[REF] Was: Headphones sound quality fix and improvements for Galaxy S (obsolete now) - Galaxy S I9000 Android Development

Important note:
This thread with first post is kept here for archive, but it's mostly irrelevant now since JM1 firmwares for Eclair, and also Froyo releases.
Hello dear music listeners and headphones users.
If you don't want to go through the topic, Here is the fix :
Run the Service Mode app by typing *#*#197328640#*#* like a telephone number.
New and easier : install and run the free SamServMode app !
by gilsken, available in market. big thanks
Now choose :
Code:
[5] AUDIO
>[2] HEADSET
>[9] Diamond Solution
>[6]1Mic TX(OFF)
>[1]1Mic TX OnOff : OFF
Click the [1]1Mic TX OnOff : OFF line.
Use the menu capacitive button, and select "Key Input"
Enter the value 1
Now go to
Code:
[2]Fir_Coeff Table
Set the value 0 to fir_coeff 0, 1, 2, 3, 4, 5 and 6
(fir_coeff values will appear as 0x0 one validated)
That's all, now enjoy
Click to expand...
Click to collapse
Now here is the original message :
_______________________________________________
The Galaxy S is a top-notch mobile audio hardware, but Samsung is currently destroying it when you plug a headphone.
A friend of mine and myself have immediately noticed that the frequency response is just not "right"
Very disappointed by what I heard, i've scratched the surface and here's what I found :
When you plug the 3.5mm jack out to a line-level device (ex : sound card line-in, hi-fi amplifier)
- Line out frequency response is perfectly flat. It can be called extremely accurate for a mobile device.
GSMArena review (plugged to a 20kOhms impedance line-in) confirm this excellent result
- Output level is standardized for line-out output.
When you plug the 3.5mm jack out to a headphone device (any headphone)
- Headphone frequency response is modified.
My ears would say approx :
+6db from 35 to 200hz
-2db for 500hz to 5khz
+6db from 10khz to 12khz
+3db from 12 to 16khz
The result sounds like a strong loudness filter.
And you can say good bye to most of voice definition, instrument musicality, sound stage, stereo image and... listening pleasure
- Sound level is lowered in recent firmwares (not in stock JF3). I guess this is because i'm in France, and there is a law here to limit maximum sound level.
There is a side effect : this limit is done by lowering the analog level of the DAC output.
Great news is that for every in-ear isolating headphone like me, the noise level is much reduced compared to JF3
How to correct this stupid setting
If you're like me, you can't stand using such a good hardware crippled by such a dumb configuration.
If you want to get immediately a sort of fix, you can enable the "Pop" equalizer in music player.
It applies an equalizer that boost mid frequency and helps fighting the dumb loudness-style equalizer.
This is not a real solution because
- Pop equalizer reduce too much bass and high frequencies
- Pop equalizer comes with a dynamic compression, that will alter sound volume too, depending on the music played.
- It works only in the samsung mp3 player
This equalizer can be disabled by some settings in Service Mode !
Yesterday I stay up very late to find the appropriate settings in Service Mode.
And guess what, i found how to disable this stupid equalizer, and was so happy
Audio response was accurate... really, fantastic result !
But knowing that (most?) servicemode settings don't survive reboot, I did so.
Too bad, sad EQ was back after reboot, and the modification applied did not work any more.
I guess I changed so many (a bit random) audio parameters that i eventually found the good combination. I don't find it again, that's why I call you for help
Here is where the settings changed the sound (realtime) :
Go to Service Mode *#*#197328640#*#*
Code:
[5] AUDIO
[2] HEADSET
[9] Diamond Solution
[6]1Mic TX(OFF)
[2]Fir_Coeff Table
Here is what we found here :
(fir is for Finite-Impulse Response = equalizer parameters)
Code:
- Headset Diamond Solution1Mic
[1]fir_coreff 0 : 0xffff49
[2]fir_coreff 0 : 0xfffce6
[3]fir_coreff 0 : 0xfffab3
[4]fir_coreff 0 : 0xfffccb
[5]fir_coreff 0 : 0xfff0e9
[6]fir_coreff 0 : 0xffffc7
[7]fir_coreff 0 : 0x3e4a
As blurry as I remember (again, it was so late, not 100% sure ) I put all these to 0, and headphone equalizer was gone.
But... i must have changed some other parameter, anywhere in the [5]Audio settings.
I'll try to find again the good settings, but any help is very welcome !
After finding the appropriate settings, you can count on me to find how to apply these settings permanently (surviving reboots)
Have a nice hunting

How do sgs know what is connected to 3.5 output...?

It monitors the electrical impedance of the device attached.
A line-in is typically between 10 and 47 kOhms, headphones are between 300 and 16 Ohms

supercurio said:
It monitors the electrical impedance of the device attached.
A line-in is typically between 10 and 47 kOhms, headphones are between 300 and 16 Ohms
Click to expand...
Click to collapse
Sound very strange ... i tested the output with my grados and can not differ it from from sgs via aux... But i will check more. Great work tho

DocRambone said:
Sound very strange ... i tested the output with my grados and can not differ it from from sgs via aux... But i will check more. Great work tho
Click to expand...
Click to collapse
Yeah I agree that's strange, and... a very bad idea by Samsung.
I was accustomed to very good the iPhone 3Gs headphone output (used with surprisingly good and cheap SoundMagic PL50).
The first music I listened with the SGS i got the feeling "Ok, this is different, i'll probably get used to. 3Gs may not have been so accurate".
But after 2 days i could not get accustomed, so i checked :
PC sound card, Netbook sound card, cheap Galaxy Spica sound approximately the same (minus noise, distortion and some poor infra-bass response on netbook and Galaxy Spica)
Only device with a loudness sound signature, poor mediums : Galaxy S
The fact that a friend got the same feeling (without knowing mine) confirmed that this wasn't just a feeling ^^
I guess we could measure the response with a Y jack doubler.
1 connector plugged on headphones, the other to a computed line-in running RMAA.

Does the SGS's audio chip could compete with the one in iPod touch?
Coz I compared the output from the same headphone and the same song file.
Then I noticed the huge difference in sound quality btw hose two devices (I tried all EQ in SGS but the output isn't quite good).
It's great to hear that there still has the way to improve the SGS's output quality.

Thanks for info , i will try this settings.
If this is true , Gsmarena are not doing weel this measuremens , to analyce sound quality (especially frequency response)
in headphone out (usually handheld device DACs, have diferent Pinage for line out and headphones and
lineout is not used) you must put a load (tipically 16-32 Ohms)or better a headphones in parallel with sound card line in.
I dont know how samsung can manage to swith between line and headphone out by software (is possible but very strange).
PD: i saw a wolsfon chip in dissasemblig pictures (wolfson or Diamond DAC ? ).

tra33372 said:
Does the SGS's audio chip could compete with the one in iPod touch?
Coz I compared the output from the same headphone and the same song file.
Then I noticed the huge difference in sound quality btw hose two devices (I tried all EQ in SGS but the output isn't quite good).
Click to expand...
Click to collapse
Hello tra !
Sure, SGS's audio hardware can definitely compete with iPod touch & iPhones sound quality.
I'm found of the iPhone 3Gs SQ, but sold mine to get the SGS.
I've just checked right now the line out quality with RMAA to confirm GSMArena tests. I confirm the accuracy of the SGS Review results.
tra33372 said:
It's great to hear that there still has the way to improve the SGS's output quality.
Click to expand...
Click to collapse
Yeah i'm pretty conviced that what you heard was the bad EQ added by Samsung, maybe adequate for very low end headphones but a reall mess for every other good equipment.
I listened to some music after finding the service mode parameters and SQ was really fantastic, as good as I remembered with my previous iPhone 3Gs.
Wide but tight bass response, clear mids, precise highs, you know... everything.
pepitodequetequejas said:
Thanks for info , i will try this settings.
Click to expand...
Click to collapse
Cool pepitodequetequejas !
As i said, the settings i gave are not enough
This is where we can modify this EQ, but some other unknown parameters in the Audio menu are required.
pepitodequetequejas said:
If this is true , Gsmarena are not doing weel this measuremens , to analyce sound quality (especially frequency response)
in headphone out (usually handheld device DACs, have diferent Pinage for line out and headphones and
lineout is not used) you must put a load (tipically 16-32 Ohms)or better a headphones in parallel with sound card line in.
I dont know how samsung can manage to swith between line and headphone out by software (is possible but very strange).
Click to expand...
Click to collapse
I agree.
But for now, GSMArena analysis is the best we get for most phones, even if it only measure the quality of the "line out", and not "headphone out"
pepitodequetequejas said:
PD: i saw a wolsfon chip in dissasemblig pictures (wolfson or Diamond DAC ? ).
Click to expand...
Click to collapse
Do you think that the Samsung Galaxy S includes a Diamond DAC ?
I did not know Diamond was a Dac brand.
I read somewhere that it may use a Cirrus DAC, but based on Service Mode menus you probably just made a very good guess
And that's definitely the right place to look in settings, thank you !

I find that equalizer set to classic and effects to either wide or clarity, work best for me.
(Factory jf3)
Sent from my GT-I9000 using XDA App

robert_tlse said:
I find that equalizer set to classic and effects to either wide or clarity, work best for me.
(Factory jf3)
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
Salut robert
Both settings (EQ and effect) you use tend restore a bit of sound clarity lost by Samung's bad EQ for headphones ^^
Hopefully you wont need any with Samsung EQ disabled.
BTW with most good headphones (especially in-ear), we don't apply any equalization or effect.
That's the goal here, and often the only way to get an accurate and non-fatiguing music reproduction.

Good news folks, I found the settings again !!
It was just under my eyes, almost right in the first port I wrote for you.
I try to reboot the phone and re-do them to confirm... but right now... this sounds Fantastic

thanks for your reply supercurio.
This is the wolfson chipset i saw in sgs
img295.imageshack.us/img295/2218/galaxysdisassembly28.jpg
Do you do any analysis with righmark and a headphone load (with a headphone splitter)? , if yes , please post frequency response graph.
I would do , but i returned my SGS (GPS issues).
Thanks

pepitodequetequejas said:
thanks for your reply supercurio.
This is the wolfson chipset i saw in sgs
img295.imageshack.us/img295/2218/galaxysdisassembly28.jpg
Do you do any analysis with righmark and a headphone load (with a headphone splitter)? , if yes , please post frequency response graph.
I would do , but i returned my SGS (GPS issues).
Thanks
Click to expand...
Click to collapse
Hehe right, Wolfson show the Samung weave in their homepage, linking to detailled PR.
Do you know if it's the WM8994 (read on a blog : amot wordpress com , sorry can't link) ?
BTW i guess that the equalizer we tweak is the hardware parametric equalizer Wolfson talks about
This hardware EQ can be interesting with if clever used
I'll try to buy some y-shaped jack double tomorrow and will run rightmark tests.
Do you recommend using 2 simple 32 Ohms resistors or a real headphone plugged ?
I guess that result with real headphones attached will give some crappy numbers (even if True)

Allright folks, here is a working solution !
Run the Service Mode app by typing *#*#197328640#*#* like a telephone number.
Now choose :
Code:
[5] AUDIO
>[2] HEADSET
>[9] Diamond Solution
>[6]1Mic TX(OFF)
>[1]1Mic TX OnOff : OFF
Click the [1]1Mic TX OnOff : OFF line.
Use the menu capacitive button, and select "Key Input"
Enter the value 1
Now go to
Code:
[2]Fir_Coeff Table
Set the value to 0 fir_coeff 0, 1, 2, 3, 4, 5 and 6
That's all, now enjoy

If it is possible Ok, but not worry i will bought a new SGS soon , and i have a splitter.
I usually do this test with 16 ohm headphones (Google site:rmaa.elektrokrishna.com rightmark audio 16 load)
i also own a 27 ohm UM1-UM2 westone.
my biggest worry are lower frequencys with low load. I am not an audiophile but for me is very
important the audio quality, for me in SGS is great (maybe not perfect) but this is the first phone
that can replace my music players (cowon d2 , zune 80 , zen micro).
Thanks supercurio .

Thank you awesome job!! with Sennheiser IE8 it sounds so well now!!!!

This is a completely different topic altogether, but I was wondering if anyone else had this problem. After my phone has been on for a few hours, when I plug in headphones or speakers, it makes a buzzing noise and sounds are distorted. Its easily solved by restarting the phone, but can get rather annoying.

Just tried some big film scores and yep the sound is better, I was unsure how much it would change but its very good, all owners should really do this, just seems to be more clear and have more kick to it.
using shure 530 headphones

to the above, I think that problem is having tv out to on, switch it to off, if that does not stop it then its another problem.

Terrific database pepitodequetequejas !
Congrats, I'll take a good look at it now and then
From what i hear right now, SGS drives my SoundMagic PL50 with ease, even at lowest frequencies.
Frequency response is similar to my previous iPhone 3Gs, but general feeling is :
- less harsh, a bit less punchy
- more controlled mediums, and softer at the same time. better voices and less "saturated" guitars
I love the musicality we got, it's a real pleasure.
Noise level is maybe less than 1dB higher than on 3Gs.
For your RMAA, you can maybe compare several firmwares : JC3 output level is maybe 3db higher than JM2 with a french SIM (signal and noise)

Related

[Q] LG G3 hissing sound

When a sound in a certain frequency appears on my phone it comes with an annoying hissing sound especially on the left channel. it drives be bananas! i already sent it back and got a replacement and the bug is still there. Work arounds that didn't work for me: switching to ATR, Another audio cable, Sound About(my headphones is also detected as actual headphones), making a call.
I'm desperate for a solution. I hope it gets fixed with lollipop but if not i rely on you guys.
I already posted this on reddit and i keep you guys updated if i get a valuable answer.
i would really appreciate it if you got anything to help me out with.
retsam00 said:
When a sound in a certain frequency appears on my phone it comes with an annoying hissing sound especially on the left channel. it drives be bananas! i already sent it back and got a replacement and the bug is still there. Work arounds that didn't work for me: switching to ATR, Another audio cable, Sound About(my headphones is also detected as actual headphones), making a call.
I'm desperate for a solution. I hope it gets fixed with lollipop but if not i rely on you guys.
I already posted this on reddit and i keep you guys updated if i get a valuable answer.
i would really appreciate it if you got anything to help me out with.
Click to expand...
Click to collapse
Does it appear when using the headphones that came with the G3? And which headphones are you using?
in response
Xerionius said:
Does it appear when using the headphones that came with the G3? And which headphones are you using?
Click to expand...
Click to collapse
i'm using the ath m50x from audio technica. ****ty in ear headphones including the lg earbuds doesn't have this problem since they're not very sensitive.
thanks for your help mate
by the way it works perfectly fine on the s5 and my computer
retsam00 said:
i'm using the ath m50x from audio technica. ****ty in ear headphones including the lg earbuds doesn't have this problem since they're not very sensitive.
thanks for your help mate
by the way it works perfectly fine on the s5 and my computer
Click to expand...
Click to collapse
It's not about sensitivity, it's about impedance. Headphones with a low impedance always have this problem on the G3.
Unfortunately there is nothing you can do, except for using other headphones or soldering a resistor in row to your headphones, but that would ruin the HiFi-capabilities of the M50X.
In my experience, Headphones with 20+ Ohms work well, but it seems that the M50X (which have 38 Ohms) don't have a very linear impedance.
I've talked to LG about that issue, but their support doesn't know anything about anything. After a long discussion about it not being a defect, she just said that she will forward the complain to their engineers...
You're not the only one though
damn this is too bad. i hope it can be fixed with a software update unfortunately i can say that the support indeed is pretty bad at least from my point of view they doesn't seem to have any IT experience.
retsam00 said:
damn this is too bad. i hope it can be fixed with a software update unfortunately i can say that the support indeed is pretty bad at least from my point of view they doesn't seem to have any IT experience.
Click to expand...
Click to collapse
It can't be fixed via software. It's a hardware issue.
I think a headphone amplifier unit should 'correct' the issue assuming my understanding of wikipedia is incorrect
Output Impedance
Many headphone amplifiers have an output impedance in the range of 0.5 - 50 Ohms. The 1996 IEC 61938 standard recommended an output impedance of 120 Ohms, but in practice this is rarely used and not recommended with modern headphones. High output impedance can result in frequency response fluctuations, due to varying load impedance at different frequencies. In 2008 Stereophile Magazine published an article that showed that a 120-Ohm output impedance could cause a 5-dB error in frequency response with certain types of headphones. However, the author of the article also states: ″The ramifications for subjective assessment of headphones are more troublesome because it is usually unclear what assumptions the manufacturer has made regarding source impedance. ″ [2]
More importantly, low output impedance can reduce distortion by improving the control that the source has over the transducer. This is often expressed as damping factor, with higher damping factors greatly reducing distortion.[3] One company shows a 45 dB improvement in THD+N at 30 Hz for their low-impedance amplifier compared to a 30-ohm amplifier.[4] For example, a 32 Ω headphone driven by a headphone amp with a <1 Ω output impedance would have a damping factor of >32, whereas the same headphone driven with an iPod Touch 3G (7 Ω output impedance) [5] would have a damping factor of just 4.6. If the 120 ohms recommendation is applied, the damping factor would be an unacceptably low 0.26 and consequently distortion would be significantly higher. Conversely, the same iPod Touch driving a pair of 120 ohm headphones would have a respectable damping factor of 17.1, and would most likely not benefit from the addition of a lower impedance headphone amplifier.
In addition to output impedance, other specifications are relevant to choosing a headphone amplifier — THD, frequency response, IMD, output power, minimum load impedance, and other measurements are also significant. However, most of these will be improved by lowering output impedance and hence improving damping factor.
Click to expand...
Click to collapse
dryjoint said:
I think a headphone amplifier unit should 'correct' the issue assuming my understanding of wikipedia is incorrect
Click to expand...
Click to collapse
That's right, a dedicated headphone amplifier would fix this, because the input impedance is typically very high.
But most heaphone amps in the lower price range decrease sound quality significantly.
The problem I'm facing..
There is noise+distortion+hissing during call but ignore-able
And when headphones are connected I cant understand or listen to any thing I only hear wired noises..
Any fix guys ?
Dont know if its technical or software based issue
if technical then I bet it could be faulty ic chips
omr911 said:
The problem I'm facing..
There is noise+distortion+hissing during call but ignore-able
And when headphones are connected I cant understand or listen to any thing I only hear wired noises..
Any fix guys ?
Dont know if its technical or software based issue
if technical then I bet it could be faulty ic chips
Click to expand...
Click to collapse
To me that sounds like a hardware issue. I'd contact LG.
Xerionius said:
To me that sounds like a hardware issue. I'd contact LG.
Click to expand...
Click to collapse
I sent my G3 to service center and today they gave me a new replacement phone, that one had indeed technical problem and the main board replacement wasn't available :highfive:

My new Audiophile headphones problem.

Hello, I am very much kind of headphone lover guy.
Recently, I bought Beyerdynamic DT770 Pro 32Ohm (32Ohm version for portable users).
But the sound is not coming to its best. I plugged the same headphone to iPhone and it's working awesome. iPhone quality is same as it work on macbook and PC.
So, I was worried, is my headphone supportable on my Nexus 5 or I just have to invest in buying mp3 player.
I will provide link, where you all cann see the specifications and tell if that is supported on this device or not, because I am not that much of technical guy.
Headphone Link - http://north-america.beyerdynamic.com/shop/dt-770-pro-32-ohm.html
I have rooted my phone and is currently running on ElementX kernel and Chroma ROM.
Hope you guys can help me.
Thank you.
Is it quality that's bad or volume level? Or a bit of both?
Sent from my Nexus 5 using Tapatalk
More of a volume. The quality is good.
Try this - https://play.google.com/store/apps/details?id=com.n5rvb.nexus5realvolumebooster
Also i always use poweramp with the preset set on rock. Always find it the best sounding
Sent from my Nexus 5 using Tapatalk
Install any kernel management app, like kernel adiutor, and in sound menu raise headphone gain.
So I just did what you said. I already have paid version poweramp and installed volume booster, set it to 19 and 95 for headphone and speaker. Set my present to rock, but I was just little curious, are you also facing a little distortion in the sound or just me? Because I think, I can listen the distortion, maybe because these are kind of Audiophile headphones, so they are giving deep detail of every sound.
As far the volume matters, its 2.00AM, so very much silence environment but I can definitely feel the volume is increased.
How much did I set the headphone gain too?
I already installed the volume booster app, should I also gain on this app too?
Try these!!!!!
These are the "loudest" and best in-ear buds you can get!!!! http://amzn.com/B00WI79EK0 They are Zorloo "Z:ero". Forget about booster apps, eq apps, etc... This thing has a inline "DAC" it plugs into the "USB" port and not the 3.5mm jack. Read up on it!!! I have wasted money on many in the ear, over the ear, everything under the sun to get the best sound and these are my latest find. (Thanks to an article about the Nokia 808 and how people are pimping them out). I cant say enough how LOUD!!!!!!!!!! they are.
YOU WONT BE DISAPPOINTED!!!!
I think they are lurking under the radar because its not a "Brand" name like Shure, Whitestone, or any of the "high" end stuff people are used to paying 100's of dollars for. But the technology using "DAC" has been around and if your looking for something to drive your "over the ear" stuff maybe a usb cable micro to mini adapter and then a USB DAC Stick might work for you... I am sure you can also try to "hack" the "Z:ero" by cutting off the "ear buds" and then going to the local "radio shack" and getting a 3.5mm stereo input jack and soldering the four wires to it and you just made yourself a custom low cost "DAC"...
Just a quick review I google...
http://www.soundguys.com/zero-digital-earphones-review-5997/
Try them!!!
Install viper for android. It helps with the sound processing on the N5 immensely.
I was going to say something about the impedance, but my headphones are a higher impedance than that 35ohm, and I'm pleased with the quality and volume. I know you are not looking for just volume, you are looking for volume and quality. Something I found in the past with some of the Android EQ settings (didn't matter which app) some of the settings like bass boost, would actually lower the volume coming to my headset.
A good set of headphones shouldn't have to have any EQ settings changed at all, leaving it on flat should be the best, and for preference, you can always use flat as a reference.
Every headphones is different from others: if you want a boost in volume/quality, you should try an amplifier like FiiO E6 (http://www.amazon.it/FiiO-E6-Amplif...6?ie=UTF8&qid=1439893840&sr=8-6&keywords=fiio )
32 ohm is a bit high for a smartphone, so there is a possibility that Nexus can't handle that well.
I have a pair of 32 ohm dt770 as well as 32ohm mmx300 Beyerdynamic. They both work fine.
They definitely shine with a good headphone amp, but if you're running without one straight to a phone or laptop, definitely get 32 ohm. It's the lowest they make for mobile type uses.

Static sound from headphone output/speaker ?

Okay, so I just want to check if this is normal. If someone could confirm this, I would appreciate it.
Whenever a sound is played on HTC 10, I hear a slight little static sound for 3-4 seconds, and then it disappears. It happens when I use headphones or speaker.
My phone is stock, haven`t messed with some advanced audio settings.
The best way to check this is to go to settings --> Sound & notification --> Notification sound.
Play one of these sounds.
If played through speaker, put the lower part of the phone (where the speaker is) to your ear, you should hear a very slight static sound that disappears 3 seconds after the sound is played.
FIXED : It is kernel related, flashing Elemental kernel v18 (which has Analog gain headphone feature) introduced static noise, reverted back to v16, no static noise anymore.
Credits to @Blue305 for pointing it out and @mosincredible for the helpful posts!
CroCop18 said:
Okay, so I just want to check if this is normal. If someone could confirm this, I would appreciate it.
Whenever I enter youtube and play a video and then pause it, I hear a slight little static sound for 3 seconds, and then it disappears. It happens when I use headphones or speaker, and when I use a music player.
The best way to check this is to go to settings --> Sound & notification --> Notification sound.
Play one of these sounds.
If played through speaker, put the lower part of the phone (where the speaker is) to your ear, you should hear a very slight static sound that disappears 3 seconds after the sound is played.
Click to expand...
Click to collapse
My ear is not the best, but on default settings , without audio gain or audio analog gain, i cannot hear static. Have you modified those settings?
tbalden said:
My ear is not the best, but on default settings , without audio gain or audio analog gain, i cannot hear static. Have you modified those settings?
Click to expand...
Click to collapse
Tho, the speaker part of the soc codec is not in relation with those settings, so just ignore my previous comment.. so basically I can't hear static, but my ears aren't the best, especially with low volume noises.
tbalden said:
Tho, the speaker part of the soc codec is not in relation with those settings, so just ignore my previous comment.. so basically I can't hear static, but my ears aren't the best, especially with low volume noises.
Click to expand...
Click to collapse
Thanks for the reply, but no, I have not modified hedphone analog gain or volume gain settings. The static sound can be heard for 3 seconds with headphones as well. Tried 3 pair of headphones, the slight static hiss is always there.
I wonder if this is normal or not
Okay, can someone please check if he has the static sound from speaker/while on headphones ?
Just realised that the static sound/hiss happens only on low impedance headphones, like the HTC headphones that came with the phone, Sennheiser Cx400 and all other average in-ear headphones.
Can someone test this and report back if he has the static sound for 3-4 seconds when a song is paused ?? Or when a youtube video is paused
CroCop18 said:
Just realised that the static sound/hiss happens only on low impedance headphones, like the HTC headphones that came with the phone, Sennheiser Cx400 and all other average in-ear headphones.
Can someone test this and report back if he has the static sound for 3-4 seconds when a song is paused ?? Or when a youtube video is paused
Click to expand...
Click to collapse
I can confirm the static is there in the exact way described in the original post. Comes on for 3 to 4 seconds when audio is paused. Tested on stock ROM with latest unlocked US firmware using HTC Pro Studio headphones, Sony EX90s, and the headphones that came with my iPhone 6s.
Edit: The problem is worse in games. From Riptide Renegade to Real Racing 3 to my little boy's Lego games, the low level static is present and does not drop off as it does with video clips and audio.
ryansc375 said:
I can confirm the static is there in the exact way described in the original post. Comes on for 3 to 4 seconds when audio is paused. Tested on stock ROM with latest unlocked US firmware using HTC Pro Studio headphones, Sony EX90s, and the headphones that came with my iPhone 6s.
Edit: The problem is worse in games. From Riptide Renegade to Real Racing 3 to my little boy's Lego games, the low level static is present and does not drop off as it does with video clips and audio.
Click to expand...
Click to collapse
So you have it as well on a stock phone.
It's worse for me too in games, like for example "Smash hit", I turn the volume all the way down in both game and phone and I still hear that whitenoise static sound. When I go back to homescreen, I hear the static for like 3 seconds more and then it ends Until I go back to the app
For a phone that's reason for being is primarily audio, this is an unforgivable oversight and flaw (in my opinion). Will be returning to HTC.
I expected it to be impedance related and it is. The higher up the impedance latter I go, the more faint the sound is. ie8 > t51i > m50 > dt770 80 ohm > hd600. I prefer higher impedance headphones anyway so this doesn't bother me as I rarely listen to my ie8. I'd give this same test to an iPhone but is have to wait until I get with the girlfriend.
mosincredible said:
I expected it to be impedance related and it is. The higher up the impedance latter I go, the more faint the sound is. ie8 > t51i > m50 > dt770 80 ohm > hd600. I prefer higher impedance headphones anyway so this doesn't bother me as I rarely listen to my ie8. I'd give this same test to an iPhone but is have to wait until I get with the girlfriend.
Click to expand...
Click to collapse
Your sennheiser IE8 headphones have the same impedance like my sennheiser CX400 (16 ohm).
So you hear static as well on these headphones ^^ ??
Maybe it is impedance related, but then again, why would I need to have 500$ high impedance headphones to get rid of static noise that should't even be there. Also, I like my headphones to be discreet, not big, and those are always low impedance (16-32 ohm). This is a serious flaw in my eyes.
CroCop18 said:
Your sennheiser IE8 headphones have the same impedance like my sennheiser CX400 (16 ohm).
So you hear static as well on these headphones ^^ ??
Maybe it is impedance related, but then again, why would I need to have 500$ high impedance headphones to get rid of static noise that should't even be there. Also, I like my headphones to be discreet, not big, and those are always low impedance (16-32 ohm). This is a serious flaw in my eyes.
Click to expand...
Click to collapse
Tried the same audio (video, music and games) on my iPhone 6s with the same headphones (listed in my previous post) and had no issues whatsoever. Very unfortunate. The HTC 10 is a beautiful phone and I want to keep it, but this is something that wouldn't happen on a cheap phone from Target. Insane their engineers did not pick this up.
CroCop18 said:
Your sennheiser IE8 headphones have the same impedance like my sennheiser CX400 (16 ohm).
So you hear static as well on these headphones ^^ ??
Maybe it is impedance related, but then again, why would I need to have 500$ high impedance headphones to get rid of static noise that should't even be there. Also, I like my headphones to be discreet, not big, and those are always low impedance (16-32 ohm). This is a serious flaw in my eyes.
Click to expand...
Click to collapse
Well, I'll take my statement a step further. Your ability to hear the sound is impedance related. I believe the actual sound is software related. I've experienced it on the past 4 phones I've owned. With the phone that drives my headphones the weakest also being the phone that has minimal noise.
---------- Post added at 02:01 PM ---------- Previous post was at 01:55 PM ----------
ryansc375 said:
Tried the same audio (video, music and games) on my iPhone 6s with the same headphones (listed in my previous post) and had no issues whatsoever. Very unfortunate. The HTC 10 is a beautiful phone and I want to keep it, but this is something that wouldn't happen on a cheap phone from Target. Insane their engineers did not pick this up.
Click to expand...
Click to collapse
If weaker happens to be aligned with less noise for very low impedance headphones, I'll take the HTC 10 over other options. Does the iPhone drive high impedance headphones to same volume as the 10? And when you're bringing a different OS into the mix, you have a lot of other variables such as how the software handles outputting a sound.
I have the same problem with my Sennheisers CX300 II on elemental kernel.. the funny thing is I've only start to have it this issue after they started playing with the analog gain..
Sent from my HTC 10 using Tapatalk
Blue305 said:
I have the same problem with my Sennheisers CX300 II on elemental kernel.. the funny thing is I've only start to have it this issue after they started playing with the analog gain..
Sent from my HTC 10 using Tapatalk
Click to expand...
Click to collapse
Bingo! After reading this, I went back to v16 of elemental kernel which is before the analog gain feature was added and the static is gone even on my ie8.
I had the same situation as Blue305. Was on cleanslate kernel and then flashed Ex kernel to see battery life and everything, after that started noticing static noise like everywhere.
I thought it wasn`t kernel related
V16 Elemental kernel with no analog gain features fixed it
@ryansc375, do you possibly also have elemental kernel installed or something similar ?
CroCop18 said:
I had the same situation as Blue305. Was on cleanslate kernel and then flashed Ex kernel to see battery life and everything, after that started noticing static noise like everywhere.
I thought it wasn`t kernel related
V16 Elemental kernel with no analog gain features fixed it
@ryansc375, do you possibly also have elemental kernel installed or something similar ?
Click to expand...
Click to collapse
Hey everyone, just finishing up a long day with the family. Read all the posts and will report back now that I have some time to geek out. Hopefully the static demon can be exorcised!
Okay, so after a full wipe and running the latest RUU for the unlocked U.S. version, I can say that the static issue is gone on my phone. I'm not sure what changed but I'm happy it's back to normal (on stock). If I root again and want to install a kernel I'll be sure to use v16 of elementalx or one that doesn't mess with the audio settings.
Tested v19 of Ex Kernel. Static persists. Staying on v16 for now unless a new setting in Ex Manager comes along to fix it.
mosincredible said:
Tested v19 of Ex Kernel. Static persists. Staying on v16 for now unless a new setting in Ex Manager comes along to fix it.
Click to expand...
Click to collapse
Hmm, he said he would fix the compounder or something to remove this issue.
Thanks for testing, let him know in his thread.

Any audiophiles can comment about the DAC?

I am not a audiophile, by any means at all.
On multiple occassions I have seen comments about the Moto Z Play DAC and how about it is actually decent to good.
Can anyone confirm or deny this? For curiousity's sake really.
It does the job is all i can say.
coolkingler1 said:
I am not a audiophile, by any means at all.
On multiple occassions I have seen comments about the Moto Z Play DAC and how about it is actually decent to good.
Can anyone confirm or deny this? For curiousity's sake really.
Click to expand...
Click to collapse
AFAIK DAC is part of SoC and Qualcomm always produced good ones.
Odoslané z XT1635-02 pomocou Tapatalku
coolkingler1 said:
I am not a audiophile, by any means at all.
On multiple occassions I have seen comments about the Moto Z Play DAC and how about it is actually decent to good.
Can anyone confirm or deny this? For curiousity's sake really.
Click to expand...
Click to collapse
I am one.
It is good. See https://forum.xda-developers.com/moto-z-play/themes/music-players-one-standout-dac-to-192k-t3533577
Audiophiles are a group comprising about .1% of male population. Search for Medical Research ~ 2001, male hearing anomaly/acuity
Audio output is pretty average overall. DAC seems to be fairly accurate (it's just Qualcomm's standard offering, not a discreet DAC like the V10/V20 or Axon 7 have), but there's audible interference from the cell radio and other components with sensitive in-ears and output power is unremarkable
I should add
Output is adequate if you use a low impedance, high efficiency bud. The Apple earpod is not as bad as most reviewers pan it to be. I keep it upside-down and fitted tightly in ear canel.
I have even carved out the plastic to let the bass reflex ports pass while tightly fitted (lol we can't messing to improve audio!)
aviwdoowks said:
I should add
Output is adequate if you use a low impedance, high efficiency bud. The Apple earpod is not as bad as most reviewers pan it to be. I keep it upside-down and fitted tightly in ear canel.
I have even carved out the plastic to let the bass reflex ports pass while tightly fitted (lol we can't messing to improve audio!)
Click to expand...
Click to collapse
The Apple Earpod is probably a good choice because it's actually not very low impedance for an earphone (it's 45 ohms), but it is fairly sensitive (109 dB), so it's in a nice middle zone. You get a sensitive in-ear that's 32 ohms or even 16 ohms and you will start to hear the noise floor, interference and some distortion on the Z Play's headphone output. It's not bad for a phone by any means, but it's not especially good either.
I used an external DAC with the Z Play for a while (Fiio E18), but even that would pick up some noise from the call radio if I didn't have it in airplane mode (which I couldn't do all the time). I finally had to get a separate audio player to get the sound quality I wanted.
thisisjason said:
The Apple Earpod is probably a good choice because it's actually not very low impedance for an earphone (it's 45 ohms), but it is fairly sensitive (109 dB), so it's in a nice middle zone. You get a sensitive in-ear that's 32 ohms or even 16 ohms and you will start to hear the noise floor, interference and some distortion on the Z Play's headphone output. It's not bad for a phone by any means, but it's not especially good either.
I used an external DAC with the Z Play for a while (Fiio E18), but even that would pick up some noise from the call radio if I didn't have it in airplane mode. I finally had to get a separate audio player to get the sound quality I wanted.
Click to expand...
Click to collapse
Hmmm
Yes I do not hear any noise with these buds.
Neither do i hear any clipping.
So how is sound at very low impedance in airplane mode without a DAC? What player do you use? Have you tried UAPP without a DAC?
aviwdoowks said:
Hmmm
Yes I do not hear any noise with these buds.
Neither do i hear any clipping.
So how is sound at very low impedance in airplane mode without a DAC? What player do you use? Have you tried UAPP without a DAC?
Click to expand...
Click to collapse
I did try UAPP. It's very listenable in airplane mode, some system noise (processor maybe?) but the cell radio is the biggest culprit so airplane mode helps. Compared to the V10 or the Pioneer XDP-100R (which is the DAP I bought to use at work) it does sound more compressed and congested, instrument separation isn't as good and it's not quite as clean, but the frequency response seems fairly neutral and it's better than most of the previous smartphones I've had (the Oneplus One especially was pretty bad for audio). Without a discrete DAC/amp like the V10 it's as good as I would reasonably expect. It also doesn't have much power, but that wasn't a big deal for me since I only intended to use it with IEMs (usually Cardas A8s).
thisisjason said:
I did try UAPP. It's very listenable in airplane mode, some system noise (processor maybe?) but the cell radio is the biggest culprit so airplane mode helps. Compared to the V10 or the Pioneer XDP-100R (which is the DAP I bought to use at work) it does sound more compressed and congested, instrument separation isn't as good and it's not quite as clean, but the frequency response seems fairly neutral and it's better than most of the previous smartphones I've had (the Oneplus One especially was pretty bad for audio). Without a discrete DAC/amp like the V10 it's as good as I would reasonably expect. It also doesn't have much power, but that wasn't a big deal for me since I only intended to use it with IEMs (usually Cardas A8s).
Click to expand...
Click to collapse
Did you see my thread in our app section
https://forum.xda-developers.com/moto-z-play/themes/music-players-one-standout-dac-to-192k-t3533577
Try UAP with bitrate set to variable and no DAC. Do you have some good dsfs?
But you must play from OTG... See thread
aviwdoowks said:
Did you see my thread in our app section
https://forum.xda-developers.com/moto-z-play/themes/music-players-one-standout-dac-to-192k-t3533577
Try UAP with bitrate set to variable and no DAC. Do you have some good dsfs?
But you must play from OTG... See thread
Click to expand...
Click to collapse
I'll give it a try

HELP 4 disabled boy - increase volume 4 bluetooth earphones (SM-N986N)

hi guys
I have a neighbor 12 y.o. boy that have hearing problem. he got 4 birthday present a Note 20 ultra 5g (korian).
This sweet kid really into music, but unfortunately the bluetooth headphones volume isnt good 4 him.
I checked the level that he need with another device (my home hifi), and I have to increase the phone volume by 20%./.
the device is: Device: SM-N986N (snapdragon), Android version: 10.
The family & the boy dont really care about loosing warranty, so any real solution - falshing mods\custom roms & so on - is great.
come on guys help do some good 4 that boy.
tnx
Good deed Sir
What device is he using to listen with?
Hearing destroying volume levels was a Samsung issue... not the opposite.
The Buds+ should be able to kick out an extra 20+% easy.
If his hearing loss extends below 400 hz the bass will not be sufficient otherwise they'll probably do nicely.
There are also LDAC based hi res bt headphones that can pump out much more decibels if needed.
However the last thing he needs is more hearing damage; make sure he understands he should keep it at a comfortable level. A custom set graphic equalizer can help with that by bringing up the levels were needed and add to listening pleasure/comfort/safety.
Poweramp has probably the best one available for playing Android based .wav, mp4, etc. files.
Make sure volume limiting is not enabled. Check the device's advance audio setting and play with them.
blackhawk said:
Good deed Sir
What device is he using to listen with?
Hearing destroying volume levels was a Samsung issue... not the opposite.
The Buds+ should be able to kick out an extra 20+% easy.
If his hearing loss extends below 400 hz the bass will not be sufficient otherwise they'll probably do nicely.
There are also LDAC based hi res bt headphones that can pump out much more decibels if needed.
However the last thing he needs is more hearing damage; make sure he understands he should keep it at a comfortable level. A custom set graphic equalizer can help with that by bringing up the levels were needed and add to listening pleasure/comfort/safety.
Poweramp has probably the best one available for playing Android based .wav, mp4, etc. files.
Make sure volume limiting is not enabled. Check the device's advance audio setting and play with them.
Click to expand...
Click to collapse
hi
i gave as present sennheiser momentum 3 earphones.
if it wasnt clear: he boy have bad hearing. so i dont think that samsung took it into consideration.
i already tried all the methods thats u mention - they didnkt work.
tnx
See if you can install (viper v4a) on your device
You can Increase volume levels a fair bit
rastamit said:
hi
i gave as present sennheiser momentum 3 earphones.
if it wasnt clear: he boy have bad hearing. so i dont think that samsung took it into consideration.
i already tried all the methods thats u mention - they didnkt work.
tnx
Click to expand...
Click to collapse
I can read. The child has very acute hearing loss.
The Buds+ actually will go near the their driver's physical range limit*.
The driver will start to distort and then may even burn out.
A distorting driver isn't going to help.
Headphones (larger drivers but they have limits as well) then perhaps... check their specs.
Put head between two studio monitor speakers.
That's all I got...
*using Poweramp and most phone apks. Some online vids volumn are very low.
blackhawk said:
I can read. The child has very acute hearing loss.
The Buds+ actually will go near the their driver's physical range limit*.
The driver will start to distort and then may even burn out.
A distorting driver isn't going to help.
Headphones (larger drivers but they have limits as well) then perhaps... check their specs.
Put head between two studio monitor speakers.
That's all I got...
*using Poweramp and most phone apks. Some online vids volumn are very low.
Click to expand...
Click to collapse
Im very happy that u can read.
it isnt buds its over ear-earphones, the drivers their r much bigger then the buds. they r the same earphones that i test with my home hi-fi .
tnx and b well
Be good if you knew how much hearing loss the child had so you could deal with hard numbers.
Are saying the devices are able to produce sufficient decibels throughout the audio spectrum for the child to hear but aren't?
Try a phone call with the bud in question; phone calls can go near the full volumn range of the device if sound level limiting is disabled.
Make sure the Buds+ firmware and Wearables software are up to date. Latest update was a week or two ago.
Try resetting network connections.
blackhawk said:
Be good if you knew how much hearing loss the child had so you could deal with hard numbers.
Are saying the devices are able to produce sufficient decibels throughout the audio spectrum for the child to hear but aren't?
Try a phone call with the bud in question; phone calls can go near the full volumn range of the device if sound level limiting is disabled.
Make sure the Buds+ firmware and Wearables software are up to date. Latest update was a week or two ago.
Try resetting network connections.
Click to expand...
Click to collapse
My dear friend.
1. The sennheiser momentum 3 r not buds. They r over ear phones.
2. Its obvious that u cant help me with the oroblem, but u cant hep urself preaching, mumbling with no help.
3. Im MD.
4. Good luck overcoming the urge to write the last (insignificance-) word.
Try 2 stay healthy.
Peace out.
rastamit said:
My dear friend.
1. The sennheiser momentum 3 r not buds. They r over ear phones.
2. Its obvious that u cant help me with the oroblem, but u cant hep urself preaching, mumbling with no help.
3. Im MD.
4. Good luck overcoming the urge to write the last (insignificance-) word.
Try 2 stay healthy.
Peace out.
Click to expand...
Click to collapse
Whatever. No facts supplied by you yet you want a detailed solution.
Medicine is an art not a science but that's no excuse for your reply.
If a set of studio monitors can't be heard at 2 feet away...
Cochlear Implants.
How you like me now?
Whoa, watch the disrespectful responses there, OP. I recently went 95% deaf and require like a 300% volume increase. So a 20% volume increase with over ear headphones means that they're much less deaf than me (probably around 10-30% deaf, or mild to medium hearing loss. Mine is highly severe hearing loss). Either way, if you can't modify the volume via the settings menus that were already mentioned, then you just have to upgrade to Android 11's beta or to normal Android 11 after the official release date near January. Since side loading the beta, the bluetooth volume has naturally increased by about 15-20% - which sounds like what you're looking for. But other than that, there's nothing that the poor kid can do to help him hear again (unless he's in the Northeast part of the US). He'll, unfortunately, have to get used to his hearing loss and give up on his passion for music. I specialized in audio production, so I used to PRODUCE music and listen to music for like five to six hours per day... Now, I listen to music for just one hour per week and never make music anymore. It took me around four months to adjust to my lack of hearing, but it ended up changing my lifestyle in order to help avoid the constant depression that comes along with hearing loss - especially when your life revolves around audio...
Oh, and side note, you're not supposed to use studio-esque over ear headphones with cellphones - especially not the Sennheiser brand. Sennheisers, for the most part, all naturally produce MUCH less sound when connected to a cellphone because they're not getting the extra volume boost via an amp that they were meant to receive the whole time. If you really think that his hearing issue is extremely bad, then get him some Aftershocks Aeropex bone conduction headphones - those are what I use now. Because even if you're completely deaf, you can still hear the the cochlear vibrations that they produce.
I use this. Besides being a music player it also came with a separate "Boom System FX" app that allows you to increase the volume system wide, whether using headphones, earbuds or just the phone speaker.
I know this isn't bluetooth, but this is probably the best solution you'll ever find for super loud high quality audio.
Fiio Q3 Dac/Amp -
Amazon.com: FiiO Q3 Headphone Amplifier DSD512 | 768K/32Bit AK4462DAC with THX AAA amp Technology for MobilePhone &PC with (2.5/3.5/4.4mm) Output : Electronics
Buy FiiO Q3 Headphone Amplifier DSD512 | 768K/32Bit AK4462DAC with THX AAA amp Technology for MobilePhone &PC with (2.5/3.5/4.4mm) Output: Amps - Amazon.com ✓ FREE DELIVERY possible on eligible purchases
www.amazon.com
Have you tried the app Volume Booster GOODEV. This is like a preamplifier that boosts and the amount can be adjusted. The phone volume can then be used. I use this and run it at 30% boost with 13% phone volume used only
rastamit said:
My dear friend.
1. The sennheiser momentum 3 r not buds. They r over ear phones.
2. Its obvious that u cant help me with the oroblem, but u cant hep urself preaching, mumbling with no help.
3. Im MD.
4. Good luck overcoming the urge to write the last (insignificance-) word.
Try 2 stay healthy.
Peace out.
Click to expand...
Click to collapse
The guys trying to help you out and you respond back in this manner, unbelievable.
The volume controls can be adapted to allow volume outside of the parameters using a developer option and GOODEV volume booster. Go into developer options and disable Absolute Volume control.
rastamit said:
hi guys
I have a neighbor 12 y.o. boy that have hearing problem. he got 4 birthday present a Note 20 ultra 5g (korian).
This sweet kid really into music, but unfortunately the bluetooth headphones volume isnt good 4 him.
I checked the level that he need with another device (my home hifi), and I have to increase the phone volume by 20%./.
the device is: Device: SM-N986N (snapdragon), Android version: 10.
The family & the boy dont really care about loosing warranty, so any real solution - falshing mods\custom roms & so on - is great.
come on guys help do some good 4 that boy.
tnx
Click to expand...
Click to collapse
Does he have hearing aids?
My daughter is legally deaf...
We bought few.months back new hearing aids,
Phonak naida marvel...they have bluetooth, andnit changed the world for her.
@rastamit
maybe the following app is something for you:
Poweramp Equalizer - Apps on Google Play
Poweramp Equalizer is an advanced audio processing app
play.google.com
The Dev of Poweramp has release an early access "Poweramp Equalizer" app. I use it for Spotify with Galaxy Buds. You can increase the volume easily up to 50% I guess. Actually I have it on 25% and sound is still good quality.

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