[Q] App to use CPU as a secondary CPU for PC rendering? - Nexus 7 (2013) Q&A

Is there an app that would allow me to use my Nexus 7 as a secondary CPU for things such as net render and other 3D modeling applications? The goal is to be able to render 3D models on my PC with the help of my tablet's processor. Even in terms of PC's the Nexus 7 has a hefty little processor! Would this be possible?

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Will the HTC touch HD be able to handle games like Electopia (toshiba TG01)?

I wonder if the HTC touch HD has the power to handle games like Electopia.
That would be great, as most current games are low in resolution especially compared to the Iphone.
nope, the graphic cards on our hd arent very good. it doesnt even support opengl es 1.1 and there is no hardware acceleration either (because of missing drivers) so the answer is no.
crazililazn said:
"...there is no hardware acceleration either (because of missing drivers)..."
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Thank you for your reply. Do you mean the HD is only leaking the software to run the graphic acceleration? Perhaps I wrong, but I thought the HD does have 2D/3D hardware acceleration, but HTC didn't included the drivers to run it. Also some apps/games (i.e. Xtrakt) do used the acceleration of the graphic card.
So I wonder if we are able to find the correct driver. Could the HD be able to handle high resolution games like these? I love my HD, but I quite disappointed in resolution of the available WVGA games, especially when comparing to the Iphone.
Sorry if asking something stupid, I still a newbie in the mobile world
Looking at the complexity of the scene and the objects I'd say that this is possible. There has been some improvement with 3d drivers. Check this thread for an installer (at your own risk ). You can try the test app found in my sig to see some 3d stuff!
i think htc hd will run it easily as its graphics is like the graphics in the xtract game (not so petter) and our hd has hardware acceleration for graphics acceleration
Xtract works like charm and spireman game is also cool . A lot of games run very smooth.
Does both devices runs on the same graphic hardware? I wonder if the 1Ghz on the Toshiba TG01 will make any difference. But considering the Iphone running on almost the same speed, these games on the HD should be able to run smoothly.
There is something I still don't understand. Why does the Iphone (and even the Nokia N95) is able to run games (such as Quake III) which are hardly playable on the HD. I thought the hardware of the HD is superior to the Nokia N95. Is this because of the heavy memory load of windows mobile?
MDA_newbie said:
There is something I still don't understand. Why does the Iphone (and even the Nokia N95) is able to run games (such as Quake III) which are hardly playable on the HD. I thought the hardware of the HD is superior to the Nokia N95. Is this because of the heavy memory load of windows mobile?
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its because qualcomm didnt provide our HTCs with all the needed drivers!! -- If we would have all the correct drivers on our HD then we would be able to play the same games as Iphone!!! blame HTC for their #@!#ing policy about drivers!!! HD would be a real Iphone killer with all the correct drivers!!
This game is from qualcomm or what ? I can't find info about it
That's not the main reason for us, i wouldnt say. The iphone is running a 320x480. Were using 480x800. We have as many pixels to render on the screens shortest side as the iphone has to render on it longest side! Great for web browsing, not so great when you want smooth, 3d apps.
ASK768 said:
That's not the main reason for us, i wouldnt say. The iphone is running a 320x480. Were using 480x800. We have as many pixels to render on the screens shortest side as the iphone has to render on it longest side! Great for web browsing, not so great when you want smooth, 3d apps.
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my PC monitor has 1680x1080 (or something like that) and I sometimes play games at lower resolution like 800x600 ---- so why wouldnt we be able to play the game at two times lower resolution than our Touch HD screen has , just loosing a bit sharpnes!!!
I dont think the iPhone games look any better than the best looking games that run full screen on the HD, good drivers or not. There just seems to be a lack of people actually developing them. Sure the iPhone has the power fully utilised but it doesn't really translate into much if you ask me.
i think if you want a good gaming device, u should wait for the htc devices in the future which will have nvida tegra apx graphic cards. With correct drivers, that card can play quake 3 at 35 fps!!! so ima cross my fingers and wait
borce_razor said:
This game is from qualcomm or what ? I can't find info about it
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It's from Southend Interactive, the same people who made Extrakt. They have a demo up on their website now, but I can't get it to load on my TP2. :-(
Cyph
Madcypher said:
It's from Southend Interactive, the same people who made Extrakt. They have a demo up on their website now, but I can't get it to load on my TP2. :-(
Cyph
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I think that we cant run it on Blackstone and TP2 also, because its meant for snapdragon cpu, BUT I installed the game and extracted QualComm.ini file(from program files/qualcomm folder on PPC) to the desktop of my PC and opened with wordpad - there are some settings for graphic performance, maybe someone who is working on Blackstone Graphic drivers, may take a look and edit the file a bit so the game can run on Blackstone?!
Kristaps-K9-Lv said:
I think that we cant run it on Blackstone and TP2 also, because its meant for snapdragon cpu, BUT I installed the game and extracted QualComm.ini file(from program files/qualcomm folder on PPC) to the desktop of my PC and opened with wordpad - there are some settings for graphic performance, maybe someone who is working on Blackstone Graphic drivers, may take a look and edit the file a bit so the game can run on Blackstone?!
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Yes you are right.
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
System check?
I saw the system reqs, didn't think they'd check to see if you were actually running one.
Kristaps-K9-Lv said:
my PC monitor has 1680x1080 (or something like that) and I sometimes play games at lower resolution like 800x600 ---- so why wouldnt we be able to play the game at two times lower resolution than our Touch HD screen has , just loosing a bit sharpnes!!!
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I think (it's only an assumption) that you can do that because your computer's screen supports many different resolutions, on the contrary, the HD's screen may only support 800*480, so if we want to play on a qmaller resolution, we won't be using the whole screen.
gigaboss said:
I think (it's only an assumption) that you can do that because your computer's screen supports many different resolutions, on the contrary, the HD's screen may only support 800*480, so if we want to play on a qmaller resolution, we won't be using the whole screen.
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damn!!! I didnt knew the screens needed to support multiple resolutions, I always thought that the GPU or something else is responsible for that!!
anyways - we can still try!
Try yourself:
www.southend.se/games/electopia/download.php
I'm downloading now and I'll try with the neo drivers

arm/qualcomm programs

how can i run a program that says it requires intel xscale processor on my tp2. any tricks
Does it not run? I use tons of Xscale applications on my TP2 and Kaiser. It's essentially an ARM processor, with the same architecture as the Qualcomm MSM7xxx series.
it is a video surveillance progrma that connects me to my dvr. it runs fine but when the video is about to appear it promts with this message "intel xscal processor required. check minimum requirements". something having to do with the video scaling mabye?????
tom12345 said:
it is a video surveillance progrma that connects me to my dvr. it runs fine but when the video is about to appear it promts with this message "intel xscal processor required. check minimum requirements". something having to do with the video scaling mabye?????
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probably uses some processor specific video rendering, much like the hardware accelerated qualcomm mode. if the company still makes it, contact them, maybe they are willing to help you since the wm market is flooded with qualcomm devices.

[Crazy Question] Is it possible to use the Epic to help process movie encoding?

I've been downloading and reencoding a lot of HD movies lately since I just purchased an AppleTV, and I got to thinking. There are USB H.264 hardware encoders that speed up the process of encoding movies, and all they really do is add to the processing power to speed up the encoding process. Is there some way we could use the processor in our phone to do the same thing?
Here is a link to one of these USB Encoders at Amazon:
http://www.amazon.com/Elgato-10020196-Turbo-264-Encoder-Accelerator/dp/B0021AEPTY/ref=pd_sim_e_3
I'm no developer, but it would be awesome if someone could figure this out!
Migital Warfare said:
I've been downloading and reencoding a lot of HD movies lately since I just purchased an AppleTV, and I got to thinking. There are USB H.264 hardware encoders that speed up the process of encoding movies, and all they really do is add to the processing power to speed up the encoding process. Is there some way we could use the processor in our phone to do the same thing?
Here is a link to one of these USB Encoders at Amazon:
http://www.amazon.com/Elgato-10020196-Turbo-264-Encoder-Accelerator/dp/B0021AEPTY/ref=pd_sim_e_3
I'm no developer, but it would be awesome if someone could figure this out!
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I would think that even if this was possible the simple fact that you would be using a USB cord to attach the phone to the computer would negate any help that the phone would give you. it's like using a flash stick with windows 7 for readyboost, sure it will give you more memory but it's 100 fold slower than ram and is more like the page file on your computer.
if you have an insane amount of ram in your computer, I would actually suggest turning your paging file off, and that should speed things up a bit as it won't be loading your process' and information into a pagefile, instead it will be using strictly the awesomesauce of your ram's ability to communicate with the CPU alot faster than a page file can. And don't worry if your computer runs out of ram on Ubuntu or Windows 7 it will automatically add a page file back so that the computer doesn't freeze. I'm using windows 7 Premium and convert files alot with no paging file with only 4gigs of ddr3 with a athlon ll x2 p340 cpu and it's quicker than with, also makes games and programs alot snappier to
I can't imagine that these USB encoder keys that I linked to above are useless, so USB is probably not the bottleneck you assume it is.
Also, I'm running Snow Leopard on a MBP, using 64bit Handbrake with 4gb of RAM. Running OS X without a paging file is a terrible idea, so that won't help. It's not that my computer is encoding movies slowly, it's that if I could be doing it faster with a little help from my Epic so I have 3 cores crunching data, why not?

The power of SGS2 unveiled !!!

Great news, proof that exynos + Mali is way powerful than tegra2 :
I'm now able to play History Great Battle Medieval on the SGSII with the following settings :
-1,425 Ghz Overclocked SGSII (with tegrak overclock tool) = 20% OC
-Chainfire3D + Nvidia plugin (With reduced texture size and Reduced texture quality), No CF3D hiding.
The game runs in every game mode, sometimes it crashes but it works anyway, the phone is a little bit hot that's all !
So now we know that SGSII is able to run advanced tegra2 games, while doing a lot of calculation over the game itself (Running the game + chainfire openGL plugin + texture decompression/transformation)
Tegra games have a somehow called "firewall", it dectects tegra devides and let the games go on, if your devide is not a tegra one, the games just stop at the fail notifications.
It doesn't matter the streng of the CPU or GPU.
trungdaika said:
Tegra games have a somehow called "firewall", it dectects tegra devides and let the games go on, if your devide is not a tegra one, the games just stop at the fail notifications.
It doesn't matter the streng of the CPU or GPU.
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Afaik the game only checks what kind of compression format the device supports. If needs to support the format Nvidia uses you can play.
Sent from my GT-I9100 using XDA Premium App
MaBlo said:
Afaik the game only checks what kind of compression format the device supports. If needs to support the format Nvidia uses you can play.
Sent from my GT-I9100 using XDA Premium App
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Click to collapse
Exactly right. So go to the market to install the Chainfire3D .. and we have nvida terge games support,..

[Q] Best way to get universal compatibility with max speed

Java-Does not work on android/ios
Easy to program for.
Works on android if compiled to dex bytecode.(Cant be done on the phone)
Msdos-Works on all platforms with dosbox
//Currently my preferred platform
Requires slight knowledge of x86 asm(for keyboard/mouse interrupt)
Has setpixel.
Snes-Works on all platforms with snes9x
Has graphics limitations.(Not severe just some & Minimal 3D)
Hard to program for.(No good compilers,almost have to use ASM)
Javascript-Works on all platforms
Easy to program.
Slow for large programs.
Hard to control on mobile devices.
Adobe flash-All pcs & android phones(outdated and VERY slow)
Easy to program.
Runs fast.(On pcs)
Ps1-Runs on 1.2gz=> + 1gb ram=> devices
Extremely hard to program for.
Has good 3D rendering.
Gba-Same as ps1 without 3D
There is dev-kit pro that is easy to use if you understand gba hardware.
Android-Works on Android and pcs but not on ios
Graphics are confusing to me. // I have not studied android very much
Any I did not list that have high compatibility and decent graphics(3D rendering is optional),sound.
(I am listing universal targets not programing languages.)
I know it sounds ridiculous but the goal is universal compatibility and emulators seems like the easiest and most functional way.

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