Selling Exclusive License for Unity3D games. Awesome Artwork and reusable code - Buying, Selling, & Funding

Hi,
We are shutting shop and are looking to sell our games. The games are built on Unity3D engine. Only Exclusive License, 4 of our games are left to be sold(2D games). All the games are made in-house(all art work available, AI files, animations,Source Code,sounds, test files etc.). Cross platform games for Android, iOs, WP, web and Desktop.
Super awesome Gameplay
We will not be selling the GooglePlay account, just the source code, rights of the games(licenses, etc.), Artwork.
Good for someone who wants to edit on top of it and republish or for any task. let me know if you are up for acquiring any game.
The games should not be preferred for re-skinning as the art work is unique and after the sale you will be the sole owner of the source code and art.
Please make a note that this is IP right sale, hence the price can be steep. We have the copyrights to the games including copyright to the characters(will be transferring everything to the acquirer)
Please reply if interested

Please get in touch with me about your profile.. You can PM me

Related

Want WP7 Games to Tie-in to Xbox/Windows Games?

I think that Microsoft should do their best to have games on Windows Phone 7 that tie-in to existing Xbox 360 games or Games for Windows to allow you to earn or accomplish something in the console or PC game or earn Xbox Live avatar items or similar items or even unlock features in the console game. It might just be more like a series of minigames depending on the type of game. For example, for Halo you might be able to customize your in-game character whereas for slower paced games that might work better on a phone, you might have much more interaction more related to the game. Imagine being able to give your kid something to do in a grocery store or in the car to occupy them - maybe they could get their pet from Kinectimals and care for it, advancing their progress in the game. I know that Microsoft is pushing to make WP7 a player in the mobile gaming industry and I know that it would certainly drive sales of WP7 devices if they could motivate gamers to buy them if they could earn things in Xbox 360 games exclusively by having a Windows Phone 7 device and the Windows Phone Tie-in game.
If you like this idea and want to see Microsoft make it happen, VOTE please, and VOTE every day if you can since you are allowed to. You can also share the link to the voting page and that will help even more. Thanks for your time & support!
There's a separate topic for the competition, just so you know.
But I thought Microsoft already planed to tie in the phone with the XBox, seeing they said it would be over the same account as xbox/zune.
Windcape said:
There's a separate topic for the competition, just so you know.
But I thought Microsoft already planed to tie in the phone with the XBox, seeing they said it would be over the same account as xbox/zune.
Click to expand...
Click to collapse
They do. There might even be X-Box 360 or PC games where you have an add-on/extra WP7 game where you can obtain some extra gamer-scores and stuff like that. I'm not sure how far the integration will eventually go, but they even showed an example of starting a game on your PC, then continuing that same game on your phone and to then finish it on your X-Box 360. This game had 90% of it's code shared by the 3 versions for the X-Box, PC and phone. They showed it as an example, but they specifically mentioned that it was just a proof of concept and something like that will not happen initially, maybe at some later stage. There at least are obvious plans for some integration and cooperation between games for WP7 and for on the X-Box and PC.
Windcape said:
There's a separate topic for the competition, just so you know.
But I thought Microsoft already planed to tie in the phone with the XBox, seeing they said it would be over the same account as xbox/zune.
Click to expand...
Click to collapse
Oh, there is? Sorry. MS said that you could login to Xbox Live and have games that you could earn achievements in, but I never heard them say that you could have the games be related to console/PC games in that they could be used to unlock things in that console/PC game. I certainly heard nothing like the depth of interaction that I described with Halo or Kinectimals that would engage gamers to higher level than just also having games that run on the phone.
techSage said:
Oh, there is? Sorry. MS said that you could login to Xbox Live and have games that you could earn achievements in, but I never heard them say that you could have the games be related to console/PC games in that they could be used to unlock things in that console/PC game. I certainly heard nothing like the depth of interaction that I described with Halo or Kinectimals that would engage gamers to higher level than just also having games that run on the phone.
Click to expand...
Click to collapse
Something like this would have to be up to the software developer...not Microsoft. Maybe, MS's own games will have this functionality.
WhyBe said:
Something like this would have to be up to the software developer...not Microsoft. Maybe, MS's own games will have this functionality.
Click to expand...
Click to collapse
Granted Microsoft provides a API for it!
But give it time. Try look at how the iPhone API developed the last 4 years. If Microsoft can get success with the WP7, we'll have superb APIs for things like this and more in no time.
Microsoft is about one of the only companies that really cares about their developers. Nobody managed to make a community like MSDN before or after.
WhyBe said:
Something like this would have to be up to the software developer...not Microsoft. Maybe, MS's own games will have this functionality.
Click to expand...
Click to collapse
Not initially. Do you forget that they have their own game company: Microsoft Game Studios and own several companies that they bought for it AND own the Halo franchise? They could kick-start the movement by doing it for their own games and also engage the developers and help them to make it happen. This happens very often with Microsoft and is one of the reasons they are successful over the long term.

Are you a retro game artist?

I originally posted this on deviantART earlier today but have received no responses. 1800PocketPC recommended that I also try here. I didn't even think there may be designers lurking in the developer ranks...!
[EDIT: Apparently I'm not allowed to add a link to back-reference the deviantART link because I'm a newbie.]
I'm a software developer from the UK with absolutely no graphical ability. None. Every time I come here and see the awesome visuals that you guys produce I am literally blown away. The sheer range and quality of graphics are mind-blowing.
I'm primarily a web developer but in my past I've been involved with creating Flash-based games along with designers, but my eye's recently been caught by the Windows Phone 7 system that Microsoft are producing and the XNA architecture that you can use to develop games for it.
If you don't know, basically MS are throwing a tonne of money at their new phone operating system (coming out in a couple of months) and will have an application ecosystem similar to Apple's. My plan is to get a few (simple) 2D retro-style games up on their app store to try and capitalise on this surge of new people.
I am more than capable of developing the architecture for the game. I have experience in developing tile-based gaming engines and have already produced one example of a top-down "fighter" game using XNA and some dodgy graphics as a proof-of-concept. My plan is to take this and some other games I have ideas for, develop them in conjunction with a designer (or two) and put them on the marketplace.
I'm looking for someone interested in creating some retro-style game graphics/sprites to help me achieve the goal of selling these games and making us both - hopefully - some money. I'm hoping that someone out there there's someone, possibly a student, who'd like help. Even if the games don't get off the ground (and/or don't make any money), I will provide Windows-executables of the game that the artist might be able to use for course credit, CV, or something similar.
Please note that this is not a paid job. Not up-front, at least. However it is something that I hope will take off and we can arrange a profit-share for. I'm willing to accept the costs of getting onto the approved-developer-list (so that we can submit applications).
Is anyone interested?
Craig.
check out this;
http://forum.xda-developers.com/showthread.php?t=776429
So, yes there are people interested .. here! right here!
cboy
I have some cogs turning in my head about a variant of audiosurf, except its more of a puzzle, with your favorite tunes. I really think it will take off if its done right, I just need the know-how to develop it myself
Cheers guys
Have emailed you both. Anyone else interested?
I think this is a great idea and my plan is to work with a number of designers on a number of different games/applications/projects over the coming few months, so as many as possible!
Craig.
I'm interested. I have experience in Photoshop (7 years) and am a beginner in character design and fine arts as well. Shoot me an email and I'll show you some of my work.
glad to see you finaly got the ball rolling on this
Saijo George
Editor 1800PocketPC.com
Cheers Saijo - yes, thankfully things seem to be starting to move forward!
Thanks for all your help. I'll let you know when we have something public if you'd like.
Regards,
Craig.
Would love to see it , when you are done with it. just shoot me a mail [email protected] or on twitter @1800PocketPC
Hi,
is your offer still actual? I would be interested in such project.
Worked as a graphic designer for few years. Also have experience with modeling in 3D, hand drawing etc.
Originaly from Czech, currently livingin UK.
Let me know if you still looking for somebody
Cheers
Bobby

[Discussion] Games you want Ported to Windows Phone

On my blog, I recently wrote an article about games I would like to see be ported to Windows Phone. Mango is slated to be the biggest update to Windows Phone yet. With Mango bringing features like socket support, there is a huge potential for a whole bunch of games being made for and ported to the Windows phone platform. With that, do you know of any games that you would like to see a Windows Phone port of? Also, do you agree or disagree with the choices of games I made (in the blog post) that I would like to see be ported to the Windows Phone platform?
link to blog post: http://bit.ly/liEnaG
Anyone remembers Pathway to Glory for the original NGage ?
I'd like to see a remake of that game.
I had fun with Zenonia, Peggle, and so many other iPhone games. Sadly, doubt they will ever be ported to wp7. iOS gets all the best apps and games, just the way it is.
Oh, and they already have a few clones of the games you listed on your blog. Duck hunt and angry birds I know for sure have clones on wp7.
I treat my phone like my Kinect: it's nice to have around but I can only see myself playing casual games with it. So Halo, Final Fantasy or whatnot I don't care for. 3 games I'd really like would be Cut The Rope, Game Dev Story and Words with Friends (I don't think it's as good as Alphajax but it's cross-platform). There are probably others I can't remember (Angry Birds is out in 2 days).
To the above poster, Peggle is a PopCap game and given their great relationship with Microsoft I wouldn't rule it out for WP7.
HansHalber2095 said:
Anyone remembers Pathway to Glory for the original NGage ?
I'd like to see a remake of that game.
Click to expand...
Click to collapse
nope, I've never actually heard of that game before (until now)
Age of Empires.
There are several games I'd really love to see ported to WP7. But what I would probably like best is a remake of good old Lemmings. And possibly Push Over. Hmm... Turrican 1 and 2 would be nice as well.
Forget ports, I want to see Microsoft treat this as a real Xbox portable and get their game studios working on games like PGR, Forza, Kameo, Perfect Dark, Banjo Kazooie, Halo etc. And also encourage other big developers on the platform to give us DS/Vita quality games.
Edit: Also are you not aware Angry Birds comes out Wednesday?
brummiesteven said:
Forget ports, I want to see Microsoft treat this as a real Xbox portable and get their game studios working on games like PGR, Forza, Kameo, Perfect Dark, Banjo Kazooie, Halo etc. And also encourage other big developers on the platform to give us DS/Vita quality games.
Edit: Also are you not aware Angry Birds comes out Wednesday?
Click to expand...
Click to collapse
I was not aware until now about the release date of Angry Birds. As for everything else, Microsoft is promoting Windows Phone devices as having the ability to play games integrated with Xbox Live, but Microsoft is not promoting it as it's chief function (but I do get your point). I do agree that Microsoft, in the Windows Phone division of the Xbox Live department, should be encouraging game development companies to bring some of their popular games and game series to Windows Phone.
they should port minecraft
Steven855 said:
On my blog, I recently wrote an article about games I would like to see be ported to Windows Phone. Mango is slated to be the biggest update to Windows Phone yet. With Mango bringing features like socket support, there is a huge potential for a whole bunch of games being made for and ported to the Windows phone platform. With that, do you know of any games that you would like to see a Windows Phone port of? Also, do you agree or disagree with the choices of games I made (in the blog post) that I would like to see be ported to the Windows Phone platform?
link to blog post: http://bit.ly/liEnaG
Click to expand...
Click to collapse
dosbox pls.
That one would fall under the category of Emulators, and as far as I know, Microsoft has not let any emulators into the marketplace yet.
brummiesteven said:
Forget ports, I want to see Microsoft treat this as a real Xbox portable and get their game studios working on games like PGR, Forza, Kameo, Perfect Dark, Banjo Kazooie, Halo etc. And also encourage other big developers on the platform to give us DS/Vita quality games.
Click to expand...
Click to collapse
For sure!!! I would love to see forza, perfect dark and halo.
Hopeful with mango, developer tools will allow game studios to recreate those great games and other.
Steven855 said:
nope, I've never actually heard of that game before (until now)
Click to expand...
Click to collapse
wow Pathway to Glory was really THE BEST mobile game ever, the graphical details, gameplay and background score were way ahead of time for a game released in 2004 on a platform with limited hardware capabilities.
sadly this is the only decent video I could find: http://youtu.be/6PYRx1Q9ltk
edit::
Limbo would also make an amazing port for WP7
http://youtu.be/Y4HSyVXKYz8
I would kill to see Gamevil's games ported to WP7. I played Zenonia 1 and 2 before making the switch and now I wish I could play 3. Unfortunately Gamevil let me know that Native Code isn't supported so they can't port them. Sad.
Peggle seems a must though.
My vote goes to the timeless classic Wonderboy, love the game and the retro soundtrack.
REAL RACING (iphone), great great game !
I dont see any decent racing car game on WP7
curtido said:
REAL RACING (iphone), great great game !
I dont see any decent racing car game on WP7
Click to expand...
Click to collapse
Now that you mention it, Gran Turismo on Window Phone sounds like a good idea. For you Nascar fans, I'm sure a Nascar game could be made as well (pending popularity and demand for it, because low popularity + selling has made it a low priority for gaming companies).
Steven855 said:
That one would fall under the category of Emulators, and as far as I know, Microsoft has not let any emulators into the marketplace yet.
Click to expand...
Click to collapse
true. though a few homebrew NES ones are already floating around here. once you have a dos emulator, imagine all the good oldies that you can play.
and com'on, it's a WINDOWS phone. can't we at least have some command line love?
I would like to see OpenTTD

Inzen Studio [Anywhere]: Game Code Warrior

About Inzen Studio
We are a band of 5 game developers who met at the Singapore-MIT Gambit Game Lab. We had worked on a couple of kick-ass games before, ranging from a cult-hit fighting game that was almost violence perfected, to a popular vertical shooter involving some seriously enraged dots which you controlled by literally sketching out awesome attack formations.
Though we had a lot of fun at the time, they wanted to create more immersive play experiences.. especially ones involving Giant Mecha Gorillas! Enter Inzen Studio. Starting in Oct 2012, Inzen Studio is now a scrappy band of 6 fired up developers across Singapore, Uruguay and China.
Inzen draws inspiration from Asian entertainment throughout the years. Being big fans of manga, anime and the games that were released in the 90s, we cheered when Shōhoku faced off against Sannoh, we laughed when Ultraman forgot how to activate his powers and we felt awesome when we punched our Sega Saturn controllers like Segata Sanshiro.
(We also LOLed when monsters ran all over the screen in one episode of Takeshi’s Castle but that’s a whole other thing.)
What we’re like to work with:
3 of us work out of an office in Somerset, Singapore and the rest of us + our extended team works completely online.
We do daily check-ins, we set weekly objectives and we try and play lots of board games.. and a bit of bball when we’re all in the same place together!
Balance is a big thing for us and this means we balance our creative freedom well with company sustainability.
A word cloud of what inspires us/we play
Crazy japanese game shows, Running Man, Star Control, Rhythm Heaven, Segata Sanshiro, Valve, Penny Arcade, Metal Gear Solid, Batman, Plague, Team Fortress, Bishi Bashi, ROTK, Mass Effect, DOTA, Robot Unicorn Attack and many moar.
Job Description
Develop technology that enables innovative game play
Design, create and optimize game code systems
Write clear and maintainable code with proper documentation
Able to assist in code management and prioritizing of coding tasks.
Work with the development team to create a working code pipeline.
Our Selection Process Flow
CV Review
Programming Test
Interview (online)
What it could be like to work with us?
the ability to work from home
the freedom to choose on your own work hours
the ability to learn at your own pace, and hone your skills with a dynamic team
for the longer term, a chance to set the technical direction for future games
We require that you are:
able to build game source code independently, from start to finish
well versed in at least one cross-platform framework mobile platforms (Cocos2d-x, Corona, Starling, Titanium etc.)
strong in C++ programming
well versed in source version control systems (Git, SVN)
familiar with standard coding conventions and practices
developed at least one game
able to work and deliver milestones while working remotely from home
able to communicate fluently in English
passionate about play! and games!
C-c-c-combo?
experienced in iOS or Android games development
experienced in web development (PHP, MySQL)
adept at Objective C, C#, Java, Flash Action Script
worked with a multi-disciplined team (artists, designers etc.)
experienced in freelancing and remote working
able to start working with us immediately
If you are interested, we will be excited to hear from you!
Please send us your CV and portfolio to mail (at) inzenstudio.com, with the email subject: Inzen Game Code Warrior Application.
Once shortlisted, a programming test will be sent to you within a few days.

Super Mario 64 port

Let me start by stating that this is not an app request!!!
I just want to know if anybody has this port working on a fire tv stick 4k, and if so, then how did you compile it? On the stick itself?
I've compiled it for my linux pc and on my phone and am loving it, but the tv is where this game belongs.
For those unaware,
https://github.com/VDavid003/sm64-port-android/tree/master
https://github.com/VDavid003/sm64AndroidBuilder
https://m.youtube.com/watch?v=ffJ8Gs50UkM
redminote8txda said:
Let me start by stating that this is not an app request!!!
I just want to know if anybody has this port working on a fire tv stick 4k, and if so, then how did you compile it? On the stick itself?
I've compiled it for my linux pc and on my phone and am loving it, but the tv is where this game belongs.
For those unaware,
https://github.com/VDavid003/sm64-port-android/tree/master
https://github.com/VDavid003/sm64AndroidBuilder
https://m.youtube.com/watch?v=ffJ8Gs50UkM
Click to expand...
Click to collapse
Just use an n64 emulator. It'll work.
dladz said:
Just use an n64 emulator. It'll work.
Click to expand...
Click to collapse
Rather have it native. Widescreen.
TimmyP said:
Rather have it native. Widescreen.
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Click to collapse
Hmmm I'd rather have it in 4K with upscaled graphics with a proper controller.
Which is what emulation allows...
Lol how do you think the app works?? It's an emulator locked down, they're probably making money from from ads off the back of someone else's work done on an emulator and a game that's clearly copyright material, lol.
In short to answer your question : I wouldn't use a single game emulator when I can have a better experience with an emulator.
TimmyP said:
LOL. It is a NATIVE PORT. The code for the ACTUAL GAME was decompiled.
.
Click to expand...
Click to collapse
That's not how it works and yes it is against copyright to copy ANY Nintendo game..
This also shouldn't be in the fire TV stick section as this is to do with hacking and apps, not fire TV .
You can't talk to people like this on XDA either.
Your post has been reported.
THREAD CLEANED
@TimmyP
Please check your PM!
So now let's get back to a non-violent communication, shall we?!
Cheers,
mrjuniork (Forum Moderator)
Sorry, it was kinda patronizing.
Mario64 has been decompiled in secret by brute force methods, and is natively available for all platforms. Some hacking group did this, most likely because they knew Nintendo was, yet again, reselling roms.
And to that other newb? Yeah, thats how it works. Go ahead and report that Gladz. Idgaf.
There are Windows, Android, Linux, IOS, Switch, etc ports.
To OP: Yes, the Android build runs on my FS4k.
And here ya go: A whole subreddit dedicated to Mario64 PC port:
https://old.reddit.com/r/mario64pcport/
Sorry I insulted you Gladz. Doesnt make you any less incorrect. This completely destroys emulation.
My game is seamlessly modded and has graphics comparable to SMG in 4k. All coins are in 3d. Trees in 3d. All character models are smooth and updated. Textures enhanced with neural networks. Makes what just came to Switch seem laughable by comparison.
Here is my old cleaned post XDA!
------------------------------------------
LOL. It is a NATIVE PORT. The code for the ACTUAL GAME was decompiled.
You can use supermario64pcbuilder and compile a Windows port and it pulls it straight from github, as long as you have a legal rom and own the game.
If fully supports xbox 360 controllers, 4k, widescreen, different camera controls, texture packs, new models, new animations... AND ITS ALL NATIVE!
So let me ask you... How do YOU THINK IT WORKS? ...
PS: Ill clarify... This is a ONE TIME DEAL that is FAR BETTER than emulation. Super Mario 64... is on PC! (and Android and IOS and Switch(this version))
...
...
Double PS: https://www.youtube.com/watch?v=kMbm-qOCZdI
Mods for the NATIVE PC VERSION OF MARIO 64.
mod edit
dladz said:
That's not how it works and yes it is against copyright to copy ANY Nintendo game..
This also shouldn't be in the fire TV stick section as this is to do with hacking and apps, not fire TV .
You can't talk to people like this on XDA either.
Your post has been reported.
Click to expand...
Click to collapse
LOL ?... Yea it is sorta unheard of, getting or decompiling the entire source of a commercial game besides something like Doom, but yea it would be wise to actually follow the links and check things out before attacking someone. Sorta the purpose of github anyways.. people don't throw up compiled code - and among devs it is very frowned upon to either steal code, invalidate licenses or add ads. There wouldn't be much tolerance for any of that behavior on github. If someone forks a project or steals code without properly staying within bounds of the license then I imagine it would be pretty easy to get that taken care of - at least on github.
Also from what I have heard, the original source code of mario 64 was leaked, BUT like what @TimmyP was saying this is a full decompile of the source code and took probably several contributors a VERY long time to go through and cleanup and make it recompile. They also DO NOT distribute any of the asset files that are not actual code, so as far as the legalities of it.. it would appear they are in the clear and how you obtain image, and audio assets is none of their business.
(lets just hope they are secretly working on OOT, because what 2 games could you possibly want native code to? These would probably be my top 2 choices, and we got one already)
glitchbit said:
LOL ?... Yea it is sorta unheard of, getting or decompiling the entire source of a commercial game besides something like Doom, but yea it would be wise to actually follow the links and check things out before attacking someone. Sorta the purpose of github anyways.. people don't throw up compiled code - and among devs it is very frowned upon to either steal code, invalidate licenses or add ads. There wouldn't be much tolerance for any of that behavior on github. If someone forks a project or steals code without properly staying within bounds of the license then I imagine it would be pretty easy to get that taken care of - at least on github.
Also from what I have heard, the original source code of mario 64 was leaked, BUT like what @TimmyP was saying this is a full decompile of the source code and took probably several contributors a VERY long time to go through and cleanup and make it recompile. They also DO NOT distribute any of the asset files that are not actual code, so as far as the legalities of it.. it would appear they are in the clear and how you obtain image, and audio assets is none of their business.
Click to expand...
Click to collapse
Right ok, I did have a look and I am a gamer so yes having a game ported is great on all sides..
So to be clear, this ROM would be natively running on android? Great.. so no emulation, no other encoded system, just android?
Clever what they've done with the ROM insertion, as that would be copyright infringement.
Nintendo don't allow copies even if you own the original.. which sucks and I'm not sure how that's legal but it's Nintendo, so much doesn't make sense with them.
It was ported to pc first and since then you've been able to compile it for a lot of devices, some are reporting that this port works better native on the switch than the official Nintendo release.
The port itself is not piracy, compiling for android is not piracy, sharing a finished apk would be piracy
This port is awesome on so many levels, one of them is the possibility of mods, and there are already a good number of mods available.
So back to my original question, anyone got this working on a fire tv stick 4k? @TimmyP you say :"To OP: Yes, the Android build runs on my FS4k." So how did you get it to work? Did you compile on the stick?
dladz said:
Right ok, I did have a look and I am a gamer so yes having a game ported is great on all sides..
So to be clear, this ROM would be natively running on android? Great.. so no emulation, no other encoded system, just android?
Clever what they've done with the ROM insertion, as that would be copyright infringement.
Nintendo don't allow copies even if you own the original.. which sucks and I'm not sure how that's legal but it's Nintendo, so much doesn't make sense with them.
Click to expand...
Click to collapse
It may be a gray area, but you really can't say it is illegal. Of course Nintendo would contend otherwise and at times it is necessary for companies to take things to court just to ensure their copyrights remain valid - regardless of what the judgement or out come may be. Think Xerox vs copying machine. Regardless if you have the ability to replicate something for your personal use then that's been fairly well upheld in courts, VCR, VHS, DVRs - it's not illegal to make a copy, but distribution or mass distribution certainly.
Where this gets murky is that they are not redistributing the finalized rom, nor any of its assets. They are not even sharing the original variable names of the various functions (beyond coincidence). The only literal thing they are redistributing are the binary numbers and similar logic - but even that may differ some since this is a decompile - not the original source and who really know how it comes back out after the original code was written. Compilers create all sorts of optimizations and I would assume some of that may actually be dumped back out into the decompile as it will not possibly be a perfect replica.
Regardless of the fact that the source code may differ the final product does come out to be the same - but again - that is only the case with the proper assets and audio and in all reality someone could literally create replacements for all of those things and you could end up with a final product that has no clearly copyrighted material in it at all.
All I am saying is it doesn't really matter how much you think this is or isn't legal - the way the team has gone about this has not been blatantly or obviously illegal nor the way they have released it. We could even get into conversations about IBM v Compaq too, and again there were and are ways to recreate somethings without it being illegal. It's at the very least a gray area, but you really can't say much more than that.
glitchbit said:
It may be a gray area, but you really can't say it is illegal. Of course Nintendo would contend otherwise and at times it is necessary for companies to take things to court just to ensure their copyrights remain valid - regardless of what the judgement or out come may be. Think Xerox vs copying machine. Regardless if you have the ability to replicate something for your personal use then that's been fairly well upheld in courts, VCR, VHS, DVRs - it's not illegal to make a copy, but distribution or mass distribution certainly.
Where this gets murky is that they are not redistributing the finalized rom, nor any of its assets. They are not even sharing the original variable names of the various functions (beyond coincidence). The only literal thing they are redistributing are the binary numbers and similar logic - but even that may differ some since this is a decompile - not the original source and who really know how it comes back out after the original code was written. Compilers create all sorts of optimizations and I would assume some of that may actually be dumped back out into the decompile as it will not possibly be a perfect replica.
Regardless of the fact that the source code may differ the final product does come out to be the same - but again - that is only the case with the proper assets and audio and in all reality someone could literally create replacements for all of those things and you could end up with a final product that has no clearly copyrighted material in it at all.
All I am saying is it doesn't really matter how much you think this is or isn't legal - the way the team has gone about this has not been blatantly or obviously illegal nor the way they have released it. We could even get into conversations about IBM v Compaq too, and again there were and are ways to recreate somethings without it being illegal. It's at the very least a gray area, but you really can't say much more than that.
Click to expand...
Click to collapse
Yea it's not what I think! Nothing to do with me at all..Nintendo are quite unique in what they state in their copyright terms..
As I've said before. I am a gamer and I do like emulation, I've used literally every single console/ computer out there and my computing history goes back to the early 80s so I know a thing or two about it.
You might want to have a read of this..like I said not me, this is nintendo.
Source: https://www.nintendo.com/corp/legal.jsp
"Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet."
Nintendo's lawyers have already attacked videos of Mario 64 and websites for downloads.
So yep, this isn't my opinion dude. This is Nintendo's.
All I'm saying is be careful what you're doing here, merely talking about getting Mario working on a device would be enough for XDA to get some lawyers contacting them.
You do what you will, that's the last I'll say on the matter, I'm not a mod so it's not my responsibility.
On a personal note, I bought Mario 64 back when it was released and completed it up to Yoshi on the roof, it's a good game..and I like the idea of a native android version, I can just understand their legal standpoint, regardless if you have not distributed the game, the process available Nintendo will see as an infringement.
As per your second to last paragraph, if it's running Mario or anything similar, then infringement avoidance is impossible..
Essentially the problem is intent.
I disagree with it. But Nintendo's stance is plain as day,, read the content
dladz said:
Yea it's not what I think! Nothing to do with me at all..Nintendo are quite unique in what they state in their copyright terms..
Source: https://www.nintendo.com/corp/legal.jsp
"Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet."
Nintendo's lawyers have already attacked videos of Mario 64 and websites for downloads.
So yep, this isn't my opinion dude. This is Nintendo's.
All I'm saying is be careful what you're doing here, merely talking about getting Mario working on a device would be enough for XDA to get some lawyers contacting them.
You do what you will, that's the last I'll say on the matter, I'm not a mod so it's not my responsibility.
As per your second to last paragraph, if it's running Mario or anything similar, then infringement avoidance is impossible..
Click to expand...
Click to collapse
Removed a few bits as there's a lot that wasn't really addressable. We're talking about the same company that said renting their video games was and should be illegal and fought it in court. Wouldn't allow instruction manuals to be included with copies the rental store owned (copy or original). They also tried to be the only supplier for chips of cartridges and forcing publishers to gamble with a minimum order of 10,000 cartridges for their new game - no wonder you had 3rd parties hacking their way around it and making their own cartridges.
There's law, agreements and what's enforceable - and many companies have a lot of things in their agreements that are not remotely enforceable or following any existing or future law. A company can say a pear is an orange in their agreement if they want to, but it doesn't make it true, nor the person that has to "agree" to it to believe it either.
XDA is safe as long as they do not link to or promote stolen content - the site isn't going to get contacted by Nintendo or Microsoft for linking to an incomplete re-implementation of Mario 64 any more than Microsoft can go after XDA for linking to ReactOS because they re-implemented particular APIs.. Hell Oracle tried going after Goolge too and failed - fortunately one of the judges took an actual programming course and learned what APIs meant and were so he could properly rule in Google's favor at the end of the day. Granted many judges would have likely not bothered like he did.
glitchbit said:
Removed a few bits as there's a lot that wasn't really addressable. We're talking about the same company that said renting their video games was and should be illegal and fought it in court. Wouldn't allow instruction manuals to be included with copies the rental store owned (copy or original). They also tried to be the only supplier for chips of cartridges and forcing publishers to gamble with a minimum order of 10,000 cartridges for their new game - no wonder you had 3rd parties hacking their way around it and making their own cartridges.
There's law, agreements and what's enforceable - and many companies have a lot of things in their agreements that are not remotely enforceable or following any existing or future law. A company can say a pear is an orange in their agreement if they want to, but it doesn't make it true, nor the person that has to "agree" to it to believe it either.
XDA is safe as long as they do not link to or promote stolen content - the site isn't going to get contacted by Nintendo or Microsoft for linking to an incomplete re-implementation of Mario 64 any more than Microsoft can go after XDA for linking to ReactOS because they re-implemented particular APIs.. Hell Oracle tried going after Goolge too and failed - fortunately one of the judges took an actual programming course and learned what APIs meant and were so he could properly rule in Google's favor at the end of the day. Granted many judges would have likely not bothered like he did.
Click to expand...
Click to collapse
Like I said I don't like it. But that's their standpoint pal.
I personally think it's a matter of time.
On another note, I think the firestick will struggle to run this game..even if it's implemented in the right way..
Just reading the xda news here.
Sounds amazing, compiling shouldn't be a problem
Github link here.
Now I need a legit copy

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