Inzen Studio [Anywhere]: Game Code Warrior - Job Board

About Inzen Studio
We are a band of 5 game developers who met at the Singapore-MIT Gambit Game Lab. We had worked on a couple of kick-ass games before, ranging from a cult-hit fighting game that was almost violence perfected, to a popular vertical shooter involving some seriously enraged dots which you controlled by literally sketching out awesome attack formations.
Though we had a lot of fun at the time, they wanted to create more immersive play experiences.. especially ones involving Giant Mecha Gorillas! Enter Inzen Studio. Starting in Oct 2012, Inzen Studio is now a scrappy band of 6 fired up developers across Singapore, Uruguay and China.
Inzen draws inspiration from Asian entertainment throughout the years. Being big fans of manga, anime and the games that were released in the 90s, we cheered when Shōhoku faced off against Sannoh, we laughed when Ultraman forgot how to activate his powers and we felt awesome when we punched our Sega Saturn controllers like Segata Sanshiro.
(We also LOLed when monsters ran all over the screen in one episode of Takeshi’s Castle but that’s a whole other thing.)
What we’re like to work with:
3 of us work out of an office in Somerset, Singapore and the rest of us + our extended team works completely online.
We do daily check-ins, we set weekly objectives and we try and play lots of board games.. and a bit of bball when we’re all in the same place together!
Balance is a big thing for us and this means we balance our creative freedom well with company sustainability.
A word cloud of what inspires us/we play
Crazy japanese game shows, Running Man, Star Control, Rhythm Heaven, Segata Sanshiro, Valve, Penny Arcade, Metal Gear Solid, Batman, Plague, Team Fortress, Bishi Bashi, ROTK, Mass Effect, DOTA, Robot Unicorn Attack and many moar.
Job Description
Develop technology that enables innovative game play
Design, create and optimize game code systems
Write clear and maintainable code with proper documentation
Able to assist in code management and prioritizing of coding tasks.
Work with the development team to create a working code pipeline.
Our Selection Process Flow
CV Review
Programming Test
Interview (online)
What it could be like to work with us?
the ability to work from home
the freedom to choose on your own work hours
the ability to learn at your own pace, and hone your skills with a dynamic team
for the longer term, a chance to set the technical direction for future games
We require that you are:
able to build game source code independently, from start to finish
well versed in at least one cross-platform framework mobile platforms (Cocos2d-x, Corona, Starling, Titanium etc.)
strong in C++ programming
well versed in source version control systems (Git, SVN)
familiar with standard coding conventions and practices
developed at least one game
able to work and deliver milestones while working remotely from home
able to communicate fluently in English
passionate about play! and games!
C-c-c-combo?
experienced in iOS or Android games development
experienced in web development (PHP, MySQL)
adept at Objective C, C#, Java, Flash Action Script
worked with a multi-disciplined team (artists, designers etc.)
experienced in freelancing and remote working
able to start working with us immediately
If you are interested, we will be excited to hear from you!
Please send us your CV and portfolio to mail (at) inzenstudio.com, with the email subject: Inzen Game Code Warrior Application.
Once shortlisted, a programming test will be sent to you within a few days.

Related

Are you a retro game artist?

I originally posted this on deviantART earlier today but have received no responses. 1800PocketPC recommended that I also try here. I didn't even think there may be designers lurking in the developer ranks...!
[EDIT: Apparently I'm not allowed to add a link to back-reference the deviantART link because I'm a newbie.]
I'm a software developer from the UK with absolutely no graphical ability. None. Every time I come here and see the awesome visuals that you guys produce I am literally blown away. The sheer range and quality of graphics are mind-blowing.
I'm primarily a web developer but in my past I've been involved with creating Flash-based games along with designers, but my eye's recently been caught by the Windows Phone 7 system that Microsoft are producing and the XNA architecture that you can use to develop games for it.
If you don't know, basically MS are throwing a tonne of money at their new phone operating system (coming out in a couple of months) and will have an application ecosystem similar to Apple's. My plan is to get a few (simple) 2D retro-style games up on their app store to try and capitalise on this surge of new people.
I am more than capable of developing the architecture for the game. I have experience in developing tile-based gaming engines and have already produced one example of a top-down "fighter" game using XNA and some dodgy graphics as a proof-of-concept. My plan is to take this and some other games I have ideas for, develop them in conjunction with a designer (or two) and put them on the marketplace.
I'm looking for someone interested in creating some retro-style game graphics/sprites to help me achieve the goal of selling these games and making us both - hopefully - some money. I'm hoping that someone out there there's someone, possibly a student, who'd like help. Even if the games don't get off the ground (and/or don't make any money), I will provide Windows-executables of the game that the artist might be able to use for course credit, CV, or something similar.
Please note that this is not a paid job. Not up-front, at least. However it is something that I hope will take off and we can arrange a profit-share for. I'm willing to accept the costs of getting onto the approved-developer-list (so that we can submit applications).
Is anyone interested?
Craig.
check out this;
http://forum.xda-developers.com/showthread.php?t=776429
So, yes there are people interested .. here! right here!
cboy
I have some cogs turning in my head about a variant of audiosurf, except its more of a puzzle, with your favorite tunes. I really think it will take off if its done right, I just need the know-how to develop it myself
Cheers guys
Have emailed you both. Anyone else interested?
I think this is a great idea and my plan is to work with a number of designers on a number of different games/applications/projects over the coming few months, so as many as possible!
Craig.
I'm interested. I have experience in Photoshop (7 years) and am a beginner in character design and fine arts as well. Shoot me an email and I'll show you some of my work.
glad to see you finaly got the ball rolling on this
Saijo George
Editor 1800PocketPC.com
Cheers Saijo - yes, thankfully things seem to be starting to move forward!
Thanks for all your help. I'll let you know when we have something public if you'd like.
Regards,
Craig.
Would love to see it , when you are done with it. just shoot me a mail [email protected] or on twitter @1800PocketPC
Hi,
is your offer still actual? I would be interested in such project.
Worked as a graphic designer for few years. Also have experience with modeling in 3D, hand drawing etc.
Originaly from Czech, currently livingin UK.
Let me know if you still looking for somebody
Cheers
Bobby

Ouya [San Mateo, CA or Remote]: Android Developers

OUYA has an awesome team of Android and Ruby-on-Rails engineers with experiences across web, game, and mobile development. We’re always looking to add to our San Francisco Bay Area based team.
Who we are
We’re disrupting console gaming by making the first open console. It uses Android, and our server is written with Rails, but starting to dip our toes into front-end frameworks like Angular.js.
Who you are
You’re an experienced and talented developer, taking great pride in your creativity and passion. You’re comfortable learning new technologies, but ideally have multiple years of experience with Android and/or Rails development. You love to own feature development, but also have no qualms spending days squashing bugs. You value learning and personal growth, and have both a breadth of skills as well as a depth of knowledge in a particular area. You love writing tests as much as writing code, and of course play well with others. You’re even more awesome if you’re a gamer.
What we want you to do
We’re working on lots of great features. Here are some things you might work on with us:
Customizing Android, digging into the framework itself
UI and Android app development
Streaming audio and video integration
Improving our application security
Continuing development on the auto-updating and patching software
Device diagnostic tool development
Analytics services for developers
Authoring sample games and documentation
Payment processing and billing
Recommendation systems
Community integrations
Database design and optimization
Customer-facing web development
Server management and scaling
To apply, please email [email protected]

Enplug [Los Angeles]: Android Engineer

About Enplug
Enplug is a network of fully interactive digital billboards. Located in bars, restaurants, cafes and other high traffic venues, Enplug displays feature interactive content that allows end-users to engage and control the screen using their mobile device. Patrons can play games, redeem offers, and post content via their social media accounts, all in real-time. Brands leverage Enplug’s powerful ad-campaign portal for unparalleled hyper targeting utilizing detailed demographic data.
About the Android Engineer
This isn’t just any Android engineer position, this is a fantastic opportunity to completely own the development of Enplug’s primary user-facing product! Our screens are built entirely on Android, and we’re looking for an enthusiastic Android engineer to lead the development of our application which shows interactive Enplug content across our network.
We’re looking for somebody who is passionate about the Android platform and is hungry for the opportunity to push its boundaries, venturing where no Android developer has dared to go before. We develop Android applications for our own dedicated hardware, so you don’t need to worry about the hassles of multiple screen sizes, legacy SDK versions, or device-specific quirks. Instead, you get to work with the tools of your choice in a sandbox of incredible Android creativity.
You’ll be a particularly good fit for leading this product if you have a mobile game development background or experience with 3D graphics APIs and libraries such as OpenGL ES and LibGDX <link http://libgdx.badlogicgames.com/>. If you don’t already have that experience you’ll need to have the focus and drive necessary to pick it up. We place a heavy focus on providing a fun and engaging user experience, so we’re looking for somebody who shares our passion for building the best product possible. You’ll work closely with our design team to create one of the most interactive in-venue experiences the world has seen, so having a flare for product design yourself is a big plus.
People who meet us comment on our energy, dedication, and the passion we have for what we’re building. This is an opportunity to join and grow with one of LA’s top engineering teams, so we’re looking for somebody who is proud to bring their own unique vision and excitement to the table. At such a fast moving start up you’ll find opportunities rather than boundaries in every single role.
Skills and Requirements
Bachelor’s degree in Computer Science or commensurate experience
2+ years of experience in mobile programming in Android or iOS platforms
3+ years of Java development experience
Clear understanding of network protocols, multi-threading, and database management as they apply to the Android platform
Strong understanding of OOP, Eclipse or IntelliJ IDE, design patterns, etc
Knowledge of Android’s common software design patterns
Nice to Haves (Experience):
OpenGL or other canvas-based graphics APIs
Product development
Android OS - rooting, file system, etc
Scripting: bash, awk, and/or python
Git or another version control system
RESTful APIs and JSON
RabbitMQ or other message brokers
A unit testing framework such as JUnit
Design patterns such as dependency injection, pub/sub, inversion of control
Debugging, performance analysis, profiling, benchmarking
Perks:
Working out of the beautiful, iconic Variety Building in LA with all breakfasts, lunches, and dinners catered (plus unlimited snacks)
The most enthusiastic, hard-working co-workers you’ll ever have
Opportunity for partial or entirely remote working
Salary and meaningful equity compensation
Open vacation policy (we don’t count days)
Access to the top tier of LA’s startup network
Satisfaction of good and meaningful work, the results of which you can see in high-end venues throughout LA
Enplug is growing fast, and this is an opportunity to own an incredibly important product. If you’re looking for an adventure, we’re looking for an adventurer - get in contact with us! Email us at [email protected] with your resume, relevant links (LinkedIn, Github, StackOverflow accounts), and any code or projects you're particularly proud of.

Looking for developers and artists (Unity3D)

Hello everyone,
We are looking for one developer able to use Unity3D and code in C#, one 3D Designer to create models and one graphics designer to create a development team.
The game will be a real life MMORPG for now we're 3 developers so we need to increase our team.
We are using teamups to start our project here's the like if you're interested http://www.teamups.net/teamup/346/Real-Life-MMO-RPG?tab=join_tab (you'll also get more informations).
Were're looking for cool peoples interested in making games no for money but for fun and earning experience.
There is only a few places so if you're interested visit the link you have nothing to loose
Thanks
For now I've not enough time, but I'm very interested in learning to use Unity 3D as I'm dreaming from a small retro 2D game. Can you give us some more information about this project and your plannings?
SaschaHa said:
For now I've not enough time, but I'm very interested in learning to use Unity 3D as I'm dreaming from a small retro 2D game. Can you give us some more information about this project and your plannings?
Click to expand...
Click to collapse
Yeah no problem
I'm actually not the leader of this project but to make it easy it would be a MMORPG but in a real world like I mean not a science fiction universe every thing could be change like buildings and it would be a massive multiplayer.
This is just the starting idea and it can still be change (maybe too expensive or difficult or just mind changes ).
Also for your 2D game why don't just give it a try I'll mp you my email and we could try to build smt
Hope I could have helped you .

Selling Exclusive License for Unity3D games. Awesome Artwork and reusable code

Hi,
We are shutting shop and are looking to sell our games. The games are built on Unity3D engine. Only Exclusive License, 4 of our games are left to be sold(2D games). All the games are made in-house(all art work available, AI files, animations,Source Code,sounds, test files etc.). Cross platform games for Android, iOs, WP, web and Desktop.
Super awesome Gameplay
We will not be selling the GooglePlay account, just the source code, rights of the games(licenses, etc.), Artwork.
Good for someone who wants to edit on top of it and republish or for any task. let me know if you are up for acquiring any game.
The games should not be preferred for re-skinning as the art work is unique and after the sale you will be the sole owner of the source code and art.
Please make a note that this is IP right sale, hence the price can be steep. We have the copyrights to the games including copyright to the characters(will be transferring everything to the acquirer)
Please reply if interested
Please get in touch with me about your profile.. You can PM me

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