How to play Half life on the Samsung Galaxy Note 2 - AT&T Samsung Galaxy Note II

Half Life 1 can now be fully played on Android with the use of the DosBox Turbo App. Here you will learn how to run the game and watch some in-depth, low fps gameplay(1-10) with my Galaxy Note 2. To see the step by step creation guide head over to the LSGameChannel and Learn how to make this fun PC game an Android port. Big thank you to the LSGameChannel for making the video guide.
[Video] How to play Half life on the Samsung Galaxy Note 2
Click Here to watch the LSGameChannle Video "How to run Half-Life on Android (DosBox Turbo)"
DosBox Turbo By:Fishstix
https://play.google....ix.dosbox&hl=en
Recommended System Requirements:
CPU Quad-Core 1.6+ or Dual-core 1.5+GHz, equivalent or better.
GPU Adreno 220, Nvidia Tegra2/3, equivalent or better.
1GB, 512. My Config asks for a min or 256MB & shouldn't be run on a device with less than this.
8GB disk space
1)Install DosBox Turbo. Go into Config/DosBoxSettings/ and make sure Manual mode is selected. You will need to restart the app for it to take effect.
2)Download and extrat the Half Life for Android folder.
3)Copy and paste the two files (HL.img & dosbox.conf) into the internal memory or sdcard on your device.
4)Start DosBox Turbo and enjoy Half Life.
Notes:
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
-You can improve the scale quality by going to settings/Screen and Rotation wettings/Scale Quality/HQ Scale(Slower)
-Galaxy Notes users may want to disable "Power Saving" mode to improve performance.
How to run Fallout 1 & 2 on Android with Sound, Patches & Mods Video+Guide:
[media]http://youtu.be/hYTTrHbQcBo[/media]
How to run Fallout 1 & 2 on Android with Sound, Patches & Mods Video+Guide Thread @ XDA:
CPU Master (free) Overclocking App:
https://play.google....asterFree&hl=en

Sweeeeet! Using your guide, I got it working on my Nexus 7. I did make one change, I set cycles = max and that seems to have make the audio much much better, the tradeoff being that the framerate is a bit slower.

GPU Rendering
gururise said:
Sweeeeet! Using your guide, I got it working on my Nexus 7. I did make one change, I set cycles = max and that seems to have make the audio much much better, the tradeoff being that the framerate is a bit slower.
Click to expand...
Click to collapse
Hey, glad you got it working! The auto setting will give you the best sound quality but will cost you some performance.
Try doing this
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)

RolandDeschain79 said:
Hey, glad you got it working! The auto setting will give you the best sound quality but will cost you some performance.
Try doing this
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
Click to expand...
Click to collapse
+1:good:

+1 thanks

Half-Life on Samsung Galaxy Note 2 N7100 with Stock Rooted 4.1.2 Firmware
Good work, but this barely passes for even mildly playable. Why? 1-10 fps is nothing but a big pile of steaming bs. I mean, why waste time on this crap when you can play better native games.
Also, I think we should all be thankful to the id software, because if they had not released their game engine as free-source, the guy called n0n3m or something like that could have never developed the DIII4A app. Its fantastic, I got a rock steady 25-30 fps without fail. Also, I played Quake 1,2,and 3 along with RTCW(Return to Castle Wolfenstien) with HD enabled 1080p screen size without problems.
As far as HL is concerned, this game cannot be enjoyed at the framerate the DOSbox turbo is giving. Quite frankly,its pathetic and one should not even try to waste time as I did, because the game is a classic and can be only be enjoyed with full audio. Oh, and did I forget to mention the fact that there is no audio in the gameplay?
My Verdict: This project has a rock solid future as just being able to even get to the in-game screen was like drinking the sweet morning dew from the leaf blades of lemon grass, but quite frankly, it has a long way to go to even come under the category of playable.
: TECHNICAL CONCLUSION :
1) PLAYABLE : Yes, goes in game and is playable as long as you dont mind the bs framerate.
2) FRAME RATE : 1 -10 on a QUAD-CORE PROCESSOR WITH QUAD-CORE GPU
3) AUDIO : No
4) GLITCHES : Yes, Multiple, with wierd graphics here and there.
5) WORTH TRYING : Hell yeah, if you are a dev and wanna contribute to make it better, or just a casual tester or a user. Definitely worth a shot.

Wow...this community is great. I swear...people are blowing me away with these kind of mods. Good stuff sir!

HELP!!!!
This worked for the first time but after i tried to load it again it said has performed an illegal operation and must be shutdown!
I tried everything but it wont boot
HELP

Related

test release changelog anyone?

curious to find out whats improved
hamdir said:
changelog and feedback of base 2.05.405.2
- still non 3.x kernel
- very fast unlock speed
- super fast connecting to wifi network
- faster stock browser (Android 4.0.4 expected)
- multitasking minfress still the same
- still 3d widgets but much smoother sense launcher!! no stutter but instead it hiccups every now and then
- the pinch to zoom is now much smoother, the zoomed out previews are now in low resolution
- USB selection menu button is gone, you just select and it sets
- gallery video bug seems gone, i placed some flvs and the gallery did not see them (which was causing the bug) also .3gp is still not recognized
- Auto brightness is now retweaked and brighter
- All the beats profile are gone, only On and Off now for beats enhancement sound good, maybe profiles auto detect beats earphones ill try at home with my XL beats set, right im using the stock ones
- new solution for the 3Dot menu! we can change it on the fly in the display options, with option for long hold recent apps for menu or vice versa or the 3dot menu, display menu is now called display gestures and buttons
- call menu still lags without force 2D acceleration
- still no power options
- live wallpaper scrolling bug still unsolved
Performance:
the UI is a lot more responsive now overall feel of speed is much enhanced
in games:
ondemand governor is improved it now ramps to full dual core 1400mhz on screen unlock, its also much more aggressive in launcher and certain games
interactive governor seems even more aggressive with reduced clock change latency but it still get stucks sometimes in dual core or even single core mode
performance governor still locks to 1.4ghz dual core only
Ripetide, shadowgun and zen pinball much improved n stable performance on the stock governor
Sonic 4eII still very bad dips on stock governor and minfrees
Nova 3 still very bad frame rates without some tweaking
the performance improvements seems on the CPU side and not the GPU
i tested games non stop even locked the clocks at 1.2 the device never got HOT, hoping the temps and over heat problems are improved
Click to expand...
Click to collapse
and
hamdir said:
now that the leaked Rom has settled I can give better feedback on performance base 2.05.405.2
its excellent news for stock users first! the stock governor has been completely fixed now it properly uses t3 in games
the Rom us completely stock, so I didn't touch anything n been using it as is
all games even sonic r playing very well without touching the governor no sharp dips anymore
yes sonic frame rate is not great to begin with but the governor related issue us gone, I even say its a little better than before withy tricks so definitely we have performance boost
heat issue are gone too the device gets warm but no longer you feel on the screen
some broken games r still broken like temple run stuttering and nova but I rally blame the games I see no faults on the CPU governor
all in all an excellent much needed update, only sense launcher still has smoothness issue, but the new ultra Rosie is running great, we still have the hiccup on drawer opening however
I love how the CPU ramps to full speed on screen unlock and how smooth the folders open
they fixed many other things like the gallery scrolling 60fps on the main thumbnails view
also the weather app is now 60fps
great job HTC wish your ego let's u dump the 3d widgets
Click to expand...
Click to collapse
thanks for this. do I need to full wipe on arhd
mox123 said:
thanks for this. do I need to full wipe on arhd
Click to expand...
Click to collapse
oh yeah (did you expect any different?)
3D widgets are good for me. They look better, and they doesn't slow down the phone for me.
Sent from my HTC One X using XDA
muamers said:
and
Click to expand...
Click to collapse
This is fantastic news, especially that 3 dot thing removable on stock
How haven't you got any thanks? Anyway 1 thanks coming your way
stezo2k said:
This is fantastic news, especially that 3 dot thing removable on stock
How haven't you got any thanks? Anyway 1 thanks coming your way
Click to expand...
Click to collapse
hahaha i dont know, people just dont care about saying thanks today i guess

Note 2 stuttering on nes/snes/genesis emulation

Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
f3tf said:
Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
Click to expand...
Click to collapse
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
no problem here with fpse
i love to play Crash Bandicoot :laugh:
@rbiter said:
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
Click to expand...
Click to collapse
Haven't changed any clocks, nope. Emulator settings are default - changing frameskip to 0 makes the sound lag even worse, and allowing frameskip creates big jumps every 3/4 of a second or so. Happens regardless of the emulator used.
Forcing CPU to 1600mhz constant also has no effect.
Governor default or performance? Can't think of much else besides power saving mode but it should run fine on that too.
Sent from my GT-N7100
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
f3tf said:
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
Click to expand...
Click to collapse
No need to over clock. The emulators have run fine on my older hardware under clocked just fine. The only thing it could be is a setting jacked up inside the emulator. Nintendo and super Nintendo run easily on ARM chip sets. Fpse and n64 would give it a run for it's money though. You sure you don't have something in the background hogging up horsepower?
Sent from my GT-N7100
No problem with epsxe here smooth as butter stock 4.1.2. It's most likely the rom you're using.
Stock or Clean Rom has the same issue.
epsxe is a different story, I can run that just fine. My benchmarks are pretty standard for quadrant, I'm really out of ideas - maybe the refresh rate of the phone is slightly higher or lower than the emulator is trying to run at, causing either frame skipping or sound jumps? Any other users with an eye for framerate here noticed minor frame jumping in, say, sonic 1, 2, or 3 on MD.emu? I bet it's there, but then if you turn frameskip to 0 (like I would on my tf101) the sound goes to hell instead.
I'm using Snes9x EX and AndroGens (as well as Fpse) and don't have any of the problems you describe. Maybe you should give those a shot, and if you get the problem with those too, you might have a hardware issue?
Sent from my GT-N7105 using xda app-developers app
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
f3tf said:
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
Click to expand...
Click to collapse
Oh, youre right, it does this for me too. It's really barely noticeable though, I hadn't noticed before now. I'm also on the stock kernel.
What did you mean by sound issues? Turning frameskip off maybe makes the sound a tiny biy faster at some points than it should be, but that too is barely noticeable and could just be my imagination.
But you're right, theres definitely an issue there, and I do wonder if you're right about the refresh rate.
Sent from my GT-N7105
Yeah I tried the perseus kernel, no change, sadly.
For sound issues, I get skips and stutters every couple of seconds in MD.emu, NES.emu, snes9x ex, SuperGNES, Animaonline SNES, and presumably all the others which require a tight synchronization of audio and video. Doesn't seem to be overly noticeable on epsxe, but then I haven't played any games which run at a tight 60 FPS on that one, either. Official games have no problems.
Running 1800 mhz makes no difference, either.
I've emailed Robert Broglia about the issue, I'll update if he replies - anyone else, let me know if you find a fix!
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
f3tf said:
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
Click to expand...
Click to collapse
Interesting. I wonder if it's worth me emailing the devs of the emulators I use.
Sent from my GT-N7105
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
victorator said:
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
Click to expand...
Click to collapse
It's actually not hardware power that we're lacking - we could probably emulate snes at fullspeed with 400 mhz on a single core if the emu was very well coded, and obviously we have tons more power than that. It's a function of how the emulator draws the screen and plays the sound - almost every device runs at 60hz, so every application expects the maximum speed to be 60 FPS, but the note 2 is actually 58 hz. This creates a (much larger than you'd expect) jump in the fluidity of the emulator when running with frameskip set to auto, and it creates an annoying audio jump/skip if frameskip is turned off.
In this situation, you can have perfect video or audio, but not both. One workaround is to slow down the audio to match the 58 frames instead of the 60.
If you use supergnes, you may as well email him because it happens in that emu too. Snex9x EX is way better than supergnes, though.
I can confirm the same thing is happening for my Galaxy Note II, although mine is the US Sprint CDMA/LTE variant. It also has a refresh rate of 58.002 Mhz and I use nearly all of Robert Broglia's emulators. On this device, it's either sound regularly skips with frameskip set to 0, or (nearly) perfect audio with stuttering video when frameskip is set to Auto.
This device is a beast, so this shouldn't be happening at all. :-/

[Q] Real Racing 3 Graphics

I was just curious if there is any way to improve the graphics so it looks like the iPhone version? Or the international galaxy s3?
I've downloaded chainfire 3d and tried installing the game with powervr plugin enabled and when I try to run the game, it just crashes.
If there is any mods or editing in order to make the rendering of the game graphics much better, feel free to share
There is no way to do this with the Andreno GPU. Don't waste your time and phone's battery life with such mods.
The best you can do is an overclock with powersave mode OFF.
Well battery life isn't an issue for me but if there is no mods to improve it then guess I'll just stick with it.
Intercrew said:
Well battery life isn't an issue for me but if there is no mods to improve it then guess I'll just stick with it.
Click to expand...
Click to collapse
What we need is something like pixel/vertex shading or anti-aliasing enabled for our GPUs.
The quality is noticably better on the i9300 and i9305, but still not as iOS (where even the rearview mirrors are reflecting the cars behind you).
I'm just surprised that we can run games like Dead trigger which has insanely great graphics and also by editing some of the text file in the game to activate the "Nvidea" exclusive graphics (ultra setting) with good frames.
I thought there might be some text editing or file editing that will also trigger the same effect for the RR3 but doesn't seem like it
Not all games use the same "engine", so tweaking wont work here.
It could be that the game dev didn't enable them all graphics on non iOS devices.
Sent from my SAMSUNG-SGH-I747 using xda premium
https://play.google.com/store/apps/details?id=lt.hitex.rr3graphics&feature=search_result
I can't wait to try this later today.
Anonymously_Unknown said:
https://play.google.com/store/apps/details?id=lt.hitex.rr3graphics&feature=search_result
I can't wait to try this later today.
Click to expand...
Click to collapse
This is useless on the S3
This is for lower end devices on which low quality is set to default.
What we see is what we get until someone figures out what to tweak in the game files
Sent from my SGH-I747 using Tapatalk 2

FPS in games

Hey,
I have found this video on YT: http://www.youtube.com/watch?v=jrJM5OVpmMI .
He wrote: "Cpu is not overclocked. I have rooted phone."
And I'm confused ;\ why this guy a way better fps in this games? Shadowgun Dead Zone in UNPLAYABLE on my htc one v. In Trial Extreme 3 I have about 33% less FPS :\
btw. I have cleared cache\ram. I have 150mb of free ram.
I have found a work around method so I'll write it down, maybe it will be useful for someone:
I dunno why this guy has so good fps on a 'standard' device but I have found a good way to increase fps in games:
If you have CyanogenMod go to settings and at the bottom you will have 'performance' option; inside you can find 'processor', inside maximum something. - go there and change 1024MHz to 1400MHz. Also change 2nd option from ondemand to SMARTASSV2. That will gives you better performance when processor will need it, like in games. In fact it gives about 30% more fps without any serious consequences. (No, no serious battery draining or crashing or anything).

Need help with overclocking

Hi!
I want to somewhat improve the performance of FPse and ePSXe on my XPlay, and it seems that CPU overclock is the way to achieve it. The problem is that I am completely inexperienced in this sort of business.
Could you please advise on the simpliest procedure and/or point me towards some easy-to-understand guides?
Hmm, that could be a bit tricky because the Xperia Play only has a 1GHz processor..
That aside, are you currently on marshmallow firmware? If not, what firmware are you on, does your device have root access, and a custom recovery? Or is it completely stock. Please provide these details so that may be able to help you further..
Thanks
---------- Post added at 12:28 PM ---------- Previous post was at 12:20 PM ----------
Oh and please also provide details of current config settings for fpse and epsxe... Ty
Many people (like the author of this video: https://www.youtube.com/watch?v=sQIxsBTEDq4) claim that overclocking is efficient. So I decided to give it a try.
I am using the stock firmware - 4.0.2.A.0.42
The only non-default thing is root access. I didn't do anything about recovery, so it is probably stock.
Ok, As for your device, It clearly is stock..
As for your settings in FPSE and EPSXE, which one do you use or plan to use the most?? im guessing whichever provides better compatibilty/speed/ etc??
If So. i would like some detail of your config settings within the EPSXE app first..
As for emulators, I'm using them both. Compatibility and overall picture quality are better with ePSXe, while FPse is faster, hence sometimes I have to use the latter. For my favorite Colony Wars series, for example.
FPse settings:
Framelimiter on
Screenfiltering on
Enhanced 3D rendering on
Hardware acceleration on (although doesn't seem to do anything)
Boost high res games on
Dithering on
Others are off
All the above is in Software smoother image mode. OpenGL and Software HD are unplayable for most of games.
The setting may vary from game to game, but the overall standard is this.
What I want to achieve by overclocking is to make graphics-heavy games (Colony Wars, Panzer Front, etc.) to be playable fullspeed in OpenGL. Or at least in software mode of ePSXe. Getting Ocarina of Time to run decently in Mupen64 would be good too.
ePSXe settings:
CPU Frameskip off
MME Enable autodetect
Screen ratio stretch
Screen color depth 16
Top/Bottom bands real PSX
VR modes disabled
Video Renderer hardware
Internal Resolution 1x
Video Filtering enabled
HW/Soft Threading Mode none
Plugin subpixel precision disabled
PSX Dithering enabled (not always)
Sound quality less
Sound latency normal
Well, you might have to compromise a little bit of graphic quality for performance or vice versa..
But generally if you're looking to increase performance (speed of a game) you need to down tune the graphics settings..
In FPSE video renderer, set it to software (sometimes hardware can slow down performance).. Give that a try.
Boos high res games, off.. (if that increases performance then keep itnoff, otherwise leave it on..
Let me know how those work out for you
Its not exactly the point. I've been using those emulators for three years now, so I know enough about quality/performance balances. What I want to do not is to expand the usable quality range. And for that I need to overclock. Advise on that please. Anyone?
Dornil said:
Its not exactly the point. I've been using those emulators for three years now, so I know enough about quality/performance balances. What I want to do not is to expand the usable quality range. And for that I need to overclock. Advise on that please. Anyone?
Click to expand...
Click to collapse
Only way to overclock Play is to flash custom kernel which have overclock integrated. Doomlord is up to 2GHz,, Lupus is up to 1.6GHz (or few more that you can find in sticky threads). To be able to flash custom kernel, you must unlock your bootloader (if you can, it depends on model of your phone ...)
What bakisha said. Unlock bootloader, flash custom firmware.. Thats the only way youre gonna really overclock it
Thank you!
1) How do I check whether my bootloader is unlocked (it could be)?
2) How do I unlock it?
3) Which custom kernel should I choose?
Dornil said:
Thank you!
1) How do I check whether my bootloader is unlocked (it could be)?
2) How do I unlock it?
3) Which custom kernel should I choose?
Click to expand...
Click to collapse
http://developer.sonymobile.com/unlockbootloader/unlock-yourboot-loader
Also in google type
Sony Xperia Play unlock bootloader..
There will be 2 links taking you directly to Xda thread
Hope that helps

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