I did have audio issues with FF9 since I can remember back on my SGS Vibrant and this app but after opengl it seems to be fixed. It definitely runs flawless now, movie sounds and all. I just don't see the correlation between opengl and working fmv audio, though i guess that doesn't mean there isn't one.
I can guarantee that I'm using the same ISO too. So something just made it work all of a sudden and it seemed to coincide with the opengl plugin. All I can recommend is using my settings and making sure that Spusync is enabled under audio.
I can try some more extensive testing to see if I can narrow down what is actually fixing the fmv audio. Whether it has anything to do with opengl or not.
I do have a question of my own though. I was trying to play Silent Hill the other day and still have the large high contrast boxes around everything. There seems to even be a mention of it in the help info by enabling (I think it was ) mask something? Tried that but still no dice. If anyones managed to get it running without that I'd like to know. Ill try some more stuff with SH tomorrow too.
Sent from my Nexus 7 using Tapatalk 2

Related

[Review] Allshare Cast Dongle - lag/disconnection problems solved

Just got mine this morning. I was a little surprised it came next day from ordering because I never paid for express delivery.
Anyway when I opened it, I was surprised the dongle is so small and compact. It will be handy to take on trips.
l have just had a good play with it on my 47" hdtv and it's better than I thought it would be. There is only one button on it and it is used for resetting the dongle to use with other S3's. So when you first turn it on you must press reset to pair it with your S3. I did have to connect it a couple of times before it would stick but once it's connected, it will connect every time now.
The S3's screen is mirrored exactly. It will also auto rotate to fill your tv screen if your screen rotation is on. Although there is a slight delay when the screen rotates there is no delay when starting apps and games or viewing your pictures. Playing videos is not mirrored though using the stock video player. Unfortunately you can not use the S3 while watching video. It will stop playing if you exit the video player.
Browsing the Web on a large screen is a pretty good experience. It's great for sharing with others. When watching YouTube, your S3 screen will go black and it will fill the screen of your tv. You can still browse for related videos while its playing but not exit the playing YouTube video page otherwise it will stop. I really like this web browsing on a big screen while controlling it on my S3. I can see myself using the dongle for this a lot.
Now to the fun aspect of this dongle which is playing your mobile games on your big tv. I initially thought from video's I watched that there was going to be too much lag to play anything graphic intensive like modern combat 3 but I was wrong. It plays superbly. Like most people though playing a fps with a touch screen is too challenging so I play it with my dualshock 3 and I suddenly feel I am playing a game on a console. This is really what most people will get this dongle for. With more graphic rich games coming in the future this dongle will be really quick and convenient like a console to connect and play games on your big screen tv and not just Samsung tv's.
Verdict:
I think this is a wonderful addition to the S3. A must have if you want to browse the web, watch YouTube or play games on your big screen tv. It's worth the money I paid for it because it opens up a lot more options to enjoy your S3 to the fullest. I just wish it came out a lot sooner.
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Contents
1080p playback with an mkv with high bitrate runs smooth on it ?
Playing games with it, have video delay ?...
Further testing
I have tried a 720p mkv and it plays smooth. What the S3 can play will be streamed to your tv via the dongle. I will try a 1080p mkv later and report.
As for games, I have tried Modern combat 3, Gangstar rio, Shadowgun and Asphalt 7. All play without delay except Asphalt 7 as the graphics are moving so fast it can't keep up and the controls are very tricky. Asphalt 7 is currently free on samsung app store. It has a special dual screen mode which shows a map on the S3 while you play the game on your tv, but like I said its tricky to control. I will update the op on other games that play ok.
More testing.
I have played a 1080p mkv high bitrate 24fps Avatar movie which the S3 is capable of playing smoothly and it streams to the dongle and my tv very smooth. No audio sync problems I can see.
nice review, but sorry for question: if i have smart tv es6800 still i need that dongle to use allshare cast? somewhere i have read that smart tv with wifi-direct doesnt need that dongle
The biggest problem I'm having is the Audio/Video sync is fine playing videos but anything else including games or even just scrolling through the menus there's about a 1 second delay on audio where video is just a fraction of a second, and obviously there's no settings to fix this so it's pretty much ruined the whole thing for me.
Is it possible to change the audio output to the phones speakers? I have a HDMI computer monitor with no built in speakers.
Sent from my Galaxy S3
I will be getting this for gaming and surfing.......
with this i dont really see the need for a Tab anymore.....i mean the only reason i used my tab was a bigger screen, my phone is faster than my tab so i would love to use it on my super 60inch tv and take advantage.
thanks for the review, i was a little spectical but i think i will just pull the trigger and get it.
Sorry for my ignorance, but will this work to"share " movies from the Play store? I can stream YouTube videos now thru the Ps3 but not my movies I bought.
Sent from my SGH-T999 using xda app-developers app
g2uzer said:
Sorry for my ignorance, but will this work to"share " movies from the Play store? I can stream YouTube videos now thru the Ps3 but not my movies I bought.
Sent from my SGH-T999 using xda app-developers app
Click to expand...
Click to collapse
All it does is "Mirror" everything you see on the S3 screen.
Meaning everything you can see on phone screen just gets transmitted to the Tv screen the same way a HDMI cable works.
Geordie Lad said:
All it does is "Mirror" everything you see on the S3 screen.
Meaning everything you can see on phone screen just gets transmitted to the Tv screen the same way a HDMI cable works.
Click to expand...
Click to collapse
Lol, sorry, didn't know, guess I should if read the description first lol, thanks
Sent from my SGH-T999 using xda app-developers app
EdgaBimbam said:
nice review, but sorry for question: if i have smart tv es6800 still i need that dongle to use allshare cast? somewhere i have read that smart tv with wifi-direct doesnt need that dongle
Click to expand...
Click to collapse
I have read that Samsung's new 2012 models support Allshare Cast. It will probably require a firmware update but I'm not sure on that as I have yet to buy a new model. Check on the Samsung website or give them a call to find out.
nicky041192 said:
Is it possible to change the audio output to the phones speakers? I have a HDMI computer monitor with no built in speakers.
Sent from my Galaxy S3
Click to expand...
Click to collapse
I don't see any sound change options or any settings for allshare cast. Plugging in headphones is not allowed either. It cuts the connection when you plug headphones into S3.
Geordie Lad said:
The biggest problem I'm having is the Audio/Video sync is fine playing videos but anything else including games or even just scrolling through the menus there's about a 1 second delay on audio where video is just a fraction of a second, and obviously there's no settings to fix this so it's pretty much ruined the whole thing for me.
Click to expand...
Click to collapse
I'm not getting this audio delay on the games I tried except on Asphalt 7 racing game because its bonkers fast it can't keep up. Unplug and reset to pair again. That might fix it. Another thing to try is turn on game mode on your tv, that reduces the scan rate. It helps on my tv. By the way what s/w version you on. I've got LF21.
g2uzer said:
Lol, sorry, didn't know, guess I should if read the description first lol, thanks
Sent from my SGH-T999 using xda app-developers app
Click to expand...
Click to collapse
It's still a valid question, because I know at least T-mobile TV is blocked when using the MHL adapter, and I would assume it's the same on this. Realizing that this is for the international version, and you don't have T-mobile TV, but I have also heard other apps, like HBO GO, detect the output and block it.
The part I am most surprised by is that you are telling me there is no lag? Have you tried any emulators? Mainly N64oid, and FPSE? If those run smoothly, I will be delighted!
I'm not using any paid movie service so I couldn't tell ya. If they use there own video player then they can probably block it. If you are using such a service please let us know.
I have not used those emulator apps you mention but from what I've played so far there is no mirroring lag of the S3. Asphalt 7 is now my favourite waste of time right now. It plays fast and now I have my sixaxis controller to play it with it's not a bad game. I particularly love the dual screen mode with the track displayed on the S3. The only lag or frame rate slowdown is because the game isn't optimised for the S3. Your large tv just displays 1 to 1 what the S3 shows. If the S3 is lagging it shows it on the tv screen. Anyway if the S3 can play those emulator games smoothly then it will mirror that on your tv.
I did have a slight delay when using the BLG8 stock rom. You can see this with the stopwatch app in the clock app. I then flashed the DLI4 jellybean leak and the delay has gone. As of now this is the best rom to use with this dongle.
Where i can get it ? dont find it anywhere
Deus_ex11 said:
I'm not using any paid movie service so I couldn't tell ya. If they use there own video player then they can probably block it. If you are using such a service please let us know.
I have not used those emulator apps you mention but from what I've played so far there is no mirroring lag of the S3. Asphalt 7 is now my favourite waste of time right now. It plays fast and now I have my sixaxis controller to play it with it's not a bad game. I particularly love the dual screen mode with the track displayed on the S3. The only lag or frame rate slowdown is because the game isn't optimised for the S3. Your large tv just displays 1 to 1 what the S3 shows. If the S3 is lagging it shows it on the tv screen. Anyway if the S3 can play those emulator games smoothly then it will mirror that on your tv.
I did have a slight delay when using the BLG8 stock rom. You can see this with the stopwatch app in the clock app. I then flashed the DLI4 jellybean leak and the delay has gone. As of now this is the best rom to use with this dongle.
Click to expand...
Click to collapse
That's really interesting. The Jelly Bean rom has the best performance when using this device. Makes sense I supposed. Do most of the games you are playing have a dual mode, where the phone becomes some sort of controller instead of continuing to mirror the image? I am curious to see if you still had good results on a game that isn't optimized this way. Sorry to keep bothering you with essentially the same question, it's just that i would hate to drop $80-$100 on something that ended up being too laggy to use. Thanks a ton for the feedback.
---------- Post added at 06:55 PM ---------- Previous post was at 06:54 PM ----------
abovebeyondgal said:
Where i can get it ? dont find it anywhere
Click to expand...
Click to collapse
Here is one place. http://www.amazon.com/Samsung-EAD-T...47386082&sr=8-1&keywords=allshare+cast+dongle
The only two with dual screen mode features are MC3 and Asphalt 7, both free on samsung app store. MC3 just displays the controls and Asphalt 7, the track. I particularly like it showing where the nitro and cash is on the track. I am looking out for more dual screen games.
Yes I was using the jellybean leak so I didn't have any lag delay from when I first tried it. Then I flashed ics blg8 and it was showing a visible delay.
Max Payne is very smooth as it is on the S3.
Has anyone that ordered thru Amazon already gotten theirs?
Try handtec.co.uk. They do international delivery. They are selling the EU version so i'm not sure it will work with an US S3. You could email to ask. It should cost about $85 if you choose Royal Mail delivered.
Have you test how this works with Bluetooth phone calls? I want to get this to integrated into my car display and act as a navigation but I don't want to loose my current in car Bluetooth. Also is there a option to turn off the phone display and only display the thru the dongle or a horizontal screen lock?
Thanks!
Bluetooth headset calling shouldn't be problem as you can turn on bluetooth while you are casting. I will try it with my headset.
As for connecting to your in-car display. You would need hdmi input on it and able to display in HD. You would also need a voltage converter to plug the power adapter into. It may not be possible without some ingenuity.
Turning the S3 screen off will also turn off on the other display.
Sent from my GT-I9300 using xda app-developers app

[PSX Emulator] Best FPse Open-GL Settings

Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
not sure about the bios thing, i have installed 1001. havent tried any games, need to find the psx stash, can't remember where i stored the few i kept to make an iso.
sent from my i9250
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
z.coniglietti said:
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
Click to expand...
Click to collapse
If you download/install the Open-GL plugin, it looks way better, BUT, I've noticed a huge performance hit during cut scenes etc.
Never heard of Skullmonkeys.
EDIT: Oh crap, did the most recent update and it completely borked for me.. v0.11.46
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
z.coniglietti said:
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
Click to expand...
Click to collapse
Hehe, 'borked' on urban dictionary just means it broke or messed up. How do you get these other plugins? I don't mind running it at the other video modes but I'd like to get the Open GL one working since it looks so awesome!
silentcovenant said:
Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
Click to expand...
Click to collapse
Use ePSXe! It is much better!
Requires no setup in order to play games smoothly Give it a try
He's asking for settings for opengl graphics, he can run it fine on his normal settings, doesn't need a new emu.
Sent from my Galaxy Nexus using xda premium
silentcovenant said:
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Click to expand...
Click to collapse
Difference by changing BIOS:
On boot screen text changes - sometimes Trademark logo, sometimes Copyright
Different menu for memory card management.
FPS lock ---
by last number in bios
0 - Japan NTSC --- 60FPS SCPH-1000, ...
1 - USA NTSC --- 60FPS SCPH-1001, SCPH-101, ...
2 - Europe PAL --- 50FPS SCPH-1002, SCPH-7502, ...
best BIOS for using is SCPH-101 - its newest bios from PS One console - much smaller and rounded corners
and also use NTSC-U game ISO
I've always used the 1001 bios for my PS1 emulators. I've used both FPse and ePSXe and FPse is honestly smoother for me. I have never messed with the performance settings and its always ran good. I played through all of Metal Gear Solid on my tablet with no issues.
Side note: I've been playing Final Fantasy 7 lately. I had forgotten how fun that game is.

FPSE FF7 Settings?

Does anyone know what the best settings for the One X would be?
I've been messing around with the video settings for a few days now but I can't figure out what the best configuration is, anyone have any experience with this?
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, now if you can continue being so nice and guide me through how to continue playing my save game that I've saved on FPSE on the EPSXE I'll gladly switch!
I've put some work into the game already, and just starting from scratch doesn't seem an enjoyable option for me since I've beating this game many times in my child-hood and I'm just replaying it for the memories.
And I do agree with you, sound is pretty ****ty on FPSE and that takes the experience right away from emulating FF7 on it!
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, friend!
I'll do this tomorrow, first I need some sleep!
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder (located at sdcard) and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Sweet, that's even easier.
Thanks a lot man, you're a great dude, taking time to even test it yourself and such!
Np man just wanting to give you that oldskool rpg feeling back, but ofcourse with 100% smooth emulation
Sent from my HTC One X using xda app-developers app
Thanks a lot, I had the same problem and didn't want re-start the game
Ouu this sounds fun
All I need now is to find a decent FF7 iso I guess...
Going to install EPSXE now! :good:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
i900frenchaddict said:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
Click to expand...
Click to collapse
It looks fine to me (somewhat smoother graphics then original ps1, cause they have hardware rendering now with new update), whoever played final fantasy 7 knows that graphics don't matter especially for a game that's thirteen years old and sound is super important with oldskool rpg games. And yes I've spent countless nights to figure out how to get perfect sound emulation on both my phone and tablets with fpse but it never came close to 100% (missing instruments in music, sound fx that sounded real bad) In my opinion, if you don't care about nifty graphics but really want 100% the same identical ps1 rom (or ofcourse a music lover that loves oldskool nobuo uematsu fantasy music) as it was supposed to be then epsxe really
Is better. Might not be the best looking but it sure is the best sounding my two cents.
Sent from my HTC One X using xda app-developers app
Hi FF7 battle scene runs slow on my ePSXe 1.7.9 in JB 4.1.1 does updating it to the latest version will solve my problem T.I.A
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
game speed a little too fast in fpse
AndyLeJizm said:
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
On my Galaxy S5 both emulators run smooth. I use fpse, because the opengl plugin works great, makes the game look way better than on the PS.
And still it runs smooth. In fact, no matter what settings i try, fpse seems to be around 10% too fast. I played youtube movies of fixed sequences, such as the gold sauces speed square, as they run on the PS and my emulated game clearly finished earlier, even when i synchronized them at the beginning. This is with frame limit enabled of course.

A few questions regarding emulation

Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
3. I heard that the overscan function does nothing. Maybe it's the update but mine fixes the aspect ratio perfectly, I'm just wondering if this has an impact on performance as well.
4. I've noticed at random on both ePSXe and FPSE (paid versions) flickering lines at the bottom of the screen. I have no more info on this but was curious to see if anyone else has the same problem. I was thinking it was some kind of interference since my ouya is next to lots of other eletronics. Or maybe if the overscan function has something to do with it.
I'm trying to make a perfect emulation storage box to replace my mass of tangled controllers, cables, and power strips in power strips for all my old consoles. If I find any useful info on these I'll post it, thanks!:fingers-crossed:
So the flickering lines only happen on hardware rendering mode, which is the best since software looks bad and opengl is too slow.
ePSXe doesn't have this issue on other android devices, the reason I use it over FPSE is the sound quality is much higher and more accurate.
The retroarch psx emulator is better imo than both epsxe and fpse except for the interface sux. That flickering thing drove me nuts on fpse menus but it didn't do it during gameplay for me.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I'll give it a shot, do you happen to know if it works with Nostalgia? It's an app that sorts all your games with covers, great interface.
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
mblacki said:
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
Click to expand...
Click to collapse
I was using it on the OUYA to play castlevania sotn and the psx version of chrono trigger and it was the only one that made the audio and video pretty close to perfect. It wasn't really expert advice or anything. Sorry man. I just pretty much plugged and played. Didn't spend too much time configuring stuff.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Which Bios number did you use? And did you select mednafen or rearmed? You're helping me a bunch, I just keep running into slight problems that lower the quality of my emulation, and I'm pretty picky when given so many options.
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Well Playstation-wise I got it working almost perfectly. I used schp1001 bios for rearmed libretro, selected that in nostalgia and made sure in the main retroarch settings to have no filter, and to save on exit (you must actually hit the exit button to save).
Here were my settings once I was in the retroarch game menu with a rom loaded:
Core Options: frameskip 0, dynamic recompiler enabled, interlacing mode enabled, enhanced resolutions enabled, frame duping off.
Settings -> video options: vsync off, Threaded driver on, whatever aspect ratio you want.
Settings -> video options -> Shader options: Default filter nearest, shader passes 1, shader#0 advanced-aa(under antialiasing), shader#0 filter nearest, shader#0 scale 1x.
After all that, save new config and quit retroarch. These settings gave me near opengl graphics better than the original and enough speed to clearly play Final Fantasy 9 and Legend of Dragoon. It looks and plays better than fpse and epsxe.
?? glad you got it working right. I wish some clever dev would build a better GUI for just the rearmed psx emulator that would be great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
mblacki said:
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
Click to expand...
Click to collapse
Last post on this matter, epsxe and fpse flickering on screen is fixed by disabling hardware overlays in advanced -> developer options on the ouya.:laugh:.
mblacki said:
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
Click to expand...
Click to collapse
1) It's possible, but I doubt it. I think it's pretty unlikely that a Tegra 3, which is designed for fanless use, would overheat with a heatsink and fan. Throttling is common with smartphones because of the lack of a fan.
2) Anything cartridge based will typically be small enough that transfer speed isn't an issue. Anything disc-based was expecting to be reading from an optical disc, so even a slow flash-based solution is going to be faster.

[Q] Can it Goat?

Can the Fire TV play the recently released Goat Simulator port for Android?
https://play.google.com/store/apps/details?id=com.coffeestainstudios.goatsimulator
Half the price of the PC version.
Really hope they will make a one level time-limited version so we could test it for free.
They should do that anyway since many people are having trouble with it.
Someone please make a performance video if you get it on Fire TV. (from an actually supported device)
How do you force all Play Store apps to be "compatible" with Fire TV?
Edit:I theorize since Amazing Frog from OUYA runs on Fire TV and Goat Simulator runs on OUYA,that Goat Simulator should be able to run on Fire TV.
Hope I am right.
I usually just use http://apps.evozi.com/apk-downloader/ to get the APK then install it via ADB. You have to be logged in and own the app in order for it to download apps that cost money however.
Sadly not...Looks funky and broken :crying:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Funny note:how did they not get flagged for using the Mario POW block graphic?
Fire TV can Goat!
There is multiple versions of it,and you have the wrong version.
Each version is made just for specific GPU types.
You need to get it with another device that has Adreno for the GPU or fake as a compatible Adreno device (Nexus or Samsung?) to get the right version.
I jumped the gun and "did something" so I could test it and it runs beautifully on Fire TV.
I even get extremely smooth fps in some cases thanks to GPU governor on Performance and my other tweaks.
Obscure:Goat came from something on the 17th.
Controls are slightly limited with a Logitech K400r Keyboard.
Too bad I can't find out how to modify the controls in my status,but it is playable with a K400r,and not sure about joypad controllers.
It seems to mirror various GTA Android keyboard inputs.
(1 makes the Baa noise,2 does nothing,and WASD is strafe right or left/forward/reverse while cursor keys do nothing besides hideing touch parts instead of having proper movement)
I have to use touch controls for proper movement and camera rotation.
I'm using the version that came from my Galaxy Note 2. I have a Nexus 7, should I try that APK from that?
Assuming Nexus 7 has Qualcomm/Snapdragon/Adreno,then yes.
I remember something about Dolphin Emulator and Nexus devces not working so well with it.
Best part about Play Store:Buy an app,gain access to that same app in the Play Store on other devices in the same account.
Heat issues,I got Kernel Tuner saying 32F instead of reading the actual temperature.
It must be over 9000F degrees!
I really hope they fix this well known overheating issue.
Edit:Not so big an issue for Fire TV because of the massive heatsink.
I don't ever get lags in Goat Simulator,but it still makes the Fire TV's surface get really hot.
It is a common issue called the "Matrix Goat" bug when you have the wrong GPU related version of Goat Simulator.
The right version on Fire TV runs beautifully unless you have XBMC and are low on RAM.
(I don't have XBMC,so it runs perfectly fine on my end.)
Depending if you get it through another Adreno device of yours to your Fire TV (however that procedure is done),you can exit on 2nd run when the "download" screen appears and relaunch it to play again with no more interruptions.
My guess is that it downloads the data through that on a listed compatible device.
If it exits or crashes,you may not have enough free RAM at the moment.
I never had a random crash in Fire TV on Goat Simulator,but the main problem for others is XBMC or other things taking too much RAM.
Get something called "Memory Booster" so you can keep about 1.1gb of RAM free before starting the game.
It has this small rectangle to touch for freeing up some RAM.
Just remember to make sure the boosting is on aggressive while some apps you use are checked on the ignore list.
On Goat Simulator,the console command can be opened with tilde (next to 1/!) on a K400r keyboard.
A really good command is "FOV 100" for better sight of surroundings on a big TV screen.
Using FOV 10 gets you a good look at the smoothness of the framerate.
Then there is cheats like fly,walk,and ghost which lets you do just that.
The ghost cheat is fly combined with noclipping and the walk cheat is to return to normal physics.
Fly and ghost are basically debug movement in a sense.
One irritating glitch is when you randomly fall below the map just by hitting a basketball or another object,or even just landing from a small height such as a rooftop to the ground.
Just tap the onscreen jump button to respawn when this happens.
Would love to see a YouTube video of Goat Simulator on a Fire TV like someone did on a custom OUYA game center.
I hope they do add all of what has already been in the original PC version.
It will need speedups (lags on some devices) and optimization for the larger level size to continue running smoothly.
Joke:Goat Simulator needs RAM!
When you say XBMC is taking up RAM and causes problem for Goat Sim, you mean if you load up Goat Sim thru XBMC right? Or are you saying that when you install XBMC parts of it get loaded when you boot up so have much less memory then if you didn't have it installed?
XBMC is just too much to have open while trying to play a game like Goat Simulator.
It is an entire media center,right?
Goat Simulator will probably take even more memory to run once it gets updated.
I hope they at least get all of the initial first level fully built with the company building and the "F*** The Police" score bonus.
Someone should make an opposite version of XBMC focusing on minimal RAM usage and maximum stability with decent speed.
It would still have a bit of functionality,but would let other apps handle the rest.
retroben said:
XBMC is just too much to have open while trying to play a game like Goat Simulator.
It is an entire media center,right?
Goat Simulator will probably take even more memory to run once it gets updated.
I hope they at least get all of the initial first level fully built with the company building and the "F*** The Police" score bonus.
Someone should make an opposite version of XBMC focusing on minimal RAM usage and maximum stability with decent speed.
It would still have a bit of functionality,but would let other apps handle the rest.
Click to expand...
Click to collapse
Okay, i got ya. Not everyone runs XBMC at the start up, I don't. So if I wanted to play Goat Sim smoothly then I can just reset my AFTV and run Goat Sim first. Wonder if a soft reboot would be enough, probably. Thanks for clarifying it.
Earlier...LOL! I made it crash with a licked object treadmill glitch!
I licked the train and went near the treadmill until I got stuck going into the air with trampoline bonuses adding to it plus other things and back to treadmill.
I went so high up that the music kept restarting and I released the now very distant train which then caused a force close.
Good thing Fire TV's heatsink keeps things smooth and even gradually lowers the CPU temp in a short time by 7 or 8 whole degrees after looking at Kernel Tuner's CPU temp.
Default CPU ondemand governor recommended at the normal clock speeds.
At default CPU and with the basic forced GPU tweak,Goat Simulator runs extremely smooth.
It ran even smoother than the last time I opened it!
I guess the reason others with ANY device can only run it for about 10mins is because they don't have enough free memory.
Having 1.1gb memory left is the best amount besides 1.35gb free memory.
I've played it for hours with no random close ever happenning.
Fire TV still needs a more legit way to get Goat Simulator besides transferring it from a Nexus complete with Fire TV gaming controller support.
Someone just needs to message the devs and ask about it since.
A small part to do is remove the Play Services/G+ data and then the FTV controller mapping.
Also please ask about adding the missing key inputs for normal movement (cursor keys),headbutting and special power on qwerty keyboards.
Maybe they should add an input style select for touch mode and controller/keyboard mode while touch still has the keyboard part intact.
The controller mode would not have the onscreen buttons besides the top left corner buttons.
They will have to figure out navigation via controllers.
Still waiting on Pewdiepie to play this mobile port of Goat Simulator even though there's not as much to do,but new glitching with instant goat mutations.
Either version for Android or IOS.
Still can't get this ****ing game working Tried everything, sadly I can't remove XBMC or I will be divorced.
You know that xbmc is just an app and you an quit it right?
Try getting that memory booster and get to the point where it tells you that you have 1.1gb free memory or near that much.
Also try force stopping all of your listed apps that are not being used at the moment.
I am curious if using "Forced GPU Rendering" has anything to do with my FTV running it perfectly.
Removing XBMC might even make things worse.
XBMC just does not get along with Fire TV all that well.
It is the cause of some bricked FTVs.
Anyone else that actually has it working should reply here telling us what status your FTV is in:
Do you have XBMC or any other similar thing like kodi?
If yes,do you have it opened when successfully running Goat Simulator with proper graphics,or is it closed?
Are you using a RAM/memory boosting app?
If yes,what amount of RAM do you have left before opening Goat Simulator if it shows you?
Please answer most of these so others can figure out why it exits randomly.
Tips:To get it from another device,get it from one with the Adreno GPU or it will not work properly on Fire TV.
Learn how to transfer apps and their data files from a well written guide.
(I wish I knew where one was so I could link it.)
Good luck to others who try to get it working.
Edit:Also,Goat Simulator updated with "bug fixes" and new languages supported.
Not worth updating for me until more content like the fan building is available.
I have my AFTV set up to boot up FiredTV. Since I use it for all sorts of things, I like being able to get to all the various apps.
I don't use a memory app, haven't ran into a problem where I've thought I've needed one.
Game plays fine. All the games I play run fine for the most part. I tend to set graphics up to max possible.
While I don't expect everyone to like gaming on the occasion, there are other apps for the AFTV that are pretty good. I suggest booting up firedtv instead of XBMC and just move the XBMC icon to the first location, so it's a quick click away on boot up. Unless all you use it for is XBMC...
retroben said:
Try getting that memory booster and get to the point where it tells you that you have 1.1gb free memory or near that much.
Also try force stopping all of your listed apps that are not being used at the moment.
I am curious if using "Forced GPU Rendering" has anything to do with my FTV running it perfectly.
Removing XBMC might even make things worse.
XBMC just does not get along with Fire TV all that well.
It is the cause of some bricked FTVs.
Anyone else that actually has it working should reply here telling us what status your FTV is in:
Do you have XBMC or any other similar thing like kodi?
If yes,do you have it opened when successfully running Goat Simulator with proper graphics,or is it closed?
Are you using a RAM/memory boosting app?
If yes,what amount of RAM do you have left before opening Goat Simulator if it shows you?
Please answer most of these so others can figure out why it exits randomly.
Tips:To get it from another device,get it from one with the Adreno GPU or it will not work properly on Fire TV.
Learn how to transfer apps and their data files from a well written guide.
(I wish I knew where one was so I could link it.)
Good luck to others who try to get it working.
Edit:Also,Goat Simulator updated with "bug fixes" and new languages supported.
Not worth updating for me until more content like the fan building is available.
Click to expand...
Click to collapse
I've had 1.4GB of memory free at one point. XBMC was not running, nor was anything else. Regardless of which version I install...I've installed from the playstore directly on the device about 5 times spoofing 5 different devices with Market Helper with no luck. I've tried installing "other" versions of the APK with no luck. I've tried updating to the latest firmware.....I also get the same result, the game without graphics, regardless of how much free memory/CPU. As per my screenshot in my first post...How is everyone else installing it?
Other users on the Play Store app page have replied with the same issue which makes me think it is getting the wrong version for even faked devices.
Unless none of the ones you faked as match up with Adreno as the GPU.
If you have another device that has an Adreno GPU and can run Goat Simulator on it,you might need to try and transfer to your Fire TV if you can figure out how.
Someone needs to tell the Google Play staff to add a version override that allows you to select the other device versions if yours is supported initially,and also have it tell you what GPU your device has.
That way if you get the wrong version,you can make it get the right one for your device.
Maybe it is one of those cases where it gets corrupted for some reason when downloading it for installing.
Just need to get the developers attention so they might eventually make it directly available to Fire TV.
roligov said:
I've had 1.4GB of memory free at one point. XBMC was not running, nor was anything else. Regardless of which version I install...I've installed from the playstore directly on the device about 5 times spoofing 5 different devices with Market Helper with no luck. I've tried installing "other" versions of the APK with no luck. I've tried updating to the latest firmware.....I also get the same result, the game without graphics, regardless of how much free memory/CPU. As per my screenshot in my first post...How is everyone else installing it?
Click to expand...
Click to collapse
Download it via a torrent from a famous site that never gets shutdown matey.
In the archive is an andreno version, which is what I use.
Remember to purchase software that you use.
So which version do we need to download/find to install on FiretV?

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