Android Emulator - Testing

Is there a Android Emulator?

anned20 said:
Is there a Android Emulator?
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Click to collapse
I have heard that you can use an emulator to load the image files which come with eclipse. Sorry I don't have more details, but it is a start. Best

Okay, an Emulator for Android... Hm... On Windows or what?
You want to emulate your own apps on the PC? Then you should take a close look into Android SDK.
You want to use other apps? Then you need "bluestacks"... Just search for it and you'll be fine

Thanks i will look at it
Verstuurd van mijn GT-S5660 met Tapatalk

Blue stacks
Sent from my GT-N7100 using xda premium

aukhan said:
Blue stacks
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
... As I already said

anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
i heard about device anyware , its not an emulator but the real deal controlled remotely .
maybe it'll be good for you

Yes.. There is !
anned20 said:
Is there a Android Emulator?
Click to expand...
Click to collapse
Yes ... There is an Android Emulator. But what type of an emulator do you want ? ... That's a question you have to answer.
If You want an emulator to test android apps that you make:
Then you should use the Android Virtual Device emulator that comes with the Android SDK.
It allows you to test your app in different Android OS versions and screen sizes.
To know more on how to use it, CLICK HERE
If you want an emulator to simply run android apps and games on your Computer:
Then BlueStacks is the one for you. BlueStacks App Player lets you run apps from your phone fast and fullscreen on Windows and Mac.
It runs on Android 2.3 (i think). You can download it from the company website here - www.bluestacks.com

I would not recommend anyone use Bluestacks for an Emulator. It is sh!t.
Try Jar of Beans. It is an XDA developer build based on the SDK emulator and has great things like GL rendering, root access and is more functional and close to real device than currently what is offered as part of the SDK. You can at least test full rendered wallpapers without force closes and or total device failure i.e. shut down of your emulator.
The developer has it updated to 4.1.2 Android, but I am currently working on Updating it to 4.2.2. So far I have managed to port across a fair chunk of the Ouya gaming console as an emulator, however it doesn't run properly.
I have done some hacking in Windows and developed an application/ "add-on" that allows users a one click method for run the Android emulator in a RAM Disk (although it is very alpha, untested and not something I am going to upload just yet).
RAM disk performance is said to be approximately 50-100x faster than solid state drive, so the potential looks to be very promising! :victory:
Although my code is something else. Umm let me just say this, at execution or runtime there are no error checks in any steps of my code lol. Essentially my app in its current state assumes no errors. I am definitely not an idealist, and more so a pragmatist by nature, however due to lack size of code I had to make, lack of of time and surely extreme eagerness (to see its potential) on my behalf to view its potential managed to get it working.
All I can say is that it is fairly complex to set up and probably the reason why we have not seen or heard of it yet, so for me I wanted to build something that wouldn't mind boggle people at the thought.
I may write essay length posts, but I am not all about essay length tutorials. I would rather make something that puts the essay into code and actions that is simple for people to use.
My goal is to have fully working interface for people who want to run Android on Windows that has all of its functions. I also want to have a testbed of an emulated console to allow people to run accelerated Android game play with full rendering support on Windows. This requires full bluetooth emulation to allow for game controllers to connect to the virtual android device. Something not yet working. It is available on some developer X86 builds but is that is a lucky dip and will require you a sh!t tin of work to configure.
You can try the VirtualBox builds of GENYMOTION (previously known as AndroVM) that i can get to boot maybe 1 out of every 10 attempts. If you change any setting inside the VM via their claimed app forget about it, delete the VM and start again.
Link to a Wallpaper showing full GL Rendering
http://goo.gl/OEnLF
More info here in thread
20/01/2013 Jar of Beans - Android Emulator Portable x86 - BETA 4.9.3
More info on my concepts here in same thread
Post #490

ye i would do a google search for emulators as bluestacks is not a very good one, in my game i wont render some thing correctly or at all leaving ether nothing there or a black.

Now Bluestacks released new version. It is work perfectly

If you're primarily interested in gaming, I'd suggest considering LeapDroid. There is no subscription or monthly fee, and the emulator has been optimized for gaming
http://leapdroid.com/
Key features include:
- key mapping
- multiple instances, (two emulators side by side)
- very, very fast start up speed
- you can use your google play account
- painless installation

my favorite is Genymotion

there is clearly a need for such product hope one day somebody will create it

Thanks for all the answers.

Related

Run iPA files on Android?

Is that even possible? It'd be so awesome to have iPA files running on Android phones.
Prepare to be flamed.
Anyway, I used this simple analogy to explain it to my nephew: it would be like trying to play 360 games on a PS3.
mitch1974 said:
Prepare to be flamed.
Click to expand...
Click to collapse
/thread
Well, I know that these are two different OSs but, it's like all these modifications and Wine program @ Linux OS to run EXEs. All I say is that it would be just awesome to have some abilities to run iPA files.
Well.... hang on a sec...
this would be nothing like playing Xbox360 games on PS3, further than the fact its a different OS/Device playing the others games etc.
As far as im aware,and i could be wrong, they are both based off a Java SDK sort of structure. not 100% on that.
im not saying its going to happen, im just saying i think the SDK's are fairly similar in alot of senses
ok, i looked into it when i could finally be bothered haha
iOS is C
android is java
the only thing i could think is decompiling the IPA and recompiling it with a c compiler on android (if we have one of those). but even then it would probably be looking for the wrong libraries etc.
Man this should b a sticky!
Sent from my HTC Wildfire using XDA Premium App
RevenantX said:
ok, i looked into it when i could finally be bothered haha
iOS is C
android is java
the only thing i could think is decompiling the IPA and recompiling it with a c compiler on android (if we have one of those). but even then it would probably be looking for the wrong libraries etc.
Click to expand...
Click to collapse
iOS uses objective C and the Cocoa touch framework. Android uses Java. Even if they both used Java, still not the same since Android has its own "dex" format to store compiled class files.
Yes, you can make Android apps in C but it's still an extension of Java called the JNI. Look it up if you're interested. Still note even close to being possible though and I don't really have the time to explain why to you D) - try programming an Android app sometime and you'll know why.
nhnt11 said:
iOS uses objective C and the Cocoa touch framework. Android uses Java. Even if they both used Java, still not the same since Android has its own "dex" format to store compiled class files.
Yes, you can make Android apps in C but it's still an extension of Java called the JNI. Look it up if you're interested. Still note even close to being possible though and I don't really have the time to explain why to you D) - try programming an Android app sometime and you'll know why.
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NDK Am I right? ;D
NickHu said:
NDK Am I right? ;D
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yup
10char
What about an Emulator of sorts? If we can get Gameboy, or playstation games working on Android could someone make an emulator for playing IPA games?
RevenantX said:
ok, i looked into it when i could finally be bothered haha
iOS is C
android is java
the only thing i could think is decompiling the IPA and recompiling it with a c compiler on android (if we have one of those). but even then it would probably be looking for the wrong libraries etc.
Click to expand...
Click to collapse
If iphone has android emulator i.e compiling java app on c.Then why can't be vice versa i.e iphone emulator compiling c written app on java...............
As of java, it is a language which when compared to c, is much less complicated and less powerfull, see for example, various os like windows me,ios etc are written using it, and about java, it is a capable programing, and ofcourse we have good programs in it,like firefox, also various manfactures like sonyericsson,samsung,nokia,(even china phones too) are embedding java platform on their phones and gadgets, and you may have seen various java platform specifications,etc in their 'about phone' menu. So what we conclude from that is, these devices have a support/platform of java embeded in their os made from another programming language. But of cource the java have many things to do with the phone, even the whole working is depended on java sometimes, and for users only a part of that java platform is open by default,due to security issues,(remember security permission warnnings are shown when we install java programes in those phone, and security certificates are needed for various functions like filesystem access, network connection etc. But ofcource they can be hàcked by patching codes in os). And hence we call it a java os. Also there is a fact that java is one of the highly secured,yet simple programming language,and have varients like java se,me, etc.(me is used in small gadgets like phones). Java can be implimented as small packets(i mean only a part, which is required by user) and not as the whole java program. For example java me contains much less classes, headers etc than original java. It save memory as well as the whole hundreds of classes have nothing to do with a small gadget with limited processing power. Also the programming is bit changed in case of java me.
Google search about java to learn more..
In case of c, it too has varients and not every manufacture use the same c for their need, for example nokia use carbide c for programming app used in s60 phones. Windows me ,an os in c, used in old windows devices may use another c. It depends on manufacture, (u use a knife to cut veg, some other use it to cut wood, some other use to kill.. juz kidding, but see the fact that use depends on user). A bad fact about c, is though it is more powerfull, it requires more powerfull hardware. (Iphone may be more pretty if they use another), and hence implimenting c in java is like asking a sheep to carry a cow, but the reverse may be possible.
I think u may get an idea about the complex process.
But i am an optimist, if man can land on moon, then why cant c run on java. May be in future we can see that too. Well wishes for somebody(if) who work on it.
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Yes it is impossible
But you can run jar files on android . Just type in j2me for android on Google
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http://www.apportable.com/
Apportable offers to port iOS games to Android, but I've never used them myself.
vykana said:
http://www.apportable.com/
Apportable offers to port iOS games to Android, but I've never used them myself.
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Click to collapse
sound nice but im not runnin on X.OS but win8x86
ExpMadness said:
sound nice but im not runnin on X.OS but win8x86
Click to expand...
Click to collapse
use virtual box to run mac os x
from Web Browser
One way to start such but I do not know whether it is created.
Through the Internet browser
This would serve as a form of communication for entering values ​​from one side, from the other side to display unit.
On a web interface should be recorded IPA, this web interface would trigger it and knew you would, therefore, of the online via the browser knows how to use this application
:good:
Hellveig said:
Is that even possible? It'd be so awesome to have iPA files running on Android phones.
Click to expand...
Click to collapse
isn't there an ios emulator for android?

[Q] REAL hacking.

Hello there to all the souls of the xda forums.
im new to wp7. never used one before like 3 days ago. i like it, great device my surround is. but im not here to tell you about how good it is. we all know its good.
im here to ask if theres any real hacking going on with this thing yet. im looking for at least some kind of command line.
from there i could use tools such as aircrack, nmap, metasploit, SET, etc.
ive had an iphone for about 3 years, booting iOS and Android. i am used to hacking from that, but at the same time i know there a bigger user base for those devices, so theres more devs for it. i just wanted to know if anyone has already started on such a project before i dedicate alot of my time to developing this for you all.
BTW i am not interested in pirating apps, cracking apps
With enough effort, command-line interface *might* be possible - the OS technically supports such things - but the underlying core is Windows CE. Even less so than NT, CE really isn't meant for a CLI; apps are written with the intent of being run on a graphical interface. Also, having no POSIX compatibility and only partial Win32 compatibility, a lot of apps that you're used to from the desktop (or from POSIX-based phone OSs like iOS and Android) aren't going to be available.
That said, if you want to get started in the WP7 hacking space, there's certainly plenty to do. One project that I have on the back burner until I get some more urgent stuff out of the way is a SSH client. There are a number of things that are required here. First of all, we have homebrew Socket support, but the official SDK lacks it so you'd need to use a native Homebrew DLL. Second, there's no official command line interface, so you'd need to write one. The second point is all sorts of fun, since what you're really writing is a terminal emulator.
Other interesting projects include getting a unified cross-platform approach to writing to the filesystem, or even reading from all of it (instead of the relatively small portions currently accessible) or figuring out how to make third-party apps run in the background.
thanks man. I think I'll work on getting a full file browser for the phone. That should happen , i think, before anything else. As far as a terminal emu, it sounds like its going to be more of a chalange for me. Again, I'm used to more Linux and UNIX systems than I am windows. I had to reinstall windows 7 onto a partition just so I could sync the phone with the Zune software Microsoft insisted I use.
So is anyone currently working on the file browser? Has there been any progress with it? If so, who should I contact so I can help?
sea_bass said:
thanks man. I think I'll work on getting a full file browser for the phone. That should happen , i think, before anything else. As far as a terminal emu, it sounds like its going to be more of a chalange for me. Again, I'm used to more Linux and UNIX systems than I am windows. I had to reinstall windows 7 onto a partition just so I could sync the phone with the Zune software Microsoft insisted I use.
So is anyone currently working on the file browser? Has there been any progress with it? If so, who should I contact so I can help?
Click to expand...
Click to collapse
TouchXplorer. Do a bit of searching. A lot of homebrew has already been in the works.
thesecondsfade said:
TouchXplorer. Do a bit of searching. A lot of homebrew has already been in the works.
Click to expand...
Click to collapse
Thanks. Just found that page

[Q] Converting PC game to Xperia Play

Hello everyone. I was wondering if there is any way to convert the popular game, "I wanna be the guy" to the Xperia Play. Or for that matter, any Multimedia Fusion game. Since the game was made in Multimedia Fusion 2, and the source code was released, AND there is an option to export the game into android, it should be possible, right? If anyone knows how to do this, and will be willing to work on it with me, then please reply to this thread. Thank you.
The android export is only a placeholder-text at this point, it's still being worked on
Hmmm, well there is a java export. Maybe we could somehow import that into eclipse and then edit the buttons.
bballchace said:
Hmmm, well there is a java export. Maybe we could somehow import that into eclipse and then edit the buttons.
Click to expand...
Click to collapse
Its nowhere near that simple. While Android programs are programmed in "Java" theres way more behind the scenes with libraries involved and other parts of the Android SDK.
It could be done, but it is a staggering amount of work.
Rogue Leader said:
Its nowhere near that simple. While Android programs are programmed in "Java" theres way more behind the scenes with libraries involved and other parts of the Android SDK.
It could be done, but it is a staggering amount of work.
Click to expand...
Click to collapse
well, since thats basically out of the question, what if i got an html5 source code of a similar game that was made in gamemaker? would that be possible to port onto the Xperia Play? Sorry about me being such a noob, I am not familiar with the Android SDK, and only know C++
bballchace said:
well, since thats basically out of the question, what if i got an android export of a similar game that was made in gamemaker? would that be possible to port onto the Xperia Play? Sorry about me being such a newbie, I am not familiar with the Android SDK, and only know C++
Click to expand...
Click to collapse
Creating a game using game maker will only give you the binaries not the source, you cant just use it to make an android or iOS game.
Honestly the easiest way to make a game for android would be to create it in flash and then put in in some kind of wrapper to make it launch natively. The proper way to make a game would be to learn how to create one using C++ which will probably take a good few months before you could even create something basic. It depends how fast you are at learning new things.
However if you are going to learn programming I highly recommend starting somewhere easier like VB or Java to at least understand the general concept of programming. (preferably VB is you are a total newbie)
bballchace said:
well, since thats basically out of the question, what if i got an html5 source code of a similar game that was made in gamemaker? would that be possible to port onto the Xperia Play? Sorry about me being such a noob, I am not familiar with the Android SDK, and only know C++
Click to expand...
Click to collapse
That would be even more work than converting the Java program. There is no simple way to "Port" games from one platform to another unless there is an emulator (and they don't make PC emulators for Android, and even if they did it would probably run like ****).
Android games are programmed in Java, however the Android SDK has libraries to make it work for every possible function of an Android Phone. If you don't know Java, you won't get very far in making anything work on Android. There are also special libraries for the Xperia Play you will need to download and then program the code into the game to recognize the gamepad controls.
If you really want to do this I would go ahead and learn Java, make a few programs and then tackle the game. Its going to be quite the project, but you'll definitely learn a lot.

[APP] Lemon v1.3.0.1

Lemon
MODERN BROWSING
FEATURED
Massive Overhaul - completely rewritten to optimize the code and unify the overall interface
OTA Updates - updates require little to no user interaction
Security - hide and lock the browser with the touch of a button
Privacy - browsing history is only stored locally and can even be automatically deleted on exit
Auto Complete - suggests words depending on your history
Screenshot - nothing special, but you may take HD screenshots right within the browser
Notepad - notes that save automagically
Open Source - the source has now been released
Click to expand...
Click to collapse
NEW
Privileges Fixed - no longer runs needs to run in administrator mode thanks to @SixSixSevenSeven
Click to expand...
Click to collapse
BUGS
Outdated Browser Component - this browser is based off IE7 on some computers
Mishandles Links - links that open in a new window or tab will most likely open in your default browser
Click to expand...
Click to collapse
Lemon has been abandoned for quite some time now and I have removed the screenshots and download links. I am considering coming back to this project in the near future when I have time to put Windows on my MacBook. Until then, however, you may play with the source.
Source // Website
Maybe post some screenshots, or possibly a download?
netham45 said:
Maybe post some screenshots, or possibly a download?
Click to expand...
Click to collapse
Thank you for the recommendations Just uploaded 3 screenshots and added a download link towards the bottom.
Nice start. No go on RT.
cx1 said:
Nice start. No go on RT.
Click to expand...
Click to collapse
I wonder why this is not working on the RT.. I wish I had this device to test some things on. Anyways, this build was focused on 4.0 .NET framework made in visual studio 2012 for windows 8 Desktop. Thanks for trying.
EDIT: Problem is with the installer, download the ZIP below it and use that. I will try to find a fix for the installer. Sorry for the inconvenience.
mellowdev said:
I wonder why this is not working on the RT.. I wish I had this device to test some things on. Anyways, this build was focused on 4.0 .NET framework made in visual studio 2012 for windows 8 Desktop. Thanks for trying.
Click to expand...
Click to collapse
Try targeting 4.5 for Windows RT.
netham45 said:
Try targeting 4.5 for Windows RT.
Click to expand...
Click to collapse
Just updated to .NET 4.5
Nope will not run on RT unless I'm doing something wrong?
THEBIG360 said:
Nope will not run on RT unless I'm doing something wrong?
Click to expand...
Click to collapse
hmm, any errors being displayed? Or just not opening?
EDIT: Problem is with the installer, download the ZIP below it and use that. I will try to find a fix for the installer. Sorry for the inconvenience.
You would need to target "Any CPU" in the .NET code, and recompile any third-party x86 libraries that you are using to target ARM, and it would probably work then. Most (although not all) of the system libraries on Win8 are also on Windows RT, and (at least in the case of .NET libraries), the ones that aren't can sometimes be brought over from a Win8 box anyhow.
GoodDayToDie said:
You would need to target "Any CPU" in the .NET code, and recompile any third-party x86 libraries that you are using to target ARM, and it would probably work then. Most (although not all) of the system libraries on Win8 are also on Windows RT, and (at least in the case of .NET libraries), the ones that aren't can sometimes be brought over from a Win8 box anyhow.
Click to expand...
Click to collapse
At the moment, I am trying to get geckoFX 15 and xulrunner 19 added to the project so I do not have to use the default WebBrowser component given in Visual Studio. If you would like, I could send you the source and maybe you could help porting to Windows RT and adding geckoFX? Btw after v1.0 this will be Open Source to all Thanks for all the support guys.
Works now thanks, scrolling is a little hitchy how ever its a great start. On another note would it be possible to make the onscreen keyboard auto pop up?
Will the flash be optimized, the browser is really fast. Its just the flash side of things that is buggy.
Seems to bypass the Flash whitelist on Windows RT. That's quite handy.
Re: [APP] Lemon Browser v0.9.7.3
I can surely attempt the auto pop up on screen keyboard, also the glitchy scrolling will be fixed soon. Thanks
Sent from my Nexus 4 using xda premium
Just FYI: a web browser requiring Administrator to run is absolutely unacceptable. Browsers should run with extremely limited permissions (lower than standard user, ideally) rather than elevated permissions. I fixed this by hand-editing the .EXE file's embedded manifest to run AsInvoker (rather than RequireAdministrator). You should change the manifest in VS. Preferably, the whole thing would run in a low-IL sandbox the way IE does, and/or use some other sandboxing technique.
Also, there's little reason, especially for RT-targeted builds, to use Debug unless you include the source files and expect people to use them when reporting bugs. Release builds are typically smaller and faster.
Finally, could you get this to use a somewhat less awful rendering engine than IE7? I don't mind using Trident in general, but IE7 is archaic and awful. How do you justify "faster than Chrome" on a browser that can't even pass Acid2, much less run a modern speed benchmark? Gecko would be awesome, though I don't believe anybody has managed to port it to RT yet so that would be x86-only at first.
There are other things I'd like to see, ranging from simple UI conventions (double-clicking the tab bar, tapping Alt to show the menu bar, etc.) to some significant security issues (loading mixed content - that is, HTTP content on an HTTPS site - is a potentially serious risk).
Re: [APP] Lemon Browser v0.9.7.3
I appreciate the feedback, about the debug, i honestly did not even think about that, its just much faster to update using the debug folder. I will make it the release build next time. Next - about the admin permissions - Unfortunately this is needed to enable the temporary download of version.txt (allows OTA updates). And I was not planning on targeting the RT at all. I simply made this on my windows 8 laptop and released to the public for however they would like. I am now working on a 3D FPS though and will be releasing the code to this very shortly. And for the IE7 subject, I tried using firefox component but it does not allow the "LoadComplete" sub. Simply put, I do not know how to do 'if web page loaded' do this. I need this feature so i can load favicons etc. Please understand that this was made < 1 week ago. I highly appreciate all the comments though because I can not even begin testing all of these. Plus with school and other activities I do not expext this to be a huge project. Just simply a fun project (focused on gui) to add to my projects. Thanks again
Sent from my Nexus 4 using xda premium
No worries on the Debug/Release, just a tip.
The admin thing, though... that's a serious problem. If the problem is just downloading a file, download it to the local application data folder instead of the install directory. If auto-updating is desired, make a separate updater that runs as Admin, and have the browser launch the updater program when it detects an update.
That said, though, admin is only needed if the browser is "installed" to a location where Admin is required to write. Programs installed in (for example) the user profile don't require this. In fact, on machines where the user *can't* get Admin (think about computers at a school, library, or office), the fact that it can install and run without requiring admin is a major advantage.
I understand that this is a side project for you, and I applaud you for hobby programming and sharing it with us, that's fantastic to see. I also do quite like the GUI, although I find it a bit bare-bones at the moment. Additionally, you getting it to work on RT is fantastic. However... I cannot in good conscience recommend using a web browser that sets the state of environment security back by nearly seven years. The web is an extremely hostile "place" and we've learned many lessons over the years. one of the critical ones is that web browsers are simply too easy to attack for them to be trusted; the only safe way to use one is to assume it will be compromised, and run it in a suitable contained environment. Microsoft did his with the IE7 Protected Mode on Vista betas in 2006, but even on XP it was possible to run IE as a non-Admin.
Re: [APP] Lemon Browser v0.9.7.3
I will admit chrome will always be my favorite browser Just wanted to throw something visually appealing together though after seeing all the horribly designed ones on youtube lol. If anyone would like the source just email me. The code is (slightly cluttered) but OCD friendly. everything labeled and named properly. If someone would like the source, i recommend also downloading the android holo icons from their site. That is what I am currently using and this allows identical pre-made light / dark icons.
Sent from my Nexus 4 using xda premium
Hello !
really thank for this build ! :good:
A question:
Can you integrate a download manager which allow us to download files with screen off but which avoid the complet stand-by state of the tablet during the download ?
Because with IE it's impossible to download something with the Surface screen OFF.
It could be a really cool feature, and the only browser which allow that ! :highfive:
@+
*********_
Edit:
Oh......
Your browser yet intagrate this feature !
Cool... Now I can download big files with screen Off !
I love you
samco08 said:
Hello !
really thank for this build ! :good:
...
Cool... Now I can download big files with screen Off !
I love you
Click to expand...
Click to collapse
Thanks! I appreciate that aha. Major update (kinda lol) will be released soon. Have to work on Mango Tools first (I might toss a thread up on this tool) but this can be found on my site mellowdev.net It just allows you to easily perform ADB commands on android phone. Anyways right after this I will work on v0.9.8! Hoping to add lots of cool, unique features to give this browser an edge. I know that speed means a lot and I have received many complaints on using the IE7 component. However my focus at the moment is to add features. Web browsing for most is just type in words and search. I want this to be so much more. So anyways aha thanks again. Love the support here!

[Q] Full Windows 8.1 or 10 (x86, not WinPho) on Asus ZenFone 2

I know this question will come with some confused comments and answers... so Ill ask the question and qualify my question with some examples why I am asking and of what I am not asking.
Question: What is the likelihood of getting/shoehorning Full x86 Windows 10 (or 8.1 until 10 releases) onto this phone?
Qualifying statements:
1. I am not asking about Windows Phone OS at all. Everyone knows Microsoft screwed the pooch during their shift from Windows Mobile 6.5 to Windows Phone 7 then again from Windows Phone 7 to Windows Phone 8. That is why so many of us jumped ship from Microsoft's Phone offerings over to Android in 2010. This is 5 years later and Microsoft might be able to get some market share back, but only if they pull their head out of their a$$....
2. (Example of irrelevant answer... Why do you want full Windows when there is Win RT or WinPho???lol!!!!LMFAO!!!! TrolllFACE!!!)
There are plenty of usage cases to justify full x86 Windows on a mobile device. Microsoft and Intel are pushing on the tablet market but for some reason they have not begun to crack the phone market with Full WinTel.... Simply put, If someone is willing to pick up a Windows 8.1 x86 tablet with 1GB or 2GB of RAM for $200 or $300 bucks then they should be ok picking up a similar device with 4GB of RAM and the ability to make calls.
3. (Another example of irrelevant answer...But Android!!!! It rulz!!!)
First off I am an avid android user. We started with My wife and I getting the EVO 4G in 2010, then EVO 3D in 2011 (I know...), then Note 2 in 2012, and My wife switching out the Note 2 for the Huawei Ascend Mate 2 last year. Im holding on to my Note 2 for the final stretch with its 9300 mAh Zero Lemon battery. All phones we've gotten have been rooted and customized by me. I use Bluestacks and/or Andy OS on all of my Windows PCs and have owned several Android Tablets. In short I prefer Android over Windows phone and iOS and whatever else is out there... Now in saying that, I feel a full Windows device in a phone with sufficient processor and RAM would be able to run Windows as its main OS and Android as an emulator to satisfy my Android needs.
Very well put, I'm also interested in this.
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Also interested in this!
I think this needs Microsoft's direct support. IMHO these are some blockades the community will be met with:
1. Since Android uses a boot.img as stage2, some work have to be done for the boot image to be able to chainload Windows. Vanilla installation goes out of the equation.
2. Figuring out how to chainload a proprietary OS properly is, well, hard.
3. It seems like the device uses some special Intel modem and wireless chipset. Porting won't be easy (Look at Intel PRO...)
4. Although 5.5in is GIGANTIC for a phone, maybe explorer or metro won't be able to fit in it?
5. Onboard storage is lackluster to host a full desktop Windows.
6. Windows doesn't even have a dialer.
But generally, this is a great idea! Being able to run x86 apps on a phone, oh the feels!
I'd be very interested if it would run full x86 or x64 Windows! However as stated, I doubt that will happen.
Even then it would be a bit limited and the main issue I would imagine to be space. The screen is quite small for a 1080p window to display on. I'd want to probably run a 720p res for larger buttons and such, might fit a bit better.
Perhaps if you could have it all run off a memory card, but then it would be rather slow to boot and cache stuff?
Here check out this small presentation. Something could be possible with the virtualization extensions that intel processor has.
This totally depends on :
- how well Asus releases the source code.
- Bootloader unlockable or not, i.e. ways to work around the secure boot.
I tried similar things on Lenovo K900 which is running Z2580. Lenovo's open source release was just horrible since even building the kernel was difficult due to lack of info.
I was able to eventually built the kernel with KVM enabled, but was having trouble signing the kernel for the bootloader.
Just force loading the kvm.ko was not successful either since the stock kernel had some feature missing required by KVM.
I would be interested to work on this phone again if we can form a group.
kazuken said:
Here check out this small presentation. Something could be possible with the virtualization extensions that intel processor has.
Click to expand...
Click to collapse
chinabull said:
This totally depends on :
- how well Asus releases the source code.
- Bootloader unlockable or not, i.e. ways to work around the secure boot.
I tried similar things on Lenovo K900 which is running Z2580. Lenovo's open source release was just horrible since even building the kernel was difficult due to lack of info.
I was able to eventually built the kernel with KVM enabled, but was having trouble signing the kernel for the bootloader.
Just force loading the kvm.ko was not successful either since the stock kernel had some feature missing required by KVM.
I would be interested to work on this phone again if we can form a group.
Click to expand...
Click to collapse
sure we can start a group on slack.com
some other things that also come to my mind:
wine for x86
docker for x86
debian chroot
wine already has some ARM support
This would likely be much easier... Notice the 'high end' system reqs?
http://www.ubuntu.com/tablet/operators-and-oems
I think the biggest problem for Windows would be wrestling with the PowerVR-based gpu.. Those stupid things are usually a roadblock in just about every interesting project..
kazuken said:
sure we can start a group on slack.com
some other things that also come to my mind:
wine for x86
docker for x86
debian chroot
wine already has some ARM support
Click to expand...
Click to collapse
Sorry for ressurecting this old thread but you would definitely be able to run Linux X86 on chroot. Then through wine you'd be able to run a lot of windows apps. Only issue is that performance would be low *unless* you'd output the GUI to android's framebuffer (FB0) which would require a kernel supporting this (outputting to framebuffer) which in turn would need Asus releasing the kernel sources so that to bake FB support.
So yeah it's all doable even with relatively good performance and by outputting the image (through MHL or chromecast) into the big screen would give us a X86 PC on the go. In fact I'd prefer it from running windows X86 natively because then you'd be losing calls and notifications... Imagine your *phone* running all your PC's software (well almost all as wine often has issues). You can buy one of those 128gb micro sds and your "phone" would have plenty of space for your (PC) data...
Stevethegreat said:
Sorry for ressurecting this old thread but you would definitely be able to run Linux X86 on chroot. Then through wine you'd be able to run a lot of windows apps. Only issue is that performance would be low *unless* you'd output the GUI to android's framebuffer (FB0) which would require a kernel supporting this (outputting to framebuffer) which in turn would need Asus releasing the kernel sources so that to bake FB support.
So yeah it's all doable even with relatively good performance and by outputting the image (through MHL or chromecast) into the big screen would give us a X86 PC on the go. In fact I'd prefer it from running windows X86 natively because then you'd be losing calls and notifications... Imagine your *phone* running all your PC's software (well almost all as wine often has issues). You can buy one of those 128gb micro sds and your "phone" would have plenty of space for your (PC) data...
Click to expand...
Click to collapse
I tried it out. you can get GNUroot and GNUroot wheezy x86 on play store. I was able to get fluxbox with tightvncserver running (though no apps, but was able to get an image in vnc) i am now going to try lxde and then see if nomachine 4.0 will work. wine should be able to run photoshop cs2.
kazuken said:
I tried it out. you can get GNUroot and GNUroot wheezy x86 on play store. I was able to get fluxbox with tightvncserver running (though no apps, but was able to get an image in vnc) i am now going to try lxde and then see if nomachine 4.0 will work. wine should be able to run photoshop cs2.
Click to expand...
Click to collapse
Problem with running your gui on a VNC server is that it is slow. It's (far) easier to setup though.
On my android machines I prefer to (basically) output an X Server window on the (machine's) frame buffer. You get real time performance (almost the same as if you had installed the OS natively), plus you get sound which is useful if one wants to run sound and video editing software (or plainly listen to music ). It's (quite) harder to setup but it has all been streamlined lately by a play store app named linuxdeploy (IIRC it has added X86 distros support lately).
Yeah... Don't use vnc, use xserver-xsdl . It's in the app store. Best Android X server. In your chroot, export DISPLAY=:0 after starting it up.
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ycavan said:
Yeah... Don't use vnc, use xserver-xsdl . It's in the app store. Best Android X server. In your chroot, export DISPLAY=:0 after starting it up.
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Click to expand...
Click to collapse
That's a great solution too! Hadn't thought to recommend it. It's easy to setup too.
Still outputting directly to framebuffer instead of an xserver app is quite faster (even than that!). But I'd expect the Xserver-XSDL performance to be quite good too.
OMG, this is SO interesting. I have been looking forward to put windows desktop in my phone since ages. Virtualization never let you go any further than Winxp. But now, this is another story. I am thinking of getting one of my own to help with the testing
Keep it up guys!
I ran photoshop cs2, via xserver xsdl, takes a while to load but eventually does, but its very hard to drag windows via xserver xsdl. i tried with vnc and was able to open a picture taken from the zenfone's camera and adjust levels. its alot easier to use a physical mouse and keyboard. but here are some screenshots of it running all on the android. it took brute force to create the x with the paintbrush and to drag a window. I ran it at 720p, also at 1080p. photoshop loads a lot quicker using xserver xsdl vs vnc.
You can change mouse settings when you start up xserver-xsdl. By default it's set up like the screen is a laptop touch pad.
The other thing you might want to try is a different Windows manager. I prefer fvwm2 since it's very light.
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*irrelevant reply alert*
This takes me back to running Linux on the Windows-based XDA Exec. Those were the days.
Anyway, this is a great idea and you're finding some interesting workarounds, but I think you should be looking to get Windows to run natively. Sure, it doesn't have a dialler, but I'm sure someone can hook something up - especially if the interface is anything like the old Voice Modems from when we could only get our internets at 56kbps. (You kids don't know you're born! In my day, etc)
Meanwhile, in the Enterprise world where we try to reduce the costs of people having a whole processor each that they carry around with them, we're looking at using PCoIP to deliver a PC experience on a tablet. Sure, it's a little laggy (we're talking milliseconds on WiFi, though) but you get a lot of processing power, and if you're using Amazon you'll get NVidia rendering too. That's more for workstation graphics - CAD etc, rather than gaming. But then, if you're looking at installing Windows on a Phone, you're probably not going to be trying to play GTA5 on it.
Again, this reply is irrelevant because I realise you probably don't want to shell out $20-$40 per month on a virtual machine with a full Office suite. Plus, it's less fun to play with and not quite as much of an achievement to have set up something that works out of the box.
Native Linux 64 bit maybe, you get a much better OS, customizable, better resources management, open source, faster and waste less battery plus you can create your own mobile friendly interface just like Ubuntu Touch. Someone said it might be possible to port dialer, modem and other driver's concept since android is linux based. Microsoft is a handicapped development private code and as linux creator affirmed, its therefore a crappy OS lol There is steam on linux and it can run OpenGL games faster with the same hw due to uncluttered OS.
The hardest part will be GPU acceleration.
aziz07 said:
Native Linux 64 bit maybe, you get a much better OS, customizable, better resources management, open source, faster and waste less battery plus you can create your own mobile friendly interface just like Ubuntu Touch. Someone said it might be possible to port dialer, modem and other driver's concept since android is linux based. Microsoft is a handicapped development private code and as linux creator affirmed, its therefore a crappy OS lol There is steam on linux and it can run OpenGL games faster with the same hw due to uncluttered OS.
The hardest part will be GPU acceleration.
Click to expand...
Click to collapse
The .Net Framework is already Open Source. It's likely Windows 10 will go Open Source at some point. It's said to be the "last version of Windows" - probably similarly to the way MacOS X hasn't been replaced with MacOS XI. (There will still be a market for desktops when we have 128bit CPUs, and they won't just stick with the same 64bit kernel.)

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