Playstation mobile :)) - HTC One X

Good news for HTC Playstation is coming to HTC phones now we get to play ps1 classic the proper way no links sorry just seen it on E3

shankly1985 said:
Good news for HTC Playstation is coming to HTC phones now we get to play ps1 classic the proper way no links sorry just seen it on E3
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Click to collapse
what about ps2 games?

hello00 said:
what about ps2 games?
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Good point am not sure, were getting what that sony phone has can that play ps2 games? (forgot the name of the phone)

shankly1985 said:
Good point am not sure, were getting what that sony phone has can that play ps2 games? (forgot the name of the phone)
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we wish but it isn't possible for now..there could be games with similar graphics as the ps2 games but thats as far as we can go..

hello00 said:
we wish but it isn't possible for now..there could be games with similar graphics as the ps2 games but thats as far as we can go..
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Click to collapse
I'm not so sure about that, the Vita's hardware should be perfectly capable of emulating the PS2, especially when it's the original PS2 engineers writing the emulator! Hell, remember Bleem was capable of emulating the original PS1 on the dreamcast! The Vita is leagues beyond the dreamcasts capabilities.
As to the PlayStation Suite/Mobile SDK itself, if anyone is interested, I have created a series of tutorials that cover most parts of creating a basic game. If you know a bit of C#, check them out, it really is a nice programming environment.

ps2 emulation is difficult..bc the ps2s hardware is very unique and the synchronization of the cpu..the two vector units..the graphics synthesizer and the dma controller is hard to emulate.. bc they all depend on each other..

this is all pointless unless they give us a controller accessory IMO
I'm really at a loss why apple or goog hasn't released an official joypad grip, bluetooth + maybe chuck a battery in there, then official joypad APIs to hook into. At one stroke eviscerate the handheld market.
Yes there are 3rd party ones but they all only work with a handful of games. If Goog or apple did it officially then adoption would be much wider.
My Sony Tablet S for example pairs beautifully with a ps3 controller but I have a hard time finding anything that actually supports it (aside from, er, emulators ROFL 12 bucks for a PS1 game, FU sony lol)

Good news everybody!
scei.co.jp/corporate/release/120605e_e.html
Excuse me for not being able to post a proper link due to newbie restrictions.
HTC One X, S, V is Playstation Certified.
The license program to expand PS Mobile, dedicated for portable hardware manufacturers. SCE will not only license logos but also provide necessary development support. As of June 5, 2012, the line-up of PlayStation™Certified devices include the HTC One series of smartphones, HTC One™ X, HTC One™ S, and HTC One™ V. Content developed with official version of PlayStation®Mobile SDK will be available on those devices later this year, also Xperia™ arc, Xperia™ acro, Xperia™ PLAY, Xperia™ acro HD, Xperia™ S, Xperia™ ion, Xperia™ acro S from Sony Mobile Communications AB, and "Sony Tablet" S and "Sony Tablet" P from Sony Corporation. Model name may vary by region. Sales model may vary by area.. Software Development Kit is a set of development tools and software libraries. Developers are able to obtain this SDK by signing a license agreement with SCE.
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Click to collapse

http://www.youtube.com/watch?v=YNwiCZKK0cI

Serapth said:
I'm not so sure about that, the Vita's hardware should be perfectly capable of emulating the PS2, especially when it's the original PS2 engineers writing the emulator! Hell, remember Bleem was capable of emulating the original PS1 on the dreamcast! The Vita is leagues beyond the dreamcasts capabilities.
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To this day I regret selling it
Regarding the certification....I guess it's good news.

I can already play PS1 games...PS Vita games would be intresting! Since the Vita uses Tegra 3 it should be possible. I couldn't care less about PS2 games if the Vita games would work

I would say definitely no ps vita games...since ps vita using stronger gpu which is powervr 543 and the processor inside vita is not tegra,it is ti omap
Sent from my HTC One X using Tapatalk 2

magic_moe_ said:
I can already play PS1 games...PS Vita games would be intresting! Since the Vita uses Tegra 3 it should be possible. I couldn't care less about PS2 games if the Vita games would work
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vita is not using the t3
it has a uniquly built Quad A9/Quad PowerVR 543 GPU, the same GPU on the iPad3 but at a fraction of the pixel count
ie the vita is a monster that will not be matched anytime soon but i have to say the X does get close, especially considering it runs at a higher resolution

hamdir said:
vita is not using the t3
it has a uniquly built Quad A9/Quad PowerVR 543 GPU, the same GPU on the iPad3 but at a fraction of the pixel count
ie the vita is a monster that will not be matched anytime soon but i have to say the X does get close, especially considering it runs at a higher resolution
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Click to collapse
The ARM Cortex-A9 MPCore is a 32-bit multicore processor providing up to 4 cache-coherent Cortex-A9 cores, each implementing the ARM v7 instruction set architecture.
The Tegra 3 is part of this Family, so it basicly uses the same core structure...same with iPad 3, which is called the A5X...not talking GPU here, I'm talking CPU...
source: http://en.wikipedia.org/wiki/ARM_Cortex-A9_MPCore
booya
vita=monster? LOL
please...

magic_moe_ said:
The ARM Cortex-A9 MPCore is a 32-bit multicore processor providing up to 4 cache-coherent Cortex-A9 cores, each implementing the ARM v7 instruction set architecture.
The Tegra 3 is part of this Family, so it basicly uses the same core structure...same with iPad 3, which is called the A5X...not talking GPU here, I'm talking CPU...
source: http://en.wikipedia.org/wiki/ARM_Cortex-A9_MPCore
booya
vita=monster? LOL
please...
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Click to collapse
you are not talking GPU? which is half the story when it comes to gaming? the topic in discussion? equally the memory controller and cache is a big part of the story which is different between all the device we are speaking of
and so
The "QUAD" GPU on the Vita, enhanced MP4+, contains 4 SIMDs per core so it's 16 SIMDs and it'ss feeding a 960 × 544 qHD panel
on the iPad3 its same GPU feeding a massive 2048×1536 HD panel
on Tegra3 the Geforce GPU is a single core 12 SIMDs chip and it's feeding a 1280x720p HD panel
That's enough to give you an idea which machine has much more GPU headroom
Finally a gaming console like the Vita doesn't carry the burden of a multi-tasking OS and instead most games are running at a lower level
lets not forget the MP4+ in the vita's GPU
It is included in the PlayStation Vita portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference, aside from the + indicating features customized for Sony
Click to expand...
Click to collapse
more info here
and here

hamdir said:
you are not talking GPU? which is half the story when it comes to gaming? the topic in discussion? equally the memory controller and cache is a big part of the story which is different between all the device we are speaking of
and so
The "QUAD" GPU on the Vita, contains 4 SIMDs per core so it's 16 SIMDs and it'ss feeding a 960 × 544 qHD panel
on the iPad3 its same GPU feeding a massive 2048×1536 HD panel
on Tegra3 the Geforce GPU is a single core 12 SIMDs chip and it's feeding a 1280x720p HD panel
That's enough to give you an idea which machine has much more GPU headroom
Finally a gaming console like the Vita doesn't carry the burden of a multi-tasking OS and instead most games are running at a lower level
lets not forget the MP4+ in the vita's GPU
more info here
and here
Click to expand...
Click to collapse
First thing you got right. I'm not talking GPU

cant wait!

PlayStation Vita eschews Sony's previous policy of custom hardware and uses off-the-shelf mobile technology combined into a single processor: quad core ARM Cortex A9s (only three of which are available to games developers) are paired with a slightly enhanced version of the same PowerVR SGX543 4MP found in the new iPad.
Vita possesses several advantages over the iOS and Android platforms, however. Firstly, it services a much lower resolution: 960x544 vs the iPad 2's 1024x768 and its successor's 2048x1536. Secondly, 128MB of dedicated video RAM is attached, presumably with faster access and more bandwidth than the A5 and A5X chips in the iOS machines. Finally, and perhaps most crucially, Vita developers have complete access to the hardware at a much lower level thanks to an implementation of the same libgcm interface found in PlayStation 3, along with tools created by a team with years of experience in working exclusively on games development.
In essence, Vita offers us a glimpse into a world of mobile games development where creators have access to much more raw power concentrated into a smaller area of pixels, and the results are fascinating. Take Uncharted: Golden Abyss for example. It features state-of-the-art lighting technology - a variation of the deferred shading technique used in the PlayStation 3 Drake games, while motion capture is effectively on a par with current generation consoles. There are clearly some cutbacks in terms of polygon count and texture quality, and the lack of performance sapping transparency effects is telling, but on a mobile screen there's still very much the sensation that this is a full-fat console experience.
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id software's John Carmack has previously speculated that the direct interface with the hardware gives Vita a generational edge over other mobile devices using the same technology, but perhaps didn't consider that iPad's resolution would be increasing so dramatically. The contest here isn't just Vita native 960x544 vs. Retina 2048x1536 - several of Sony's titles actually run at 720x405, the technologically superb Uncharted: Golden Abyss amongst them. On a 5-inch screen, gamers are less likely to notice sub-native resolutions compared to the same trick being pulled on a 9.7-inch display.
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Enter PowerVR "Rogue", the next generation of mobile GPU from British firm IMG. Insiders in the smartphone business tell me that it's the point at which graphics processing power in Xbox 360 is finally exceeded. Combined in SoCs with the new ARM Cortex-A15 and potentially we have a viable platform not just for more visually rich titles, but a new target for direct ports of existing 360/PS3 games. There are still issues in terms of bandwidth, memory speed etc, but I would expect mobile devices to have a great chance of at least matching Vita graphical performance within the next 12 months.
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http://www.gamesindustry.biz/articles/digitalfoundry-the-quest-for-console-quality-mobile-graphics

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Heres the current Playstation Mobile Family. the Pictures of HTC phones running content at the bottom from E3.
Zero gravity is not A PS1 or PS2 game its a PS-M game but is running on the HTC and vita...
not bad as PS-M SDK is still in beta..

shankly1985 said:
Heres the current Playstation Mobile Family. the Pictures of HTC phones running content at the bottom from E3.
Zero gravity is not A PS1 or PS2 game its a PS-M game but is running on the HTC and vita...
not bad as PS-M SDK is still in beta..
Click to expand...
Click to collapse
what do you mean PS-M? got a link for zero gravity?

Related

[Q] Single Core GPU

All my friends are big time apple fan. I respect their choice and I do find that there are some things which are great in apple products. So whenever I buy my smartphone I try to make sure that it is as powerful as iPhone, at least hardware wise. iPhone 4S has a dual core GPU where as Galaxy Nexus has only a single core??!!!
I was actually thinking of grabbing the Motorola Razr but after realizing that it has bit slow processor and also a single core GPU I thought I will look forward for Galaxy Nexus. Unfortunately it seems like G.Nexus has a single core GPU too.
Does any one knows how much does it matter, when compared to a dual core GPU? Especially when you are using the HDMI cable to watch something in your TV.
Thanks
PS: The only phone in the market right now that could go head to head with iPhone 4s is either LG Optimus HD and HTC Rezound, I think.
Bikram said:
... Nexus has only a single core??!!!
I was actually thinking of grabbing the Motorola Razr but after realizing that it has bit slow processor and also a single core GPU I thought I will look forward for Galaxy Nexus. Unfortunately it seems like G.Nexus has a single core GPU too.
Does any one knows how much does it matter, when compared to a dual core GPU? Especially when you are using the HDMI cable to watch something in your TV.
...
Click to expand...
Click to collapse
It's only really going to matter with games. The SGX540 in the Galaxy Nexus should be able to handle hdmi output for video with no problem.
Sent from my Nexus S using Tapatalk
[hfm] said:
It's only really going to matter with games. The SGX540 in the Galaxy Nexus should be able to handle hdmi output for video with no problem.
Sent from my Nexus S using Tapatalk
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Why does the gpu need to handle video when the omap 4460 has a dedicated iva3 processor to handle video. And to original poster. The galaxy s2 has a quad core gpu. Tegra2 has 8. Tegra 3 will have 12. It seems your phone preference is purely superficial and that you would be better off getting an iphone since you just want to be the 'my phone has more horses underneath the hood than yours' type of person.
I invented cyberspace. You're trespassing.
the more cores doesnt really mean better......I know its a different architecture but a quadcore i7 out performs a hexacore AMD bulldozers....
Cores are turning into the new megapixel
slowz3r said:
Cores are turning into the new megapixel
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Exaclty. I can't believe how many of my friends (iPoop users) have asked me "is that phone dual core?" Because of the iPoop 4S boasting better proccessor, then they say hmm that must make a phone powerful!
I do have somethings against Apple but still without that people always want MP and now Cores. :\
Sent from my Senseless Doubleshot using xda premium
Exactly. Cores doesnt double performance when you move up to 2 and quadruple when you move to 4. A 300hp wont necessarily outperform a car with 200hp either.
I invented cyberspace. You're trespassing.
pukemon said:
And to original poster. The galaxy s2 has a quad core gpu. Tegra2 has 8. Tegra 3 will have 12.
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Click to collapse
Not in the sense that the A5 is a dual-core. The Mali-400MP has four pixel shaders (what they like to call quad-core) and one vertex shader. Tegra 2 has four pixel shaders and four vertex shaders, which they total to 8. Tegra 3 has 8 pixel shaders and 4 vertex shaders, for a total of twelve. They aren't cores at all, that's just BS that nVidia started a while ago to take a cheap shot at Intel.
On the other hand, the SGX543MP2 effectively has two complete GPUs - each with four pixel shaders and four vertex shaders. Hardware wise, it's pretty much equivalent to taking two of the GPUs used in the Nexus and sticking them together. Albeit at a lower clock rate, I imagine.
Not that it really makes that much difference for mobile games - art style can go a long way towards making a game look amazing on low-power hardware. The iPhone 4 has/had some pretty amazing looking games, and you'd struggle to find a higher-end Android these days whose GPU doesn't absolutely smash the iPhone 4.
Sjael said:
Not in the sense that the A5 is a dual-core. The Mali-400MP has four pixel shaders (what they like to call quad-core) and one vertex shader. Tegra 2 has four pixel shaders and four vertex shaders, which they total to 8. Tegra 3 has 8 pixel shaders and 4 vertex shaders, for a total of twelve. They aren't cores at all, that's just BS that nVidia started a while ago to take a cheap shot at Intel.
On the other hand, the SGX543MP2 effectively has two complete GPUs - each with four pixel shaders and four vertex shaders. Hardware wise, it's pretty much equivalent to taking two of the GPUs used in the Nexus and sticking them together. Albeit at a lower clock rate, I imagine.
Not that it really makes that much difference for mobile games - art style can go a long way towards making a game look amazing on low-power hardware. The iPhone 4 has/had some pretty amazing looking games, and you'd struggle to find a higher-end Android these days whose GPU doesn't absolutely smash the iPhone 4.
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Im well aware of this. The op probably doesnt know or care. Hell, if you get a desktop class gfx card youre looking at upwards of 300 "cores" and more. It boils down to different architecture and marketing of course. The 540 is a capable mobile gpu. Nobody is quite sure how it handles higher resolutions though. Lots of cpus/gpus have quoted specs saying it can handle this and that but when you push the theoretical limits performance goes south quickly. And the 543mp2 is overkill currently. Probably a major factor of why the iphone 4s is getting ****ty battery life. Who wants to brag about how ****ty the battery life of their phone is though? These days 4 hours of display time and using your phone all day is good.
I invented cyberspace. You're trespassing.
The Galaxy Nexus is dual core.....
ssconceptz said:
The Galaxy Nexus is dual core.....
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well whatever u do don't read what we're actually talking about... not the CPU...the GPU
Sent from my myTouch_4G_Slide using xda premium
ssconceptz said:
The Galaxy Nexus is dual core.....
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Click to collapse
Dual cpu. Single core gpu.
I invented cyberspace. You're trespassing.
It's not really correct to call the GPU "single core". A GPU is a parallel processing unit, what matters is the number of pixel pipelines, the number of shader units, the number of ROPs, etc. In fact, performance should scale better using a GPU that has 8 shader units on a single physical core than a GPU that has 4 shader units each on two physical cores. The only good reason to spread GPU processing units across multiple physical cores is ease of manufacturing. Usually you would expect the next generation of GPUs like this to merge the physical cores into a single physical core with the same total number of compute units.
---------- Post added at 04:27 PM ---------- Previous post was at 04:25 PM ----------
slowz3r said:
the more cores doesnt really mean better......I know its a different architecture but a quadcore i7 out performs a hexacore AMD bulldozers....
Cores are turning into the new megapixel
Click to expand...
Click to collapse
CoNsPiRiSiZe said:
Exaclty. I can't believe how many of my friends (iPoop users) have asked me "is that phone dual core?" Because of the iPoop 4S boasting better proccessor, then they say hmm that must make a phone powerful!
I do have somethings against Apple but still without that people always want MP and now Cores. :\
Sent from my Senseless Doubleshot using xda premium
Click to expand...
Click to collapse
pukemon said:
Exactly. Cores doesnt double performance when you move up to 2 and quadruple when you move to 4. A 300hp wont necessarily outperform a car with 200hp either.
I invented cyberspace. You're trespassing.
Click to expand...
Click to collapse
We are talking about GPUs here. GPUs solve what is called an "embarrassingly parallel" problem. Here, twice the number of cores usually does mean twice the performance.
There are no mobile games in existence that really make me care about my phone's GPU and I highly doubt there will be in the next coming year or two. I doubt my phone will ever draw my away from my PC or gaming platform at home and when I'm away the most hardware intensive game I play is Plants vs Zombies, Fruit Ninja, or Words With Friends. And that's only after I've looked all over the internets for something else to do other than game.
Sent from my Nexus S using XDA App
question.. how would you expect the higher clocked PowerVR SGX 540 perform vs the galaxy s 2?
Well it doesn't seem to matter galaxy s and nexus has same gpu at lower speed an I haven't seen game it can't handle an then add 1 gb of ram with better CPU ur all good
Sent from my SGH-T959 using XDA App
If you look at droidgamer, you'll find lots of crazy high end games are on the horizon. Most take advantage of the Tegras which currently are beasts. The G2x by LG is such beast. Tegra 2 powerhouse. Easily bests any game made today and in the future.
Tegra 3s are due out around the first part of next year but probably nothing subsidized in the US till next Christmas or early 2013.
Even still games are made to run well on popular hardware of today. Adding more power is currently overkill and only adds bonus eyecandy. I expect upcoming games to be playable on any high end phone, Nexus included.
Plus ifones are late to the dualcore game. While the GPU is nice, no ifone user will know about anything past the words they are regurgitating.
I am concerned about going from a powerful G2x to a GN. I'm getting mine through work to save on a personal cell bill, but I hope everything is at least moving in the right direction.
I'd trade my 8mp for a 5mp with an instant shutter because I have a kid I snap at all the time. Games are luxory but I do have a tegra 2 Transformer that I do most of my gaming on (outside passive games).
G2x - 2.3.7 CM7
Transformer - 3.2 Revolver OC/UV
This GPU have 4-pipe, not 1.
Diagram multi pipe:
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does the iphone4S have dual core GPU?? really?
i tought it only had a dualcore CPU....
iPOOP!
The problem with all the core nonsense for GPU's is the lack of a unified architecture. What we're comparing is similar to what we did before the Geforce8 and Radeon3000 series, in that there are individual pixel and vertex shaders. Its completely BS to call either of them "cores" if we use the same word for CPU cores. By that regard, my ATI 5850 has 1440 "cores", which makes any quad core processor seem crap, no?
As pointed out, GPU's are still in their infancy in the mobile world - hence the lack of a unified architecture *but* ARM is bringing one in their next gen Mali GPU so we should finally start to go towards a more reasonable comparison of GPU's soon. But for now, its best to ignore what "cores" a GPU has but look at the number of Pixel shaders, vertex shaders and ROP units (render output units). Essentially, PowerVR is aiming for a even balance between pixel:vertex shaders (hence why the MP2 has 8 of each) whilst Nvidia think that the major limiting factor is the pixel shaders, rather than doing complex geometry via vertex shaders, and that's why they push for a 8:4 / 12:4 ratio. Whether that's a smart idea or whether it will limit Tegra vs PowerVR, it's hard to tell yet. That being said, expect a massive change when we jump to the unified architecture of Tegra4/new Mali/new Adreno. Until then, take the "cores" with a grain of salt. The only legitimate use of the word core is with the PowerVR SGX543MP2/ MP4 where the 2 and the 4 are representative of 2 and 4 complete SGX543 GPU's stuck together, but each of these are clocked lower than an individual core, presumably for heat/power issues. And also remember, just like in the desktop world, drivers make a world of difference when looking at performance in games. It's pretty hard to see who's better at that yet either, but Nvidia might hold a better hand with their experience from the desktop/laptop market. This is probably the best time if you like observing massive evolutions in graphics tech, but its a crappy time for consumers since the next best thing comes very very quickly.
Edit: For anyone who's interested, Anand had a great write up comparing the architectures here. Some quotes to justify:
The Mali-400 isn't a unified shader architecture, it has discrete execution hardware for vertex and fragment (pixel) processing. ARM calls the Mali-400 a multicore GPU with configurations available with 1 - 4 cores. When ARM refers to a core however it's talking about a fragment (pixel shader) processor, not an entire GPU core. This is somewhat similar to NVIDIA's approach with Tegra 2, although NVIDIA counts each vertex and fragment processor as an individual core.
Click to expand...
Click to collapse
Ask the iPhone pukes if they have something that matters. Good call quality and 4g
Sent from my SCH-I400 using Tapatalk

Discussing the performance of the Tegra 3 SoC

Ipad 3's gpu, about twice the performance of the One X, but in OFFSCREEN 720p mode:
Check it out, http://glbenchmark.com/result.jsp?b...ersion=all&certified_only=1&brand=all&gpu=all
Would that mean there are no worries for game's performance? Since we have much lower resolution?
What i was thinking is that game makers who optimize their games for the new ipad, wouldn't make them run at native resolution, but something around 720p, and that would mean our One X is simply incapable of running ipad's optimized games, with less than half the performance of the ipad.
What do you think?
eeeeeee said:
Check it out, http://glbenchmark.com/result.jsp
Would that mean there are no worries for game's performance? Since we have much lower resolution?
What i was thinking is that game makers who optimize their games for the new ipad, wouldn't make them run at native resolution, but something around 720p, and that would mean our One X is simply incapable of running ipad's optimized games, with less than half the performance of the ipad.
What do you think?
Click to expand...
Click to collapse
so why not post this in the mega thread mate
hamdir said:
so why not post this in the mega thread mate
Click to expand...
Click to collapse
The mega thread is already pointless, as there is a forum for the One X,
and some subjects there are being neglected or not getting as much attention as they deserve.
http://glbenchmark.com/phonedetails.jsp?D=Apple+iPad+3&benchmark=glpro21
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720p offscreen
Egypt iPad3 140.9
Egypt iPad2 88.8
Egypt Prime 68
Egypt One X 64
Egypt One S 50
Pro iPad3 252.1
Pro iPad2 148.8
Pro Prime 81
Pro One X 82
Pro One S 76
Standard (native resolution)
Egypt iPad3 59.9 @2048x1536
Egypt iPad2 59.6 @1024×768
Egypt Prime 46.8 @1280x800
Egypt One X 51 @1280x720
Egypt One S 57 @540×960
Pro iPad3 60 @2048x1536
Pro iPad2 60 @1024×768
Pro Prime 54 @1280x800
Pro One X 54 @1280x720
Pro One S 60 @540×960
so we are talking between 2x and 3x the T3 and not 4x like Apple claimed
iPad3 CPU same as iPad2
http://www.engadget.com/2012/03/13/new-ipad-gets-benchmarked-1gb-ram-confirmed-no-boost-in-cpu-sp/
hamdir said:
http://glbenchmark.com/phonedetails.jsp?D=Apple+iPad+3&benchmark=glpro21
720p offscreen
Egypt Ipad3 140.9
Egypt Ipad2 88.8
Egypt Prime 68
Egypt One X 64
Egypt One S 50
Pro Ipad3 252.1
Pro Ipad2 148.8
Pro Prime 81
Pro One X 82
Pro One S 76
so we are talking between 2x and 3x the T3 and not 4x like Apple claimed
Click to expand...
Click to collapse
Thanks, indeed a little more than 2x on some benchmarks, although never 3x.
Now the big question here is whether the ipad will be upscaling games or rendering in native resolution.
Another question would be, is how does upscaling look (1:4) versus native low resolution (1:1).
These details will really affect my decision whether to get the One X, since I'm not planning to buy an outclassed gpu, as upscaled games will be able to run 2x on the ipad 3, and the One X already incapable of keeping up before being released.
eeeeeee said:
Thanks, indeed a little more than 2x on some benchmarks, although never 3x.
Now the big question here is whether the ipad will be upscaling games or rendering in native resolution.
Another question would be, is how does upscaling look (1:4) versus native low resolution (1:1).
These details will really affect my decision whether to get the One X, since I'm not planning to buy an outclassed gpu, as upscaled games will be able to run 2x on the ipad 3, and the One X already incapable of keeping up before being released.
Click to expand...
Click to collapse
most game developers on twitter said the iPad3 GPU is not enough to feed the massive pixel count, so yes anticipate a lot of upscaling, Anandtech is making the same assumption
you keep forgetting that most Tegrazone T3 enhanced games used the quad cores for graphics....so the T3 standalone GPU will not keep up but the Quads will make up for it
its really not Apple to Apple comparison, the T3 is designed as a complete mobile graphics solution, Shadowgun THD and Glowball demos are real world examples
hamdir said:
most game developers on twitter said the GPU will not be enough to feed the massive pixel count, so yes anticipate a lot of upscaling, Anandtech is making the same assumption
you keep forgetting that most Tegrazone T3 enhanced games used the quad cores for graphics....so the T3 standalone GPU will not keep up but the Quads will make up for it
its really not Apple to Apple comparison, the T3 is designed as a complete mobile graphics solution, Shadowgun THD and Glowball demos are real world examples
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Click to collapse
But to compete with the new ipad one must optimize the game for the T3 in the code level, which is never gonna happen outside of Nvidia's Tegra Zone.
eeeeeee said:
But to compete with the new ipad one must optimize the game for the T3 in the code level, which is never gonna happen outside of Nvidia's Tegra Zone.
Click to expand...
Click to collapse
why? most games are optimised for their platforms, i didnt even think the DHD with Adreno205 can run shadowgun and it did when optimised for it
Unity developers documents reveal they optimize for every main GPU in the market
and regarding Tegrazone! its one of the best reasons to buy a T3, you have a powerhourse like Nvidia pushing devs to optimize for ti
same case with the iPad, devs have to optimize for the tile based GPU believe me keeping all those pixel inside a tile based buffer will be a major headache for iPad3 games
i really have doubts the iPhone5 will carry the 543MP4 if they want to keep parity with the iPad3 they will simply bump the speed iPhone4s CPU from 800 to 1000 and leave the old GPU
---------- Post added at 12:41 PM ---------- Previous post was at 12:39 PM ----------
if you make GPU benchmarks between Xbox 360 and Ps3 the Xbox will mope the floor withe PS3 GPU
but in real world there are many PS3 games the Xbox360 can not even make, while 90% of the time they match
Ps3 has the cores to assist its inferior GPU and Xbox360 has the GPU assisting its inferior CPU, very similar scenario here mate
in Desktop PC development they already moving to unify CPU/GPU cores
Finally
we already don't have a games match between android and apple, so whats your best choice for GPU if you skip T3? non my friend there is non, T3 is the best SOC for graphics right now on Android
hamdir said:
why? most games are optimised for their platforms, i didnt even think the DHD with Adreno205 can run shadowgun and it did when optimised for it
Unity developers documents reveal they optimize for every main GPU in the market
and regarding Tegrazone! its one of the best reasons to buy a T3, you have a powerhourse like Nvidia pushing devs to optimize for ti
same case with the iPad, devs have to optimize for the tile based GPU believe me keeping all those pixel inside a tile based buffer will be a major headache for iPad3 games
i really have doubts the iPhone5 will carry the 543MP4 if they want to keep parity with the iPad3 they will simply bump the speed iPhone4s CPU from 800 to 1000 and leave the old GPU
Click to expand...
Click to collapse
Offloading graphics to cpu cores is very unnatural, and requires hard modifications to your code.
Again I'm not a graphic expert, but it really depends on one's coding style, becuase if you code your game well enough, it will not be hard to port it over to tegra 3, however, if there's no sign of threads or any seperation of processes in your game, you will have to literally re-develope the game for the tegra 3.
Now we all know the fact that developers favor ios over android almost in any case, especially for gaming, we can expect really bad performance in my opinion in less than a year of holding the One X.
By the way the fact that tegra 3 is the best soc out there for android, kind of depresses me.
I wanted to see android smartphone manufactoreres as htc and samsung adopt the powervr solution, since it's sadly much much better than any other mobile gpu in the market.
yes but i am a graphics expert
We don't have a parity in iOS games vs Android, thanks to Tegrazone we have a lot more games
in fact Tegra3 already runs most games a lot better than on iPad2 with much higher resolution
i don't get your point
the competition is T3 vs iPad2 and not iPad3 since the extra cores will simply serve to feed more pixels (even if slightly upscaled the massive pixel count is beyond 4x) the T3 has 1.5 to 2x competition at most
if you have time read the unity development document to get a better idea
you still didn't answer me what is your alternative? buying an iOS device?
hamdir said:
yes but i am a graphics expert
We don't have a parity in iOS games vs Android
in fact Tegra3 already runs most games a lot better than on iPad2 with much higher resolution
i don't get your point
the competition is T3 vs iPad2 and not iPad3 since the extra cores will simply serve to feed more pixels, the T3 has 1.5 to 2x competition at most
if you have time read the unity development document to understand
you still didn't answer me what is your alternative buying an iOS device?
Click to expand...
Click to collapse
Just to make sure we understand each other, I'm never even thinking of buying an ios device, the os sucks, but hell it's devices have very good hardware, and have the developers optimize things for them first.
You are right that more cpu power CAN be better and therefore the tegra 3 might perform better, however, I'm really honest when I ask whether we will have the developers support for every app and game that requires performance? or our soc gets neglected,
filled with choppy and stuttering games using only two cores half the power and pushing everything to the gpu?
Just look at adobe photoshop touch, tegra 3 performs like 5 fps zooming and panning while ipad 2 is 60fps.
PowerVR tiling has its performance downhills too
an upcoming android phone with intel SOC + PowerVR SGX544 is coming so maybe you should consider that one
as for me im rushing to Nvidia and never coming back its thanks to them that we are seeing a lot more games on android
hamdir said:
PowerVR tiling has its performance downhills too
an upcoming android phone with intel SOC + PowerVR SGX544 is coming so maybe you should consider that one
as for me im rushing to Nvidia and never coming back
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Click to collapse
I don't think I will go for x86, but have a look at my edited previous post about adobe photoshop as an app that isn't optimized for tegra 3, and nobody really cares..
regarding Photoshop touch, i hope its a development problem and not the limited memory bandwith on T3 we should ask nivida about this
hamdir said:
regarding Photoshop touch, i hope its a development problem and not the limited memory bandwith on T3 we should ask nivida about this
Click to expand...
Click to collapse
Either one proves my point, that tegra 3 is useless without optimizations, or that tegra 3 is simply not good enough. Shame on Nvidia, what can I say.
eeeeeee said:
Either one proves my point, that tegra 3 is useless without optimizations, or that tegra 3 is simply not good enough. Shame on Nvidia, what can I say.
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Click to collapse
mate optimising for certain hardware is not wrong! in fact all hardware requires this, how else would you push things forward?? otherwise lets stick PowerVR and ARM in every device and call it quits so devs don't have to "optimize"
hamdir said:
mate optimising for certain hardware is not wrong! in fact all hardware requires this, how else would you push things forward?? otherwise lets stick PowerVR and ARM in every device and call it quits so devs don't have to "optimize"
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Click to collapse
I accidently pressed the thanks button =] although if I think it over you do deserve one after your useful posts.
Every hardware requires optimizations, but history has proven that when you have a device that your software has to be over optimized for you to gain good performance, the developer might neglect it and just prefer worse performance - we are being witnessed to exactly that case when comparing adobe photoshop touch over the platforms, and I can deliver many other examples.
ok regarding up-scaling
for sure iPad3 devs will use ups-calling but not by 4x, anything higher than 2x up-scaling will show its ugly face
in fact the only worry i have about T3 in general is not the GPU but the limited memory bandwidth but most tablets aver 720p and the T3 seems to keep up well, its also handles 1080p H264 very well
heavy games like infinity blade might suffer from the bandwidth though
but consider this, i always wanted to move to Tegra, why? because of a much better game support, you can't deny it's Tegrazone that started pushing high end 3d games to android
regarding optimisations, everyone said the same about the PS3 but with Sony backing it proved them wrong, i find it really wrong that we expect to pamper developers just because they are now comfortable with PowerVR thanks to iOS
hamdir said:
ok regarding up-scaling
for sure iPad3 devs will use ups-calling but not by 4x, anything higher than 2x up-scaling will show its ugly face
in fact the only worry i have about T3 in general is no the GPU but the limited memory bandwidth but most tablets aver 720p and the T3 seems to keep up well
heavy games like infinity blade might suffer from the bandwidth though
Click to expand...
Click to collapse
Good subject, do you have any details about games in the transformer prime, or even apps that suffer from it already?
Regarding the PS3 analogy, I honestly think it's irrelevent simply because PS3 is a permanent targeted platform, which I hope tegra 3 remains for a long period of time.
was Nvidia wrong by not shooting for the moon with its GPU and memory bandwith? yes but that's why they were the first to achieve a quad mobile SOC while Apple A6, ARMA15 and quad s4 are far away
oh and a very important point
according to unity Nvidia Tegra has the best development tools and performance analyzers, qualcomm comes second while the iPad2 tools are lacking
all we know about the Prime is that all THD games running a lot better vs iPad2
there is a reason why so many say "**** benchmarks"

Tegra 3 optimized Games and apps -- All About Tegra 4

Since Htc One X will feature the Tegra 3 processor From Nvidia , i thought i would share the awesome games and apps which Are optimized for Tegra 3 power
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First The Apps :
​ 1 - Photaf THD Panorama Pro
​ ​
​
rom Oren Bengigi – a new photo-stitching app that allows you to combine a sequence of photos to create a panoramic view of any scenery. This app accelerates image stitching time by using all four Tegra 3 processing cores. That means more time to create cool photos and less time waiting around.
Click to expand...
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________________________________________________________​ ​ 2 - Snapseed
from Nik Software – one of the easiest, most intuitive photo editors available for your Tegra 3 device. Take a picture, customize it to your liking and immediately send to friends and family. With Snapseed, you never knew your photos could look so professional, so quick and easy with your Tegra 3 mobile device. Coming to Google Play this summer
Click to expand...
Click to collapse
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3 - PowerDirector Mobile
from CyberLink– this app was once a powerful desktop-based video editing tool. Thanks to the Tegra 3’s high-performance and battery-friendly 4-PLUS-1 architecture, PowerDirector Mobile will give you the power to manipulate and edit videos on your mobile device. Coming to Google Play this fall.
Click to expand...
Click to collapse
""I dont know If Splashtop THd will be supported on the One X but in the Google play market it said tablet tegra 3 powered devices only""
This is a video Showing the previous Apps
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Second the Games :
1 - ShadowGun (Tegra 3)
The Tegra 3-optimized version of SHADOWGUN features console-quality water, enhanced rag-doll physics, particle effects, enhanced shaders and dynamic textures. These are only possible using Tegra 3's multi-core capabilities, and they make for a truly immersive and realistic gaming experience.
The year is 2350, and corrupt intergalactic corporations are the rule of law, hiring bounty hunters and mercs to do their bidding. The best of the best are known as SHADOWGUNS.
SHADOWGUN (Tegra 3) puts you into the role of John Slade, the galaxy’s most infamous bounty hunter. Your mission: hunt down Dr. Edgar Simon, maniacal genius and leader of his own mutant army. Infiltrate Dr. Simon’s mountain fortress and fight his personal guard of cyborgs, battle droids, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant—SHADOWGUN (Tegra 3) combines intense tactical combat with 3rd person action.
Click to expand...
Click to collapse
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2 - Dark Kingdom THD
Dark Kingdom THD is optimized for NVIDIA® Tegra® 3. It expresses fantastic high quality graphic - realistic normal map, water effect and etc. showing real breathing graphics. Using NVIDIA® PhysX® technology will provide realistic physical engine effect and particle effect created custom skill and strong equipment battle. Coming soon to TegraZone in 2012.
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3 - Golden Arrow Thd
​
Arriving for the first time on Tegra 3 devices, Golden Arrow is an action adventure game. We're promised "higher-resolution textures, high dynamic range lighting, soft shadows" along with "lens flares, explosions, and fires galore." Yup, this description was definitely written by NVIDIA. Still, if there's any Michel Bay fans out there who are looking to get the same thrill from their mobile gaming, NVIDIA is coming for you.
Click to expand...
Click to collapse
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4 - Sonic the Hedgehog 4: Episode II THD
​
In a follow up to Sonic the Hedgehog 4: Episode I, available on the Market now, the sequel is bringing a new set of effects and updated graphics to the classic console games. NVIDIA says the new game will run on Tegra 3 devices cranking out up to 720p HD resolution.
Additionally, the game will bring back Tails, fulfilling his usual sidekick role alongside his big blue buddy. True to the original Genesis version of the game, you can even play a co-op mode with a friend controlling Tails. Episode I was already a fun game, so we're looking forward to seeing this new version and arguing with our friends who gets to be Sonic and who has to be the immortal sidekick.
​
Click to expand...
Click to collapse
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​ 5 - Eden to GREEEEN THD
Built on the Unreal Engine, Eden to GREEEEN pits you "against alien machines from another planet" (so we can conclude "alien" doesn't mean "immigrant" here) who are trying to steal Eden's natural resources. It's up to you to save Euphoria, the natural energy of Eden. This totally original story comes with the descriptor "freemium", so we can probably count on some sort of in-app purchases, but NVIDIA promises Eden to GREEEEN won't "skimp on the gaming experience." Fingers crossed.
Click to expand...
Click to collapse
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6 - Hamilton's Great Adventure THD
The last of the new games NVIDIA is announcing for their Tegra 3 devices, Hamilton's Great Adventure is a strategy/puzzle game that actually seems mildly reminiscent of some of the newer 3D Super Mario games. NVIDIA even claims that the "fully dynamic levels" will "rival what you'd experience on the PC version of the game." The game has been adapted from Bitsquid's DirectX 11 engine.
Click to expand...
Click to collapse
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7 - meltdown thd
The swarm is arriving...get ready for the final encounter! Designed to take full advantage of the graphics capabilities of your NVIDIA® Tegra® powered phone or tablet, Meltdown on Mars THD features realistic particle effects like smoke, gas and explosions, gorgeous high-detail enemies and environments, and real-time lighting effects.
Meltdown on Mars THD is an action tower-defense style game where the player has to defend himself using turrets, barricades and his own weapons. The game is divided into waves and within each wave the player is attacked by more and more difficult groups of aliens. Can you survive the meltdown?
Features:
NVIDIA Tegra Enhancements: Realistic particle effects, real-time lighting.
Highly-detailed enemies and environments
Populary tower-defense style game meets action shooter.
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Click to collapse
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8 - Demolition Inc. THD
DEMOLITION, INC. is a new action strategy game: Assume the role of the daring demolition worker Mike and start a devastating chain reaction on earth, use cool tools and weapons and expand your destructive powers!
You navigate Mike's UFO over cities of earth and unfold complete chaos with your tools and weapons: Cars which drive into tower blocks and let them collapse, high-rises which falls onto other high-rises, exploding cows which let whole streets of houses come tumbling down!
DEMOLITION, INC. is 100% physics technology: nothing is predetermined, and nothing is pre-animated. Only you make a determination what you do and what you see! Because of this, every time you play will be a unique experience and you won't get enough from those explosive chain reactions you make by yourself.
Features:
Car and building physics are fully simulated. Everything is destructible and nothing is pre-animated.
Use the endless possibilities of combining your tools and weapons to make devastating chain reactions.
Use your tractor beam to take control of cars, place anti-gravity ramps to maximize damage, use the huge wrecking ball to make way.
Three cities and 15 districts are awaiting to be demolished by you and lead to their true destination!
Compare your skills with those of your friends and the world-wide steam community.
Click to expand...
Click to collapse
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9 - Jett Tailfin Racers THD
Jett Tailfin Racers THD brings the exciting playful world of the sea to life with lovable characters, challenging races, and fun gameplay. Join JETT TAILFIN and his friends as they compete for Top Finn in a Magical underwater environment and the right to challenge Tom Tsunami for legend of underwater speed!
In Jett Tailfin Racers THD, the tracks represent marine ecosystems. They are modeled after street race tracks, where the racer is forced to interact with characters and objects which are part of the world in which the race takes place. That makes the race more challenging and the environments more interesting.
Users progress through each race to unlock new tracks. Each new track introduces new friends and enemies.
Features:
Designed specifically for phones and tablets using NVIDIA® Tegra® family of mobile processors.
Support for Bluetooth or USB game controllers and stereoscopic 3D. (USB gamepads only supported on Android 3.1 or higher.)
Features motion-blur shaders and other advanced under-water lighting effects.
Family-friendly gameplay.
"The unbelievable performance and high resolution textures in Jett Tailfin Racers THD could only be experienced with NVIDIA Tegra powered devices."
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Click to collapse
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10 - The sark Meadow THD
​
By incorporating high resolution textures and atmospheric real-time lighting effects, The Dark Meadow offers a haunting experience for your NVIDIA® Tegra® powered mobile device.
By maximizing the graphic and gameplay horsepower of the Unreal Engine 3, The Dark Meadow by Phosphor Games Studio delivers a stunning first-person, action/adventure game where players fight to escape a dark fairytale world filled with fantastical creatures bent on destroying them.​
​ Features:
​
Console quality graphics: Built to take advantage of the Unreal Engine 3.
Tegra enhanced: Taps into the multi-core processing power of the NVIDIA Tegra family of processors.
​
Click to expand...
Click to collapse
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11 - Renaissance Blood THD
Renaissance Blood THD is a shooting game built on the Unreal 3 Mobile Engine and is based on Renaissance period. Developed specifically for the NVIDIA® Tegra 3® chip, this face-paced shooter incorporates complex geometric environments, high-resolution textures, realistic dynamic lighting effecs and real-time physics simulations.
After Leonard DaVinci’s death, heroes of Renaissance started to fight a battle for capturing ‘DaVinci machine’ which DaVinci designed. Using the heroes’ powerful weapons with various DaVinci’s inventions motif, you will experience thrilling action shooting.
Features:
Designed specifically for devices using NVIDIA® Tegra 3®, quad-core mobile superchip
Dynamic character lighting and gamma correction for more realistic light calculations
Interaction of scene objects using advanced physics simulations
"Renaissance Blood THD will leverage Tegra 3 for its multi-threading capabilities, so we can scale across all four CPU cores and deliver the ultimate console-quality performance."
Click to expand...
Click to collapse
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12 - bladeslinger thd
This game will come to ios and android and will have a special enhanced tegra 3 version by Luma Arcade.
Click to expand...
Click to collapse
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Thats And more to come , from what Nvidia said , i will keep this thread posted with new tegra 3 optimized apps , and some games from mega companies like EA , Gameloft if they introduced some new Benchmarks games
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​
I am getting to post the updates in replies and will post direct link to the replies here , because the First thread letters used mustn't exceeds 30000 letters
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The Updates
The Latest update will have this logo on the left
--- Tegra 3 optimized Games and apps --update 20/3-- Mega Companies strikes
--- Tegra 3 optimized Games and apps --update 21/3-- Battlefield 3 THD anyone
--- Tegra 3 optimized Games and apps --update 23/3-- Tegra devi. are getting all the fun​
--- Phone Arena: Quad-core optimized games that you can play right now thx to hamdir
---Tegra 3 optimized Games and apps --update 26/3-- Gameloft and stuff
---Tegra 3 optimized Games and apps --update 6/4-- htc one x gaming and some news
---Tegra 3 optimized Games and apps --update 8/5-- Some quality gaming
--- Mass Effect Infiltrator On the One X
--- New Tegra 3 Game From MadFinger (( Thnx To chrisjcks ))
--- Tegra 3 optimized Games and apps--update 5/6--Guess what became playstation certified (( Thnx To Hamdir ))
Something for the root users to unleash this beast gaming capabilities​
--- Renovate Gaming Boost App
--- [GUIDE+TOOLS] v9.2 ¦ How To Easily Maximize One X Tegra 3 Game performance - root
--- Tegra 3 optimized Games and apps --update 8/7 -- A Comeback
--- Wild Blood iOS IGN Review Thanks to Hamdir
--- Tegra 3 optimized Games and apps--update 12/9 --Assassin's Creed anyone interested ?
please everyone check this post and vote in the link included in it .
---neuTrue message to the Gaming community
--- Tegra 3 optimized Games and apps -- All About Tegra 4
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Hope you like the new look​
Following up on the success of Shadowgun, the folks from Madfinger Games have now taken the covers off the latest addition to their game catalog aptly named Dead Trigger. The zombie inspired first person shooter will bring console like quality gaming thanks to its optimization for NVIDIA Tegra 3 devices. So what's it all about? Glad you asked:
The world has collapsed due to a strange infection that turns regular people into zombies, and it’s up to you and your arsenal of weapons to take down the undead masses.
In other words, you shoot the hell out of those friggin' zombies and have a whole hell of a lot of fun doing it! Dead Trigger will be available near the end of June on the Google Play Store and the NVIDIA TegraZone [/I]
(Source: Android Central)
----------------------
Features:
Console Quality Gaming
Enhanced Ragdoll Effects
Advanced Water Effects
Advanced Particle Effects
Advanced Fluid Effects
Click to expand...
Click to collapse
Absolutely excellent mate! Thanks for taking the time to do this.
I am 100% convinced about getting this new, Tegra is going to help Android move forward and surpass Apple.
Now to decide on a colour
Sent from my GT-I9100 using Tapatalk 2 Beta-2
happy that you both liked it , will try to keep the thread updated
for the color
I will wait to the final version for the bkack model since it had some problem in mwc , if it still have some problem , so white it is , if it's became better , so black for sure
Ali_ultra99 said:
happy that you both liked it , will try to keep the thread updated
for the color
I will wait to the final version for the bkack model since it had some problem in mwc , if it still have some problem , so white it is , if it's became better , so black for sure
Click to expand...
Click to collapse
Great thread ... very useful
I did not follow MWC much but what are the problems with the black ONE X?
hpacura said:
Great thread ... very useful
I did not follow MWC much but what are the problems with the black ONE X?
Click to expand...
Click to collapse
Think he might mean how the finger prints and dirty mark shows up on the back :/
I see a lot of websites offering grey or white but I want black
Anyway sorry to be off topic, this Tegra optimised games and apps look great, would be good if they were Tegra only
Sent from my GT-I9100 using Tapatalk 2 Beta-2
jameslfc5 said:
Absolutely excellent mate! Thanks for taking the time to do this.
I am 100% convinced about getting this new, Tegra is going to help Android move forward and surpass Apple.
Now to decide on a colour
Sent from my GT-I9100 using Tapatalk 2 Beta-2
Click to expand...
Click to collapse
This has already happened...
Edit: Unless you mean just in terms of gaming
this needs a sticky!!!!!!
I recommend getting the Nvidia Tegra Zone app. All tegra apps and information.
PS. Don't buy apps now that arent thd like shadowgun. You'll have to rebuy the thd version if u want the features later.
Great thread, thank you
Great summary of all games and apps
But am I am the only one thinking that this is belongs in the themes/apps section?!
Sent from my HTC HD2 using xda premium
happy that you all like it
the black color had fingerprints problem , the best thing is to by the thd version of the game to get the best out of it
Ali_ultra99 said:
happy that you all like it
the black color had fingerprints problem , the best thing is to by the thd version of the game to get the best out of it
Click to expand...
Click to collapse
I am getting the grey version though.. White is not my style ^^
Sent from my HTC HD2 using xda premium
DaveDesire said:
This has already happened...
Edit: Unless you mean just in terms of gaming
Click to expand...
Click to collapse
I mean in terms of Apps and games there are too many **** and ugly apps on Android
Sent from my GT-I9100 using Tapatalk 2 Beta-2
how with compatibility with older games from market like asphalt 6 or with games dedicated to qualcom/adreno ? (sory for ENG)
witek_77 said:
how with compatibility with older games from market like asphalt 6 or with games dedicated to qualcom/adreno ? (sory for ENG)
Click to expand...
Click to collapse
All tegra 2 games will be playable on any tegra 3 devices , with other games , EA , Gameloft and mony other developers games was playable on the transformer which had tegra 3
asphalt , nova ,dead space , 9 mm and the list goes and goes
excellent work mate, i will link you in my mega thread
hamdir said:
excellent work mate, i will link you in my mega thread
Click to expand...
Click to collapse
thank you very much , you are the reason , I am going with the One X
Ali_ultra99 said:
thank you very much , you are the reason , I am going with the One X
Click to expand...
Click to collapse
sigh more and more i feel i deserve a free One X for my efforts
I can't wait to join all the Tegra fun
I take it gaming controllers (PS3 pad) can be used with HTC devices?
Thanks
Sent from my GT-I9100 using Tapatalk 2 Beta-2

[Q] is xperia play 2 really coming..

Hi guys,
I just want another phone, I have got PS VITA but I cud not carry it everywhere daily, I was thinking abt buying xperia play, but read somewhere that xperia play 2 might b released soon..
What u guys suggest?
EDIT: I purchased XPERIA PLAY !!
Will see if PLAY2 will come or not !!!
I like something like this one..
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I would probably get an xperia play (used). if you really want a play 2 you can sell your used xperia play for roughly the same amount you bought it for (i got mine for $150 usd). Honestly i won't know what a play 2 will have to offer. Cause xperia play 1 can already emulate PS1 and n64. I highly doubt we'll ever get ps2 emulation anytime soon since PC has trouble emulating that... So yeah you'll just be able to play some 3rd party android apps a little bit faster.
xperiax10.awesome said:
Hi guys,
I just want another phone, I have got PS VITA but I cud not carry it everywhere daily, I was thinking abt buying xperia play, but read somewhere that xperia play 2 might b released soon..
What u guys suggest?
Sent from my LT15i using xda premium
Click to expand...
Click to collapse
I wouldn't worry about an Xperia Play 2 any time soon
Atarii said:
I wouldn't worry about an Xperia Play 2 any time soon
Click to expand...
Click to collapse
Agreed. I'm gonna stick with my Xperia Play cause there's some awesome games that have been released for it.
King Of Fighters FTW !
And I read that they won't release a Play2, it only makes sense for Sony since they would 'lose' money from the emulators. So I bought the Play anyway despite I coud have saved the money for the Galaxy S III.
eksasol said:
And I read that they won't release a Play2, it only makes sense for Sony since they would 'lose' money from the emulators. So I bought the Play anyway despite I coud have saved the money for the Galaxy S III.
Click to expand...
Click to collapse
Nice move
IF (and its a big IF) a Play 2 is coming its at least a year away. Sony has already said they are NOT working on it yet. So I would not base my decision on that thing showing up. They may never even make one.
Every time i adhere more to TLRTheory's... Well, theory: the Xperia Play is a growing gaming platform on its own, so we shouldn't only consider it as an emulator + phone, or an Onlive controller + phone, but it has a good catalog of Android games optimized for it as well.
Sony would have to release Xperia Play 2 at some point cuase games size and quality are just getting better and wont work on the Single Core CPU plus the lack of memory..
i think every1 are willing to wait for XPeria Play 2 with good specs and larger screen
TDMaster said:
Sony would have to release Xperia Play 2 at some point cuase games size and quality are just getting better and wont work on the Single Core CPU plus the lack of memory..
i think every1 are willing to wait for XPeria Play 2 with good specs and larger screen
Click to expand...
Click to collapse
actually im not waiting for an xplay 2 im perfectly happy with it currently.
i also would not buy it if it had a larger screen as it ruins the point of it being an xperia play you might as well carry a vita if the screen was any bigger.
also specs dont bother me really i know you need them to run more demanding games but its working perfectly at the moment isnt it. dont fix it if it aint broken and we have a good year left of it not being broken
bouncynemoss said:
I would probably get an xperia play (used). if you really want a play 2 you can sell your used xperia play for roughly the same amount you bought it for (i got mine for $150 usd). Honestly i won't know what a play 2 will have to offer. Cause xperia play 1 can already emulate PS1 and n64. I highly doubt we'll ever get ps2 emulation anytime soon since PC has trouble emulating that... So yeah you'll just be able to play some 3rd party android apps a little bit faster.
Click to expand...
Click to collapse
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator
Rogue Leader said:
IF (and its a big IF) a Play 2 is coming its at least a year away. Sony has already said they are NOT working on it yet. So I would not base my decision on that thing showing up. They may never even make one.
Click to expand...
Click to collapse
That's not true, I remember seeing an interview with one of the heads of Sony Ericsson before they got bought over talking about what is going to happen after the buyout and one of the questions was will you release an xperia play 2 and he said, if my memory severs me right, that we are happy with sales and are working towards a 2nd.
ff7fan4eva said:
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator
Click to expand...
Click to collapse
We've been over this before. The hardware of the PS2 is much more complicated than megahertz and megabytes. It has a very complex architecture that is very difficult to emulate. What takes the PS2 1 clock tick to do takes a cpu/gpu 10 ticks. There is also concurrent processing going on inside PS2 that rely on specific timing that makes emulation even more difficult.
Long story short, a PS2 emulator will never happen for this phone. It just isn't going to happen. It has nothing to do with "optimizing" the emulator, and everything to do with the ps2 hardware being emulated.
crono141 said:
We've been over this before. The hardware of the PS2 is much more complicated than megahertz and megabytes. It has a very complex architecture that is very difficult to emulate. What takes the PS2 1 clock tick to do takes a cpu/gpu 10 ticks. There is also concurrent processing going on inside PS2 that rely on specific timing that makes emulation even more difficult.
Long story short, a PS2 emulator will never happen for this phone. It just isn't going to happen. It has nothing to do with "optimizing" the emulator, and everything to do with the ps2 hardware being emulated.
Click to expand...
Click to collapse
I agree.
Hell, even emulating the Sega Saturn is difficult. The PS2 would be a whole different ball game
Sent from my Xperia Play using xda premium
PS2 Emulation
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator.
Click to expand...
Click to collapse
What we are forgetting is that even the PS3 doesn't have flawless PS2 emulation. I am a late adopter to the PS3 but I have read around about people sayin only some PS2 games work on a PS3.
Now if Sony with all their money, resources and patents are struggling to produce emulation (to the point they stopped it) for the PS2 it means probably that it's a real ***** to emulate even with certified Sony hardware/software.
PSX games though work fine apparently but I am yet to try out Tekken and tell you.
Inferno986return said:
What we are forgetting is that even the PS3 doesn't have flawless PS2 emulation. I am a late adopter to the PS3 but I have read around about people sayin only some PS2 games work on a PS3.
Now if Sony with all their money, resources and patents are struggling to produce emulation (to the point they stopped it) for the PS2 it means probably that it's a real ***** to emulate even with certified Sony hardware/software.
PSX games though work fine apparently but I am yet to try out Tekken and tell you.
Click to expand...
Click to collapse
I thought they stopped the PS2 backward compatibility so they could make more money off ported PS2 games?
Don't worry, future console won't have the ability to play used game and won't sport optical drives.
eksasol said:
Don't worry, future console won't have the ability to play used game and won't sport optical drives.
Click to expand...
Click to collapse
Seriously! That's BS though, how will be able to play any DVD or Blu-ray discs if Sony have discontinued the optical slot. That's atrocious!
And no wonder why stores like GAME and Gamestation which survived only on tangible media are failing because many of us have diversified to Steam and the PS store.
I thought they stopped the PS2 backward compatibility so they could make more money off ported PS2 games?
Click to expand...
Click to collapse
They probably have but many games which were amazing on the PS2 have yet to see HD branding including the GTA collection (III,VC,SA), the Tony Hawk collection (THUG,THUG2,THAW) and the James Bond collection (Agent under Fire, NightFire, Everything or Nothing).
To summarise both I would say Sony aren't going the best way with this, at least Microsoft made the Xbox somewhat compatible. Anyway I have enough thread derailing for now, back onto the Xperia Play 2 which could be really awesome if Sony play their cards right!
ff7fan4eva said:
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator
Click to expand...
Click to collapse
I agree optimisation is definitely key and with smartphone specifications getting increasingly better we could see some really demanding and powerful games running on the Xperia Play at a decent framerate (the thread in the PCSX2 forum showed Grand Turismo 4 as a very demanding game and apparently never ran at full speed even on the console it was designed for).
Hold on! How do you emulate PlayStation games on an Xperia Play with the lack of L1, R2? And how will we be able to emulate PlayStation 2 games with a lack of L1, R2, L3 and R3?
I also hope that Sony are smart with specs and throw in Tegra 3 and 2GB RAM to keep everything silky smooth. All though they probably won't because of concerns over battery life <sigh>.
Inferno986return said:
Hold on! How do you emulate PlayStation games on an Xperia Play with the lack of L1, R2? And how will we be able to emulate PlayStation 2 games with a lack of L1, R2, L3 and R3?
Click to expand...
Click to collapse
I use the L button for L1, the R button for R1, the left volume key for L2, the right volume key for R2, the Back button for L3 and the Search button for R3, and it works quite nicely

One X vs. One S. Performance and dev

Getting a new phone as I ran over my Razr with my landcruiser 40..
Live in Norway so I would be getting the EU version of the X with tegra 3.
But looking at the benchmarks of the us version (dual core) of the X, it is clearly very fast. Wondering if we would get similar performance out of the S? And would it be as "xda friendly" as I suspect the X will become?
Money is not the issue, just not sure if I would be comfortable with such a large phone.. (well, the Razr had bezels from hell, so it was very wide)
buljo said:
Getting a new phone as I ran over my Razr with my landcruiser 40..
Live in Norway so I would be getting the EU version of the X with tegra 3.
But looking at the benchmarks of the us version (dual core) of the X, it is clearly very fast. Wondering if we would get similar performance out of the S? And would it be as "xda friendly" as I suspect the X will become?
Money is not the issue, just not sure if I would be comfortable with such a large phone.. (well, the Razr had bezels from hell, so it was very wide)
Click to expand...
Click to collapse
One S Krait is fast for single app and for 2 apps, but clearly Tegra 3 outperforms Krait in multi-app and gaming performance. So i would say Tegra3 is more future than dualcore krait.
Sent from my GT-I9000 using xda premium
HTC one s
i m a lucky guy with already an HTC One S. I did the same benchmark than the ones published for the HTC One XL and I ve got the same results.
Rastasia said:
i m a lucky guy with already an HTC One S. I did the same benchmark than the ones published for the HTC One XL and I ve got the same results.
Click to expand...
Click to collapse
Proof please of phone ownership.
It doesn't make any sense for HTC to release their flagship with a less powerful processor than their "mid-range" phone.
It wouldn't be the first time a mobile phone company forgot about what makes sense, but it's not like the HTC one X is going to be underpowered, regardless.
I really don't like the look of the pentile screens, which was the main deciding factor for the One X for me.
From the comments on that benchmark blog post it seems the tests are unrealistic; the scores for the alternatives are artificially low (iirc)
One S at its native QHD res vs One X at its native HD res, they trade blows and almost equal, the One X will show its muscles in quad optimised apps only
as for One X vs One XL = One X is better since T3 is better than dual s4 @ 720p
qpop said:
Proof please of phone ownership.
It doesn't make any sense for HTC to release their flagship with a less powerful processor than their "mid-range" phone.
It wouldn't be the first time a mobile phone company forgot about what makes sense, but it's not like the HTC one X is going to be underpowered, regardless.
I really don't like the look of the pentile screens, which was the main deciding factor for the One X for me.
From the comments on that benchmark blog post it seems the tests are unrealistic; the scores for the alternatives are artificially low (iirc)
Click to expand...
Click to collapse
It doesn't makes sense, but they have crippled the one s with the pentile screen and low storage.
The s4 chip in the one s is a generation ahead of anything else until the arm A15 chips arrive. Qualcomm krait is supposed to be much closer to a15 spec than the A9 in tegra 3.
proof
http://www.flickr.com/photos/[email protected]/7026471353/
http://www.flickr.com/photos/[email protected]/6880371452/
http://www.flickr.com/photos/[email protected]/7026471425/
Rastasia said:
http://www.flickr.com/photos/[email protected]/7026471353/
http://www.flickr.com/photos/[email protected]/6880371452/
http://www.flickr.com/photos/[email protected]/7026471425/
Click to expand...
Click to collapse
congrats on your sexy beast mate, i love the One S
but these benchs are nothing new, Velloma is a not heavily multi-threaded Qualcomm test
excellent Device, what color did you get?
Thé blue/grey one. Do u want me to test on an other benchmark?
Sent from my HTC One S using XDA
Rastasia said:
Thé blue/grey one. Do u want me to test on an other benchmark?
Sent from my HTC One S using XDA
Click to expand...
Click to collapse
best color mate! i bet its gorgeous
yes try Antutu https://play.google.com/store/apps/details?id=com.antutu.ABenchMark&feature=search_result
and GL benchmark offscreen 720p tests https://play.google.com/store/apps/details?id=com.glbenchmark.glbenchmark21&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5nbGJlbmNobWFyay5nbGJlbmNobWFyazIxIl0.
congrats on having the new device..
may i ask why did u got it so fast... ?!?!
fi3ry_icy said:
congrats on having the new device..
may i ask why did u got it so fast... ?!?!
Click to expand...
Click to collapse
it s a test device from a provider
---------- Post added at 02:47 PM ---------- Previous post was at 02:37 PM ----------
hamdir said:
best color mate! i bet its gorgeous
yes try Antutu https://play.google.com/store/apps/details?id=com.antutu.ABenchMark&feature=search_result
and GL benchmark offscreen 720p tests https://play.google.com/store/apps/details?id=com.glbenchmark.glbenchmark21&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5nbGJlbmNobWFyay5nbGJlbmNobWFyazIxIl0.
Click to expand...
Click to collapse
can t get your second benchmark but here s your first request
http://www.flickr.com/photos/[email protected]/7026577361/
Rastasia said:
it s a test device from a provider
---------- Post added at 02:47 PM ---------- Previous post was at 02:37 PM ----------
can t get your second benchmark but here s your first request
http://www.flickr.com/photos/[email protected]/7026577361/
Click to expand...
Click to collapse
thanks you just confirmed my point of view, Antutu shows off the quads a lot better than a qualcomm test
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HTC ONE X is a wat better with Tegra
hamdir said:
thanks you just confirmed my point of view, Antutu shows off the quads a lot better than a qualcomm test
Click to expand...
Click to collapse
This is proof
source
http://www.youtube.com/watch?v=TmWRaaAteZg
those who haven't checked Anandtechs' review of the iPad3 i suggest you do, its full of juicy information
having settled all this info in my mind, it's quit easy to draw a clear picture
the Tegra3 is a chip-set that jumped most competitors with such an early entry to quad mobile CPUs, the only other quad in the market is the PS Vita's SOC (Sony CXD5315 build by Toshiba), both quad A9, early worries about memory bandwith/L2 cache are unfounded simply because ARM A9's memory controller can't keep up with more
Snapdragon 4 introduced dual memory channel, major optimization and performance per core, however its advantage is offset by the lack of cores, its a good design for quad but right now its excellent cores will still be stalled by multi-tasking and it's amazing memory bandwidth will go to waste
Right now Tegra3 is still the best Mobile CPU you can have, better than the A5x and dual S4, however the major let down of the Tegra 3 is it's GPU
Nvidia claimed 12 cores GPU on the T3 but that's simply the number of SIMDs and not physical cores, ARM also names its SIMDs as core, but this only confuses customers, Nvidia will use this naming scheme to counter Apple claims, like Asus already responded on twitter
ARM SGX543 MP series has physical core scaling, but its only 8 SIMDs per Core, vs 12 on the Tegra 3, 8 on Adreno225 and 5 on Mali-400, the A5 has 2 cores and hence 16 SIMDs while the A5x has 4 cores and hence 32 SIMDs
In reality the Tegra3 GPU falls a little short of the iPad 2 GPU, while it beats Mali-400 and Adreno225 in most situations but not all areas, Nvidia extracted all they can from this GPU by some aggressive drivers optimization and hacks, this is how they achieved their 3x Tegra2 claim i.e: its already optimized don't expect much room here
Nvidia's GPU is really disappointing but not a disaster, it just doesn't hold a lot of overhead, right now its still the fastest GPU for android and has the quad to back it up once an app is T3 optimized, the quads can add console quality gameplay additions like ragdoll, physics and particles but might not improve FPS (this will require an engine written from grounds up for multi core and i doubt devs will be inclined)
The iPad3 GPU is massively powerful, a testament to the PS Vita's GPU, however unlike the Vita its power is wasted on those pixels and hence games will benefit from it but not the 2x jump from current iPad2/iPhone4s games, like infinity blade 2 shows, it only managed a 1.4x resolution increase without loosing frame rate, so yes most 3D games on the iPad3 will not be retina boosted, why do i keep bringing up iPad? because iOS is still the leader when it comes to mobile gaming and most games we get on Android are ports, the future of iOS games will draw the future of Android games
All this makes me conclude the following
Android's main appeal is still the OS, what you can do with it and multi tasking, which translates into the main appeal for Tegra3, its ridiculous to even think quad cores can not benefit such a heavily multi-threaded OS
Android is still not the best platform for gaming but wether we like it or not, it's best grounds for gaming is Tegrazone simply because we have Nvidia pushing/bribing developers in this direction
If you are buying an Android device right now the best you can do is Nvidia Tegra3 but damn you Nvidia for not being more generous
its been the case for ages, asymmetry between CPU and GPU power, xbox360 had a more power GPU against its CPU, PS3 had the CPU against its GPU, Apple A5x has its GPU against last year CPU, the only SOC that satisfies both angles is PS Vita with its quad CPU and quad GPU but that's because Sony has to worry about the product life cycle which is over 4 years
so you can see Tegra3 has the CPU against its GPU, its not really breaking the norms in here, its business as usual
went for the S.
well, just posted in the S forums..
http://forum.xda-developers.com/showthread.php?p=24454178#post24454178
ended up with the one S instead of the X. the feel of the phones did it for me.

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