[NOT NEXUX RELATED] Gaming YouTube channel. Come In! - Samsung Galaxy Nexus

Hi guys and gals,
I'm opening a new youtube channel dedicated to all of you gamers out there, I hope it'll help you become more familiar in the YT community, the whole idea is to feature gameplays\commentaries by gamers.
I got the idea after years of watching famous youtubers like wingsofredemption, woody'sgamertag and such, and wanting to be a part of this amazing community, then I figured there are many people like me who want in on this too but have no time to manage a YouTube channel, commentate, upload and such, so I came up with this idea.
the gameplays submitted can include commentaries or not, if no commentary is added to the gameplay I will commentate and talk about the gameplay itself and about other stuff too.
I think allot of gamers out there want their gameplays to reach a broader audience and this is the sole purpose of this channel.
Also I will post as many commentaries as I can, but again, the purpose is to bring you gamers out there to the eyes of the whole gaming community.
the channel is in its diapers right now, and I am gathering gamers from all around the globe to populate it.
Submissions should be sent over cloud services like dropbox etc.. (if you have better ideas i'd be happy to learn about them).
So, this whole thing depends on all of you gamers out there, and is FOR you
I usually play cod:black ops 2 and most of my videos will most likely be of blops 2 but you may suggest any game you like.
So as the usual YouTuber closing words go - Like, Share and Subscribe!
http://www.youtube.com/user/OcnGameTeam

This reminds me of all the user ads in the comment section

FrostyF7 said:
This reminds me of all the user ads in the comment section
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I guess you're right.. but I tried my best not to make it look like an ad, because it isn't one, my channel is intended to provide a place in which gamers can make the gaming community aware of their videos, gameplays, ideas, commentaries and what not. I see it as a great opportunity for every gamer out there. plus, it does not qualify as an ad as it has nothing to do with the making of money only pure 100% entertainment

omricn said:
I guess you're right.. but I tried my best not to make it look like an ad, because it isn't one, my channel is intended to provide a place in which gamers can make the gaming community aware of their videos, gameplays, ideas, commentaries and what not. I see it as a great opportunity for every gamer out there. plus, it does not qualify as an ad as it has nothing to do with the making of money only pure 100% entertainment
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It's still an ad, because you're advertising for your gaming channel on YouTube. Why didn't you just add the link to your sig.? That would save space, unlike the way you did it.

Please continue discussion here. Thanks.

Related

One app that you should avoid

I recently tried the Graphic ly comic reader app in the Windows Phone Marketplace. Hoping to find a comic reader as good as droid comic viewer I found myself very very disappointed. The controls are shoddy, pinch to zoom is flakey and you have to zoom all the way out to turn the page. This is a far cry from the original video that was shown to consumers.
I understand that newly released products are no always perfect so I figured I would share my concerns with the developer. Their response was shocking and disappointing.
We would like to improve our WP7 app much more in the future, but I
will be straight with you: due to the low sales of the windows 7
phones we have put the improvement of the app lower on our priority
list than the continual improvement of our other apps.
In the meantime: please check out our adobe air application and our
new web application at:*http://graphicly.com/
Any comics that you buy in any of our applications can be read on any
of our other applications. *Your graphicly login should work on any of
them.
Thanks
-******
graphicly
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Now I know business is business but to release a bad product in the first place is unacceptable especially when the app merely needs some tuning. Due to the lack of planned future support I can only suggest that you guys stay away. Here is hoping that robot comics releases one on WinPho 7.
That is such a load of happy horse****. There are many apps where the developers are frequently updating and providing excellent communications between themselves and the users.
When WP7 takes off - and it will - I hope that many others are aware of the developer's attitude and shut them out. Let the money go to another comic app.
I was very dissapointed with the graphic.ly app, especially compared to what we've seen before. This attitude isn't going to get them any customers. If they're not going to put any effort in the phone app, I don't see any point in buying comics from them or getting their adobe air app.
Shame, i was hovering over it recently....
Thanks for the heads up. I like to stay away from those types of attitudes of devs and updates/support. "EA ruined a good brand after Westwood"
If it's not important enough for them, guess it's not important enough for me to use.
bernaserra said:
I recently tried the Graphic ly comic reader app in the Windows Phone Marketplace. Hoping to find a comic reader as good as droid comic viewer I found myself very very disappointed. The controls are shoddy, pinch to zoom is flakey and you have to zoom all the way out to turn the page. This is a far cry from the original video that was shown to consumers.
I understand that newly released products are no always perfect so I figured I would share my concerns with the developer. Their response was shocking and disappointing.
Now I know business is business but to release a bad product in the first place is unacceptable especially when the app merely needs some tuning. Due to the lack of planned future support I can only suggest that you guys stay away. Here is hoping that robot comics releases one on WinPho 7.
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That's depressing. Low WP7 sales volume not good. Hopefully this app dev is just a WP7 hater.
Considering that, at least in the US, folk generally wait until their account is due for a subsidized upgrade before getting a new phone (mine just happened to drop in late November ), it makes sense that sales for WP7 haven't exploded yet. I could see holding off on making an app until WP7 grows in market share, but to release a shoddy app, charge for it, and then not support it just because it's not a cash cow yet is simply horrid customer relations. Seeing as the potential dollar is apparently all that matters to these jokers, I'll be sure and speak with my wallet, and mark this one off of the potential to-buy list.
Hilarious. TBQH.
SWYPED from my SUPASONIC
Due to the low sales of Windows Phone 7 ???
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How would they know this when no one else seems to have this info yet? Perhaps they are basing it on the low sales of their crappy app?
iirc i read some developers are complaining because they have no way to know how much they are selling, and microsoft will start paying in february... so how does this guy know that they are not doing ok?
i call bul****
installed it just to rate it poorly and uninstall it. If you are not going to support your work then don't release it in the marketplace.
OP, I would forward that email to MS support so they know the dev isn't willing to support their app.
nrfitchett4 said:
installed it just to rate it poorly and uninstall it. If you are not going to support your work then don't release it in the marketplace.
OP, I would forward that email to MS support so they know the dev isn't willing to support their app.
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I concur. That's a damn good idea.
WhyBe said:
How would they know this when no one else seems to have this info yet? Perhaps they are basing it on the low sales of their crappy app?
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Exactly what I was going to post.
Lol.
Sent from my SGH-T959 using XDA App
On a more positive note, I have contacted Robot Comics, the developer of Droid comic viewer from android. I used thier app right before I went to WP7 and it was very intuitive and easy to use in portrait and landscape. It also supported locally added comics.
After emailing I recieved some very good news.
Thanks Jose! Good news: a WP7 version is in our roadmap.
Best,
--
ROBOT COMICS
Comics for Android, iPhone/iPod touch, iPad, Kindle & more
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I am not trying to come across as anyone of importance but I love WP7 and would personally like to see it succeed so I figured the best I can do is let the developers know that they have a potential customer. Also does anyone know how I can get in contact with MS support?
bernaserra said:
On a more positive note, I have contacted Robot Comics, the developer of Droid comic viewer from android. I used thier app right before I went to WP7 and it was very intuitive and easy to use in portrait and landscape. It also supported locally added comics.
After emailing I recieved some very good news.
I am not trying to come across as anyone of importance but I love WP7 and would personally like to see it succeed so I figured the best I can do is let the developers know that they have a potential customer. Also does anyone know how I can get in contact with MS support?
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http://social.answers.microsoft.com/Forums/en-US/windowsphone7/threads
Alex
Sorry about that message from Graphicly - it was wrong.
Hi,
Im Micah, CEO of Graphicly. I am unsure of who would provide you that message, that we are not supporting the Win7 Phone application, but it is wrong.
We continue to develop and maintain the applications that our community desire.
The WP7 app that we put out was our v1. We are working to improve the reading experience and other aspects of the application, as we know its it not perfect yet.
Of the applications we have, our Adobe AIR application has been around the longest and has the most development hours into it.
As the WP7 phone continues to grow, we will continue to develop against it.
If you have any questions, or want to discuss this further, I can be reached directly at 720-248-8499 or via email at [email protected] (GTALK too).
Again, I apologize for the confusion, I will make sure that everyone on the Graphicly team understands our product roadmap.
micah
micahb said:
Hi,
Im Micah, CEO of Graphicly. I am unsure of who would provide you that message, that we are not supporting the Win7 Phone application, but it is wrong.
We continue to develop and maintain the applications that our community desire.
The WP7 app that we put out was our v1. We are working to improve the reading experience and other aspects of the application, as we know its it not perfect yet.
Click to expand...
Click to collapse
Hopefully someone from XDA can validate, but if this is indeed true I thank you for clearing things up Its nice to see brands out there connecting with their customer and stepping up to the bat like this.
Hopefully we'll see the app improved! You could always open it up on CodePlex and let XDA hackers have at it!
It is indeed me - How would you like to verify it? I can give you my mom's phone number... How about this - we have promo codes enabled in the AIR app. Use "techcrunch" (no quotes) and get a free comic. We used it for an old techcrunch article, and I think its still alive. Then when you use the WP7 phone, it will be in there, and you can give me solid feedback on the mistakes we made.
Tell me more about CodePlex. I would be happy to let the community at it. We are doing something similar with our Win7 app. Building out APIs that are secure and can be built on is a personal passion of mine.
micah
micahb said:
Hi,
Im Micah, CEO of Graphicly. I am unsure of who would provide you that message, that we are not supporting the Win7 Phone application, but it is wrong.
We continue to develop and maintain the applications that our community desire.
The WP7 app that we put out was our v1. We are working to improve the reading experience and other aspects of the application, as we know its it not perfect yet.
Of the applications we have, our Adobe AIR application has been around the longest and has the most development hours into it.
As the WP7 phone continues to grow, we will continue to develop against it.
If you have any questions, or want to discuss this further, I can be reached directly at 720-248-8499 or via email at [email protected] (GTALK too).
Again, I apologize for the confusion, I will make sure that everyone on the Graphicly team understands our product roadmap.
micah
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I did not want to post the name but originally I wrote the email in reply to the email I received about you guys releasing a Google web app to this emai "[email protected]"
I received a reply back from a Audrey Zarr stating what I posted. I sent her a polite email expressing my dismay with that type of business attitude and never got a reply back. I certainly wasn't trying to slander your company but knew it would be best to share this info on the web.
I understand that this is a v1 app and I would have been perfectly happy with a "we are working to improve this app" type of answer. Instead I was given the previously posted information. Currently your app is sitting at 1 star, I would hope you guys would want to improve that. Best of luck on your next release.
yeah... [email protected] is the reply email on our newsletter. Audrey is one of our engineers, and is tasked with answering questions about bugs, issues, feature requests, etc.
Your question is quite valid, and in some ways, her response (we are a small company, and we have to focus on the products our community want) is correct. Except the part about us abandoning development on the WP7 app.
A couple of other points (really just FYI). The video from the MIX conference was a proof of concept. We were asked to show off what Deep Zoom would look like in our reader, and so we did. As the months passed and the WP7 software progressed, it became clear that we wouldnt be able to have deep zoom on the finished app.
Other issues: The dev phone we had was a samsung, which is not even one of the release phones. It made things like having pinch/zoom work properly really tough.
So, do we want to make the app better? Of course we do. We want all of our apps to be solid and work at a high level. I believe that the WP7 platform has potential.
micahb said:
yeah... [email protected] is the reply email on our newsletter. Audrey is one of our engineers, and is tasked with answering questions about bugs, issues, feature requests, etc.
Your question is quite valid, and in some ways, her response (we are a small company, and we have to focus on the products our community want) is correct. Except the part about us abandoning development on the WP7 app.
A couple of other points (really just FYI). The video from the MIX conference was a proof of concept. We were asked to show off what Deep Zoom would look like in our reader, and so we did. As the months passed and the WP7 software progressed, it became clear that we wouldnt be able to have deep zoom on the finished app.
Other issues: The dev phone we had was a samsung, which is not even one of the release phones. It made things like having pinch/zoom work properly really tough.
So, do we want to make the app better? Of course we do. We want all of our apps to be solid and work at a high level. I believe that the WP7 platform has potential.
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I understand that there were time constraints but phone operating systems as of recent seems to lean on their marketplace for success. A bunch of half baked apps won't appeal to anyone.(see palm) That was my main reason for reaching out. I also understand focusing on what the market wants, Microsoft has deep pockets and this OS will eventually be pretty successful. I will spend my money and time on apps that were well made and supported from the get go. As a vendor of comics I am sure your business relies on repeat business.

WP7 Gamers

Hi all, with the current lack of global leaderboards, or any specific WP7 Gaming community (that I've found) I've set up WP7 Gamers.
At present, we're on Facebook and twitter (search out WP7 Gamers). A fully fledged website may follow later should interest deem it worthwhile. Also as this is done in my spare time (which I lack enough of!) - if anyone is interested in becoming an admin/mod/poster - please feel free to drop me a message!
Not wanting to upset the mod's on here, this is not run for profit! Just couldn't find what I was looking for! so set out to make it myself. Also for the dev's out there wanting to promote their titles, please feel free to send any information/screenshots/video's and I'll make sure they are shared
Hope this is ok?
gr8 idea dude
Hey sHAYM4N I'm trying to message you but it's not letting me, can you send me one that I can reply to? Thx man.
If you want, I could lend you my website.
It was supposed to be a site dedicated to game news/reviews for WP7 that I started as a school project, but I couldn't find the time to continue it. If you and a small group wanted to take charge more or less, I would give you guys all the info needed to moderate the forums, and if you wanted to, you could even post news and get the front end going again - assuming people posting news were literate.
Let me know.
tiny17 said:
If you want, I could lend you my website.
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Cheers for that, but I may have to look at designing from scratch for what I have in mind.
I don't really want this to be another new/reviews website if it goes that way. I want to try and create something that I see as an extension to XBox Live. Something different...
Having a quick search around it appears Microsoft don't have an open API for XBox which is a real shame tbh, because there are a lot of things that could be done further which I don't think are yet being taken advantage of.
In a perfect scenario I would like to see members register for the website using their gamertag, from there they could access leaderboards, compare gamerscores, compete in challenges, whilst also being an active social forum for indie developers.
I'd also be looking for the site to be run by 5-10 people - preferably from different timezones!
If the idea took off and interest grew, challenges could turn into competitions, advertising into supporting the site etc...
When I get chance I'll mock up some designs. I'm more of a designer than a developer - so if anyone has got any advice, or want's to get on board so to speak - feel free to let me know!
For the time being there will be weekly challenges on the Facebook Page. Get the highest score by the closing time, and your gamertag/pic will be crowned on the Profile Pic.
I'll also be posting information about Indie Games, so if you want your game featured please let me know! They won't be reviewed so to speak, just information/screenshots. The idea is to provide the information, and let the community review the game.
sure haven't said:
Hey sHAYM4N I'm trying to message you but it's not letting me, can you send me one that I can reply to? Thx man.
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Have dropped you a PM If it's not working feel free to drop me a message on Facebook or Twitter
Be sure to check it out if you want to get involved http://www.facebook.com/wp7gamers
Whoa that's weird, sHAYM4N.
I messaged you back the day you wrote me, was getting heartbroken that you hadn't written back
Can you PM me an email and I'll email you instead?

Community question!

Hey guys, I wasn't exactly sure where to post this, so forgive me if you feel it's in the wrong section.
I was thinking about starting a YouTube channel, making reviews of all the roms and kernels we have available to us, and also making tutorials on how to flash roms, and different things. Occasionally I will do unboxings also....I guess what my question is....would you guys be interested in watching video reviews of roms, kernels, etc? Trying to gage whether or not the videos will be well accepted or not.
Please be Honest! And if anybody has any YouTube tips they're willing to share, I'd love to hear it!
Sent from my ZeroLemon Powered Galaxy Note 3
jcannon318 said:
Hey guys, I wasn't exactly sure where to post this, so forgive me if you feel it's in the wrong section.
I was thinking about starting a YouTube channel, making reviews of all the roms and kernels we have available to us, and also making tutorials on how to flash roms, and different things. Occasionally I will do unboxings also....I guess what my question is....would you guys be interested in watching video reviews of roms, kernels, etc? Trying to gage whether or not the videos will be well accepted or not.
Please be Honest! And if anybody has any YouTube tips they're willing to share, I'd love to hear it!
Sent from my ZeroLemon Powered Galaxy Note 3
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Haha, this has been a long-time project of mine, but I've always put it off for whatever reason. As someone who watches a lot of this stuff:
Keep it concise but don't be under spoken. I'd say 6-8 minutes is the sweet spot.
Don't have anything as your wallpaper that would make me judge you in the future. I don't care if you like starring at women all day for your wallpaper (this is so ironic because of my display picture but whatever), but in the "professional setting," keep it tasteful.
If you're unsure about something, don't make something up. Ugh. This one is important. But be confident, don't be shy about your reviews.
Video production quality is equally as important as the content itself. If you don't have a decent setup (mic, lightning, camera), I will most often click away because regardless of how relevant the content is, it is only part of the video experience.
Don't act like a prick if someone gives you constructive criticism. It looks poorly on your part. If someone says something that offends you, deal with it like an adult, or just don't bother. It's not like the comment really matters anyways.
Don't have random music in the back (especially with lyrics) that caters to a specific niche. Elevator-type music is fine if only to act as a filler, but beyond that detracts from the content itself.
Don't add video filters. Colour correct towards true to life colours as much as you can't. I don't want to see an instagram filter all over your content; it looks unprofessional.
Don't fidget. Cut the video if necessary. Rerecord if you aren't satisfied; we can tell if you rushed something.
And yeah, it's kind of a lot, but that's what I could think of off the top of my head. Good luck!
DrawnToLife said:
Haha, this has been a long-time project of mine, but I've always put it off for whatever reason. As someone who watches a lot of this stuff:
Keep it concise but don't be under spoken. I'd say 6-8 minutes is the sweet spot.
Don't have anything as your wallpaper that would make me judge you in the future. I don't care if you like starring at women all day for your wallpaper (this is so ironic because of my display picture but whatever), but in the "professional setting," keep it tasteful.
If you're unsure about something, don't make something up. Ugh. This one is important. But be confident, don't be shy about your reviews.
Video production quality is equally as important as the content itself. If you don't have a decent setup (mic, lightning, camera), I will most often click away because regardless of how relevant the content is, it is only part of the video experience.
Don't act like a prick if someone gives you constructive criticism. It looks poorly on your part. If someone says something that offends you, deal with it like an adult, or just don't bother. It's not like the comment really matters anyways.
Don't have random music in the back (especially with lyrics) that caters to a specific niche. Elevator-type music is fine if only to act as a filler, but beyond that detracts from the content itself.
Don't add video filters. Colour correct towards true to life colours as much as you can't. I don't want to see an instagram filter all over your content; it looks unprofessional.
Don't fidget. Cut the video if necessary. Rerecord if you aren't satisfied; we can tell if you rushed something.
And yeah, it's kind of a lot, but that's what I could think of off the top of my head. Good luck!
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Wow thank you so much! Lots of great information here. Thank you so much!
Sent from my ZeroLemon Powered Galaxy Note 3

Casual games still profitable?

Hi,
recently, after Flappy Bird was put off Google Play Store, there were a LOT of Flappy Bird clones published to Play Store. I'm wondering if these kind of easy casual games are still profitable, considering the amount of time it takes to create them and the money you gain from banners/interstitial ads. I guess most of the games just don't get enough attention because of the enormous mass of casual games nowadays.
Are there any developers out there who can make a living out of creating casual games? Or do bigger projects equal bigger money? Need to hear some experiences about that, still not sure which dimensions to choose for the my next couple of games.
Johannes Goß said:
Hi,
recently, after Flappy Bird was put off Google Play Store, there were a LOT of Flappy Bird clones published to Play Store. I'm wondering if these kind of easy casual games are still profitable, considering the amount of time it takes to create them and the money you gain from banners/interstitial ads. I guess most of the games just don't get enough attention because of the enormous mass of casual games nowadays.
Are there any developers out there who can make a living out of creating casual games? Or do bigger projects equal bigger money? Need to hear some experiences about that, still not sure which dimensions to choose for the my next couple of games.
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I would recommend you head over to App Annie and read up a little bit. They can tell you what is trending and what markets to hit with your game. They have some very valuable market statistics to help you determine your goal.
As far as casual games go? Take a look at this article. I would venture to say you're still good for awhile.
Interesting link, thanks! Seems that casual games aren't that outworn - for now.
I'm a casual games dev and I make more than the average salary with them, so I think the opportunity is definitely still there. I also think it is pretty difficult, and some of my worse games are the best money makers, so I think luck plays a role as well.
I would recommend you head over to App Annie and read up a little bit. They can tell you what is trending and what markets to hit with your game. They have some very valuable market statistics to help you determine your goal.
As far as casual games go? Take a look at this article. I would venture to say you're still good for awhile.
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Thanks for the great article. Would you be willing to give me advice on what kind of market stats can be used from App Annie to help with marketing games?
FancySloth said:
I'm a casual games dev and I make more than the average salary with them, so I think the opportunity is definitely still there. I also think it is pretty difficult, and some of my worse games are the best money makers, so I think luck plays a role as well.
Thanks for the great article. Would you be willing to give me advice on what kind of market stats can be used from App Annie to help with marketing games?
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Interesting that you should ask. They just released another article relating to the Advertising and Monetization of Apps. They draw some statistics from 2013-2014 regarding Advertisements in-app and on the web to show how lucrative mobile development can be. That's one way you can use the statistics to help market your game. Furthermore, they show what works and what doesn't.
"Mobile app revenue opportunity is rapidly expanding
due to gains in device adoption and revenue per device"
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Im Saint said:
Interesting that you should ask. They just released another article relating to the. They draw some statistics from 2013-2014 regarding Advertisements in-app and on the web to show how lucrative mobile development can be. That's one way you can use the statistics to help market your game. Furthermore, they show what works and what doesn't.
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Thank you! I have app annie accounts, i wonder why i didnt see an email about this.
Interesting read 'Worldwide App Annie Index for Games February 2015'
I read on a Unity flyer that Crossy Road generated $1million in two months from add revenue.
Think its testament to the fact that if its novel an original you just never know.
Howdyhi said:
Interesting read 'Worldwide App Annie Index for Games February 2015'
I read on a Unity flyer that Crossy Road generated $1million in two months from add revenue.
Think its testament to the fact that if its novel an original you just never know.
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You're absolutely correct. You can really develop a one-off and not even know it's going to be successful. My advice is to keep making games to increase your knowledge of coding and some of those games where you may be just testing a physics engine or special concept might be the most fun.
I made some Game with > 1 millions users, and I earn only $100-$200 every month.
3 years ago, with less users I earned $1000 by month.
What kind of game did you make?
Sent from my 2013023 using XDA Free mobile app
It's not a binary question but more of a sliding scale. Casual games can be profitable, but to move towards the point where profit is more predictable and less of a coin toss, you really need an ecosystem of small, solid games rather than a few make-or-break titles. Apps by the same developer cross-promote to some extent, and a lot of other little things play into it.

Anyone here have developed apps on the Windows Store?

I am a user of W10M and I was very impressed with the development potential that exists in this forum and also intrigued to think there has not arisen some great big hit app for Windows Phone from some kind of collaborative development from here.
Anyone here have no interest making an app to meet a demand like a really good youtube app or something else?
Windows Phone lack of good apps and if there someplace in the world that can change this reality is here, probably. There is so much to do and here are met very skilled people... I don't know... seems like everything is laying arround here, like tools, knowledge, experience, time, computing resources, even the good will, and etc... Let's face it, today Windows users depends, almost tottaly, on the development of people like you guys, just like the Linux community do... it's the only way, I think...
raphaelsolis said:
I am a user of W10M and I was very impressed with the development potential that exists in this forum and also intrigued to think there has not arisen some great big hit app for Windows Phone from some kind of collaborative development from here.
Anyone here have no interest making an app to meet a demand like a really good youtube app or something else?
Windows Phone lack of good apps and if there someplace in the world that can change this reality is here, probably. There is so much to do and here are met very skilled people... I don't know... seems like everything is laying arround here, like tools, knowledge, experience, time, computing resources, even the good will, and etc... Let's face it, today Windows users depends, almost tottaly, on the development of people like you guys, just like the Linux community do... it's the only way, I think...
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Click to collapse
Really, the main apps missing don't come from independent developers, but from banks, stores, public transportation/airports/airlines, schools, etc.
Until market share picks up, or we make enough fuss, they won't see it as worth the time and effort to deploy apps for windows phone.
here in Croatia, for example, we have bunch of banking apps (almost all banks here have windows apps) because we were annoying
for my bank PBZ, we gathered and every week sent requirements for banks apps six months. Today we have:
https://www.microsoft.com/en-us/store/apps/mpbz/9nblggh093bh
https://www.microsoft.com/en-us/store/apps/pbzmtoken/9nblggh0f4rr
https://www.microsoft.com/en-us/store/apps/mpbzcom/9nblgggzkjmg
https://www.microsoft.com/en-us/store/apps/american-express-myaccount/9nblggh52jmn
https://www.microsoft.com/hr-hr/store/p/pbz-wave-2-pay-sticker/9wzdncrdjzv4
so, dont be lazy. find people who want some apps also, and every week send request for apps to banks, developers... and maybe you got apps...
P:S
here is apps from other banks here:
https://www.microsoft.com/hr-hr/store/p/addiko-mobile-hrvatska/9nblggh0k1m0
https://www.microsoft.com/hr-hr/store/apps/m-zaba/9nblggh0fv21
https://www.microsoft.com/hr-hr/store/apps/m-zabaps/9wzdncrdt4n0
https://www.microsoft.com/hr-hr/store/p/poba-m-token/9nblggh0jxxl
https://www.microsoft.com/hr-hr/store/p/rba-na-dlanu/9wzdncrdl8v0
user107 said:
Really, the main apps missing don't come from independent developers, but from banks, stores, public transportation/airports/airlines, schools, etc.
Until market share picks up, or we make enough fuss, they won't see it as worth the time and effort to deploy apps for windows phone.
Click to expand...
Click to collapse
Oh, sorry I have no idea about this fact.
In my experience I see the big majority are shytty unofficial apps and unofficial clients for the big apps we don't have a official version yet, this big majority apps comes from individual developers or small software houses, and the official versions are kind of shytty too, because all lacks of important features, this is what actually we have at our disposal: a bone to the dogs, the leftovers, this is what they have to offer to W10M users. My point is: if we want to have something really good, this will have to come from us, because we are the only people who actually cares with this O.S.
dxdy said:
here in Croatia, for example, we have bunch of banking apps (almost all banks here have windows apps) because we were annoying
for my bank PBZ, we gathered and every week sent requirements for banks apps six months. Today we have:
https://www.microsoft.com/en-us/store/apps/mpbz/9nblggh093bh
https://www.microsoft.com/en-us/store/apps/pbzmtoken/9nblggh0f4rr
https://www.microsoft.com/en-us/store/apps/mpbzcom/9nblgggzkjmg
https://www.microsoft.com/en-us/store/apps/american-express-myaccount/9nblggh52jmn
https://www.microsoft.com/hr-hr/store/p/pbz-wave-2-pay-sticker/9wzdncrdjzv4
so, dont be lazy. find people who want some apps also, and every week send request for apps to banks, developers... and maybe you got apps...
P:S
here is apps from other banks here:
https://www.microsoft.com/hr-hr/store/p/addiko-mobile-hrvatska/9nblggh0k1m0
https://www.microsoft.com/hr-hr/store/apps/m-zaba/9nblggh0fv21
https://www.microsoft.com/hr-hr/store/apps/m-zabaps/9wzdncrdt4n0
https://www.microsoft.com/hr-hr/store/p/poba-m-token/9nblggh0jxxl
https://www.microsoft.com/hr-hr/store/p/rba-na-dlanu/9wzdncrdl8v0
Click to expand...
Click to collapse
Dude... I'm not lazy... at all my friend... Maybe you don't get what is my point here, I don't want make a fuss like a children begging for something, I want more, we deserve dignity and respect too... The fuss was made already along the years, and we have not been heard, they just shut up us with a pacifier, some diversion to take our attention... until today we don't have even a good FB app, we have a official app but it don't have live streaming and video calls on FB messeger, we always have less then the others plataforms. Linux is the example for us here, they are by himself and they are going well. We have to send a message with a really good big hit app like Youtube or something else...
raphaelsolis said:
I don't want make a fuss like a children begging for something, I want more, we deserve dignity and respect too... The fuss was made already, along the years and we have not been heard, they just shut up us with a pacifier, some diversion to take our attention...
Click to expand...
Click to collapse
Are you familiar with the idiom "The squeaky wheel gets the oil"?
user107 said:
Are you familiar with the idiom "The squeaky wheel gets the oil"?
Click to expand...
Click to collapse
No, it's new to me. I'm not familiar with english idioms, but I get it...
Like I said, we squeak for a long time and no one seems to care about... They doesn't oil this squeaky wheel, they just make a palliative repair to temporarily stop our noise. They seems not interested in take action to solve the problem once and for all.
My point is: if we could make this great free app (wich we will not do, I know), it will make their irresponsibility with us something embarrassing to then (Google and Microsoft), worldwide. That would be a big squeak.
I wanted a awesome Windows 10 Mobile experience. That is what we paid for, and that we deserve, like the others plataforms are getting.
Big companies (Facebook, Google) are just rich, stupid and cocky... today they are only interested in profit. They are faceless money-sucking parasites who don't care nothing about the users needs from a minor low-profit plataform. We are just a problem to cover up.
But we in other hand (me, at last), have pride. We are enthusiasts and care about this. and we should take care of this situation, that's what I think...
raphaelsolis said:
My point is: if we could make this great free app (wich we will not do, I know), it will make their irresponsibility with us something embarrassing to then (Google and Microsoft), worldwide.
Click to expand...
Click to collapse
It's wishful thinking, but we (independent developers) simply do not have access to necessary APIs to develop third-party apps.
Many things can be taken care of through the browser, but still that is not enough in some instances (like my city's public transport system).
Again, you won't do much just ranting here.
You must harass them (facebook, google, etc) daily if necessary.
raphaelsolis said:
Big companies (Facebook, Google) are just rich, stupid and cocky... today they are only interested in profit. They are faceless money-sucking parasites who don't care nothing about the users needs from a minor low-profit plataform. We are just a problem to cover up.
Click to expand...
Click to collapse
Businesses must care about profit first, for the owners and shareholders. That's a whole idea about business; otherwise please refer to the "communism" or other "-isemes"...
raphaelsolis said:
But we in other hand (me, at last), have pride. We are enthusiasts and care about this. and we should take care of this situation, that's what I think...
Click to expand...
Click to collapse
"Pride" will not cover your time/money/other expenses. You should say "thanks" (in the opposite meaning of this word ) to the M$ who just screwed up a good platform.
Nobody wants to spend money to W10M anymore; there are no W10M jobs on the US market (at all!), many big companies are stopped WP/W10M support at all like Amazon etc. Indie devs are not happy too: if you have good idea, you may earn much more by developing to the other platforms (but you should spend same resources).
P.S. BTW, for your OP: I do have a good apps and games in the store (a lot of) and I always provided my development skills to the community (when I have the time of course)
OK. I gave the shot because here seemed to be the birth place of amazing Android mods like the cyanogenmods and some Windows Hacks... I thought app development for this guys was a child's play.
And, just to make clear about the APIs, I insisted in Youtube App because I know the paid app Metro Tube and seemed possible to do.
But you are totally right, it's wishful thinking...
Thanks for attention.
sensboston said:
Businesses must care about profit first, for the owners and shareholders. That's a whole idea about business; otherwise please refer to the "communism" or other "-isemes"...
Click to expand...
Click to collapse
Yes, but not related. Big companies (Google and Facebook) started operations totally focused in offer something cool to users and make money in consequense. Have the users was to whole point. Now they have all the users of the whole world and it changed his attitude and can (stupidly) ignore who are not interesting for them, even if the reason for that is low-profit (but still profit, not a loss), for that I think they are cocky now. That is why I wrote "today" in that sentence. Today is another reality.
sensboston said:
"Pride" will not cover your time/money/other expenses. You should say "thanks" (in the opposite meaning of this word ) to the M$ who just screwed up a good platform.
Nobody wants to spend money to W10M anymore; there are no W10M jobs on the US market (at all!), many big companies are stopped WP/W10M support at all like Amazon etc. Indie devs are not happy too: if you have good idea, you may earn much more by developing to the other platforms (but you should spend same resources).
Click to expand...
Click to collapse
Pride certainly will not cover. That is why I brought Linux like an example to follow. They work for themselves to serve all the community. Who have the knowledge helps and I believe you will did the same if a project like "W10M Free Youtube App" existed. This seemed our reality from now on...
Nice Apps by the way...
Thats why I want to emphasize: if we want start to reverse this scenario we have to start make something big by ourselves. W10M need apps to raise his market share? let's make the apps... by ourselves.
I believe if W10M show signs of growth it can grow exponentially when companies start to notice this.
raphaelsolis said:
Yes, but not related. Big companies (Google and Facebook) started operations totally focused in offer something cool to users and make money in consequense.
Click to expand...
Click to collapse
He-he, I wish to live in your world but "I'm too old for this sh&t" (c)
raphaelsolis said:
That is why I brought Linux like an example to follow. They work for themselves to serve all the community.
Click to expand...
Click to collapse
Linux is a different kind of story; by the way, if you'll try to get help from a linux gurus or other kind of open source nerds like ffmpeg guys by the similar way (I mean your opening post), don't get too upset, usual "RTFM" will be a most decent word
Also, apps are created not by "we" or "let's make". The correct question should sounds like: "I created an ultimate youtube app, the sources are located at the https://github.com/blah-blah-blah. Anybody wanna get a try or join development?"...
People usually do what they are like to do; looks like everybody are happy with the youtube mobile site via Edge, as I am.
sensboston said:
He-he, I wish to live in your world but "I'm too old for this sh&t" (c)
Linux is a different kind of story; by the way, if you'll try to get help from a linux gurus or other kind of open source nerds like ffmpeg guys by the similar way (I mean your opening post), don't get too upset, usual "RTFM" will be a most decent word
Also, apps are created not by "we" or "let's make". The correct question should sounds like: "I created an ultimate youtube app, the sources are located at the https://github.com/blah-blah-blah. Anybody wanna get a try or join development?"...
People usually do what they are like to do; looks like everybody are happy with the youtube mobile site via Edge, as I am.
Click to expand...
Click to collapse
Ok... apps can be created by others ways too. Thanks for your interest. There are always a million reasons not to do something...
Let's do nothing and watch this ship sink... it's the best thing do to.
Can you or anyone else tell me how to delete this pointless thread?

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