App to view/edit code - Nexus 4 Themes and Apps

Looking for a good light app that can view code and colour text accordingly.

DroidEdit is what I've been using as of late. They offer both free and paid versions on the market.
Sent from my Nexus 4 using CFX

+1 DroidEdit
One of most well designed Syntax Highlight app I've used.

Cool exactly what I'm looking for.
Doesn't seen to be many options out there.

one better: AIDE

bamsbamx said:
one better: AIDE
Click to expand...
Click to collapse
Looks great but that's only or java.
Looks like you gotta have the paid version of droid edit to view system files...

monkeying. around said:
Cool exactly what I'm looking for.
Doesn't seen to be many options out there.
Click to expand...
Click to collapse
Nope, not many. Probably 'cause coding on a small screen seems a bit challenging.
On a tablet it would be easier. Plus, its nearly impossible to test/debug directly from the phone or tablet.
Coding is easier and more effective on a computer.
I just use DroidEdit for when I need to make quick changes to a web coding... when a client says I need this or that.
DroidEdit let me do it it quickly (and with an FTP mounted, I can make live changes)

Related

PPC version of a Theme Generator app?

Hello,
Does anyone know if there is a theme generator application available which runs on the device itself? Preferably PPC 2003 compliant.
I would like to be able to create themes on the device itself, since I'm not always carrying my laptop around, and I'd like to be able to create some themes using pictures I've taken with the onboard camera.
Therefore I don't have the need to transfer the images ot my laptop, create a theme from there, and subsequently transfer the theme back to the device.
If such an application does not exist, then I will try to create my own
http://forum.xda-developers.com/viewtopic.php?t=8819&highlight=theme+generator
thats where search is the nice feature
Rudegar said:
http://forum.xda-developers.com/viewtopic.php?t=8819&highlight=theme+generator
thats where search is the nice feature
Click to expand...
Click to collapse
Uh, yes, but maybe you didn't quite understand my question...
I know how to create PPC2003 themes from my laptop, but I want to be able to create them on my MDA-II, without the need of using an additional computer running a theme generating software utility
And for this need, I haven't found a proper result using the search
I found it already, so forget my last post
TKCreator is indeed a theme generator for PPC, but I found it quite inadequate (no image resizeing/cropping/scaleing, not being able to set background colors for notes/inbox) but other options are well implemented though (the UI for instance is quite intuitive)
But since I still miss some important options, I will look further, or give it a shot and develop a PPC-version of a theme generator
yeah maybe you'd have to i dont think too many theme developers would like to work with such a limited size screen
which is prob why there are not more tools which does that
maybe you could even sell it
Rudegar said:
yeah maybe you'd have to i dont think too many theme developers would like to work with such a limited size screen
which is prob why there are not more tools which does that
maybe you could even sell it
Click to expand...
Click to collapse
Maybe you've got a point there... In my case, I'm often on the road, and I do not carry my laptop with me all the time. Especially when I occasionally travel by train, I'd like to create a theme using my MDA.
Maybe I'm a rare specie, and this is probably why there are not more equivalent tools So selling it would not be an option I guess, I'd rather give it away for free to the few hardcore (or masochist? ) theme-designers
hhhmmpp free you say!
next you'll be sharing the source with people who have an interest
bill gates is not angry with you
he's just disappointed!
Rudegar said:
hhhmmpp free you say!
next you'll be sharing the source with people who have an interest
bill gates is not angry with you
he's just disappointed!
Click to expand...
Click to collapse
Hahaha, he might be
But thinking of it, the need for an application like this is quite low, as opposed to an app like PocketZenPhone -- now THAT should be sold to Microsoft! -- so I will first deliver it as a freeware tool
MTUX SideX has a module called "ThemeX" which, among other things, has an on-device theme designer.
http://www.mtux.com/info_th.aspx
Phil

Chromium Beta

Anyone else give this a try? Design is one of the worst I've ever seen but tab swiping is smooth as silk.
Attach the xap if you have it, i'm curious
Ruwin said:
Attach the xap if you have it, i'm curious
Click to expand...
Click to collapse
http://www.windowsphone.com/en-US/apps/e76acaa3-759f-4e37-81e5-f43dea7a8e26
It's in the Marketplace.
bmstrong said:
It's in the Marketplace.
Click to expand...
Click to collapse
it's good for being in early stages.
How do they get away with calling this 'Chromium'? Don't think Google would be too happy.
CrownSeven said:
How do they get away with calling this 'Chromium'? Don't think Google would be too happy.
Click to expand...
Click to collapse
Agree, it's really stupid or just a kind of "puffery". It's WebBrowser class (Pocket IE wrapper) based and far away from the real Chromium engine.
it's a good work
bmstrong said:
http://www.windowsphone.com/en-US/apps/e76acaa3-759f-4e37-81e5-f43dea7a8e26
It's in the Marketplace.
Click to expand...
Click to collapse
For i don't know what reason i couldn't find it from the phone, only when i searched the market form the desktop. But yeah, it works now.
First thing. The design is really poor, the page view area is small, the loading is pretty slow. But the worst thing is the keyboard that opens above some option buttons. If you type fast and without looking at the keyboard, you might push the buttons below instead of space. I know i did.
Second thing. I hate the name. It has nothing to do with Chromium.
Third thing. The swipe to switch tabs is interesting, but the way the tabs are displayed eats too much screen real estate.
Fourth thing. This are just my opinions.
good app for the development stage
please attache xap file here.
Xap
Here is the XAP file - this is the latest build, I have not updated the marketplace version yet.
Still curious - why did you call your app "Chromium"?
P.S. BTW, better to move this thread to Windows Phone 7 Apps and Games, ask mods.
Renamed
It has been renamed to Kromi, app id is: eea60df6-faa9-4323-af06-774259cd6825
Not sure how to find it with the app id, but searching for Kromi yields no results...
The Internet Explorer is better than "Chromium".
It´s faster and looks better.
Please make it look better
Opera Mobile is nice and for me the only alternative
I think this app is in Bazaar now.
It's now bad for a beta, can fullscreen the browser to hide the weird tab interface, and tab switching is the best I have seen on WP7.
There is no bookmark or homepage setting as of yet though, and you cannot press to open context menu (such as open in new tab) but it's still one of the best WP7 browsers around
Is this the same as the one available in bazaar?

Creating simple contacts' application

Hello all!
I am looking into development of something which is similar to people's list in people hub. What I want is a huge list of people on one page with (of course) LonglistSelector. When I tap a member of the list, I want the user to be navigated to the details page of that item. User needs to be able to manipulate and modify the data on the details page. The list is going to be real huge. I have a few question about the approach.
1. What is the best way to store data? I am thinking of creating local database with a few columns with person's name in one column, age in another etc.
If this is the approach to go for, can anyone provide me detailed description about the databases? I have deeply gone through the MSDN, WindowsPhoneGeek and many other documentations. I feel dumb about the whole database scenario.
2. Is XML list as database a good approach for large amounts of data or it will be pain?
i would say SQL CE is your best bet to store huge amounts of data. XML is slow at large volumes of data when compared to JSON. I would prefer JSON over XML.
darthveda said:
i would say SQL CE is your best bet to store huge amounts of data. XML is slow at large volumes of data when compared to JSON. I would prefer JSON over XML.
Click to expand...
Click to collapse
So basically, I need to go with the local database using LINQ. Now, how do I do that? As I mentioned, I have read intensively. However, I just don't seem to get hang of it.
akshay2000 said:
So basically, I need to go with the local database using LINQ. Now, how do I do that? As I mentioned, I have read intensively. However, I just don't seem to get hang of it.
Click to expand...
Click to collapse
I created my local database with LINQ based off this sample:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh286405(v=vs.92).aspx
First define the columns which you would want to create and then modify the sample code to suit your needs.
For contacts, there is an excellent sample available:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh286416(v=vs.92)
if you are stuck with some particular piece of code then let me know, i would be glad to help you out
darthveda said:
I created my local database with LINQ based off this sample:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh286405(v=vs.92).aspx
First define the columns which you would want to create and then modify the sample code to suit your needs.
For contacts, there is an excellent sample available:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh286416(v=vs.92)
if you are stuck with some particular piece of code then let me know, i would be glad to help you out
Click to expand...
Click to collapse
I had gone through those links earlier! Back then, they made very little sense to me. I have researched a bit by now. I will update here if I get stuck somewhere.
hi
i had read the thread now and maybe this example of MS can help you... it's not based on local database, but uses ASP.NET Web API!
so maybe this is a way for you..
darthveda said:
if you are stuck with some particular piece of code then let me know, i would be glad to help you out
Click to expand...
Click to collapse
I'm attaching my code file to the post. When I try to run the app and click the button (it tries to add an item to the observablecollection) I get NullReferenceException error. Apparently, the collection's instant hasn't been created. But I tried to instantiate it using 'new' keyword - no luck. Am I doing anything wrong?
akshay2000 said:
I'm attaching my code file to the post. When I try to run the app and click the button (it tries to add an item to the observablecollection) I get NullReferenceException error. Apparently, the collection's instant hasn't been created. But I tried to instantiate it using 'new' keyword - no luck. Am I doing anything wrong?
Click to expand...
Click to collapse
solution folder will be better, you are using telerik controls, i can't recreate your solution.
It's done!
darthveda said:
solution folder will be better, you are using telerik controls, i can't recreate your solution.
Click to expand...
Click to collapse
Thanks for the response! After a lot of debugging and (almost literally) adding Debug.writeline after each line of code, I managed to solve it. It had nothing to do with the Database or the ObservableCollection. It was totally different - GroupDescriptor issue! More details here: http://stackoverflow.com/questions/...ion-while-adding-item-to-observablecollection
I'll post here if I get stuck with something again.
Again, thanks a lot!
Any reason you are using telerik controls? for starters and very simple programs, you can use controls from silverlight toolkit or coding4fun toolkit. i am using longlist selector which does the job just like the jumplist from telerik controls does.
darthveda said:
Any reason you are using telerik controls? for starters and very simple programs, you can use controls from silverlight toolkit or coding4fun toolkit. i am using longlist selector which does the job just like the jumplist from telerik controls does.
Click to expand...
Click to collapse
No specific reasons except that the Jumplist provides StickyHeader functionality. And animation framework seems nice addition too!

[GUIDE] App/Graphics Design Tips,Tricks & Warnings

Hi Guys This is a guide on app design guidelines.This can be applied everywhere and not only app design. I have seen many apps that perform awesome but their UI scares people away! This won't be a very detailed guide, only basic pointers on UI Design.
First off i would like to say that User experience and functionality of the app is equally or more important than it's UI. There's no point in a app that has a awesome looking UI but is very laggy or lacks functionality.
Lets begin with a few tips :
Try to make the UI simple and clean with no extra clutter.Hide extra functionality in menus. Keep the main function of the program in the front.
Make the UI flat.Use subtle gradients and shadows. Don't make it too flat like the metro ui,in which you can't distinguish an icon from a button
Use a specific color scheme. Select two to three lead colours. and select 1 or 2 background colours.
Either make it dark themed, or light themed, don't mix the two!
Use transitions. But not too fancy.
Split your app into different parts and provide a easy way to navigate
Fix Whatever you can behind the scenes
Use short Phrases, No one wants to read too much to do a simple task!
Use pastel colours or darker colours. ie. one shade lighter or darker than the original color.
Have contrast between the text color and the background color, making it easier to read.
Tricks :
Don't waste much time making animations. Use LayoutTransitions (android 3.0+)
Test your apps on different screen sizes.
Download the color swatches provided by google -click here
Google is your friend. Go to developer.android.com for more guidelines, application fundamentals etc.
Use good typography. Roboto and helvetica are some of the good fonts. Download roboto - click here
Guide on iconography - click here
Warnings! :
Do not use harsh gradients! for eg.. black to white , It makes the app feel cheap.
Try and stay away from putting ads
Do not let the app make decisions for itself, let it ask the user!
Do not make the app too colourful.
Make sure it runs smooth without jitter.
Don't put too much info. at once!
Don't use too flashy colors that hurt the eye.
Again, this isn't meant to be a very long guide, just a few basic things you should keep in mind while designing. For more detailed guidelines use developer.android.com
If i missed something important let me know! :good:
That's really helpful..
Thank you
wad!e said:
That's really helpful..
Thank you
Click to expand...
Click to collapse
Glad you liked it
Amazing guide! Thanks so much! I'm glad more people love great design.
Sent from my Galaxy Nexus using Tapatalk 4 Beta
Hello there, thanks for this guide.
I am no developer so I don't have to mess with the graphics, but I still often wonder : in android programming, where there will always be the probrem of multiple display size / resolution, why isn't the most primary & most basic guideline to use as much as possible vector graphics instead of bitmap based graphics ? wouldn't it save a huge amount of hassle of having to make gfx resources for different screen sizes ?
thx in advance
phentex said:
Hello there, thanks for this guide.
I am no developer so I don't have to mess with the graphics, but I still often wonder : in android programming, where there will always be the probrem of multiple display size / resolution, why isn't the most primary & most basic guideline to use as much as possible vector graphics instead of bitmap based graphics ? wouldn't it save a huge amount of hassle of having to make gfx resources for different screen sizes ?
thx in advance
Click to expand...
Click to collapse
Maybe it would be easier.
However, you would need a proper library to do that. Android does not support adding *.svg vector graphics by default. So all the conversion of the vector graphics need to be done manually. (There are some libs out there, but they do not support all features of *.svg graphics.)
For basic things there is support to do that using the standard Android development APIs provided by Google (declaring drawables in xml files) but it will not be enough for shapes which are more complicated than lines, rectangles or circles or a combination of those.
Addititionally the conversion of vector graphics to bitmaps (graphics consisting of single pixels) would need much processing power and would slow everything down.
Hence *.png and *.9.png files are still the standard way to do that.
@TechMasta: By the way, great guide.
TechMasta said:
Try and stay away from putting ads
Click to expand...
Click to collapse
No ads? How does one go about monetization then? Don't get me wrong. I'm a Windows and Windows Phone developer. I was thinking of porting my apps to Android. I'm just getting started. But I'm using Windows Azure for which I do have to pay for. How should I go about those expenses?
TechMasta said:
Do not let the app make decisions for itself, let it ask the user!
Click to expand...
Click to collapse
Sometimes it should. However, the user should be able to change the default behaviour. Or as the android design guidelines express it:
Decide for me but let me have the final say
Take your best guess and act rather than asking first. Too many choices and decisions make people unhappy. Just in case you get it wrong, allow for 'undo'.
Click to expand...
Click to collapse
(http://developer.android.com/design/get-started/principles.html)
Great guide, though.
akshay2000 said:
No ads? How does one go about monetization then? Don't get me wrong. I'm a Windows and Windows Phone developer. I was thinking of porting my apps to Android. I'm just getting started. But I'm using Windows Azure for which I do have to pay for. How should I go about those expenses?
Click to expand...
Click to collapse
You can put ads if you want. Just don't bombard the user with them, place them in a way it does not interrupt or come in the way of the user when he is using your app
phentex said:
Hello there, thanks for this guide.
I am no developer so I don't have to mess with the graphics, but I still often wonder : in android programming, where there will always be the probrem of multiple display size / resolution, why isn't the most primary & most basic guideline to use as much as possible vector graphics instead of bitmap based graphics ? wouldn't it save a huge amount of hassle of having to make gfx resources for different screen sizes ?
thx in advance
Click to expand...
Click to collapse
With google's plugin for eclipse you can add your graphics in multiple resolutions by Copying your layout from "layout" folder of resources and paste it in the "layout-land", "layout-xlarge" etc.
SahilC said:
Amazing guide! Thanks so much! I'm glad more people love great design.
Sent from my Galaxy Nexus using Tapatalk 4 Beta
Click to expand...
Click to collapse
Glad you liked it
Thank you very much, very useful information.
Thx for it mate I will develop good think
Sent from my GT-I9100 using xda app-developers app
Looks good
graphics design
Thank you for this information about web design. Really nice.
Good set of tips for the first version of an app!
The next level of designing should ideally be with testing different design variations via split testing.
Making Decisions
TechMasta said:
Do not let the app make decisions for itself, let it ask the user!
Click to expand...
Click to collapse
Hai,
Thanks for your guide. But I am having a different opinion from one of your warnings.
Let the app make decisions by itself, for example when user deletes an item DELETE it. But do provide an option to UNDO it. Showing another dialog to confirm it, in your words "ask the user", is redundant.
Because providing too many options makes the user overwhelmed in an unexpected way. Choose the best/defaults for your app and provide some ways to configure them [Ex : Colors, Themes, Font size etc]
Ahamed.M said:
Hai,
Thanks for your guide. But I am having a different opinion from one of your warnings.
Let the app make decisions by itself, for example when user deletes an item DELETE it. But do provide an option to UNDO it. Showing another dialog to confirm it, in your words "ask the user", is redundant.
Because providing too many options makes the user overwhelmed in an unexpected way. Choose the best/defaults for your app and provide some ways to configure them [Ex : Colors, Themes, Font size etc]
Click to expand...
Click to collapse
True. This can also be found in the Android design guidelines:
Decide for me but let me have the final say
Take your best guess and act rather than asking first. Too many choices and decisions make people unhappy. Just in case you get it wrong, allow for 'undo'.
Click to expand...
Click to collapse
(Source: http://developer.android.com/design/get-started/principles.html#simplify-my-life)
a
nice
Nice Tips
These tips are very useful. One should keep in mind while dealing with apps whether in Android or iPhone.

[Q] Drawing on picture....what app?

Every so often I have the need to draw directly on a picture (usually taken from the camera). Looking for an app that does a really good job of letting me do this. Tried Paper Artist but couldn't figure out a way to keep from having to apply a filter. Currently using the photo editor but it sizes the picture small for some reason and would like have the ability to add a line (instead of me trying to draw a crooked one) and maybe some other shapes as well and then export to the cloud.
Any suggestions and how-to methods?
CCallahan said:
Every so often I have the need to draw directly on a picture (usually taken from the camera). Looking for an app that does a really good job of letting me do this. Tried Paper Artist but couldn't figure out a way to keep from having to apply a filter. Currently using the photo editor but it sizes the picture small for some reason and would like have the ability to add a line (instead of me trying to draw a crooked one) and maybe some other shapes as well and then export to the cloud.
Any suggestions and how-to methods?
Click to expand...
Click to collapse
most of med-pro level drawing apps should allow you for this
you could Try infinite painter or sketchbook or layerpaint or art flow .and perhaps more.
they all support layers as well as importing external images.
and some even have guides support (to draw straight lines) , circles etc.
intelliriffer said:
most of med-pro level drawing apps should allow you for this
you could Try infinite painter or sketchbook or layerpaint or art flow .and perhaps more.
they all support layers as well as importing external images.
and some even have guides support (to draw straight lines) , circles etc.
Click to expand...
Click to collapse
Going to try Picart and see how that works. Looks like it has a shape tool.
Sent from my GT-N5110 using Tapatalk 4
CCallahan said:
Every so often I have the need to draw directly on a picture (usually taken from the camera). Looking for an app that does a really good job of letting me do this. Tried Paper Artist but couldn't figure out a way to keep from having to apply a filter. Currently using the photo editor but it sizes the picture small for some reason and would like have the ability to add a line (instead of me trying to draw a crooked one) and maybe some other shapes as well and then export to the cloud.
Any suggestions and how-to methods?
Click to expand...
Click to collapse
Not knowing how advanced you need it to be you could always import the picture, or take one directly, with S-Note, then use the functions for shapes to draw lines and boxes and circles and squares
I use that alot at work, importing a pdf making notes on it and send it back to the creator for changes etc. But if you need to be able to make artistic changes to images then guess S-Note is not the app you are looking for *waves my jedi-hand*
There is a photo editor in samsung apps called photo editor. Never used it but it is an option I guess if you want something official.
nickdollahz said:
There is a photo editor in samsung apps called photo editor. Never used it but it is an option I guess if you want something official.
Click to expand...
Click to collapse
I was using the photo editor but it shrinks the photo down way too much when editing.
Try phonto?
Sent from my GT-N5110 using Xparent Skyblue Tapatalk 2
Warrior1975 said:
Try phonto?
Sent from my GT-N5110 using Xparent Skyblue Tapatalk 2
Click to expand...
Click to collapse
From what I can tell by using it there is no pen support or symbols so this app does not even do what the stock photo editor will.
This is proof that samsung is great at making hardware but not so good at software. If apple made pen-tablet like note8, they wouldve included a good photo caption/annotate app. The best samsung came up with is the photo frame thing which is not that great. The photo editor app cant save with original quality, as u said. Some decent alternatives i found: handraw, picsart, and skitch(no drawing). Try em out. If u find something better, do let me know.
Well I think the beauty of android is the ability to customize it to your liking. It is not all about having a complete experience already there for you. Which has its disadvantage of trying to find the right app combination to do whatever you want to do. It also has the advantage of pulling off almost anything. You may have to have like 5 apps to accomplish it but it is always possible. Although Samsung has made great strides to improve the software experience; touchwiz and android still have a long way to go.
CCallahan said:
From what I can tell by using it there is no pen support or symbols so this app does not even do what the stock photo editor will.
Click to expand...
Click to collapse
Try the international gallery application, that has the feature. I don't have the apk anymore, but in could try to find it.
sgh-TWEAKED-889©
Here is the Gallery App from 4.2.2.
Also I'm gonna upload all the apps from 4.2.2 so that the people with 4.1.2 can use them if they choose.
I've used Picsart a bit and it seems to have all the tools I would need and plenty of cloud support. Will need to use it more but so far it looks to be a keeper.
if you're on 4.2.2 go to gallery and youwill notice that there's edit icon besodes the delete icon. .
if you already downloaded the app..it will automatically open the software otherwise you will be redirect to the app in samsung apps..then download it... PHOTO EDITOR
Sent from my GT-N5100 using Tapatalk HD

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