[Q] xLoud for Desire HD ICS ROM - Desire HD Q&A, Help & Troubleshooting

Hi everyone,
Is there any compatible add-on of xLoud sound enhancement that can be applied to Desire HD's ICS ROM?
Last month, when I was still running my phone with Android2.3.4+Sense3.0
I flashed the xLoud Engine made by Pacha, and it worked GREAT!
Sound improvements for phone speakers are easily noticed.
Currently, my phone is running Blackout's V3.0 which contains Android4.0.4+Sense3.6
flashed the same add-on and my phone can't boot anymore, guess it might be compatibility issues
So...is there anything that can improve the phone speaker volume while running ICS?
I tried DSP Manager, headset effects are great, but for phone speakers...well...
I wouldn't post this thread if it works...
If there's anything out there that can help to improve phone speaker volumes
Let me know! I need it desperately:crying:

does anyone has any info on this?

I also look for the solution to improve loudspeaker sound issue.
It's quite small in call hand-free and ringtones that make many lost calls when walking around crowded people

coolpixs4 said:
I also look for the solution to improve loudspeaker sound issue.
It's quite small in call hand-free and ringtones that make many lost calls when walking around crowded people
Click to expand...
Click to collapse
David_Junior said:
does anyone has any info on this?
Click to expand...
Click to collapse
David_Junior said:
Hi everyone,
Is there any compatible add-on of xLoud sound enhancement that can be applied to Desire HD's ICS ROM?
Last month, when I was still running my phone with Android2.3.4+Sense3.0
I flashed the xLoud Engine made by Pacha, and it worked GREAT!
Sound improvements for phone speakers are easily noticed.
Currently, my phone is running Blackout's V3.0 which contains Android4.0.4+Sense3.6
flashed the same add-on and my phone can't boot anymore, guess it might be compatibility issues
So...is there anything that can improve the phone speaker volume while running ICS?
I tried DSP Manager, headset effects are great, but for phone speakers...well...
I wouldn't post this thread if it works...
If there's anything out there that can help to improve phone speaker volumes
Let me know! I need it desperately:crying:
Click to expand...
Click to collapse
Use volume+ it will solve ur problems hopefully
Sent from my HTC Desire HD using xda premium

ViperDHD got this built in
Don't forget HTC let us down and lied to our faces, never giving Desire HD ICS

Related

[Q] Volume Quite

Hi,
I have the One X and unless you have earphone's plugged in (really nice sound and loud).
It's the external speaker that is pretty quite, is there any apps or anything I can do to make it louder.
New to Android sorry
Thanks
Graham
I thought it was loud, at least louder than DHD and Sensation,no?
Here you go the usual apps:
-Volume+ by meltus
-DSP Manager
DSP manager works better I think on Sense 4.0, just raise the treble in the equaliser.
Don't install both, it will do FC
vegetaleb said:
I thought it was loud, at least louder than DHD and Sensation,no?
Here you go the usual apps:
-Volume+ by meltus
-DSP Manager
DSP manager works better I think on Sense 4.0, just raise the treble in the equaliser.
Don't install both, it will do FC
Click to expand...
Click to collapse
It's outside in crowds that, I mean, I will give the dsp one ago
Thanks
Graham
Any luck with the apps? I find it quiet too.... Also in the car for navigation the max volume is too quiet....
Is your phone rooted or not? Not sure if it has to be to sort the volume out?
Thanks.
Yeah, external speaker of one x is lame compare to my old phone Sony arc. I tried playing the same mp3 song with them at same time both on maximum volume and really noticed the big difference.
Sent either from my Arc or One X using xda premium
Volume+ can boost it a bit (not by very much though, DSPManager will probably be a little louder on this phone). The only problem is that the speakers crackle and 'pop' after a sound is played, probably a combination of firmware and terrible quality HTC speakers.
I have noticed that something is compressing the hell out of the external speaker too (probably 'beats'), which seems to be limiting the volume.
Sent from my HTC One X using xda premium
Hi,
I am using DSP manager and it has made a difference, unlike volume+ it doesn't over do it and sound like it's going to damage the speaker.
The thing that annoys me is plug headphone's in and it is so loud and a brilliant sound for a phone.
My phone is rooted but I don't think it needs to be done.
Thanks
Graham
It's not as loud as Xperia S for sure (the loudest Android phone ever) but it's louder than Sensation and Nexus 1 out of the box.
I don't have a One X yet but tried it in several shops,volume+ and DSP will surelly give the extra power to hear your phone ring in the busy streets.
Graham good to see you resolved it
Thanks, want to try dsp manager.... Is it not on the market or?

Stable Beats Audio for Jelly Bean HTC One X?

Hey folks. So I recently installed a JB ROM from here: http://forum.xda-developers.com/showthread.php?t=1796340
Works greats, but the only problem that is I've lost the Beats Audio driver which came with Sense 4.0 and I'd quite like it back.
I tried this one here: https://play.google.com/store/apps/details?id=com.motioncoding.beats&hl=en
which worked perfectly to begin with, but shortly after my system became completely unstable with apps constantly crashing, forcing me to wipe my phone and start over.
So does anyone know of a solution to this? Or am I just gonna have to wait a while for a stable release, given how new Jelly Bean is?
Thanks,
PS>If any of this sounds noobish, that would be because I actually am new to all this.
nomis101uk said:
Hey folks. So I recently installed a JB ROM from here: http://forum.xda-developers.com/showthread.php?t=1796340
Works greats, but the only problem that is I've lost the Beats Audio driver which came with Sense 4.0 and I'd quite like it back.
I tried this one here: https://play.google.com/store/apps/details?id=com.motioncoding.beats&hl=en
which worked perfectly to begin with, but shortly after my system became completely unstable with apps constantly crashing, forcing me to wipe my phone and start over.
So does anyone know of a solution to this? Or am I just gonna have to wait a while for a stable release, given how new Jelly Bean is?
Thanks,
PS>If any of this sounds noobish, that would be because I actually am new to all this.
Click to expand...
Click to collapse
Beats Audio is prepared for Sense... And IceColdJelly is completely NonSense ROM. You have to make a decision:
1. Beats audio with any Sense ROM (Stock or Custom)
2. IceColdJelly without Beats Audio.
That's all....
If you want IceCOldJelly.... Just reflash the ROM. It will be OK, I guess.
semdoc said:
Beats Audio is prepared for Sense... And IceColdJelly is completely NonSense ROM. You have to make a decision:
1. Beats audio with any Sense ROM (Stock or Custom)
2. IceColdJelly without Beats Audio.
That's all....
If you want IceCOldJelly.... Just reflash the ROM. It will be OK, I guess.
Click to expand...
Click to collapse
Really? That sucks :crying: Other people seem to have had have luck on non-Sense phones, based on the reviews of the app I linked to. But in that case, I'll stick with Jelly Bean. HTC will be updating the One X eventually anyway...
Try this..it replaces lib files and installs custom dsp manager..its the nearest i can get to beats..i m running it on cm10 tho..
http://db.tt/4PxCCvPG
Its flashable zip file..
Sent from my HTC One X using Tapatalk 2
flash infinity's onextram sound enhancer mod
Since Beats audio really doesn't improve anything but the bass, cant you get the same result with an eq?
Power amp app is all you need.
Use this mod linked below (be sure to make a nandroid backup before you flash it). It has beats audio and a lot of other mods as well that you can select while installing the mod.
http://forum.xda-developers.com/showthread.php?t=1692233
The sound with the latest version (14) is pretty good and offers beats audio from Rezound.
Use it with a player like DoubleTwist or PowerAmp which has it's own equalizer, and you can get great audio quality on your music.
Also, System wide sound equalizers and DSP manager doesn't seem to have any effect on the sound on AOSP based ROMs.
Beats audio is effectively dynamic EQ, little more. Unlike a static EQ, it's trying to EQ based on 'beats'. At a very crude level, it's boosting certain frequencies when they are needed... e.g Bass on a musical 'beat' / peak. It's a little more complex than that - it's signal processing similar to an 'exciter'.
You can get comparable results with a decent EQ app (I use PlayerPro) although EQ in this form is static and not dynamic, but Beats Audio 'just works' for almost all apps.
It's also branded and hyped to high heaven - to make it seem like some amazing feature.
Lets us not forgets, we've had HTC trying this with SRS and Dolby too...
One final thing to remember - making something sound 'better' doesn't mean it's making it more accurate! usually it's the opposite. Most users will be playing 128K mp3 files so it's hardly surprising they feel the sound lacks a little depth.
Thanks for the replies guys. I'll try the One eXtreme Sound Enhancer tomorrow and report back after a trial run.
And yeah, I am aware that Beats Audio is nothing more than a glorified dynamic EQ that's hyped marketed up the **** to appeal to people who have no idea about music production, and who think that Mr. Dre (he's not a doctor...) can magically dip his fingers into your MP3 and enhance the production values of the original master. Like trying to tickle somebody in a photograph...But it does the job very well so I'll forgive the hype.
nomis101uk said:
Thanks for the replies guys. I'll try the One eXtreme Sound Enhancer tomorrow and report back after a trial run.
And yeah, I am aware that Beats Audio is nothing more than a glorified dynamic EQ that's hyped marketed up the **** to appeal to people who have no idea about music production, and who think that Mr. Dre (he's not a doctor...) can magically dip his fingers into your MP3 and enhance the production values of the original master. Like trying to tickle somebody in a photograph...But it does the job very well so I'll forgive the hype.
Click to expand...
Click to collapse
Works like a charm. No stability issues. Much better sound.
nomis101uk said:
Thanks for the replies guys. I'll try the One eXtreme Sound Enhancer tomorrow and report back after a trial run.
And yeah, I am aware that Beats Audio is nothing more than a glorified dynamic EQ that's hyped marketed up the **** to appeal to people who have no idea about music production, and who think that Mr. Dre (he's not a doctor...) can magically dip his fingers into your MP3 and enhance the production values of the original master. Like trying to tickle somebody in a photograph...But it does the job very well so I'll forgive the hype.
Click to expand...
Click to collapse
If you can't have it with nonsense rom, you don't need to bash the product..as far as I'm concern, Beats Audio is very good..

[Guide] Optimal Galaxy Nexus Audio Setup

Disclaimer: I am not a developer and have no rights or claim to any of the files listed below. I only use them to "Rock Out"
Like many of you I have struggled with the lack luster audio output of the Galaxy Nexus. Nearly a year later and much has been done to correct this. I was using Volume + for a while before upgrading to 4.2.1 which broke its functionality and limited the effect it had on my audio output. There are two formidable modifications out right now that will take your GNex to the next level but because they are similar in functionality I will discuss the one that provides the most merged features.
Before you get started please ensure that you have rooted your phone, have an updated custom recovery such as TWRP or CWM. I will not tell you which Kernel to use, however I will tell you that I have this 100% working on my Verizon Galaxy Nexus using AOKP 4.2.1 or AOKP MR1 BuildX. The MOD developers also state that it is confirmed working for the Galaxy Nexus 4.2.1 (AOKP) I do not know if any other ROM will work with this phone.
The MOD is called Ac!d Audio Engine which combines Beats Drivers found in some HTC phones with other sound engines such as Sony's Xlouder, Dolby, etc... There is another thread for the mod that I will link below. You can go there and read/download the MOD and I will give you a brief description below on initial setup.
Before installing this please make a full backup of you Galaxy Nexus. Even though this works for most phones it is also ROM dependent. With that in mind make a backup please. Coming from any other ROM or Version of AOKP you must do a FULL WIPE!!!! I would also download each component and upload to your phones internal SD before you run through the steps. This way you can install them all one after another and not have to wait for your phone to optimize applications multiple times.
Step 1 - Please visit http://aokp.co/release-jb-mr1-build-2/
Download the version or this for your phone. Like many developers they list the phones as the code name for instance VZN is Toro.
Install this using the latest version of CWM or TWRP. I realize most people get really attached to ROM developers and stick with them. I will promise you that this is totally worth trying for the sound improvement not only in quality but shear DB gain.
Wipe Dalvik
Step 2 - Install the version of GAPPS listed on the AOKP website. Remember that as this thread ages the ROM could change as well as GAPPS.
Wipe Dalvik
Step 3 (Optional) - Install your favorite Kernel. As long as it is verified for JB 4.2.1 it should work. I use LeanKernel (not tested on GSM) you can get that form here: http://rootzwiki.com/topic/13092-kernel-leankernel-minimalistic-kernel-48-58-12313/
Wipe Dalvik
Step 4: Install the Ac!d Audio Engine found here: http://forum.xda-developers.com/showthread.php?t=1923630
Wipe Dalvik
Also Important download the Ac!d Noozoxide or Ac!d Awesome Beats appllication and flash as well. It is possible against the Dev's advice to install both of them. As long as you remember not to configure them both you should not get any audio issues. I tend to uninstall them via the standard app drawer if I want to switch and reinstall them later should I want to switch back.
Once installed bootup, go to settings, sound, music effects and choose the DSP you want to use either Awesome Beats or Noozoxide. Next open up a music player such as Google Music and start your favorite tune. Next open the application drawer and choose the DSP you installed to open. Tweak headphones first. Inside the application you will notice immediate change by enabling the equalizer and editing the sliders. Please note that depending on the quality of your headphones these values may need to be lower than expected to get rid of rattling or audio anomalies. The other two tweakable settings are for build in speaker and bluetooth audio output.
From my experience Awesome Beats is configurable louder however that introduces artifacts into your music if it crosses the thresh hold that your headphones can handle. Noozoxide has a few different filters and is easier to tweak. The reason I say to use either one of these is because sounds across you the entire phone are improved and louder; Calls, notifications, other player apps like Pandora etc.
I hope anyone who views this gives it a try. I wanted to wait until AOKP 4.2.1 had matured past build one to give everyone a smoother experience. Also this will push your phones DAC much harder. Certain kinds of headphones such as over ear (50mm +) couldn't really be driven hard prior to this MOD but now they can so you may experience additional battery drain if not using smaller ear buds. If you love music like I do most people will make this sacrifice.
Here is a video of an installation and tweaking of a Galaxy S3. The Galaxy Nexus will be similar once the files have been flashed and you can tweak your audio settings: http://www.youtube.com/watch?v=8pkmnKN-r9Y
Please let me know if you find this useful and hopefully you fall back in love with your phone all over again. :highfive::victory:
P.S. I really love wiping my Dalvik
Thanks, Joe.
Reserved...
Much thanks for this, very useful
Rom Compatibility
Has anyone tried the Ac!d Audio mod with a different Rom or AOKP nightly? I will edit my OP if anyone can confirm success.
jrgilbert79 said:
Has anyone tried the Ac!d Audio mod with a different Rom or AOKP nightly? I will edit my OP if anyone can confirm success.
Click to expand...
Click to collapse
Affirmative
Sent from my Galaxy Nexus using Tapatalk 2
n0ve said:
Affirmative
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
Hey that's great news which ROM/ Kernel combination are you using with Ac!d Audio?
I'm running CM 10.1 M1. I'll try this out later tonight when I get the chance and let you know if it works. Thanks for doing the work!
Working on my HP Touchpad
falconoble said:
I'm running CM 10.1 M1. I'll try this out later tonight when I get the chance and let you know if it works. Thanks for doing the work!
Click to expand...
Click to collapse
I installed this after I updated my tenderloin to the latest CM 9 to the latest nighty. The first couple of flashes played the initial sounds but as soon as I plugged in headphones all sounds we failed to play. I simply dirty flashed the ROM a few times including the MOD until I turned off the ac!d audio notifications. Afterward I changed my dsp to Noozoxide and it worked perfectly. Strangely though the audio filters work and sound great but it still cannot compare to WebOS volume wise. This to me is proof that the driver choice is everything because the Touchpad has the better audio hardware than most mobile/tablet. Didn't want to stray from the Galaxy Nexus discussion but this could be viable for the GNex on CM 9+ or ICS in general.
jrgilbert79 said:
I installed this after I updated my tenderloin to the latest CM 9 to the latest nighty. The first couple of flashes played the initial sounds but as soon as I plugged in headphones all sounds we failed to play. I simply dirty flashed the ROM a few times including the MOD until I turned off the ac!d audio notifications. Afterward I changed my dsp to Noozoxide and it worked perfectly. Strangely though the audio filters work and sound great but it still cannot compare to WebOS volume wise. This to me is proof that the driver choice is everything because the Touchpad has the better audio hardware than most mobile/tablet. Didn't want to stray from the Galaxy Nexus discussion but this could be viable for the GNex on CM 9+ or ICS in general.
Click to expand...
Click to collapse
You're suggesting then that I install Noozoxide and not bother with AC!D Audio?
falconoble said:
You're suggesting then that I install Noozoxide and not bother with AC!D Audio?
Click to expand...
Click to collapse
No I flashed the ROM with the ac!d audio mod. I also chose noozoxide as the DSP but with CM you could try the included DSP it is identical to the awesome beats DSP. With ac!d audio you really need an equalizer to utilize the drivers. Even if you leave it flat you can at least get a dB gain.
I recall supercurio saying something along the lines of these not actually improving audio performance in measurements and such. I've looked at these before but I sceptical.... anyone have actual measure of improved performance and not just placebo?
Sent from my Galaxy Nexus using Tapatalk 2
I do not know if the audio drivers/ engine components are Placebo or not. What I do know is that my phone plays very deep bass and sounds great afterward. This might only be attributed to the DSP but I can tell you that Music FX is a terrible DSP and Volume+ stopped working with 4.2.1. So anything I can do to be satisfied with sounds is better than listening to SuperCurio debunk things with no proof. Is it better than DSP manager that comes with CM? I do not know.But if you can make a backup and it doesn't break your phone I also cant say there's any reason for skepticism.
acid works great with pa so far. flashed yesterday and havent had any issues when i've played over speaker or headphone port. Better then DSP manger... meh i can still crank up the bass when i am feelin in the mood and sounds great.
jrgilbert79 said:
I do not know if the audio drivers/ engine components are Placebo or not. What I do know is that my phone plays very deep bass and sounds great afterward. This might only be attributed to the DSP but I can tell you that Music FX is a terrible DSP and Volume+ stopped working with 4.2.1. So anything I can do to be satisfied with sounds is better than listening to SuperCurio debunk things with no proof. Is it better than DSP manager that comes with CM? I do not know.But if you can make a backup and it doesn't break your phone I also cant say there's any reason for skepticism.
Click to expand...
Click to collapse
You want to believe you experiencing a placebo effect than supercurio, who provides scientific facts?
jrgilbert79 said:
No I flashed the ROM with the ac!d audio mod. I also chose noozoxide as the DSP but with CM you could try the included DSP it is identical to the awesome beats DSP. With ac!d audio you really need an equalizer to utilize the drivers. Even if you leave it flat you can at least get a dB gain.
Click to expand...
Click to collapse
Yeah, on 10.1 I couldn't get either Noozoxide or AC!D Awesome Beats to kick in. Only the default DSP packed with CM worked. I tried it through my IEMs and my car. Though, yeah, even that was noticeably better.
retskrad said:
You want to believe you experiencing a placebo effect than supercurio, who provides BNFLscientific facts?
Click to expand...
Click to collapse
Why dont you post some of this science? Every idiot knows that a DSP is a valuable tool... Which is what I said. Why are you proverbially blowing supercurio? I understand if he's butthurt cause not every Hw manufacturer uses wolfsen as the DAC hense voodoo audio doesn't work. Cause here you come to defend his honor in a thread that you don't belong in... Sorry truth sucks. Now stop being a flaming troll. You will be slapped down every time in my thread...
falconoble said:
Yeah, on 10.1 I couldn't get either Noozoxide or AC!D Awesome Beats to kick in. Only the default DSP packed with CM worked. I tried it through my IEMs and my car. Though, yeah, even that was noticeably better.
Click to expand...
Click to collapse
I'm sorry that it doesn't work. It could be possible that cm 10.1 only works with built in DSP. It does work with aokp and paranoid android though which are both 4.2.1. So much for placebo though if even the packaged DSP manager was better... Granted. I suppose drivers actually make a difference despite what people who havn't tried it believe. Because the DSP is just an equalizer. The drivers are what improve the DAC performance.
P.S. I trust a curio to hold my TV in my bedroom not to tell me about what works on my phone.

ac!d audio on at&t g pro

has anyone successful flash the ac!d audio engine to this phone? i tried the universal one after i rooted but it just kept the phone on a black screen after the lg logo shows twice thus causing me to unbrick as i dint have a backup yet. if anyone has flashed this mod could you provide which version and if it was the universal mod or one of the ones for a certain phone. im hoping we get this mod and it helps with the sound quality of this phone as it should be much better than it is.
I have been quite wary of flashing that mod. I am currently using xperia z walks with clearaudio and such working. Works gourd for Bluetooth but sound through speakers has an audible jitter every few seconds and I can't figure out how to Fox it.
Sent from my LG-E980 using xda app-developers app
Yeah, i dont think we can mod system files yet so acid wouldn't work. Tried walkman and a beats apk i found and so far poweramp sounds better to me than all of them.

[ZL C6502] Enhanced Audio Difficulties

So I have an Xperia ZL (Odin). It is a C6502 with a C6503 CM ROM installed. I prefer to use CM10.2 over the Sony Stock ROM. I was using stock for awhile due to ClearAudio, because lets face it, the normal audio levels are pitiful. While ClearAudio provided a noticeable boost, it still wasn't much. I have found a plethora of different solutions that boast that they work on quite a handful of headsets. However, I am still having issues getting this to work correctly. I have spent a little over five months trying to find a solution and have used Google and XDA search more times than I can remember.
So here's my issue in a nutshell:
AC!D Audio v8
▪ Works but does not play out of a wired or wireless headset.
▪ When a headset is connected to the 3.5mm headphone jack, it proceeds to play audio out of the internal speaker.
Beats Audio APK & CWM Zip Libs
▪ Works like a charm with all audio played through headset or internal speaker.
▪ Disables Phones Microphone & Speaker at all times. Calls can be placed but neither party will hear anything.
I have also tried PimpMyROM and RockoBeats to no avail, they both seem to also disable call volume entirely.
So, my question is. IS there anything remotely close to WORKING/ACTIVE development in regards to the Xperia ZL which provides substantial if not beats-like audio quality. Or can I find a way to cook it into my CM ROM Zip and re-flash without disabling the in-call volumes? Are there any ZL roms out there that have a better audio system in place rather than stock/clearaudio?
NOTE: I have followed all instructions to the above programs to the LETTER. Seems my handset might be unsupported or there is a file directly responsible for call volume that is being replaced/tampered during install of audio libraries.
Also, any in-depth guides on how I can get kitchen working would be awesome. I have seen a handful of them, but most are sparce on how to compile/run kitchen, whether it's compiled via VS/Borland or if it is run directly through CygWin is left unclear. I think I can find some guides on how to USE Kitchen well enough, but without knowing which file is responsible for call volume, I may still end up back at Point A.
A big thanks in advance to anyone who can help.
dbrown101386 said:
So I have an Xperia ZL (Odin). It is a C6502 with a C6503 CM ROM installed. I prefer to use CM10.2 over the Sony Stock ROM. I was using stock for awhile due to ClearAudio, because lets face it, the normal audio levels are pitiful. While ClearAudio provided a noticeable boost, it still wasn't much. I have found a plethora of different solutions that boast that they work on quite a handful of headsets. However, I am still having issues getting this to work correctly. I have spent a little over five months trying to find a solution and have u
Click to expand...
Click to collapse
Hello. Try to use the application of "soundaround" from google play market. the application adjusts all that concerns the audio output.
it's work on CM11
Gardvy9 said:
Hello. Try to use the application of "soundaround" from google play market. the application adjusts all that concerns the audio output.
it's work on CM11
Click to expand...
Click to collapse
I have tried soundaround, and that too did nothing to change the in-call audio I/O. I think the installer replaces one of the sys files that makes call audio work correctly.
Viper4android

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