youtube hq - Wildfire Q&A, Help & Troubleshooting

have somebody found a solution about playing youtube videos in hq? or a hacked application? any sugestion? currently on cm 7 #210
is the software the real problem?

More like a 240x320 screen has even less pixels then a VCD. Good luck with that.

Well you are trying to move a huge log of wood using a goat, try elephant,
Or you may take a look at tubex app, no more in market, google it. But never expect some thing more than 640*480, with no gpu 528 mhz, 300+ mb ram, it will be a Trojan hunt.
Sent from my HTC Wildfire using XDA App

Related

Will the HTC touch HD be able to handle games like Electopia (toshiba TG01)?

I wonder if the HTC touch HD has the power to handle games like Electopia.
That would be great, as most current games are low in resolution especially compared to the Iphone.
nope, the graphic cards on our hd arent very good. it doesnt even support opengl es 1.1 and there is no hardware acceleration either (because of missing drivers) so the answer is no.
crazililazn said:
"...there is no hardware acceleration either (because of missing drivers)..."
Click to expand...
Click to collapse
Thank you for your reply. Do you mean the HD is only leaking the software to run the graphic acceleration? Perhaps I wrong, but I thought the HD does have 2D/3D hardware acceleration, but HTC didn't included the drivers to run it. Also some apps/games (i.e. Xtrakt) do used the acceleration of the graphic card.
So I wonder if we are able to find the correct driver. Could the HD be able to handle high resolution games like these? I love my HD, but I quite disappointed in resolution of the available WVGA games, especially when comparing to the Iphone.
Sorry if asking something stupid, I still a newbie in the mobile world
Looking at the complexity of the scene and the objects I'd say that this is possible. There has been some improvement with 3d drivers. Check this thread for an installer (at your own risk ). You can try the test app found in my sig to see some 3d stuff!
i think htc hd will run it easily as its graphics is like the graphics in the xtract game (not so petter) and our hd has hardware acceleration for graphics acceleration
Xtract works like charm and spireman game is also cool . A lot of games run very smooth.
Does both devices runs on the same graphic hardware? I wonder if the 1Ghz on the Toshiba TG01 will make any difference. But considering the Iphone running on almost the same speed, these games on the HD should be able to run smoothly.
There is something I still don't understand. Why does the Iphone (and even the Nokia N95) is able to run games (such as Quake III) which are hardly playable on the HD. I thought the hardware of the HD is superior to the Nokia N95. Is this because of the heavy memory load of windows mobile?
MDA_newbie said:
There is something I still don't understand. Why does the Iphone (and even the Nokia N95) is able to run games (such as Quake III) which are hardly playable on the HD. I thought the hardware of the HD is superior to the Nokia N95. Is this because of the heavy memory load of windows mobile?
Click to expand...
Click to collapse
its because qualcomm didnt provide our HTCs with all the needed drivers!! -- If we would have all the correct drivers on our HD then we would be able to play the same games as Iphone!!! blame HTC for their #@!#ing policy about drivers!!! HD would be a real Iphone killer with all the correct drivers!!
This game is from qualcomm or what ? I can't find info about it
That's not the main reason for us, i wouldnt say. The iphone is running a 320x480. Were using 480x800. We have as many pixels to render on the screens shortest side as the iphone has to render on it longest side! Great for web browsing, not so great when you want smooth, 3d apps.
ASK768 said:
That's not the main reason for us, i wouldnt say. The iphone is running a 320x480. Were using 480x800. We have as many pixels to render on the screens shortest side as the iphone has to render on it longest side! Great for web browsing, not so great when you want smooth, 3d apps.
Click to expand...
Click to collapse
my PC monitor has 1680x1080 (or something like that) and I sometimes play games at lower resolution like 800x600 ---- so why wouldnt we be able to play the game at two times lower resolution than our Touch HD screen has , just loosing a bit sharpnes!!!
I dont think the iPhone games look any better than the best looking games that run full screen on the HD, good drivers or not. There just seems to be a lack of people actually developing them. Sure the iPhone has the power fully utilised but it doesn't really translate into much if you ask me.
i think if you want a good gaming device, u should wait for the htc devices in the future which will have nvida tegra apx graphic cards. With correct drivers, that card can play quake 3 at 35 fps!!! so ima cross my fingers and wait
borce_razor said:
This game is from qualcomm or what ? I can't find info about it
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Click to collapse
It's from Southend Interactive, the same people who made Extrakt. They have a demo up on their website now, but I can't get it to load on my TP2. :-(
Cyph
Madcypher said:
It's from Southend Interactive, the same people who made Extrakt. They have a demo up on their website now, but I can't get it to load on my TP2. :-(
Cyph
Click to expand...
Click to collapse
I think that we cant run it on Blackstone and TP2 also, because its meant for snapdragon cpu, BUT I installed the game and extracted QualComm.ini file(from program files/qualcomm folder on PPC) to the desktop of my PC and opened with wordpad - there are some settings for graphic performance, maybe someone who is working on Blackstone Graphic drivers, may take a look and edit the file a bit so the game can run on Blackstone?!
Kristaps-K9-Lv said:
I think that we cant run it on Blackstone and TP2 also, because its meant for snapdragon cpu, BUT I installed the game and extracted QualComm.ini file(from program files/qualcomm folder on PPC) to the desktop of my PC and opened with wordpad - there are some settings for graphic performance, maybe someone who is working on Blackstone Graphic drivers, may take a look and edit the file a bit so the game can run on Blackstone?!
Click to expand...
Click to collapse
Yes you are right.
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
System check?
I saw the system reqs, didn't think they'd check to see if you were actually running one.
Kristaps-K9-Lv said:
my PC monitor has 1680x1080 (or something like that) and I sometimes play games at lower resolution like 800x600 ---- so why wouldnt we be able to play the game at two times lower resolution than our Touch HD screen has , just loosing a bit sharpnes!!!
Click to expand...
Click to collapse
I think (it's only an assumption) that you can do that because your computer's screen supports many different resolutions, on the contrary, the HD's screen may only support 800*480, so if we want to play on a qmaller resolution, we won't be using the whole screen.
gigaboss said:
I think (it's only an assumption) that you can do that because your computer's screen supports many different resolutions, on the contrary, the HD's screen may only support 800*480, so if we want to play on a qmaller resolution, we won't be using the whole screen.
Click to expand...
Click to collapse
damn!!! I didnt knew the screens needed to support multiple resolutions, I always thought that the GPU or something else is responsible for that!!
anyways - we can still try!
Try yourself:
www.southend.se/games/electopia/download.php
I'm downloading now and I'll try with the neo drivers

[Q] 3rd party apps and games pixelated/not of the right resolution?

So I have the HTC Desire HD and it still has the stock ROM. The apps from the market are quite awesome and crisp. But, the 3rd party apps I tried downloading are of low resolution and get pixelated on the phone. Is there anyway I can edit something to make it right, or is the phone faulty?
It could be the apps are not designed for the DHD resolution.
Just to confirm that, I downloaded an app already available on the market. Even that is not right, ofcourse I deleted it. Thanks for the answer, anyway.
Yeah, some older apps designed for small low res screens, do not look so great when scaled up to the DHD 4.3" display.
I tested with Fruit Ninja, I deleted it ofcourse, but yeah, even that looks worse than a gameboy, lol.
Well thanks for the replies above guys. You were right, it's sad some applications aren't just built for 800x480.

[Q] Reckless Racing 2 stutters, help?

Hi,
One of the first games I bought for my HOX is Reckless Racing 2, problem is: it stutters slightly. It's not that much, but enough to make it frustrating to play. Anyone have any idea how to fix this ? It seems to me the HOX should be able to easily run this game.
This is the only game where I have this problem.
My HTC is at stock rom, and I'm using Nova launcher
Hello, i play this game too and have no stuttering at all. Everything is nice and fluid ...
but don't know what can cause that except another task using CPU for example.
Make sur you don't have any application in background syncing or uploading something ...
To my knowledge there is nothing running in the background. But even then, this device has a Quad core, unless something pretty heavy is running, it should be able to handle that, no ?
What tool can I use to check if something is running in the background that uses cpu ?
Go to settings> Apps> Downloaded> Reckless> Clear Data and Force Stop. (If you dont want to delete your gamedata then just clear cache and force stop). Now reboot and launch the app.
OR
Redownload app, reboot, and launch the app. Then report back
And do hit thanks
Sent from my HTC One X using XDA
lol this runs @ locked 60fps
since its running in low detailes mod, blurry textures, no shader effects no nothing
clumsy port
I cleared the cache and rebooted and it is indeed better. Not perfect, but better & playable.
Do you have an explanation as well ?
I just downloaded the game, its runs perfectly without any lag !
Running pokemon rom with bricked kernel !
Sent from my HTC One X using xda premium

[PSX Emulator] Best FPse Open-GL Settings

Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
not sure about the bios thing, i have installed 1001. havent tried any games, need to find the psx stash, can't remember where i stored the few i kept to make an iso.
sent from my i9250
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
z.coniglietti said:
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
Click to expand...
Click to collapse
If you download/install the Open-GL plugin, it looks way better, BUT, I've noticed a huge performance hit during cut scenes etc.
Never heard of Skullmonkeys.
EDIT: Oh crap, did the most recent update and it completely borked for me.. v0.11.46
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
z.coniglietti said:
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
Click to expand...
Click to collapse
Hehe, 'borked' on urban dictionary just means it broke or messed up. How do you get these other plugins? I don't mind running it at the other video modes but I'd like to get the Open GL one working since it looks so awesome!
silentcovenant said:
Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
Click to expand...
Click to collapse
Use ePSXe! It is much better!
Requires no setup in order to play games smoothly Give it a try
He's asking for settings for opengl graphics, he can run it fine on his normal settings, doesn't need a new emu.
Sent from my Galaxy Nexus using xda premium
silentcovenant said:
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Click to expand...
Click to collapse
Difference by changing BIOS:
On boot screen text changes - sometimes Trademark logo, sometimes Copyright
Different menu for memory card management.
FPS lock ---
by last number in bios
0 - Japan NTSC --- 60FPS SCPH-1000, ...
1 - USA NTSC --- 60FPS SCPH-1001, SCPH-101, ...
2 - Europe PAL --- 50FPS SCPH-1002, SCPH-7502, ...
best BIOS for using is SCPH-101 - its newest bios from PS One console - much smaller and rounded corners
and also use NTSC-U game ISO
I've always used the 1001 bios for my PS1 emulators. I've used both FPse and ePSXe and FPse is honestly smoother for me. I have never messed with the performance settings and its always ran good. I played through all of Metal Gear Solid on my tablet with no issues.
Side note: I've been playing Final Fantasy 7 lately. I had forgotten how fun that game is.

FPSE FF7 Settings?

Does anyone know what the best settings for the One X would be?
I've been messing around with the video settings for a few days now but I can't figure out what the best configuration is, anyone have any experience with this?
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, now if you can continue being so nice and guide me through how to continue playing my save game that I've saved on FPSE on the EPSXE I'll gladly switch!
I've put some work into the game already, and just starting from scratch doesn't seem an enjoyable option for me since I've beating this game many times in my child-hood and I'm just replaying it for the memories.
And I do agree with you, sound is pretty ****ty on FPSE and that takes the experience right away from emulating FF7 on it!
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, friend!
I'll do this tomorrow, first I need some sleep!
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder (located at sdcard) and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Sweet, that's even easier.
Thanks a lot man, you're a great dude, taking time to even test it yourself and such!
Np man just wanting to give you that oldskool rpg feeling back, but ofcourse with 100% smooth emulation
Sent from my HTC One X using xda app-developers app
Thanks a lot, I had the same problem and didn't want re-start the game
Ouu this sounds fun
All I need now is to find a decent FF7 iso I guess...
Going to install EPSXE now! :good:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
i900frenchaddict said:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
Click to expand...
Click to collapse
It looks fine to me (somewhat smoother graphics then original ps1, cause they have hardware rendering now with new update), whoever played final fantasy 7 knows that graphics don't matter especially for a game that's thirteen years old and sound is super important with oldskool rpg games. And yes I've spent countless nights to figure out how to get perfect sound emulation on both my phone and tablets with fpse but it never came close to 100% (missing instruments in music, sound fx that sounded real bad) In my opinion, if you don't care about nifty graphics but really want 100% the same identical ps1 rom (or ofcourse a music lover that loves oldskool nobuo uematsu fantasy music) as it was supposed to be then epsxe really
Is better. Might not be the best looking but it sure is the best sounding my two cents.
Sent from my HTC One X using xda app-developers app
Hi FF7 battle scene runs slow on my ePSXe 1.7.9 in JB 4.1.1 does updating it to the latest version will solve my problem T.I.A
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
game speed a little too fast in fpse
AndyLeJizm said:
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
On my Galaxy S5 both emulators run smooth. I use fpse, because the opengl plugin works great, makes the game look way better than on the PS.
And still it runs smooth. In fact, no matter what settings i try, fpse seems to be around 10% too fast. I played youtube movies of fixed sequences, such as the gold sauces speed square, as they run on the PS and my emulated game clearly finished earlier, even when i synchronized them at the beginning. This is with frame limit enabled of course.

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