[MOD][NST][1.1.x] Merged symbols to DroidSansFallback.ttf font (IPA phonetic) - Nook Touch Android Development

Here is a copy of merged symbols version of DroidSansFallback.ttf font that includes many additional unicode symbols such as International Phonetic Alphabet (IPA) characters. Thus, on our rooted NTS we must replace /system/fonts/DroidSansFallback.ttf with this file and fix permissions-owner to match the other fonts, and then reboot it. Hence we can now see most phonetic symbols of wikipedia or wordreference or other online dictionaries, etc...
(Taken from http://forum.xda-developers.com/showpost.php?p=18185455&postcount=29)
Best.

kuskro said:
Here is a copy of merged symbols version of DroidSansFallback.ttf font that includes many additional unicode symbols such as International Phonetic Alphabet (IPA) characters. Thus, on our rooted NTS we must replace /system/fonts/DroidSansFallback.ttf with this file and fix permissions-owner to match the other fonts, and then reboot it. Hence we can now see most phonetic symbols of wikipedia or wordreference or other online dictionaries, etc...
(Taken from http://forum.xda-developers.com/showpost.php?p=18185455&postcount=29)
Best.
Click to expand...
Click to collapse
This seems like a downgrade from the version that NookManager 0.5.0 installs (coverage files generated using ttfcoverage from Fedora's fontpackages-tools):
--- DroidSansFallback-backup/DroidSansFallback.ttf.coverage 2013-05-08 08:05:34.725565241 +0100
+++ DroidSansFallback.ttf.coverage 2013-05-08 08:02:17.586513228 +0100
@@ -4,20 +4,20 @@
Bopomofo: 37/48 (77.08%)
Box Drawing: 113/128 (88.28%)
CJK Compatibility: 105/256 (41.02%)
-CJK Compatibility Forms: 29/32 (90.62%)
+CJK Compatibility Forms: 27/32 (84.38%)
CJK Compatibility Ideographs: 302/512 (58.98%)
-CJK Symbols and Punctuation: 38/64 (59.38%)
+CJK Symbols and Punctuation: 35/64 (54.69%)
CJK Unified Ideographs: 20902/20992 (99.57%)
CJK Unified Ideographs Extension A: 2/6592 (0.03%)
Combining Diacritical Marks: 53/112 (47.32%)
-Currency Symbols: 26/48 (54.17%)
+Currency Symbols: 22/48 (45.83%)
Cyrillic: 66/256 (25.78%)
Deseret: 5/80 (6.25%)
Dingbats: 174/192 (90.62%)
Enclosed Alphanumerics: 112/160 (70.00%)
Enclosed CJK Letters and Months: 77/256 (30.08%)
-General Punctuation: 34/112 (30.36%)
-Geometric Shapes: 34/96 (35.42%)
+General Punctuation: 29/112 (25.89%)
+Geometric Shapes: 32/96 (33.33%)
Greek and Coptic: 48/144 (33.33%)
Halfwidth and Fullwidth Forms: 164/240 (68.33%)
Hangul Compatibility Jamo: 94/96 (97.92%)
@@ -25,18 +25,18 @@
Hangul Syllables: 11172/11184 (99.89%)
Hiragana: 90/96 (93.75%)
IPA Extensions: 96/96 (100.00%)
-Katakana: 91/96 (94.79%)
+Katakana: 90/96 (93.75%)
Latin Extended-A: 24/128 (18.75%)
Latin Extended-B: 14/208 (6.73%)
-Latin-1 Supplement: 48/128 (37.50%)
+Latin-1 Supplement: 46/128 (35.94%)
Letterlike Symbols: 14/80 (17.50%)
Mathematical Operators: 59/256 (23.05%)
-Miscellaneous Mathematical Symbols-B: 2/128 (1.56%)
Miscellaneous Symbols: 40/256 (15.62%)
Miscellaneous Technical: 6/256 (2.34%)
Number Forms: 28/64 (43.75%)
+Private Use Area: 753/6400 (11.77%)
Small Form Variants: 25/32 (78.12%)
Spacing Modifier Letters: 24/80 (30.00%)
Superscripts and Subscripts: 6/48 (12.50%)
+Tai Xuan Jing Symbols: 1/96 (1.04%)
Thai: 1/128 (0.78%)
-Vertical Forms: 10/16 (62.50%)

cowbutt said:
This seems like a downgrade from the version that NookManager 0.5.0 installs (coverage files generated using ttfcoverage from Fedora's fontpackages-tools)
Click to expand...
Click to collapse
Thanks a lot. This is for a NST with v1.1.x.

kuskro said:
Thanks a lot. This is for a NST with v1.1.x.
Click to expand...
Click to collapse
No problem. That explains it, I guess. I was planning on installing your version on my NST with NookManager-rooted 1.2.1, but thought I'd just perform some checks first to see which one was most complete before doing so.

cowbutt said:
No problem. That explains it, I guess. I was planning on installing your version on my NST with NookManager-rooted 1.2.1, but thought I'd just perform some checks first to see which one was most complete before doing so.
Click to expand...
Click to collapse
I've attached the NookManager Version for letting others try it.

Related

Bepes new project

Platformrebuilder - New ROM Kitchen
Features:
- Full support for all HTC devices
- Easy XIP porting
- Does not depend on rgucomp anymore, instate building its own hives
- Native c++ (means faster)
- EXT packages (Extended packages)
- Support for building multiple languages and editions of a rom with a single Kitchen
- More configurable paths
- Using packages in XIP now
Extended Packages Structure:
* .\My EXT Package\
The Package itself can be named as you like
* .\My EXT Package\files\
All files that you put into this 'files' folder will be added to the OS
* .\My EXT Package\app.reg
The reg file can be Unicode or ANSI and contains the Package registry
* .\My EXT Package\app.dat
Same as the reg file, but content will be added to initflashfiles.dat
This part is for the local part of the package, like language dependent reg entries or files:
* .\My EXT Package\0409\files\
* .\My EXT Package\0409\app.reg
* .\My EXT Package\0409\app.dat
It works exactly the same way as 'files', app.reg, app.dat in root of the Package, but it will only be added to the OS if you are building a WWE rom
...
* .\My EXT Package\<LOCALE>\files\
* .\My EXT Package\<LOCALE>\app.reg
* .\My EXT Package\<LOCALE>\app.dat
You can add as many local folders as you like, this is EXTREAMLY useful if you like to build more than one language of your ROM
Summary:
+ Files and RGU file is not in one folder anymore
+ DSM file is not needed anymore
+ Possible to make packages that support multiple languages
+ There will be a tool that converts OEM packages automatically to EXT packages
+ .reg and .dat files can be Unicode or ANSI
+ reg files dont need REGEDIT4 and the empty line anymore
+ The language to use is selected inside the .bat file by: set LOCALE=0409
Skip files:
One very important new part are the skip files, you can place this skip files inside SYS, OEM, EXT packages.
In build_rom.bat you will find this two lines:
set LOCALE=0409
set BUILD=Premium
LOCALE should be set to the language you want to build the ROM for
BUILD is some custom value like Premium/Basic/Lite (you can call it however you like, 高级/基本/建兴 would be working too)
* _skip
This package will be skipped always.
* _skip_0409
This package will not be included to the OS if you set LOCALE to 0409.
* _skip_Lite
This package will not be included to the OS if you set BUILD to Lite.
* _only_0409
This package will only be included to the OS if you set LOCALE to 0409.
* _only_Premium
This package will only be included to the OS if you set BUILD to Premium.
Example:
We are building:
Languages: 0409, 0407, 0404
Editions: Premium, Basic, Lite
OEM\Package 1\_skip_0409
OEM\Package 1\_skip_0407
OEM\Package 2\_skip_Lite
OEM\Package 2\_skip_Premium
OEM\Package 3\_only_Premium
Package 1: Will only be included if you are building a 0404 rom.
Package 2: Will only be included if you are building a Basic rom.
Package 3: Will only be included to a Premium build.
- As you can see there can be more than one skip file in one package.
- A skip file is just a file (like an empty text file) that is renamed to "_skip_xxx", important is that this file MUST not have an extension, only filename!
- In EXT packages put the skip file into the root of the package.
Important to know is that skip files are ignored if you are explicitly referring to a package path... just continue reading...
The following might sound a little complex, but it really is not and you might not need it in case that you are only building a one language rom...
... anyway, there is a sample Diamond Kitchen with multilingual support in the download section.
Paths and Patterns:
This Kitchen is using free configurable patterns for XIP, SYS, OEM, EXT.
Patterns can have wildcards or can be explicit, like this examples:
* set EXT_PATTERNS=EXT\*
This will search for all packages inside .\EXT\ folder. e.g.:
Kitchen\EXT\Package 1\
Kitchen\EXT\Package 2\
... (all packages inside EXT will be added)
* set EXT_PATTERNS=EXT\My Package
This will explicitly add only one package. e.g.:
Kitchen\EXT\My Package\
* set EXT_PATTERNS=EXT1\* ; EXT2\* ; EXT3\Settings
This will explicitly add all packages inside EXT1 and EXT2 and at the end EXT3\Settings. e.g.:
Kitchen\EXT1\Package 1\
Kitchen\EXT1\Package 2\
...
Kitchen\EXT2\Package 1\
Kitchen\EXT2\Package 2\
...
Kitchen\EXT3\Settings\
* set EXT_PATTERNS=EXT\*\*
This is very special, it means you can group your packages into collections like this:
Kitchen\EXT\<collection>\<package>
e.g.:
Kitchen\EXT\Original Diamond\<packages>
Kitchen\EXT\From Raphael\<packages>
Kitchen\EXT\From HD\<packages>
Kitchen\EXT\Own Apps\<packages>
...
* set EXT_PATTERNS=C:\EXT\* ; d:\My Packages\debug apps
This should just show that the packages do not have to be inside the Kitchen anymore
In build_rom.bat you will see this lines:
set ROMHDR=ROM\romhdr.bin
set XIP_PATTERNS=ROM\XIP\*
set SYS_PATTERNS=SYS\*
set OEM_PATTERNS=OEM\*
set EXT_PATTERNS=EXT\*\*
Use your creativity for example for multilingual builds:
* set SYS_PATTERNS=SYS\%LOCALE%\*
This line will use SYS\0409\* in case that you are building with LOCALE=0409, but if you set LOCALE=0407 it will use SYS\0407\*
... you should really try to understand this line, so here an additional explanation:
set LOCALE=0409 is declaring a variable called LOCALE with the value 0409. If you write %LOCALE% somewhere in the bat file it's the same as writing 0409 directly, but if you change the LOCALE variable now, it will automatically change the meaning of %LOCALE%.
This means you can switch the language of your ROM Kitchen by just changing the value of set LOCALE=0409
* set SYS_PATTERNS=SYS\COMMON\* ; SYS\%LOCALE%\*
This line will use packages inside SYS\COMMON for all languages and it will add only the local packages from SYS\0409 if you are building LOCALE=0409
SYS.png
* set OEM_PATTERNS=OEM\* ; OEM\OEM_Lang_%LOCALE%
The idea behind this line is to have all the OEM_Lang_xxxx folders inside OEM:
OEM.png
But right now it would create a list of packages to add to the OS like this:
OEM_Lang_0407
OEM_Lang_0409
OEMDrivers
OEMMISC
OEM_Lang_0409 (<- You see in this case LOCALE was set to 0409, so this package was added for OEM\OEM_Lang_%LOCALE%)
Problems are now that all OEM_Lang_xxxx folders inside OEM have been added and that OEM_Lang_0409 has been added two times.
We solve that using the skip files, we just place a "_skip" file inside all the OEM_Lang_xxxx packages.
The clue is that skip files are ignored if you are explicitly referring to a package, so this will create us the list that we always wanted:
OEMDrivers
OEMMISC
OEM_Lang_0409 (<- Added because of OEM\OEM_Lang_%LOCALE%, but ignored by OEM\* because of the skip file inside the package )
http://forum.xda-developers.com/showthread.php?t=467488
Read that at DarkForces forum. It's good news that Bepe still works for us, but the bad news is that only some advanced users will be able to use his work for cooking. It is not mentioned, but my feeling is that Bepe once and for all left the diamond cooking. Bad for the comunity.
sorry to hear that.
Why has bepe gone to promote a fairly new forum (darkfoces)? Any ideas?
ayl said:
Read that at DarkForces forum. It's good news that Bepe still works for us, but the bad news is that only some advanced users will be able to use his work for cooking. It is not mentioned, but my feeling is that Bepe once and for all left the diamond cooking. Bad for the comunity.
Click to expand...
Click to collapse
This kitchen is not meant for advanced users only, it makes cooking much easier.
Watch the video tutorials at my Kitchen release post
The new kitchen automatically creates the XIP section based on packages, this was a task that before only top cooks where able to do by hand.
And I'm not gone, just needed a time out to work on some projects like PreB, GNes2 and a new AutoInstall tool.
Carty said:
Why has bepe gone to promote a fairly new forum (darkfoces)? Any ideas?
Click to expand...
Click to collapse
I'm member of DF for very long time now, so it was time to contribute something to that forum ... apart of that it would not have been possible without them to create such a kitchen.
Evening bepe
glad to see your still around
i have also notticed that Bepe is preparing new ROM for our diamonds:
http://www.darkforcesteam.com/showthread.php?t=613
i hope i am not wrong.
Jack_89 said:
i have also notticed that Bepe is preparing new ROM for our diamonds:
http://www.darkforcesteam.com/showthread.php?t=613
i hope i am not wrong.
Click to expand...
Click to collapse
Next generation of Drivers from a Diamond 3.06.xxx.xx Base ROM
thanks cyron_at for making me aware of !!
registered and bookmarked ;-)
Jack_89 said:
i have also notticed that Bepe is preparing new ROM for our diamonds:
http://www.darkforcesteam.com/showthread.php?t=613
i hope i am not wrong.
Click to expand...
Click to collapse
yep, look like bepe is busy cooking
Little help on romhdr.bin ?
Looks like a great new Kitchen - thank you bepe .
Trying it with a new ROM as we speak - it's just that it seems to need
a file called 'romhdr.bin'. I never came across that one ...
Looking at search gives some hints as to it being something generated
by dumping the *.nbh ROM or OS.nb.payload file.
But my simple kitchen basing on Kaiser Kitchen has never generated
a file like this.
Can anybody give me hint on how to generate it and what it actually is?
Thanks,
/mst
Edit: I just found the answer to my question - for reference: you have to use bepe's
dumpxip (included in the packages) on xip.bin to get romhdr.bin and the xip.bin dump
in the XIP directory.

[UTIL][24MAY10]PreKitchen Tool (Sort, Clean, Merge and create folders)

(Formerly "Dump Sorter" and "XipDumpSort")
New and Improved - Much more functionality than the old one!
I'm trying to make this a general cleaning\sorting\worker app for processing dumped folders. If you'd like a feature added, please let me know.
What is it?
This is a simple program designed to take the hard work out of rearranging, cleaning and merging dumped ROMs with Kitchens.
What can it do?
Clean - Removed all files with the same name as their directories (This is very useful when converting files to modules)
Sort - Files and Folders can be sorted by:
Ervius Kitchen's folder format
osKitchen's folder format
By comparing to a donor folder (should work with any kitchen)
Unsort from:
Ervius Kitchen's folder format
osKitchen's folder format
Merge missing file and folders from a donor directory (useful when the dump is missing files\folders) (SVN Directories are ignored ('.svn' and '_svn'))
How to install
Click the 'Install' button at http://vidmes.com/dumpsorter/publish.htm
(In order to use the 'launch' link, you need to be using IE)
(Alternatively, just use the zip below)
Notes
Merging is done last, so if the donor directory is 'dirty', this 'dirt' will be copied across
This requires .NET 3.5
Also attached is the source code (for anybody interested) - the project was built using Visual Studio 2010, so it may not open in older versions of VS
Known Issues
Things to do
Get a logo\icon
Ability to pull data from archives (eg zip, rar and 7 zip)
Changelog
Version numbers: <installer version> (<executable version>)
* 0.3.0.3 (0.3.3796.19478)
Fixed: Settings in ComboBoxes would not save (e.g. language, resolution, etc)
WARNING: Upgrading to 0.3.0.3 will wipe any of your current settings
* 0.3.0.2 (0.3.3789.38088)
Fixed: Bug where the 'Browse' button for selecting the donor folder to clone didn't do anything
* 0.3.0.1 (0.3.3734.42067)
Added: Support for OndraStar's osKitchen (sorting, unsorting, creating blank folders)
* 0.3.0.0 (0.3.3733.25038)
Added: Ability to unsort from Ervius format
Added: Ability to only sort DPI\RES\LANG that you actually want
* 0.2.0.1 (0.2.3518.38275)
Added: Ability to invert log
Added: Update log on the fly (instead of at the end)
Fixed: Progress bar go to 100% when complete (or reset afterwards)
* 0.2.0.0 (0.2.3516.36999)
Added: Ability to create a default folder layout for Ervius SYS
* 0.2.3516.24314
Added: About box
Fixed: Merger now ignores SVN directories ('.svn' and '_svn')
* 0.2.3516.23053
Added: Cleaner (remove files with same name as directory)
Added: Sorter for Ervius SYS format
Added: Merger (file and folder)
Fixed: Sorter now removes 'unsorted' directory if it is empty
* 1.0.3509.31117
Fixed: Browse buttons now re-enable after sorting is complete
* 1.0.3497.39310
Initial release
thanx Mr Moderator
its very usefull
WOW!! This is an awesome tool. I'm definitely gonna be giving it a try. Thanks
EDIT: Works perfect
This thing is awesome. It's perfect for organizing SYS folders for any kitchen based on ervius's visual kitchen.
Hello,
Thanks for this tool, it's really nice!!!
Just small thing added to your code :
Code:
void bgwDoSorting_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
txtLog.Text = (string)e.UserState;
pgbrStatus.Value = (e.ProgressPercentage > 100) ? 100 : e.ProgressPercentage;
}
and :
Code:
//old : bgwDoSorting.ReportProgress(workDone * 100 / workTotal);
bgwDoSorting.ReportProgress(workDone * 100 / workTotal, result);
I also reverse the log to have latest lines on top (log+newline instead of newline+log)
Thanks for the great job!!
very nice, thanks for sharing!
DarkAngelFR said:
Hello,
Thanks for this tool, it's really nice!!!
Just small thing added to your code :
Code:
void bgwDoSorting_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
txtLog.Text = (string)e.UserState;
pgbrStatus.Value = (e.ProgressPercentage > 100) ? 100 : e.ProgressPercentage;
}
and :
Code:
//old : bgwDoSorting.ReportProgress(workDone * 100 / workTotal);
bgwDoSorting.ReportProgress(workDone * 100 / workTotal, result);
I also reverse the log to have latest lines on top (log+newline instead of newline+log)
Thanks for the great job!!
Click to expand...
Click to collapse
I was considering that, but I think you'll find it will run a bit slower (due to having to constantly update the log box). Then again, if you have a dual processor machine (and who doesn't?), you probably won't notice a difference.
Any chance someone would also be interested in writing a batch file or simple program to delete duplicate files inside of a folder? ie: if there happened to be files inside of the module folder as well as the actual module files. So for example "tapres.dll" module folder for some reason has "tapres.dll" file inside. Would need to got hrough whole SYS though.
I am testing it now....
Pretty cool set of resources...thanks
Point of Sale.
jmckeejr said:
Any chance someone would also be interested in writing a batch file or simple program to delete duplicate files inside of a folder? ie: if there happened to be files inside of the module folder as well as the actual module files. So for example "tapres.dll" module folder for some reason has "tapres.dll" file inside. Would need to got hrough whole SYS though.
Click to expand...
Click to collapse
Sure
Maybe I can change my sorter into a cleaner as well...
Any other 'common tasks' I should include?
Perhaps a tool to merge missing folders into the sorted folder? (eg if the new SYS or OEM is missing stuff from the old one)
TehPenguin said:
...Any other 'common tasks' I should include?...
Click to expand...
Click to collapse
Good ideas...
Maybe I add one : default template folder, for example specify DPI, RESV/H and Lang code(s) then go should be usefull when adding a new language to an existing kitchen who don't have the full folder structure yet for the new language
If you need help do not hesitate!
PS: about performance, as you said everyone have dualcore computers at least so backgroundworker + log refresh is not slowing the process, and if it is it's not really visible (I'm not working on 1000000 files for 1000 languages so...)
I've rebuilt the backend to be more 'flexible' (ie custom workers and sorters).
I will build the cleaner and the extra sorter some time soon and have it posted up - don't expect anything too soon though...
Attached is the updated source code
(You should be able to tweak the .sln file to work in Visual Studio 2008)
Very good application but I can not use it, can you set it to work with .NET 2 ?
sIiiS said:
Very good application but I can not use it, can you set it to work with .NET 2 ?
Click to expand...
Click to collapse
I suppose....
Although why not install .NET 3.5?
TehPenguin said:
I suppose....
Although why not install .NET 3.5?
Click to expand...
Click to collapse
Because .Net3.5 has big size for me and members like me to download and install and if I install it, can I remove my .NET2 and .NET1 or need them too for other programs?
Now I have .NET1,2,3 but not .NET3.5
.Net 3.5 include 2.0 but you don't need to remove 2.0 before installing 3.5...
If you use windows update it will be big but not as big as if you download the full package from microsoft (it will just take kind of missing parts)
I like the way microsoft made all this framework, you can setup 3.5 without any problem to your existing 2.0 (or 1.1) applications.....more and more programs are using it so it's not a time loosing install for me..
New version released!
Dump Sorter now has all of the features requested.
From the changelog:
* 0.2.3516.24314
Added: About box
Fixed: Merger now ignores SVN directories ('.svn' and '_svn')
* 0.2.3516.23053
Added: Cleaner (remove files with same name as directory)
Added: Sorter for Ervius SYS format
Added: Merger (file and folder)
Fixed: Sorter now removes 'unsorted' directory if it is empty
Nice i saw your announcement in the release and came to see it... downloading and testing in the next release i seton the kitchen... maybe the tutorials will be useless ... Thanks a lot man!!!
hey there
Thanks for this update, will test today...
Missing screenshots on 1st post lol
what about using ClickOnce so we can have auto updates of the program? If you need help hosting I may help.... I love programs I like to be auto updated and it's really a small thing to do with VS (never tested with 2010)
Keep the good work, looks like we are coming to a complete "pre-kitchen tool"....

[tutorial] How-To-Make-A-CHT-Widget

Are you interested in making or editing a CHT widget? To make a widget for Co0kie Home Tab 2.0.0 is not such a difficult job as you may think, I tell you by experience. I have no previous formation in programs or informatic code but i could make a few widgets(*) and I would like to share this experience with you. This is not so altruistic work, I am expecting a huge amount of widgets made by all of you to install and enjoy in my brand-repaired HD2
Co0kie Master has allready published a guide for making a CHT widget (it is into the widgets kitchen); also Genius_Rat_2665 has made a tutorial for making a cht clock widget, so -the third time lucky- lets bring here all that knowledge and try to make a simple widget step-by-step. Also this could be a good place to share and learn each other some code for widgets. Things like how to make an blinking element, how to change number in text, how to read from the registry, etc.
(*) What is for sure is that no one widget I could ever do without the help of others. Lets start quoting the existing Co0kie's guide:
Here is a guide on how to build your own widget for CHT.
I decided to break this up into 3 parts.
The kitchen section is a brief description of the kitchen structure and batch files.
The guide section will tell you how to build your own widget and make a cab to install it.
The "how it works" section will tell you what's going on in the background - why the system is the way it is.
#####################
*** 1) Kitchen ******
#####################
Just a few words about the kitchen folder structure:
- Workspace - here you'll find all the raw files that are being worked on currently
- Tools - all the needed tools
- deploy - just a little temp dir used by the batch scripts to compile and deploy files directly to your device
- cab - the cab file and setup.dll
- cab\_files_final - all the final compiled files that will need to be inside the cab
The batch files:
These files automate the process of editing manila files.
Connect your device to your PC via ActiveSync to be able to run the batches.
z_init.bat - You need to run this one before starting. You just need to run it one time. It will copy restartmanila.exe to you device.
_Deploy_to_device_in_dev_mode.bat - this batch will:
1) compile the lua files from \workspace\_lua and copy them to the deploy folder
2) copy all files from \workspace\mode9 and other \workspace\ subfolders to the deploy folder
3) use rapicopy.exe to copy everything from the deploy folder to \windows on your device (it's set to overwrite exitsting files)
4) restart manila on your device
_Generate_files_for_cab.bat - this will compile and copy the workspace files but it will not deploy them to your device,
instead it will copy them to \cab\_final_files
it will also rename the base mode9 and lua files to CHTmode9 and CHTlua - more on this in the "how it works" section
[[ It also needs to be modified the files _Generate_files_for_cab.bat & _Deploy_to_device_in_dev_mode.bat to addapt them to your own widget. Click with the right button of the mouse over the files and select edit, then change the name of the widget (PoyTEST.lua & PoyTESTtranslation.lua in the attached example) and the corresponding manila files ]]
[[ Tools folder includes m9editor for the edition of mode9 files, notepad2 for the edition of the Lua files, CFC_GUI for the qtc files (graphics), manilaHASH to obtain the right manila names corresponding to .luac files, and some other .exe files used automatically by the kitchen. ]]
################################
*** 2) Making your widget ******
################################
Guide - how to make CHT addon widgets:
First of all, because you will be developing, you need to turn on CHT's dev mode.
Open the reg key HKCU\Software\HTC\Manila\ and create a DWORD value, call it "CHTI.AddonWidgets.DevMode" and set it to 1.
This will allow you to deploy and test your widget directly from the kitchen.
[[ This is very important as you do not need to create and install the cab for test the widget, just using DevMode the widget will go from \workspace\ directly to your device, so you can make changes and see results easily. ]]
Now proceed to build your widget. I suggest you use the analog clock addon as a base. [[ You can use PoyTEST, its much simplier ]]
There are two rules you simply must follow:
1) For every new widget, its CHTWidgetDev.lua file must change the "widgetName" property. It must something unique.
I suggest a naming system of "CreatorName_WidgetName" - that should ensure that the names are unique - there must not any conflict here!
Modify anything else however you'd like. The rest of the fields in that file don't need to be as unique as the "widgetName" property.
2) The 30182CB6_manila mode9 file must follow a special rule: The "Scene" section must not contain any components. See how it looks like in the example addon.
That's how it must look for all new widgets.
[[ Making a widget is like making a puzzle (but much more funny ), you have to put the right pieces in the right places. There is no a fix rule and there is a lot of trial and error. Where to find the right pieces? Co0kie gave us thousand of decompiled lines of Lua code in CHT_Source. Download it from post#6 of CHT 2.0.0 thread. Also look in every published widget's kitchen in CHT thread, Rat_2665, Dunc0001, ZaxXx, Azarbel, Colossus_r, RoryB, MnCessna ... (Sorry I dont remember all right now!) ]]
Once you've done that you can do ahead and run "_Deploy_to_device_in_dev_mode.bat" - that will compile the files, copy them to your device and restart manila.
Then just go to the edit widget menu in CHT - your widget should be at the bottom of the list - add it and test it.
When you have finished making your widget, you can pack it up into a cab file.
To prepare the files for the cab you have to run "_Generate_files_for_cab.bat".
The final files will be in the \cab\_files_final\ folder.
Making the cab file - this is what an addon cab must have:
1) Every last one of those files from \cab\_files_final\ need to be in the cab and they have to be set to be copied to %windows%.
Do NOT set the install dir to %windows%, set the files to be copied to %windows%.
2) The setup.dll that is in the \cab\ folder also needs to be added to the cab.
3) Last, but extremely important, set the install dir to \CHTAddons\^widgetName^ - where ^widgetName^ should be your unique widget name same as in the lua file.
[[ This is really important. If you are not creating a new widget but just editing the mode9 and/or lua files, please do not modify the installation dir in the cab properties, as it is used in the installation process and modification may cause problems in CHT ]]
If you want to test that cab on your device make sure you disable dev mode first ("CHTI.AddonWidgets.DevMode" to 0), so that the dev mode widget you were working on and the newly installed one do not conflict.
A widget must not be installed in both dev mode and as a cab at the same time!
##########################
*** 3) How it works ******
##########################
CHT addons plug into slots that interface with the core layout manager.
There is maximum number of addon slots (that number is 10 for the dev preview beta, but it will be 20 for the final).
Each widget consists of 4 parts:
1) a mode9 file for the CHT widget interface
2) a lua file for the CHT widget interface
3) any number of extra mode9 or lua files
4) xml file with a manila file list for CHTScheduler
Numbers 1-3 there are directly needed for CHT. Number 4 is needed for CHTScheduler (I'll leave the explanation of that for the CHTS thread - it's not need for now if you just want to try to build your own widget).
Numbers 1 and 2 are the most important and they are directly linked to the slots.
Here is how:
The interface mode9 and lua need to have a specific names depending on which slot they go into.
To make this happen those 2 files are dynamically named on install.
While you are developing your widget you are working with the dev widget slot. There is only one of these so it has one pair of mode9/lua names (30182CB6_manila and 7D241726_manila).
But once you make the addon cab the widget can be installed in any slot (first one found to be free). That's why in the release files, there is a CHTmode9_manila and CHTlua_manila.
Those are the same files that you were developing with (30182CB6_manila and 7D241726_manila) - they will be renamed on the fly once installed - this is where the special setup.dll comes in.
The dll will look for the first free addon slot and install the widget there, i.e. it will rename the files so they correspond to the first slot.
The install dir name that you had to specifically enter is used as the widget install ID and will be stored in HKCU\Software\HTC\Manila\ "CHTI.AddonWidgets.SlotX" (this is needed to uninstall the widget correctly).
The files that are being installed should all go to \windows so you set that directly for the files, and that allows the install dir name cab field to be used for this purpose.
Click to expand...
Click to collapse
If you have reached here I recomend you re-read Co0kie's guide, is short but it contains a lot of information, i would say every word is important!
So now the first trial:
1.- Install the kitchen: Every widget has its own kitchen, I have attached a kitchen for a very simple widget. Just download in your PC and copy all the files & folders in a separate folder (\CHTwidgets\PoyTEST\) same as they are inside the .rar
Now connect your PC and your device via USB and sinchronize. Then run the file z_init.bat - You need to run this one before starting. You just need to run it only one time. It will copy restartmanila.exe to you device.
2.- Put your device in DevMode: Go to HKCU\Software\HTC\Manila\CHTI.AddonWidgets.DevMode and change to DWORD =1 (create if does not exit). Now restart Sense.
3.- Run the file _Deploy_to_device_in_dev_mode.bat. Your device will automatically restart Sense. Then go to Edit Mode - Add new element - Select PoyTEST - done. You should see now the simple widget in your device's screen.
It will continue ....
SENSE CRASHED? NO PANIC
It is normal to crash sense when you are doing some experiments, but it normally get solved just deleting files 30182CB6_manila & 7D241726_manila in \windows folder\ and/or dissabling DevMode in registry HKCU\Software\HTC\Manila\CHTI.AddonWidgets.DevMode = 0
rat_2665 said:
It's a tricky thing. Do you use one of Co0kies widgets? For this I "took it over" at first. I didn't change the structure, only made new names in the manila files. You have to check over and over. A blank space in a name in the mode9 file cost me a day. In the next step you can try to change the behaviour.
What you see is the normal screen for an error (i had it often ). Check if all variables in the lua files are also in the mode9 file. Then in the developer mode you can't see errors in the lua scripts (absent end in functions and so on). For this I used sometimes the m9editor, compiled the scripts and looked for errors.
Click to expand...
Click to collapse
Even we can learn from this crashs:
Co0kie Monster said:
Sense nuke and lua "debugging"
The empty screen after adding your widget will happen if there is an error in your widgets lua code. Alternatively it could be a bug in the mode9 file (but those usually cause sense not to start at all), or maybe you left dev mode on and installed your widget via cab - dev mode uses a special widget slot and it will cause a conflict if a widget is installed both via cab and in dev mode at the same time, so remember to turn off dev mode.
But, anyway I'm guessing the problem would usually be in the lua code. In that case you need to debug it. I've uploaded all the needed tools to "Co0kie's Home Tab\_Development\Lua_debugging_tools". (* inlcuded in the widget kitchen)
Because lua is a script It's not really debugging, it's pretty much just a trace log.
Run attach.bat while your device is connected via active sync and that will collect trace information and display any errors along with the file and line where they occurred.
All the info is collected in debug-attached.txt.
Do whatever causes the bug, then run terminate.bat to stop pdebug (that will also restart manila).
Open up the log and look for **Lua Error******.
Other than that you will also see trace() output there.
The other batch (run.bat) is for debugging from startup. You need to turn off manila (WM Settings->Home-> turn off HTC Sense from the list) and then hit run.bat - it will start manila and log at the same time. That's only needed in case of startup errors.
Click to expand...
Click to collapse
HOW TO SOLVE SOME GRAPHICS ISSUES
santod040 about some graphic issues said:
I am not exactly sure yet why the 16 rule only applies to some roms. I think this may actually be the difference between a CFC and non CFC manila.
Though Im digging into this more still.
I also think of this more as one rom listening to the mode9, no matter what the image claims to be or is.
Where the other needs the image to specifically be what it expects, according to the mode9 and lua.
I also think it's more about "4" and "16"
Here's a few key items from Mode9 and a small bit about each.
Though it may be somewhat irrelevant mostly.
String: UTF-16LE encoded strings (represented as UTF-8 in XML and YAML)
Path: UTF-16LE encoded strings (represented as UTF-8 in XML and YAML)
UInt32: 4 byte unsigned integer
Q16: 4 byte Q16.16 fixed point number
Int32: 4 byte signed integer
Boolean: 4 byte, either 1 or 0
Vector3: 3*4 bytes of Q16 numbers (X,Y,Z)
RectQ16: 4*4 bytes Q16 numbers (X,Y,Width,Height)
RectInt: 4*4 bytes of signed integers (X,Y,Width,Height)
Size: 4*2 bytes of Q16 (Width,Height)
Color: 4*1 bytes (R,G,B,A)
Viewport: either a Vector3 or a RectQ16, depends on size
FrameValue: either a Vector3 or a Q16 number, depends on size
BinaryScript: a binary value, encoded as Base64 in the XML or YAML file
The CFC should not be used as a standard.
Heres why:
Non Cfc and Cfc images, will work on a Cfc rom.
Whereas Cfc images will not work right on a non Cfc rom(any stock rom).
So to be universal, non Cfc is the best approach.
Also consider that manila, and your device have to decompress as they use the images.
So, to offer Cfc as an option is nice, but not the universal offering.
Click to expand...
Click to collapse
santod040 said:
Similar issue again.
The qtc needed to be a more accepted dimension by manila.
I still don't have any concrete answers behind it, other then the info I already posted regarding textures and sizes in manila.
So, I adjusted the mode9 and also the qtc to be standard sizes.
I have made a few that worked.
The first was 256x64, but then was hard to move, lol.
So I edited again and made it 512x64 and reposted just now.
It seems to move just fine.
Now only to move the resize button up some and it would be near perfect.
But since it's almost 3am, that will have to wait.
Click to expand...
Click to collapse
santod040 said:
Something else to think about.
As far as the 16 rule.
I also mentioned 4.
So for example,
64 divided by 16 = 4 (good number)
96 divided by 16 = 6 (bad number)
128 divided by 16= 8 (good number)
Click to expand...
Click to collapse
only 10 widget slot problem solution
mike2nl said:
We, the CHT teams, have found a solution for the 10 slots for widget issue.
After we had changed things we are now in state to use 20 widgets(*) at all (0..19).
It is tested on HD2 and TP2 WM phones, and it's running without any issue until now.
The new file was tested by santod040, MichelDiamond, poyensa and me.
My last test was to use 20 widgets on the HD2 about the performance. And yes it does the work .
How to install the fix:
1. unzip the manila file
2. switch off sense
3. copy the 7c60907d_manila file o the \Windows directory
4. restart your phone
5. switch on sense
6. have fun to install more widgets now (max. of 20)
7. follow the install routine from every widget
Click to expand...
Click to collapse
Last but not least, thank you to all involved team members...
Click to expand...
Click to collapse
You can do your own widget just changing PoyTEST - PoyText1 - PoyGraphic1 for your own names
The best way to make a new widget is start from another widget, in this case we can start from PoyTEST, its a simple widget with 2 variables to display in the home screen of our devices: one graphic file as background and one text field. This 2 fields (or variables) will be created by the mode9 file. We have to give unique names for all the variables so the easiest way is just to change PoyTEST - PoyText1 - PoyGraphic1 - for your own names in every line of the files involved. So open file 30182CB6_manila using m9editor and do the changes. (If you are not familiar with m9editro go here)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The mode9 file 30182CB6_manila use to define also the content of the graphic variables (SetTexture) but we will do it later for this example. Other important thing is the order in mode9 stablish the order of the elements shown in ours screen. It means that we will see PoyText1 over PoyGraphic1 as we like.
Now we have to change the file CHTWidgetDev.lua using Notepad2 and change all the PoyTEST - PoyGraphic1 & PoyText1 for the name previously used in the mode9 file. It not dificult just change PoyTEST -nothing else- in every line where it appears, substitute for the name previously used in mode9 file. YES YOU HAVE TO LEAVE THE SMALL w
Some important things:
Be careful with capital and lower letters. For lua languaje 'PoyTEST' is different than 'poyTEST' so only one letter can make the widget not working.
If the line strat with '--' then the line is dissabled, this is usefull for notes & reminders and also to activate and deactivate lines. If you use Notepad2 the deactivated line will be green coloured.
The files 30182CB6_manila (mode9) & CHTWidgetDev.lua always have to be in any CHTwidget, and they must have always the same structure. In mode9 file 30182CB6_manila we do create the variables and in CHTWidgetDev.lua (renamed as CHTlua_manila in the cab) we connect the widget to the rest of Co0kie Home Tab.
Now we do not need to change anything, may be later when we are more familiar with widgets:
* Lines 3-8 is to register the widget in CHT
* Line 8 is connected to line 82-83-84. We define there how many layouts is going to have the widget (black-white-etc). We leave everything as it is now ...
* Lines 10-48 are to control the size of the widget, in the future you can play there a bit specially in line 42 if you wish your widget bigger, but now we leave it as it is.
* Lines 50-62 are very important. We do nothing there -never- just change the names for our's widget name. Specially line 62 we put there the object (clockface, bakcground, etc) that is going to react when we press it with our finger. In our case it will be PoyGraphic1 (change it for the variable name used in mode9 file 30182CB6_manila).
* Line 64 conect to our widget lua file. As you may know the lua file defines the behaviour of the widget. In this lua file we are going to say what our widget is going to do. Is time to open ManilaHash and find the manila name of our widget's lua file. Dont change the path just the final name, you can use any but by convention better use something like CreatorName_WidgetName.lua
* Lines 82-84 is to add more layouts in our widget. You can see some examples in other widgets and also in CHT_Widgets.lua (CHT source), but dont forget to modify line 8 then!
* Lines 88-104 is defined the animation effect how the widget comes to the screen when swipping between levels. I never touch anything there.
* same for lines 106-116. It was there before me and i never modify anything there (just the widget name)
* Now have a look again to every line, check the spelling, capital letters, etc.
Now you are using manilaHash you can also find the name for any other graphic file you are going to use. e. Dont change the path just the final name
Now we can start to modify the file PoyTEST.lua. Using Notepad2 you have to change PoyTEST for your widget name used in the previous lua file and also modify the name of the variables defined in the mode9 file 30182CB6_manila (PoyText1 & PoyGraphic1) in all the lines where those appears.
In this lua file can be added some properties that use to be set in mode9 file (lines 15-25) I do that for one reason: This file does not change the name in the widget installation process, as the other CHT files (CHTmode9_manila & CHTlua_manila) does. This file will be always 41CBC6DC_manila in \windows\ folder so it is easy to substitute later to correct some bugs, etc.
You can get out of the line 29 (just put -- at the begining of the line it will be green cloured) This is a test I am doing for translate widgets regarding this post. If so you have also to activate the line 28 (delete -- then the line will be black colour) and delete file PoyTESTtranslation.lua in \PoyTEST\workspace\_lua
I cannot say much more for this file. Here comes the problems. How to do things? I am not a coder I have only read and read and read a lot of code in other widgets and CHT_Widgets.lua and other files in CHT source, and try and try and try a lot, and finally ask rat_2665
* Line 33 is a way to set texture for graphic fields in lua files instead of mode9 files
* Lines 38-63 is to define what the widget does when pressed
You can do your own widget just changing PoyTEST - PoyText1 - PoyGraphic1 for your own names
Now is time to check the USB conection, device is sinchronized, then click on _Deploy_to_device_in_dev_mode.bat and see your widget working!
[[be sure the .bat file has been edited correctly by adding your widget name, as explained in post#8]]
Sense crashed ... dont worry. Nobody has got it at the first time!
1. Be sure you are in DevMode
2. Check that all the names are correctly written, specially capital letters- lower letters
3. if you got an error in the black screen after run .bat file, read it slowly. It will help
4. Once you make the corrections you can run again .bat, even with sense crashed.
MAKING THE CAB
Co0kie Monster said:
When you have finished making your widget, you can pack it up into a cab file.
To prepare the files for the cab you have to run "_Generate_files_for_cab.bat".
The final files will be in the \cab\_files_final\ folder.
Making the cab file - this is what an addon cab must have:
1) Every last one of those files from \cab\_files_final\ need to be in the cab and they have to be set to be copied to %windows%.
Do NOT set the install dir to %windows%, set the files to be copied to %windows%.
2) The setup.dll that is in the \cab\ folder also needs to be added to the cab.
3) Last, but extremely important, set the install dir to \CHTAddons\^widgetName^ - where ^widgetName^ should be your unique widget name same as in the lua file.
Click to expand...
Click to collapse
Be sure that you have edited the file _Generate_files_for_cab.bat with your own name widget as explained in post#8. By running this file all the lua files will be recompiled automatically and all the files will go from \workspace\ to \cab\_final_files\ If you have a look to the screenshot you will notice that some files names have changed: we will find there CHTlua_manila & CHTmode9_manila. This 2 files will change the name again when the cab be installed in the device, depending the free slot asigned will take the final manila in \windows\ folder in your device. Isn't magic?
Dont forget to add the magic setup.dll. When you add the files into the cab select windows as location. Then in cabinet properties - Installation directory do create a folder in \root\CHTAddons\NameOfTheWidget with the same name as your widget (line 5 of chtwidgetdev.lua) and mark hard-coded-path. Finally save the cab.
CHTScheduler
If we add a xml file named as CHTWidget_NameOfYourWidget.xml (CHTWidget_PoyTEST.xml in this case) directly in \windows\ folder with just a description of the manila files names used in our widget (see some of them as example) this widget will be used by CHTSheduler for diferents profiles, baselines, etc.
It does not seems dificult, isnt it? it simple but if you substitute the qtc file attached 1F88A376_manila, and change the color property for the text in line 17 of PoyTEST.lua to black (0,0,0,255) .... it could be the begining of an usefull widget
1.- Lets do our own CHTwidget
2.- Using JMLMenuSense
3.- Final touches
4.- A Bit of CHTS
Its good to have a look into CHTWidgetDev.lua from Co0kie's Standalone Analog Clock, with extended comments by Co0kie (in green). You have it into the Co0kie's widgets kitchen. We all started here:
-- File name: 7D241726_manila -- \windows\htc\home\scripts\home\chtwidgetdev.luac
-- ##### CHT Wigdet interface file #####
-- this script is an abstraction layer that sits between a widget and the core CHT Layout Manager
-- the template needs to be filled in the correct way, but once it is, the created widget will be plugged into the layout manager
-- and automatically behave like any other CHT widget - be movable, have access to different layout profiles, correct lockscreen behaviour etc.
-- even if I do say so myself, the system is *very* powerful
-- the comments below should provide a good description of the template
-- the primary and most important comments will be marked plainly with --
-- secondary comments will be marked with --// and they will contain some additionl points of interest, but not critical info
-- on your first read through I suggest you stick to just the primary comments
-- lines marked with --%% are commented out code that could be part of a template, but is not needed for this example in particular
-- if you have any other question, hit me in the social group
-- this first line creates a new template file based on 'WidgetTemplate' (defined originally in CHT_core.lua)
--// it's best to make it a local - it can be a global too, but there's really no need since it will not be accessed directly anywhere
--// except in this file - and one less global means less polution in the global namespace which could be very important going forward
local wStandaloneAnalogClock = WidgetTemplate:new()
-- this next step registers the newly created widget with the core CHT Layout Manager
CHTLayoutManager:RegisterWidget(wStandaloneAnalogClock)
-- some basic information needs to be filed in about the widget
-- 'widgetName' field - try to make this name as unique as possible, because it is used to save/load widget registy information
-- the core widgets have plain names (Clock, Appointments, Tasks...), but give your widget unique names to avoid conflicts
-- the simplest unique naming scheme would be to just add your name before the widget name
wStandaloneAnalogClock.widgetName = "Co0kieStandaloneAnalogClock"
-- this defines the text that will appear in the advanced settings/add a widget menu
--// sadly, I could not find a way to make the localization system distributed for every widget so you can't enter localized "IDS_*" strings here
wStandaloneAnalogClock.settingsString = "Standalone analog clock"
-- this defines the category in which the widget will appear in the advanced settings/add a widget menu
wStandaloneAnalogClock.settingsCategory = "Clock"
-- the maximum layout count (the layouts that are cycled by the previous/next button on the popup menu or in the settings menu combo box)
wStandaloneAnalogClock.layoutCount = 1
-- should the widget snap to the center of a page
-- // but "center" isn't really center - it's more like snap to posX == 0, 480, 960..., if that position X is the center of a page depends on how you made your widget
wStandaloneAnalogClock.snapToCenterX = false
-- here you can define default settings for your widget on a "per layout" basis
-- if defaults for a level are not given, it will use {visible = false, layout = 0, posX = 0, posY = 0, scale = 1, pinned = false}
-- the visible, posX and posY fields speak for themselves
-- the layout field is the layout number (can be between 0 and layoutCount-1)
--// scale is used for storing size info for resizable widgets
--// pinned is used for storing the pinned state of pinnable widgets
--%% wStandaloneAnalogClock.defaults["HomeLevel0"] =
wStandaloneAnalogClock.defaults["HomeLevel1"] = {visible = false, layout = 0, posX = 0, posY = 0, scale = 1, pinned = false}
--%% wStandaloneAnalogClock.defaults["HomeLevel2"] =
--%% wStandaloneAnalogClock.defaults["HomeLevel3"] =
--%% wStandaloneAnalogClock.defaults["HomeLandscape"] =
--%% wStandaloneAnalogClock.defaults["CHTLockscreen"] =
-- now come the widget function definitions
-- 'Initialize' - and extremely important function
-- it's called when the widget it loaded for the first time (on startup or when added from the advanced menu)
wStandaloneAnalogClock.Initialize = function(self)
-- these first few lines should be the same for all addon widgets
local newComponent = Component()
WidgetLayer2D:Attach(newComponent) -- you may modify this to be either WidgetLayer2D or WidgetLayer3D -- more info on this later
if not self.addonWidgetID then -- this is very important, every addon widget must have these line - do not modify them
newComponent:SetComponentClipCharacter("CHTWidgetDevSlot")
else
newComponent:SetComponentClipCharacter("CHTWidgetSlot" .. tostring(self.addonWidgetID))
end
self.positionLayer = newComponent
-- these two need to be filled in but they differ depending on how you named your mode9 fields
self.animationLayer = StandaloneAnalogClockAnimationLayer -- the layer that will be animated (fade in/out or any other more interesting effect that you can define - dee below)
self:AddObject(SACFace) -- defines the touch surface that, when touched, will enable the widget to be moved
-- the rest is completely up to you
require("Home\\Scripts\\Home\\Co0kieAnalogClock2") -- the script file that describes the behaviour
-- make sure that all new names that you add are unique so that there are no conflict with built-in widgets or any other addon widgets
-- suggested naming scheme is: yourname_variablename
-- the unique name requirement goes for all objectc in mode9 files, lua global variables and classes
StandaloneAnalogClock = StandaloneAnalogClockClass(StandaloneAnalogClockGroup, SACFace, SACMinuteHand, SACHourHand, SACSecondHand)
end
wStandaloneAnalogClock.GetPosX = function(self)
return self.posX + 128 * (1 - self.scale)
end
wStandaloneAnalogClock.GetPosY = function(self)
return self.posY - 128 * (1 - self.scale)
end
-- GetHeight and GetWidth provide feedback for layout manager so it can know the exact borders of a widget
wStandaloneAnalogClock.GetHeight = function(self)
return 256 * self.scale -- in this the base width of the analog clock is muliplied by the scale
end
wStandaloneAnalogClock.GetWidth = function(self)
return 256 * self.scale
end
-- resizing system definitions - I suggest you skip this part on your first read
wStandaloneAnalogClock.isResizable = true
wStandaloneAnalogClock.rotatingResizeButton = true
wStandaloneAnalogClock.GetResizeRefX = function(self)
return self.posX + 128
end
wStandaloneAnalogClock.GetResizeRefY = function(self)
return self.posY - 128
end
wStandaloneAnalogClock.GetResizeButtonXDelta = function(self)
return 90
end
wStandaloneAnalogClock.GetResizeButtonYDelta = function(self)
return -90
end
wStandaloneAnalogClock.CheckScaleLimit = function(self, scale)
return (scale >= 0.5 and scale <= 1.3), 0.5, 1.3
end
wStandaloneAnalogClock.GetResizeUnit = function(self)
return 128
end
wStandaloneAnalogClock.ApplyScale = function(self, newScale)
self.scale = newScale
local newRadius = self:GetResizeUnit() * newScale
self.animationLayer.Scale = Vector3Property(Vector3(newScale, newScale, newScale))
end
-- these are the layout control functions
-- this example widget has only one layout available, but these function come in very handy for defining multiple layouts
-- this function is run before any of the defined layout functions
-- this should contain something that should be set commonly for any layout
wStandaloneAnalogClock.CommonPreSetLayout = function(self)
StandaloneAnalogClockAnimationLayer.Center.x = SACFace.Size.width / 2
StandaloneAnalogClockAnimationLayer.Center.y = -SACFace.Size.height / 2
if not self:CheckScaleLimit(self.scale) then
self.scale = 1
end
self:ApplyScale(self.scale)
end
-- one of these functions is run depending on the selected layout
-- the string to be shown in the settings menu combo box is also defined here
wStandaloneAnalogClock.layoutName[0] = "[[IDS_NO_ALT_LAYOUTS]]" -- combo box text
wStandaloneAnalogClock.SetLayout[0] = function()
end
-- additional layouts can be defined here
-- the number of functions must match the layoutCount field defined above
--%%wStandaloneAnalogClock.layoutName[1] = "Second layout"
--%%wStandaloneAnalogClock.SetLayout[1] = function()
--%%end
--%%wStandaloneAnalogClock.layoutName[2] = "Third layout"
--%%wStandaloneAnalogClock.SetLayout[2] = function()
--%%end
--%%wStandaloneAnalogClock.layoutName[3] = "Etc"
--%%wStandaloneAnalogClock.SetLayout[3] = function()
--%%end
-- like CommonPreSetLayout this function is run for any of the layouts
-- but it's run after the layout specific function
--%%wStandaloneAnalogClock.CommonPostSetLayout = function(self)
--%%end
-- animation function, they are run when switching between level or adding/removing a widget
-- the basic thing that needs to be done here is make the widget visible or invisible,
-- but you can play around with the animations and put in some eye candy
--// Interopolate can be used with Opacity, Position, Rotation and Scale and some cool effect combinations can be made
--// post in the social group if you need more info
wStandaloneAnalogClock.AnimateIn = function(self, instant, swipeDown)
if instant then
self.animationLayer.Opacity.value = 100
else
self.animationLayer.Opacity:Interpolate(100, 10, 0, Interpolate_Linear)
end
end
wStandaloneAnalogClock.AnimateOut = function(self, instant, swipeDown)
if instant then
self.animationLayer.Opacity.value = 0
else
self.animationLayer.Opacity:Interpolate(0, 5, 0, Interpolate_Linear)
end
end
-- these two functions define what should be run to connect or disconnect widget press actions
-- the functions are called on transition to the lockscreen, edit mode, but also for some smaller details (like when menus are up)
wStandaloneAnalogClock.ConnectPressHandlers = function(self)
StandaloneAnalogClock:ConnectPressHandlers()
end
wStandaloneAnalogClock.DisconnectPressHandlers = function(self)
StandaloneAnalogClockisconnectPressHandlers()
end
-- these two do much the same as the previous functions, but the serve as exceptions for the lockscreen
-- in this case the analog clock should not have any action on the lockscreen
-- but for example, the music player uses these functions to reconnect the play controls on the lockscreen
--%%wStandaloneAnalogClock.ConnectLockscreenHandlers = function(self)
--%%end
--%%wStandaloneAnalogClock.ConnectLockscreenHandlers = function(self)
--%%end
-- this one is used to clear the the widgets selection status
-- in this example when the clock is pressed it sinks in a bit
-- in certain situations, there might be a need to deselect a widget even if it's still under the finger
-- (for example when a side scroll is started)
-- that's when this function is called
wStandaloneAnalogClock.ClearSelection = function(self)
StandaloneAnalogClock:ClearSelection()
end
Click to expand...
Click to collapse
You can try now making your own Clock-CHTWidget, following rat_2665 tutorial:
This is a little guide for clock widgets:
Read at first the widget development guide by Cokie (it's in the below mentioned kitchen) !!!
Step 1 manila hash names
1. Download the kitchen for the analog clock widget by cookie and make a temp folder in there. Copy the files for your analog clock in this folder (best if you have already a working clock for CHT 1.8.5). Save the pictures out of the qtc manila files as png in this folder (this is only useful for oversight). Rename the whole widget with your widget name.
2. Make a list with new names for your text and image objects with manilaHASH.
- the names should be unique. I use my name and a widget number as prefix, f.e. rat_w001_secondHand
- determine the manila hash name. For this use the line
\windows\htc\home\assets\images\Home\VGA\Your_Name.qtc
Save this list. You need it all the time for oversight.
3. Rename your images in the temp directory with the new manila names (this is only useful for oversight); then rename also your manila image files with these names.
4. Delete all files in the workspace\qtc directory and copy your new manila files into this (but not the old 1E1A6CCD_manila and 1EC5924B_manila)
Step 2 mode9 file.
5. Open the mode9 file in the workspace directory. Go in the library to the StandaloneAnalogclockGroup. There are the image and text objects for the clock.
6. If you have more objects in your old 1E1A6CCD_manila file for your analog clock add these objects in the group.
7. Then substitute
- for all objects the Instance value with your new name (f.e. rat_w001_secondHand),
- for the image objects the Texture path with the (here shortend) string that you used for the manila hash name (f.e. .\Assets\Images\Home\VGA\rat_w001_secondHand.qtc)
- for the text objects the String value to the variable used in the lua file (f.e. rat_w001_weekday). If you want to use AMPM like in the normal clock, don't change this value.
8. Change the name of the StandaloneAnalogClockGroup to a unique name (that is used later in the lua files, f.e. rat_w001_ClockGroup)
9. Change the name of the StandaloneAnalogClockAnimationLayer to a unique name (that is used later in the lua files, f.e. rat_w001_ClockAnimationLayer)
10. Save the file.
Now to the lua files.
Step 3 CHTWidgetDev
Substitute all uses of wAnalogClock2 with a unique name (f.e. w_rat_w001_Clock). You can do this in Notepad2 with the Edit/Replace function.
Then substitute in line 69 StandaloneAnalogClockAnimationLayer with the new unique name you used in the mode9 file for the animation layer (f.e. rat_w001_ClockAnimationLayer).
Do the same in line 74, 135, 136, 191, 195 and 212 for all uses of StandaloneAnalogClock (f.e. rat_w001_Clock)
Replace the string in line 28 with the name of your widget (f.e. "rat_w001_clock").
In the next line insert the string that is shown for the widget in the home layout (f.e. "my analog clock").
For an analog clock you don't need to change the next item (""Clock").
In line 70, 135 and 136 is the image object for touching mentioned. You have to substitute "SACFace" with your image object (at best the greatest, f.e. rat_w001_clockface)
The last part is line 73 and 74. In line 73 you have to substitute "Co0kieAnalogClock2" with the name of your special lua script (f.e. rat_w001_clock).
Line 74 is the bridge to your lua script. Here are the arguments of the ClockClass defined that are used in the StandaloneAnalogClockClass.__init function in your special lua file. Of course the name of the function is later also to be changed.
In the example it is:
rat_w001_Clock = rat_w001_ClockClass(rat_w001_ClockGroup, rat_w001_clockface, rat_w001_minuteHand, rat_w001_hourHand, rat_w001_secondHand)
Step 4 special lua file
For naming use the lua script file name you used in the CHTWidgetDev.lua file (rat_w001_clock)
In the first (commentary) line change the location with the new name instead of Co0kieAnalogClock2 and use the manilaHash app with this string:
\windows\htc\home\scripts\home\your_widget_name.luac
Then substitute also the manila name (f.e. -- File name: 1F2E1A7D_manila --\windows\htc\home\scripts\home\rat_w001_Clock.luac )
Substitute all uses of StandaloneAnalogClock with your name (rat_w001_Clock)
Change all uses of SACShowAMPM to your name (rat_w001_ShowAMPM).
That would be all if you only want to make a normal analog clock widget, but if you want to change more you have to go to the central function for the behaviour. For this you have to look in this two functions (these are the old Co0kie names):
StandaloneAnalogClockClass.UpdateTime = function(self)
StandaloneAnalogClockClass.UpdateSecondHand = function(self)
Here the update interval and the rotation of the hands is defined. In Co0kies clock it is pretty simple. If you want to add more functions here is the place. The names of the standard arguments clockGroup, clockFace, minHand, hourHand and secondHand should be unchanged in the whole file. For every other variable and object use your special unique name.
Of course you can add other functions in their own place. You find examples for this in my clock thread.
Now it is testing, testing, testing.
Step 5 bat.files
In the kitchen there are these two files
_Deploy_to_device_in_dev_mode.bat
_Generate_files_for_cab.bat
for handling in the development process.
Here you have to substitute in both files in the second luatool line 35E966AF_manila ..\Workspace\_lua\Co0kieAnalogClock2.lua
with your new widget name and its manila hash name. (in the example: 4C0089BA_manila ..\Workspace\_lua\rat_w001_Clock.lua)
Step 6 CHTS file
Rename the file in the CHTS with your new widget name (f.e. CHTWidget_rat_w001_Clock.xml).
Open the file with the windows editor.
Take your list with the manila hash names and substitute the objects with your new names and the manila names.
For the third line use your widget name and in the fourth line ("description") the string you used in the CHTWidgetDev.lua for the home layout description.
Click to expand...
Click to collapse
This links always useful ...
TUT: Editing manila!
LuaTool 1.2 - Lua Decompiler, Compiler and Compare
TF3D manila mode9 editor
CFC GUI - THE Manila/TF3D Image Editor
Manila file names
Manila CMD Kitchen Environment
Lua 5.1 Reference Manual
Manila Development for Beginners
Example of use of longpress thanks to RoryB
Modifications of the lua script/functions thanks to rat_2665
and reserved5 (i hope is enough )
Great post...I have been wanting to work on my own widget for CHT. Hope this thread will help me jump start...
So here are a few little things I have gathered over the last few months which I have found useful.
The ManilaHash.txt contains two lines of text for you to cut and paste into Manila Hash which you need to generate the correct manila filenames for your widget scripts and qtc image files. Just open Manila Hash, open the txt, copy and paste the relevant line into MH and alter the last bit to your image/script name. Then click Get Manila and you'll have your unique manila filename. Then highlight the hashed name, right click and copy. If it is the name for your widget script you are generating you then need to use this in the two bat files (Deploy to device in dev mode/Generate files for cab) before you run either bat - right click and Edit and you'll see something like this:
Code:
@echo off
pushd tools
luatool /c -o ..\deploy\7D241726_manila ..\Workspace\_lua\chtwidgetdev.lua
luatool /c -o ..\deploy\3DFA729F_manila ..\Workspace\_lua\dunchexclock.lua
copy ..\Workspace\mode9\*.* ..\deploy >nul
copy ..\Workspace\qtc\*.* ..\deploy >nul
copy ..\Workspace\png\*.* ..\deploy >nul
copy ..\Workspace\locales\*.* ..\deploy >nul
copy ..\Workspace\CHTS\*.* ..\deploy >nul
rapicopy -d -e -s ..\deploy \windows
rapistart restartmanila.exe
del /q /s ..\deploy\*.* >nul
pause
NB - The bat files included in the widget kitchen contain notation by co0kie but the code above shows the actual active parts of the bat.
The line you need to change is this one:
Code:
luatool /c -o ..\deploy\3DFA729F_manila ..\Workspace\_lua\dunchexclock.lua
Change the manila name to the one you just generated for the script (highlight/paste from MH) and change the script name to whatever name you are giving your widget script. BTW confusing as it may seem the hashed name is generated using .luac and the bat refers to it as .lua - this is correct!
Also for reference you should also edit the first line in your widget script to show the correct script name and hashed manila filename. Incidentally you'll notice this line in the script has -- at the start. This basically 'disables' the line so it becomes for reference only. This is handy during testing because you can remove elements from use without actually removing the text from the script, so they are easy to add back in later. If you are using Notepad2 which is in the tools folder (and I strongly recommend you do because it is specifically formatted for editing these scripts) you'll see that lines beginning with -- appear in green so you can easily identify inactive lines.
If you have generated a hashed name for a qtc file then simply copy the name, right click on your qtc file and Rename, highlight current filename and paste.
Widget mode9 Filenames.txt contains the hashed filenames for the mode9 files of each widget depending on which widget slot it is installed into. The mode9 and WidgetDev.lua filenames are generated during install depending on the slot number so you will need these if you are going to edit the mode9 after you have actually installed a widget (not relevant if you are still working on it in dev mode). You can also use this list to locate the mode9 file for any widgets you already have installed but which you may want to take a look at for reference or edit.
LUA Ref v5.1.pdf is a really useful quick reference guide for lua syntax, but before you get in a spin trying to get your head around lua for the first time I would strongly recommend reading this BEGINNERS GUIDE. There are many online references including the main LUA Reference Manual (there's a link to it in the site I've just linked to) but this one gives an easy to follow guide to the basics so read it first!
rat_2665's CHTAddon Dev Mode Switch - adds a new toggle switch in the CHT Toggle Switches list. Works like every other toggle to activate/deactivate Dev Mode rather than having to do it manually with a registry editor. Just toggle on/off and soft reset after each change to enter/leave Dev Mode. I'm sure rat won't mind me posting this here - it's all his work so all credit to him for this one - but it really is a timesaver when you are developing!
One final word of advice/experience - when you are first starting out on developing widgets it can be very VERY frustrating, especially if like me you have absolutely no previous experience of coding. However we are all here to help -that's what this community is all about. If you have a problem just ask. And be prepared for many many Sense crashes and resets! But hey, that's what dev mode is there for - another of co0kies little flashes of genius!
Right, that's just to give you all a hand with some basics! We are now open for business - ASK AWAY
Thanks Poy, Rat, Dunc, and all those involved with CHT and CHT widget dev.
This could prove to be very useful for anyone wanting to jump into making their own widgets and for collaborative efforts as well.
I look forward to seeing where this goes from here.
If I decide to add anything to the great info already posted, I will place it here.
Thanks for your efforts to get this going Poyensa.
Excellent thread, hope to try out the tutorial at some point.
At the moment interested in the toggle switches and how to make them, since it's not covered anywhere.
I've opened up rat_2665's toggle switch cab (hopefully that is ok - it is a good example).
The two key files are:
CHT_switch_DevMode.png
CHTlua_manila
The lua code is as follows:
Code:
Co0kieSwitchLink("DevMode Switch", "\\Windows\\CHT_switch_DevMode.png", _application.Store:GetValueChangedEvent(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode"), function(l_1_0)
if _application.Store:GetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode") == 0 then
_application.Store:SetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode", 1)
else
_application.Store:SetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode", 0)
end
end
, function(l_2_0)
if _application.Store:GetIntValue(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode") == 0 then
return false
else
return true
end
end
)
From the above you can identify:
The switch title - "DevMode Switch"
The graphic - "\\Windows\\CHT_switch_DevMode.png"
Trigger - _application.Store:GetValueChangedEvent(Lifetime_Permanent, "CHTI.AddonWidgets.DevMode")
Action - function(l_1_0)
Switch position - function(l_2_0)
The setup.dll in the cab, sorts out the install side (as mentioned in the other posts).
Anyone know what lua file is the wifi switch? Or what regkey it monitors? Thanks.
Sorry if this info is written somewhere else, but I've not been able to find it so far.
meltwater said:
Anyone know what lua file is the wifi switch? Or what regkey it monitors? Thanks.
Sorry if this info is written somewhere else, but I've not been able to find it so far.
Click to expand...
Click to collapse
I would like to know that as well.
ai6908 said:
I would like to know that as well.
Click to expand...
Click to collapse
The wifi switch is in the Co0kieLink.lua file
Code:
Co0kieSwitchLink("[[IDS_WIFI_TOGGLE]]", "\\Windows\\CHT_switch_wifi.png", machineStatus.WifiOn.OnValueChanged
,function()
JMLComm("wifi")
end
,function()
return machineStatus.WifiOn.Value
end)
meltwater said:
Anyone know what lua file is the wifi switch? Or what regkey it monitors? Thanks.
Sorry if this info is written somewhere else, but I've not been able to find it so far.
Click to expand...
Click to collapse
ai6908 said:
I would like to know that as well.
Click to expand...
Click to collapse
Download CHT_AddonLinksKitchen.zip in post#6 of CHT2.0 thread. Inside \workspace\_lua\ you will find decompiled 6ADCC943_manila -- \windows\htc\home\scripts\home\chtlinksdev.luac with comments from co0kie
You beat me to it! BTW, Meltwater in the house - we are honoured
Making new links is actually way easier than making new widgets because there are only very small scripts involved and no mode9. You can either make new links to add in to the existing link sets (Miscellaneous, Toggles, etc) which is really straightforward, or you can create entirely new link sets. I have done both, adding new DatePicker and All People links into the Misc group, and making the new Page Switch Link set. Making a new set is also pretty straightforward although you also have to define the class and function, but most importantly each new set of links must have a unique link ID. This ID needs to be chosen and then notified to the CHT dev group in the Widgets discussion. If you don't have access to it then ask here and we'll provide you with one and feed it back to the dev group.
I can't remember what's in the kitchen Poy just linked to so I have attached my three kitchens below, along with a zip containing the CHT_quicklinks and freelinks luas and one of MichelDiamond's scripts for some of the links he added in for CHTS.
Again, any questions you have keep asking. We're waiting to see what amazing new stuff you come up with...
Dunc001 said:
You beat me to it! BTW, Meltwater in the house - we are honoured
Making new links is actually way easier than making new widgets because there are only very small scripts involved and no mode9.
... ...
Again, any questions you have keep asking. We're waiting to see what amazing new stuff you come up with...
Click to expand...
Click to collapse
Thanks guys. I did look at this when it was released, but found it difficult to get started with it.
That was my theory, make a few switches and get used to the plugins. Thought I could make some custom ones for switching on an in-car mode and various other things (switching into development modes for debugging the tabs would be handy too).
Obviously there is potential for using the stuff I've got for an improved RSSWidget and FbWidget but I'm still working out how to create stuff from scratch (but I am getting there).
Would be interesting to make a widget which displays set text items (perhaps a graphic too) from the registry, with callbacks to an app if pressed. That would be enough for a .net program to tie into, this is the basis of the RSSTab. Such a general widget could be used for a lot of things.
By the way, if you want to use some wiki space, feel free to carve out a chunk!
http://forum.xda-developers.com/wiki/index.php?title=WM6_HTC_Sense_Developer_Wiki
Have you got the CHT RSS widget kitchen? I'll upload it if not. If you could make a widget template for an updated rss widget or Facebook/Twitter widget to look/function in a similar way to the Android sense widgets that would be fantastic. Scrollable, with channel icon/Facebook pic beside each item, and also showing update time. Core CHT tasks and contacts widgets are already scrollable so all the necessary code should be available to copy/adapt. Let us know what you need any help with.
Dunc001 said:
Have you got the CHT RSS widget kitchen? I'll upload it if not. If you could make a widget template for an updated rss widget or Facebook/Twitter widget to look/function in a similar way to the Android sense widgets that would be fantastic. Scrollable, with channel icon/Facebook pic beside each item, and also showing update time. Core CHT tasks and contacts widgets are already scrollable so all the necessary code should be available to copy/adapt. Let us know what you need any help with.
Click to expand...
Click to collapse
I think I'll get my feet wet by doing some toggle switches first.
At the moment don't have the time to do the full widgets yet, got plenty that needs doing on the tab itself, but it would be great to get it all to tie in.
Well, the basics are done. If you miss something let us know. We also will try to bring here some tricks, fixes, mods, etc. And of course the answers for all your questions, excepting the date for next CHT update!
meltwater said:
Would be interesting to make a widget which displays set text items (perhaps a graphic too) from the registry, with callbacks to an app if pressed. That would be enough for a .net program to tie into, this is the basis of the RSSTab. Such a general widget could be used for a lot of things.
Click to expand...
Click to collapse
I totally agree with you.
I am monitoring this thread since its creation and I plan to investigate it when I will have more free time next week.
My goal: modify the RSSWidget to display feed informations from Google Reader (via the "Speeed Reader" application and probably a mortscript to parse the .xml and update registry).
kalhimeo said:
I totally agree with you.
I am monitoring this thread since its creation and I plan to investigate it when I will have more free time next week.
My goal: modify the RSSWidget to display feed informations from Google Reader (via the "Speeed Reader" application and probably a mortscript to parse the .xml and update registry).
Click to expand...
Click to collapse
Well I hope to integrate Google Reader into the RSSTab at some point.

[MOD][24/03][v1.5]Samsung Galaxy S II Keyboard|Comma, layout edit, popup shortcuts

Ladies & gents,
It's me again.
For those of you that do like the Samsung Keyboard, however are frustrated with the lack of a comma in the first page of the keyboard, worry no more.
I won't bore you with many details.
Features
Replaced Settings key for Comma key
Longpress on Comma will give you Exclamation mark "!"
Longpress on Period will give you Question Mark "?"
Long press on ?123 key will give you the pop up with key symbols
[*]Comma button now adds automatically a space after the comma
[*]Revamped popup key with symbols, added a new layout there
[*]Revamped emoticons popup, rearranged to have the most used emoticons at the bottom row for ease of access
To Do list
Popup key delay down to 500ms from 1second
Bugs
The comma within the comma key now looks smaller due to adding the feature of the extra space after it. Probably is not fixable (could be, but i cannot work on that atm since it's not that imporant.
Screenshots
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This mod will get updated as soon as a new release comes.
Languages
As of now, the languages supported are the following:
Code:
[CENTER][B][U]XX Keyboard Languages[/U][/B][/CENTER]
English (UK)
English (US)
Cestina
Deutsch
Greek
Espanol
Eesti
Francais
Magyar
Italiano
Lietuviy
Latviesu
Nederlands
Polski
Portugues
Pyccknn
Slovencina
Turkce
YkpaiHcbka
Korean (perhaps? I have no clue what that language is)
Arabic/Farsi/Urdu [B]as separate download[/B]
Hebrew [B]as separate download[/B]
Code:
[CENTER][U][B]XW Keyboard Languages[/B][/U][/CENTER]
English (UK)
English (US)
Bulgarian
Cestina
Dansk
Deutsch
Greek
Espanol
Eesti
Suomi
Francais
Hrvatski
Magyar
Italiano
Kasak
Korean
Lietuviu
Latviesu
Nederlands
Norsk
Polski
Portugues
Romana
Pyccknn
Serbian
Slovenscina
Russia
Svenska
Turkce
YkpaiHcbka
Versions
ICS Versions
Version 1.5
If your language is NOT included, please attach an AxT9IME.apk that includes it and i will add this to the latest version.
This modification took a LOT of time and effort. Don't just be leechers. Give me credit when it's due. Also, I am trying to build a reputation so the least you can do is use the THANKS button.
-ALL "ROMs" that use my modifications without proper credits will be reported (rule 12).
Changelog
Code:
Version 1.0 - Initial Release
Version 1.2 - Remapped keys comma, period, and ?123
Version 1.3 - Comma with space, New Longpress on ABC Key
Version 1.3.2 - One more row of emoticons on ABC
Version 1.4 - Updated every keyboard to that, changed server, fixed small bug
Version 1.5 - Voice mode fix, Voice button moved to be next to space bar
Instructions
Code:
Copy .zip into your internal SD
Reboot into recovery
Install zip from sdcard
Choose zip from sdcard
Select zip and install
Reboot
If you're having trouble installing
Code:
Extract AxT9IME.apk from the zip
adb remount
adb push C:\(extraction path)\AxT9IME.apk /system/app
adb reboot
Apologies for my filesonic links, but my server crashed due to high demand.
################NOTE################​If your language is included in the above versions, yet you cannot seem to change layout (either stay in the normal English character layout or simply nothing happens when you change language) that's due to lack of T9DB files.
Every CSC includes a T9DB (T9 database) folder, which in return includes all character layouts for the keyboard itself. If you have the problem stated above, you need to find a T9DB folder from a ROM that used to have your character layout, and copy that into your current T9DB folder (/system/T9DB). PLEASE SHARE THE T9DB FOLDER - i will be trying to make a unified T9DB for those that have issues switching language.​
This modification took a LOT of time and effort. Don't just be leechers. Give me credit when it's due. Also, I am trying to build a reputation so the least you can do is use the THANKS button.
petsasj said:
Reserved 10 char
Click to expand...
Click to collapse
thanks for that but could you include question mark in the first “page” of the keyboard ? same as android keyboard ..
I could do that, however that would mean losing one key. Either comma or the dot.
Will see if i can add one more key next to the dot, but that's going to take some fiddling.
I am working on another mod at the moment, so this is not on my priority list. I will experiment on this today, if it works, all is well. If not, later on i will do it.
make the "?123", less wider, and just to diplay a "@" or whatever u want, there u can fit another key without shriking the rest...
doctorcete said:
make the "?123", less wider, and just to diplay a "@" or whatever u want, there u can fit another key without shriking the rest...
Click to expand...
Click to collapse
I think i will end up shrinking the "?123" button, moving space bar a bit to the left, period as well, and add another key next to that. Because i don't want to accidentally place question marks when i wanted to hit commas.
this works on kh3?
celiocalves said:
this works on kh3?
Click to expand...
Click to collapse
No idea, try it ^_^.
I don't see any reason for it not to work, though.
petsasj said:
No idea, try it ^_^.
I don't see any reason for it not to work, though.
Click to expand...
Click to collapse
thanks!
I will try it...
New version is up!
New features are in the first post & bolded.
petsasj said:
New version is up!
New features are in the first post & bolded.
Click to expand...
Click to collapse
Well done.
Please add Arabic(ar)/Farsi(fa) from attached file.
petsasj said:
New version is up!
New features are in the first post & bolded.
Click to expand...
Click to collapse
thanks for your work!!
By the way,can we have a small how to?
wanam said:
Well done.
Please add Arabic(ar)/Farsi(fa) from attached file.
Click to expand...
Click to collapse
wanam what version is this from?
There are way too many differences. I am afraid I cannot unite the two packages into one, i will release this as a separate keyboard.
Give me a few minutes and it will be up.
edit: I can give a small how-to, but I'm already working on another mod (apart this and the TW mod) and am pretty dizzy atm to write down guides. I will do it in the days to follow I'd like to hear suggestions though! What people want to be added or not.
petsasj said:
wanam what version is this from?
There are way too many differences. I am afraid I cannot unite the two packages into one, i will release this as a separate keyboard.
Give me a few minutes and it will be up.
edit: I can give a small how-to, but I'm already working on another mod (apart this and the TW mod) and am pretty dizzy atm to write down guides. I will do it in the days to follow I'd like to hear suggestions though! What people want to be added or not.
Click to expand...
Click to collapse
I get it here, i don't know from what version.
I tried to port arabic files but i get also many code difference with stock version .
wanam said:
I get it here, i don't know from what version.
I tried to port arabic files but i get also many code difference with stock version .
Click to expand...
Click to collapse
Yea, thats very very old. Even before i actually got my device The large space bar and all.
I don't have the T9DB files to check for Farsi, Arabic or Urdu, so you're basically going to be my test subject
I've given the first page the exact same layout as the screenshots in the first post, so you won't have a space bar as big.
Upload should be up in 10 mins.
Thank you very much for this MOD.
Can you please make one for Hebrew? (attached)
Thanks a lot
fibrook how is hebrew spelt in your own language? Because i have an unidintified language in the first post, that i have absolutely no clue what it is.
Hebrew & Arabic/Farsi/Urdu Versions are up. Please give me feedback.
Really nice mod, been wanting a comma on the main keyboard since I switched to the Samsung keyboard (otherwise it's really great IMO). Would it be possible to add Norwegian letters to the keyboard? Attached is my AxT9IME.apk from the XWKI4 stock ROM.

Editing RSR string files made easy (application)

Here's a small side project of mine:
convRSR v0.2
Usage: convRSR [RSR or CSV file]
... or just use the included Windows Batch files.
convRSR converts RSR string files to editable CSV files (edit with LibreOffice or Excel) and vice versa. File types are recognized automatically. It's pretty easy to use and beats string editing via WR by lengths, so just try it.
Keep in mind that this didn't undergo much testing, so always check your RSR files (using WR or hardware) before using in a release project!
... and a small update. The last one had a small bug that is now fixed.
all2rsr.bat and all2csv.bat not included actual attachement.
Anyway.
Used from older Version in convRSR.7z
Thanx.
Best Regards

Categories

Resources