change evo screen ppi / pixel density? - EVO 4G Q&A, Help & Troubleshooting

i know theres a thousand of these threads but i really want to see this happen so what the hell
is it possible to change the evos screen density from 480x800 to its proper full size via a flashable package or a root required apk? i refuse to believe the true 1:1 density of the evo is the same as the n1 and others yet its AT LEAST .5 INCHES bigger than them all. i think that if we can increase the resolution it will help balance the the bleh factor of its not so vibrant lcd screen.
figures the biggest screen of them all is also be the most dull of them all (they probably did it for battery life or something, oh well).
im looking for the true resolution on the Internet but i haven't found it yet. i know ive seen it somewhere before, but it was forever ago.
if someone finds it before me please post the size and link the source. thanks!

I think you have a critical misunderstanding. The Evo's resolution is 800x480. That means that is has 800 pixels in one direction and 480 pixels in the other direction. The Nexus One has the same number of pixels in each direction, but each one is smaller because it has a smaller display. In general, the smaller the pixel, the more expensive the display because it isn't easy to make very small pixels. There is no application that can magically create more pixels or make your current pixels smaller. The native resolution of a display is absolutely fixed.
You can refuse to believe this or that they sky is blue all you want. It doesn't change the fact that it is true.

can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread

He answered your question and you're just not willing to accept that you have no idea what you're talking about.
The resolution of the screen (and therefore the pixel density) isn't changing. There isn't some magic hack to change it, or optimize it to be something that it's not. Perhaps you could get it to run at a lower resolution, but that would make the problem worse and not better.

you cant make 1280 pixels out of 800. on another topic if a dev would be kind enough to write a script to make my battery life double thankyou.

daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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Aren't you really asking to physically get more pixels on to the screen? The only other way to interpret what you are asking for is if you're trying to get content of higher resolution to fit on the device? Pixels is pixels, if the screen itself was physically 1280x720 native and HTC limited the display resolution to 800x480 for whatever reason, then you can fix it.
As it stands, 800x480 is the native resolution of the panel, any higher resolution content that you try to play will be downscaled to the best of the software's ability so even if you use an app thats designed for the higher res (none that i know of) or a video / picture, it will be downscaled to fit 800x480 when you make it full screen or try to make it fit.
You can buy a 42 inch 1080p screen and a 42 inch 720p screen, and any 1080p content played on the 720p will be downscaled, and vice versa in the other direction. You're asking to transcend physical limits of a device thats not really possible.

daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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Click to collapse
He actually answered your question quite well and absolutely correctly. Don't be so defensive. There's a lot of smart guys on here and you're really bringing yourself down by (irrationally) not believing him.

Here's my question: when using our video recorder and set it to 720, that's obviously a higher resolution, so does the fone downgrade the quality until its played on a higher resolution screen? Or do we actually see it in 720 as its being recorded? Sorry if this seems like a weird question, the point I'm getting at is the if the fone is playing back the video that's 1280*720 then it wouldn't it be capable of higher resolution? Just wondering

th3_g00b said:
Here's my question: when using our video recorder and set it to 720, that's obviously a higher resolution, so does the fone downgrade the quality until its played on a higher resolution screen? Or do we actually see it in 720 as its being recorded?
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It wouldn't be able to be played in 720 so I would assume it is being downscaled when played on the EVO

063_XOBX said:
It wouldn't be able to be played in 720 so I would assume it is being downscaled when played on the EVO
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Click to collapse
Ok thank you

There was an app for windows mobile that would allow you to change the dpi which made the screen look a lot bigger of course everything on the screen was a lot smaller. The way I see it is like the native resolution on a pc monitor usually lower than what it can support aka native might be 800x1024 but you could feed it video at 1280x1600 making everything look smaller but making the screen look much bigger.
So yes he was wrong changing the pixels is impossible but changing the appearance of the screen like stated above is possible. I think that this is what he was trying to say.

063_XOBX said:
It wouldn't be able to be played in 720 so I would assume it is being downscaled when played on the EVO
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Click to collapse
Yeah I would assume it just scales the video in the same way that Windows Media player does when you adjust the size of a video by expanding/contracting the window. The media player on the evo probably has some kind of pixel compensation going on.
Minjin:
I have to agree that you are right, but the 2nd comment was a little condescending. Not all of the people who peruse these forums are quite as technically inclined as some of us.
daktah:
Chill out dude. But to answer your question, no you can't. The size of the pixel is set in the screen, as you get more pixels on the same size display your density increases and the display gets to be more expensive to produce. Screens like the Evo's which are very large are sacrificing resolution for price.
As per your comparison, yes the N1 and Evo have the same resolution, but the N1 has a higher pixel density.
Generally you can't upgrade the resolution of monitors over the native resolution because the driver would have to start to selectively merge or delete lines of pixels to make it fit (or make a scrollable work space). When you downgrade resolution on a display it starts to merge pixels (IE if you put 800x600 on a 1600x1200 display, "1 pixel" is now actually 4 pixels merged to replicate 1

gx1400 said:
Minjin:
I have to agree that you are right, but the 2nd comment was a little condescending. Not all of the people who peruse these forums are quite as technically inclined as some of us.
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Click to collapse
When someone says "I refuse to believe", we're not dealing with a lack of technical knowledge, but instead a lack of maturity. My experience with people like that is that you can make the most logically sound argument in the world and it won't do a thing.

cant fix stupid.

QUOTE=daktah;7150273]can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread[/QUOTE]
There are so many stupid questions on here folks getting really tired of being nice
Sent from my Evo on on the Now network from Sprint
oh and duck Apple

I have another question. Does the resolution have anything to do with how vibrant the color of the screen is? Like how on a desktop u can change the contrast and so forth? It would be nice to have an app to adjust those settings

daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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Click to collapse
yes, you apparently are a retard. you know that you can't physically change the screen to have more pixels, yet you still want to change the screen to display more pixels. he gives you the answer to your question and you refuse to believe it. tell me, how are you not being retarded?

daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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Click to collapse
He is better than you though.

So apparently you can do this now... There's an app in the Market or you can edit your own build.prop file and reboot. Make sure you nandroid first.

Related

So, how many aspect ratios will WP7S have exactly?

Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
I got the same question because I notice 2 different aspect ratios:
800x480 and 480x320.
Both are different.
And this morning, I found the answer from Microsoft developer Shawn Hargreaves:
http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx
Sunday, March 14, 2010 11:56 PM by ShawnHargreaves
# re: Reach vs. HiDef
> Why there are 2 different aspect ratios?
> 800x480 vs 480x320
> Game screen will look different.
If you just program to a fixed resolution, you will get letterboxing (black bars) if the game is played on a device with a different aspect ratio. Everything will still work fine, though, and we will never stretch or distort the image.
If you want to detect the native resolution and adjust your rendering for different aspect ratios, you can do that to. I think it will depend on the game which is the better/easier way to go.
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So, there you go
vangrieg said:
Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
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Click to collapse
I think they are really wanting to appeal to the business user with the 480x320 resolution and front facing qwerty. I don't think games with be a big deal on these devices. It's nice to see some diversity hopefully it doesn't cause any issues.
But it's most certainly an issue and it really goes against everything they preach with regard to platform standardization. I also can't quite imagine their start screen working well on a small landscape-oriented screen. What a weird twist.
The second aspect ratio, HVGA 480x320 will be a bit wider on the 320 side compared to the first aspect ratio.
I expect the main gui aspect ratio will not be stretched, but the "cut off" screen will be much more shown.
Well, we know very little about the 480x320 version anyway. Who knows what that one will be like?
They didn't learn sh!t from the past....
In theory, it’s usually considered best to write programs that adapt themselves to any screen
size, but that’s not always possible, particularly with game development. You will probably find
yourself specifically targeting these two screen sizes, even to the extent of having if/else clauses
and different XAML files for layout that is size-dependent.
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Launch res: 480h/800w = 0.60
Second res: 320h/480w = 0.67
I don't think the hardware scaler is going to have a hard time dealing with this. When I saw them demo it at GDC I couldn't tell a difference. The developer will only have to work on one aspect ratio / pixel count and the phone will do the rest of the work automatically, they said.

Will WP7 stay one step behind?

With the addition of a gyroscope (see 1:25 in the video) and the 960 x 640 screen to the iPhone 4, certainly WP7 developers will try to one-up or match Apple on these features. This makes me wonder if we'll end up with a Windows Phone 7 market with tons of different hardware features and form-factors (an achilles heel for the dead Windows Mobile market) that would create a hell for developers. Or, will WP7 be perpetually one step behind Apple in these regards?
wp7 has a gyroscope. a gyroscope isnt a matter of hardware as much as it is programming. obv it requires hardware though dont get me wrong.
pretty much its like this....wp7 releases in october. they arent going to be bested by whats released in june. if you found out about this recently, imagine how long ago windows found out about it.
davidstre said:
wp7 has a gyroscope. a gyroscope isnt a matter of hardware as much as it is programming. obv it requires hardware though dont get me wrong.
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Sorry, but I think only the iPhone 4 has the gyroscope so far. Not to be confused with accelerometer (which both devices have). Check out the video link in the OP.
I understand that manufacturers will try to compete. But the problem is, is you don't want to have so many different hardware capabilities between WP7 phones as soon as they are released. It will just fragment the market and make the software suck. For example, find good accelerometer support on windows mobile or an app that takes GOOD advantage of WVGA screens.
WP7 devices aren't supposed to have gyroscopes, only accelerometers ("g-sensors"). And yes, these are hardware components.
WhyBe said:
But the problem is, is you don't want to have so many different hardware capabilities on WP7 as soon as it is released. It will just fragment the market and make the software suck.
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Well, adding gyroscope will fragment the appstore as well, won't it?
vangrieg said:
Well, adding gyroscope will fragment the appstore as well, won't it?
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Thus the point of my thread. If WP7 doesn't hit the market with these features, it will be perpetually behind Apple. If it DOES have these features upon RTM, they haven't been announced yet and it flies in the face of Microsofts already announced strict hardware standards. Either way it doesn't look good.
Gyroscope /= accelerometer.
Well, I'm not at all convinced that the gyroscope will add that much to the user experience in practice. And at least for a year or so developers will build apps that will work without one, so it'll play a marginal role. You can substitute pretty much everything a gyroscope does with a g-sensor and a compass, IMO.
vangrieg said:
Well, I'm not at all convinced that the gyroscope will add that much to the user experience in practice. And at least for a year or so developers will build apps that will work without one, so it'll play a marginal role. You can substitute pretty much everything a gyroscope does with a g-sensor and a compass, IMO.
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I think the iPhone 4 will get those apps a lot sooner than a year just because the hardware specs and phone upgrade path are so streamlined in that market.
Some creative people will come up with something, even if it's just a game.
Gyroscopes, I believe, add a level of precision and responsiveness that you don't get with accelerometers and compass alone.
I want MS to step their game up before RTM and not try to rationalize 2nd best. I expect nothing less than something sexy and amazing come end of year from MS and partners.
Well, I'm afraid it's not just up to MS, and it's too late for OEMs to change their designs, find suppliers etc. etc. I'm not even sure there is capacity to produce enough gyroscopes to satisfy Apple's demand and then some - we're talking about production growth to tens of millions from essentially zero.
I don't think a gyroscope will be a deal maker/breaker. If you are into game phone, you will notice a larger screen and X Box Live before wondering if it would be better with a gyroscope.
The Wii sold a lot but it never lived to its potential. There aren't that many Wii games that used the controllers better than Nintendo's Wii sports resort.
A gyroscope's usefullness is subjective. But I would prefer my phone to have it and it be widely supported by developers. Another losing point for the WP7 phones upon release will be the WVGA screen (compared to the iPhone 4 screen). Maybe many people won't know the difference, but as a photographer who uses his phone to show off pics, the higher the res of my phone the better.
My main point is, I don't want MS and partners to be perpetually one generation behind the competition. They need to be innovators on the software and hardware side.
I'm sure Samsung will implement their SuperAMOLED tech into WP7 devices. And S-AMOLED is pretty much the same as the retina display. The resolution is not the same but 800x480 on a 3.8 screen plus super vivid colors and sunlight readability is absoluetly on par with the iPhone 4. In fact Apple is playing catch-up here
You know, I've been thrilled after the Jobs-keynote. But as soon as my brain got sober from all the marketing blahblah I started to realize Apple didn't innovate that much with the iPhone4. Sure it is good but I am absolutely sure that HTC and Samsung can best this until october or so.
WhyBe said:
Another losing point for the WP7 phones upon release will be the WVGA screen (compared to the iPhone 4 screen). Maybe many people won't know the difference, but as a photographer who uses his phone to show off pics, the higher the res of my phone the better.
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I'm a photographer too and I think WVGA is quite good for the form factor.
Have you used OLED screens? They are great for photos and the resolution isn't even true WVGA.
The main thing I'm missing in WM6.5 is color management, or even just an icc profile for my phone which I can convert to manually.
As i came to know the size of the screen is the same on the iPhone 4, this means that the Pixels density is too high.
Notice that the eye cannot see anything smaller than 0.1mm and in the iPhone case it is 0.07 so the pixels cannot be seen by the naked eye. if the iPhone's screen was larger (maybe like the HD2) it would make more sense to include this high resolution.
Anyhow, choosing this resolution is a matter of technical implementation as the old one is 480x320 (new is 2*480x2*320) so this means that all they have to do to allow old iPhone apps to run full screen is to render the screen with 2 times hight and 2 times width (much easier and way better than the iPad).
Now regarding viewing photos! come on, you need a full HD TV to see a photo taken by a 2Mega Pixels camera.
CSMR said:
I'm a photographer too and I think WVGA is quite good for the form factor.
Have you used OLED screens? They are great for photos and the resolution isn't even true WVGA.
The main thing I'm missing in WM6.5 is color management, or even just an icc profile for my phone which I can convert to manually.
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Yeah, my X1 and TP2 look pretty nice displaying the pics. Only time I've seen OLED in action they had animation videos running...no real people. I'll have to look into the color accuracy.
anaadoul said:
As i came to know the size of the screen is the same on the iPhone 4, this means that the Pixels density is too high.
Notice that the eye cannot see anything smaller than 0.1mm and in the iPhone case it is 0.07 so the pixels cannot be seen by the naked eye. if the iPhone's screen was larger (maybe like the HD2) it would make more sense to include this high resolution.
[...........]
Now regarding viewing photos! come on, you need a full HD TV to see a photo taken by a 2Mega Pixels camera.
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The MP of the original photo is irrelevant (I shoot 14.2MP). The high PPI (of mobile screen) just gives you the ultimate sharpness. WVGA displaying of photos is quite nice, but I think the 960x640 should be that much better. I'm wondering what's the likely hood of seeing a 2x(800x480) anytime soon? Probably nil on mobile form-factors.
Has anyone found out the CPU speed of the new iPhone 4 ? EDIT: Never mind...
Microsoft just built this OS and Iphone has been around for years now. They will eventually get all the features packed in that you would expect to have it's just going to take sometime because they want to bring those features to you in a manner that is easy to use so they aren't going to just throw it in there and call it good. They released an article saying that it will probably take around 5 years to get every single feature that they have planned into the devices and working the way it should. They made something that looks great and although right now it lacks functionality of Windows 6.5 it;s way more polished and no one can deny that. If you want to maintain your backwards compatability get yourself a Windows Phone handheld edition when it comes out.
WhyBe said:
Yeah, my X1 and TP2 look pretty nice displaying the pics. Only time I've seen OLED in action they had animation videos running...no real people. I'll have to look into the color accuracy.
The MP of the original photo is irrelevant (I shoot 14.2MP). The high PPI (of mobile screen) just gives you the ultimate sharpness. WVGA displaying of photos is quite nice, but I think the 960x640 should be that much better. I'm wondering what's the likely hood of seeing a 2x(800x480) anytime soon? Probably nil on mobile form-factors.
Has anyone found out the CPU speed of the new iPhone 4 ? EDIT: Never mind...
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Hell there aren't even many 17" monitors that have more then a 1600x960 display so I doubt it will happen on a mobile but they do have support for HVGA which means that by scaling that 2x they can get there 960x640 and match what Apple has to offer and I bet the resolution would look so much better on a 4.3" device. I don't even know how people use a 3.5" these days lol.
I don't mind small screens. I love the SE X1 form factor. The bigger TP2 is cool too though.
If it takes 5 years for Microsoft to implement everything into WP7, then imagine the features being added to the competition products for the same 5 years. In order to catch up, MS is going to need to come up with some revolutionary ideas (to give the 'impression' of being ahead like Apple did) and work twice as hard as the other developers.
WhyBe said:
I don't mind small screens. I love the SE X1 form factor. The bigger TP2 is cool too though.
If it takes 5 years for Microsoft to implement everything into WP7, then imagine the features being added to the competition products for the same 5 years. In order to catch up, MS is going to need to come up with some revolutionary ideas (to give the 'impression' of being ahead like Apple did) and work twice as hard as the other developers.
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I don't think their 5 year plan involves catching up to the competition I think they are more about how long it's going to take to pass the competition in terms of offerings. If it was just about adding what's out there now then they should just give up already. I don't think they are that naive. I think they are pulling out there most important features right out the gate which makes the most sense. Xbox live intergration, Zune services, a better marketplace, and a great marketing campaign. These are what the average consumer is looking for. Cut and paste, 3rd party multitasking, etc is not going to cross the average person's mind when they look at a phone but it will make the experience better and that's what they are going for next.
I use the TP2 right now. I like the 3.7" screen but I still think something HD2 size with a keyboard would be the greatest device on the planet. But that's because I love landscape sliders but not everyone else shares the same opinion.
Its hard to say if they'll pass the competition or not, because Im sure the competition is working on some innovations too. This makes the task very difficult for MS unless they're working on some groundbreaking technology no one else has.

Your 720 Experience

Hi I want to start this post so everyone can post their experience with the new 720 Recording Feature on the HTC Desire!
Please post Like this:
Video
Description
Problems
FPS
Rom used
I'll start:
http://www.youtube.com/watch?v=NxxPdPd8ea4
Description:
Me being very concentrated while playing the Drums... new song Bad Lighting hard sound situation (way too loud for this little Phone ) so worst case
Problems:
I see constant drops in FPS, or more likely a stuttering ever few seconds video playback just kida stops, audio is fine though! I did not have this Problems with other Roms so I think its not my SD card acting up?
FPS: 5-11 not very constant at all, although lighting was very constant (although very bad)
ROM used: LeeDroid 7.1b
Before official update:
http://www.youtube.com/watch?v=ugjI5ygsXzQ
Average/good lighting
20fps
Can't remember the rom, I think MCR v5, it was before the official update.
Not a lot of stuttering that I can notice, but the lens cover was a bit smudged and so the video came out a bit opaque.
After the update:
http://www.youtube.com/watch?v=S6KuPCn6_2M [quality should improve in a bit]
Probably a tad better lighting conditions
23fps
ieftm semi-stock rom
This is the best sample of three, one was ok, but the last one was stuttering quite a bit, as I think some background program was accessing the sd card heavily. Also lens here was a bit dirty
by the way, youtube quality doesn't render properly, linking videos should be better.
andycted said:
by the way, youtube quality doesn't render properly, linking videos should be better.
Click to expand...
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Did not know that, your Video looks very pixelated... Is that because its on Youtube? I will edit main thread thx
finnschi said:
Did not know that, your Video looks very pixelated... Is that because its on Youtube? I will edit main thread thx
Click to expand...
Click to collapse
No, I think it was me that turned contrast a bit too high and the fact that without optical zoom or camera lens optics you can get lose details in the distance on such high resolution
I gave up 720p, it is not good. Jumpy, low fps and especially ****ty voice quality.
I use 480p, but it is also not good, not too jumpy ... still ****ty voice quality.
I have 2.2 rom from here and 720p keeps freezing every few seconds.
720p is ok for me. Is it possible that its to do with the internal memory available? I have 60mb or more free, I know some people are down to low numbers. my card is a class2 too. I think the clips look better played on the PC in VLC lpayer than when I upload them to youtube. I think youtube might be introducing some of the negative aspects seen... maybe?
finnschi said:
I'll start:
http://www.youtube.com/watch?v=NxxPdPd8ea4
Description: Me being very concentrated while playing the Drums...
Click to expand...
Click to collapse
Please please please... Can we please take advantage of the user interface of the XDA site?
For six months XDA has now supported YouTube embeds -- You can even see the icon in the COMPOSE screens -- though admittedly they don't tell you how to use it very easily.
BEHOLD! It's your video, and I don't have to click a new tab to see it. Magic!
Format for YouTube Embeds:
(remove spaces)
[ youtube ]just-the-video-letter/numbers[ /youtube ]
From your video above, the part that goes in between the [ youtube ] brackets follows v= NxxPdPd8ea4
Please, could you edit your first post to include the instructions. It has taken years to get XDA to embrace video. Now that they have, please support svetius, the User Experience designer of the new site, and use the tools. That's why they're here. Thank you.
P.S. -- is this jamming to the old WHO classic I CAN SEE FOR MILES ? -- just curious... in the event it is because Roger Daltrey still tours this very summer playing it -- and a friend of mine, a session guitarist in L.A., does Townsend's parts. ... Me, waiting for the answer:
"Dude, who are The Who?"
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P.S.S. Is this not the coolest thing? DUDE! Your bio here at XDA!
Occupation:
R&D at Apple Inc.
Working at Apple research... hating the iPhone
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I gotta applaud you. I have used Apple products for 25 years. And I currently use primarily Mac computers, but I also use Windows machines. Very agnostic. But I have never used the iphone, especially since Apple was nowhere in sight when I started with touchscreen smartphones 5 or 6 years ago (but I salute the Newton!)... But I'm a usability designer, so i consider myself fair. And even though I have wanted my Desire to match or exceed the 720p capability of iphone4 -- i was at the Apple store a few weeks ago getting my damp MBP repaired for 3rd time and played with the iP4 -- and the 720p recording is pretty damn good. ... Lastly -- are you familiar with the various TEST PROJECTS that have been going on here since the Nexus One to optimize 720p in this HTC class of phones? If not, search... There are a whole bunch of serious collaborative engineering projects here, and as always XDA-devs work miracles -- so I'm not giving up hope yet. We may smash that iphone yet in recoding quality -- though I doubt it... I am told it records 30fps and no matter what backflips are done here, thru Froyo or other enhancements, we can't get this hardware to meet or exceed that. Is that true?
720p is crap, its just upscale from lover res., dont use it.
more info:
The data rate of 720p is over 4 times greater than 800x480. 6000kb/sec versus 1200kb/sec. It's not purely upscaled at all. I made two sample videos of a page of text and compared.
There was ALOT more detail in the 720p video. Even when I zoomed up the 800x480 one. I agree it's not as good as "true 720 HD" but its certainly not 100% upscaled.
mcgon1979 said:
The data rate of 720p is over 4 times greater than 800x480. 6000kb/sec versus 1200kb/sec. It's not purely upscaled at all. I made two sample videos of a page of text and compared.
There was ALOT more detail in the 720p video. Even when I zoomed up the 800x480 one. I agree it's not as good as "true 720 HD" but its certainly not 100% upscaled.
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1200:6000 it's 5 times more. Yes it's not true 720 hd, but I can perfectly live with that quality if we get a couple of fps more
I've taken two short videos of a label, took screenshots from video player, cropped them, resized the 480 to fit the same size as the 720 one. It's very blurry compared to the normal 720p. See the hour in the fake pda, you can't read it in the upscaled one.
Video upscalers tend to do a better job than a simple photo resize and they do introduce more data leading to a larger file size. The disire may truly just upscale the video after all. In any case, its a shame that video capture on this device is as poor as it is. I dislike Apple and their iphone, but i'll give them this; all aspects of the software work very well from go and if not, a fix/upgrade is provided in a reasonably short time.
Jaa-Yoo said:
Video upscalers tend to do a better job than a simple photo resize and they do introduce more data leading to a larger file size. The disire may truly just upscale the video after all. In any case, its a shame that video capture on this device is as poor as it is. I dislike Apple and their iphone, but i'll give them this; all aspects of the software work very well from go and if not, a fix/upgrade is provided in a reasonably short time.
Click to expand...
Click to collapse
Given the current state of their last shiny toy, I think it's a bit funny to say so.
Anyway, I've done some more tests and I can take the screen captured from a 480 video and upscale it with any tool with best quality or other algorythms and you always end up with a lot less detail than 720p, especially when there is a lot of light (unlike that test above). I don't think the desire has the processing power to do a better upscale than what I'm trying and while there might be a bit of upscaling given you have a tiny lens, it's not all there.
Also any tiny lens without zoom is pointless when taking videos from the distance anyway.
I can only get 15-16 fps... anyone can do higher?
I can easily get 25 average, outside in. good lighting, with a class 6 sd
quicksite said:
P.S. -- is this jamming to the old WHO classic I CAN SEE FOR MILES ? -- just curious... in the event it is because Roger Daltrey still tours this very summer playing it -- and a friend of mine, a session guitarist in L.A., does Townsend's parts. ...
Click to expand...
Click to collapse
No its our own song, although i can see how the beginning sounds kinda like the Who
quicksite said:
I gotta applaud you. I have used Apple products for 25 years. And I currently use primarily Mac computers, but I also use Windows machines. Very agnostic. But I have never used the iphone, especially since Apple was nowhere in sight when I started with touchscreen smartphones 5 or 6 years ago (but I salute the Newton!)... But I'm a usability designer, so i consider myself fair. And even though I have wanted my Desire to match or exceed the 720p capability of iphone4 -- i was at the Apple store a few weeks ago getting my damp MBP repaired for 3rd time and played with the iP4 -- and the 720p recording is pretty damn good. ... Lastly -- are you familiar with the various TEST PROJECTS that have been going on here since the Nexus One to optimize 720p in this HTC class of phones? If not, search... There are a whole bunch of serious collaborative engineering projects here, and as always XDA-devs work miracles -- so I'm not giving up hope yet. We may smash that iphone yet in recoding quality -- though I doubt it... I am told it records 30fps and no matter what backflips are done here, thru Froyo or other enhancements, we can't get this hardware to meet or exceed that. Is that true?
Click to expand...
Click to collapse
I talked to some iPhone engineers about how the iPhone can archive 30Fps ... its because all the decoding of pictures delivered by the camera is handled by the GPU... for Android its all done on the CPU! so we need to find a way to decode the video stream using the Desires GPU, but I think the iP4's GPU is far better than the Desires... i am a hardware engineer... i am in no way able to code anything like that! What Makes me curios is file size comparison between an iP4 and the Desire.
Also: Desire running a non sense rom (AOSP) just like the Nexus gives much better 720 Quality!!! so I guess its in the software
finnschi said:
I talked to some iPhone engineers about how the iPhone can archive 30Fps ... its because all the decoding of pictures delivered by the camera is handled by the GPU... for Android its all done on the CPU! so we need to find a way to decode the video stream using the Desires GPU, but I think the iP4's GPU is far better than the Desires... i am a hardware engineer... i am in no way able to code anything like that! What Makes me curios is file size comparison between an iP4 and the Desire.
Also: Desire running a non sense rom (AOSP) just like the Nexus gives much better 720 Quality!!! so I guess its in the software
Click to expand...
Click to collapse
SInce I am NEITHER a hardware nor software engineer, I am useless here, other than to ask obvious questions. Your apple access to methodology of iP4's video capture is itself useful information -- something that if I were a software engineer working on the various test projects here at XDA, I would want to know. Maybe that's something they could infer, or maybe its published somewhere, or maybe it's one of those "Geez, it's so obvious do i really need to be told that?" points.
That then gets blurred and muddied by the REAL armchair knowitalls (*I* disclose that I know nothing) who pounce on a pronouncement by someone here and say "That's impossible, or that's bullcrap, look here at my image, it proves you wrong, end of story" -- only to often find --- NOT end of story and that person got it wrong.
All i know is -- my experience has told me never presume -- because this site is SO HUGE, it is actually quite often that the right hand doesn't know what left hand is up to.
I wish there were a better means of coordinating the total knowledge holders of XDA site on this 720p issue regarding TOTAL CAPABILITY, software and hardware, so there is 100% collaboration. In the end, there is only one answer: Yes, desire can meet or exceed iphone4 720 p in every measure of resolution, or not.
THE PART I DIDN"T GET:
What Makes me curios is file size comparison between an iP4 and the Desire.
Click to expand...
Click to collapse
Which is bigger? what is your initial inference? larger file size = higher rez?
thank you
roufianos cooked a Rom that achieved 29-30 fps but the phone restarted after 50 seconds of recording. Was that due to overheating of the processor? I don't know. His phone gave up spirit and he is waiting for a replacement so the development of his Rom is on pause at the moment.
andycted said:
I can easily get 25 average, outside in. good lighting, with a class 6 sd
Click to expand...
Click to collapse
I've not seen more than 23fps in 720p with great lighting. anyone else? I use a Class2 card so maybe using class 6 is why you get 25fps average?
mcgon1979 said:
I've not seen more than 23fps in 720p with great lighting. anyone else? I use a Class2 card so maybe using class 6 is why you get 25fps average?
Click to expand...
Click to collapse
Ive managed 26fps @ 720p with my Desire running official unbranded 2.2. Im using a Class 4 card, so that might help over your Class 2.
http://www.youtube.com/watch?v=saS39iqjDgs
I just compared the youtube clip to the original on my PC (i scaled the VLC window down to the same size as playing the youtube clip in its 'expanded' size) and there is definatly a small quality difference. The details on the original are noticable finer, so even @ 720p on youtube the bitrate must take a small hit.
Here is a screenshot of the comparison.
http://img339.imageshack.us/img339/9005/720pcomparison.jpg

4gb limitation for videos

hi guys,
as the nature of my question will tell u i'm not very technical. so in most basic terms: if i rip a movie at 720p, which is almost always around 5gb, can u copy and play it in one x? why bother doing so? coz we finally may have a screen good enough that's worth the effort
thanx in advance.
Umyd said:
hi guys,
as the nature of my question will tell u i'm not very technical. so in most basic terms: if i rip a movie at 720p, which is almost always around 5gb, can u copy and play it in one x? why bother doing so? coz we finally may have a screen good enough that's worth the effort
thanx in advance.
Click to expand...
Click to collapse
you can't copy anything over 4gb because the storage is formatted to the FAT32 standard. Use an application to split the file in half and you'll be able to transfer it across.
Upload it to dropbox and stream it iff u want to save space iff u want to no how to do that let me no
Mod or Die
in order to do that i'll need wifi.
i'm trying to be less bored in my 2hrs+ train journeys.
thats such a pitty. that was the only reason why i'd buy such a phone.
i'll stick with my gs2 for some more years i guess
thanx guys
Umyd said:
in order to do that i'll need wifi.
i'm trying to be less bored in my 2hrs+ train journeys.
thats such a pitty. that was the only reason why i'd buy such a phone.
i'll stick with my gs2 for some more years i guess
thanx guys
Click to expand...
Click to collapse
I don't see a difference as the SD card and internal memory of the SGS2 is also formatted in FAT32.
Will it not be possible to have it formatted with EXT4? There is so many custom ROMs coming out now.
---------- Post added at 10:02 AM ---------- Previous post was at 10:00 AM ----------
If not that, there probably is an easy way/tool to split MKV into 2 files. I could live with that (but it would be more difficult to use subtitles, for those who need them)
You can use mkvtoolnix to split files.
This is one of the many problems with lacking an external card slot, since in ICS it should be able to take NTFS formatted cards which would alleviate the large file problem and the lack of storage problem (OK, that's mainly only a problem for a minority, I realise that, but that isn't much consolation when you're in that small minority).
Or you could just get the galaxy s3 http://www.beginnerstech.co.uk/samsung-unveil-galaxy-phone-3rd-london/
NZtechfreak said:
You can use mkvtoolnix to split files.
This is one of the many problems with lacking an external card slot, since in ICS it should be able to take NTFS formatted cards which would alleviate the large file problem and the lack of storage problem (OK, that's mainly only a problem for a minority, I realise that, but that isn't much consolation when you're in that small minority).
Click to expand...
Click to collapse
I'm thinking more towards apps clashing with NTFS. I know there is basically no difference, I can just copy paste a folder from a FAT32 partition and it will work flawlessly on NTFS, but the app developers might not have optimized whatever it is they need to to fully utilize NTFS, or even supported.
If i were you i would look at your ripping settings, and tweak the quality down so as to sneak in under the 4GB barrier.
I do alot of ripping using handbrake, and my 720p rips are usually around the 2.5GB - 3GB mark, with no discernalbe loss in quality, (dpepending on film length).
I agree that the 4GB limit is an issue, especially when i want to play a 1080p rip i have on my PC, but cant be bothered to re-size for the one X screen.
Lets hope the devs can sort out some ext4 goodness!
ArmedandDangerous said:
I don't see a difference as the SD card and internal memory of the SGS2 is also formatted in FAT32.
Click to expand...
Click to collapse
the difference is pixel density. when i'm ripping a vid for gs2, it's 480x800, which makes a full length movie (without compromising the quality) around 1.5gb.
and it allows me to carry multiple shows/movies.
NZtechfreak said:
You can use mkvtoolnix to split files.
This is one of the many problems with lacking an external card slot, since in ICS it should be able to take NTFS formatted cards which would alleviate the large file problem and the lack of storage problem (OK, that's mainly only a problem for a minority, I realise that, but that isn't much consolation when you're in that small minority).
Click to expand...
Click to collapse
thanx bud
looks like a good idea
Hereisphilly said:
If i were you i would look at your ripping settings, and tweak the quality down so as to sneak in under the 4GB barrier.
I do alot of ripping using handbrake, and my 720p rips are usually around the 2.5GB - 3GB mark, with no discernalbe loss in quality, (dpepending on film length).
I agree that the 4GB limit is an issue, especially when i want to play a 1080p rip i have on my PC, but cant be bothered to re-size for the one X screen.
Lets hope the devs can sort out some ext4 goodness!
Click to expand...
Click to collapse
i wouldn't give up anything on quality if possible. otherwise i'll just wait for gs3 as snowwhite suggested.
u seem more experienced than me. if the loss of quality is not noticeable (especially when panning), I'd appreciate if u could share your handbrake settings with me
Umyd said:
i wouldn't give up anything on quality if possible. otherwise i'll just wait for gs3 as snowwhite suggested.
u seem more experienced than me. if the loss of quality is not noticeable (especially when panning), I'd appreciate if u could share your handbrake settings with me
Click to expand...
Click to collapse
Hehe, yeah no problem
I rip the entire bluray with no compression with makeMKV first, into one huge MKV file.
Then in handbrake,
Under picture settings to downscale to 720p select Loose in the anamorphic setting, set the Modulus to 2 and manually set the width to 1280. (also maintain aspect ratio) Cropping should be set to Automatic in order to remove the black bars
High profile preset
MP4 container (which will actually give you a .m4v file extension ending, but its not problem)
x264 codec
Same as source framerate
then select varialbe
Contstant quality setting, with an RF value of anywhere between 19 - 21. for faster films with more action i generally have a lower value as it looks better.
Lower value = higher quality
for blu-rays i go for 20.5
as the scale is logarithmic, lowering the value slightly can massively boost the filesize, while not adding much quality, so its best to play around. but i can assure you, rips @ 3GB are within 90-95% the quality of a 720p film with no compression
for audio i just keep the 7.1 audio stream and i ususally downmix to AAC for greater compatability
Best play around and see what you get
hope this helps!
Umyd said:
the difference is pixel density. when i'm ripping a vid for gs2, it's 480x800, which makes a full length movie (without compromising the quality) around 1.5gb.
and it allows me to carry multiple shows/movies.
Click to expand...
Click to collapse
You can do the same with the HOX, just don't watch it in full screen >.<
Hereisphilly said:
Hehe, yeah no problem
I rip the entire bluray with no compression with makeMKV first, into one huge MKV file.
Then in handbrake,
Under picture settings to downscale to 720p select Loose in the anamorphic setting, set the Modulus to 2 and manually set the width to 1280. (also maintain aspect ratio) Cropping should be set to Automatic in order to remove the black bars
High profile preset
MP4 container (which will actually give you a .m4v file extension ending, but its not problem)
x264 codec
Same as source framerate
then select varialbe
Contstant quality setting, with an RF value of anywhere between 19 - 21. for faster films with more action i generally have a lower value as it looks better.
Lower value = higher quality
for blu-rays i go for 20.5
as the scale is logarithmic, lowering the value slightly can massively boost the filesize, while not adding much quality, so its best to play around. but i can assure you, rips @ 3GB are within 90-95% the quality of a 720p film with no compression
for audio i just keep the 7.1 audio stream and i ususally downmix to AAC for greater compatability
Best play around and see what you get
hope this helps!
Click to expand...
Click to collapse
now, this will solve my prob.
thanx buddy!
and where did your thanx button go? huh, i can click it only once.
anyways, cheers mate, good info.
ArmedandDangerous said:
You can do the same with the HOX, just don't watch it in full screen >.<
Click to expand...
Click to collapse
nah, not gonna buy a bugatti and drive it as slow as Ford model T
Umyd said:
now, this will solve my prob.
thanx buddy!
and where did your thanx button go? huh, i can click it only once.
anyways, cheers mate, good info.
Click to expand...
Click to collapse
No problem, just have a play around and see what is best for you
Not sure, i cant click my own thanks button so cant really help!
Am guessing the limitation will either stop video recording or split the files?
Also am assuming that the video recording is not time limited?
Not tested but good to know peoples findings....
twe69 said:
Am guessing the limitation will either stop video recording or split the files?
Also am assuming that the video recording is not time limited?
Not tested but good to know peoples findings....
Click to expand...
Click to collapse
Recorded videos will also be limited. The internal storage is still formatted in FAT32, and any file larger than 4GB, whatever the source, will hit the limit.

Any current G3 owners try to drop the resolution to 1080p?

Some SoCs and displays do not work well with downscaling, but seems worth a shot to take some of the load off the G3's GPU and should result in better battery life and a lot less heat, throttling of chipset and display. Local video playback barely leverages the GPU, so if folks are using that to measure battery life, that only works if that is the main use for the device. Apps (games in particular) and web content will leverage the GPU.
Catch would be how well the G3 display scales to 1080p. Will it look like a native 1080p display, or something funky?
I find 1080p on a 27" monitor to look good and the Note 3 5.7" display to look amazing. Seems IF the G3 can be used at a 1080p "native' res, performance should jump up big time- and STILL look great.
that's exactly what i thought and i posted same question on other theard, i hope it can be done so the batterylife be at least near g2/s5/z2/m8
All depends on the 801 and the display. IF the 801 treats the display as native 1080p and the display simply looks like a native 1080p (no image issues), it should be a huge improvement for anything that leverages the GPU. The display still is lighting all the pixels, but the GPU would have a big load removed- IF again the 801 "sees" the display as 1080p after setting to 1080p.
Looking forward to tests, or I will test myself- if the Verizon version can be rooted easily.
so anyone who got the phone please test this !
How would you go about doing that?
Good to know I'm not the only one wishing it had a lower resolution display.
Colchiro said:
Good to know I'm not the only one wishing it had a lower resolution display.
Click to expand...
Click to collapse
add me to the count.
Until every apps support quadHD, I pick longer battery w/ 1080p anyday.
ayamgoreng said:
add me to the count.
Until every apps support quadHD, I pick longer battery w/ 1080p anyday.
Click to expand...
Click to collapse
why not get a different phone then.
theraker007 said:
why not get a different phone then.
Click to expand...
Click to collapse
Right...
partylikeaninjastar said:
How would you go about doing that?
Click to expand...
Click to collapse
There are several apps in Play market that allow setting rooted devices to different display resolutions. it might work great with the 801 and the display and it might not. Most of the apps will first test the res and then let you cancel if not correct.
rushless said:
There are several apps in Play market that allow setting rooted devices to different display resolutions. it might work great with the 801 and the display and it might not. Most of the apps will first test the res and then let you cancel if not correct.
Click to expand...
Click to collapse
Do you mean like changing the DPI with the build.prop?
theraker007 said:
why not get a different phone then.
Click to expand...
Click to collapse
This lol.
partylikeaninjastar said:
Do you mean like changing the DPI with the build.prop?
Click to expand...
Click to collapse
Yes
Looking forward to hearing more about this!
Colchiro said:
Good to know I'm not the only one wishing it had a lower resolution display.
Click to expand...
Click to collapse
theraker007 said:
why not get a different phone then.
Click to expand...
Click to collapse
1 obvious reason, LG has special pre-order price (in my home country;Indonesia)
for LG G3 which is $120 cheaper than Z2 or M8.
theraker007 said:
why not get a different phone then.
Click to expand...
Click to collapse
I'd personally take a 1080p G3 over an S5, Z2, and M8.
Sent from my SGH-T999 using XDA Free mobile app
I have tried to change the resolution to 1080p with the app NOMone resolution changer but the UI is not shown well. It seems the G3 UI is designed to works in QHD resolution and the icons, widgets, etc are not shown correctly in a lower resolution. I attach an example.
From my understanding this does not change the native display which is shown on the screen but merely scales everything to a lower dpi. You are still pushing the same number of pixels.
rushless said:
Yes
Click to expand...
Click to collapse
Changing the DPI is not the same as changing the resolution. You're merely assigning a different number of pixels per UI element.
Rubenban said:
I have tried to change the resolution to 1080p with the app NOMone resolution changer but the UI is not shown well. It seems the G3 UI is designed to works in QHD resolution and the icons, widgets, etc are not shown correctly in a lower resolution. I attach an example.
Click to expand...
Click to collapse
Interesting.. I never knew resolution could be changed. Besides changing the resolution, did you change the DPI? It needs to be changed proportionally in order for everything to be in place.
MasK said:
Changing the DPI is not the same as changing the resolution. You're merely assigning a different number of pixels per UI element.
Interesting.. I never knew resolution could be changed. Besides changing the resolution, did you change the DPI? It needs to be changed proportionally in order for everything to be in place.
Click to expand...
Click to collapse
Someone should try the terminal way of changed resolution ( xrandr -s 1024x768 <---- resolution ). It doesn't even have to be with this device try it with another device with root and see if it does anything
Sent from my HTCONE using Tapatalk

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