[Q] Need help solving this issue: Cannot find storage. Is SDCard mounted? - Ouya Q&A, Help & Troubleshooting

I rooted my Ouya and installed busybox. Then Xposed framework and finally the Play Store. I downloaded GTA III 10-year anniversary from the play store (because I bought for my tablet before). Anyway, I left it installing the 1,21 GB on its own and then whenever I try to play it, it says: Cannot find storage. Is SDCard mounted? with one button only which is Exit.
I replaced the vold.sftab file with the one from the USB fix hoping that it will fix the problem, but unfortunately it didn't. Am I missing something here? The game version is 1.4
Any help would be appreciated.

Try deleting the data and starting the game. It may download the data again and then work. I had the game working by simply sideloading it before I did any hacks, so it shouldn't be a problem.
Sent from my Nexus 7 using Tapatalk

ahmadshawki said:
I rooted my Ouya and installed busybox. Then Xposed framework and finally the Play Store. I downloaded GTA III 10-year anniversary from the play store (because I bought for my tablet before). Anyway, I left it installing the 1,21 GB on its own and then whenever I try to play it, it says: Cannot find storage. Is SDCard mounted? with one button only which is Exit.
I replaced the vold.sftab file with the one from the USB fix hoping that it will fix the problem, but unfortunately it didn't. Am I missing something here? The game version is 1.4
Any help would be appreciated.
Click to expand...
Click to collapse
I'm using USB stick for that. Start game and let the files donwload tu USB, don't use external drive with power management. I was using this befere and OUYA almost destroy my HDD.

Mattthev said:
I'm using USB stick for that. Start game and let the files donwload tu USB, don't use external drive with power management. I was using this befere and OUYA almost destroy my HDD.
Click to expand...
Click to collapse
That totally worked. Thanks a lot. I didn't know what to do...

ahmadshawki said:
That totally worked. Thanks a lot. I didn't know what to do...
Click to expand...
Click to collapse
Don't forget delete data from OUYA

Mattthev said:
Don't forget delete data from OUYA
Click to expand...
Click to collapse
You're awesome. Thanks a lot for all the advice...

Related

Apps not working after internal/external memory swap

Hi,
I'm using CM10a3 by arco... I did the internal/external memory swapping and it worked.
The problem now is that many apps I had installed do not work anymore!
Apollo crashed - can't open it anymore! - while others say that they are not installed!
How can I repair them?
I tried copying all my folders from my internal memory to the sdcard (after the swap), but I still face the problems mentioned above!
Of course they dont work. Because you didnt move them. So now you have to reinstall them again
talat054 said:
Of course they dont work. Because you didnt move them. So now you have to reinstall them again
Click to expand...
Click to collapse
What do you mean?
They were not installed installed in the sdcard!
And also copying them to the sdcard does not solve the problem as I wrote before...
So what do I have to copy exactly and from where to where?
Can I go back maybe by undoing the swap? Would it work?
Tx
[.::MDT::.] said:
What do you mean?
They were not installed installed in the sdcard!
And also copying them to the sdcard does not solve the problem as I wrote before...
So what do I have to copy exactly and from where to where?
Can I go back maybe by undoing the swap? Would it work?
Tx
Click to expand...
Click to collapse
Best to swap immediately after flashing rom..try to clear data and reboot..or better to reflash and swap again. Thats d 1st thing i do. After flashing i boot up, open play store and only download root browser lite before swapping and reboot. Den ony install apps
Sent from my GT-I8150 using xda app-developers app
K&Q said:
Best to swap immediately after flashing rom..try to clear data and reboot..or better to reflash and swap again. Thats d 1st thing i do. After flashing i boot up, open play store and only download root browser lite before swapping and reboot. Den ony install apps
Sent from my GT-I8150 using xda app-developers app
Click to expand...
Click to collapse
Are you saying I should swap back and reboot?
I'll try that.
[.::MDT::.] said:
Are you saying I should swap back and reboot?
I'll try that.
Click to expand...
Click to collapse
I mean if u can reflash cm10 it would be better..less chance of bugs..start over. So your process should be..
Wipe data and cache
Flash cm10
Flash Gaaps
Reboot
Then after setting up phone, download any root file browser. I personally dont like d cm10 file manager.
Do the swap. Change 0>1, 1>0
Then REBOOT
And you're done. Can install ur other apps/backups.
Sent from my GT-I8150 using xda app-developers app
K&Q said:
I mean if u can reflash cm10 it would be better..less chance of bugs..start over. So your process should be..
Wipe data and cache
Flash cm10
Flash Gaaps
Reboot
Then after setting up phone, download any root file browser. I personally dont like d cm10 file manager.
Do the swap. Change 0>1, 1>0
Then REBOOT
And you're done. Can install ur other apps/backups.
Sent from my GT-I8150 using xda app-developers app
Click to expand...
Click to collapse
OK, tx for your piece of advice, but I don't want to flash everything from scratch.
I swapped int/ext memory back and now everything works again, of course not the swap anyway...
What's the process of swapping in a not-pristine environment (i.e. with many apps installed)?
Tx.
[.::MDT::.] said:
OK, tx for your piece of advice, but I don't want to flash everything from scratch.
I swapped int/ext memory back and now everything works again, of course not the swap anyway...
What's the process of swapping in a not-pristine environment (i.e. with many apps installed)?
Tx.
Click to expand...
Click to collapse
No worries
I haven't tried non-pristine flashing b4 but this should work (its vy similar to the above):
I am not responsible for any mishaps *MAKE NANDROID BACKUP*
Make CWM backup
Wipe data and cache (and dalvik cache, if u want)
Flash cm 10
Flash GAAPS
Reboot
Swap sd card (refer above)
Boot into cwm
Backups and restore > Advance restore > restore data
Wipe cache
Reboot
Pls tell me if it works out=)
If it doesn't jz restore ur backup..
P.s. If some apps FC or have problems after this method, try uninstall and reinstall.
Sent from my GT-I8150 using xda app-developers app
MDT ...
The apks aren't working because when you did the swap you broke the "file paths" (to use windows terminology).... in other words, the phone OS was unable to locate the apk code/file where it expected to find it and the apk force closing/not working was the end result.
Have you undone the swap and found that everything now works?....
If that's the case, then there's no need to reflash. All you need to do is use an app like Gemini app manager to move all your apps to internal phone storage, then apply the swap and finally use Gemini again to move your apps back to your (now swapped) SD card....it's what I do, and it works perfectly every time.....
Sent from my CM10 powered Wonder with Tapatalk 2......it's all good......
keithross39 said:
MDT ...
The apks aren't working because when you did the swap you broke the "file paths" (to use windows terminology).... in other words, the phone OS was unable to locate the apk code/file where it expected to find it and the apk force closing/not working was the end result.
Click to expand...
Click to collapse
Clear, thanks.
keithross39 said:
Have you undone the swap and found that everything now works?....
If that's the case, then there's no need to reflash. All you need to do is use an app like Gemini app manager to move all your apps to internal phone storage, then apply the swap and finally use Gemini again to move your apps back to your (now swapped) SD card....it's what I do, and it works perfectly every time.....
Sent from my CM10 powered Wonder with Tapatalk 2......it's all good......
Click to expand...
Click to collapse
Correct: undoing the swap, everything works fine again.
You're right: I can confirm that the apps that the OS does not find - after the swapping - are those now on my SDCARD memory (moved via App2SD).
I had forgotten about these, sorry!
So I assume that following your suggestion, these apps will work after the swapping.
Nevertheless, Apollo - which is NOT on my sdcard - after the swapping FC, whereas it works flawlessly in "normal" (not swapped) environment... any idea how to solve that?
Tx a lot.
[.::MDT::.] said:
Clear, thanks.
So I assume that following your suggestion, these apps will work after the swapping.
Nevertheless, Apollo - which is NOT on my sdcard - after the swapping FC, whereas it works flawlessly in "normal" (not swapped) environment... any idea how to solve that?
Tx a lot.
Click to expand...
Click to collapse
Yes, doing the move "post swap" with Gemini will work and has worked several times for me....
As for Apollo, I'm afraid I can't help there......I don't use it, I've frozen it in favour of Google Play Music which I downloaded from a link on XDA.
There are some apps which I keep on phone storage no matter what.... apps which I guess are used during start up.....apps like trebuchet, any themes you might have installed (and are using) and any security apps...(anti virus, permissions managers... that sort of thing).....the reason being that the phone performs a media scan at every startup, and the SD card is always the last storage volume to be mounted and scanned, so if there are any apps stored there that are needed during startup, the phone won't be able to access them until the Mount and scan has been performed......(remember I mentioned about file paths in my previous reply.....same principal applies)
Edit...just had a thought about Apollo, there are *some* apps that will only work if installed in phone memory....Gemini app manager is one of them.....maybe Apollo is another?....just a guess...
Edit 2....just had a similar problem with Google play music....to begin with, I had it in phone memory, then I moved it to SD card and suddenly the "widget" for it stopped working and the playlists I'd created were all empty.....moved it back and no issues other than the fact I had to re create the playlists.....
Sent from my CM10 powered Wonder with Tapatalk 2......it's all good......
BTW...here's the link for Google play music...
http://db.tt/ZMQZBzjz
Sent from my CM10 powered Wonder with Tapatalk 2......it's all good......
keithross39 said:
Yes, doing the move "post swap" with Gemini will work and has worked several times for me....
As for Apollo, I'm afraid I can't help there......I don't use it, I've frozen it in favour of Google Play Music which I downloaded from a link on XDA.
Click to expand...
Click to collapse
OK... does Google Play Music fully replace Apollo, i.e. can u you use GPM even for your (offline) mp3s?
I thought it was only for listening to music while connected, or for buying new mp3 tracks...
keithross39 said:
There are some apps which I keep on phone storage no matter what.... apps which I guess are used during start up.....apps like trebuchet, any themes you might have installed (and are using) and any security apps...(anti virus, permissions managers... that sort of thing).....the reason being that the phone performs a media scan at every startup, and the SD card is always the last storage volume to be mounted and scanned, so if there are any apps stored there that are needed during startup, the phone won't be able to access them until the Mount and scan has been performed......(remember I mentioned about file paths in my previous reply.....same principal applies)
Click to expand...
Click to collapse
Yes I know, but imho it's not a problem waiting those 10 seconds for the SD to be read... every time you reboot your phone (very rarely in my case, like 2-3 times a week).
My policy anyway is to keep everything on phone storage, if possible, and move things to SD when the space is finishing.
keithross39 said:
Edit...just had a thought about Apollo, there are *some* apps that will only work if installed in phone memory....Gemini app manager is one of them.....maybe Apollo is another?....just a guess...
Click to expand...
Click to collapse
OK, fair enough, but I did not move Apollo to SD card, so even after the swap it should be in the phone memory and runs flawlessly... I don't understand!
keithross39 said:
Edit 2....just had a similar problem with Google play music....to begin with, I had it in phone memory, then I moved it to SD card and suddenly the "widget" for it stopped working and the playlists I'd created were all empty.....moved it back and no issues other than the fact I had to re create the playlists.....
Click to expand...
Click to collapse
Yes, I think for using widgets you need to have apps in phone memory, if I remember correctly.
keithross39 said:
BTW...here's the link for Google play music...
http://db.tt/ZMQZBzjz
Click to expand...
Click to collapse
Thanks!
[.::MDT::.] said:
OK... does Google Play Music fully replace Apollo, i.e. can u you use GPM even for your (offline) mp3s?
I thought it was only for listening to music while connected, or for buying new mp3 tracks...
Click to expand...
Click to collapse
Yes.
No.
[.::MDT::.] said:
OK, fair enough, but I did not move Apollo to SD card, so even after the swap it should be in the phone memory and runs flawlessly... I don't understand!
Click to expand...
Click to collapse
There's a folder called /mnt/sdcard/android/data
If you swap the SDcards, that folder becomes 'shifted' to /mnt/external-sd/android/data.
Apollo dies.
[.::MDT::.] said:
Yes, I think for using widgets you need to have apps in phone memory, if I remember correctly.
Click to expand...
Click to collapse
True. Unless you symlink your apps into SDcard.
pepoluan said:
There's a folder called /mnt/sdcard/android/data
If you swap the SDcards, that folder becomes 'shifted' to /mnt/external-sd/android/data.
Apollo dies.
Click to expand...
Click to collapse
Thanks for the info.
So, are you basically saying, there is no way of making Apollo work if you swap your int/sdcard memory?
[.::MDT::.] said:
Thanks for the info.
So, are you basically saying, there is no way of making Apollo work if you swap your int/sdcard memory?
Click to expand...
Click to collapse
Swap before you run Apollo for the first time.
If you've run Apollo before, try Clear Data before.
[.::MDT::.] said:
Thanks for the info.
So, are you basically saying, there is no way of making Apollo work if you swap your int/sdcard memory?
Click to expand...
Click to collapse
Apollo working find after swap. Yeah lik Pep said, just wipe data..
Sent from my GT-I8150 using xda app-developers app

[Q] connect as a USB mass storage device to the computer

Is there any way how to connect I9195 as a USB mass storage device to the computer, not only as "media device" or "camera"?
You could try SG USB Mass Storage Enabler from Google Play.
It works properly in my GT-I9195.
It needs rooted phone
I don't think there is any other way except to root it.
jed187 said:
You could try SG USB Mass Storage Enabler from Google Play.
It works properly in my GT-I9195.
Click to expand...
Click to collapse
How did you get the apk? I can't seem to get it from Play Store...
jonasb_dk said:
How did you get the apk? I can't seem to get it from Play Store...
Click to expand...
Click to collapse
I didn't notice that SG USB Mass Storage Enabler is marked in Play Store as incompatible with GT-I9195.
However, in this thread http://forum.xda-developers.com/showthread.php?t=2297888 there are alternative links to this app.
jed187 said:
I didn't notice that SG USB Mass Storage Enabler is marked in Play Store as incompatible with GT-I9195.
However, in this thread http://forum.xda-developers.com/showthread.php?t=2297888 there are alternative links to this app.
Click to expand...
Click to collapse
Thanks... But I can't seem to find the apk there as well... (Sorry for being a bit slow here)
jonasb_dk said:
Thanks... But I can't seem to find the apk there as well... (Sorry for being a bit slow here)
Click to expand...
Click to collapse
Link to the version 1.3 is in this post http://forum.xda-developers.com/showpost.php?p=41997991&postcount=15
In order to obtain version 1.4 just change "SamsungUSBMassStorageEnabler_1.3.apk" into "SamsungUSBMassStorageEnabler_1.4.apk" in link in that post.
jed187 said:
Link to the version 1.3 is in this post http://forum.xda-developers.com/showpost.php?p=41997991&postcount=15
In order to obtain version 1.4 just change "SamsungUSBMassStorageEnabler_1.3.apk" into "SamsungUSBMassStorageEnabler_1.4.apk" in link in that post.
Click to expand...
Click to collapse
Thanks buddy
jonasb_dk said:
Thanks buddy
Click to expand...
Click to collapse
Does it work for you? I only get a empty driveletter in Win7.
Mykron said:
Does it work for you? I only get a empty driveletter in Win7.
Click to expand...
Click to collapse
Yes it does actually work. I had to install the Samsung_Android drivers - which automatically happened with Windows Update. (I'm using Win7)
Drive Letter issues
jonasb_dk said:
Thanks... But I can't seem to find the apk there as well... (Sorry for being a bit slow here)
Click to expand...
Click to collapse
Did you roll back all old drivers, remove them in registry.
http://forum.xda-developers.com/showthread.php?t=1882942
Also, if you get the MTP error after this, go to device manger "type it in start"
Go to View
Select Hidden Driver
Go To Non_Plug and Play Drivers
Right Click on Hardware Policy Driver
Go To Driver Tab,
Stop this device
and Disable it
Restart Windows ( unplug phone first, disable network card also)
Disable WiFi or network card, (double tap)
Plug in Phone
Allow windows to load the drivers on your phone.
(don't stop this at all)
Look for phone.
Later you can add updated drivers if you would like. Remember windows keeps all old drivers, even if its jacked up. PnP will still run.
This works on Vista and above. haven't tested it on XP.
IMPORTANT
U must re-enable the change to the device manager after this, or each time you reboot it will reload the drivers.
Also if you want to search for old pics (assuming they were on your external card if you had one)
Use Recurva. To do this you will need a mini USB to card reader. They make them as UBS and camera card style. Then mount and recover. If not you got to rip open your phone, take out the HD, and using the correct connector, (use by) get a drive enclosure. It will mount the HD as a external flash drive. But only do this if you don't want the phone anymore.
later and I hope it helps

[Q] Is possible to play games straight from Pendrive on flo

Hi everyone is it possible to play games straight from Pendrive without install `em on SD card. If so could someone please explain to me that because I can't get it to work. Thanx in advance
budensik said:
Hi everyone is it possible to play games straight from Pendrive without install `em on SD card. If so could someone please explain to me that because I can't get it to work. Thanx in advance
Click to expand...
Click to collapse
This won't be easy and will certainly not work out of the box.
In the standard case the .apk file needs to be installed on the system itself.
But: there is an app to use a secondary partition which is called Link2SD, you need to have a rooted device though.
I found a guide for the process on the Ouya Android-device, which might point you into the right direction: http://forum.xda-developers.com/showthread.php?t=2345680
Good luck and please keep us updated with your progress on the matter

[Q] Sharing hard-drive plugged into fire TV USB?

Is there an app that will allow me to share whatever drive is plugged into the fire TV?
I'd like to be able to transfer files to it over the network but I can't seem find a way?
Thanks all. :good:
Searched a little deeper and I came up with SambaDroid.... sorry all
Working very nicely.
forestrat said:
Searched a little deeper and I came up with SambaDroid.... sorry all
Working very nicely.
Click to expand...
Click to collapse
Well, I spoke too soon.
It works well enough for transferring files through windows, but it doesn't appear to allow me to download via uTorrent directly to the fire.
Comes back with "Error: A device attached to the system is not functioning. (WriteToDisk)"
forestrat said:
Well, I spoke too soon.
It works well enough for transferring files through windows, but it doesn't appear to allow me to download via uTorrent directly to the fire.
Comes back with "Error: A device attached to the system is not functioning. (WriteToDisk)"
Click to expand...
Click to collapse
see post #17
http://www.xbmchub.com/forums/threa...Storage-Device-to-Amazon-Fire-TV-(ROOT)/page2
Tried this out tonight with great results. My whole network can now see my attached usb hardrive. I can also download direct to in from XBMC via addon like Genesis.
HenryFord33 said:
see post #17
Tried this out tonight with great results. My whole network can now see my attached usb hardrive. I can also download direct to in from XBMC via addon like Genesis.
Click to expand...
Click to collapse
Trying this out right now.... hope to have the same success.
Thank you.
HenryFord33 said:
see post #17
Tried this out tonight with great results. My whole network can now see my attached usb hardrive. I can also download direct to in from XBMC via addon like Genesis.
Click to expand...
Click to collapse
Well... I got most of it accomplished, but I'm not able to access my external storage.
I'm able to access \\192.168.1.77\sdcard .....
but I can't figure out how to access the flash drive @ \\192.168.1.77\storage\usb\sda1\
Yeah I guess I'm just missing how to do the most important part here.... access the external drive??
lol ... okay ... so I was using Busybox to auto mount my USB drive and it had a path outside of the sdcard.
now that i'm using stickmount i can access it fine....
I'm no longer getting the errors in uTorrent and the failed downloads, but I'm getting a lot of "Disk Cache overloaded 100%"
Anyone else with this problem?
Also, is it possible to setup stickmount and samba fileshare to start automatically without popping open?
forestrat said:
lol ... okay ... so I was using Busybox to auto mount my USB drive and it had a path outside of the sdcard.
now that i'm using stickmount i can access it fine....
I'm no longer getting the errors in uTorrent and the failed downloads, but I'm getting a lot of "Disk Cache overloaded 100%"
Anyone else with this problem?
Also, is it possible to setup stickmount and samba fileshare to start automatically without popping open?
Click to expand...
Click to collapse
Never had that problem with Cache, mind you I only downloaded a few things from within XBMC.
I think it stickmount and samba fileshare will always start automatically, if you dont want to see the notification on the screen, you just need to turn that off from with stickmount and fileshare.

SOLVED (FolderMount) -- Knights of the Old Republic: run .obb files from SD?

Hi,
Excited that Amazon Underground has released KOTOR for free. I sideloaded the .apk and the .obb files on my rooted AFTV2 (running pre-rooted 5.0.5_r4).
I'm having difficulties finding a way to move the .obb files to an external SD card and run the game. I've tried three different apps that are advertised to help in this situation: OBB on SD (Xposed Module), Link2SD, and FolderMount.
In all cases, I first verify that the game runs of internal SD card, then use the software to successfully move the .obb files. Then when I try to launch the game, I get the error, "Downloaded Resources Validation Failed" (screenshot attached).
Has anyone found a working method to move the OBB files (and create symbolic links) in a way that KOTOR is happy with?
thanks!
Foldermount did the job for me. I sideloaded the underground version of the game, started the app and canceled the download after a few seconds.
Next i used foldermount to create the link and started the download again.
Sent from my Nexus 5 using Tapatalk
SilentBot said:
Foldermount did the job for me. I sideloaded the underground version of the game, started the app and canceled the download after a few seconds.
Next i used foldermount to create the link and started the download again.
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
Thanks for the tip! I started the downloaded, canceled it, and after creating the link in Foldermount, resumed the download. The downloaded files were showing up in both the internal and linked OBB folder (like normal). However, when KOTOR finished downloading, it gives me the same error as before ("Downloaded Resources Validation Failed"), and then repeats the download. When the download finishes, the process loops.
It seems like it is close to working - did you encounter this error, and were you able to get past it?
Thanks again!
vrl2 said:
Thanks for the tip! I started the downloaded, canceled it, and after creating the link in Foldermount, resumed the download. The downloaded files were showing up in both the internal and linked OBB folder (like normal). However, when KOTOR finished downloading, it gives me the same error as before ("Downloaded Resources Validation Failed"), and then repeats the download. When the download finishes, the process loops.
It seems like it is close to working - did you encounter this error, and were you able to get past it?
Thanks again!
Click to expand...
Click to collapse
No sorry, i had no problems at all. I attached some screenshots of the settings (in german :/ if something isn't clear, just ask).
Do normal apps have write access to the SD-Card? I'm using a FTV1 with FAT32 USB Stick and folder mount asked me to fix it automatically. Also if you use the "move/copy function" of folder mount: Keep in mind there is no progress bar, so wait some time depending on the amount of data.
SilentBot said:
No sorry, i had no problems at all. I attached some screenshots of the settings (in german :/ if something isn't clear, just ask).
Do normal apps have write access to the SD-Card? I'm using a FTV1 with FAT32 USB Stick and folder mount asked me to fix it automatically. Also if you use the "move/copy function" of folder mount: Keep in mind there is no progress bar, so wait some time depending on the amount of data.
Click to expand...
Click to collapse
Perfect! The screenshots were helpful for me to make sure that I was following the correct steps. I tried a different SD card, and everything worked (KOTOR verified the download and launched... When I check "Internal Space" under "Manage Applications," it shows the correct amount of space on the internal drive).
Thanks again for your help!
I tried the above method and still no luck. Is the Amazon underground apk different from the one in the fire TV store. Is there another way to get this game to work on fire tv 2gen?
Ridx said:
I tried the above method and still no luck. Is the Amazon underground apk different from the one in the fire TV store. Is there another way to get this game to work on fire tv 2gen?
Click to expand...
Click to collapse
I haven't tried the version from the Amazon Fire TV store - just the underground version (since was free). Both are listed as version 1.0.7 (16.3MB) in the Amazon Appstore, so although I can't verify, it looks like they might be the same.
I had to make sure that I had around 4gb free on my internal storage before starting the process (I got a "Downloaded Resources Failed" error if I had less than that). Does the game work if you install / run it from the internal SD?
Good luck - hope this helps.
I've solved my issue with "Downloaded Resources Failed" error. I installed Kotor on my galaxy tab 4 and then used AGK fire to install that app on my fire tv 4K. I installed it from the apps on phone in AGK fire. I had to move it over to the sc card for space. Works like a charm
Ridx said:
I've solved my issue with "Downloaded Resources Failed" error. I installed Kotor on my galaxy tab 4 and then used AGK fire to install that app on my fire tv 4K. I installed it from the apps on phone in AGK fire. I had to move it over to the sc card for space. Works like a charm
Click to expand...
Click to collapse
In addition to installing Kotor from another device, I had to move the the obb files to the sd card. Using the "foldermount" method from Post #4 worked perfectly. I also used the method for "Castle of Illusion"' all the downloads go to the sd card now.
Did you guys root your fire tv? I thought that foldermount was only for rooted devices.
SilentBot said:
Foldermount did the job for me. I sideloaded the underground version of the game, started the app and canceled the download after a few seconds.
Next i used foldermount to create the link and started the download again.
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
Wow...thanks for this great tip. I have wanted to do this for a long time but never got it to work. This worked perfectly for Asphalt 8. Moved the 1.2 gig data to my usb drive and the game opened right up and played great! Think I'm even gonna fork out a couple bucks for the paid version of Foldermount so I can move more games to usb storage.
thanks again.

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