AR drone 2.0 - Shield Accessories

Has anyone tries the Parrot AR drone 2.0 with their shield?
I did a search and can't find a reference to it, i'm picking one up tomorrow, heaps of vids on youtube, the shield offers twice the range of a standard phone.
Just when i thought the shield couldn't get any better!!
I'll post how it goes.
Cheers,
Sam.

Nvidia Shield
The shield has no compass so the absolute control mode doesn't work. I like the joystick control.

I don't have a drone, I don't know if it will work, but I can help you root your Shield.

ar drone 2.0
I actually just bought my shield on clearance at gamestop since I go the ar drone 2.0 for christmas. Not only do they work awesome together but they are DESIGNED to work together! As soon as a booted up the default parrot ar drone app I got a new startup screen saying optimized for nvidia shield, the physical controls work much better then the on screen ones. I really can't comment on the range since it's been to windy since I got my drone to really test that part anyway but it feels much more responsive then it did when using my galaxy note 4 to control it. Just to mention on a side note the shields are selling for $160 at gamestop right now.

Related

[Q] Best Bluetooth Gamepad Controller with bracket?

I'm looking to buy a bluetooth gamepad with a bracket to hold my phone (Samsung Galaxy S5). Ideally I'd like one where the bracket allows you to adjust the angle. Not many seem to do this, not the cheaper ones at least. It's going to be mainly for emulator gaming on my phone but I may also use on my android TV stick as well.
So far I've looked at the Ipega 9025, 9021, the G910, Phonejoy, Madcatz C.T.R.L.R & Moga devices. The Moga Power Pro is a bit expensive, and the Moga Hero doesn't seem to be available in the UK. Madcatz looks good but a bit large, heavy and expensive. The Phonejoy doesn't look comfortable to hold. The others don't appear to have an adjustable bracket.
Are there any others worth considering?

3D VR Glasses for Zenfone 2 ZE551ML suggestion.

Hello all,
I have became curious about this technology and wanted some feedback and recommendations on which one is best for our phone, my main use will probably be, movies and a little of gaming.
Thanks...:good:
Howdy,
I bought a cheap 20 Euro VR headset and also the Homido VR headset which cost me 80 euro and I ended up selling the Homido! simply because the screen is placed way to close and it's horribly pixilated which I was soooo disappointed about :crying:
http://www.ebay.ie/itm/Virtual-Real...roid-System-/161584765016?hash=item259f33d858
Go for something like this, not much pixelation and cheap to buy :good:
The Homido VR did have better FOV and overall was of better 3D quality due to it having nice Optics for it. I would go for something like I showed you but find something with good lenses for an overall better 3D experience ^^
Thanks for the suggestion.
I made the Google Cardboard one to see if I would like it before I invest in it and I loved it so I will be buying a more advanced pair. I saw some on Ebay that had bluetooth remote for $28 free shipping
spacecowboy618 said:
I made the Google Cardboard one to see if I would like it before I invest in it and I loved it so I will be buying a more advanced pair. I saw some on Ebay that had bluetooth remote for $28 free shipping
Click to expand...
Click to collapse
I got a cardboard V2 and it works very well
I picked up the View-Master goggles (like Cardboard v2 but plastic construction) when they were on sale for $20 a week (or so) ago. I'm using them with my Zenfone 2 with good results.
A couple thoughts though:
- I'd recommend Bluetooth headphones with this - the headphone cord will be pinched by the closure if you are using wired. You can also hear the built-in speakers through gaps in the case, but you lose stereo effects.
- It is a bit heavy on the nose - I find it is more comfortable pushed up higher on my face.
- They are really cool & I do recommend them.
I went through (and discarded) a few movie apps before settling on "VRTV free". Some of the others had more difficult controls and didn't seem to get the spacing right for the 3D effect (very obvious on text where it was "double vision" instead of 3D). VRTV has a virtual theater mode for 2d movies and then 180 & 360 modes for 3d files. It also has a "re-center" command which is important since I am getting some gyro drift (in fact I came here looking for some sort of calibration app).

Anyone using the Fire Phone and a VR headset??

Last December I retired the Fire Phone because the wife dropped her and shattered the glass. We found the cost to repair it was more than it was worth.
That plus we had a problem with Straight Talk over billing us and they essentially telling us to suck on it, no refund. We dropped them like a flea bag hobo and went another carrier and upgraded to LG V10s.
Anyhow, my Fire phone has been gathering dust until the idea of using with a VR headset hit me.
Only issue was FireOS no support Google Cardboard.
Solution was Rooting and now it is running Cyanogen very nicely.
So, ANYONE out there using their Fire phone (4.7" screen) with a VR headset?
I looked online and there seem to be dozens of brands out there. I would just like to hear about anyone experience and with what brand.
Thanks
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Plonko said:
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Click to expand...
Click to collapse
Aww, come on. We are not talking about a VR setup to compete with the Occulus Rift, or the HTC Vive. The headset is 25-30 bux for these.
Yeah, higher resolution would be idea of course, but this is a spare phone and there is no reason not to at least try it. My current live phone is a LG V10.
That has a huge display and high resolution. I will try this one also to see what it looks like.
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Lordcoca said:
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Click to expand...
Click to collapse
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You could see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Dr. Righteous said:
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You couldn't see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Click to expand...
Click to collapse
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Lordcoca said:
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Click to expand...
Click to collapse
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Dr. Righteous said:
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Click to expand...
Click to collapse
Guys please suggest me can I use vr cardboard with firephone?

LeVR Pro 1, first impressions

One of the main reasons for ordering LeMax2 was the availability of this VR kit.
Came just before vacations so I only had a day so far to play with it.
First off, only cardboard type functionality is supported without special drivers/software. Since I'm running CM, that software is not there: Evidently that's only available on LeTV's own app store, and that seems unavailable even with a Chinese RIM (installed 18S for a short test) unless you chance to have a Chinese phone number to register.
Also missing is support for the pass-through USB port, which mostly seems intended for headphone use. I managed using a Bluetooth headset.
So what actually works?
Well, as I said, it's a better cardboard VR by default, except that I also had to emulate the button using a Bluetooth mouse.
That gives you already quite a bit of functionality, 3D movies for starters. In terms of real VR experience I guess I'll stick to my Oculus devices, but for movies on a plane, I guess there is nothing cooler at the moment, even if the backside may be suboptimal against a headrest.
On the other hand, no VR kit is as easy to put on and off as this, especially when you wear glasses.
I saved so much on the phone, I don't mind not getting any more on this kit. But if somehow LeTV/LeEco were to make LeVR support available on the Google play store, I certainly wouldn't mind!
Lag seems quite tolerable, but there is considerable drift. From the LeTV Web site I got the impression, that that should not be the case, but most likely only with LeTV's own software, in cardboard mode drift may be unavoidable.
Again not an issue in the 'personal movie theater', which I consider the main use case until hardware has grown another two orders of magnitude on a mobile power budget.
Where did you buy it?
whymoo said:
Where did you buy it?
Click to expand...
Click to collapse
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
Click to expand...
Click to collapse
Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?
Cardboard just works out of the box
xterminater07 said:
Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?
Click to expand...
Click to collapse
Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.
abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
Click to expand...
Click to collapse
abufrejoval said:
Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.
Click to expand...
Click to collapse
Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?
xterminater07 said:
Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?
Click to expand...
Click to collapse
You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...
abufrejoval said:
You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...
Click to expand...
Click to collapse
I will switch to cyanogen once the cm14.1 is released, if it's ever releasing. For now, EUI will not let me go to any other VR contents beside the stock ones. I do like the stock ones now because it just got updated to a whole lot more contents. But to me it is still looking like 480p instead of 1080p or even 2k contents. The only way for me to ever find true 2k is by doing youtube vr but I can't access youtube vr because youtube app is not part of the stock letv vr launcher The full screen view is super super big, it makes my head hurt because it's too close to us. The theatre mode is nice but the background screws it. I wish there's a feedback function for us to tell LeEco to push full screen mode back a little so it's perfectly within one's view. They should also change the dumb background so it doesn't look like we're in a cave of some sort.
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
Click to expand...
Click to collapse
Explore VR is the same as the vr pro 1! Good price bc in china its about $60. I will post tutorial on how to use this VR PROPERLY soon.
It depends on what you look for
edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
Click to expand...
Click to collapse
I hear the VRExplorer is nothing but a rebrand of LeVR Pro1. If that's the case it definitely works with Le Max 2, because that's what I use.
For my old eyes (>50) high resolution screens better be big!
It's really kind of crazy but Le Max 2 packs more pixels into 5,7" than any of my desktop screens: Magnifying glasses are the only way I'll ever be able to take advantage of all that pixel-estate!
So here is what I did yesterday: I laid down on my bed, put some nice Bluetooth headphones on my ears (Sennheiser MM100), downloaded a movie and some soap episodes on Le Max, slid it into LeVR and put that on my head.
Then I launched "VU Cinema VR 3D Video Player", selected a normal cinema (not the i-max), launched the videos and 'locked the screen': That screen locking fixes video just in front of you, independent of your position, which means I can just watch those movies on a 'really big screen' lying down. Without the locking you'd be looking at the cinema's roof.
It's the most comfortable screen viewing experience you can get without mounting a really, really big screen at your ceiling and you can continue to watch on your back, both sides and perhaps even on your belly.
LeVR is extremely easy to put on and take off and no hassle with the cables. If you should fall asleep, you won't choke or hurt yourself.
Now when it comes to real VR content that is stuff *generated* at native resolution and using your head and body movement as real-time inputs, there are natural limits to the compute power of the mobile platform: It's quite fine for many things, but when it comes to eye candy, my Oculus does better.
For me the decision was simple: Even with LeVR added on top, Le Max 2 was cheaper than any competing device, so LeVR basically came for free.
It's been uphill ever since!
What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!
spemall.com
edwarddd said:
What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!
Click to expand...
Click to collapse
I got it from spemall.com (https://www.spemall.com/LETV-LeVR-Pro-1-Helmet-3D-Head-Mounted-Glasses_g.html).
My impression is that spemall.com is somewhat lacking in techincal knowledge (but honest in their financial dealings), which may actually explain why they are perhaps the only ones selling to the West: The 'intended use case' is currently not supported outside China so more 'professional' shops simply won't offer LeVR.
The 'secondary' use case (luxury Google Cardboard) is not well known, but perhaps good enough for many of us.
But you should in fact be able to use any (€10-20) Google Cardboard 'hardware' with your LeMax with perhaps similar fidelity in terms of viewing or interaction quality: In terms of functionality that's all you get at the moment.
I simply enjoy the fact that it looks very cool, is easy to put on and remove even with my glasses and will survive some of the beatings it's likely to get around here.
And I can't stress enough that the entry level LeMax (4GBRAM/32GB Flash) is just a crazy cheap $240 so LeVR Pro1 is essentially for free compared to the competition.
LeVR Pro1 also works (mostly) with OnePlus 5
I've had various problems with my Le Max 2, camera autofocus on Nougat doesn't work with my 6/64 GB device (but works fine with three 4/32 GB others in the extended family) and the touch buttons started to have severe ghost touches, which made the device unusable (it naturally works just fine as I am writing this...), so I got myself a OnePlus 5 with 8/128GB to soothe the pain... and out of curiosity, I inserted that into the LeVR Pro1, to see if it would work...
I am extremely pleased to report that it does work.... mostly. First of all, because the OnePlus is a bit smaller, it fits into the headset with the protective cover mounted, which is a great bonus all on its own: Removing even the simple silicon covers (hard covers are so much worse!) always carries a certain risk of dropping the phone just when it's least protected and I have had so many encounters with Murphy, I really appreciate when he's out of my face for once. The OnePlus is only 1080p, so you'll get a little less resolution, but with movies IMHO that doesn't really matter all that much: You'll also get AMOLED, which is supposed to refresh faster, but again when your primary use case is the mobile "big screen movie theatre", perhaps you won't care, at least, when he video is catching your attention.
"Partial" mostly refers to the fact, that the touch field on the side of LeVR works, but "back" button doesn't, which can be a bit of a bother, if your application requires it. Also any "higher precision" gyro inside the headset (if that actually exists), may not actually be used, but the interal gyros of the OnePlus are pretty good, even if they may eventually get out of sync with your real orientation, depending on the apps. Missing generic support for blue tooth game controllers, such as the ones from Microsoft, is really had to excuse several major releases after the first tentative support for gaming controllers: Shame, Google!
I didn't test very deeply, because for me the headset is mostly about virtual big screen video, not about VR games: Neither the 820 nor the 835 have the power of a GTX 1080ti with a dozen of 4 GHZ cores to support it, but a VR streaming over WLAN should really be possible technically. But Nvidia, Oculus/Facebook and Qualcomm would want to own that on both ends, before they ever make it happen: Greedy, moneysuckers they are!

Best vr headset?

What vr headset have you tried? Which one is the most comfortable? And which one fits the phone best?
Two things, #1 The OnePlus 3 isn't the best VR experience. The Full HD screen is sharp enough for your naked eye that you probably couldn't perceive the benefit of QHD. But in a VR headset its a different story, as they use magnifying lenses. The broad pixel zoom doesn't make for a great experience.
#2 Don't bother with the novelty, because the novelty is a broken experience, and doesn't represent what true VR experience is like. True VR gear costs hundreds of dollars for good reason. But on Android, its not full VR, its a gimmick. If you want to test a gimmick, you can pickup some chinese ones for $15-$20, because I guarantee you, even at $20, you're going to feel cheated, but you'd feel even worse if you bought a much more expensive set. Unless you're willing to commit to the $300-400+ VR gear, you're not going to get a very good experience anywhere.
Depends on what you are using it for. I use mine for media saved on my NAS. I'm using the VR Gear 2 release and it is definitely fine, not as good as my S7E with it but it works using BubbleUPNP and VAR'S VR great.
Tried a Leelbox as well and that is being returned. I expect they will add Daydream support down the line as that should be achievable by code.
I've got the OnePlus ANT VR headset that OP have always during promotion of OP3, and one DOMO Version 5(I think).
Both are good but both don't have any magnetic or touch control built in.Most apps usually have the "gaze to select" option so it doesn't bother me.
The experience is fluid but not that sharp, but it is very much viewable nonetheless.
I use it occasionally for some VR apps on store like Titans of space etc, and for some VR video content (¬‿¬) you know and it serves the purpose well.
Ordered MI VR Play today at flash sale....will give feedback once i recieve it
I might go for the Google daydream once we have 7 and there is a mod going about to enable daydream. I like how comfortable it looks and the little air controller is neat. Be a gimmick but fun little toy.
I put my vote on the cheap and nice Bobo Z4 vr headset, plus for having earphones built in and a button and volume wheel directly on the vr headset which allows you to control the vr experience without any external controller. Also it cost only about 20 bucks, so it's practically a steal, and available in two color styles.
http://s.aliexpress.com/AFfuMrYB
bobobobo
+1 for bobo vr but gear vr 2017 controller is a big plus , but its five times more expensive
The new Google Daydream compatible motion controller bundled with Bobovr Z5 actually works quite well.
http://s.aliexpress.com/Iz6ZnUBZ
(from AliExpress Android)
Google Daydream V2 would be your best bet.

Categories

Resources