Automatic Splash Image Creator (PNG to Flashable Zip in One Click!) - AT&T, Rogers, Bell, Telus Samsung Galaxy S III

This DOES NOT work on the i9300/note 2 and never will, please stop asking about it.
Please take all questions/discussion to the d2_vzw thread HERE because it is the only one I'll monitor!
Thanks to the work of invisiblek and some Google searching I was able to come up with the following tool:
This tool takes a 720x1280 .PNG image and converts it to a recovery-flashable splash screen in a single click.
A video so you can see what this changes: http://youtu.be/XXaBJTVQ2Sw
How to use:
Making your own splash screen:
0) Download and extract the .zip file
1) Make a 720x1280 .png image you want to be your splash screen (this comes in-between the boot animation and the quick Samsung logo flash)
2) Name it "initlogo.png" without the quotes
3) Place it in the PNGtoConvert folder
4) Run the "PNG-2-RLE.bat" file
5) You are finished! A "flashthisinrecovery.zip" will appear in the same directory as the batch files. Just flash it in recovery and enjoy your new splash screen!
Note: If you want the .RLE and not the whole flashable, it can be found as "initlogo.rle" in the "kernel" folder or you can pull it from the kernel folder inside the "flashmeinrecovery.zip"
Converting an .RLE that you made back to a .PNG for editing:
0) Download an extract the .zip file
1) Copy the "initlogo.rle" you want to convert to a .PNG to the RLEtoConvert folder. It must be named "initlogo.rle"
2) Run the "RLE-2-PNG.bat"
3) PNG will be in the PNGtoConvert folder named "initlogoOUTPUT.png"
Other notes:
I have included the stock initlogo as a .PNG named "initlogoSTOCKBACKUP.png" for your reference/backup purposes. If you want to test the tool with it, remember to rename it to initlogo.png
If you flash a new kernel/rom the splash will revert to stock. To get it back, just flash the "flashmeinrecovery.zip" again. You don't need to reconvert it or anything.
This has only been tested with the d2_vzw but will work with all USA (S4 CPU) variants!
Credits:
invisiblek for the recovery zip scripting
Yagya Gaire @ http://yagyagaire.blogspot.com for the original conversion tools
Download Here: http://d-h.st/F2A
As always, even though this tool has been tested, nobody is responsible to damage to your phone except yourself!

More of an Theme thing.
Thread moved
Nice work OP!
FNM

wow! should be handy dandy when I'm done with working with my phone! Thanks OP!

Works awesome thank you, been waiting for this since having my Desire Z. changed splash screens on that one on a daily basis lol.
Side note, anyone want to resize .png's quickly online here you go works good.

Im stuck here. I created a png image with Paint.net and I used the program to make a flashable file. Then I flashed over JB and nothing changed the old Samsung splash was still there.? Any ideas what might be wrong.
(edit: I figured it out., sorry for the post.)

What do I have to change to have it work on Galaxy Note I717?

bigfau said:
What do I have to change to have it work on Galaxy Note I717?
Click to expand...
Click to collapse
Alot. The. Bat file and the updater script and kernel editing script.
Sent from d2_vzw

Sup Fau whatcha doing over here?? Making a little something for the GS3??
Sent from my SAMSUNG-SGH-I747 using xda app-developers app

Will this work with the international s3?

Awsome .. thanks ..
BTW. i can make anything you guys want me to in png or already in flashable zip. just let mi know.You can try posting here your requests ( got amazing access to pic editing programs and over 1000000 pix) but PM is best way to reach me.

Related

help with bootscreen needed

hi i need help with this gif could someone please help make it into a useable boot screen. i have spoke to the op of this gif and he is happy for a boot screen dev to take a look, and turn it into a nice boot. the op name is remenis and here is a link to the thread, http://forum.xda-developers.com/showthread.php?t=891848 have fun, also remenis created the gif, here is a link to the gif http://i24.photobucket.com/albums/c22/remenis9/remmys-boot.gif, realy cool
anyone, come on dev's help please to turn this into a great boot screen, lol
Gonna have a look at it, but cant promise anything since i just started 'Studying' bootanimations
Sent from my GT-I9000 using Tapatalk
tried to extract png from gif, created zip files but doen't work on my i9000. just got a black screen
Ask the guy who made the gif if he still has the single pictures he used. its hell lot of work to save 118 single images and color the transparent parts black again....
Edit: Just wrote a pm to him and asked for them.
here what i have but for me doesn't work
wrong image size resze them to 256*455
if it still doesnt wor post the resized pictures and ill give it another try
Edit: Ok now i saw whats wrong....
1. Start to Name them from 00001 to 00117 not _0001 to _0117.
2. Use part0 and part1 folder (i would put the android becoming green in part1 folder)
3. When making it a zip dont use compression (in 7zip u just use the store option)
Like that it should work
ok u must have compressed the pictures somehow.... Or maybe u png optimized them? I just resaved them using gimp and i got it to work but its to small right now. im gonna see how it looks if i resize it using the desc.txt file. otherwise i will have to do it with gimp again to keep the resolution.
Edit: here you go Its not an update zip u will have to push it manually to /system/media/
hope it looks like u expected it to
Used png optimizer. Zip is uncompressed... used 7zip to zip. Dunno what's wrong
Sent from my GT-I9000 using XDA App
I think that was the point.... U shouldnt optimize the pictures at all. I dont understand it 100% but as far as i know it changes something with the zip compression (read it somewhere)
And btw use notepad++ to create the desc.txt file. windows notepad adds some wiered things that makes it unreadable for android. (read that somwhere on xda)

A guide to rom cooking, a bit of theming and a bit of modding!

Although it does seem rom cooking is difficult, in fact, it's easy to create a simple rom, with everything you want in it. There are still a few things missing which i'll add in the next few days
Here it goes....
Lets start with a bit of theory:
Needed programs:
Cygwin
7zip
Baksmali/smali
Apk manager
Text editor (notepad ++ for example)
SGS kitchen (https://github.com/rmgeren/Android-Kitchen/tree/galaxy_s)
Autosmali: http://forum.xda-developers.com/showthread.php?t=970728
First of all, download the cwm stock deodexed rom from here http://forum.xda-developers.com/showthread.php?t=948790
This will save a lot of time since you wont need to deodex, nor to extract /system from factoryfs.rfs
There are three folders inside:
META-INF - here is where the updater-script and updater-binary are located. This files are very important, because they are in charge of making the phone copy files from the zip, symlinking etc...
updates - here is were the kernel (zimage) and modem (modem.bin) are located
system - here are all libs, apks and things that will be copied to /system
Explanation of some directories in /system
System/app:
Here are all system apps
System/framework:
By modding files here, you'll be able to theme.
System/lib:
Here are libs needed for many things to work.
System/Build.prop:
Mod this line to change the name of the rom shown in about ro.build.display.id=
System/media -
Ringtones, bootanimations and othet things are stored here
System/etc:
Here are some files you might want to mod, like hosts ( for adfree), files for gps, and you can create an init.d folder for scripts that you want to get executed at startup (if kernel supports it)
Those are all the main directories you'll need to mod
Setting up the kitchen
Download cygwin and install it. Then download rmgeren's sgs kitchen. Create a folder called kitchen wherever you want and copy all files of rmgeren's github into it.
Create a folder inside kitchen called WORKING_111111_111111
Extract the zip of the stock deodexed rom to kitchen/WORKING_111111_111111/
In case you are having any problems with it, please do take a look at this post : http://forum.xda-developers.com/showpost.php?p=5626300&postcount=3
Cleaning up system/app
I usually delete this apks:
Aldiko
Layar
Infoalarm
Dualclock
Protips
Samsung widgets
Minidiary
Writeandgo
Phonesetupwizard
Days
Pressreader
APK Modding:
For theming use method 1, for modding xml use method 2
Method 1 - right click on the apk and select 7zip and extract in /* (* is the name of the apk)
Open the folder, then res, then drawable-hdpi, and then mod the pngs you want.
Once yoy're finished, open the apk with 7zip and replace res/drawable-hdpi with the new one
Method 2-
Place the apk inThe apk modding folder (apk manager)
Open script, choose a project to work on (22 in windows), then decompile (for some apks you'll need dependencies).
Go to projects and the folder of your apk, then mod any xml you need to mod
Recompile it, it will ask if it is a system/app. Just answer Y or N.
You'll be asked another thing, type Y, press enter
Then it'll say something about a keep folder, go to the keep folder and look for the xmls you modded and delete them. In case you cant find one, delete the ones you can find and delete resources.arsc
Now press enter
You'll have an unsigned*.apk just rename it to the old ones name.
Theming
Same process that you use for apks, but this time you mod twframework-res.apk and framework-res.apk, you also mod systemui.apk for status bar
Some xml and pngs you might want to mod (framework-res.apk)
Xml:
Res/values/styles.xml
Res/values/bools.xml
Res/drawable/progress_horizontal (for colour of this bar View attachment 637481)
Png's (drawable-hdpi)
default_wallpaper.png - it's the default homescreen wallpaper
For overscroll glow:
overscroll_glow.png
overscroll_edge.png
For this (the bar you move) View attachment 637482:
seek_thumb_normal.png
seek_thumb_selected.png
seek_thumb_pressed.png
There are many more, but this are a few that are quite useful. You can easily find out about any, but in case you can't, you can just ask here and i'll be glad to answer
If you want to pre-install a theme, just copy the files of the theme into the correct places. For example system/framework to system/framework
For ctr off animation, decompile framework-res.apk, go to res/values/bools.xml
and in the line: config_animateScreenLights, turn it to false. If you want a more step by step guide, try this guide: http://forum.xda-developers.com/showthread.php?t=977501
Using baksmali/smali
To mod classes.dex, i use baksmali/smali
I use ubuntu for this, but you can use another linux distro if you want.
This is what i do in Ubuntu:
Steps to follow:
1. Get the .jar you want to mod. framework.jar for example
2. Open it and get classes.dex
3. I usually copy it to the desktop
4. Open terminal
5. Type sudo su and then your password
6. then cd /home/Coldflid/Desktop ( type the location where you have copied it).
7. java -jar baksmali-1.2.6.jar classes.dex
8. Once you've modded it, type java -jar smali-1.2.6.jar (name of the output folder)
9. A new .dex file will be generated, just replace the old one with the new one
This is what i do in windows
1. Grab the jar you want to mod
2. Open it with 7zip and get classes.dex
3. Copy classes.dex to the same folder autosmali is in
4. Run baksmali.bat
5. Make the desired changes
6. Create AutoSmali_In folder and place the folder of the decompiled classes.dex inside
7. Run smali.bat
8. Rename AutoSmali_Out.dex to classes.dex and replace the old one in the .jar with the new one (using 7zip)
Finishing the rom
Now that you've finished with modding, theming etc... Now replace apks with new ones, add a few that you want, and copy libs if needed.
You can add ringtones from other phones to system/media, bootanimation of sgs ii etc...
Replace the kernel with the kernel you like the most, and the modem with the one that works best for you.
Now it's time to zipalign. Open cygwin, type cd c:/ * (where * is where you have the kitchen). Press enter
type ./menu, then press enter
Now you just select the zipalign option.
When it finished, select all three folders of the rom and right click, 7zip, add to file, zip, name it and then you're good to go.
Install it using cwm.
If you want to make it flashable through odin, follow darky's guide:
http://forum.xda-developers.com/showthread.php?t=960946
If this was useful, hit the thanks button
Hope you like it.
If there's something wrong, tell me and i'll correct it. Also post if it was useful
Thanks
rmgeren for sgs android kitchen
[Ramad] for stock deodexed roms
creator of baksmali/smali and the creator of cygwin
Daneshm90 for apk manager
Thanks to dsixda for cygwin faq, and to gazza1988 for suggesting the idea of including it in this post
Thanks to Daneshm90 for the ctr off animation tutorial i've linked to in this thread
schmittx for autosmali: http://forum.xda-developers.com/showthread.php?t=970728
Reserved...
thanks alot...will try this so how can we make wipe and non wipe? is there a way?
zaanrider said:
thanks alot...will try this so how can we make wipe and non wipe? is there a way?
Click to expand...
Click to collapse
You need to modify the updater-script
Enviado desde mi GT-I9000 usando Tapatalk
There's option for Wipe state in kitchen right?
Not interested in doing this myself, but a very informative guide, much knowledge gained......only one critisism....how about some credits ie ramad for deodexed etc etc....once again many thanks
Insanity cm 015/glitch
Thanks for the guide. Always wanted to try, now this guide make me want to do it. Thanks gain Coldflid! You are Awesome!
Hi Tweaky,
I am not a ROM cooker but hopefully I can pass info to UTO Kitchen. A lot of devs like to add "overscroll glow". Can you tell us how to revert this if possible?
I for one like the default overscroll effect like this http://www.youtube.com/watch?v=dOyWCDhlxv8
And if it is possible I would like to pass the information to UOT.
Thanks.
Hello.. I did exactly what you said in OP. Can you assist me, what if I've to add custom kernel in my custom ROM? There's option for it in Kitchen. I placed zImage into working folder, Kitchen moved it to /updates. I packed the files in zip using menu BUILD ROM in kitchen. I got bootloops..
Can you help me please?
Very nice Cold, GJ m8. Helped me a lot
cenonmin said:
Hi Tweaky,
I am not a ROM cooker but hopefully I can pass info to UTO Kitchen. A lot of devs like to add "overscroll glow". Can you tell us how to revert this if possible?
I for one like the default overscroll effect like this http://www.youtube.com/watch?v=dOyWCDhlxv8
And if it is possible I would like to pass the information to UOT.
Thanks.
Click to expand...
Click to collapse
overglow sux
Fr4gg0r said:
overglow sux
Click to expand...
Click to collapse
Same here I never really liked it.
Rahulrulez said:
Same here I never really liked it.
Click to expand...
Click to collapse
Fr4gg0r said:
overglow sux
Click to expand...
Click to collapse
I dislike it in samsung roms, but i do like it in cyanogenmod.
cenonmin said:
Hi Tweaky,
I am not a ROM cooker but hopefully I can pass info to UTO Kitchen. A lot of devs like to add "overscroll glow". Can you tell us how to revert this if possible?
I for one like the default overscroll effect like this http://www.youtube.com/watch?v=dOyWCDhlxv8
And if it is possible I would like to pass the information to UOT.
Thanks.
Click to expand...
Click to collapse
To get rid of it, get classes.dex from the framework.jar of the rom you're running that has it, and get classes.dex from stock framework.jar
Using baksmali, decompile classes.dex from both.
Then get the overscroll glow source. Open the decompiled classes.dex folder of the stock one and the source. Find the files that have been modded and copy them to the folder of the decompiled classes.dex of the rom that has the overscroll glow.
Then use smali to compile it back to classes.dex and then copy it into framework.jar
This will become easier as soon as i post the baksmali/smali guide.
Anyway, i'm going to upload the JVP original scroll source.
Rahulrulez said:
Hello.. I did exactly what you said in OP. Can you assist me, what if I've to add custom kernel in my custom ROM? There's option for it in Kitchen. I placed zImage into working folder, Kitchen moved it to /updates. I packed the files in zip using menu BUILD ROM in kitchen. I got bootloops..
Can you help me please?
Click to expand...
Click to collapse
I wouldn't use the build rom option, much better if you select the folders and make the zip with winrar or 7zip.
Just extract ramads deodexed stock rom zip, and change the zimage in /updates, then compress META-INF, system and updates into a zip and you have ramad's stock deodexed rom with the kernel you chose. Same process for every rom (location of zimage may vary though, some devs tend to place zimage in other folders)
somberi said:
Thanks for the guide. Always wanted to try, now this guide make me want to do it. Thanks gain Coldflid! You are Awesome!
Click to expand...
Click to collapse
Thanks. there's no problem in trying and seeing what you can do, you may prove to be the best rom cooker
slaphead20 said:
Not interested in doing this myself, but a very informative guide, much knowledge gained......only one critisism....how about some credits ie ramad for deodexed etc etc....once again many thanks
Insanity cm 015/glitch
Click to expand...
Click to collapse
Will add the credits as soon as i add the baksmali/smali part
Rahulrulez said:
There's option for Wipe state in kitchen right?
Click to expand...
Click to collapse
Yup, but it'll work on update-script only, (amend scripting) which you can't use in older versions than cwm 2.x
Wipe/no wipe is just if it deletes /dbdata and /data or not.
Vertumus said:
Very nice Cold, GJ m8. Helped me a lot
Click to expand...
Click to collapse
Thanks, glad it was useful
Thing's i'll add today:
Baksmali/smali tutorial
I'll upload META-INF no wipe and META-INF wipe that you can use
Modding the updater-script tutorial
So wiping data means only recursive deletion of /system, /cache, /data and datadata. am i right??
One more thing. when i zip the rom contents using winrar or 7zip, what compression settings should be used?
Rahulrulez said:
So wiping data means only recursive deletion of /system, /cache, /data and datadata. am i right??
One more thing. when i zip the rom contents using winrar or 7zip, what compression settings should be used?
Click to expand...
Click to collapse
Wiping data means wiping /data (where apks you've installed are stored) and /dbdata (where the data of the apps is stored)
Just use winrar, select the folders, add to file, and you type a name and in file format you choose zip
Hi i have done all my modding and themeing etc, but as i follow instruction to zipalign
i do cd c:/kitchen then ./menu (as instructed) and all i get is constant error messages
ie scripts/check_binaries: line 12: clear: command not found
lots of stuff about asking for help for htc android kitchen
ignore and proceed anyway? y or n
i type y and then get another one saying "gcc" is not installed
y or n to continue?
then perl, then wget, then cpeo, then i get a menu, should i be getting those error messeages and is it safe to continue?
EDIT can i suggest the OP links to this post as it contains info on how to setup the rom kitchen properly, and avoids errors like the ones i am experiencing,
Hey awesome guide. Have been trying to learn.
Heres my question if i wanted to use a premade JVP theme such as crysis or any of those that works on deodexed ROMS such as the ones from that section how would i do that?
Thanks and awesome guide
EDIT: Alright I got it booting finally I just have 4 more questions and then Im done.
1. For the captivate port how did y'all fix the home button fix, I have a flashable zip I created that fixes the home button but I know that used to be a problem on the old i9000 2.3.3 ROMs, so I'm just wondering how you implement that
2. How do you implement the CRT Screen Off Animation
3. If I wanted to use this theme http://forum.xda-developers.com/showthread.php?t=1083188 in my ROM how do I implement it into the ZIP?
THank you so much!
I want to integrate TalonDEV modem in JVP..
I found this in kernel updater-script of JVP zip (CWM flashable)
Code:
show_progress(0.200000, 80);
ui_print(" ");
ui_print("Installing Primary Kernel...");
run_program("/tmp/redbend_ua", "restore", "/tmp/zImage", "/dev/block/bml7");
show_progress(0.200000, 90);
ui_print(" ");
ui_print("Installing Secondary Kernel...");
run_program("/tmp/redbend_ua", "restore", "/tmp/zImage", "/dev/block/bml8");
Whereas, in TalonDev modem's updater-script, it is written like this -
Code:
set_perm(0, 0, 0755, "/tmp/bmlwrite");
ui_print("Flashing kernel...");
run_program("/tmp/bmlwrite", "/tmp/zImage", "/dev/block/bml7");
set_perm_recursive(0, 2000, 0755, 0755, "/system/etc/init.d");
ui_print("Done. Please reboot.");
Somehow, I'm finding it difficult to know the different between these two. There's redband_ua in ROM's updater-script. Is it necessary? Or I can replace it with the script from Kernel's updater-script?
Please tell me meaning and difference between following lines -
run_program("/tmp/bmlwrite", "/tmp/zImage", "/dev/block/bml7");
and
run_program("/tmp/redbend_ua", "restore", "/tmp/zImage", "/dev/block/bml7");
run_program("/tmp/redbend_ua", "restore", "/tmp/zImage", "/dev/block/bml8");
totally confused in bml7 and bml8. Kernel needs to be restored in both bml7 and bml8? Because in TalonDev's kernel installation script, it is given ONLY bml7
Please help me
Is there any way to run smali, baksmali on windows?
Rahulrulez said:
Is there any way to run smali, baksmali on windows?
Click to expand...
Click to collapse
Yes. Works a charm. Syntax is:
java -jar baksmali.jar
java -jar smali.jar
Obviously you need java installed

Automatic Splash Image Creator (PNG to Flashable Zip in One Click!)

This DOES NOT work on the i9300/note 2 and never will, please stop asking about it.
Please take all questions/discussion to the d2_vzw thread HERE because it is the only one I'll monitor!
Thanks to the work of invisiblek and some Google searching I was able to come up with the following tool:
This tool takes a 720x1280 .PNG image and converts it to a recovery-flashable splash screen in a single click.
A video so you can see what this changes: http://youtu.be/XXaBJTVQ2Sw
How to use:
Making your own splash screen:
0) Download and extract the .zip file
1) Make a 720x1280 .png image you want to be your splash screen (this comes in-between the boot animation and the quick Samsung logo flash)
2) Name it "initlogo.png" without the quotes
3) Place it in the PNGtoConvert folder
4) Run the "PNG-2-RLE.bat" file
5) You are finished! A "flashthisinrecovery.zip" will appear in the same directory as the batch files. Just flash it in recovery and enjoy your new splash screen!
Note: If you want the .RLE and not the whole flashable, it can be found as "initlogo.rle" in the "kernel" folder or you can pull it from the kernel folder inside the "flashmeinrecovery.zip"
Converting an .RLE that you made back to a .PNG for editing:
0) Download an extract the .zip file
1) Copy the "initlogo.rle" you want to convert to a .PNG to the RLEtoConvert folder. It must be named "initlogo.rle"
2) Run the "RLE-2-PNG.bat"
3) PNG will be in the PNGtoConvert folder named "initlogoOUTPUT.png"
Other notes:
I have included the stock initlogo as a .PNG named "initlogoSTOCKBACKUP.png" for your reference/backup purposes. If you want to test the tool with it, remember to rename it to initlogo.png
If you flash a new kernel/rom the splash will revert to stock. To get it back, just flash the "flashmeinrecovery.zip" again. You don't need to reconvert it or anything.
This has only been tested with the d2_vzw but will work with all USA (S4 CPU) variants!
Credits:
invisiblek for the recovery zip scripting
Yagya Gaire @ http://yagyagaire.blogspot.com for the original conversion tools
Download Here: http://d-h.st/F2A
As always, even though this tool has been tested, nobody is responsible to damage to your phone except yourself!
Finally a way to put the stock splash screen on kernels that have ugly ones. (No offense devs. >.< <3)
I miss doing this with my old G1/MT3G. Now to find my NOFTCHX logo. Thanks for this can't wait til I have time to do this.
people, post yours up to give people some ideas.
Thanks for this con247, it worked like a charm! Here's the png I made for mine GO BUCKS!
Finally. Been waiting for this since I left the gnex. Logo me was great app. This one will do for sure. We should get to posting all of the images we make to share with everyone. Thanks dev!.
DARKSIDE
Good stuff!!! Finally found this in the tmous threads.... sweeeeet..
Thank you so much for this! I was worried this wouldn't be possible since it's coded into the kernel. Thanks again!
macheteZen said:
Thanks for this con247, it worked like a charm! Here's the png I made for mine GO BUCKS!
Click to expand...
Click to collapse
You mean Go cheaters? I think go blue is more appropriate!!!!!
Sent from my SGH-T999 using xda premium
THANK YOU!!!! Talk about ease
Sent from my Wicked Galaxy S3
Thread cleaned
I nor XDA tolerates any personal attacks
Keep it out of the threads
Thank you for your cooperation
Friendly Neighborhood Moderator
Will this work on d2tmo (us T-Mobile s3) as well
Sent from my SGH-T999 using Tapatalk 2
sgs22012 said:
Will this work on d2tmo (us T-Mobile s3) as well
Sent from my SGH-T999 using Tapatalk 2
Click to expand...
Click to collapse
Umm, it is on the T-Mobile section isn't it?
Sent from my SGH-T999 using xda premium
I forgot to say Thank You for this, btw. Used it a couple weeks ago.
How about ports? Specifically Synergy
Sent from my SGH-T999 using Tapatalk 2
zul8er said:
How about ports? Specifically Synergy
Sent from my SGH-T999 using Tapatalk 2
Click to expand...
Click to collapse
What do you mean? This will work on any t-mobile galaxy s3.
Sent from my Infamous SGS3
Great I noticed some of my screenshots are made 720x1280 .png. What software you guys used to make a regular picture sice 720x1280?
Love this tool.. thanks..

[MOD][TW KK][Guide][How To]Animated PullDown Background AND/OR Pulldown BAR

An example of what I mean by ANIMATED STATUS BAR PULL DOWN BACKGROUND can be found HERE
Click to expand...
Click to collapse
This is the thread I followed to get a feel for how to do it. ---> http://forum.xda-developers.com/showthread.php?t=1143675
Click to expand...
Click to collapse
Ok, after seeing a few posts a few days ago talking about people having animated status bar pulldown backgrounds, I decided to do some research because I had never heard of this before.
I noticed that for some reason the mod stopped with ICS.
So I decided to create a thread on how to add this feature to your ROM, or the ROM you are currently running.
The edits are very simple, actually, pretty much exact to the GB version of the mod.... however, they can be a little time consuming based on just how many images you would like to add to your animation.
In POST #2, I have posted a guide on how to add add this feature to your TOUCHWIZ KITKAT 4.4.2 ND8/NDC ROM. (other phones also running touchwiz kitkat should be relatively similair, depending on if your systemui.apk is where the background is pulled from.)
Click to expand...
Click to collapse
In POST #3, I have posted a guide for user/themer's, on how to create your own animations and use them with this mod.
Click to expand...
Click to collapse
In POST #4, I have posted a guide on how to add animation to the statusbar PULLDOWN bar.
Click to expand...
Click to collapse
In POST #6 I would like to link to animations posted by you... To make it easier to find the animations... Why not have them posted in the thread explaining how to create them... But I'll need your help on this one.
Click to expand...
Click to collapse
​
I would like to send a thank you to....
@bilgerryan
@tdunham
@dazednconfused
@CNexus
and
@erikalin ...
Without your answers to a few questions I've had or tuts on how to do something... I wouldn't have this mod... Or a few others that I've put out....
So thank you guys for your help.
Dev instructions
Dev instructions on how to add this mod to your touchwiz kitkat 4.4.2 based rom is located below:
Please remember to hit thanks if you like or use this mod.​
NOTE: To get this to work with your rom... Read THIS POST..... To customize the animation read POST #3 and POST #4.
Click to expand...
Click to collapse
Step 1 - Download the AnimatedPulldownMod.zip I have attached below.
Step 2 - Open the zip and extract the two files somewhere on your desktop.
Step 3 - Decompile your systemui.apk from your rom using apktool or what ever tool you use to decompile apps.
Step 4 - Navigate to the res/drawable folder in your decompiled app and the "pulldown.xml" from my zip to this folder.....
Step 5 - Navigate to the res/drawable-xhdpi folder, (or whatever folder your rom uses), and do the same for the "pulldown_animxxxx.png" images into your open folder..... You can now delete my files.
Step 6 - Navigate to "res/layout" folder and open "status_bar_expanded.xml" open it with an xml editor such as notepad++ or virtuos ten studio.
Step 7 - In line 2 of that file you should see this..
<com.android.systemui.statusbar.phone.notificationpanelview android:id="@id/notification_panel" android:background="@drawable/twcustom"................
Click to expand...
Click to collapse
change the background to look like this android:background="@drawable/pulldown" so the image background gets directed to the pulldown.xml file you just put in your res/drawable folder.
Step 8 - Save and close this file now to prevent any conflicts while recompiling the app.
Step 9 - Once you have the images in the proper folder, edited the status_bar_expanded.xml file, and put the pulldown.xml file in your res/drawable folder... Recompile your apk and name it something different, like new.apk...
Step 10 - Open both the original systemui.apk and the new new.apk you just built, with 7-zip (that is what i recommend)
Step 11 - Drag the resourses.arsc and classes.dex file from the new.apk into the original systemui.apk.... Do the same for the res folder in the new.apk
Step 12 - Add to your rom and enjoy!!!
Click to expand...
Click to collapse
Dev/Themer Instructions
THEMER INSTRUCTIONS FOR CREATING YOUR OWN ANIMATIONS AND EDITING THE ABOVE FILES TO WORK WITH YOUR NEW ANIMATIONS.
Please remember to hit thanks if you like or use this mod.​
This guide is assuming you have either performed the DEV MOD in the post above or you are on a rom that has.... AND..... you already have the custom images you would like to use for your animation. If you do not, I recommend reading the guide created by @erikalin on how to create your own images
erikalin said:
If you ever want to learn, the tutorial I made up on another device thread shows the process. I made a video tutorial too - me talking and walking through the process of grabbing a video and turning it into an animation. FWIW, just sharing the love. Link is: written tutorial or video tutorial. Just replace with your own image sizes and file names, same process.
Click to expand...
Click to collapse
As stated above, the process is the same.
You could also search GOOGLE or XDA FORUMS for how to create frame by frame png animations... WARNING!!! It can be time consuming.
NOTE:Read POST #4 to learn how to create a flashable zip for other users of your, and all other roms based on your phone carriers android version that have the mod above, to use.
Click to expand...
Click to collapse
Ok, so if you want to use a different animation than what i have inside the mod, you will have to edit the xml inside of Systemui.apk.
Step 1 - Decompile the SystemUI.apk that already has the mod described in POST #2
Step 2 - Navigate to the res/drawable folder and open pulldown.xml
Step 3 - Count HOW MANY images are in your animation
Step 4 - Add or remove these lines
<item android:duration="100" android:drawable="@drawable/pulldown_animXXXX" />
Click to expand...
Click to collapse
in that xml file you just opened to match the amount of images in your animation (see the next step to see what to name the images)
(THIS FILE ONLY CONTAINS THIS SPECIFIC MOD... DO NOT WORRY ABOUT BREAKING ANYTHING ELSE IF YOU MESS UP...OTHER THAN THE SYSTEMUI FORCE CLOSING WHEN REBOOTING....THIS IS WHERE THE BACKUP COMES IN HANDY.... JUST FOLLOW THE NEXT STEP AND YOU WILL BE OK) (USE THAT FILE AS A TEMPLATE FOR HOW YOURS SHOULD LOOK ONCE FINISHED) (REMEMBER TO HIT SAVE ONCE YOU ARE DONE EDITING THIS XML FILE.)
Step 5 - Rename your images to "pulldown_animXXXX.png" ... replacing the "XXX" with numbers starting at 0 ---> so if you have 10 images, you will start with pulldown_anim0 and end with pulldown_anim9
Step 6 - Move those newly named images to the res/drawable-xhdpi folder
Step 7 - Recompile the app and name it something else other than SystemUI.apk
Step 8 - Open BOTH the original SystemUI.apk and the new apk you just created with 7-zip
Step 9 - Drag the "resources.arsc" file, "classes.dex" file and the entire "res" folder from the NEW apk INTO THE ORIGINAL SYSTEMUI.APK
Step 10 - Push the MODIFIED systemui.apk (NOT THE NEW ONE YOU JUST CREATED) into the priv/app folder on you phone with a root explorer and reboot..... or remove the systemui from my zip above and replace with yours and flash.....
Step 11 - ENJOY!!!
Click to expand...
Click to collapse
instructions for adding animated pulldown bar​
Follow this if you are on the STOCK systemui.apk
Step 1 - Download the zip below.
Step 2 - In your decompiled systemui.apk, Navigate to the res/drawable folder and drop all 3 xmls from the zip, into this folder.
Step 3 - Navigate to the res/drawable-xhdpi and drop the images from the zip into this folder.
Step 4 - Recompile the apk and enjoy.
Note: Use the same methods for the previous posts to customize your own animation.... what i did was put the same animation on both the close and open animations.... but you can have one for opening and one for closing... your choice.
Click to expand...
Click to collapse
Click to expand...
Click to collapse
These are instructions courtesy of @talkingmonkeys for how to add the mod if you are using @dazednconfused single bar pulldown mod.
talkingmonkeys said:
Open drawable/tw_close_handle_bg.xml and look for these 3 lines
Code:
<item android:state_pressed="true" android:drawable="@drawable/tw_close_handle_bg_press" />
<item android:state_focused="true" android:drawable="@drawable/tw_close_handle_bg_press" />
<item android:drawable="@drawable/tw_close_handle_bg_normal" />
Replace the above with this
Code:
<item android:state_pressed="true" android:drawable="@drawable/pulldown_bar_on" />
<item android:drawable="@drawable/pulldown_bar_off" />
Click to expand...
Click to collapse
Click to expand...
Click to collapse
reserved
This is where I would like to post links to flashable animations that you guys make using this guide.
As long as it is for a NDC (virgin/boost mobile) or ND8 (sprint) TOUCHWIZ KITKAT 4.4.2 based rom for the Galaxy S3, simply post your zip here with an ANIMATED pic of your animation, I will link it here in this post.
If you follow step 12 in @erikalin tutorial here
you can create an animated preview of the animation to post here for the screenshot....
Click to expand...
Click to collapse
I would like to thank anyone who creates and posts a zip for us to use in advance.... Thank you.
Awesome! I love this mod! I just modified my systemui to include 111 images of the transformer in the other thread ... Changes d from Autobot to decepticon. Thanks for all of your work on this:thumbup::thumbup:
Sent from my SPH-L710 using xda premium
pharmdeon said:
Awesome! I love this mod! I just modified my systemui to include 111 images of the transformer in the other thread ... Changes d from Autobot to decepticon. Thanks for all of your work on this:thumbup::thumbup:
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
sweet... just follow the instructions in post 4 and you can create a flashable zip to use on the updated version of wicked x rom... as it will have the mod implemented according to @bilgerryan.... and any other rom for our phone that decides to implement this mod....
also, im going to use post 6 as a place to post links to the animations for this mod on our phone.. if ya wanna post it here i'll link it in post 6....
and if you follow step 12 in @erikalin tutorial here
you can create an animated preview of the animation to post here for the screenshot....
pharmdeon said:
Awesome! I love this mod! I just modified my systemui to include 111 images of the transformer in the other thread ... Changes d from Autobot to decepticon. Thanks for all of your work on this:thumbup::thumbup:
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
Sweet... guess my issues going above 30 were isolated.... I WAS playing with the animation duration time so that was prolly my issue.
Sent from a Wicked Virgin Mobile Samsung Galaxy S3 running KT747 Kernel on KITKAT Touchwiz.
I wasnt successful turning the 111 image into a zip though. The systemui I modified works, but once I make a zip out of it and flash it, it breaks the apk as before. I went back to the working nandroid and was able to flash the other 28 image one that I put together (I went back and forth between the Autobot and deception anims)
I may be zipping the 111 image XML and images wrong though?? ... I was pretty tired last night when messing around.
Sent from my SPH-L710 using xda premium
pharmdeon said:
I wasnt successful turning the 111 image into a zip though. The systemui I modified works, but once I make a zip out of it and flash it, it breaks the apk as before. I went back to the working nandroid and was able to flash the other 28 image one that I put together (I went back and forth between the Autobot and deception anims)
I may be zipping the 111 image XML and images wrong though?? ... I was pretty tired last night when messing around.
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
If ya wanna post the systemui ya have with the new animation I'll take a look at it.
Sent from a Wicked Virgin Mobile Samsung Galaxy S3 running KT747 Kernel on KITKAT Touchwiz.
I will send shortly
Sent from my SPH-L710 using xda premium
pharmdeon said:
I will send shortly
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
OK. After thinking about it... I do believe that it is my mod....
I don't think I have it set up to ALLOW FOR flashable zips with different amounts of images....
I may have to remove that post or redo the mod....
I would like to test my theory with what you have before I do that tho...
I would also like to state that i am not a dev... So I think its something that I wasn't aware of.....
But again I would like to test it before I go into all of that...
So when ever ya get a chance would be great.... Won't be able to redo the post or the mid for a few more hours.... So no rush... Just whenever ya get a chance.
Sent from a Wicked Virgin Mobile Samsung Galaxy S3 running KT747 Kernel on KITKAT Touchwiz.
OK. first I have to apologize to you @pharmdeon and I have to thank you for discovering this issue before it became widespread.
Your problem IS MY MOD ITSELF and MY INSTRUCTION....
I truly apologize for this mistake and hope ya don't have any hard feelings ... I will work this out and try to get your animation to be flash able.....
For now just use your entire nodded apk since wicked x is really the only custom ROM right now.....
the_original_teknikl said:
OK. first I have to apologize to you @pharmdeon and I have to thank you for discovering this issue before it became widespread.
Your problem IS MY MOD ITSELF and MY INSTRUCTION....
I truly apologize for this mistake and hope ya don't have any hard feelings ... I will work this out and try to get your animation to be flash able.....
For now just use your entire nodded apk since wicked x is really the only custom ROM right now.....
Sent from a Wicked Virgin Mobile Samsung Galaxy S3 running KT747 Kernel on KITKAT Touchwiz.
Click to expand...
Click to collapse
No issuses at all:good::good: ... glad to "help". I am happy that this neat mod is around even if its not perfected, YET:fingers-crossed:. If you need help testing anything let me know (I've done my fare share of testing lately, lol:cyclops
ok. so after some testing and failure... i have come to the conclusion that these will not be simply universal....
they will be rom specific.
the_original_teknikl said:
ok. so after some testing and failure... i have come to the conclusion that these will not be simply universal....
they will be rom specific.
Click to expand...
Click to collapse
I've actually been looking into this myself, because I want to implement the ability to be able to switch between static pulldowns and animated pulldowns for MOAR
What I was thinking is the following (for making ANY number of pulldown images work, including a static one)
In xml, remove the reference to @ drawabe/pulldown (we'll define it via smali)
Add an init.d script that reads SystemUI.apk, checks to see how many pulldown_XX pngs there are and dynamically generates a pulldown.xml file that references each of those files. It then places this pulldown.xml file somewhere in the system (/data, /sdcard whatever)
In the smali, SystemUI, instead of loading a drawable named pulldown from it's resources, loads the pulldown.xml file we created with the script (using the createFromPath method from the Drawable api) and voila, pulldown that animates if there are multiple images, or is static when there is only 1 image.
CNexus said:
I've actually been looking into this myself, because I want to implement the ability to be able to switch between static pulldowns and animated pulldowns for MOAR
What I was thinking is the following (for making ANY number of pulldown images work, including a static one)
In xml, remove the reference to @ drawabe/pulldown (we'll define it via smali)
Add an init.d script that reads SystemUI.apk, checks to see how many pulldown_XX pngs there are and dynamically generates a pulldown.xml file that references each of those files. It then places this pulldown.xml file somewhere in the system (/data, /sdcard whatever)
In the smali, SystemUI, instead of loading a drawable named pulldown from it's resources, loads the pulldown.xml file we created with the script (using the createFromPath method from the Drawable api) and voila, pulldown that animates if there are multiple images, or is static when there is only 1 image.
Click to expand...
Click to collapse
And that's why ur the boss man....
I wish I had the knowledge to add those edits to smali.... But I have only made edits to smali that you and tdunham directed me to in ur flashlight thread.... When I was trying to workout the missing toggle icon issue....
Other than that I have absolutely no knowledge of CREATING lines in smali or working with strings....
I will have to wait to see what you do with the mod on moar to even get an idea of how to do this... But you would prolly become willing to edit it for wicked x before i could figure that out lol...
I AM a quick learner... As some may have noticed..... But that's a little to high above my current level of knowledge to even have something close this MONTH.....
Can't wait to see what ya do with it man............
And I feel kinda honored to see ya taking this mod even further... Even tho I'm technically not the creator.... Just the modder lol.
Sent from a Wicked Virgin Mobile Samsung Galaxy S3 running KT747 Kernel on KITKAT Touchwiz.
I Literally JUST edited post 4 and then i saw your post... .had to add that info to that post and re edit it lol.... cant wait to see what ya can do on that front man.... again... i will look at it to see if i can figure out what you are referring to (and i say that due to my level of knowledge on smali) but i will prolly not see it until i can compare with yours... but by then we can just use urs... maybe lol
CNexus said:
I've actually been looking into this myself, because I want to implement the ability to be able to switch between static pulldowns and animated pulldowns for MOAR
What I was thinking is the following (for making ANY number of pulldown images work, including a static one)
In xml, remove the reference to @ drawabe/pulldown (we'll define it via smali)
Add an init.d script that reads SystemUI.apk, checks to see how many pulldown_XX pngs there are and dynamically generates a pulldown.xml file that references each of those files. It then places this pulldown.xml file somewhere in the system (/data, /sdcard whatever)
In the smali, SystemUI, instead of loading a drawable named pulldown from it's resources, loads the pulldown.xml file we created with the script (using the createFromPath method from the Drawable api) and voila, pulldown that animates if there are multiple images, or is static when there is only 1 image.
Click to expand...
Click to collapse
sitting here thinking about it... i had a thought since ya said the pulldown.xml would be placed SOMEWHERE....
how bout seeing if the init.d script can read another location for the images... such as "sdcard/pulldown animation".... and plays the animation from that location outside of the systemui.apk....... then have the smali point to that location on the sdcard.... just remove the background from systemui.apk completely.... then the animation can be changed by a simply placing the images in that folder and reboot without flashing or modding the apk at all....
there would be no need for users to need a computer to zip the file and no need for flashing.. just place and reboot
because (and i could be wrong) each flashable zip to change animations would need to have a script that removed the current images from the apk before placing the new animation.... otherwise, flashing a 30 image ani over a 50 image ani would give part of the old one playing at the end of the new one cause the pulldown.xml still reads that there are 50 images......
again... thats your front.... but was just an idea i had after reading your post again.... ur way would prolly be better.. this is just a thought that popped up, i always trying to mod things... even if it aint here yet apparently lol

stock bootanimation

Can someone please upload a flashable bootanimation with the original spinning globe i need it! Thanks!
Would love to help but dont knoe how. Care to tell me?
Sent from my XT1032 using XDA Free mobile app
@Xavier102296 .... Which do you want? The original mp4 version or a version using jpg frames ? Either way it will be a zip file which is installed via a File Manager... NOT a flashable zip.
Let me get both just incase
@Xavier102296 .... Here are the two animations. Not teaching you to suck eggs, just so it's clear for you I'll give you two separate instructions.
1) The mp4 anim .... after you download it change the name to bootanimation.zip, then use a File Manager to move it to the following folder .... /data/local/moodle/ ....
2) The JPG anim .... after you download it change the name to bootanimation.zip then use a File Manager to move it to the following folder .... /system/media/ ....
Please NOTE the following points.... These are not "Recovery flashable zips" .... do NOT open the zip file to install .... if you want to keep your current animation rename it before you start (or it will get overwritten)
I have tried them on my XT1034 and they work on that....Usual words of caution, I am not responsible etc.etc.
:good: Thanks very much appreciated

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