Need a Grapchic,Visual,UX designer's help for My android app - Design, Prototyping, UI, Graphics

Hi
I am hobby level android developer .I have developed and published tow android apps.
All of them are free , one was for finding street food in my city i.e. Pune,India and other application was for
helping voters to find candidate for state assembly election. I am strong adviser of usability and UX, but unfortunately
not have much idea of UI (UX is different for UI). If someone with good knowledge graphics tool can help in my current
project which is about predicting stock option trading , I will be very glad.
Mostly I will need help in deciding color scheme , logo , banner , font type and other visual asthetics.
If I choose your design or part of your work to use in my application , your name will be put credits ( about section )of Application.
If anyone interested I will provide more information of application and sketches and current UI of app.
my application on play store
Nomadic Food
MH Election 2014
Note; I am not looking for any paid designer ( I am not sure how much or anything I will be earning from this app )

Related

Touch Bible: Developer Challenge

I like what OliveTree has done with their Version 4 reader for the IPhone - Their current albeit older WinMo Version is very similar in features and has access to their Vast ebook store but is not very touch friendly. I have spoken with the nice folks at OliveTree about their plans for WinMo and unfortunately they have no plans to Develop anything for 6.x;
__________________________________________
OliveTree:
Thank you for your interest and desire to help develop BibleReader. Unfortunately, BibleReader for Window Mobile is built on Windows Mobile 2001 technology. We looked into making it finger touch friendly and found that it was going to be easier to rewrite the app rather than updating. Since Microsoft is moving to Windows Phone (7) without backwards compatibility we decided to write the new version for Windows Phone (7). We had been waiting for this announcement before making a large commitment to Windows Mobile.
Regards,
Stephen Johnson
Chief Technology Officer
Olive Tree Bible Software
__________________________________________
Due to the upcoming release of the Windows 7 platform, we are not likely to be able to devote any further development to the the 6.x platform. We are currently considering development for the new platform, but do not have any firm plans at this time.
Thank you,
Phillip S
Olive Tree Technical Support
_________________________________________
So no Touch Reader for us. In fact, I have searched everywhere and outside of one(1) person in this forum there is NO one else trying to create a Touch Bible for this generation of WinMo Devices. I respect the effort but why re-invent the wheel when we only need a reader? Technically, the Touch Bible Reader market for Generation 6.x of Touch WinMo Devices is STILL WIDE OPEN.
Now, my wife and I both love our Touch Pro2s (gotta have the keyboard) and we need a Touch friendly Bible Reader. We have no intentions on jumping on 7 anytime soon (really not too happy with it's GUI). I am sure there are many more like us out here with devices from HTC Diamonds to HD2s etc....
So here is the Challenge : Right Now I would actually pay someone to create a Touch GUI for OliveTree's current WinMo Reader App. But I don't know what a fair amount would be. It doesn't have to have all the features of their IPhone Version 4 (see link below) - In fact we'd be happy with it's current feature set - just give us a better font, the Quick Nav Screens from their Version4, smooth flip scrolling for reading, access to their book store and we'd be happy. See the demo on YouTube (I am not allowed to post links yet)
Their current reader is totally FREE (so you won't be dipping into their pockets) - and they have a HUGE library of Bibles, Study Guides and other related books.
So if someone was to create the 'right' reader app. no only would they win the purse from this challenge - but they could potentially make quite a few a few bucks selling it as they would really have no competition (and will get no competition from OliveTree). In fact OT would probably love it because it would sell more of their e-books. (So they might even help.) Additionally, it would be the 1st Touch Bible Reader for WinMo 7
I am VERY serious about funding the 1st copy for my wife and I - with no desire for rights or ownership - so if there are any serious experienced WinMo Touch Developers feel free to contact me. "colin at rhinoweb dot net" - or post here that you will be taking on the challenge with some kind of estimated completion date.
But we want a quality app GUI on par with OilveTree's Version 4 (or Co0kie's Home Tab 1.6.1.1 or Advanced Home Tab 2.0 - SWEET!!)
I guess others that want to see this App written could further sweeten the purse by pledging to purchase or contribute a dollar amount to the cause here in this post as well.
I am open to any suggestions that will get this app done.
_________________________________________________________________
Org: Posted under HD2 - Sorry for the double post but I realized making the request device specific may limit the developers will to take on the challenge.
Other words for search: Laridian, Multi-touch, touch, reader, olivetree, Olive tree, pocket-sword, e-sword, gmpsoft, youversion, acrobible, commentaries, yanceyware, NASB, NIV, KJV, Freelance, develop, book, IPad
Bible Reader 4 Demo Link
Here is their Current WinMo reader version links:
Current WinMo Feature Info: www . olivetree . com / pocketpc
Videos:
Introduction - www . olivetree . com / learningcenter / videos / ppcintroduction.html
Verse Chooser - www . olivetree . com / learningcenter / videos / PPC_VerseChooser.html
Topical Bookmarks - www . olivetree . com / learningcenter / videos / PPC_Bookmarks.html
Personal Notes - www . olivetree . com / learningcenter / videos / PPC_Notes.html
Search - www . olivetree . com / learningcenter / videos / PPC_Searching.html
Library - www . olivetree . com / learningcenter / videos / PPC_Library.html
See, its a Fantastic Reader. All the functionality is already in there - just no (finger) Touch GUI.
(Sorry, I'm still not allowed to post links yet)
Is this the existing app you said you've seen? I know it's very early in development but it's already very nice to navigate, and the developer has said a lot of new features will come soon. Plus, it's free
Yes it is -I have it - and he is definitely on the right track. I just want it to have the existing features that I know and love (listed above) and access to OT's library.
Re-invention, IMHO, would take too long at this point.
I would love to see Olive Tree Bible Reader for WinMo 6.5 optimized for Touch (like the iphone version) I would gladly pay for such an endeavour, count me in.
But on the other hand I don't think is quite possible to do this, the application doesn't support skins and I don't know if the "books" format of olive tree is a standard or if it is a special "unknown" (propietary) format in that case it would need an application done frome scratch and have the right "protocol" for the Olive Tree "books", hey but maybe I am wrong and there is a way, I would really love to have an upgraded Bilbe Reader..
Who knows - OliveTree may choose to help the developer with the right background since they are not doing anything for 6.x - It only make sense that they would. They have nothing to loose and everything to gain. They'd tap into a market without all the sweat equity.

Looking for end-user feedback on WP7 game

Hi, folks!
I develop game for WP7, called Naval Battle. I don't want this post to appear as a promotion.
I'd like to gather end-user feedback on this game - I have no phone, and there are no phones in my country yet.
If someone has spare time to look at the app, that would be great!
xttp://appsfuze.com/games/windowsphone.boardandclassic/naval-battle,1634
There is a link to the zune's page also.
ps. as I'm new here, I cannot post links. Replace xttp to the http
I have not tried the game my self (lack of phone at the moment) but are their any cut scenes / animations?
Or is it just the green grid?
basically 3 screens - setup ships, play and information

Artist seeks talented game developer, for RTS, TD or other game.

HI, I am new, this is my first real post so if this is posted in the wrong area sorry.
SO, I was working with a zune developer on an RTS and I had a large amount of art done for it. He got overwhelmed with the project and so I am looking for someone who thinks they can tackle an RTS. I have all gesture commands and ui layed out as well as basic unit properties. I have about a dozen fully animated sprite units and about 6 buildings complete so far.
If you think you are upto the challenge OR have a solid game that you would like some killer art done for let me know. BUT, I want to see it is some app store, I dont want to waste my time with a fizzled project.
If you want to use sprites I have already made thats cool, I would only request a cut when the game goes on an app store.
Very nice sprites, and the game looks good so far. Were you able to keep the source or do you plan on starting from scratch?
all info pertaining to the game can be found here.
I think the game is open source as others have dived into it. I know pathing was a difficult problem and did not have much of a solution. the project was for the zuneHD.
I will move this to SW development since this is an ongoing project, once you have a close to finished, or finished product PM me and I will move it back. IE Beta. .
~~Tito~~
Hey I'm a programmer looking for an artist to work with on various projects. I currently focus on Android development however I do have some experience with XNA / C# before (made a little tilemap engine on it and whatnot). I also just got my Samsung Focus registered on my developer account and have compiled a test sample on it just 2 days ago. I am really excited about Windows Phone 7.
I ALSO plan on making a fully crossplatform RTS at some point for iOS / Android / WP7 and I may be able to get started now. However, I would definitely want to sell it and keep it closed source / proprietary. Making an RTS is a HUGE task however, and will need a lot of planning and thinking ahead.
If you're in USA that's an extra bonus. If you have MSN Messenger that's another bonus. PM me if you're interested in working together on various projects.
There's a current "small" and cross-platform 2d game project I'm working on that I don't want to disclose publicly atm and we can discuss that if you have any interest in that, but I guarantee you I would love to make an RTS in the near future but merely lack an artist and an idea .
In my signature you can see all the devices I own for testing on. I am very inclusive, I love all smartphones.
I also do some music, I can show you some samples if you are interested in going further in regards to this.
Raptor550, I've sent you a PM, could you check please?
P.S. Seems like by default the PM notifications are disabled here.

[RESOURCES] Useful Android Design Resources thread

Hey guys, I've recently been working hard on redesigning my app and here's a compilation of resources I found useful along the way.
Please post yours so I can add them to the OP.
Online Tools
Android Asset Studio by Roman Nurik
This is an awesome tool which allows you to generate pixel-perfect drawables for your app, directly downloadable and resized for all screen resolutions (xxhdpi/xhdpi/hdpi/mdpi/ldpi) including :
Launcher icons
Action Bar & Tab icons
Notification icons
Generic icons
Tabs icons for pre-honeycomb
Menu icons for pre-honeycomb
All icons can be created either from an image, from the provided cliparts, or even from text
An Alternative Device Frame Generator containing more devices and less strict in term of the original screenshot resolution than the official one
A very useful Nine Patch Generator
This tool is open source, too : http://code.google.com/p/android-ui-utils
-----------------------------------------------------------------------------------
Android Action Bar Style Generator by Jeff Gilfelt
This great tool allows you to generate all the necessary resources (xml, drawables, nine patches, you name it) for your custom ActionBar theme. The Holo guidelines recommend to style the ActionBar with your branding color as an accent for example, well it's never been so easy with this tool.
You can choose the color for all the components of the ActionBar :
ActionBar color & style (solid/transparent)
Stacked Color
Popup Color
Accent Color
Contextual Action Bar background color and highlight color
Oh, and it's compatible with ActionBarSherlock, too!
-----------------------------------------------------------------------------------
Android Holo Colors Generator by Jérôme Van Der Linden
This nifty tool allows you to generate a custom style for all the most usual UI components such as :
EditText
AutoComplete
Button
Colored Button
CheckBox
RadioButtons
Spinner
Colored Spinner
ProgressBar
SeekBar
RatingBar (normal/small/big)
Toggle
ListSelector
Fast Scroll
Switch
Just like the other Asset Studio-based tools, it generates a zipped res folder that you can directly merge into your app
-----------------------------------------------------------------------------------
Android DPI Calculator by Martin Cohen
A very useful tool, I use it all the time. Simply input a width and/or height and it will convert it for you to all screen resolutions (even tvdpi)
-----------------------------------------------------------------------------------
UX Metaphor Equivalents for iOS & Android by Kintek
If you're an iOS developer/designer and are converting your existing apps or making the switch to Android (or the other way around), this tool will allow you to compare both platform SDKs's native UI widgets and find the right equivalents for each component.
-----------------------------------------------------------------------------------
Offline Tools
The Photoshop Android Design Kit by Taylor Ling : a great tool to design mockups and wireframes for you app, and now, since last update, it even includes some popular custom views such as Google Now cards, Croutons, undo-bar etc...
Custom Views & Libraries
I'm not going to make a list of all the awesome open source libraries the android community has created, this would be impossible.
But I'm going to give you links to external websites and even apps who try to achieve this goal, really go take a look, this is very inspirational :
AndroidViews.net by Nadav Fima : the name says it all. It's a website which only feature libraries related to the UI and design. My favourite of this list.
DevAppsDirect by Kenneth Lewelling : a great little app which presents many libraries and allows you to directly launch their demos, very useful to find inspiration.
The Ultimate Android Library by Alexandre Gherschon : a website AND an app showcasing many great libraries (The app is here)
This article from vogella.com : a compilation of useful open source libraries, again
Websites & Blogs
THE ANDROID DESIGN GUIDELINES : I can't stress it enough, read this twice!
AndroidUiPatterns.com : a very nice blog about android design and ux
AndroidNiceties : a blog that's basically a collection of screenshots taken from beautiful, holo-compliant (most of the time) apps. Great source of inspiration.
Romain Guy's blog : Romain Guy is an Android engineer at Google, and his blog is full of very useful articles, like these two about improving the UI performance of your app -> here & here
AndroidDevWeekly.com : a great weekly (obviously) newsletter containing cool news and links about android development/design, I highly recommend to subscribe
The official Android Engineers's blog : says it all I guess^^
Chet Haase's blog : Chet Haase is an Android engineer at Google working particularly on animations and the animation framework, his blog is full of cool infos and snippets
Cyril Mottier's blog : a great resource by a great dev, he writes very good articles and libraries and his blog contains some really awesome posts (i.e : ListView tips & trick, Android app launching made gorgeous & Pull to refresh, an anti pattern)
StylingAndroid.com : great android design blog by Mark Allison
AndroidUIUX.com by Taylor Ling : the blog maintained by the creator of the Photoshop Android Design Kit
Lucas Rocha's blog (Android dev at Firefox) : http://lucasr.org/
Videos
Android Design in Action : an awesome weekly show held by Android engineers Roman Nurik, Adam Kosh & Nick Butcher. They often do redesigns of existing apps, give many great advices. They usually focus on one specific type of apps in each episode, maybe your type of app has already been treated!
Dev Bytes : Held by Android engineer Chet Haase (and sometimes Nick Butcher), Dev Bytes is a great series of short episodes showing you how to implement some nice animations and transitions to jazz up your apps
The App Clinic : Held by Android engineers Reto Meier & Ian Ni-Lewis, this is a weekly show which takes a look at existing apps and talk about what's good and bad in their UI/UX approach
Guides
THE ANDROID DESIGN GUIDELINES (Yeah I know, but I told you, read it twice! :silly
The Android Designer's Cheatsheet : great all-around guide to understanding the basics of Android design (including density buckets, how ninepatches work, 48dp rule & pattern, naming conventions, etc...)
Really awesome but is this for framework-res only?
dragonhustler said:
Really awesome but is this for framework-res only?
Click to expand...
Click to collapse
This is for app development. The res folder of an app's sources holds the image drawables, as well as xml layouts, strings, style declarations etc...
But I guess it could also be used to mod the android framework, idk, I'm not really into rom theming.
This is awesome! Thanks a lot!
Added two new entries :
Lucas Rocha's blog (Android dev at Firefox) : http://lucasr.org/
The Android Designer's Cheatsheet : great all-around guide to understanding the basics of Android design (including density buckets, how ninepatches work, 48dp rule & pattern, naming conventions, etc...). Really good one, go check it out!
ActionBar Sherlock not linked?! PREPOSTEROUS!
No mention of Android Design in Action on androiddevelopers youtube channel?EVEN MORE PREPOSTEROUS!
There's also AmbilWarna, Apache licensed, colour picker compatible with 2.1+ (I think). It's super nice.
For super nice colour schemes visit http://www.colorschemer.com/ or www.colourlovers.com/.
Pro tips for guys on Linux.
Install gPick. This way you can easily pick colours off the screen and plug them into the tools from above.
There is also Agave app that will create a colour scheme off of a one or more colours.
Create a custom launcher for ever website from Asset Studio.
Create a file with with desktop extension in
Code:
~/.local/share/applications
with these contents
Code:
[Desktop Entry]
Name=Android Asset Studio Launcher Icon Generator
Exec=google-chrome --app=http://android-ui-utils.googlecode.com/hg/asset-studio/dist/icons-launcher.html#foreground.space.trim=1&foreground.space.pad=0&foreColor=33b5e5%2C0&crop=0&backgroundShape=none&backColor=ffffff%2C100
Terminal=false
Version=1.0
Type=Application
It will launch it as it was an app.
If you are more of a Photoshop guy, try Pixlr for online image editing
el_bhm said:
ActionBar Sherlock not linked?! PREPOSTEROUS!
No mention of Android Design in Action on androiddevelopers youtube channel?EVEN MORE PREPOSTEROUS!
There's also AmbilWarna, Apache licensed, colour picker compatible with 2.1+ (I think). It's super nice.
For super nice colour schemes visit http://www.colorschemer.com/ or www.colourlovers.com/.
Pro tips for guys on Linux.
Install gPick. This way you can easily pick colours off the screen and plug them into the tools from above.
There is also Agave app that will create a colour scheme off of a one or more colours.
Create a custom launcher for ever website from Asset Studio.
Create a file with with desktop extension in
Code:
~/.local/share/applications
with these contents
Code:
[Desktop Entry]
Name=Android Asset Studio Launcher Icon Generator
Exec=google-chrome --app=http://android-ui-utils.googlecode.com/hg/asset-studio/dist/icons-launcher.html#foreground.space.trim=1&foreground.space.pad=0&foreColor=33b5e5%2C0&crop=0&backgroundShape=none&backColor=ffffff%2C100
Terminal=false
Version=1.0
Type=Application
It will launch it as it was an app.
If you are more of a Photoshop guy, try Pixlr for online image editing
Click to expand...
Click to collapse
I believe you should re-read the OP, Android design in action is mentioned, and as I said I'm not making a list of libraries, but ActionBarSherlock is featured on maybe 50% of the sites I linked.
The assets studio icons generator is featured too.
The size 7 was pretty unnecessary too
Androguide.fr said:
I believe you should re-read the OP, Android design in action is mentioned, and as I said I'm not making a list of libraries, but ActionBarSherlock is featured on maybe 50% of the sites I linked.
The assets studio icons generator is featured too.
The size 7 was pretty unnecessary too
Click to expand...
Click to collapse
I never said ASIG wasn't in there. Speaking of reading the OP?
Android Design in Action - fair.
Sherlock Actionbar should be here. Why? Because for once, it should be a one stop shop. Second, people still don't use it and use old look. Third, there are applications that are branded as Holo and are not compatible backwards as they don't use SAB, but latest API. As in there are still people not using it for no good reason.
The first useful post for real app development on this board.
These two videos from the Google I/O 2013 are related to Android UI design:
https://www.youtube.com/watch?v=s0HIP8EdlnE
https://www.youtube.com/watch?v=Jl3-lzlzOJI
nikwen said:
These two videos from the Google I/O 2013 are related to Android UI design:
https://www.youtube.com/watch?v=s0HIP8EdlnE
https://www.youtube.com/watch?v=Jl3-lzlzOJI
Click to expand...
Click to collapse
Thanks for those buddy
Thanks for the great thread!
Sent from my Galaxy Nexus using Tapatalk 2
We just released PortKit: UX Metaphor Equivalents for iOS & Android http://kintek.com.au/blog/portkit-ux-metaphor-equivalents-for-ios-and-android/ keen for comments/suggestions
madhavakintek said:
We just released PortKit: UX Metaphor Equivalents for iOS & Android http://kintek.com.au/blog/portkit-ux-metaphor-equivalents-for-ios-and-android/ keen for comments/suggestions
Click to expand...
Click to collapse
That's pretty nifty :good:
Having absolutely no experience with iOS development it's nice to see the equivalent UI widgets on this platform, and how much iOS7 got "Androidifyed", especially in terms of typography. (and also how thankful we can be for having Holo, IMO^^).
Adding this to the OP.
Forgive my n00bness but what does "Adding this to the OP" mean?
Yes, there are elements which are similar but if you watch the WWDC 2013 videos on whats new, youll see that iOS 7 is far more than Holo and the Android UI.
iOS has been hardware accelerated using OpenGL ES from the beginning which is why a the iPhone 3GS with barely any cpu or memory was able to provide a smooth experience better than most Android phones until Project Butter and dual core cpus on the Android Platform.
The truth is Android throws processing power at the problem rather than tackling it from an intelligent approach.
In iOS 7 the UI APIs have been rewritten and then the interface has been written with those APIs meaning that anyone can do exactly what apple does in their interfaces.
Every single view is backed by a CALayer which is an open gl surface. They have added some damn good Physics and advanced animation apis in iOS 7 so I expect to see some crazy interfaces a year from now.
Probably their greatest addition is keyframing and auto tweening between any two given collections creating a seemless transition between views.
The parallax stuff is pretty cool too. I dont expect Apple to release 3D screens any time soon but if they did iOS would have the best OS level support for depth within UI's.
I imagine its only a matter of time before passive 3D displays become the norm.
There are rumours that the Android Card style interface is what we will see in Key Lime Pie. If thats the case iOS 7 and Android 5 are going to look very similar.
Anyway, why not have the best of both worlds?
Despite Androids popularity, it would be nothing if it wasnt for iOS originally, and now vica versa, Google stepping up their game with ICS/JB has forced innovation around the market. I think they are both great.
madhavakintek said:
Forgive my n00bness but what does "Adding this to the OP" mean?
Yes, there are elements which are similar but if you watch the WWDC 2013 videos on whats new, youll see that iOS 7 is far more than Holo and the Android UI.
iOS has been hardware accelerated using OpenGL ES from the beginning which is why a the iPhone 3GS with barely any cpu or memory was able to provide a smooth experience better than most Android phones until Project Butter and dual core cpus on the Android Platform.
The truth is Android throws processing power at the problem rather than tackling it from an intelligent approach.
In iOS 7 the UI APIs have been rewritten and then the interface has been written with those APIs meaning that anyone can do exactly what apple does in their interfaces.
Every single view is backed by a CALayer which is an open gl surface. They have added some damn good Physics and advanced animation apis in iOS 7 so I expect to see some crazy interfaces a year from now.
Probably their greatest addition is keyframing and auto tweening between any two given collections creating a seemless transition between views.
The parallax stuff is pretty cool too. I dont expect Apple to release 3D screens any time soon but if they did iOS would have the best OS level support for depth within UI's.
I imagine its only a matter of time before passive 3D displays become the norm.
There are rumours that the Android Card style interface is what we will see in Key Lime Pie. If thats the case iOS 7 and Android 5 are going to look very similar.
Anyway, why not have the best of both worlds?
Despite Androids popularity, it would be nothing if it wasnt for iOS originally, and now vica versa, Google stepping up their game with ICS/JB has forced innovation around the market. I think they are both great.
Click to expand...
Click to collapse
The OP is the "original post" or the "original poster". In this case he means his list in the first post.
Please do not start another argument about which one is better.
Cool thanks.
Wasnt an argument just wanted to point out some facts about the underlying mechanisms in the new UI.
As I said at the end of my post im big fans of both.
madhavakintek said:
Forgive my n00bness but what does "Adding this to the OP" mean?
Yes, there are elements which are similar but if you watch the WWDC 2013 videos on whats new, youll see that iOS 7 is far more than Holo and the Android UI.
iOS has been hardware accelerated using OpenGL ES from the beginning which is why a the iPhone 3GS with barely any cpu or memory was able to provide a smooth experience better than most Android phones until Project Butter and dual core cpus on the Android Platform.
The truth is Android throws processing power at the problem rather than tackling it from an intelligent approach.
In iOS 7 the UI APIs have been rewritten and then the interface has been written with those APIs meaning that anyone can do exactly what apple does in their interfaces.
Every single view is backed by a CALayer which is an open gl surface. They have added some damn good Physics and advanced animation apis in iOS 7 so I expect to see some crazy interfaces a year from now.
Probably their greatest addition is keyframing and auto tweening between any two given collections creating a seemless transition between views.
The parallax stuff is pretty cool too. I dont expect Apple to release 3D screens any time soon but if they did iOS would have the best OS level support for depth within UI's.
I imagine its only a matter of time before passive 3D displays become the norm.
There are rumours that the Android Card style interface is what we will see in Key Lime Pie. If thats the case iOS 7 and Android 5 are going to look very similar.
Anyway, why not have the best of both worlds?
Despite Androids popularity, it would be nothing if it wasnt for iOS originally, and now vica versa, Google stepping up their game with ICS/JB has forced innovation around the market. I think they are both great.
Click to expand...
Click to collapse
I wasn't even fetching that far, just saying that strictly in terms of design, the Holo visual language seems much more appealing to me. But that's my personal opinion.
And yeah, as nikwen said, it meant "Adding an entry for this tool in the original post"
Hi Androguide.fr, thanks yeah I understand what you meant. I guess the thing is, I see a UI as more than the default interface thats provided but more as the capabilities of the UI for future apps. I watched all the WWDC videos and id say the physics and dynamic animation stuff is a vital element to the overall interface, one that screenshots do not convey.
If you consider what the original iOS looked like and compare that to some of the awesome interfaces that third party app developers created, and in the same token what users are able to do with the new Holo theme and its widgets compared with say 2.x.
I think its too early to tell if this visual style is a bad thing or if it will simply get out of the way of the user and provide 3rd party app developers with some great tools to create some really amazing interfaces.
The Windows 8 flat interface was laughed at quite a bit when it was first shown off, but it seems most interfaces are gravitating towards flat. All design goes through phases of vogue. I think were beginning to see the same thing that fashion has had for 50 years which is recycling of ideas and styles to provide brief periods of "re-freshness".
Anyway, thanks very much for putting our toolkit in your Pinned post.
I look forwards to creating some other great content or tutorials in the future which can be of value to the XDA community.
Hi Androidguide.fr, I just noticed your OP links to Taylor Ling's Android PSD file:
http://androiduiux.com/2013/03/12/android-ui-design-kit-psd-4-2-free-download/
It might not be obvious but we have our own linked from PortKit too:
http://kintek.com.au/blog/android-ui-design-psd-free-download/
They are not identical so there should be value in ours too. Especially because we have the icon set in there as well.
Cheers

commercial app maker / studio software??

hi am looking for a good commercial windows software package which allows the design and creation of android apps with a minimum amount of coding knowledge required and is drag n drop / templates/ friendly ui / graphical based. After searching a found a number of websites which allowed this however did not allow exclusive rights to the app. also there where many strings attached. If there is a good, user friendly, commercial studio app creator much like serif web plus for making web sites, can you please recommend me. i don't mind whatever the price is. Am looking to slowly expand my knowledge and build apps for fun. so if you know of any software please let me know!
i am familiar with web design, photoshop, android rom development, windows os development and many other things and as a full time law student, have no time to learn app coding. so please advise tell me to learn how to code in android.
thank you kind regarrds
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