[R] Galaxy s2 browser - Epic 4G Q&A, Help & Troubleshooting

Can someone port over the browser from the galaxy s2??..the browser is fast and it uses GPU acceleration like ios and windows phone 7...it surpasses the iPhone 4 and windows phone 7 in the browsing department

The froyo browser already killed both the ios and wp7 browsers.
Texted while driving

yea but have you seen the galaxy s2 browser in action..there is no lag at all when scrolling.....can it be easily ported though??
http://www.youtube.com/watch?v=hEtN95LAn18&feature=channel_video_title

Is there a system dump somewhere... I can't find it if there is one.
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Double post... sorry

Is the system dump called galaxysII.tar.gz? Because I have that but I'm not sure if that is what you need
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raymond4 said:
Is the system dump called galaxysII.tar.gz? Because I have that but I'm not sure if that is what you need
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Click to expand...
Click to collapse
Probably
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I am currently uploading it to my dropbox
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and how would one get to this dropbox account ?

andrewjb said:
and how would one get to this dropbox account ?
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Click to collapse
It isn't going to help you right now unless you plan on porting it. The browser will not work on EC05 and I doubt it would work on EE03 either unless someone takes on the project of porting it over.

yea, i was hoping to see if anyone was working on it or could work on it??...hopefully in the future, it can be ported over

Once we get official Gingerbread I am sure someone will port it over if it is a lot better than the one that we end up with.

I am very sorry I can't do it tonight I'm currently have issues with my computer
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The dump is here http://forum.xda-developers.com/showthread.php?t=1048960

If I'm not mistaken, The gingerbread browser we're going to get is the same thing; It does have the kinetic/over scrolling like iOS and its very smooth.

kobby2k6 said:
Can someone port over the browser from the galaxy s2??..the browser is fast and it uses GPU acceleration like ios and windows phone 7...it surpasses the iPhone 4 and windows phone 7 in the browsing department
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Click to collapse
I believe all your seeing is the power of dual core, not a major improvement in the browser. I've seen the atrix literally destroy hopped up single core phones, like my [email protected] As far as I know its all really about the sunspider0.9.1 test. Best I can get is 4369, I believe all the dual cores score around 2000~2500, roughly 2x what our epics can do at their best.
Side note; apples latest update to ios 4.whatever, takes the 1ghz (or less) a4 to around 4100 in sunspider0.9.1. Yeah apple is now kicking our ass (googles) in browser speed vs per clock. I know all this not because I like crapple, but because I pay attention to the competition.

epic4GEE said:
I believe all your seeing is the power of dual core, not a major improvement in the browser. I've seen the atrix literally destroy hopped up single core phones, like my [email protected] As far as I know its all really about the sunspider0.9.1 test. Best I can get is 4369, I believe all the dual cores score around 2000~2500, roughly 2x what our epics can do at their best.
Side note; apples latest update to ios 4.whatever, takes the 1ghz (or less) a4 to around 4100 in sunspider0.9.1. Yeah apple is now kicking our ass (googles) in browser speed vs per clock. I know all this not because I like crapple, but because I pay attention to the competition.
Click to expand...
Click to collapse
Try out Opera 11, it really shines in Sunspider (at 1.2ghz I got 2953ms), and of course it has hardware acceleration so it is silky smooth.

tbob18 said:
Try out Opera 11, it really shines in Sunspider (at 1.2ghz I got 2953ms), and of course it has hardware acceleration so it is silky smooth.
Click to expand...
Click to collapse
That's where android=win, options and we have flash. I do realize we have faster browsers than stock, its just my baseline is always the stock browser and its the one I prefer.

if only you could try opera mobile, you could see how smooth the interface is during zooming, panning and even during text-reflows! definitely no lags at all even on my 600Mhz legend cpu. Opera mobile uses hardware acceleration on its UI, and that explains the difference in its fluidity against the stock.
i also believe samsung has implemented hardware acceleration on its web browser, and if someone can really port galaxy s2's browser, that would be good!! very good!
by the way, i have also used a galaxy ace's web browser, and it's hardware accelerated as well (i think) and maybe they have used the same thing on galaxys2?

Im sorry but the browser is pretty bad, it gives really bad checker box all over the place.
Worst browser i have seen in a long time.

Related

HD7 or MyTouch?

I'm on T-Mobile USA and these two devices are both coming out next month. I've had (and loved) Android since the HTC Magic came out last year. I love the MyTouch for it's FFC and the newest gen procs. However, I'm pretty drawn to the HD7 for it's new OS and large SLCD, however disappointed in lack of FFC (regardless of how little I would realistically use it), and it's first gen procs. It's got the same "guts" as my N1, but it's runs so well from the demos I've seen this week.
Anyone else out there with the same dilemma? Which is better?
Sent from my Nexus One using XDA App
sort of, it has the adreno 205 gpu on it.
predator290 said:
sort of, it has the adreno 205 gpu on it.
Click to expand...
Click to collapse
I know the myTouch has it. Are you referring to the HD7? Because if you are and it's true, I think I found my next phone
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hmarcus said:
I'm on T-Mobile USA and these two devices are both coming out next month. I've had (and loved) Android since the HTC Magic came out last year. I love the MyTouch for it's FFC and the newest gen procs. However, I'm pretty drawn to the HD7 for it's new OS and large SLCD, however disappointed in lack of FFC (regardless of how little I would realistically use it), and it's first gen procs. It's got the same "guts" as my N1, but it's runs so well from the demos I've seen this week.
Anyone else out there with the same dilemma? Which is better?
Sent from my Nexus One using XDA App
Click to expand...
Click to collapse
I am in the same boat as you. I have a nexus one and have loved it, but I am really liking WP7 so far. I believe that with such high minimum specs, the OS will see some nice apps and games in the near future.
I am about 90% sure that I am going to switch, I just have to decide between the HD7 and the Dell pro slide phone.
according to a couple sources the hd7 uses the msm8250 which has the adreno 205 gpu on it. same one as the g2.
diablos991 said:
I am in the same boat as you. I have a nexus one and have loved it, but I am really liking WP7 so far. I believe that with such high minimum specs, the OS will see some nice apps and games in the near future.
I am about 90% sure that I am going to switch, I just have to decide between the HD7 and the Dell pro slide phone.
Click to expand...
Click to collapse
Ya the XBL game demos were nice. This and the Zune integration is what draws me to the platform. Since I have an N1 now I haven't been too concerned about updates, however MS will be starting on top of all that is great.
As far as the Dell; I love everything about it especially the gorilla glass, it's just that KB doesn't look like it's worth the added weight and thickness to the phone. However I saw a sign of a FFC on the Dell unbranded VP so that could be interesting.
Sent from my Nexus One using XDA App
There are alot of information flying about.
Someone contacted HTC asking what processor, and was told the MSM processor, though, Microsofts webpage states QSD8250.
Someone else contacted HTC about the screen, and was told it had a standard TFT screen (Slashgear also states this).
At the end of the day, whether or not the myTouch will have a superior CPU doesn't matter by the fact that it runs android, games are written to be compatible with low end android sets, meaning if the myTouch had a tegra, games would still look crap.
The Galaxy S is a good example. It's GPU pushes about 80million triangles per sec, compare this with iPhone4's 28million.... now show me ANY game on Android that looks better than that on iOS? And the thing is I highly doubt there are much, if any, games on iOS that use half of its power. (Epic citadel and an upcoming iOS game called Aralon shows off what the 3GS/iPhone4/iPad can do. Not sure how much triangles/poylgons its pushing tho).
The Adreno200 pushes about 22million, which isn't a big difference compared with the iPhone, so games would be comparable.
There is a rumour that Android 3.0 will bring in minimum hardware requirements to reduce fragmentation, we'll see.
Cruzer1 said:
There are alot of information flying about.
Someone contacted HTC asking what processor, and was told the MSM processor, though, Microsofts webpage states QSD8250.
Someone else contacted HTC about the screen, and was told it had a standard TFT screen (Slashgear also states this).
At the end of the day, whether or not the myTouch will have a superior CPU doesn't matter by the fact that it runs android, games are written to be compatible with low end android sets, meaning if the myTouch had a tegra, games would still look crap.
The Galaxy S is a good example. It's GPU pushes about 80million triangles per sec, compare this with iPhone4's 28million.... now show me ANY game on Android that looks better than that on iOS? And the thing is I highly doubt there are much, if any, games on iOS that use half of its power. (Epic citadel and an upcoming iOS game called Aralon shows off what the 3GS/iPhone4/iPad can do. Not sure how much triangles/poylgons its pushing tho).
The Adreno200 pushes about 22million, which isn't a big difference compared with the iPhone, so games would be comparable.
There is a rumour that Android 3.0 will bring in minimum hardware requirements to reduce fragmentation, we'll see.
Click to expand...
Click to collapse
Very true, while I like to think of myself as an HTC/Android fanboy, however I always have to lend Android its faults. Gaming and media are huge and Android more or less fails in these areas. Games are horrid, though Angry Birds is always fun. Games just don't look finished or just look like the crappy 2005 Java versions on like a Moto RAZR. In fact, looking at my apps on my N1, almost all of them are apps just to make my phone run smoother or look better ie setCPU, LCD density changer, ASTRO, Ti Backup etc. That's not to say I don't like games, it's just that there's not too great of a collection when you compare to iOS or the upcoming games for WP7.
And if the HD7 has the G2's proc and an SLCD screen like the Desire HD, it will be even more amazing in my eyes. All I'd want is HSPA+, however, that part is MS's fault.
hmarcus said:
Ya the XBL game demos were nice. This and the Zune integration is what draws me to the platform. Since I have an N1 now I haven't been too concerned about updates, however MS will be starting on top of all that is great.
As far as the Dell; I love everything about it especially the gorilla glass, it's just that KB doesn't look like it's worth the added weight and thickness to the phone. However I saw a sign of a FFC on the Dell unbranded VP so that could be interesting.
Sent from my Nexus One using XDA App
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Click to collapse
The only concerns I have with the dell is the keyboard quality and thickness. I would have to hold the unit and play around with it first. I really hope that the Hd7 has the updated processor, but I really doubt it will.
All will be revealed soon though.
Same issue with me, I have loved Android for a while now, however WP7 looks so attractive, HSPA+ is not an issue because:
1. My area doesn't have HSPA+
2. T-Mobile states that all devices running standard 3g will also notice a significant improvement to their speeds as well, which is great as well
Really I made up my mind on the HD7, I saw the apps on the zune market and a lot of em weren't that great, however I know I have to wait... I see though that the WP7 marketplace has increased in apps, so I think I might just get the HD7, or try both devices.
I would go with the HD7. Try something new and the games are WP7 are fantastic.
It definitely has its shortcomings, but the most important ones are coming.

Gamecube ROMs

does anyone know of a working gamecube ROM?
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not unless someone makes a gamecube emulator
someone should get on that, I have no idea where to start.. but if someone can point me in the right direction.. Ill at least give it a try.
Probably not possible for the Epic 4G Touch. Look at Dolphin for example, and the hardware requirements that it needs.
Dolphin barely runs well on PC. I think the best you can hope for is Dreamcast emulation... But that's kind of dead, and has been for like a year.
Sesmu said:
Dolphin barely runs well on PC. I think the best you can hope for is Dreamcast emulation... But that's kind of dead, and has been for like a year.
Click to expand...
Click to collapse
Shenmue on the go would be king ****
chandlerw88 said:
Shenmue on the go would be king ****
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Click to collapse
Lol I remember that game. Good game.
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By next year, cell phones will have the same chipsets as current desktops (probably as fast as the i7 from intel). It's only a matter of time before Android/iPhone gets gamecube emulator.
EDIT: I'm not very knowledgeable about software emulation, but it seems that our current processors, which are hardly half as fast as the average desktop can run N64oid quite well, in some cases, better than Project64 can on Desktop.
I used to be pretty heavily into emulation, and I remember one of the MAME developers (Haze) saying it takes nearly 4x the power of the original game hardware capacity to emulate the old hardware correctly. But MAME does it's emulation without any hacks, or hardware accelleration. It could go the route of ePSXe and use plugins, and it wouldn't require anything more than we currently have. Anyway, just some thoughts, I am by no stretch a programmer. This thread makes me want to update my MAME set, something I haven't done in years. I wonder how big it is now?
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play ps3 on epic

So, i don't have a tv. But I want to get a ps3. Can I play ps3 on my epic somehow?
Odds are, no, you will never be able to, the ps3 has a 3.6ghz 8 core processor, we have a single core 1ghz processor.
I believe he was asking if he could hook up his PS3 to his Epic somehow as it were the TV. (i.e. output the PS3's video to our Epics)
But to answer the question, based on my knowledge, no. We dnt even have TV out working, I doubt our Epic's would be capable to output an outside video source. Many of our Devs wouldn't find this convinient either, so I doubt any of them would attempt to find a way to do this
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iatedeadpeople said:
Odds are, no, you will never be able to, the ps3 has a 3.6ghz 8 core processor, we have a single core 1ghz processor.
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Click to collapse
3.2Ghz not 3.6Ghz but yeah highly unlikely the only thing i can come up with would be like a remote play kinda like the PSP has?
why not connect your ps3 to your pc or laptop.. just go to a radioshack, bestbuy, or computer/electronics store and get the adapter. thats it. i've seen it done.
seanwn86 said:
So, i don't have a tv. But I want to get a ps3. Can I play ps3 on my epic somehow?
Click to expand...
Click to collapse
Why not go to the market and get Onlive it contains playstation3 games such as dirt saints row3 etc etc xD.
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iatedeadpeople said:
Odds are, no, you will never be able to, the ps3 has a 3.6ghz 8 core processor, we have a single core 1ghz processor.
Click to expand...
Click to collapse
Actually our processors are 1.2ghz but samsuck underclocks them stock.
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While it may/may not *exist* it could happen or be ported in the future. How much of a mammoth task that'll be to undertake is a different story.
How? The PS Vita will be an Android devices which will allow a function similar to this, how it works, we're still uncertain of, but say it's as simple as an APK, say that apk was decompiled, then a big fat MAYBE If we had that hypothetical apk ported over with the correct libs alongside it. THEN you'd see some sort of PS3 on your epic, optimized for portability. As someone else said, if you're looking for nice portable console graphics right now on your epic, onlive is the way to go for now.
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They probably do that so noone burns them out
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Biggoron said:
Actually our processors are 1.2ghz but samsuck underclocks them stock.
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They probably do it as a compromise to the terrible Qualcomm radio chips that love to overheat when your downloading 3g/4g or tethering.
dewayne25 said:
They probably do it as a compromise to the terrible Qualcomm radio chips that love to overheat when your downloading 3g/4g or tethering.
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Click to collapse
Kinda but the main reason for them to under-clock em is that well they do it to most processors in phones. they mainly do it so they can save a bit more battery and to compromise with where the market was i mean think it about it. 1.2GHz in 2010? 2011? yes. they don't want to advance to much so yea.......... Some phones have overclock from the manufacturer lol. But most phones nowadays are rated higher but under-clocked.
Ceelos09 said:
I believe he was asking if he could hook up his PS3 to his Epic somehow as it were the TV. (i.e. output the PS3's video to our Epics)
But to answer the question, based on my knowledge, no. We dnt even have TV out working, I doubt our Epic's would be capable to output an outside video source. Many of our Devs wouldn't find this convinient either, so I doubt any of them would attempt to find a way to do this
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Click to expand...
Click to collapse
Correct.
androidmaster1 said:
why not connect your ps3 to your pc or laptop.. just go to a radioshack, bestbuy, or computer/electronics store and get the adapter. thats it. i've seen it done.
Click to expand...
Click to collapse
No TV, and no computer
Biggoron said:
Why not go to the market and get Onlive it contains playstation3 games such as dirt saints row3 etc etc xD.
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Click to expand...
Click to collapse
I'll check it out, thanks
Shinydude100 said:
While it may/may not *exist* it could happen or be ported in the future. How much of a mammoth task that'll be to undertake is a different story.
How? The PS Vita will be an Android devices which will allow a function similar to this, how it works, we're still uncertain of, but say it's as simple as an APK, say that apk was decompiled, then a big fat MAYBE If we had that hypothetical apk ported over with the correct libs alongside it. THEN you'd see some sort of PS3 on your epic, optimized for portability. As someone else said, if you're looking for nice portable console graphics right now on your epic, onlive is the way to go for now.
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Click to expand...
Click to collapse
Yea the PS vita is what made me think of it. Interesting that it's Android based. Now if I could just get my psp sold...
Really???? The PSP Vita has a Quadcore Processor @ 1GHz (ARM® Cortex™- A9 core (4 core)), GPU: SGX543MP4+ (200MHz)
In a sense good luck trying to port something thats so demanding to something thats never apt up to those specs haha.
Maybe once we get phones that are quadcore yes we know we are going to get them but they need to perform at high levels and sustain a cool temp. for the gpu which will be hard as it is with even dual core.
XxLostSoulxX said:
Really???? The PSP Vita has a Quadcore Processor @ 1GHz (ARM® Cortex™- A9 core (4 core)), GPU: SGX543MP4+ (200MHz)
In a sense good luck trying to port something thats so demanding to something thats never apt up to those specs haha.
Maybe once we get phones that are quadcore yes we know we are going to get them but they need to perform at high levels and sustain a cool temp. for the gpu which will be hard as it is with even dual core.
Click to expand...
Click to collapse
Where the hell have I been never even heard about the vita looks like I know what I'm gettin soon
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Biggoron said:
Where the hell have I been never even heard about the vita looks like I know what I'm gettin soon
Sent From My Cyan Samurai
Click to expand...
Click to collapse
heres the playstion site about it, i got the chance to play with one but its not all that. The original Psp's were better except the PspGo that utterly sucked.
http://us.playstation.com/psvita/tech-specs/
And when i was playing around with it it was okay but a lot bigger than expected and the dual analog stick are alright but nothing to excited to get all happy about and the touch screen is mainly used only when not in a game, i mean i used during but it sucked not great for Shooters. And the lowdown is the newer XMB (Homescreen) isn't that great its more like someone threw icons on a table and said good luck finding stuff. because it seriously is all scrambled and you can slide up and down and yadadadada. The price for hardware is a good damn deal but for what its worth ehhhhhhhhhhh??? Not too sure on that.
PSP VITA:
1GHz Quad-Core A9
GPU is rated @ 200Mhz which is what are phones are stock and we have the ability to push it further
Multi-Touch Screen (OLED) (960 x 544) (5" Screen)
Dual analog sticks
Front and Rear Cameras
Built in GPS & WiFi
IEEE 802.11b/g/n
Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
And other PSP VITA Versions:
$249.99 Has only WiFi
$299.99 Has 3G/WiFi
$349.99 Has a bundle kit with both 3G/Wifi
The 3G and WiFi version is AT&T's 3G Service
Also the PSP VITA is backwards compatibility and can play PS3 Games.
Regardless as a system its worth the money. As the UI goes its got some troubling issues haha. But can be fixed through an update im sure.
Only wished it had 4G too....BUMMER
Whatever I have my phone for the 3g why the hell would I need to spend 50-100 bucks more psh wifi hotspot ftw.
I love those hardware spec would love it more had they put an android os on or had possibility to. Id probably use it more for emulators most psp games are crap anyways and my phone can only handle 1.5ghz on n64 for so long.
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Biggoron said:
Whatever I have my phone for the 3g why the hell would I need to spend 50-100 bucks more psh wifi hotspot ftw.
I love those hardware spec would love it more had they put an android os on or had possibility to. Id probably use it more for emulators most psp games are crap anyways and my phone can only handle 1.5ghz on n64 for so long.
Sent From My Cyan Samurai
Click to expand...
Click to collapse
Well like i said you can play ps3 games
So that's a big deal and your phone can only handle it for so long but this psp is a quad core it wont take so much pressure it has 4 cores to do work instead of pushing it to only one.
Plus so when your on the road and not near a WiFi Hotspot you can play like that instead of killing your phones battery just to play. plus its more reliable versus going through a tether.
Anyhow still a good product for the money but i wish the UI was a bit better and please PSP DEVS have more power than android does lol. I know because iv'e seen at first sight and hand. Regardless i'm sure they can put Android OS on it or whatever.
Wow I can oc my epic to 1.5ghz
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myerk2008 said:
Wow I can oc my epic to 1.5ghz
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Click to expand...
Click to collapse
You can overclock it to be quad core and have a better GPU? Our phone is single core. Quad core can run 4 threads at once...
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marcusant said:
You can overclock it to be quad core and have a better GPU? Our phone is single core. Quad core can run 4 threads at once...
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Click to expand...
Click to collapse
All we can do is have similar GPU clock rates but other than that we lose haha. Quadcore defintly wins unless we could overclock our phones to 5Ghz which would never happen lol

NDS emulators and pokemon

Hello.
I'd like to start a conversation about pokemon games running on android emulators.
I've read somewhere that pokemon games are designed not to work on emu's,but i still want to discuss it.
So,i've tried to run pokemon diamond on every single NDS emulator there is for android. Dsoid,nds4droid,Andsemu.
And all run it the same. I can get in the game,the part when rowan talks is really smooth,like in real NDS,but,the in game performance is really laggy.
But thats my case,i have an underclocked and undervolted phone,so,maybie someone got it partly smooth? Like,not so smooth like in the actual console,but not so laggy that its unplayable?
Second,i've tried to run Pokemon platinum,and it got to the "press start" screen. Freezes.
Someone even said they got pokemon white running,gonna try that.
DeHuMaNiZeD said:
Hello.
I'd like to start a conversation about pokemon games running on android emulators.
I've read somewhere that pokemon games are designed not to work on emu's,but i still want to discuss it.
So,i've tried to run pokemon diamond on every single NDS emulator there is for android. Dsoid,nds4droid,Andsemu.
And all run it the same. I can get in the game,the part when rowan talks is really smooth,like in real NDS,but,the in game performance is really laggy.
But thats my case,i have an underclocked and undervolted phone,so,maybie someone got it partly smooth? Like,not so smooth like in the actual console,but not so laggy that its unplayable?
Second,i've tried to run Pokemon platinum,and it got to the "press start" screen. Freezes.
Someone even said they got pokemon white running,gonna try that.
Click to expand...
Click to collapse
i have a gnex and 3 different nds emulators on my phone and i've had the same results as you
and there are people who tried on sgs 3 and the same
im going to try with my mother's sgNote2 and report
Sent from my Galaxy Nexus using Tapatalk 2
Report back bro
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I would like to know too
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reporting
almost the same result though it feels a liiiiitle bit faster( 21 fps average) its still too slow to be played
maybe we just have to wait for more updates, all emulators struggle at first
but on the surface pokemon doesnt seem like a very demanding game imo
n64 and ps1 games seem way more demanding but play very smooth on this phone or any quad or dual around, so i guess its a matter of optimization
Sent from my Galaxy Nexus using Tapatalk 2
DeHuMaNiZeD said:
Hello.
I'd like to start a conversation about pokemon games running on android emulators.
I've read somewhere that pokemon games are designed not to work on emu's,but i still want to discuss it.
So,i've tried to run pokemon diamond on every single NDS emulator there is for android. Dsoid,nds4droid,Andsemu.
And all run it the same. I can get in the game,the part when rowan talks is really smooth,like in real NDS,but,the in game performance is really laggy.
But thats my case,i have an underclocked and undervolted phone,so,maybie someone got it partly smooth? Like,not so smooth like in the actual console,but not so laggy that its unplayable?
Second,i've tried to run Pokemon platinum,and it got to the "press start" screen. Freezes.
Someone even said they got pokemon white running,gonna try that.
Click to expand...
Click to collapse
Pokemon has anti-piracy features so you'll get trouble emulating it.
Sent from my Nexus 7 using Tapatalk HD
gnustomp said:
Pokemon has anti-piracy features so you'll get trouble emulating it.
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Click to expand...
Click to collapse
Yes i thought so..
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Well... all my GBA pokemon roms work fine on my galaxy note but all ds games run crappy. Its not only about processing power as the original ds has the same hardware as an old Android Phone, but mostly about coding. Ds emus on Android are on diapers. Les hope they manage to make them work better later on. Right now i play ds games on my pc. Flawlessly i must say.
Honestly they probably won't ever run fast. The ones on PC still don't run even great, although you will get a steady game with decent specs. I wouldn't count on running a Nds emu anytime soon until we have a strong spec'd phone.
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withbloodskies said:
Honestly they probably won't ever run fast. The ones on PC still don't run even great, although you will get a steady game with decent specs. I wouldn't count on running a Nds emu anytime soon until we have a strong spec'd phone.
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
I can run the latest pokemon games(black 2) without lag at full speed on my laptop
Its only single core 3ghz processor but still, if it could be done for pc's then it will be done for phones, specially with 1.9 quad monsters like the gs4 coming this year
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negrobembon said:
I can run the latest pokemon games(black 2) without lag at full speed on my laptop
Its only single core 3ghz processor but still, if it could be done for pc's then it will be done for phones, specially with 1.9 quad monsters like the gs4 coming this year
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
Dual core 2.10 and I get fps loss. But what type of processor? But.. if I get around and set it up properly I can usually play around full speed.
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pokerapar88 said:
Well... all my GBA pokemon roms work fine on my galaxy note but all ds games run crappy. Its not only about processing power as the original ds has the same hardware as an old Android Phone, but mostly about coding. Ds emus on Android are on diapers. Les hope they manage to make them work better later on. Right now i play ds games on my pc. Flawlessly i must say.
Click to expand...
Click to collapse
It is about processing power. I believe to emulate any system full speed you need to run on a system about 4X more powerfully than what you're emulating. Unless the emulators start utilizing multiple cores (I don't believe they do now) you probably need around 2 GHz chip for effective nds emulation.
Sent from my Galaxy Nexus using xda app-developers app
iloqutiss1 said:
It is about processing power. I believe to emulate any system full speed you need to run on a system about 4X more powerfully than what you're emulating. Unless the emulators start utilizing multiple cores (I don't believe they do now) you probably need around 2 GHz chip for effective nds emulation.
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Click to expand...
Click to collapse
Waaaay more than 4x the power if the emu is not optimized. Considering the NDS has a 66mhz cpu and our 1.0 + ghz phones can't do it.
Unless the emulator is written to take advantage of multiple cores, it, like most programs, will use just a single core. So a single-core processor clocked at 3GHz will outperform a quad-core clocked at 2GHz (in respects to emulation performance).
FYI, most Intel Core-i processors have built-in per-core overclocking: a single core under demand will be overclocked as long as the overall CPU temperature is within normal parameters.
Don't forget to play around with the emulator's graphics settings as well as your video card's (GPU settings for phones). Reducing or turning off anti-aliasing, anisotropic filtering, texture quality, triple buffering, etc will increase your frame rate.
Your version of android and custom ROM can definitely be affecting your game play. My favorite ROM is Eclipse 2.1 Build 4 (Android 4.1.2) with the latest LeanKernel. It's by far the most stable and fastest ROM/kernel combo I've tested on my Gnex. I can overclock the CPU from 1200MHz to 1650MHz, and the GPU from 307MHz to 512MHz. You can also force 16-bit transparency for even more graphics performance.
If someone can PM me a link to the emulator and game, I can test it and report back.
gnustomp said:
Pokemon has anti-piracy features so you'll get trouble emulating it.
Sent from my Nexus 7 using Tapatalk HD
Click to expand...
Click to collapse
Even though you have the right to have a rom as a backup to the actual game and also there are anti-piracy ar codes and patches for the roms. That's how people bypass them.
pokerapar88 said:
Well... all my GBA pokemon roms work fine on my galaxy note but all ds games run crappy. Its not only about processing power as the original ds has the same hardware as an old Android Phone, but mostly about coding. Ds emus on Android are on diapers. Les hope they manage to make them work better later on. Right now i play ds games on my pc. Flawlessly i must say.
Click to expand...
Click to collapse
Just to add what Speedyink and Iloqutiss has already said, it's not about the sheer power, in fact, we can theoretically easily reach sky-high frame per second with our hardware, but emulators are not coded for high frame rate, it's coded for, well, emulation, it needs to mimic the target hardware platform, and this includes the accuracy and latency, and this means a hell lot of processing power, which will whether you like it or not, reduces the speed considerably.
Emulator is not coded for being fast, it's coded for being accurate, here's a good writeup by Ars about how emulators generally works: http://arstechnica.com/gaming/2011/...-3ghz-quest-to-build-a-perfect-snes-emulator/
EDIT I just realized I quoted the wrong person, whoops, corrected.
4x the power of the consloe? Damn i thought only 2x was needed
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negrobembon said:
4x the power of the consloe? Damn i thought only 2x was needed
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
Its more like 10x
Toro | Xylon | AK Diamond
negrobembon said:
I can run the latest pokemon games(black 2) without lag at full speed on my laptop
Its only single core 3ghz processor but still, if it could be done for pc's then it will be done for phones, specially with 1.9 quad monsters like the gs4 coming this year
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
FYI... phones are just reaching toward the power of a Pentium m @ 2ghz CPU wise. PM does 7k+ MIPS and 3.9gflops @1.7ghz which it takes a quad in a phone to compete with and it still doesn't reach that. Can't compare your laptop to your phone as even a low end laptop is vastly more powerful than a high end phone. Your 3ghz single core pastes the quads of todays phones. I.e a POS pentium 4 @ 3ghz will avg 4.4gflops, while my quad exynos will avg 200-300mflops... accounting for dalvik lag I'd assume peak I'd see is 3gflops in ideal conditions which is still a fair way from even a Pentium 4. And then to even compare it to the core architecture is a joke because it will get beat every time. Arm wins hands down in performance/Watt though and I don't see that changing any time soon
Sent from my Galaxy Nexus using Tapatalk 2
gs4 emulation
I have the gs4 and it runs up to black and white 2 but extremely slow, ds emulation needs more work id say

Dolphin emulator Snapdragon 805 with Adreno 420 performance discussion

*update*
this issue should now be resolved with version 4.0-4706 which can be downloaded here!
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
Thanks sonicadvance1 for the work done so far on this project, and the fast fix to the problem. I am going to test ot out a bit now.
*end update*
I have the AT&T variant of the samsung galaxy note 4 and thought I would post over here in the T-Mobile section to see if anyone here has had a chance to mess with this app.
Let me start by saying I already know the app is an alpha and that even though in the app's description on the play store it states this app will run terrible on all devices, I have noticed it runs better on the nore 3 than the note 4...
It is for that reason that I am particularly interested in seeing if decreasing the display resolution using nomone resolution changer or any other resolution changing app to 1920x1080 or even 1280x720 yields any increase in performance. There are videos of it running on the note 3 which has me stumped since I expected the 805 to at least outperform the 800 and the only limiting factor I could possibly think would cause for worse performance on the note 4 is display resolution (which shouldn't in theory matter when using opengl es 3.0 as it allows for selected rendering for internal resolution) or simple lack of driver support by qualcomm for the adreno line.
The developers of dolphin have already stated over the course of its development that the qualcomm chipsets have terrible driver support and that they greatly prefer/recommend the Nvidia tegra k1.
I guess I would like to know if anyone with root can try running some gamecube/wii games at a reduced resolution using both opengl es 3.0 and software rendering and report on their results. Unfortunately the AT&T Note 4 root prospect is looking grim atm and I would love to know how the note 3 is outperforming the note 4 but without root I can't accurately test it.
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
I have tried reicast and ppsspp on this phone and both run phenomenally even when rendered at the note 4 native resolution 2560x1440 which to be honest still blows me away.
I am sure there are tweaks and optimizations available to make it at least run a little better.
Please comment and provide feedback/experiences in a friendly manner
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I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Averant said:
I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Click to expand...
Click to collapse
You are correct.
That was what I was reading before the US Note 4 was released, it was based on benchmarks which could go either way when it comes to performance accuracy.
My thinking is this:
If dolphin is rendering at 2560x1440 despite the internal rendering resolution being set to 1x native, then dropping the phone's display resolution should greatly improve performance.
I could of course be wrong though and I have no way to test it yet
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
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ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
addictivepixels said:
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
Click to expand...
Click to collapse
I bought a phonejoy for most of my emulation and gaming needs, the form factor is pretty cool but functionality wise it has its quirks like the right analog stick being permanently inverted.
I made a DIY gameklip using a sixaxis dualshock 3 and a hanger that I use for more hardcore gaming sessions. Video of it can be seen here:
http://youtu.be/65rQQ-vhA74
Would love to hear about how the Moga is working for you since I was considering getting one as well.
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ryanalan82 said:
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
Click to expand...
Click to collapse
Definitely appreciate it. I don't think the dpi would change anything other than user interface size but I could be wrong. Look forward to hearing your results.
We have a T-Mobile note 4 developer on the AT&T forum right now that seems to be making progress on root for the AT&T Note 4 which is pretty exciting.
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ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
The buildbot just reset when it went over 1000 or so entries, so it is back to 0 as of today. I think the previous builds should still be accessible on the main website somewhere but any new ones should still populate on this link going forward.
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Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
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ryudosama said:
Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
NGP-1001 said:
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
Click to expand...
Click to collapse
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
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Adreno
ryudosama said:
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
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Click to expand...
Click to collapse
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
NGP-1001 said:
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
Click to expand...
Click to collapse
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
twistedumbrella said:
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
Click to expand...
Click to collapse
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
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ryudosama said:
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I should also warn you that setting GLES 3 on the Note 4 breaks Unity games. I found that one out today trying to debug why my game is broken on Note 4 and nothing else. Qualcomm may be a better target for any dream of updates that fix functionality. For your sake, I hope that one is a Unity issue. G'luck.
ryudosama said:
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
Click to expand...
Click to collapse
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
soraxd said:
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
Click to expand...
Click to collapse
I brought the issue to the attention of Sonicadvance1 on page 2 of the thread https://forums.dolphin-emu.org/Thread-the-note-4-and-dolphin and have since been waiting for said change to happen.
I am also aware of the YouTube video showing the note 3 in action hence why I made this thread in an attempt to determine what is actually causing the problem. The problem is entirely on dolphin right now and I suspected that there are a lot of people silently accepting the fact that it doesn't work, simply on the premise that they are told to expect it to not run which is why I made this thread to create awareness and see if anyone else was in my boat that could help test and figure out the problem.
Honestly when I found the note 4 thread on the dolphin forum it was already an off topic dead topic, so I wasnt expexting such a quick response from the developer. It was a nice surprise to learn the issue is what appears to be a simple fix in dolphin.
Now it is just a waiting game.
Also, just from reading the changes made in the buildbot, I suspect those changes are intended for the Linux version since some of the changes are notated regarding features not present in the android version such as d3d.
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Updating original post to include that issues mentioned should now be resolved by this build.
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
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