Is there a way to fix poor gaming performance? Low fps - Sprint Galaxy Note 4 Q&A, Help & Troubleshooting

A few games I've been playing are laggy and give me much lower FPS than on my old Note 2. I chalk this up to the device rendering the game at 2k resolution, which is too much for this hardware. Is there anyway to run it at a lower resolution?
Thanks

Which games?

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60FPS for HD games on G2?

I know this sounds a bit out of the norm...but does anyone know if there can be a 60FPS kernel for the Team Mobile G2 for HD games? I've managed to overclock my G2's CPU up to 1.8 GHZ, which definitely shows when an SD game is running (60fps constant such as N.O.V.A SD), but playing a game in HD the HD quality will drop the FPS rate to 30FPS constant, no matter how high or low I OC the CPU. The reason i'm questioning, is because HTC Evo managed to have a 60FPS kernel released..
So I have a feeling all 3d HD games for G2 are capped to 30fps, while 3d SD games and side scroller 2d games (like Angry Birds) all cap to 60FPS

FPSe performance on GNex

Hey,
i just bought an HDMI adapter for my GNex and wanted to play Crash Bandicoot with the FPSe Emulator, but the performance is like a wave ^^
For some seconds very smooth and then it begins to lag for some seconds and so on...
I also noticed that the warmer the phone the worse the performance, but why does it even go hot?
i mean the PSX has a 33MHz CPU
My setup: Apex 1.0.2
PopcornKernel 7.2
Does anyone have a simular problem?
cheers
I have the same "issue".
Fpsce works perfect on my Xperia Play, for example with Colin 2, always 50 fps, always perfect.
In Nexus i have over 40 fps with hard downs who makes the game inplayable, even with dual core boost marked.
I donĀ“t understand anything, maybe is about the 720p, maybe ICS, maybe GPU....
eiabea said:
Hey,
i just bought an HDMI adapter for my GNex and wanted to play Crash Bandicoot with the FPSe Emulator, but the performance is like a wave ^^
For some seconds very smooth and then it begins to lag for some seconds and so on...
I also noticed that the warmer the phone the worse the performance, but why does it even go hot?
i mean the PSX has a 33MHz CPU
My setup: Apex 1.0.2
PopcornKernel 7.2
Does anyone have a simular problem?
cheers
Click to expand...
Click to collapse
so when your phone gets warmer it has lower performance?
its probably due to throttling due to high thermal output. regardless of governor, kernel, or settings, if the chip gets too hot it will throttle down to the lowest state, usually 350mhz. causing massive lag. this is normal practice in a lot of poorly cooled, space confined chips. maybe try undervolting to keep the temps down. stay away from overclocks. they are not stable due to this reason. i rather play smooth 30fps then 50fps with constant stutters and freezes. overclocking does not solve all issues, it usually introduces new performance issues due to bottlenecking
amdfanTO said:
its probably due to throttling due to high thermal output. regardless of governor, kernel, or settings, if the chip gets too hot it will throttle down to the lowest state, usually 350mhz. causing massive lag. this is normal practice in a lot of poorly cooled, space confined chips. maybe try undervolting to keep the temps down. stay away from overclocks. they are not stable due to this reason. i rather play smooth 30fps then 50fps with constant stutters and freezes. overclocking does not solve all issues, it usually introduces new performance issues due to bottlenecking
Click to expand...
Click to collapse
okay i will try, but why does the CPU even get this hot while emulating? even my calculator has more power than the good old PSX
Because it have to convert it to a higher resolution + the emulator might not be that good...
Sent from my Galaxy Nexus using Tapatalk

[Q] MHL jerky framerates?

Hello,
I have gotten this MHL adapter for my Note 2 about 2 weeks ago and it works decently. The problem I have noticed is that when I play GTA 3 or GTA Vice City is that the framerates seem a bit jerky to me. Im not sure if its just me or if its the mhl or if anyone else has this problem. Is there anything I can do to fix it?
http://www.amazon.com/gp/product/B009MJ58OI/ref=oh_details_o02_s00_i00
Dear X-dude,
Same here...
No problem with videos or other apps but games have less framerates when using mhl... I am not satisfied with the performance of game playing using mhl and sixaxis controller on TV Screen... Couldnt find a solution till now... I had same problem with Note1 also...
Kind regards...
Sent from my Amiga Note
MHL is not 'up to par' when playing video games, the fps just can't keep up. Playing videos though will work excellent! I use my N2 all the time to stream and play videos and music on my HDTV, looks and sounds amazing! Video games...not so good....
its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
Souai said:
sigh... its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
Click to expand...
Click to collapse
That makes sense. Glad it wasn't just me. Thanks!
Souai said:
its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
Click to expand...
Click to collapse
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendered once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
mgrviper said:
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendered once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
Click to expand...
Click to collapse
Interesting. So there isnt much to do then to increase framerates on games?
Not sure where I read this at, but I was sure to have came across someone saying that the 1080p output is only at 30hz.
xartic12 said:
Not sure where I read this at, but I was sure to have came across someone saying that the 1080p output is only at 30hz.
Click to expand...
Click to collapse
I also heard something about that and does the 30hz cause dropped frames? Also im pretty sure my mhl outputs at 1080i and not 1080p which makes a difference?
1080i is the culprit.
GNoteII
mgrviper said:
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendeWhenred once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
Click to expand...
Click to collapse
Souai is right. If you would like a demonstration, do the following. Install the Electopia game/benchmark. When you start the app you will be asked if you want to run it in WVGA resolution or full screen. Try WVGA first. On the next screen choose 'benchmark' mode. Let it run then note what FPS you scored. Next run the benchmark again in full screen mode and note the (lower) FPS. Next, plug your phone into your tv using MHL and run both benchmarks again and note the lower FPS scores.....see? When plugged into a tv via MHL it is having to work much harder.
Ouzo said:
Souai is right. If you would like a demonstration, do the following. Install the Electopia game/benchmark. When you start the app you will be asked if you want to run it in WVGA resolution or full screen. Try WVGA first. On the next screen choose 'benchmark' mode. Let it run then note what FPS you scored. Next run the benchmark again in full screen mode and note the (lower) FPS. Next, plug your phone into your tv using MHL and run both benchmarks again and note the lower FPS scores.....see? When plugged into a tv via MHL it is having to work much harder.
Click to expand...
Click to collapse
Interesting indeed. I will try this soon.

In-game performance issues. But why?!

Hi there! I have a Galaxy Tab S4, as you can imagine. I use it as my gaming device. The only game I play is Rues Of Survival. And well, Among us, but I don't even take it into consideration as a demanding game.
The tablet is not rooted but I debloated it with adb as far as I could. Android 10 on board.
Probably this crappy game became so poorly optimized that the performance degraded over time.
Now I am at a point where it's pretty unplayable even if I lower the resolution.
Let's see what I have tried so far.
I have checked the usage of CPU, GPU, temp and FPS with the game launcher plug-in. I have an average of 60 FPS with an average CPU usage of 8% and an average GPU usage of 80%. The problem occurs during crowded scenes. The FPS drop to 30, making the whole thing sutter really hard, the CPU usage stays the same and the GPU usage drops to 60%. WHY THE HECK?!
I have tried a couple of different resolutions (the game does not specifically states to how many pixels correspond each d*mn option) with close to no improvements. The graphics got really ugly, obviously.
Should I try to root and disable DVFS? Should I root and lower the resolution of the whole tablet to a normal fullHD with terminal? Should I stop complaining? Should I quit playing? Should I get a new tablet?
It seems pretty absurd that a game that I was able to play on my Galaxy S6, now got so demanding. Or that a 500 euros tablet aged so badly in two years.
Are those 2 free GB of ram out of 4 not enough to handle the game?
I can play it quite flawlessly on my OnePlus Nord. But this is NOT an option. The hardware specs of the two devices should be comparable. What mostly changes are the screen resolution (lower on the OP Nord) and the ram size (double on the OP Nord).
I doesn't try that game, but I played others (pubg (highers settings), stardew valley, this war of mine... etc), and I have not had problems at all. I'm stock. Have you try game booster?

Fps Cap

Hello Guys
Pls is there any app that can be used to lock the fps of a particular game to let say 45fps?
Getting consistent fps makes game smoother, Gaming at 60fps heats up my phone I think 40-45 fps is better and less power hungry

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