Gamepads for the note, remapping keys without root? - Galaxy Note 10.1 (2014 Edition) Accessories

Hi
I've been toying with the idea of using the note as amongst other things a sort of game tab.
With that said, I've been researching around the web and found a plethora of gampads both usb and BT.
Now the one thing that seems to be an issue is game support and remapping of keys.Also in alot of cases ( samsung gamepad!!! ) you also have to repurchase the games either from playstore or from developer xxxxxx market .
I've tested a few , amongst them steelseries free, but there is always something missing.
For example I love the size and feel of the steelseries, but the game support is so so, and even games that it does support have missing features/ functions. Best example GTA 3 + steelseries free = no button for horn in the game ( a few missions actually need that)
Now I've considered getting a ps3 controller, but I'm not planing to root my unit anytime soon ( unless the whole knox issue is sorted), but then I'm left with the question is there a way to remap key without root?
Or for that mater are there any other controllers that would allow that without root??
Anyone?

Check out the Nyko Playpad. I BELIEVE with the Nyko Playground app you might be able to do the reconfiguration to your liking.
My review of the pad is here: http://reviews.greenrobotgamer.com/game-review/nyko-playpad-pro-controller/

Can anyone confirm the remapping of nyko is possible without root??

Anyone have anything to add to this?

DeBoX said:
Anyone have anything to add to this?
Click to expand...
Click to collapse
Try a wired ps3 pad with sixassix or however its spelt its not to problematic but unsure if you can remap without root but I'm sure that will be your best bet its quite easy to remap and build touch profiles just search YouTube and you will be well away

I have a moga controller and use the universal moga driver app. It allows me to use the controller as a virtual keypad (gamepad mode requires root) and it works just fine for my PSOne and SNES games.

I'd also recommend the moga pro. Best gamepad out there. Official and unofficial driver app, for gamepad or keyboard input and complete 360 style layout. Also very nice attachment for smartphones and works with alot of games out of the box and all emulators i tried have a profile for it. Epsxe for example even with analog support.

clouds5 said:
I'd also recommend the moga pro. Best gamepad out there. Official and unofficial driver app, for gamepad or keyboard input and complete 360 style layout. Also very nice attachment for smartphones and works with alot of games out of the box and all emulators i tried have a profile for it. Epsxe for example even with analog support.
Click to expand...
Click to collapse
Can you confirm key remapping and " touchscreen "support ?

DeBoX said:
Can you confirm key remapping and " touchscreen "support ?
Click to expand...
Click to collapse
Hm not sure if I understand correctly what you mean so I'll try
https://play.google.com/store/apps/details?id=net.obsidianx.android.mogaime
with this app you can use the gamepad in "keyboard mode" meaning you can map any button on the gamepad to any "key" possible on the android keyboard. In this mode all keys are digital buttons though including the analog sticks, because that's the way keyboards work. This works without root.
The app has a gamepad mode which enables full analog support for the sticks but that requires root.
-->BUT there is an official moga app (https://play.google.com/store/apps/details?id=com.bda.pivot.mogapgp) which also has two modes which you can switch to with the controller itself. There is a "moga" mode (green light) and a standard HID gamepad mode (orange light). With those two modes you're able to basically play every android game that has built in gamepad support, including full analog sticks. And both the ps1 emulator i use (epsxe) and the N64 emu (Mupen64) work with one of those modes out of the box. I don't even have the universal driver installed anymore because it is not needed in most cases.
Now to your other thing, I believe you mean mapping touchscreen input to the buttons? Bad news: There is no app or controller that allows you to do that without root. As far as I know at least, and I was following the development of those apps quite closely, even worked as a beta tester for this app: https://play.google.com/store/apps/details?id=com.poke64738.usbjoygold

Just the info I was looking for
While on the subject, does the sixaxis app work without root? Might be able to get my hands on a ps3 controller.
Strongly considering moga at this point.
btw any experience with the moga pocket or hero (small one) ??

DeBoX said:
Just the info I was looking for
While on the subject, does the sixaxis app work without root? Might be able to get my hands on a ps3 controller.
Click to expand...
Click to collapse
Sixaxis and a PS3 controller work very well, have touchscreen support and allow remapping but you have to be rooted. I have used Sixaxis on my Xoom and S4 (both of which are rooted) but thanks to Samsung and their stupid Knox nonsense, I cannot use Sixaxis on my Note.

I figured that you need root to get touchscreen part working, but do you need root for the rest ( on the sixaxis app) ie will it work at all without root?
Not keen on shelling out 25$ and realising that I might as well bought a moga hero or pocket for a 10 or so more that would to the job just as well.

btw any thoughts on nyko playpad vs moga hero or pocket?

DeBoX said:
I figured that you need root to get touchscreen part working, but do you need root for the rest ( on the sixaxis app) ie will it work at all without root?
Not keen on shelling out 25$ and realising that I might as well bought a moga hero or pocket for a 10 or so more that would to the job just as well.
Click to expand...
Click to collapse
Just read the description of the app on play store. The first line under important says Root required. So yes it needs root. And I'm sure you'll find reviews of those controllers on YouTube.

You can connect a ps3 controller to a android wireless but you will need root privileges. An OTG Cable Could be used to connect the controll with a wire and without root.

Related

Datel Wii wireless retro controller: Info & Tests

Hi All,
I ordered a Datel Wii wireless retro controller from http://www.codejunkies.com/ and finally got it! Its decently made and if I can get the bugs worked out I would suggest it to others came to about 46 dollars with S&H.
Currently I have tested it out using both Wiimote Controller (by C.C.P.) and Wii Controller IME (by Ryan Frawkley). Both apps seem to sync with this model controller no problem and seem to hold the connection.
Below is a small comparison between the two (for all testing 1 was only installed at a given time)
Wiimote Controller (by C.C.P.)
- Syncs and holds the connection
- Need to have compatibility mode disabled in spare parts to work correctly in full screen mode
- Appears to be able to map both of the analog sticks and all other buttons on the controller
- Views the controller as a classic controller
- Update from Dev - pikipirs
WiimoteController supports what is known as PWM mode. This is not analog stick emulation as Nintendo64 expects, but is as close to it as possible. It works by quickly pressing and depressing emulated keys, something you would be doing for example if you played a racing game on a computer with directional keys and you wanted to turn the steering wheel just a little.
You can activate this mode by going to WiimoteController's Preferences->Advanced settings. You have control over each axis of all sticks (nunchuk's and both from the classic controller). If you want to for example activate PWM for the left classic controller stick, set "CC L-stick X-mode" and "CC L-stick Y-mode" to Analog.
A word of advice: analog sticks have dead spots at the neutral position and when in this position, WiimoteController will not emulate any keys, but it might if your classic controller's analog stick is too sensitive. If you touch the PWM-mode-enabled stick outside your emulators, you'll get a shower of letters, so try to avoid that. Also, when you are plugging your classic controller into the wiimote, don't touch any analog sticks on it because WiimoteController expects all sticks to be in the neutral position when it detects them.​Side note from Jvward - I am a moron who after emailing both dev's I posted the response from pikipirs somehow got confused and posted in the section below, I have since updated it, Also special thanks to pikipirs for reading my post and keeping me on point ​
Wii Controller IME (by Ryan Frawkley)
- This controller is actually suggested as the only non Nintendo made controller by the dev.
- Some buttons don’t work (mainly both analog sticks are un-mappable)
- Because of the problems with both analogs I am unsure how this application views this controller (being as a wiimote or a wiimote with a classic controller)
- I have emailed the dev about the analog support and no response as of this point, I am going to email him again today.​
Preperation
In any of the "oid" app's by yongzh
you need to make the following changes after properly sycning the Datel Wii wireless retro controller (or a wiimote) with either of the two applications listed above. (thanks Salpula for this info):
Input settings > Key Mappings - remap the keys as necessary
Then
Other settings > Use input Method > check off the box
FPse Controller Info:
Coming Soon!
Testing
I tested: SNESoid, Nesoid, GameBoid, N64oid, and Gmail using both applications and the controller.
With all of the applications both sync apps worked fine and generally speaking gave the same results, accept for N64.
If anyone remembers who ever made the original N64 controller was probably smoking something good when they designed it and due to this you need to take full advantage of all of the buttons on the Datel Wii wireless retro controller. Only one application was able to do this as of this point, being Wiimote Controller (by C.C.P.). Regardless of how it ran I was only able to play golden eye via Wiimote Controller (by C.C.P.) and not
Wii Controller IME (by Ryan Frawkley)
Conclusions
Datel Wii wireless retro controller is honestly a better controller to sync to any android device in my humble opinion as of this point then a standard wii mote. Most android users will be syncing controllers to their devices to play emulated games and while the wii mote accomplishes this its not great at it, and honestly kind of sucks for systems with alot of buttons on the controller (PS1 and N64). The only way to get around the button limitation as of this point that I know of is using Wiimote Controller (by C.C.P.) and Datel Wii wireless retro controller.
P.S. I would love a PS3 sync app but as of this point it does not exist
Did you set wiiremote ime as the keyboard input?
Hi,
Yep I did.
Alternately, if your Xoom is Rooted, try Rwiimote.
Its not but I guess I could. What's the advantage of rwiimote?
Sent from my Xoom using XDA Premium App
Not sure what the advantages are, I've only come across it recently, but I'd have thought worth a go to see whether it works.
I have mine working with all the emulators. Make sure you enable a
"Alternate control" or whatever.
Edit : the setting is actually "use input method"
Edit 2: i use wiimote controller by ccp
Sent from my Xoom using XDA Premium App
Salpula said:
I have mine working with all the emulators. Make sure you enable a
"Alternate control" or whatever.
Edit : the setting is actually "use input method"
Edit 2: i use wiimote controller by ccp
Sent from my Xoom using XDA Premium App
Click to expand...
Click to collapse
This...if you don't check that box it wont work, even if you set the mappings.
Sent from my PC36100 using XDA Premium App
Some other users are reporting great success with this controller. Any updates? If not, wanna sell it to me
Bumped with new info
Just got my Datel and I'm at work so I've only tested it with SNESoid and N64oid but it's working well. I was using Rwiimote for the wiimote but the Datel doesn't seem to like this. Quickly downloaded Wiimote Controller and configured and was impressing my co-workers with Super Mario Kart. Lovely.
I wish the controller werent so expensive...and RARE, not even amazon has them, the hell. I'll probably stick with my wiimote/classic controller pro combo, at least for a month or so. Isnt onlive supposed to be releasing a controller for the ipad and android?
Ouch, $40? I paid$23 on ebay.
Sent from my Xoom using XDA Premium App
patass said:
I wish the controller werent so expensive...and RARE, not even amazon has them, the hell. I'll probably stick with my wiimote/classic controller pro combo, at least for a month or so. Isnt onlive supposed to be releasing a controller for the ipad and android?
Click to expand...
Click to collapse
Here you have one for sale. Bought this one and it arrived today, took 4 days to Sweden
http://www.amazon.co.uk/Datel-Wireless-Retro-Controller-Wii/dp/B002BA5FAC/ref=sr_1_23?ie=UTF8&qid=1301071596&sr=8-23
Amazon UK doesnt ship to the states, and after conversion and shipping it would end up being the same price or more
I ordered mine from here, price is pretty good. I believe they deliver internationally.
http://www.gameseek.co.uk/pd/NintendoWiigp47epbpy/Datel_Wii_Wireless_Retro_Controller
Just got one a few days ago works flawless, great build quality and is completely wireless. Highly recommend this to anyone its a great product
i'll probably look for one while im in new york next weekend
delete this comment please.
hi all,
I just bought a datel wireless retro controller and played for a while with FPse and GameBoid. I found that it is really hard to execute top-left, top-right, bottom left and bottom-right these 4 directions by using the control pad. Does anyone have the same experience?
I don't have much experience on game issues, so i don't know if that is normal or not. Thanks for help.

[Q] WiiMote w/Emulators. Need advice on what to buy/mapping + ?'s

I have my Evo running an AOSP ROM and I have PSX4DROID, SNES, Gameboid, N64oid as my emulators. I went out yesterday and purchased a WiiMote (just the remote) but apparently that isn't enough.
I will mainly be using it for N64 (have to get my Zelda fix) and Mario Kart 64. I tried opening Mario Kart 64 and mapping the keys. I mapped all the keys and when I launched the game I could not turn with the D-PAD on the Wiimote.
I successfully paired the with WiiMoteController (app) but it won't turn left or right. I can do everything else but it kind of defeats the purpose.
Questions
Should I be mapping the keys within the N64 emulator app (what I've been doing) or map the keys in the WiiMoteController app?
Do I also need to buy the Nunchuck attachment?
Is it possible to just have the WiiMote and use that for my gaming?
Is there a Wii Controller attachment that I can slide my Wiimote into to turn it into a full fledge controller?
Why don't the Rom Gripper & Rom Gripper ++ download any ROMs? Are the servers down?
I'm confused and frustrated as I was trying all night to play around with it. I also want to mention that I didn't have success in the Zelda app either.
Wii-mote alone doesnt have sufficient buttons for the N64. Really its lacking to even cover the SNES.
Mostly I game using GBA, because of this. To combat it, you can get the classic controller plugin - http://www.amazon.com/Wii-Classic-Controller-nintendo/dp/B000IN0BSU
Which plugs into the wiimote, and should map through the WiiMoteController app, though I havent tried to see for sure. Personally I want it totally portable, and dont want to have to carry a third thing. I wish they would just make a wireless wii classic controller to work on its own. But alas...
Another problem you may be encountering with N64 and PSX, is mapping analog to digital. You are familiar with the analog controls of the original, but as I understand it, you can only map the classic controller as keyboard input, which turns them into digital control (full on, full off, like a keyboard button press). For many games that wont matter, but for many it will. Just another consideration.
Don't know anything about romgripper though, I only backup my games that I have bought with tools built from scratch
massivebasset said:
I wish they would just make a wireless wii classic controller to work on its own. But alas...
Click to expand...
Click to collapse
you mean the Datel Retro wireless controller? That's what I bought. Think of it as a classic controller with the wiimote built inside
http://www.amazon.com/Wii-Retro-Wireless-Controller-Nintendo/dp/B001ULJGDU
I laugh at everyone getting a wiimote + classic controller for use with their phones, lol. Who the hell wants to carry that around?
Hell, I don't even use the datel controller that much (thank god I have a wii to use it with as well). Like I'm going to carry a controller with me everywhere I go, seriously.
I just choose games that work well with touchscreen controls (like strategy games and rpgs)
So do you recommend me getting a nunchuck along with my WiiMote or returning the Wiimote and buying the Datel?
I downloaded the ROM before (I do own all the games I downloaded) and I only care about those 2 games.
well getting a nunchuck isn't really going to solve your problem of not having enough buttons for N64 and PSX games...
and about the controller still not working after you mapped the buttons, you still have to switch to the controller in the standard Android input settings (like switch away from an onscreen keyboard) AS WELL as enabling the "input option" within the emulators. Like in Gameboid, if you go into "other settings" you will find an input option that you have to toggle (in addition to simply mapping the keys in the controls section).
gqstatus0685 said:
So do you recommend me getting a nunchuck along with my WiiMote or returning the Wiimote and buying the Datel?
I downloaded the ROM before (I do own all the games I downloaded) and I only care about those 2 games.
Click to expand...
Click to collapse
I get 5 to 10 emails/PMs a day about this, you're going to want to get the Datel Retro Wireless. Wiimotes are only good for NES and Sega Master System.

[Update: New guide for Shadowgun too] PS3 controllers + Galaxy S II (stock ROMs)

[Update]
New video now that I found the guide at Android central about how to use a PS3 controller with Shadowgun - and of course a guide
Hi everyone, thought this might interest a few others here:
Pairing is via the Sixaxis Controller app ($2 on the Market), and there is a guide on pairing here (I made one since the Sixaxis Controller's homepage guide is not very user friendly). Root is required.
Thanks dude.. now I can play flash games on it.
Sent from my GT-I9100 using xda premium
Thanks, might have to give it a try.
Thanks for the info dude.
But I can't think on any game that I could use a sixaxis for...
Shadowgun? Emulators?
PS3 controllers can be used with Shadowgun now too (initially they don't work via bluetooth except for movement):
Can anyone confirm the analog sticks work AS analog sticks? My only gripe with some of these controller apps (bluezime, wiimotecontroller, sixaxis controller) is they currently lack any "true analog" stick support. I certainly can't blame the developers, as they're using the framework they've been given (which in gingerbread is ONLY mapping to keyboard keys), it's still a bit of a pain and something that keeps me from using these controllers as often as I'd like. Even Mario64 requires fine analog control, not the typical "all or nothing" that occurs, even while using the analog stick, as it is converted into digital as a keypress.
If this app "Shadowgun" actually operates as analog (you move the stick a little you tiptoe, move it a lot you run) then I'd love to try it. Otherwise I believe we'll have to wait for ICS for that feature (I believe honeycomb had true analog support as well).
I know the Phonejoy one works full analog, however it took a while for the apps / emulators to be able to recognize the analog inputs (working now).
Most of these require roms that do not support MHL however, meaning if you wanted to connect to your big screen TV and play, you cant. (unless it changed recently)
Also, many only support single player (Like the phonejoy) so you can either have several people playing on your phone screen or one person playing on a big screen.

[Q] Riptide GT and bluetooth controllers?

Hi there! I've been wondering what kind of bluetooth controllers are compatible with a stock Galaxy Nexus and Riptide GT?
Does the sixaxis work? It works for emulators. But havent tested it on nexus yet because i dont have mine yet.
Sent from my samsung gt i9250 which is in the wrong country.
I've heard that you need to have a modded kernel to use the sixaxis controller,but I don't know, that's why I ask
Sixaxis works great plugged in to the USB/OTG as it works as a generic controller (once you've got around the fact that google forgot to enable HID in the default kernel..). Riptide is almost a different game played that way.
Bluetooth in the sixaxis isn't standard so doesn't work out of the box, alas. There are apps to make it work but all the ones I've seen are IME applications, which aren't really designed for ICS (IME can only simulate keyboard events, not joystick events, so they're cheating, and you don't get the advantage of analogue controls that way).
The only bluetooth controller I've got working (FSVO working) is the iControlPad, but that's currently got a totally screwed up button mapping due to a bug in the iControlPad firmware. That may get fixed soon, though.
I'm sure in a few months there will be loads of compatible controllers on the market..
I know Zeemote is one thats getting bigger, I know several games are building in compatibilty for the J1
lordgodgeneral said:
I know Zeemote is one thats getting bigger, I know several games are building in compatibilty for the J1
Click to expand...
Click to collapse
They shouldn't need to - bluetooth joysticks are standard and supported by default in ICS. Everything designed for Honeycomb/ICS will just work and no need for 'xxx controller compatible' mode hacks that earlier OSs needed.
If the zeemote is a reasonably standard bluetooth controller everything should work without extra software - but I haven't tried it and their website isn't forthcoming on it...
Edit: Google triumphs again - Zeeomote is *not* a standard bluetooth controller. Pity. I'd have taken a punt for 10 quid.

Any way to make a Sixaxis look like a MOGA?

Is there any program to make a Sixaxis look like a MOGA controller to apps that can use MOGAs? With several high-profile games getting gamepad support, but only for MOGAs, it'd be nice if I could trick them into letting me use my Sixaxis. If not, I hope someone can make this.
Well the problem is that you need special drivers. The SixAxis doesn't pair up in our conventional ways. There was only 1 rom on my Transformer that actually included Sixaxis drivers IN the rom which allowed for a direct pairing of the controller and it would work natively.
Also, the Moga App flags something in the game because if I launch the game outside of the moga app, I don't get all the neat controller button assignment screens. The Moga app seems to create more lag in the controllers response then connecting it directly using the Moga Drivers Install from the play store.
Really it is just a bluetooth profile. I don't know if they do any special tagging or flagging outside of the moga app.
The best way to accomplish this is probably to get in touch with the creator of the Moga Driver Installer from the play store. He manipulates the controller to read either as a system service or a IME keyboard (similar to the way sixaxis works). In theory, he could pick up support for the sixaxis and translate the inputs through the IME too. This should then come across as a Moga controller.

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