[Q] is there any openGL 2.0 for wm6.5 QVGA? - Windows Mobile Software Development

i'm looking for openGL 2.0 for msm7200a QVGA wm6.5
is there any cab for it?
i need it for spb mobile shell 3.53 option and can not find such cab
10x 4 any help

Take a look at the two links in the following post (for improved OpenGL ES 1.x performance)
opengles on msm720x chipsets
This chipset supports OpenGL ES 1.x, i.e. no chance for 2.0!

Related

OpenGL ES in TP2?

I read Opera Mobile 9.7 will come w/ gfx acceleration support via OpenGL ES.
Does TP2 have OpenGL ES support (in 6.1 or 6.5 WinMo)?
I tried reading the specs page, but it's hard to make out for somebody who is not well versed in the world of mobile CPU/GPU-combinations.
Yes it does.
Short and sweet. Thanks!

open gl es 2.0

does touchpro 2 processor supports opengl es2.0

OpenGL ES 2.0 on HTC HD2

Dear all,
I plan to purchase HTC HD2 for development. Could I kindly ask for help with the following, please:
Will it be possible to develop application on HTC HD2 usin OGL ES 2.0?
Will HD2 video driver support Open GL ES 2.0?
Is there already OpenGL ES 2.0 SDK available?
These answers are very important to me, and I bet not only for me. Any advice how to get the answer would be hepful as well.
Thanks a lot,
Rene
I'm having the same questions here. Any help?
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
bugsykoosh said:
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
Click to expand...
Click to collapse
Tried it, it works flawlessly from a technical point of view.
gameplay needs some serious work !
Chainfire said:
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
Click to expand...
Click to collapse
Dear Chainfire,
Does it mean, that HD2 supports OGL ES 2.0 optimized drivers? I hear from all the sides, that Open GL applications on much slower than they really should, because of poor support in the Drivers.
Regards,
Rene
HD2 dos indeed support both GLv1 and GLv2 properly.
It is not so much that the drivers are badly optimized, they just have 2 major issues with them. One being a compatibility issue which can be equally blamed on as well game/app coders as HTC/Qualcomm, the other being a vicious bug that really needs fixing by HTC/Qualcomm. Aside from those two issues, the drivers are perfectly fine.

opengl es

hi
last year i saw that there wasn't any version of opengl es for the artemis....
now is there any version?
nothing about the tf3d?
thanks
There is no 3D acceleration hardware on any of the Omap850 based devices. It will never happen because of the lack of hardware.
libGLES_CM OpenGLES wrapper works on the Artemis, of course it's software accelerated but seems at least as fast as GDI and can be used in managed code. I use it for 2D rendering in C# and it's good and portable between devices.
Forget about more complex 3D though.

Manila 2.1/2.5

Hi,
If someone have manila 2.1 or 2.5 QVGA please send a link i want it into htc touch2
unfortunately it is not available for QVGA phones as most phones with that resolution lack the necessary 3D hardware and drivers to run it so it is physically impossible to run on most QVGA devices

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