Games like Asphalt 8 on low res?! - Galaxy Tab S Q&A, Help & Troubleshooting

I noticed that some games like Asphalt 8 do not use native resolution, but are in low res although video setting are set to highest.
I'm on a stock lollipop, not yet rooted and Knox 0.
Is it a common issue? How to enable native resolution?

Same here on Tab S 10.5
Enviado do meu Moto G2 via Tapatalk

same here since lollipop update, any solution? cheers.
galaxy tab s 10.5, sm-t805

I have also experienced this behavior in Asphalt 8 since I have updated to Lollipop in the beginning of December 2015. I am on IronROM 2.5 which is TW-based Lollipop 5.0.2 ROM.
Interestingly, in some rare cases I was able to play the game in high quality. I have noticed that at least in one case the battery was full when I started playing game. But most of the time the game has been in terrible quality and sometimes even in this low quality it is lagging. Having the battery full is not a guarantee that it can be played in high quality.
I have found out that when I use Link2SD, and I enable to use Android standard "fuse" filesystem for internal storage, instead of Samsung's standard "sdcardfs" filesystem, the lags are getting worse. So by restoring the Samsung's sdcardfs filesystem the lags are not so bad.
But I was unable to force the game to go into the high-quality mode. I have even used integrated tool Hulk-Kernel STweaks to set CPU governor to "pegasusq" or "ondemand", and also set min and max CPU frequency to 1900 MHz and GPU min and max frequency to 733 MHz, but it had no impact on gaming performance in terms of graphic quality. Before starting the game I have also used task manager to free up memory (so I had some 1,8 GB of 2,71 GB used which means still some 900 MB free).
I guess it has something to do with Lollipop but I am unable to find out what is the problem.

Seems the last game update (2.3.0i) did the trick. Asphalt running on high res again. Brgds.

low res
ersterfm said:
Seems the last game update (2.3.0i) did the trick. Asphalt running on high res again. Brgds.
Click to expand...
Click to collapse
Not on mine... Here still in low resolution... Anyone have a trick?

Related

Note 2 stuttering on nes/snes/genesis emulation

Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
f3tf said:
Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
Click to expand...
Click to collapse
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
no problem here with fpse
i love to play Crash Bandicoot :laugh:
@rbiter said:
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
Click to expand...
Click to collapse
Haven't changed any clocks, nope. Emulator settings are default - changing frameskip to 0 makes the sound lag even worse, and allowing frameskip creates big jumps every 3/4 of a second or so. Happens regardless of the emulator used.
Forcing CPU to 1600mhz constant also has no effect.
Governor default or performance? Can't think of much else besides power saving mode but it should run fine on that too.
Sent from my GT-N7100
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
f3tf said:
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
Click to expand...
Click to collapse
No need to over clock. The emulators have run fine on my older hardware under clocked just fine. The only thing it could be is a setting jacked up inside the emulator. Nintendo and super Nintendo run easily on ARM chip sets. Fpse and n64 would give it a run for it's money though. You sure you don't have something in the background hogging up horsepower?
Sent from my GT-N7100
No problem with epsxe here smooth as butter stock 4.1.2. It's most likely the rom you're using.
Stock or Clean Rom has the same issue.
epsxe is a different story, I can run that just fine. My benchmarks are pretty standard for quadrant, I'm really out of ideas - maybe the refresh rate of the phone is slightly higher or lower than the emulator is trying to run at, causing either frame skipping or sound jumps? Any other users with an eye for framerate here noticed minor frame jumping in, say, sonic 1, 2, or 3 on MD.emu? I bet it's there, but then if you turn frameskip to 0 (like I would on my tf101) the sound goes to hell instead.
I'm using Snes9x EX and AndroGens (as well as Fpse) and don't have any of the problems you describe. Maybe you should give those a shot, and if you get the problem with those too, you might have a hardware issue?
Sent from my GT-N7105 using xda app-developers app
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
f3tf said:
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
Click to expand...
Click to collapse
Oh, youre right, it does this for me too. It's really barely noticeable though, I hadn't noticed before now. I'm also on the stock kernel.
What did you mean by sound issues? Turning frameskip off maybe makes the sound a tiny biy faster at some points than it should be, but that too is barely noticeable and could just be my imagination.
But you're right, theres definitely an issue there, and I do wonder if you're right about the refresh rate.
Sent from my GT-N7105
Yeah I tried the perseus kernel, no change, sadly.
For sound issues, I get skips and stutters every couple of seconds in MD.emu, NES.emu, snes9x ex, SuperGNES, Animaonline SNES, and presumably all the others which require a tight synchronization of audio and video. Doesn't seem to be overly noticeable on epsxe, but then I haven't played any games which run at a tight 60 FPS on that one, either. Official games have no problems.
Running 1800 mhz makes no difference, either.
I've emailed Robert Broglia about the issue, I'll update if he replies - anyone else, let me know if you find a fix!
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
f3tf said:
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
Click to expand...
Click to collapse
Interesting. I wonder if it's worth me emailing the devs of the emulators I use.
Sent from my GT-N7105
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
victorator said:
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
Click to expand...
Click to collapse
It's actually not hardware power that we're lacking - we could probably emulate snes at fullspeed with 400 mhz on a single core if the emu was very well coded, and obviously we have tons more power than that. It's a function of how the emulator draws the screen and plays the sound - almost every device runs at 60hz, so every application expects the maximum speed to be 60 FPS, but the note 2 is actually 58 hz. This creates a (much larger than you'd expect) jump in the fluidity of the emulator when running with frameskip set to auto, and it creates an annoying audio jump/skip if frameskip is turned off.
In this situation, you can have perfect video or audio, but not both. One workaround is to slow down the audio to match the 58 frames instead of the 60.
If you use supergnes, you may as well email him because it happens in that emu too. Snex9x EX is way better than supergnes, though.
I can confirm the same thing is happening for my Galaxy Note II, although mine is the US Sprint CDMA/LTE variant. It also has a refresh rate of 58.002 Mhz and I use nearly all of Robert Broglia's emulators. On this device, it's either sound regularly skips with frameskip set to 0, or (nearly) perfect audio with stuttering video when frameskip is set to Auto.
This device is a beast, so this shouldn't be happening at all. :-/

Frame drops and weird lag

Hello fellas
I have enjoyed my s4 mini for about 9 months i have played alot of game without lags and so
but since i updated my s4 mini to 4.4.2 i get weird lags ( fifa 14, when i run it suddenly stops running either with fps games) before the update i had seriously no problems, and GTA SA framedrops like s**t before this update i had no problems not even a lag on medium high settings (after some missions i had little bit frame drop problems but is playable)
this issue is driving me crazy like hell
does anyone have any solution??
i wish you a nice day fellas
friendly regards:good:
Guys
I did a hard reset but it didnt solve the problem unfortunately
It was a waste of time and lost some important stuff
However is there anyone who can help me with this performance/what ever lag
My gf is having the same problem. I think I'm going to install a custom ROM on her S4 mini and see if the problems are gone.
I've always had lag problems with this device. It's annoying that it lags in games that run perfectly fine in phones with lower specs. Especially 2d games like zombie tsunami, impossible game and so on.
I think the problem is very poor optimization; If an higher clock frequency is forced, games run fine. atm I'm on XXUBNB3 firmware (4.2.2), arco's kernel because of the battery problem, and I set trickster mod app to apply at boot these kernel settings:
ondemand (stock governor)
down_differential 13
sampling_down_factor 10
up treshold 42
other values all stock
It MAY help seeder app too. Games STILL stutter sometimes, but WAY less than before. You can try these settings with stock kernel too... Of course root is still needed.
Battery consumption will be higher, but I'm still able to reach 4 hours of screen on (even 6 w/out data, wifi only)

Laggy homescreen and gaming

The homescreen is quite noticeably not a smooth 60fps, it stutters and with the overlay enabled in developer settings, can see the framerate drops alot. Especially in freestyle layout mode. Also a lot of games stutter and don't run at a smooth framerate - for example monument valley. Does anyone else get this? Im on stock rom latest update
andy010101 said:
The homescreen is quite noticeably not a smooth 60fps, it stutters and with the overlay enabled in developer settings, can see the framerate drops alot. Especially in freestyle layout mode. Also a lot of games stutter and don't run at a smooth framerate - for example monument valley. Does anyone else get this? Im on stock rom latest update
Click to expand...
Click to collapse
This is completely dependent on your OS, applications, widgets on screen, running apps, cpu state and the speed you're using your device.. If its really congested and you're running a tonne of apps then you'll perhaps have some slow downs, if you're using a custom kernel and you've lowered the up cpu threshold then that will too have an impact, honestly I'd leave it on stock and minimise the amount of widgets (especially lives ones) you have on your desktops, anything with transparency will have an impact too.
Gaming wise, I have to say this phone is rock solid.
The only game that it couldn't run is dolphin which is a gamecube emulator, running zelda the windwaker.
But I think that's down to optimization rather that anything else.
What set up do you have? Custom rom? Stock? Kernel? Lots or not a lot of apps?
my runs smooth on games, emulators, home screens, videos, taking and recording pictures and video, everything. ive been very happy with its performance, completely stock and running custom roms on my Verizon Variant, viper is my favorite now after last few updates.
I'm also satisfied with my HTC 10 performance, runs smooth (everything stock), but I notice that some games are a bit laggy (like Realracing 3, even if I lower the resolution to FullHD in the Boost+ app).
I wonder if I would get better framerates with the CleanSlate kernel that has Adrenoboost feature, but I'm not to keen on rooting my device because then you can't install OTA updates anymore.
Im running on the stock rom straight from the box, no custom rom or everything
, every game I have tried so far runs awful, massive framerate drops with or without boost. I have compared my framerate in asphalt 8 to this video, with an fps counter, and I get much worse framerates, usually around low 20s, dropping to teens. I don't have powersaving enabled
https://www.youtube.com/watch?v=Nks2pE_U_PY
andy010101 said:
Im running on the stock rom straight from the box, no custom rom or everything
, every game I have tried so far runs awful, massive framerate drops with or without boost. I have compared my framerate in asphalt 8 to this video, with an fps counter, and I get much worse framerates, usually around low 20s, dropping to teens. I don't have powersaving enabled
Click to expand...
Click to collapse
Anything in HTC's ROM seems to cripple Adrenoboost of the GPU. While on other devices it works perfectly and is reaching up to 60 fps, it doesn't on the HTC 10. It doesn't bother me, as I'm not a heavy gamer, but if you're in need to change it, you could use a custom kernel, as e.g. CleanSlate by @tbalden.
Sent from my HTC 10 using XDA Labs
5m4r7ph0n36uru said:
Anything in HTC's ROM seems to cripple Adrenoboost of the GPU. While on other devices it works perfectly and is reaching up to 60 fps, it doesn't on the HTC 10. It doesn't bother me, as I'm not a heavy gamer, but if you're in need to change it, you could use a custom kernel, as e.g. CleanSlate by @tbalden.
Click to expand...
Click to collapse
I hope HTC fixes that with some OTA.
Anyway, would the High performance mode in the developer options help the framerate?
CroCop18 said:
I hope HTC fixes that with some OTA.
Anyway, would the High performance mode in the developer options help the framerate?
Click to expand...
Click to collapse
As I'm on Viper10, Stock, pnp thermal tweak, or Viper 10 and CleanSlate Kernel. So I can't tell if it would work. The CleanSlate kernel fixes the problem quite well, so I'll use it until HTC maybe fixed the issue as long as I'm gaming and the other config I'll use as my daily driver.
Sent from my HTC 10 using XDA Labs
Can anyone that has no custom rom test the framerate on the first map of asphalt 8 and report back?
afuller42 said:
my runs smooth on games, emulators, home screens, videos, taking and recording pictures and video, everything. ive been very happy with its performance, completely stock and running custom roms on my Verizon Variant, viper is my favorite now after last few updates.
Click to expand...
Click to collapse
Try to running windwaker on dolphin. Would love to play thar
dladz said:
Try to running windwaker on dolphin. Would love to play thar
Click to expand...
Click to collapse
I use mupenfs haven't tried it on 10 yet
andy010101 said:
The homescreen is quite noticeably not a smooth 60fps, it stutters and with the overlay enabled in developer settings, can see the framerate drops alot. Especially in freestyle layout mode. Also a lot of games stutter and don't run at a smooth framerate - for example monument valley. Does anyone else get this? Im on stock rom latest update
Click to expand...
Click to collapse
Do u use sd card
If yes which class, coz i noticed that it can slow the device
I hope htc support team improve the performance and fix the lag issues by updates.
This is an awful bug .May htc solve this in the android 7 update .
Slow SD card like someone else said.
Try it without one.
Maybe your hardware is faulty in some way.
Also try to set all clocks to a constant maximum. So you see if you have the power or not.
Maybe a fake device?

Need for speed no limits graphics problem

I recently downloaded NEED FOR SPEED NO LIMITS game on my op3 running open beta 8, i noticed that the game runs at lowest graphics and resolution compared to other devices high end devices.
So, i thought it was os problem and reverted back to open beta 7 and oos 3.2.8 but still I'm getting lowest graphics, is this OS problem or GAME problem.
I even tried editing graphicssettings.json file in the game but still no help

Question OnePlus capping game fps to 55

OnePlus capping game fps to 55, reducing cpu and gpu clockspeed to the lowest possible whenever battery temps are close to 40°c or above. So users who have a habit of playing games at 90-120fps can face this problem. For now the only solution is to uninstall system battery app, root device and use some kernel manager app. Here i have attached few screenshots with an app call Scene 6 to show how badly it drops. So the only hope OnePlus users have is to have a custom rom where we can get rid of these issues
apex , call of duty , and co are not games that need mega fat clocks to run at 60fps (most games that run at 120fps can only be played at 120fps with low graphics settings anyway) you better use scene app check it out whether the scene app with fas is not your problem. or if your environment is too warm
And ps
This is not normal cod mobil he play it with modding like fps unkock for playing it with 120fps on max Graphics setting plus scene in performance profile plus vivo thermal disabler

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