SCUMMVM help - Touch HD Themes and Apps

Hey guys,
Installed SCUMMVM onto my Touch HD and set in the options to go fullscreen 2x.
The problem now is the screen is left justified whereas the device thinks it's central. The upshot is that the stylus needs to be touched about quarter of an inch to the right of the deisngated area.
Anyone know how to solve this...
Thanks in advance

Hi
You have to use WVGAFIX3

where i can find SCUMMVM and the WVGAFIX3?
thx!

scootz said:
Hey guys,
Installed SCUMMVM onto my Touch HD and set in the options to go fullscreen 2x.
The problem now is the screen is left justified whereas the device thinks it's central. The upshot is that the stylus needs to be touched about quarter of an inch to the right of the deisngated area.
Anyone know how to solve this...
Thanks in advance
Click to expand...
Click to collapse
The solution is to rotate the screen 180 degrees while a game is running (5th icon below the screen). Then the input is not shifted anymore.

Hi,
paranoid2007 said:
The solution is to rotate the screen 180 degrees while a game is running (5th icon below the screen). Then the input is not shifted anymore.
Click to expand...
Click to collapse
Edit the file <scummvm.ini> and add this line:
landscape=2
This will make ScummVM start with the correct orientation. That way you wont have to rotate the screen manually everytime you're in a game
Regards,
Rolf

Hope, SCUMM will be full WVGA compatible soon.

No need to apply the fix. Just tap twice on the monkey icon and everything will be ok (corresponds exactly to the landscape = 2 manipulation described here above). Even if you do it manually, ScummVM will be remember that setting for next time - you can configure that setting for every Scumm game and for ScummVM itself. With landscape = 1, the touch response does not work correctly. With landscape = 2, the touch response works properly. No way to centralize the screen though.
Regarding WVGA compatibility, from what I understand there will be no such compatibility. This does not have to do with ScummVM but rather with the games which run on the Scumm engine. In particular the older ones run on non-wide screen resolutions. Consequently, any WVGA scaling would result in stretching the images, unless you wanted to get rid of the ScummVM menu bar during the game. That would require reprogramming the interface with context menus to replace that menu bar.

Georgeous2008 said:
No need to apply the fix. Just tap twice on the monkey icon and everything will be ok (corresponds exactly to the landscape = 2 manipulation described here above). Even if you do it manually, ScummVM will be remember that setting for next time - you can configure that setting for every Scumm game and for ScummVM itself. With landscape = 1, the touch response does not work correctly. With landscape = 2, the touch response works properly. No way to centralize the screen though.
Regarding WVGA compatibility, from what I understand there will be no such compatibility. This does not have to do with ScummVM but rather with the games which run on the Scumm engine. In particular the older ones run on non-wide screen resolutions. Consequently, any WVGA scaling would result in stretching the images, unless you wanted to get rid of the ScummVM menu bar during the game. That would require reprogramming the interface with context menus to replace that menu bar.
Click to expand...
Click to collapse
I think the guy just wanted the game to be showed at the center of the screen, and not on the left.

AntoCorsa said:
I think the guy just wanted the game to be showed at the center of the screen, and not on the left.
Click to expand...
Click to collapse
In the case you should re-read the first post.

Hi, dit anyone resolve the problem with 2 cm black lines below and on the right side? It looks as a wasting of place. Thak you.

ares333 said:
Hi, dit anyone resolve the problem with 2 cm black lines below and on the right side? It looks as a wasting of place. Thak you.
Click to expand...
Click to collapse
that is a phenomenon called VGA resolution on WVGA resolution.

Psygnosis84 said:
that is a phenomenon called VGA resolution on WVGA resolution.
Click to expand...
Click to collapse
and only developper can solve it it's their job to make it work on WVGA resolution

Zepiii said:
and only developper can solve it it's their job to make it work on WVGA resolution
Click to expand...
Click to collapse
a new version is out, but still no wvga support. a shame

i just found this and have already used it on my pc now i want to use it on my touch pro...
i downloaded the win ce version
istalled it on the card and it turns on once wont run mi2 then wont turn on a second time

Which version are you guys trying?
Current version is 0.131.1.

Related

Slingplayer performance on the touch HD?

This is the one of the first questions I want the answer to whenever a new windows mobile device comes out?
So has anyone tried it on the touch HD and how does it perform? What happens to the display when you try the full screen mode, how does it cope with the high resolution? Any screenshots would be particularly helpfull.
PS I know there is a update to the slingplayer planned especially for these high resolution devices but I want to know how the existing version behaves.
billu said:
This is the one of the first questions I want the answer to whenever a new windows mobile device comes out?
So has anyone tried it on the touch HD and how does it perform? What happens to the display when you try the full screen mode, how does it cope with the high resolution? Any screenshots would be particularly helpfull.
PS I know there is a update to the slingplayer planned especially for these high resolution devices but I want to know how the existing version behaves.
Click to expand...
Click to collapse
I have used slingplayer on HD and its very good.But , when you want to change channels u have to change the channels via , File , Menu System rather than the image on slingplayer.Looks like the remote control picture is not scaled properly as the HD is wvga device.But other than that, slingbox performance is very good.
regards
vijayvasa
thanks for the reply, does the full screen mode cover the full screen or not? is it possible u could post a screenshot in full screen mode.
billu said:
thanks for the reply, does the full screen mode cover the full screen or not? is it possible u could post a screenshot in full screen mode.
Click to expand...
Click to collapse
Yes, the fullscreen mode, covers the full screen and its very nice.You can set the settings for high action under slingplayer settings and it runs really smooth and superb.
regards
Vijayvasa
Thanks, thats excellent news.
billu said:
Thanks, thats excellent news.
Click to expand...
Click to collapse
But the only problem , I am facing right now , is the remote control image where it shows up is not scaled properly for wvga screen.It works fine on diamond, but not for HD. Hope someone can find a fix where you can find a wvga fix for VGA apps.
here's a video of slingplayer in action on the touch HD, looks pretty impressive.
http://uk.youtube.com/watch?v=ejqCn-Hy4A0
Hi,
I've uploaded that video on youtube.
Slingplayer works quite good as you can see.
If you add channels (with logos) to your favorites, it's no problem to change channels. Works fine to me.
Bart
vijayvasa said:
Yes, the fullscreen mode, covers the full screen and its very nice.You can set the settings for high action under slingplayer settings and it runs really smooth and superb.
regards
Vijayvasa
Click to expand...
Click to collapse
I've not seen it cover the full screen. Could you confirm again that you're getting full screen video? I have a Touch Diamond 2 and can't get it to cover and I called Sling and they said it's not possible. Is there a hack somewhere?
Thanks. it looks very promising.
What was your home cnnection's upload rate ?
please confirm, full screen: yes or no ?
praun said:
please confirm, full screen: yes or no ?
Click to expand...
Click to collapse
NO. Can't see any more area than on a 2.8" screen. Was a big disappointment to me.
WMguy said:
NO. Can't see any more area than on a 2.8" screen. Was a big disappointment to me.
Click to expand...
Click to collapse
I get most of the screen filled in landscape mode. I only have the small 2-3mm black side bars that don't fill in. I am using the HD Pro slingbox. Don't know if that has anything to do with it. When you are no in landscape mode it is around 2.8" but otherwise it is pretty much fullscreen.
slingplayer on duttys r9 6.5
Hi It looks like the poster above has slingplayer mobile working on duttys 6.5 r9 rom? I try to install it and it says not a valid pocket pc app? any hints?
ignore that got it working...
Works fine on HD (I have the Sling Solo).
The upload rate at home is 800Mb/s.
The framerate on HD is jumpy sometimes. The picture quality is resonable. The images (including movies subtitles) are clear and readable.
In landscape mode, the image almost fills the screen, but not entierly.
I'm happy with that. Hope that a real 800x400 player version will surface up.
I have a Slingbox Pro and suffer from the fullscreen issue, I also think they should make the remote control etc. more finger friendly for windows mobile.
I have a couple of requests on the customer feedback forum
More Finger Friendly on WM
EPG / Now & Next Info for Freeview on Windows Mobile
Full Screen on Touch HD 800x640 (I know I got the resolution wrong but I can't change the title. lol)
http://sling.uservoice.com/pages/18846-slingplayers-for-desktop-and-mobile
So far It seems like its only been me voting so it would be great if other Slingbox users could get voting to help improve the Software for windows mobile and out Touch HD's.
Cheers
richardirv said:
I have a Slingbox Pro and suffer from the fullscreen issue, I also think they should make the remote control etc. more finger friendly for windows mobile.
I have a couple of requests on the customer feedback forum
More Finger Friendly on WM
EPG / Now & Next Info for Freeview on Windows Mobile
Full Screen on Touch HD 800x640 (I know I got the resolution wrong but I can't change the title. lol)
http://sling.uservoice.com/pages/18846-slingplayers-for-desktop-and-mobile
So far It seems like its only been me voting so it would be great if other Slingbox users could get voting to help improve the Software for windows mobile and out Touch HD's.
Cheers
Click to expand...
Click to collapse
I'll put my two cents in when I get a chance. I done some invite only beta work for sling before. Not that is going to make a difference but it might help. I gotta say that the video quality is better on the touch hd than the iphone. I swear the iphone was better before the update.
x5-rwk said:
I'll put my two cents in when I get a chance. I done some invite only beta work for sling before. Not that is going to make a difference but it might help. I gotta say that the video quality is better on the touch hd than the iphone. I swear the iphone was better before the update.
Click to expand...
Click to collapse
Thanks that would be appreciated.
Really need some supporters for this to get sling to improve things for us HD users!!
MOD EDIT
Moved to Themes, Applications and Software forum

A serious and important question about resolution. QVGA, VGA, problems.

Hello my friends,
I have a problem, my XDA runs in 480x640 resolution. When I load up a game or an app that is designed to run at 240x320 resolution the program loads up in a little tiny screen in the upper right hand corner.
Is there any easy fix for me? Is there any pixel doubling program to let me see the app or game I am trying to use in full screen, or is there anything that can temporarily decrease the resolution from VGA to QVGA? These are definitely questions that need answering. I see many people with the same questions on many boards and if there is a solution, it escapes me. I know for the other way around there is a solution, but for going back down, there seems to be nothing.
Is there really nothing that can help this? Am I really stuck with a little tiny program in the top left corner forever?
-Kili.
PS: Sorry for all the little smileys but damn they are cool.
Your WM with a screen resolution of 640x480 will run in "pixel doubling" mode automatically.
If you haven't loaded MvRTrueVGA or another similar program on it, and still seeing apps running in the top left corner, it means you will have to contact the developer to make a VGA compatible version of their application.
You usually see this with games as they bypass the WM OS and directly access the screen to speed up displaying the game. The downside being that if they don't check for a VGA(640x480) screen on your device and just set QVGA(320x240) you end up with the app running in the top left corner of your nice VGA screen.
I've never seen anything you can do from an OS level, but contacting the developer should fix it for you.

[PATCH] WVGA - FIX for Navigon Mobile Navigator MN7 v 7.3.2 (Workaround)

Hi,
it seems like Navigon tried to implement WVGA resulution in their latest version of Mobile Navigator MN 7 v7.3.2 ... however, unsuccessful :-(
To make it work, unzip the attached "BinaryConfig.XML" and replace it on the device in the "\navigon\" directory... other files don't need to be replaced any more.
This fix applies only to v7.3.2!
regards jan
EDIT: I've replaced the first file by 3 others... the first is identical to the original posted here earlier, the others "stretch" mn7 to a mixture between vga and wvga, and to fullscreen wvga. Backgound (in German language can be found here)
to sum that up:
-people who like the version without stretching take the first file,
-people who like higher use of the screen and still want the full functionality (in landscape mode) take the 2nd file,
-people who like full-screen with restrictions to functionality (in landscape mode some software-internal scroll arrows can not be accessed) take the third file
regards jan
Indeed. The 7.3.2 did not launch and I had to soft reset my Touch HD.
Thanks for your files !
Do you know what are the changes brought by 7.3.2, otherwise than the WVGA resolution failed attempt ?
Does not work good.
But good Try.
Cool
Working perfect for me
Thanks a lot
where find 7.3.2 ?
thank you
taz22 said:
where find 7.3.2 ?
thank you
Click to expand...
Click to collapse
All updates (maps, software, ...) are done via Navigon Fresh.
thank you
very much
i m stupid
dodo34 said:
Does not work good.
But good Try.
Click to expand...
Click to collapse
what exactly do you mean?
Probably he means that - at least for 480x800 - not better than what was given at
http://forum.xda-developers.com/showthread.php?t=446487&page=15 post # 148
but anyway thanks for other resolutions.
Hallo,
how did you get the Touch HD running on 7.3.2?
I also run this config, but my Touch HD don`t recognize the internal GPS. What will I have to do that the MobileNavigator will find GPS???
Hello!
I´ve got the problem, when i want to start the MN7.3.2 in landscape mode, the mn7 goes for approx. 5seconds to horizontal mode, but starts in landscape. Then it rotates to landscape, but the mn7 is cut to the left half.
Has anybody an idea?
I use MaryOne ROM from HelloNasty, so it rotates for itself.
raz0r09 said:
Hallo,
how did you get the Touch HD running on 7.3.2?
I also run this config, but my Touch HD don`t recognize the internal GPS. What will I have to do that the MobileNavigator will find GPS???
Click to expand...
Click to collapse
if you haven't changed any gps settings on the hd itself and if you don't use any port splitter like serilot or glopus, it should work with the following manual gps settings in navigon setup:
GPS Type: Internal GPS only
GPS-Port: Com4: ActiveDevice
GPS Baudrate: 4800
TMC: None
at least that works for me...
good luck
regards jan
NoRescue said:
Hello!
I´ve got the problem, when i want to start the MN7.3.2 in landscape mode, the mn7 goes for approx. 5seconds to horizontal mode, but starts in landscape. Then it rotates to landscape, but the mn7 is cut to the left half.
Has anybody an idea?
I use MaryOne ROM from HelloNasty, so it rotates for itself.
Click to expand...
Click to collapse
You have to make sure that the screen is in landscape mode (which means not only hold the device in landscape, but have an open window (i.e. file explorer) which actually is displayed in landscape) BEFORE you start MN7, and it should stay like that all the time. MN7 gets "confused" when you change screen orientation during operation. maybe you should exclude it from your g-sensor app.
hope that helps...
regards jan
Update to MN7.3.2
I Have problems updating to 7.3.2.
Have copied the Software (7.3.1) to the HD in HDD-Mode and installed everything. Then Installed NavigonFresh on my PC and plugd in my HD in HDD-Mode. When I hit Update Navigon-Sofware I get the massage: "Ungültige Gerätedefinition" (=>Invalid Devicedefinition)
What am I doing wrong? Created an Account and everything. Do I Have to buy MN to Update?
MN7
What did I do wrong - Icopied the binaryconfig file as you said but when I launch MN7 still no display. Can you help?
HD switching off
Hi all,
Since I have installed navigon MN7, my HD does not switch off automatically anymore.. That's very bad for the battery. Any idea how to solve this problem?
Thanks !
See http://forum.xda-developers.com/showthread.php?t=446487&page=43 (hope this becomes a link), post #423. The hard reset may not be necessary; I did it because I wanted to clean the device of any unexpected effects which I was afraid would have been created by MN7 using the "wrong" xmls. Sorry I tried both on my PC (the installation program) and on my HTC HD (my trail version) but coud not find a menu option saying which version of MN7 I have!
Thank you hausen, it works perfectly on my Diamond2!
Hi all,
today i've bought a Navigon Mobile 7 for my HTC HD2, installed, updated via Freshstuff and till this morning my NM7 wouldnt start at all...i modified it with the files provided here (.xml) tried with soft and hard reset, uninstalled Copilot Live 8 (thought was a kind of conflict). The manual say:
- use 2 gb sd micro card to install the software..i've used 4 gb and 8gb...maybe is mandatory???
the program start and remain freezed fro few second (without any welcome screen, just the pda freezed...) then i checked in the task manager and i saw was in run using 2.49 mb of resources and i had to stop it few time...
now...any solution about? or i have to be again a bad guy and stop to buy software but just have to keep download cracked software?
Thank you all for the answers,
S. aka Dr. Dobermann...ANGRY...really ANGRY!
thanks
hausen said:
Hi,
it seems like Navigon tried to implement WVGA resulution in their latest version of Mobile Navigator MN 7 v7.3.2 ... however, unsuccessful :-(
To make it work, unzip the attached "BinaryConfig.XML" and replace it on the device in the "\navigon\" directory... other files don't need to be replaced any more.
This fix applies only to v7.3.2!
regards jan
EDIT: I've replaced the first file by 3 others... the first is identical to the original posted here earlier, the others "stretch" mn7 to a mixture between vga and wvga, and to fullscreen wvga. Backgound (in German language can be found here)
to sum that up:
-people who like the version without stretching take the first file,
-people who like higher use of the screen and still want the full functionality (in landscape mode) take the 2nd file,
-people who like full-screen with restrictions to functionality (in landscape mode some software-internal scroll arrows can not be accessed) take the third file
regards jan
Click to expand...
Click to collapse
might actually work

[Game] TIKI TOWER

Tiki tower
http://mobile.gamehouse.com/tikitowers/
Anybody know where to put the game to run in full screen in HD?
the menus are in full screen but the game is just a square
Thanks
nobody?
thanks
QVGA Game
The only version of this game I have seen is for QVGA devices so you / we are lucky it works at all on WVGA... It works great on my Hermes...
afr33s said:
The only version of this game I have seen is for QVGA devices so you / we are lucky it works at all on WVGA... It works great on my Hermes...
Click to expand...
Click to collapse
ok thanks
Works in Portrait and Landscape - both perfect!
but in game mode it´s full screen? or it´s a square and the menu keys outside of the square?
in my hd in menu modo is full screen but im play mode don´t!
can u give a screen shot?
Awesome Game!
but in game mode it´s full screen? or it´s a square and the menu keys outside of the square?
Click to expand...
Click to collapse
That depends on the size of the level. Small levels like the first one don´t fill the screen but larger level do.
hurzwa said:
Awesome Game!
That depends on the size of the level. Small levels like the first one don´t fill the screen but larger level do.
Click to expand...
Click to collapse
ah ok, i have to play more
I think this isn't the right place for asking that. You should know that you're asking for illegal content. Try google.
thread closed
as its turned into a warez request thread.

[App]Multi 2.0 - Show and Explain Dual-Touch Technology On Resistive Screens

Multi 2.0 is an application that shows the Dual-Touch Technology and explain how it works!
[30,July 2010]explain more things about the Dual-Touch Technology.
downiel said:
... but when i press one of these two fingers a little bit stronger, the "Fake Point" is going crazy That does not appear when i am pressing with my nails, fortunately :d
Click to expand...
Click to collapse
Click to see this picture,it may tell you something about it.:
Also
It's Not exactly on the GamePad that "You can ONLY MOVE the SECOND finger you put with your First finger FIXED!"
Just do these step by step,if you wanna understand what I mean:
1.Run this app and turn to "Gamepad" page
2.Press the left-button with a finger of your left hand
3.Press a round-button with a finger of your right hand
-Now You can only move your right-hand finger.
4.Release your left-hand finger.
5.Do as the Step 2 again.
-Now You can only move your left-hand finger.
That's all.
[Explanation]
After Releasing your first finger.The Fake Point inside would go out of the screen.
So the app knows that you have release your first finger.
And it would treat the Second Point as a New First Point.
It means that you can set a New Second Point again and move it.without releasing all your fingers!
[27,July 2010]VGA & WQVGA versions Available Now!
Features:
Picture - You can drag the picture with one finger or stylus and zoom the picture with two fingers[Pinch to Zoom]
GamePad - An On-Screen GamePad that support up to two pressed buttons!
Fact - To show how this application works inside.
Just download and run it without installing..
It may work on all WinMo with resistive screens.
need .NET CF 3.5/3.7 which I think you all know it.
Notice:
My English may be too suck to be understood.
Touch the screen with two fingers one by one but not at the same time!(You can do it quickly even it seems to be done at a time)
To zoom the picture,a gab of about 2cm between two fingers is needed when you start touching the screen!
A Chinese version of sentence for who may understand its translation better than the English version:想要缩放图片,两只手指在按下的时候必须有大约2cm的间距!
You can ONLY MOVE the SECOND finger you put with your First finger FIXED![Not exactly on the GamePad]
How it works?
See the "Fact" part of the application.
And touch the screen with two fingers(one by one).
You'll get three points:
Fixed Point - It is got when you put your First finger.
Real Point - It is truely detected by the hardware when two fingers are put.
Fake Point - where your second finger put.As a matter of fact,the hardware doesn't know anything of it.The position is worked out by the application.
How to get the Position of the second Finger?
NOTICE that when two or more fingers are put on the screen,the hardware would just get the Point in the central of shape which is made up by fingers' Positions.
So.Two fingers's positions(points) make a line.And the hardware gets the "Real Point" in the middle of the line.
Reversely think.We've got the First finger's Position and the Mid Position.
The Second Finger's Position should be in the direction opposite the First finger through the Mid Position.
PS
-This is my first post here.
-I know some members here has been developing the Multi-Touch(Dual-Touch) technology.But I had the idea of creating multi-touch application last year.
-The picture on the application written "Mobile 2.0" but not "Multi 2.0".It's a website[mobile20.com.cn] in China that make evaluations of mobile.The Chinese version of this application was released there on June 7,2010
-Sorry for my poor English..
Pretty interesting app just tested it on my wvga phone
But what really caught my eye was the gamepad thing. Would love to see this in morphgear so we have dualtouch which would make many games more playable.
Maybe I dream to much but still would be great
Do you have future projects for resistive screens now?
iceeyes91 said:
Pretty interesting app just tested it on my wvga phone
But what really caught my eye was the gamepad thing. Would love to see this in morphgear so we have dualtouch which would make many games more playable.
Maybe I dream to much but still would be great
Click to expand...
Click to collapse
I'm willing to give the code to anyone who wants it.
(It's written in VB.NET)
But I really have to modify it.As the code is in a mess within some Chinese comments.
Maybe I'll write a 'GamePad'-only(or 'Picture'-only) program for developers.
zinconnu said:
Do you have future projects for resistive screens now?
Click to expand...
Click to collapse
Maybe I'll release a dual-touch drum that called "Drum It!"
__________
I should have clicked MULTI-QUOTE..
But now I can't delete this post.
TangoChen said:
Maybe I'll release a dual-touch drum that called "Drum It!"
Click to expand...
Click to collapse
Good idea, that will be funny! But i prefer the gamepad.
Hey,Ge Men,Nice work!
TangoChen said:
I'm willing to give the code to anyone who wants it.
(It's written in VB.NET)
But I really have to modify it.As the code is in a mess within some Chinese comments.
Maybe I'll write a 'GamePad'-only(or 'Picture'-only) program for developers.
Click to expand...
Click to collapse
Wonderfull
Sadly I dunno anything about programming , so I can only support by testing/donating
Keep up the work, it would extend all my expection having dual touch on my phone
ghost_nup said:
Hey,Ge Men,Nice work!
Click to expand...
Click to collapse
Hi.a Chinese guy.
I just couldn't understand what is 'Ge Men'.
But after searching for it on Google.It returns'您是不是要找: 哥们 各门 格门'
lol.It means man in Chinese.
iceeyes91 said:
Wonderfull
Sadly I dunno anything about programming , so I can only support by testing/donating
Keep up the work, it would extend all my expection having dual touch on my phone
Click to expand...
Click to collapse
Thx!!But I haven't got a paypal account yet..It may takes one year till I'm 18 years old.
Great App! I have tested it on my Touch Pro (VGA Screen). In Gamepad mode I have only one round button but everything else worked good!
If both fingers are horizontal to the screen its pretty precise, if I have my fingers diagonal on the screen it differs much.
But: Thank you for your app, it shows that it is possible
Greets
The QVGA won't work on my kaiser .
The pinch zoom works though, Nice work!
The second finger on the screen is a bit off, from the fact tab, so that's why the gamepad doesn't work too well. It registers a press in another spot.
Which file do u use on VGA?
Multi2.0 QVGA.7z or Multi2.0 WVGA.7z ?
终于有中国的哥们发布强帖了~
终于有中国的哥们发布强帖了~
KobiP said:
Great App! I have tested it on my Touch Pro (VGA Screen). In Gamepad mode I have only one round button but everything else worked good!
Click to expand...
Click to collapse
AdamiX said:
Which file do u use on VGA?
Multi2.0 QVGA.7z or Multi2.0 WVGA.7z ?
Click to expand...
Click to collapse
Sorry for omitting the vga version!
And it's uploaded just now.
KobiP said:
If both fingers are horizontal to the screen its pretty precise, if I have my fingers diagonal on the screen it differs much.
But: Thank you for your app, it shows that it is possible
Greets
Click to expand...
Click to collapse
Ya I found the problem,too.
And I thought it was the screen/hardware's problem.
Maybe I'll add a feature for a future project to adjust the value.
Thanks for reminding me!
nemuro said:
The QVGA won't work on my kaiser .
The pinch zoom works though, Nice work!
The second finger on the screen is a bit off, from the fact tab, so that's why the gamepad doesn't work too well. It registers a press in another spot.
Click to expand...
Click to collapse
Oh.Thanks for reporting the problem!
This sounds great!
I hope you go on to make a gamepad to be used in emus, so that we can play the same games the HD2 does!
nice work.
Very good work! Gamepad works very well, resizing the image not as good, but that's also a great progress Maybe just my phone has this problem (Touch HD), but when i press one of these two fingers a little bit stronger, the "Fake Point" is going crazy That does not appear when i am pressing with my nails, fortunately :d
Sorry for my english and keep creating such a good applications! ;d
Any plans to work on a ..?
@TangoChen Any plans to work on a system–wide pinch to zoom solution? OndraSter has been workin' on one here, but has gone on holiday. Perhaps, you two should collaborate.
It would be great if you managed to replace the HD2's resources files and fool the entire system in thinking you actually have a capacitive screen.
The DLL (or any other kind of resource files, I didn't study this in detail, but for instance, just checking the "Pinch to zoom" menu in BSB Tweaks instantly crashes the HD ! ) could then be added in cooked ROMs and simulate the official "pinch to zoom" behavior...
thanks
that's great job

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