WebGl on internet explorer RT - Windows RT General

Hello guy,
I have a question,
Do you think i.e10 on rt will support WebGl in a future?????. I don't even know if the system will be compatible with windows rt. I think, it is important for the future, i guess.
I tried the new google maps but it really sloooooooww. Maybe it's quicker on nexus 7 android, its the same cpu/gpu!! Don't know if it's running well on nexus.
What do you think???
Thank you .

At the moment RT doesn't support OpenGl or OpenGl ES. WebGL relies on OpenGL ES.
However. The windows 8.1 previews seem to have a few debug stubs for WebGL in internet explorer 11 so there is hope.

SixSixSevenSeven said:
At the moment RT doesn't support OpenGl or OpenGl ES. WebGL relies on OpenGL ES.
However. The windows 8.1 previews seem to have a few debug stubs for WebGL in internet explorer 11 so there is hope.
Click to expand...
Click to collapse
Humm ok thanks for the answers. Do you think, it's an important things to have webgl??

WebGL exposes OpenGL.
Microsoft's alternative to OpenGL is called DirectX.
DirectX was exposed via Internet Explorer since forever (via the infamous DXfilters and ActiveX controls).
The reason why is because back then it did things that HTML was incapable of doing.
IE in their latest release *dropped* support because html is now *going* to be capable (html5, css3).
Also, this approach opened the browser to all kinds of attacks and we are all glad it is dropped.
Other browsers in their latest releases *embrase* this webgl approach.
The reason why is because html again is incapable of doing 3d and other fancy stuff (I oversimplify things I know, dont flame me).
This approach (webgl) still opens the browser to all kinds of attacks. (ms has expressed conserns and they are right)
So, Is WebGL important?
IE did what webgl does and dropped support. So no. BUT:
Unfortunatelly, the big brother (google) wants us to use the browser for everything, even gaming.
Also, IE is untested by most developers. IE is doomed to make their rendering work perfectly because people need a small excuse to start flaming again.
Because of the above facts, I believe IE is doomed to make webGL available somehow.
Some time in the future, html will be capable again and these workarounds will be probably dropped. Until then, webgl enabled browsers will be unsecure.
(Personal opinion)
PS: Other funny fact: IE had addins like forever. Now the most used excuse for anti-IE is that it does not have addins. Despite that, MS discourages addins because of security concerns (Metro IE does not have them). I personally believe they are right for thisone too.

ActiveX saw little use because it was vulnerable (more so than webgl which although is a security concern, isn't the largest one ever) and proprietary. It only worked in IE which at the time was god awful.
Modern html accomplishes its fancy 3d effects via webgl.... Or the much slower html5 canvas which has pretty poor performance (and is likely the reason that maps is slow on rt, I believe it fallbacks on standard html5 whereas on the nexus it can be hardware accelerated via webgl).

Ok guys. Thanks you for the explanations, i really appreciate. it's really war between all this standard.

Afaik IE11 will support WebGL.

Related

No DirectX on .Net CF 3.7

I've seen that .Net CF 3.7 doesnt have the directx ( Direct 3d) libraries and i was wondering if microsoft decided to delete them and not continue using directx with .net cf or if it's only because the 3.7 version is a beta and lacks many things.
Apart of that, i don't know what new things has 3.7 version, is there any changelog? because if there aren't important changes, i consider it may be better to continue using .net cf 3.5.
No follow up?
I'm curious if anybody has any more information on this matter. I'm currently using a slightly older version of NRGZ's EnergyROM with a Touch Pro and am unable to use Diamond Hologram because of a TypeLoadException stating that Microsoft.WindowsMobile.DirectX can not be found.
There's a chance that the rip of the unreleased .NET CF 3.7 was incomplete (though the GAC is pretty straightforward) or the pre-release state of it could also be used to rationalize missing assemblies, but if I were to take a random crack at it, I would guess that they're working on XNA for Windows CE/Mobile since it's based on CF and runs on Windows, XBox 360 and Zune it would be a logical step for Microsoft (just as they stopped supporting Managed DirectX on desktop editions), though it does seem a bit unfair to developers of existing applications since the desktop edition was not shipped with the framework, but rather with the DirectX SDK whereas this was deployed in the framework.
Is there a chance that someone could test using the 3.5 version on a 3.7 runtime? If the CLRs are compatible (and they seem to be) then it should still be able to load the assembly, and if binding works at all similar to the desktop framework we could probably just copy it into the directory of the application path, rather than GACing it.
After some searching around this is better discussed in the original CF 3.7 thread since it has been brought up. I'll repost my thoughts there and see if someone can help with experimenting.
http://forum.xda-developers.com/showthread.php?p=4060348
Not sure if this should be posted in the aforementioned thread, but it has long been rumoured that MS would phase out Direct3D by Windows Mobile 7, in favour of OpenGL and OpenGLES. Hope this helps at all.
GL
Well, I'm not so sure MS will ever officially support GL since it's a "competing" product to DirectX. In fact, to me it seems very unlikely. While they have been supporting community solutions and open source work more lately, generally Microsoft makes an effort to have developers use Microsoft technologies which in turn makes applications dependent on Microsoft and therefore users dependent on Microsoft. They have (arguably) the most powerful, useful and time-saving development tools which keeps many developers (like myself) developing applications that are inherently designed for their operating systems.
XNA, on the other hand is a Microsoft technology that is gaining a lot of traction and is directly related to the .NET Compact Framework, which is what leads me to believe they'll choose that route. With the right love and care a single XNA game can be played on PC, XBOX 360 and Zune and it seems likely that supporting the platform that .NET CF was first implemented on is only a matter of time. It's been rather surprising to many in the XNA community that MS hasn't already supported it, since their original press releases strongly indicated support for it. One thing's for sure: while there is an XNA Game Studio built on top of Visual Studio, there will probably not be any MS initiative to build a GL game studio.
http://www.microsoft.com/presspass/press/2004/mar04/03-24xnalaunchpr.mspx
To be fair though, that doesn't necessarily mean they won't implement the Windows Mobile version of XNA using OpenGL ES, though it seems likely that the architecture is designed more toward DirectX. Still hardware manufacturers could play a huge role in this decision.

Silverlight 4 Likely as Dev Platform

Given Andy Lees quote about WP7: "It's a very sort of advanced platform that really works across PC, phone, and console," it seems likely he's talking about Silverlight 4, especially given the boost in features that it's getting for version 4. I find this to be a very suitable platform for what they're trying to do. You can't beat multi-platform & RIA support - dev once, run on all. What do you think?
Still very propretiary
chribruu said:
Still very propretiary
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Click to collapse
So what? All current phones only support native applications that are created with a proprietary SDK. The big exception is Java which is executed in a VM, but these applications cannot use the full potential of each platform, because they must aim for the lowest common denominator. So without modifications, no native application will run on all platforms.
chribruu said:
Still very propretiary
Click to expand...
Click to collapse
It's not any different than the current situation really. How many people write WM code in anything other than Visual Studio?
Basically a different set of GUI libraries on .Net 3.5.
Hope they'll make SL4 available on WM6.5, too. That way it would be a much better platform choice.
You're all right. I replied without really thinking my post trough. :/
The only thing bad with SL (and flash) is if/when they become web "standards".
Just disregard that post
Sorry for the OT.
from the little i have read/seen. it seems like this will prob be the case..
Silverlight will be one of the dev platforms, along with C++ with a XAML UI.
in this video
"Behind the Design of Windows phone 7" on youtube (i could not post the link)
1:25 - 1:29
you can see the ide for wp7.
it looks like blend. that would definitely mean xaml for ui.
pensoffsky said:
in this video
"Behind the Design of Windows phone 7" on youtube (i could not post the link)
1:25 - 1:29
you can see the ide for wp7.
it looks like blend. that would definitely mean xaml for ui.
Click to expand...
Click to collapse
And as I said, C++ with a XAML UI...
XNA C#, no dubt for the games.
It's available for the Zune HD, I guess it will follow on to WP7
But maby not for the UI?? any thoughts?
From XNA.com :
XNA Game Studio 3.1 Zune Extensions, to support Zune HD, adds the following functionality to the product:
The ability to target and develop for the Zune HD media player.
The addition of new Touch APIs to the XNA Framework for use on the Zune HD.
The addition of new Accelerometer APIs to the XNA Framework for use on the Zune HD.
Click to expand...
Click to collapse
I don't really believe, that they'll be using an unmanaged language for the application developement itself (other than drivers of course).
I think it would be most likely to be using C#, perhaps more in the way of how most android apps use java, e.g. it's precompiled on deployment.
What I really hope for is that, there is no longer the limitation of 32 mb per process.

Official Windows Phone 7 Series Pics and Screens (Showcases OS and UI)!!!

I have tons pics of the Windows Phone (Mobile) 7 series for those who have been living under a rock for the last couple of days. The pictures exhibit the core of the OS and the UI.
Click on Each Individual Pic to Zoom in
Lock & Home Screen
Web Browser
Zune Music & Video
Pictures Hub
People Hub
Xbox Live Hub
About Windows Phone 7​
​Microsoft's latest mobile OS behaves completely different from previous iterations which may be a major selling point or a deal breaker. The UI is elegant, simplistic, and fully animated, no other OS is close in comparison. It's innovation at it's finest. Its pretty obvious what type of user MS was aiming towards just by glancing at the screen shots, and you can't blame them. That was how iPhone gained such huge ground.
​WinPho 7's interface, codenamed "Metro", is visually similar to the Zune HD. Unlike previous edition of windows mobile, Windows Phone 7 isn't powered by Windows CE kernel, but it is rather based on said embedded OS. It seems like MS main focus is push notification, social networking and finally integrating their other services like Zune Marketplace and Xbox Live.
Ballmer didn't announce much about the hardware requirements, but he did say that there was a capacitive screen requirement. So gone are the days of using your stylus in Excel, Office, or Bubble Breaker.
What make windows Phone 7 Series stand out is the attention to detail, animations, and overall look of the OS. The keyboard is completely overhauled, it's bigger and translucent. The Lock screen is carried over from the Zune HD, it only displays important notifications like new messages, missed calls, and updated status. Unfortunately it doesn't display appointments. The home screen consists of animated tiles or hubs that serve as links to other features of the OS. The home screen is sorta reminiscent of Androids, by allowing you to pin any App, Contact, Picture, Bookmark, etc.
My Opinions​​It's pretty clear that I like the revisions or I would've denounced it in this post. The animations are uncanny and The overall experience may make it easy to use, but this is just speculation. I own an Xbox 360 and have Live for Windows on my PC so achievements are pretty big to me and it's nice to see MS being the first to integrate such a feature into a mobile device.
​As happy as I am, there are still things that have me upset. The home screen just looks bland and flat, couldn't they have added some kind 3D element and why is there no background image? The apps menu only shows one row of apps in alphabetical order, which may make it easier to find app, but may get tedious once your App collection grows. I feel they should have used the same view they have for the contacts in the Apps menu, it would've been leagues better than just one row of apps.
My Question and Conclusion ​​Like a lot of you forum goers, I'm pretty stuck on the fence on this one. Still many things I want to know such as:
How does the OS handle Multitasking?
What level of Customization is available?
Will OEMS be allowed to differentiate themselves from each other?
What about SDK and 3rd party software?
Details on Compatibility with Phones like the HTC HD2, Toshiba TG02 & K01 or other devices releasing in 2010.
What are the Hardware requirements.
What's the fate of Winmo 6.5?
Is there compatibility with Legacy Apps and vice versa?
More info on MS's plan for Cloud computing
How far along are you with flash support?
The name is Windows Phone Series, does that mean there will be other versions of the OS, Maybe a Lite Version for Older Phones?
What about Cabs & File Browsing?
​MS's latest revision may look more treacherous than adventurous to "Hardcore" users and fans of Winmo. Love or hate it, this mobile OS isn't finish, there's much to be revealed at MIX10 and we won't see a release date anytime soon
Stay tuned, in a couple days I will have animated gifs that demonstrates the UI animations.
Whatever it is, I like it a lot. And I would love to have it on my X1....I hope some DevGods try to make it for my X1...
ANd BTW, Thanx for the pix!
Your Welcome. As far as compatibility goes for older Qualcomm 72xx chipset devices like your X1 or the Touch HD, I'm not to sure whether you will get a update. I know I won't, because I have a Palm Treo Pro and Palm just left me dry (No Updates For even Winmo 6.5). MS titled this OS Windows Phone 7 Series. There may be other versions such as a business version or a lite version for users of older devices.
i don't like it
musungus77 said:
i don't like it
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Click to collapse
I didn't at first, but it's growing on me...
circleofomega said:
Whatever it is, I like it a lot. And I would love to have it on my X1....I hope some DevGods try to make it for my X1...
ANd BTW, Thanx for the pix!
Click to expand...
Click to collapse
musungus77 said:
i don't like it
Click to expand...
Click to collapse
I love the menus of the OS and the way it operates. I just don't like the home screen.
Wow...does no one find these pics interesting? I'm the first to post them to this forum.
krjcook said:
Your Welcome. As far as compatibility goes for older Qualcomm 72xx chipset devices like your X1 or the Touch HD, I'm not to sure whether you will get a update. I know I won't, because I have a Palm Treo Pro and Palm just left me dry (No Updates For even Winmo 6.5). MS titled this OS Windows Phone 7 Series. There may be other versions such as a business version or a lite version for users of older devices.
Click to expand...
Click to collapse
That's true; Microsoft could have an unannounced "Windows Phone Professional Series." That would probably be where everyone here would go. Or maybe that's what the current Windows Mobile Professional will be (probably and hopefully not).
Windows Phone 7 Series = Zune HD + Phone... (what? i heared a similar story before... oh yes.. it is called "iPhone OS", an ipod.. with phone... )
I like the UI, yes.. but i will miss the things that windows mobile had.. like a file explorer (the best file explorer for mobile devices i must say), full customizacion thanks to this community...
All would be better if they just could add special effects to their current UI... (windows mobile with animations and that stuff)...
just saying...
Isaygarcia said:
Windows Phone 7 Series = Zune HD + Phone... (what? i heared a similar story before... oh yes.. it is called "iPhone OS", an ipod.. with phone... )
I like the UI, yes.. but i will miss the things that windows mobile had.. like a file explorer (the best file explorer for mobile devices i must say), full customizacion thanks to this community...
All would be better if they just could add special effects to their current UI... (windows mobile with animations and that stuff)...
just saying...
Click to expand...
Click to collapse
MMM... The Ipod Touch was more application oriented (At least it became app oriented after the iphone and the installer.app became popular) Whilst the Zune HD is more MultiMedia Oriented. Only reason ipods ever win is their app base... my friend has 3 fart apps, a light saber app, and bump... not really...a phone
krjcook said:
Your Welcome. As far as compatibility goes for older Qualcomm 72xx chipset devices like your X1 or the Touch HD, I'm not to sure whether you will get a update. I know I won't, because I have a Palm Treo Pro and Palm just left me dry (No Updates For even Winmo 6.5). MS titled this OS Windows Phone 7 Series. There may be other versions such as a business version or a lite version for users of older devices.
Click to expand...
Click to collapse
NOw thats wht I am talking about.."The Lite Version"...thst wht I would LOVE to have on X1..but again, its a far fetched dream..
Isaygarcia said:
Windows Phone 7 Series = Zune HD + Phone... (what? i heared a similar story before... oh yes.. it is called "iPhone OS", an ipod.. with phone... )
I like the UI, yes.. but i will miss the things that windows mobile had.. like a file explorer (the best file explorer for mobile devices i must say), full customizacion thanks to this community...
All would be better if they just could add special effects to their current UI... (windows mobile with animations and that stuff)...
just saying...
Click to expand...
Click to collapse
I can't wait too see what the talented people in this forum can do for this platform. They done leagues to enhance and customize Winmo 6.5
I love what I've seen and thanks for the pictures. Here's why I love it. On my 8525 running 6.5.3 I currently install these 3rd party programs: Resco Explorer, Resco Photos, Coreplayer, Icontact, Facebook, Thumbcal, SPB Mobile Shell 3.5, JZ Browser (love it!), Opera Mini 5, Schaps Advanced Configuration, Arcsoft MMS Messenger and Google Maps. That's just the ones I have to put in to feel the phone is great(which it is for when it was made). With the 7 Series I don't think I'd need any of these programs so how much of an improvement has MS made (gigantic!). Not to mention how interactve the hubs are and how easy these programs they have work together. So far so good. I can't wait to get more info at MIX.
I must say that before I got my HTC Touch Pro 2 I knew nothing about Windows Mobile. But after visiting this forum and trying a few ROMs I must admit that Windows Mobile is awesome! So, I'm waiting to see what's going to happen with Windows Phone 7 (I really hope this is not the official name of the OS). However, MS has a habit of trying to compete with Apple and I just wish they would forget about Apple and build a rock solid OS.
The first thing I read about WP7 is that it needs a Massive CPU (1ghz). So I thought Oh my god here whe go again, MS needs to rely on high hardware specs again to get the thing going, wich could mean another FAIL programming.
Afther watchting the demo I must say that I like the interface verry much, and I can only hope it will realy be as fast as they want you to believe it is.
I also think it is a good thing that they started from scratch because most (not all) of the old apps are useless anyway. The biggest problem being the wide variaty of phone hardware wich makes in imposible to deliver dedicated-always working-allways equally fast- software. (a problem that the Iphone doesn't have, everything you download is fast, and works) and I only dream that my HTC HD would work that well, but it just doesn't (even with the great custom roms you guys make, the CPU doesn't cut it)
The only thing that I want from a phone is full PC compatibility and SPEED. Thats what windows phone looks like to going to offer, but I also like to be able to put on my phone what I want, and that is a big question mark with this new OS.
addicus said:
I love what I've seen and thanks for the pictures. Here's why I love it. On my 8525 running 6.5.3 I currently install these 3rd party programs: Resco Explorer, Resco Photos, Coreplayer, Icontact, Facebook, Thumbcal, SPB Mobile Shell 3.5, JZ Browser (love it!), Opera Mini 5, Schaps Advanced Configuration, Arcsoft MMS Messenger and Google Maps. That's just the ones I have to put in to feel the phone is great(which it is for when it was made). With the 7 Series I don't think I'd need any of these programs so how much of an improvement has MS made (gigantic!). Not to mention how interactve the hubs are and how easy these programs they have work together. So far so good. I can't wait to get more info at MIX.
Click to expand...
Click to collapse
Same here, I can't wait to see what Features and other hidden Details MS has in store @ MIX10
circleofomega said:
NOw thats wht I am talking about.."The Lite Version"...thst wht I would LOVE to have on X1..but again, its a far fetched dream..
Click to expand...
Click to collapse
the X1 isn't a great device when compared to the Touch Pro 2. I think Windows Phone 7's requirements don't feature older devices running the Qualcomm 72xx chips.
krjcook said:
Windows Phone 7 isn't powered by Windows CE kernel
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Really?
Shasarak said:
Really?
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Yes, Windows Phone 7 doesn't isn't powered by Windows CE 6.0. But like the Zune HD it's based on CE 6
krjcook said:
Yes, Windows Phone 7 doesn't isn't powered by Windows CE 6.0. But like the Zune HD it's based on CE 6
Click to expand...
Click to collapse
Ummmm no. I'm not sure what your definition of "powered by" is but in my world "based on" is the same thing (especially in this case).
Windows CE is a modular, embedded operating system that can be customized with tons of various components and then added onto if the developer chooses. In this case, the end developer is Microsoft and they're adding on their own UI, .net, silverlight, etc (not sure how similar the included .net/silverlight in CE6R3 is to WP7).
So basically Microsoft picks and chooses what parts of CE they want to use as a starting point and then adds on. CE is not a "complete" OS in itself really. It is designed exactly for this sort of purpose.
"Powered by", "based on", whatever you want to call it but CE is most certainly the kernel and core of Zune (classic and HD), Windows Phone, etc. It's most likely CE6R3 but could be 6R2 or even CE7.

Extracting Native APIs? Possible...maybe.

Okay, so since the unlocked emulator has a file manager and task manager, does that mean it would be possible to extract them and run them on an actual WP7S device? And if that was possible, would it also be possible to extract the Native APIs from these apps? I'm fairly certain that they use Native APIs because ordinary apps can only access their own directory. I'm not very smart with these things, so sorry if it's obviously impossible or something.
It's wince - the native API is always there, where do you want to extract it from? Also some people figured out most WP7 apps from the emulator ROM are written in native as well. it's always here.
But you can't just put file manager on a WP7 device because there's no access for you to put anything on it, except apps from Marketplace you got the picture? even if we could cook our custom ROMs in the future the only thing we could do is throw in our own DLLs, services or background tools on it and customize it a little. I still doubt you'd be able to develop real WP7 style apps like a file manager or registry editor because the GUI is supposed to be written in Silverlight/XNA. And from those frameworks you can't access the native API unless Microsoft would add support for it.
101% dumb phone. If you think about it then WP7 is even WORSE then iphone.
But what if you could use Visual Studio to load it onto the device? If you look around in it, there is an option for that.
Actual devices will have to be unlocked for developement purposes to allow sideloading through Visual Studio and even then I doubt the system would be able to deploy native code. Developer phone means a yearly fee for membership in the MS developer programm.
I don't think that using native APIs from managed code would be impossible in the SDK - carriers, e.g. will be allowed to use it, but for normal applications the Security Context in .Net would prevent the programm from calling them (Code Security Managers are configurably available in Java and .Net from the beginning, so i believe that would be what MS uses to block access).
And of course programs using those wouldn't get on the marketplace.
Oh, too bad then, but thanks for your response anyway!
Fdo35 said:
Okay, so since the unlocked emulator has a file manager and task manager, does that mean it would be possible to extract them and run them on an actual WP7S device? And if that was possible, would it also be possible to extract the Native APIs from these apps? I'm fairly certain that they use Native APIs because ordinary apps can only access their own directory. I'm not very smart with these things, so sorry if it's obviously impossible or something.
Click to expand...
Click to collapse
Okay, the issue here is the lack of a few key DLLs: Windows 7 Series will not offer GDI most likely (I'm downloading the emulator set now, and will confirm this soon) and will lack comctl32.dll and the like, removing these functions. As it's been stated before, like Windows 7 uses the 6.1 NT Kernel, Windows Phone 7 series uses the 6.5 Windows CE kernel, at least, last that I've heard. It would then be both possible to bring Windows Mobile 6.5 DLLs over, but anything that calls GDI will not work. Solution? Make a mock GDI that uses the new render.
This isn't new either, Windows 7 uses WPF more than ever (Which composes most of the games as well as Windows Media Center), which is a 3D accelerated and fancier way to draw to the screen, and Windows 7's GDI subset has been updated to allow hardware acceleration granted the graphics card allows it (It's actually something the video card driver must tell Windows, as MSDN states)
Deploy native code, no. Run it, of course
I'll be investigating the possibility of native code here shortly. Chances are, you will need to set the target to ARMV6, and set the compile type to Native, not Windows. Most developers, if not all, probably have overlooked this.
I would expect that it'll require privileged access to run native code, so you'll need to solve the code signing problem.
ThymeCypher said:
Okay, the issue here is the lack of a few key DLLs: Windows 7 Series will not offer GDI most likely (I'm downloading the emulator set now, and will confirm this soon) and will lack comctl32.dll and the like, removing these functions. As it's been stated before, like Windows 7 uses the 6.1 NT Kernel, Windows Phone 7 series uses the 6.5 Windows CE kernel, at least, last that I've heard. It would then be both possible to bring Windows Mobile 6.5 DLLs over, but anything that calls GDI will not work. Solution? Make a mock GDI that uses the new render.
Click to expand...
Click to collapse
Well, I doubt things like comctl.dll and some other things like GWES will be that big of an issue once Platform Builder 7 is released and we can just generate these components ourselves. Hell, adding back GDI support (if those rumors aren't just lies) may be as easy as replacing the GWES with a less crippled one generated by Platform Builder. Maybe GDI support is still compiled in but just doesn't output directly to the screen using the default graphics driver implementation. That's how the Dreamcast implementation of Windows CE was. To even see apps like IE on the screen, you need to copy the contents of the standard WinCE GDI output to a DirectDraw surface.
What I'm more worried about is the hackability of the hardware/software. I'm really hoping it's not as insanely locked down to the point to being unhackable like every Zune.
do you think Platform builder is still available for WP7? Since MS won't allow the OEMs to modify the OS I doubt that. Do you have a source? You've seen an announcement from MS or something?
RAMMANN said:
do you think Platform builder is still available for WP7? Since MS won't allow the OEMs to modify the OS I doubt that. Do you have a source? You've seen an announcement from MS or something?
Click to expand...
Click to collapse
Platformbuilder is for the OS, which is Windows CE. There is still some debate as to what version the emulator is running, leaving alone the possibility that the actual version of the OS may be different at release.
If the CE6R3 camp is right, you can get platform builder for that right now, though you wont have telshell.exe (WP7 replacement for explorer.exe), and the WP7 specific apps. It would be an interesting exercise to see if they could be run on CE6R3. If no one beats me to the punch, I plan on trying this for myself when I am less swamped at work.
If the CE7 camp is right, you will have to wait till MS releases that version to the public. And they WILL release it because there are far too many embedded systems outside of phones that run on CE for them to neglect it.
No, I was talking about the generic Windows CE 7.0 Platform Builder and not the OEM specific OAK for WP7S. Unless MS plans to completely drop their generic Embedded Windows CE offerings, I see no reason why PB 7.0 will not be released and help with hacking WP7S (if it is even based on 7.0). You always needed to be a large ODM and sing an NDA to use a Platform Builder addon/OAK for the MS platforms like Pocket PC. Those almost never leak and I can't imagine this would be much different.
RAMMANN said:
do you think Platform builder is still available for WP7? Since MS won't allow the OEMs to modify the OS I doubt that. Do you have a source? You've seen an announcement from MS or something?
Click to expand...
Click to collapse
Yes, platform builder was used to build leaked wp7 arm image.
d:\wm700_6176\platform\common\src
\soc\qcom_v1\oal\power\sleep.c
It is from from nk.exe
use dumpbin.exe to get all methods in dll/exe

Quake III and OpenGL

Hey there!
I'm wondering if OpenGL games, like Quake III, can be ported just like they did for Android with Kwaak3.
Does WinPho7 support OpenGL ES in addition to DX9c?
Best Regards Mr.Sir (Gustaf)
I googled around and it appears that XNA will be the only choice besides silverlight for app/game development. So if you can somehow port an OpenGL came to XNA, then yes.
Mr.Sir said:
Hey there!
I'm wondering if OpenGL games, like Quake III, can be ported just like they did for Android with Kwaak3.
Does WinPho7 support OpenGL ES in addition to DX9c?
Best Regards Mr.Sir (Gustaf)
Click to expand...
Click to collapse
Nope. It's only what you will find in XNA. There are several samples people have posted for porting on xbox 360; same code will work on the phone with VERY little changes.
So, seriously guys, no native support? I mean, when i was working at NDrive they had everything written in C++ with interfaces for each device. I doubt that any sane company will rewrite its software completly just to compete in a niche...
Even in .NET CF you COULD do some PInvokes which kinda allowed you to attempt to run a managed version of OpenGL (.NET sucked and still sucks for serious game development, obviously) which was slow as hell, but at least it was there.
So please, native support!
ei05035 said:
.NET sucked and still sucks for serious game development, obviously) which was slow as hell, but at least it was there.
Click to expand...
Click to collapse
That's why it is entitled with XNA
Yup Buddy but its gud because you have to code only one time and then you can able to convert it for using on other platforms..
And by several platforms you say M$ based ones. I mean, most companies (i can give you the example of NDrive as I was there for a while) would rather code in C++ and create interfaces for specific platforms. No native code support kills it. I don't see companies renaming extensions to .cs, enabling unsafe code (pointers, etc) and giving it a good dose of whisfull thinking.
Oh and when I meant that XNA sucked for serious gaming i meant really. AAA games don't rely on that. They rely on GPU manufacters SDKs and on the good ol' DirectX SDK. This is if they don't have some housemade engine (like Crytek) similar to Shiva3D or Unity (but custom tailored).
I mean, seriously. In .NET CF 3.5, give it a go, try to natively rotate an image and resize it without manually processing the bitmap information to do so (and at the expense of CPU usage). I had to rely on DxSprites and OpenGL when I needed.
XNA is, as it was already mentioned, game-wise, a game-loop oriented tool with a few PInvokes to DirectX...
ei05035 said:
And by several platforms you say M$ based ones. I mean, most companies (i can give you the example of NDrive as I was there for a while) would rather code in C++ and create interfaces for specific platforms. No native code support kills it. I don't see companies renaming extensions to .cs, enabling unsafe code (pointers, etc) and giving it a good dose of whisfull thinking.
Oh and when I meant that XNA sucked for serious gaming i meant really. AAA games don't rely on that. They rely on GPU manufacters SDKs and on the good ol' DirectX SDK. This is if they don't have some housemade engine (like Crytek) similar to Shiva3D or Unity (but custom tailored).
I mean, seriously. In .NET CF 3.5, give it a go, try to natively rotate an image and resize it without manually processing the bitmap information to do so (and at the expense of CPU usage). I had to rely on DxSprites and OpenGL when I needed.
XNA is, as it was already mentioned, game-wise, a game-loop oriented tool with a few PInvokes to DirectX...
Click to expand...
Click to collapse
If you are so gung-ho, you could write wrappers in C++, compile the DLL and pinvoke your calls.
tyrannus said:
If you are so gung-ho, you could write wrappers in C++, compile the DLL and pinvoke your calls.
Click to expand...
Click to collapse
Exactly! Honestly for me it is the way to go. It's not that i don't like C# or .NET, quite the contrary. I'm just sorry that they lack the portability some projects require. And for me, WP7 not having native code support is a real buzz kill. What do you think?
It does have native code support but you need Microsoft's permission to get the SDK. I'm pretty sure game companies will have it if they want to make use of the GPU as much as possible.

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