Hololens2 - Microsoft HoloLens

Are you amazed after seeing it's trailer

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Don't get it for sure...

Hololens 2 is the future of AI/Mixed reality
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Definitely. As a developer, I feel Hololens 2 has a lot to offer.
Pairing HoloLens 2 with Unity's real-time 3D development platform enables businesses to accelerate innovation, create immersive experiences, and engage with industrial customers in more interactive ways.

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How Apple should combat Windows Phone 7 Series gaming

http://www.ithinkdiff.com/how-apple-should-combat-windows-phone-7-series-gaming-124123
It's too late ... Microsoft has quite some advantage here with their Xbox platform.
Anyway, do you play games on your phone?
I do !
- Puzzle Quest
- Allmost all kind of card games
- Billiard
- Scrabble
- Shooter (but rarely because HTC Kaiser sucks on graphics).
Microsoft may have the advantage with XBox, but Apple definitely has the advantage with the iPhone. Indie games can be ported from XBox to WP7 in no time maybe, but AC2, Halo and NFS weren't coded in C#, so I'm not quite sure about real titles.
Does the typical XBox game translate well to a mobile device? Just because a game is awesome on a game console doesn't mean it will be awesome on a smartphone form-factor.
Whichever platform has the best mobile-friendly games will dominate. Hopefully MS has something smart in the works.
WhyBe said:
Does the typical XBox game translate well to a mobile device? Just because a game is awesome on a game console doesn't mean it will be awesome on a smartphone form-factor.
Click to expand...
Click to collapse
Certainly games don't come to phones from consoles/PC unmodified - if nothing else, they're too huge. Phone gaming is also much more casual. However, my understanding is that Need For Speed or Assassin's Creed are hits on consoles, PSP and the iPhone. I don't see why Halo couldn't.
To be successful nowadays, you dont only rely to shiny graphics or super fluid 3D.
But more on game play and current mantra, social gaming.
Sometimes, it is just a simple game, casual game, which we can find some good example on Facebook.
People are just addicted to it.
The only thing about this new WP7 gaming platform that let me down: It does not support synchronous/real-time online multiplayer, nor wi-fi/bluetooh adhoc. Don't even think about MMORPG like World of Warcraft, simplicistic graphics like Ragnarok online won't be possible because of that limitation.
Probably within 1 or 2 years, when the hardware will be improved, Microsoft have more time, they will be available on XNA GameStudio 4.1 or 5.0
gogol said:
http://www.ithinkdiff.com/how-apple-should-combat-windows-phone-7-series-gaming-124123
It's too late ... Microsoft has quite some advantage here with their Xbox platform.
Anyway, do you play games on your phone?
I do !
- Puzzle Quest
- Allmost all kind of card games
- Billiard
- Scrabble
- Shooter (but rarely because HTC Kaiser sucks on graphics).
Click to expand...
Click to collapse
IMO best game ever on any smartphone/ipod/zune: BEJEWELED 2 \/
I do play games on my mobile device, but usually not very complicated games. So things like bejeweled 2, solitair, 'tower-defence games' and stuff like that.
And I do agree that 7 Series could become a better platform than the iPhone regarding gaming, because of a few reasons.
The only game they need on wp7 is geometry wars and it's all over for apple gaming .
It's too early to tell, but I think Windows Phone 7 is going to be the new standard in mobile gaming come this fall. Apple had never really cared about gaming nor do I think their user base cares much for it either(they're all about music).
Microsoft also has a pretty huge incentive to get a successful mobile gaming platform comparable to the likes of the PSP and Nintendo DS.
Toss3 said:
It's too early to tell, but I think Windows Phone 7 is going to be the new standard in mobile gaming come this fall. Apple had never really cared about gaming nor do I think their user base cares much for it either(they're all about music).
Microsoft also has a pretty huge incentive to get a successful mobile gaming platform comparable to the likes of the PSP and Nintendo DS.
Click to expand...
Click to collapse
Most popular iPhone app categories...
Somebody over there likes games
Hopefully they will let you use external controller or keyboard on games.
I hardly think Apple's worried about the gaming aspect of WP7S. Games are tremendously popular on the iPhone, mainly because a lot of the games are simple and puzzle-like (like Bejeweled, Peggle, Flight Control, etc.). Achievements are nice, but hardly something alone that will pull away iPhone owners or potential iPhone owners to WP7S.
WhyBe said:
Most popular iPhone app categories...
Somebody over there likes games
Click to expand...
Click to collapse
Still I'd never consider the iPhone a mobile gaming platform as most of those "games" are more like flash titles you play in your browser to pass the time.
From what's revealed at the moment, I think Apple will be having quite a hard time confronting WP7S on the battleground of gaming. No, I'm not talking about folly such as porting Gears of War or Mass Effect to a petty phone. What I'm talking about is the might of Xbox Live Arcade. I can instantly name some XBLA titles that will do fantastic on a phone, such as:
- Puzzle Quest
- Exit
- Braid
On XBLA currently there are already tons of stuff to attract light or serious gamers alike. And I can't see the reason why this is not happening. Firstly both WP7S phones and XBLA relies on the same XNA suite for game dev. Secondly the bottomline WP7S hardware specs leads to bunch of performance monsters.
Apple may have thousands of third-party developers. But when it comes to the dog fight with *polished*, *sophitiscated*, *professional* games, XBLA wins big big.
I'm actually surprised Apple hasn't already launched an Apple-branded games console to rival the Xbox. Maybe this will inspire them.
Apple just can't do many things at once, they are a very focused company. They don't do like several dozen ventures to see what works. They brew their stuff until they're sure it's polished enough and then push it. Plus, with consoles, where's the opportunity? They like to go after categories where you have SEA companies making cool hardware but being just unable to make software right to create good user experience. This allows Apple to make hit products which allow the company to squeeze those huge margins by bundling bulk (and thus cheap) hardware with their software. You need all these factors to work at once to create a good opportunity for Apple. Consoles are a different beast, I think.
They may, of course, see a way of redefining the market, but I doubt it. I'd rather expect Google to do one of their crazy silly things like a free opensource console with Google Maps or something ridiculous like that.
Anyway, do you play games on your phone?
Click to expand...
Click to collapse
X1 HW Keyboard + Morphgear
There is nothing like old school gameboy on mobile phone
Maybe there will be Xbox mobile. Mix between phone and portable game system with real D-Pad, analog sticks and buttons
This is the big boon for me. The Live platform on a phone? Yes please! There's various different gaming platforms on the iPhone, handling anything from scoreboards to fully-fledged vs multiplayer. To have the whole thing integrated in to a single, native service is fantastic!
XNA Game Studios and Silverlight also seem a lot more capable than the iPhone's dev tools. Hopefully WinPho7 won't get plagued by the same utter crap that fills the App Store (wishful thinking?). The only games I actually like on my iPhone are Plants vs Zombies, Peggle, Bejewelled, Flight Control, Canabalt and the geoDefence games. That's out of the 50 titles I've purchased for the platform. Poor going indeed.
Toss3 said:
Still I'd never consider the iPhone a mobile gaming platform as most of those "games" are more like flash titles you play in your browser to pass the time.
Click to expand...
Click to collapse
Those are called video games in my era.
What you play probably is reality video game ie. hardcore gamer!!!!!
Shasarak said:
I'm actually surprised Apple hasn't already launched an Apple-branded games console to rival the Xbox. Maybe this will inspire them.
Click to expand...
Click to collapse
Nintendo beat them to the the Wii. It is very Apple-esque.
chiks19018 said:
Those are called video games in my era.
What you play probably is reality video game ie. hardcore gamer!!!!!
Click to expand...
Click to collapse
Gaming has evolved since then - what we want is 3D shooters and RPGs or games that last longer than half-an hour.
Take the PSP as an example of what I'd wish microsoft would bring to WP7.

Who is planning to stick with WinMo7?

I made this poll last time, but this was around when the news of WP7 was just getting out. I'm sure that from then and now, we've learned a lot more about the OS and MS has released a lot more info regarding the OS. So with that being said, I was just curious to see if there were any change of hearts.
Vote on!
I plan on buying a windows phone whenever some nice looking hardware comes to Verizon. I might have to wait a while since ill have to buy one at full price because my upgrade isn't until 2012.
Never will I ever choose anything besides Windows 7 or their webcam for my products.
Ad notifications? What kind of nonsense is this?
And here is the real nail in the coffin:
"At launch, Windows Phone 7 will not have the ability to cut, copy, and paste. It will recognize telephone numbers and addresses, but Microsoft says the majority of users don't need 'cut, copy, and paste'."
With that attitude, do I trust this company for phones? No. The iPhone 2G had more features than this!
I hope they die in the mobile arena. Their efforts have been haphazard and poor. If it does turn out to be good (doubtful since I've used Windows Mobile since the Blackjack) I don't see anything it offers that Android or iPhone doesn't already do, and better.
Fun phones are the iPhone and Android systems. They're also very good for work as well.
Blackberry handles business as usual.
And Microsoft, your best move was investing in Apple.
Dratini said:
Never will I ever choose anything besides Windows 7 or their webcam for my products.
Ad notifications? What kind of nonsense is this?
And here is the real nail in the coffin:
"At launch, Windows Phone 7 will not have the ability to cut, copy, and paste. It will recognize telephone numbers and addresses, but Microsoft says the majority of users don't need 'cut, copy, and paste'."
With that attitude, do I trust this company for phones? No. The iPhone 2G had more features than this!
I hope they die in the mobile arena. Their efforts have been haphazard and poor. If it does turn out to be good (doubtful since I've used Windows Mobile since the Blackjack) I don't see anything it offers that Android or iPhone doesn't already do, and better.
Fun phones are the iPhone and Android systems. They're also very good for work as well.
Blackberry handles business as usual.
And Microsoft, your best move was investing in Apple.
Click to expand...
Click to collapse
Sounds like a guy who is been around for a long time !!?. I respect your opinion but it is windows mobile what made this forum what it is today. So let it die?
It depends what kind of user you are, I have always been a fan of windows because its customizable, what is for me an added value. Now with the coming of mobile7, I dont know, but I´m sure we can support and make the OS better around here.
Iphone is in my opinion a hyped phone (especially the iphone4) and clearly is not as good as the previous versions because of its hardware malfunction.
Respecting Andriod, I like the phones and they are great but still I´m staying old fashioned and try and stick to WinMo.
As you can notice I will buy a phone with the new OS because I´m just curious and its flawless integrated with windows platforms in private and corporate perspective. What i believe is the advantage of Microsoft software.
I will buy a WP7 device in Germany as soon a device similar to the HD2 is released. For me are a display around 4 inch, arround 448 MB RAM, at least 16GB flash memory important. An amoled display is prefered.
Why WP7? As a developer I have with Silverlight much more fun and I have no fun to flash my device regularry to get the rom to a quality level that should be out of box. Is's a shame but big thanks to this board for making the good HD2 roms
Just waiting on what T-Mobile USA will bring us
Dratini said:
With that attitude, do I trust this company for phones? No. The iPhone 2G had more features than this!
Click to expand...
Click to collapse
Sure it did.
Main difference between WP7 and other mobile OSes, that it is being complex. iOS has just core stuff - kernel, some core APIs and few built-in apps like mail or safari. Android adds some wannabe support for integrating facebook, today widgets. WP7 comes as latest one with around 2 year development as of now, including full facebook integration at launch, combining and integrating your contacts into facebook. This was just an example, that WP7 is way more complex system, than any other mobile OS we have now. It allows integration into hubs, ... while all you can do on iOS is just add your icon on app launcher. No integration into core apps.
Also the biggest fun will begin shortly. Possibility to develop for PC-Xbox360-WP7 with one source code (and just optimizing user input for mouse, joystick or touchscreen) is f...in promising. And Silverlight, C# and XNA are awesome to play and create with, compared to native coding.
I will be getting WP7 as soon as I get the opportunity. Love the UI (I'd just say more colors into icons in the applist). Love the possibilities. Love MS!
OndraSter said:
Sure it did.
Main difference between WP7 and other mobile OSes, that it is being complex. iOS has just core stuff - kernel, some core APIs and few built-in apps like mail or safari. Android adds some wannabe support for integrating facebook, today widgets. WP7 comes as latest one with around 2 year development as of now, including full facebook integration at launch, combining and integrating your contacts into facebook. This was just an example, that WP7 is way more complex system, than any other mobile OS we have now. It allows integration into hubs, ... while all you can do on iOS is just add your icon on app launcher. No integration into core apps.
Also the biggest fun will begin shortly. Possibility to develop for PC-Xbox360-WP7 with one source code (and just optimizing user input for mouse, joystick or touchscreen) is f...in promising. And Silverlight, C# and XNA are awesome to play and create with, compared to native coding.
I will be getting WP7 as soon as I get the opportunity. Love the UI (I'd just say more colors into icons in the applist). Love the possibilities. Love MS!
Click to expand...
Click to collapse
what?!!
xbox-wp7-pc game integration is a possibility? but how is a phone going to be as capable as the three cores plus graphics core of a 360?
As soon as Sprint gets a killer 4G enabled one. Bamn! I'm there.
Gota get on the leading edge again and start promoting the thing to my friends/family/co-workers/etc.
theomni said:
what?!!
xbox-wp7-pc game integration is a possibility? but how is a phone going to be as capable as the three cores plus graphics core of a 360?
Click to expand...
Click to collapse
First of all, WP7 has a lower target resolution than XBox and PCs. You also can use a lower resolution than the native resolution of WP7 and the phone will resize the image "for free" using a dedicated chip. To target the different input formats, you have to tweak the code and use conditional compilation (like #If Xbox; #If WP7; #If Windows). If you want to utilize the full potential of each platform, there may be many conditional compilation instructions, but it is possible. Depending on the architecture, the main game logic can remain the same and does not need (many) changes.
Ima stick with it. WP7 is nice.
Yep, just as Reihnold described it.
The main logic and core is the same, you just optimalize it for different input and ofc slower HW (but with coming Hummingbird etc we will see reaching Xbox on WVGA screen in few years I bet). You disable some cool effects etc, but you do that with those #If Xbox360 fxRainbow.Enable = true; #Endif etc, so nothing huge. Compared to Linux-Android it is something quite easy. Mostly because of awesome IDE.
Wouldn't consider anything else.
I will definitely buy one. Love MS products and services and using them all integrated on my phone is the biggest thing they could ever made!
Cloud is the future
I'd be more interested to know what percentage of people would switch to wp7 in an iphone and/or android forum really. That to me is a better indicator of how well wp7 will do at launch.
I eventually want to switch, but ill do it further down the line when the OS matures.
Sent from my SAMSUNG-SGH-I897 using XDA App
I voted for sticking with WP7, all the latest videos I've seen show how super smooth it is so I wont be switching to clunky Andriod anytime soon
I am waiting to actually see how well the office, RDP and other apps integrate into windows before I pull the trigger on one. I really could care less about facebook integration or twitter or any social networking. Sure I use facebook, but I want to keep my contacts seperate from my social networking. I want a business device first. Not to say I won't try one out, but I intend on keeping my Tilt2 around unless they release a WM6.5 handset with a keyboard and a faster processor and more RAM! like that will happen...
And if it comes to switching platforms, android is next in line. No apple products ever in my house.
kdj67f said:
No apple products ever in my house.
Click to expand...
Click to collapse
I second that
I am so ready to purchase one of Windows Phone 7 phones! Why? please... for those ppl who say WP7 is not as great as their beloved WM 6 series, you gotta let your ego go. And yes, i have HD2. So this is a customer with experiences with hacking my device and use cooked ROMs. And yes i hate using cooked ROMs. Althogh i use cooked ROMs that looks like stock version atm. But i am planning to purchase it in this holiday or wait for htc to announce HD3 the beast! I really want my phone to have 1.5ghz or something downgraded clocked duo cpu.

The Eye Tribe [Copenhagen]: Lead Android Developer

About The Eye Tribe
The Eye Tribe is an exciting startup based in Copenhagen developing eye tracking technology that can be integrated into a wide range of products like mobile phones, tablets, computers, monitors and cars. The Eye Tribe has been named Cool Vendor 2012 by Gartner, and has won numerous awards since the company was founded in 2011.
About the job
The Lead Android developer will be responsible for leveraging our technology to the Android platform, working together with our eye tracking algorithm experts to build the next generation Human-Computer Interaction technology for the Android platform.
We seek a professional and dedicated engineer with demonstrated ability for building elegant and efficient solutions. You will be part of an international team in a rapidly growing company set for global expansion. This is a unique opportunity to join early and grow with the company.
Required Expertise/Experience
Professional software development experience (5+ years)
Relevant Android and Linux software development experience
System architecture and Object Oriented design
Excellent verbal and written communication skills
Technical skills – Required
Experience building Android applications and/or subsystems
Strong experience in C/C++/Java programming
Development of kernel modules and/or system libraries
Android ROM development
Technical skills – Desired
Development of Linux device drivers
Hardware acceleration (e.g., Renderscript, OpenCL, OpenGL ES, Tegra, ARM)
Hardware integration (CMOS camera sensors, MIPI, I2C)
Image processing/analysis (preferably using OpenCV)
Education
Bachelor or higher in Computer Science or similar.
Apply
Submit resume and a cover letter to jobs(at)theeyetribe(dot)com and we will contact you ASAP.

Mobile App Development - iPhone/Android/Windows

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Overlooked Mobile Application Testing Condition

Testing iOS and Android software presents unique challenges that require unique test conditions.
Testing iOS and Android software presents unique challenges. As easily portable devices, smartphones and tablets are used in a variety of settings, and wireless connectivity may widely fluctuate and acutely affect the performance of any applications in use. Unlike with PCs that have wired connections, dev/test teams cannot assume relatively stable network conditions when crafting a mobile game, messaging client or news reader.
Moreover, despite enormous leaps forward in CPU and GPU design since the iPhone’s debut in 2007, mobile hardware still is considerably less capable than desktops or laptops, especially when it comes to device memory. In practice, this can means suboptimal performance when working with mostly interpreted languages such as JavaScript (in contrast, PCs often have RAM to spare and can accordingly overcome flaws in language design), as well as frequent crashes.
Still, the difficulties of have not discouraged shops from trying their luck. There are more than 1 million apps in both the Apple App Store and Google Play, and Microsoft has revealed that the count for the Windows Phone Store is now at 300,000. With the market moving toward mature software that takes advantage of increasingly powerful endpoints and addresses functionalities once reserved for PCs, will be instrumental for fostering collaboration and coordinating both manual and automated tests.
How can developers and QA engineers deal with so many mobile devices and platforms?
Creating software for mobile devices has never been simple or easy. In the early days, there were incredible constraints on hardware as well as relatively few APIs and toolkits for expediting development. Over the years, some of these challenges have been overtaken by new ones surrounding sustainable monetization and consistency across a wide range of platforms.
Teams have to address users who may delete an app if it crashes even once, but how can they do so when there are so many device/OS combinations to account for? Native vs. HTML5 development is a conversation for another time – let’s look at how an application developed with either of these methodologies might be tested. Many of the issues that apps face in the wild originate from overlooked mobile testing conditions, which if implemented may have produced a more polished product. Here are a few to keep in mind:
Too much manual testing: Manual tests aren’t bad – they’re critical to many QA workflows. But teams can easily become over-reliant on them, which doesn’t scale well given how fragmented the mobile ecosystem is. Android KitKat, for example, only runs on 20 percent of Android devices as of August 2014. Automated processes are needed.
Insufficient simulation of real-world conditions: As discussed earlier, smartphones and tablets don’t exist in a vacuum. They’re carried inside buildings with poor reception, or packed along into remote regions with only 2G or 3G coverage. Tests have to account for these realities as well as limitations on memory, screen resolution and battery life.
Low attention to region/language settings: This one flies under the radar since many developers target only specific sets of users. For apps with an international or multilingual audience, it is important to see if the platform in question has a translation option and whether app performance is affected by switching from setting to another.
Overall, mobile testing is about scalability for many devices and consistency despite constraints. A blend of automated and manual tests is usually the best way forward.
“Manual testing is a definite need, however, there are so many devices and combinations in the market today that it is necessary to use automated mobile tools as well,” stated a software engineer from CallFlow, in a post on LinkedIn. “User expects (sic) the application to stay on, connected, and perform at all times. To meet these expectations, the mobile testing strategy should include real device testing under various real world conditions. That includes various signal strengths, networks, speed and more.”
The stakes for mobile testing: Even big companies can miss bugs as apps scale
Facebook, with its 1 billion users, is obviously an outlier in the software world, but its recent battle with a bug in its iOS app illustrates how mobile testing requires tremendous time and effort as well as top-notch tools. The social network’s engineers were noticing an issue related to the Apple CoreData System, but due to the size and rapid evolution of the Facebook codebase, parsing the crash reports proved a monumental undertaking.
“[C]ertain fundamental programming challenges inevitably become more difficult with scale,” explained Slobodan Predolac and Nicolas Spiegelberg, engineers at Facebook. “Debugging, for example, can prove difficult even if you can reliably reproduce the problem – and this difficulty increases when debugging a highly visible but nondeterministic issue in a rapidly changing codebase.”
Ultimately, the Facebook team was able to identify the issue through close collaboration and a focus on programming fundamentals. The fix may have reduced the app’s iOS crash rate by 50 percent.
Users often have little patience for app crashes, so this is an important development. While most other shops won’t operate at Facebook’s scale, they’ll still have to deal with similar performance issues that could manifest due to adverse real-world conditions and/or other flaws in the code. A test management solution enables developers and software testers to scale their workflows and find defects early and often at low cost.

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