Games for LG G3 - G3 Q&A, Help & Troubleshooting

Hy, I open this threat because I wandering what you guys prefer to play on this magic phone.
At this moment I trying to find a way to play Dead Space....You?

Simcity Buildit

I had first bought a OnePlus One. Then I tried Google Cardboard and immediately switched to a G3.
Google Cardboard games are perfect with the G3.
If you haven't seen it yet, Cardboard is a cheap-ass VR headset (made out of... you guessed it! Cardboard!!). You'll need to get one of the bigger ones due to the big screen of the G3 (the one I have works, but it cuts off parts of the display on some of the SBS (side by side) 3d videos on YouTube and in some of the Playstore's VR apps.
The OnePlus has 1080 display, which I thought would have been plenty, but Cardboard basically uses magnifying glasses for lenses, so with 1080, it doesn't look as great as you'd think. However the G3's display is so awesome that it is perfect for it.

Google cardboard is something that I never seen before. Ty for this post. Looks very interesting...

Related

Google Cardboard G3

Has anyone tried Google Cardboard for the G3's 1440p Display? I'd imagine its an entirely unique experience for this device's high resolution.
Ive loaded it, haven't yet made my "cardboard viewer". Will report back...
iBuzman said:
Ive loaded it, haven't yet made my "cardboard viewer". Will report back...
Click to expand...
Click to collapse
Have recently bought a plastic viewer, which is pretty much like cardboard, but more sturdy (I guess).
The experience is wonderful. There is a video viewer software on google play, where it takes normal video and splits it for each eye (as the eyes are split, so you cannot view it through normal player). It looks amazing with the right content, like being in a massive cinema all by yourself !!
Have not tried it with other phones to compare, but with the G3, it looks amazing.
I got the Dodocase one. Problem is, the screen is too large for the lenses, so you don't see the whole screen. I haven't found anything all that interesting to do with it. Played with it for a few minutes, and probably won't touch it again for a long time. The 3D Google Earth thing would be cool if the quality wasn't so bad (stutters a lot, takes a long time to render, and looks generally bad).
I kinda agree with scoppola here. I got the Dodocase VR kit as well (really well made, BTW, great quality cardboard, feels nice and sturdy). With the Nexus 5, the screen is the right size for the lenses to focus well. But trying it with the OnePlus One, the 5.5" display seemed to be a bit out of focus, unfortunately. Not sure what the best way to remedy this might be, just scooting the screen back a little bit might help. But it seemed difficult to view the whole image properly from that focal length
Dodocase is coming out with a bigger size which should fit g3.
There's also Unofficial Cardboard who have one for bigger phones. I've ordered mine today.
I fell for google cardboard. And made it my self. A bit time consuming to cut every thing but it was free untill I bought the lenses. Amazone.de for a bit more then 10 €. I havnt tried to many apps.
One cool flight sim. (Refugio flight)
Its a great idea. It needs litle more coding I guess.
I printed the blueprint up scaled to 105%. The g3 fits perfect.
Ps. Plz type down the titleof the best 3d apps. Ds.
Hey guys, I hope I'm not too late on the Cardboard thread, so here is my experience - It's amazing! I made one myself with lenses from old binoculars, so I had to adjust the setup(the phone is about 4-5cm away from where it should be on the blueprint), but finally I got it to focus. My only problem is that sometimes the camera "jumps". When you are on a roller coaster ride it suddenly turns the view to the back and you have to turn all the way around to look at the front again or just jumps the front point of view as you rotate your head. It's not happening on all apps, but it is annoying. I tried the phone without case and it seems to be better, but still persists. Has anyone had such problems? I'm wondering if it is because of my custom rom or the water damage my phone suffered (I had water below the lcd screen and it was replaced by warranty, but nothing else). So is there a way to check if my gyroscope is ok and the problem is from the app, the case or the rom? Thank you!
P.S. Here is my list of installed app - try them out, they are amazing and all are available on Google Play:
1. VRSE - Sundance
2. Lanterns for Google
3. Snow Mountain
4. Cosmic Roller Coaster
5. VR Free Flight
6. Vanguard VR
7. Hoverboard Dive
8. VR Roller Coaster
9. Crazy Swing VR
10. Jurassic Dino VR
11. VR Cave Flythrough
12. VR Volcano Flythrough
13. ZenVR
14. Cartoon Village VR
15. Mad Race VR
16. Orbulus
17. Roller Coaster VR
18. Titans of Space for Cardboard
19. Cmoar Roller Coaster
20. Cardboard Craft
21. Dive Deep
22. VR Airplane Flight
23. VR Fores Animals
That's all I left on my phone and I've tried maybe around 10-15 more. I didn't left those that require a bluetooth controller, since I still have to hold the phone to my face

[SOLVED] [Q] How big of Downgrade would it be? (Wanting to Switch Device)

Hi All,
I'm thinking of Switching from a LG G2, Whilst I LOVE the big screen getting to the top left requires a little hand juggling and Is actually causing a bit of pain trying to stretch without hand juggling.
Would It be wise If you had a choice? They are very similar spec'd devices.
Difference is Camera, Screen size/red and Battery.
Would I still get the same daily battery life - I play some games but Mostly Reddit, Instant Messaging (Hangouts/Telegram), A bit of video watching on Youtube & TwitchTV plus Music listening via Spotify.
Do you think I would cope with the Loss of screen space whilst watching Youtube/TwitchTV?
Many thanks,
J93.
J93 said:
Hi All,
I'm thinking of Switching from a LG G2, Whilst I LOVE the big screen getting to the top left requires a little hand juggling and Is actually causing a bit of pain trying to stretch without hand juggling.
Would It be wise If you had a choice? They are very similar spec'd devices.
Difference is Camera, Screen size/red and Battery.
Would I still get the same daily battery life - I play some games but Mostly Reddit, Instant Messaging (Hangouts/Telegram), A bit of video watching on Youtube & TwitchTV plus Music listening via Spotify.
Do you think I would cope with the Loss of screen space whilst watching Youtube/TwitchTV?
Many thanks,
J93.
Click to expand...
Click to collapse
Camera and Battery on Z1C are absolutely fantastic. And you'll get a waterproof phone too. When I was getting mine, G2 was my alternative, but found the screen too big for my preference (ease of use). However, as I know with computer screens and TVs, 'downgrading' is always hard at first, but eventually you'll get used to it.
Just a warning about the ASF on the screen, which can get scratched easily, so you might want to consider Z3C or a tempered glass screen protector (my advice), which cost £3-£10.
Btw. I find the screen large enough for watching videos on the go - used to watch Netflix on my commute, but I guess it's always better on a larger screen.
SalsaleroDominguez said:
Camera and Battery on Z1C are absolutely fantastic. And you'll get a waterproof phone too. When I was getting mine, G2 was my alternative, but found the screen too big for my preference (ease of use). However, as I know with computer screens and TVs, 'downgrading' is always hard at first, but eventually you'll get used to it.
Just a warning about the ASF on the screen, which can get scratched easily, so you might want to consider Z3C or a tempered glass screen protector (my advice), which cost £3-£10.
Btw. I find the screen large enough for watching videos on the go - used to watch Netflix on my commute, but I guess it's always better on a larger screen.
Click to expand...
Click to collapse
Thanks!
I ultimately did just go for it and choose the Z3C due to Front facing speakers, It certainly is smaller but I'm sure over the week I'll get accustomed to the slightly smaller screen.
The Z3C came with a screen protector and I purchased the Smart case with it

Anyone using the Fire Phone and a VR headset??

Last December I retired the Fire Phone because the wife dropped her and shattered the glass. We found the cost to repair it was more than it was worth.
That plus we had a problem with Straight Talk over billing us and they essentially telling us to suck on it, no refund. We dropped them like a flea bag hobo and went another carrier and upgraded to LG V10s.
Anyhow, my Fire phone has been gathering dust until the idea of using with a VR headset hit me.
Only issue was FireOS no support Google Cardboard.
Solution was Rooting and now it is running Cyanogen very nicely.
So, ANYONE out there using their Fire phone (4.7" screen) with a VR headset?
I looked online and there seem to be dozens of brands out there. I would just like to hear about anyone experience and with what brand.
Thanks
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Plonko said:
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Click to expand...
Click to collapse
Aww, come on. We are not talking about a VR setup to compete with the Occulus Rift, or the HTC Vive. The headset is 25-30 bux for these.
Yeah, higher resolution would be idea of course, but this is a spare phone and there is no reason not to at least try it. My current live phone is a LG V10.
That has a huge display and high resolution. I will try this one also to see what it looks like.
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Lordcoca said:
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Click to expand...
Click to collapse
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You could see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Dr. Righteous said:
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You couldn't see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Click to expand...
Click to collapse
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Lordcoca said:
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Click to expand...
Click to collapse
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Dr. Righteous said:
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Click to expand...
Click to collapse
Guys please suggest me can I use vr cardboard with firephone?

LeVR Pro 1, first impressions

One of the main reasons for ordering LeMax2 was the availability of this VR kit.
Came just before vacations so I only had a day so far to play with it.
First off, only cardboard type functionality is supported without special drivers/software. Since I'm running CM, that software is not there: Evidently that's only available on LeTV's own app store, and that seems unavailable even with a Chinese RIM (installed 18S for a short test) unless you chance to have a Chinese phone number to register.
Also missing is support for the pass-through USB port, which mostly seems intended for headphone use. I managed using a Bluetooth headset.
So what actually works?
Well, as I said, it's a better cardboard VR by default, except that I also had to emulate the button using a Bluetooth mouse.
That gives you already quite a bit of functionality, 3D movies for starters. In terms of real VR experience I guess I'll stick to my Oculus devices, but for movies on a plane, I guess there is nothing cooler at the moment, even if the backside may be suboptimal against a headrest.
On the other hand, no VR kit is as easy to put on and off as this, especially when you wear glasses.
I saved so much on the phone, I don't mind not getting any more on this kit. But if somehow LeTV/LeEco were to make LeVR support available on the Google play store, I certainly wouldn't mind!
Lag seems quite tolerable, but there is considerable drift. From the LeTV Web site I got the impression, that that should not be the case, but most likely only with LeTV's own software, in cardboard mode drift may be unavoidable.
Again not an issue in the 'personal movie theater', which I consider the main use case until hardware has grown another two orders of magnitude on a mobile power budget.
Where did you buy it?
whymoo said:
Where did you buy it?
Click to expand...
Click to collapse
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
Click to expand...
Click to collapse
Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?
Cardboard just works out of the box
xterminater07 said:
Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?
Click to expand...
Click to collapse
Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.
abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
Click to expand...
Click to collapse
abufrejoval said:
Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.
Click to expand...
Click to collapse
Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?
xterminater07 said:
Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?
Click to expand...
Click to collapse
You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...
abufrejoval said:
You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...
Click to expand...
Click to collapse
I will switch to cyanogen once the cm14.1 is released, if it's ever releasing. For now, EUI will not let me go to any other VR contents beside the stock ones. I do like the stock ones now because it just got updated to a whole lot more contents. But to me it is still looking like 480p instead of 1080p or even 2k contents. The only way for me to ever find true 2k is by doing youtube vr but I can't access youtube vr because youtube app is not part of the stock letv vr launcher The full screen view is super super big, it makes my head hurt because it's too close to us. The theatre mode is nice but the background screws it. I wish there's a feedback function for us to tell LeEco to push full screen mode back a little so it's perfectly within one's view. They should also change the dumb background so it doesn't look like we're in a cave of some sort.
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
Click to expand...
Click to collapse
Explore VR is the same as the vr pro 1! Good price bc in china its about $60. I will post tutorial on how to use this VR PROPERLY soon.
It depends on what you look for
edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
Click to expand...
Click to collapse
I hear the VRExplorer is nothing but a rebrand of LeVR Pro1. If that's the case it definitely works with Le Max 2, because that's what I use.
For my old eyes (>50) high resolution screens better be big!
It's really kind of crazy but Le Max 2 packs more pixels into 5,7" than any of my desktop screens: Magnifying glasses are the only way I'll ever be able to take advantage of all that pixel-estate!
So here is what I did yesterday: I laid down on my bed, put some nice Bluetooth headphones on my ears (Sennheiser MM100), downloaded a movie and some soap episodes on Le Max, slid it into LeVR and put that on my head.
Then I launched "VU Cinema VR 3D Video Player", selected a normal cinema (not the i-max), launched the videos and 'locked the screen': That screen locking fixes video just in front of you, independent of your position, which means I can just watch those movies on a 'really big screen' lying down. Without the locking you'd be looking at the cinema's roof.
It's the most comfortable screen viewing experience you can get without mounting a really, really big screen at your ceiling and you can continue to watch on your back, both sides and perhaps even on your belly.
LeVR is extremely easy to put on and take off and no hassle with the cables. If you should fall asleep, you won't choke or hurt yourself.
Now when it comes to real VR content that is stuff *generated* at native resolution and using your head and body movement as real-time inputs, there are natural limits to the compute power of the mobile platform: It's quite fine for many things, but when it comes to eye candy, my Oculus does better.
For me the decision was simple: Even with LeVR added on top, Le Max 2 was cheaper than any competing device, so LeVR basically came for free.
It's been uphill ever since!
What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!
spemall.com
edwarddd said:
What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!
Click to expand...
Click to collapse
I got it from spemall.com (https://www.spemall.com/LETV-LeVR-Pro-1-Helmet-3D-Head-Mounted-Glasses_g.html).
My impression is that spemall.com is somewhat lacking in techincal knowledge (but honest in their financial dealings), which may actually explain why they are perhaps the only ones selling to the West: The 'intended use case' is currently not supported outside China so more 'professional' shops simply won't offer LeVR.
The 'secondary' use case (luxury Google Cardboard) is not well known, but perhaps good enough for many of us.
But you should in fact be able to use any (€10-20) Google Cardboard 'hardware' with your LeMax with perhaps similar fidelity in terms of viewing or interaction quality: In terms of functionality that's all you get at the moment.
I simply enjoy the fact that it looks very cool, is easy to put on and remove even with my glasses and will survive some of the beatings it's likely to get around here.
And I can't stress enough that the entry level LeMax (4GBRAM/32GB Flash) is just a crazy cheap $240 so LeVR Pro1 is essentially for free compared to the competition.
LeVR Pro1 also works (mostly) with OnePlus 5
I've had various problems with my Le Max 2, camera autofocus on Nougat doesn't work with my 6/64 GB device (but works fine with three 4/32 GB others in the extended family) and the touch buttons started to have severe ghost touches, which made the device unusable (it naturally works just fine as I am writing this...), so I got myself a OnePlus 5 with 8/128GB to soothe the pain... and out of curiosity, I inserted that into the LeVR Pro1, to see if it would work...
I am extremely pleased to report that it does work.... mostly. First of all, because the OnePlus is a bit smaller, it fits into the headset with the protective cover mounted, which is a great bonus all on its own: Removing even the simple silicon covers (hard covers are so much worse!) always carries a certain risk of dropping the phone just when it's least protected and I have had so many encounters with Murphy, I really appreciate when he's out of my face for once. The OnePlus is only 1080p, so you'll get a little less resolution, but with movies IMHO that doesn't really matter all that much: You'll also get AMOLED, which is supposed to refresh faster, but again when your primary use case is the mobile "big screen movie theatre", perhaps you won't care, at least, when he video is catching your attention.
"Partial" mostly refers to the fact, that the touch field on the side of LeVR works, but "back" button doesn't, which can be a bit of a bother, if your application requires it. Also any "higher precision" gyro inside the headset (if that actually exists), may not actually be used, but the interal gyros of the OnePlus are pretty good, even if they may eventually get out of sync with your real orientation, depending on the apps. Missing generic support for blue tooth game controllers, such as the ones from Microsoft, is really had to excuse several major releases after the first tentative support for gaming controllers: Shame, Google!
I didn't test very deeply, because for me the headset is mostly about virtual big screen video, not about VR games: Neither the 820 nor the 835 have the power of a GTX 1080ti with a dozen of 4 GHZ cores to support it, but a VR streaming over WLAN should really be possible technically. But Nvidia, Oculus/Facebook and Qualcomm would want to own that on both ends, before they ever make it happen: Greedy, moneysuckers they are!

Any good VR headset for a Xiaomi Redmi Note 7?

6.3 inch size
Google cardboard VR, works and its cheap https://arvr.google.com/cardboard/
I got myself a shinecon g05a, just search pictures of it, and you'll see why. I guess there should be other headsets with such a universal design. However, I don't know if it's good. I played with a Google Daydream previously, and it felt amazing, this one though, been trying to configure a fine cardboard qr code for a few times across months, and I'm still not happy with it.
Makes me wonder why did I even get it. Like, watching 360° videos on YouTube is, on one hand, cool, because you feel the depth and can rewatch stuff looking at different areas, on the other hand, video quality feels like 360p no matter what you do. So now you know.

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