Slowness in opening the app , software or hardware problem ? - HTC 10 Questions & Answers

Sorry for my bad english.
I have noticed in some videos that opening heavy applications , the HTC 10 is very very slow .
link:
https://youtu.be/FB5W2DYrl5o?t=5m54s
https://www.youtube.com/watch?v=x-voDhSxF4U
More than 40 seconds to open Real Racing 3 , it is not normal for me.
Ok , Htc 10 does not use UFS memory , but even P9 (20 seconds ) or a medium- range as Meizu M3 Note ( less than 30 seconds ) . You think it is just a issues of memory , or is a software problem that over time will improve?

Another review confirms how slow it is compared to the S7 Edge. It is worrying because the difference in loading seems huge. I'm wondering as well if its down to slow storage performance.

incredible, I have no words. the gap is too large to just be a memory problem.
https://www.youtube.com/watch?v=l97ZCFAqqjM
It seems to suffer from throttling

Unless the phone has an SD set to adoptable storage set.....
Sent from my SM-T810 using Tapatalk

DjBorna92 said:
incredible, I have no words. the gap is too large to just be a memory problem.
https://www.youtube.com/watch?v=l97ZCFAqqjM
It seems to suffer from throttling
Click to expand...
Click to collapse
Looking at the video...no it doesn't. Quite consistent actually.
Also could people for the love of god stop throwing the throttle word around without actually understading what is happening here..
Of course the first Antutu benchmark number was really high because the phones started off cool as a cucumber.
You know, that unibody is a huge freaking heatsink. It's able to absorb a lot of heat and gives the 10 the competetive edge in this kind of a test.
S7 has over 5% less mass vs 10 and a glass back as well. Inside you'll find a teeny tiny heatpipe which is supposed to spread the heat more evenly but there's no visible thermal interface material to actually help that process of pulling the heat away from the SoC to the heat pipe and then spread that heat to the mid frame.
Read: the S7 "throttles" right out of the gate.
Thermal interface material is used to have a better contact between two surfaces, otherwise there will be air trapped between those surfaces and air is not good at transferring heat.​Same goes with the G5, at least it has almost the same mass as the 10 but it's got that silly primer paint and whatnot covering it. LG, you're a genius, of course that's gonna help the heat get away :silly:
And no TIM goop here either, just some sort of thin heatspreader on top of the SoC/UFS NAND and some thermal tape which would then, hopefully, make contact with the metal frame. Problem here is that there's not a lot metal for the heat to transfer to. Also thermal tape < proper paste/goop or thermal pads.
Unfortunately we don't have teardown of the HTC 10 yet, I'm interested in seeing what kind of thermal solution they've got there.
If you take a look at the standard or average deviation of those results, not including test #1 which is the warm up lap, the deviation of HTC 10 scores is just as good or just as bad as the Galaxy S7. G5 being the worst of the bunch and P9 being slooow and consistent at that, doesn't surprise me when looking at the teardown of it..
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Or the geekbench numbers, this time we don't need to exclude the #1 test because the warm up was already done with Antutu.
No problem with single core, almost as good as the S7. This comes down to kernel and governor differences.
I'm not sure what happened here with the multi core numbers with the 10, if I'd got that kind of results, I would've restarted the whole test all over again. I wouldn't accept that kind of a variation, #1-2 being close to each other and then dropping by over 6% with #3-4 being close to each other again.
Just by having some random background process do "stuff" could have an effect like that, single core didn't have that where as with multicore test all of the cores are used which of course means that even if one of those is doing something else...
The P9 for example does show some signs of performance degradation here, first one being high and the following three drop off and are close to each other.
The G5 then shows a random drop as well at #3, just 2% but still a little odd.
But nevertheless. These kinds of tests are ridiculously stupid.
How about you take a look at proper testing over here.
http://anandtech.com/show/10252/htc-10-battery-storage-results
If you don't know what to look at, I'll help you.
This, is throttling. You just simply cannot have a device as small as a phone keep the GPU performance up for very long.
The Adreno 530 is ridiculously powerful and with 256 ALUS's and 600+ Mhz clockspeed, it's going to guzzle a lot of power and in the process create a lot of heat.
Apple on the other hand is obsessed with the consistency and it shows. PowerVR's architecture is just so much more efficient along with Apple's own optimizations.
But anyway, S7 and 10 show the same amount of performance degradation.
And here's FPS/vs time.
The 10 of course drops off faster as HTC doesn't want to burn your fingers. They have a completely different body on the device which means different skin temp restrictions.
But in the long run, S7 is all over the place while the 10 gives you a more consistent performance.
I have no clue why on earth Samsung would prefer that kind of oscillating performance. What you wanna have is strict temp limits with high enough temperature hysteresis so it doesn't start jumping up and down like that.
As an example would you rather have a GPU in your PC which fan would sound like WEE-UUU-WEE-UUU jumping all over the place like a kid on a trampoline or a gradual and consistent hum? Not the same thing of course, closest analogy I could think off, but that kind of fan behaviour of course affects modern GPU's with their automatic "overclocking" or rather their clockspeed through the TDP and temperature limits.
It's not good for the longevity of CPU/GPU dies and other semiconductors either if there's sudden temperature jumps all the time, it's known as thermal stress.
Also, what a lovely dip on the S7 to the high 20's fps as it ran into the temperature limit road block.
What happened was that it tried to overachieve by keeping the clocks high longer > oops I reached the thermal limit, now I have to throttle waay down to save myself. Then after that it jumps up and down...
Would've been nice to see the battery+CPU/GPU temps in those graphs!
And I would love to get those T-Rex numbers in a spreadsheet and have a closer look at them.

Most of these youtubers are zombie buyers with 0% knowing about software etc.. When htc starts shipping 10's, go in local stores and try device for yourself, i may sound like a htcwhore, but i'm right on this.
Just don't trust too much this stupid reviews(even before official shipping...).

@lagittaja Geekbench is constant, but steadily low. G5 with the same cpu has the highest scores (500 in single core and 1800 in multi). I want to wait for the commercialization of the device before drawing conclusions. I think maybe it was castrated to save battery and not giving a bad impression as G5.

Related

[Q] 30 FPS cap????

Does anyone have a work around for the 30 fps cap the Incredible has on the GPU?
What 30fps cap?
More like, it just doesn't have enough balls to hit 30+ fps, most the time
hahaha true true. I've read that HTC has capped the EVO and the Incredible at 30fps on the GPU.
No, just the Evo. Something to do with HDMI.
I would expect a higher quadrant score with the 1ghz processor the Droid X almost puts up the same numbers and it's running 2.1.
The GPU is making up for it. Quadrant is very GPU oriented.
That and the OMAP is faster. So its a lose-lose situation for us. The GPU in the X walks all over ours.
Kind of like integrated graphics vs a discrete graphics card in a computer.
Makes sense...too bad though I'm the type of guy that always has to have the latest and greatest don't get me wrong the incredible is a great phone can't beat the form factor but I wish it had a little more power under the hood in the area of graphics processing.
HeyItsLou said:
Makes sense...too bad though I'm the type of guy that always has to have the latest and greatest don't get me wrong the incredible is a great phone can't beat the form factor but I wish it had a little more power under the hood in the area of graphics processing.
Click to expand...
Click to collapse
I agree 100%.
adrynalyne said:
The GPU is making up for it. Quadrant is very GPU oriented.
That and the OMAP is faster. So its a lose-lose situation for us. The GPU in the X walks all over ours.
Kind of like integrated graphics vs a discrete graphics card in a computer.
Click to expand...
Click to collapse
It's pretty interesting actually. I thought the same thing, until I saw quadrant run on a droid X. It does get higher fps in most of the 3d tests, (the rotating planet/moon is really choppy and in the low teens of fps)
Anyway, because I had nothing better to spend my money on, I bought the advanced version of quadrant.
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The GPU does score a bit higher in 3d, though for whatever reason the I/O (read/write test) scores crazy high compared to anything else. That's where the most
of the score is coming from...
but on topic, there is no framerate cap. Download fps2d fro the android market and see for yourself.
It's interesting that you say that. I've been doing a lot of development work lately on the DInc and when transferring files I have been getting blazing speeds... much higher than on any other solid state/card reading device I own (why couldn't Nvidia stick a sexy little GPU in there... *sigh* just have to wait a couple years).
I think the lack of 3D performance on the Incredible is due to the drivers HTC includes for the Adreno GPU. I've read that the drivers they include aren't optimized or tweaked at all.
I remember there being a thread a while back about porting drivers from the Samsung devices using it since they were getting much better performance out of the same GPU. Anyone remember that or have any new info on that development?
I'm very disappointed with the Slackdragon chip. I hate the slow downs during game play. Asphalt consistently crashes on this phone.
The guys using the more than 3yr old HTC Vogue just got a new kernel and are enjoying over 30fps on Neocore. I have never reached 26fps. Granted they have DZO who's a brilliant programer but there is no reason why a phone that's years old and is not even an Android phone (at least not native) should be anywhere close to our phone. That phone came with a 400mhz chip and no drivers for the GPU.
I love the form factor and screen on this phone but I doubt any amount of overclocking will ever solve its problems. My next phone will definitely not have Qualcomm chip.
Sent from my ADR6300 using XDA App
I enjoy the phone for what it is.
Otherwise I would have returned it. If someone bought this phone thinking it was a gaming powerhouse...LOL?
Buyer beware, research first.
I will take a 1ghz CPU over a 550mhz CPU, even if it plays games better. I need it to be fast as a phone, not crappy slow except for games.
When Android starts being GPU driven, then I will pay more attention to faster gpus.
You can have the fastest GPU of all, and still run like crap. Ask Samsung Galaxy S owners who are suffering lag and slowness due to apps installing only to sd internal storage But hey, they run games fast!
Dude I didn't buy the phone to replace my xbox but it'd be nice if games didn't crash on my phone. On paper the snapdragon seems great but in all actuality the first Droid isn't far behind at all at half the speed and it out performs this phone when overclocked to 1.2ghz.
I still really like this phone especially now with Froyo but that doesn't mean I can't wish the snapdragon chip wasn't a slacker. I did my research and unless I went with the iphone (which I'd never get) I was not get better 3d performance...on paper. Even video slows down on this phone sometimes. That just doesn't seem right
Sent from my ADR6300 using XDA App
Take Froyo on both phones.
Run Linpack with Moto at 1.2ghz, and Dinc at 1ghz.
Chuckle at how much higher score the Dinc gets.
The game performance is about the same (with oc'ed Moto Droid taking the lead), but the rest is not even in the same ballpark as the Dinc.
It's likely capped at 30 fps to sync with display refresh rate (otherwise known as v sync ) and yes with modifications to the drivers it will be possible to increase this. But as for now I agree with adrenaline and enjoy the phone for what it is.
Don't get me wrong I'm always game for more performance but even at stock clock speeds the incredible is plenty fast. Faster gpu would be at the bottom of my list for tweaks to be made. Even so I'm sure someone will be working on it soon enough.
Sent from my ADR6300 using Tapatalk

Bluetooth Thermal Imaging addon Prototype

Hi everyone!
I've had some time to play around with the Prototype of the BT Thermal Imaging Addon for Android phones.
The Hardware and Software was designed by XDA Member "Mardaso", you can read about the begiinigs of the project in this thread.
Mardaso kindly sent me a prototype and allowed me access to the latest beta app for testing purposes.
I will attempt to show you what this device can do.
First some facts:
The Far Infrared Sensor built into this device is a Melexis MLX90620 16x4 Pixel Thermopile Array. It is a low resolution and low cost sensor. Despite the low resolution it is actually quite useful, 64 FIR Pixels can show up leaks around Windows and doors, find cold and hot spots and let you find your dog in the dark, especially in winter when the warm-blooded creature shines like a beacon...
A Model with two Sensors, doubling the resolution and giving you and aspect ratio of 16:8, is possible and might be available in the future. a trial run with a dual-sensor setup was succesful.
The device is currently powered by 3 AAA batteries, but newer prototypes work with 2 AAA batteries, making the unit smaller and lighter. The current revision uses BT 2.1, but the final device will be dual-mode BT with 4.0 support for future proofing and iPhone compatibility.
The Android App is currently pretty basic, offering Camera Overlay, framerates from 1-8Hz, Automatic or manual Temperature scales, Ironbow or RGB Color display and Screenshot capability.
I tested this with my Galaxy Nexus running Android 4.2.2 and it works quite well, a few bugs are still there, but they should be mostly solved by
the time this hits Google Play
So, let's look at some pictures:
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This is the current Prototype device, it's size and shape are far from final. The black thing next to it is the pouch for my Nexus. I attached the Sensor to my Nexus with a piece of Pugoo pad, this works really well.
This is my dog in TI vision. The resolution is no good enough for details. but still quite impressive for such a low-priced sensor.
This shows the real usefulness. You can clearly see how much warmth is radiated out through the old, double glazed wooden windows. The Yellow area does not quite match the windows area, this is due to the fact, that the sensor is not perfectly aligned with the Nexus camera. This should improve in newer revisions of the sensor and app.
This is a new and well insulated house, plastic windows with triple glazing. Windows, door and wall are mostly the same temperature.
Here you can see, that deven in a well insulated house there are warm and cold spots. This is the same door you saw above, but from the inside. To make the temperature differences visible I had to set the max and min temperatures by hand. Difference from warmest to coldest spot are minimal.
Last image for today: My dog at night with thermal overlay.
OK, this is just a start and a first impression. I'm planning to do more pictures, for example of the inside of my PC.
If you've got special wishes or questions, just ask and I'll try to answer.
Thanks for reading, I look forward to hearing your opinions and suggestions!
UPDATE:
I finally had some time to do a few more tests.
This shows that the CPU cooler is a lot...cooler than the VC chips next to the CPU socket.
This shot shows the GPU producing plenty of heat despite being idle
The "traditional" HDD gets a bit warm while the SSD keeps it's cool (hard to see on the picture, I know)
The temperature stays a lot cooler than the GPU and the VCs though...
And last but not least, here you can see that the case fan does it's job and blows the hot air out of the back of the case.
I hope you liked this little preview-review. Sadly there have been no responses so far, if anyone has questions, don't be shy to ask...
Thanks for the update!
See you having fun with the sensor.
Good work! I am currently trying to program my own interface with the MLX90620 but the 16Hz output doesn't look as good as yours - in fact, it's very noisy. Did you do some filtering or use a lower refresh-rate?
Also, how did you get the higher resolution? Interpolation?
@chnaideur:
I use 4Hz as a standard and 8Hz as a maximum at the moment.
The data is "noisy" because of the small temperature changes the sensor can detect.
In the last Android software I use a threshold between 0.5 to 1 degree Celsius to get a better picture.
Thus to filter out the noise.
The higher resolution is achieved by interpolation.
I remember following this project a ways back. Glad its came to fruition. Keep up the great work guys. Very interested in this.....STILL
Sent from my SCH-I605 using Tapatalk 2
availability?
This is a great add on device. Are there any updates on its development or availability?
vitamindee said:
This is a great add on device. Are there any updates on its development or availability?
Click to expand...
Click to collapse
Hi,
why don't you send a PM to mardaso, he has built several versions and is selling them in Europe. Last I heard he was working on a USB-OTG Version.
If you live in the US you could get one of the "IR-Blue" devices that were up on Kickstarter. They are made for iOS Devices, but there is a free app by mardaso on the Playstore that should work fine with them.

[Q] I want to fix the cooling issues with my Galaxy Nexus

Basically I've had a Sprint Galaxy Nexus since it launched and I've been plagued with heat issues under even light load, but under heavy load its so bad that it is thermal throttling about 90% of the time after only 2 minutes of use.
And by that I mean it is running at 65c after less than 2 minutes of any 3D game, where it begins thermal throttling to control the temperature, and every game becomes unplayable. The device can easily heat to 60c by simply scrolling a webpage but 65c is the threshold where the device is simply unusable. I know we should expect some heat due to passive cooling rather than active cooling, but in this state, my phone is only good for email and music.
So I'm ready to take it into my own hands and modify my phone. I have no idea what type of heatsink is in this thing as I have not taken it apart yet. I am hoping the issue is simply that the heatsink didn't have proper thermal compound on it and I can just treat it like a PC, but if thats not the problem, I'm wondering if this is going to be beyond my ability.
Are there improved heatsinks for phones on the market? I don't even know where to start
ExEvolution said:
Basically I've had a Sprint Galaxy Nexus since it launched and I've been plagued with heat issues under even light load, but under heavy load its so bad that it is thermal throttling about 90% of the time after only 2 minutes of use.
And by that I mean it is running at 65c after less than 2 minutes of any 3D game, where it begins thermal throttling to control the temperature, and every game becomes unplayable. The device can easily heat to 60c by simply scrolling a webpage but 65c is the threshold where the device is simply unusable. I know we should expect some heat due to passive cooling rather than active cooling, but in this state, my phone is only good for email and music.
So I'm ready to take it into my own hands and modify my phone. I have no idea what type of heatsink is in this thing as I have not taken it apart yet. I am hoping the issue is simply that the heatsink didn't have proper thermal compound on it and I can just treat it like a PC, but if thats not the problem, I'm wondering if this is going to be beyond my ability.
Are there improved heatsinks for phones on the market? I don't even know where to start
Click to expand...
Click to collapse
I'm pretty sure smartphones especially this phone don't have heatsinks lol
If you're going to modify, just try out some kernels. Most, if not all custom kernels have Smartreflex control to calculate how much voltage the CPU needs in order to run a certain frequency at the lowest possible stable voltage. Undervolting will help some heating issues.
Remember, this phone can take heat up to 100+ Celsius before needing to reboot automatically to cool down. And the TI-OMAP is not the most heat efficient processor to begin with. It is from 2011.
Really disappointed with under volting after spending 4 hours rooting my device and putting paranoid android my temps have only gotten worse. 75c after 3 minutes of a game
ExEvolution said:
Really disappointed with under volting after spending 4 hours rooting my device and putting paranoid android my temps have only gotten worse. 75c after 3 minutes of a game
Click to expand...
Click to collapse
what are your values? here are mine:
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Feimitsu said:
what are your values? here are mine:
Click to expand...
Click to collapse
I think his problem is the hardware itself. He said this was a problem see he got the phone from launch. I'm scratching my head as to why he still kept the phone and didn't have it replaced. My phone runs around 55 Celsius on higher load so I think the phone's cooling isn't working right and he should have gotten a replacement.
DroidOnRoids said:
I think his problem is the hardware itself. He said this was a problem see he got the phone from launch. I'm scratching my head as to why he still kept the phone and didn't have it replaced. My phone runs around 55 Celsius on higher load so I think the phone's cooling isn't working right and he should have gotten a replacement.
Click to expand...
Click to collapse
Actually it depends mine, with a TPU cover and 35 degrees outside, heats up pretty quickly. Right now i'm indoor with air conditioned, Gnex undervolted and fixed at 350MHz, only playing some music + usb charging, and CPU temp hovers around 41C. I'll try to play with it once at home and see if the undervolt actually helped.
Also noticed that some well programmed games (such as Mini Motor Racing), despite the great smooth graphic, they heat up the phone very little. On the other hand, simple card games made my Gnex almost untouchable, go figure.
Here. Also attached is the temperature reading from TempMonitor right after closing the game in the top left
Ok so after being completely unimpressed with paranoid android, I'm torn on which rom I should try next. I had no data on PA but got that fixed thanks to a topic on here
Feimitsu, which kernel are you running? I'm using what I guess is franco kernel that came with PA
ExEvolution said:
Ok so after being completely unimpressed with paranoid android, I'm torn on which rom I should try next. I had no data on PA but got that fixed thanks to a topic on here
Feimitsu, which kernel are you running? I'm using what I guess is franco kernel that came with PA
Click to expand...
Click to collapse
I'm on A.S.K.P. and my gnex is much cooler...
Sent from my Nexus 10 using XDA Premium HD app
ExEvolution said:
Basically I've had a Sprint Galaxy Nexus since it launched and I've been plagued with heat issues under even light load, but under heavy load its so bad that it is thermal throttling about 90% of the time after only 2 minutes of use.
And by that I mean it is running at 65c after less than 2 minutes of any 3D game, where it begins thermal throttling to control the temperature, and every game becomes unplayable. The device can easily heat to 60c by simply scrolling a webpage but 65c is the threshold where the device is simply unusable. I know we should expect some heat due to passive cooling rather than active cooling, but in this state, my phone is only good for email and music.
So I'm ready to take it into my own hands and modify my phone. I have no idea what type of heatsink is in this thing as I have not taken it apart yet. I am hoping the issue is simply that the heatsink didn't have proper thermal compound on it and I can just treat it like a PC, but if thats not the problem, I'm wondering if this is going to be beyond my ability.
Are there improved heatsinks for phones on the market? I don't even know where to start
Click to expand...
Click to collapse
What is the average temperature in your country ? Because 60 degrees while scrolling a webpage is impossible for me to recreate. These temperatures you are having is not strange when the average ambient temperature is around 30 degrees. If that's not the case then try Slimbean alpha 3.1 which comes with LeanKernel 8.0. Make a full wipe if possible !
DroidOnRoids said:
I think his problem is the hardware itself. He said this was a problem see he got the phone from launch. I'm scratching my head as to why he still kept the phone and didn't have it replaced. My phone runs around 55 Celsius on higher load so I think the phone's cooling isn't working right and he should have gotten a replacement.
Click to expand...
Click to collapse
Zanera said:
What is the average temperature in your country ? Because 60 degrees while scrolling a webpage is impossible for me to recreate. These temperatures you are having is not strange when the average ambient temperature is around 30 degrees. If that's not the case then try Slimbean alpha 3.1 which comes with LeanKernel 8.0. Make a full wipe if possible !
Click to expand...
Click to collapse
I'd say the average outdoor temperatures are around 75f or 24c in the summer,

Overall speed

Would you say that the Honor 8 is "fast" in day-to-day use? A higher rating indicates that you think the Honor 8 exhibits fantastic performance. Like, is it as fast as your tears when you watch The Titanic?
Then, drop a comment if you have anything to add!
Feels very snappy, pretty much always.
XDA_RealLifeReview said:
Would you say that the Honor 8 is "fast" in day-to-day use? A higher rating indicates that you think the Honor 8 exhibits fantastic performance. Like, is it as fast as your tears when you watch The Titanic?
Then, drop a comment if you have anything to add!
Click to expand...
Click to collapse
The honor does fast, and smooth all around. I have not experience any form of "gittering" with their default battery management setup, thus it does not take away from the performance at all. Now when I switched the battery management to "performance" you would notice slight difference when playing heavy duty games. Over all, they did really good with the overall speed of the software.
I benchmarked the Honor 8 and my P9 and the Honor 8 won. Not necessarily the fairest test as I only ran it once, but perhaps the Honor 8 has been further optimised? Or can manage thermal issues better?
Either way, they're so close that unless you really want the premium look and feel of the P9, get the Honor 8. You also get Infrared and a fast charger in the box, which you certainly don't with the P9!
BTW, I don't own a Honor 8 (at least not yet) and love my P9 - but the Honor 8, especially in blue, looks awesome!
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It is fast, no lag. Haven't found a game yet that it couldn't handle.
Sent from my FRD-L04 using Tapatalk
It has good cpu speed but the gui rendering is choppy in spots. It would have been nice if they used a GPU that matches the CPU but they cheaped out just like Mediatek. The real bummer is the poor battery life.
At the moment ir runs well, no lag, cause I didn't install many apps now on my phone, but to be honest, when I watch movies with it for 6 hours, it will heat, this makes me a little sad.
I have had no issues with the performance. I am running Nova Launcher on it and have no issues. Also, great battery life and no signs of getting hot during regular use. The software is definitely something that you have to spend a lot of time looking at. Not used to having to whitelist aps in order to keep them on when the phone is off such as Google Clock for alarms, etc. I also use Textra for texting as with the stock ap it doesn't pop up at all, just gives a small notification in the top bar.
But once I got it set up the way that I liked, it has been running great!
Thank you for the positive comments on the overall speed of the Honor 8 device! Housing a 9V/2A fast-charging technology reaches a 47% (from 0%) charge in just 30 minutes. So when you’re out there changing the world, the Honor 8 has you covered — with up to 10 hours of nonstop video playback and a speedy recharge. We appreciate the feedback! (NS)
It Performs great
I have been using Honor 8 for more than a month. Everything is fast and smooth, which can handle almost any apps easily. However, the phone can be very hot when running demanding game like GTA:SA.
seanchong said:
I have been using Honor 8 for more than a month. Everything is fast and smooth, which can handle almost any apps easily. However, the phone can be very hot when running demanding game like GTA:SA.
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That's due to the weak GPU on it, even SD810 devices have better GPU
Karly Johnston said:
It has good cpu speed but the gui rendering is choppy in spots. It would have been nice if they used a GPU that matches the CPU but they cheaped out just like Mediatek. The real bummer is the poor battery life.
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Poor battery life? I hope not. All the reviews talk about better than expected battery life.
For me, average uptime is about 1d12h with 5+h screen on
nrfitchett4 said:
Poor battery life? I hope not. All the reviews talk about better than expected battery life.
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Even users here are getting great SOTs
probably the most fluid device ive owned, id say faster than the s7.
fix-this! said:
probably the most fluid device ive owned, id say faster than the s7.
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Even in games?!
PalakMi said:
That's due to the weak GPU on it, even SD810 devices have better GPU
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Temperature of gpu does not affect how powerful or weak they are. Gta SA is easily maxed out on mediatek 6595 with powervr6200. If its hot, means the person is new to smartphone or maybe dont own any smartphone at all before this. The average temp while gaming is around 38-40°c only on the screen area(depends on how graphic intensive youre playing). Honor 8 is one of the coolest in temperature when it comes to gaming.
XenithV said:
Temperature of gpu does not affect how powerful or weak they are. Gta SA is easily maxed out on mediatek 6595 with powervr6200. If its hot, means the person is new to smartphone or maybe dont own any smartphone at all before this. The average temp while gaming is around 38-40°c only on the screen area(depends on how graphic intensive youre playing). Honor 8 is one of the coolest in temperature when it comes to gaming.
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That's very informative, thanks :laugh:
I would add this
https://youtu.be/4PNvj419AAs
As a real usage test. It performs on par with Mi5s Plus, only slightly beaten by the extra 2GB of ram. SD821 is also a bit cooler and with better GPU. But Kirin 950 architecture, RAM and file management is pretty much up there with the best.

A little shocked / concerned about some performance issues

A little disclaimer: I'm not entirely sure this is the right place for the post, if it's not any mod feel free to move it I found a bunch of similar posts under this section after a quick search so I decided to post it here; once that said let's move on. After some months of using the HTC 10 and after months of not having any accidents, I finally decided to send it to SAT to fix some scratches the phone has on the back and some light bleeding on the left side of the panel after a drop. Knowing the process could take weeks, I decided to buy a spare phone and I bought a Galaxy S6 which I got for just $275. I've passed the following days synching, installing apps and using the phone while I was ready to send my HTC 10 and in the process I've noticed something I hadn't and I probably wouldn't until you use two phones side by side: the HTC 10 has some is underperformed in most of tasks where in the past it used to excel for its optimization.
First I noticed something as simple as facebook app was a ton smoother on the Galaxy S6 than on the HTC 10, running both the exact same version (103.0.0.20.72) not talking about things opening fast which is not the case most of the time, but losing a lot of frames while doing actions like opening reactions panel which sometimes stutters and looks like "in slow motion" on the 10 at the point I need to close the app from RAM here and there to keep it smooth which is not the case on the Galaxy S6 and other stuff like reactions flickering while playing gifs or videos and not happening again on the S6.
At first I just thought "meh facebook it's a poorly optimized app so must be the isolated case" but then I noticed a HUGE difference in graphics performance as well, when I thought the Adreno 530 was better overall compared to the Mali on the Galaxy S6. These are both screenshots taken on the HTC 10 and the Galaxy S6 running Need for Speed: No Limits on the same car and similar race conditions. This is the HTC 10 ss:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
And this is the Galaxy S6 counterpart:
There's a loss in definition for both while looking at the screenshots on bigger displays of course, it was less notorious on the devices screen but it was there and still was obvious. Just look at the lines on the back cover of the car. Then I thought it was some specific random failure on the renders, but the same happens over and over, look at this pic of the LaFerrari on the start line, HTC 10:
Now the Galaxy S6 screenshot, same race, same car, same weather condition:
There's a lot of differences: the brake lines, the car's plate, the wheels, the car hoops...
Honestly I didn't even know where to start looking for answers, so here we go: is there any limitation on the graphics card on the HTC 10 stock firmware making it look that inferior? Do I need another factory reset (I've had to a couple times after weekly security patch updates so far), is this improved with custom ROMs? Is my device faulty? I don't know how to feel about this right now, I guess I'm just shocked. Just in case I disabled the screen lowering resolution on the HTC 10 and did reset the device and wait for it to completely cool down before running the game and taking the screenshots
Thanks for your time and any advice you can give to the subject
I would definitely start with a fresh, clean wipe/install (RUU if you can) to compare apples-to-apples.
Rolo42 said:
I would definitely start with a fresh, clean wipe/install (RUU if you can) to compare apples-to-apples.
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I guess you're right, I need to backup all of my content anyway to send the phone to SAT, I'll check again later on
It looks to me like the game is still running in a lower resolution, based on that screenshot quality. Did you double check afterwards to see if its still disabled in the HTC Boost app? Sometimes things get re-enabled for me when they update.
As far as speed, I came from an S7 Edge and a Note 7. The HTC has way less judder and frame drops in day to day use, especially in Facebook. If yours is doing that I think there may be something wrong. I'd do a factory reset.
kwolf said:
It looks to me like the game is still running in a lower resolution, based on that screenshot quality. Did you double check afterwards to see if its still disabled in the HTC Boost app? Sometimes things get re-enabled for me when they update.
As far as speed, I came from an S7 Edge and a Note 7. The HTC has way less judder and frame drops in day to day use, especially in Facebook. If yours is doing that I think there may be something wrong. I'd do a factory reset.
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Same here. I mainly use the oblong S7 as a paper weight now. I keep a Note 7 handy in case I run out of matches and need to start a fire.
kwolf said:
It looks to me like the game is still running in a lower resolution, based on that screenshot quality. Did you double check afterwards to see if its still disabled in the HTC Boost app? Sometimes things get re-enabled for me when they update.
As far as speed, I came from an S7 Edge and a Note 7. The HTC has way less judder and frame drops in day to day use, especially in Facebook. If yours is doing that I think there may be something wrong. I'd do a factory reset.
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comstockload said:
Same here. I mainly use the oblong S7 as a paper weight now. I keep a Note 7 handy in case I run out of matches and need to start a fire.
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I double and triple checked, the boost app has the check disabled for the game. I guess I'll backup my data, do a factory reset and see what happens after that, I'll be reporting back
well back again, surely took my sweet time long story short? Poor optimization for the phone. The S6 just had a fresh reinstall but after a month of use it began to present the same frame drops on facebook then the 10 had, it's just a facebook app thing. The graphics on the other side didn't improve even after a factory reset on the HTC 10 and the android N update. This is a sample recorded with the same app, same settings on both phones, make sure to load at 720p or 1080p in theater mode to spot the differences easier.
Galaxy S6:
HTC 10 Sample, same race
As you can see, the graphics on the HTC 10 are lower quality, more pixelaton, less details on the ground and surroundings, and so on. So considering hardware wise I don't think Adreno 530 is inferior to Mali T760MP8 I took my sweet time looking for an answer. Looks like the game it's extremely poorly optimized for the HTC 10, but there's a way to mod the game graphics on your own even without root. So after some research and modding the graphics on my own, this is the same race, with the same recording app, same settings, on the HTC 10:
As you can see differences are night and day in terms of texture quality and pixelation. It's just sad some games are that poorly optimized for the HTC 10
Edit: sorry for the bad driving skills, I was more focused on looking at the differences on the graphics than the race itself

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