A Disclaimer About Games and Game Emulators - Game Ports and Emulators

Use of game emulators and game ports are only intended for people that have previously purchased game titles.

svetius said:
Use of game emulators and game ports are only intended for people that have previously purchased game titles.
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Forgive me if I'm wrong but since most of the old Nintendo games are still being sold via the Nintendo eShop to be played on newer consoles like the Wii U (and I guess there is something similar on Sony's side) aren't all the threads in this section against forum rules #6 and #9 by providing links to download games (roms) illegally? Yes I know, i'm supposed to only download games that I already own, and these games are pretty old but I thought they were still considered like copyrighted materials...?
Don't get me wrong, I like this game forum idea, but I'm just a little surprised its tolerated... and curious to know why its ok for Nintendo and Sony materials but its not tolerated elsewhere on xda for lets say, a random cracked app from the playstore...?
And according to what Nintendo is saying here, especially what said under:
Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
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and
Can Websites and/or Internet Content Providers be Held Liable for Violation of Intellectual Property Rights if they are Only Providing Links to Illegal Software and/or Other Illegal Devices?
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i don't think its a good idea to have this forum, sadly. Not trying to be an a**hole, just warning you about possible legal issue here. What do you think?
Edit: After reading everything on Nintendo's page, I'm also surprised to see emulator being available from Google's PlayStore...

alray said:
Forgive me if I'm wrong but since most of the old Nintendo games are still being sold via the Nintendo eShop to be played on newer consoles like the Wii U (and I guess there is something similar on Sony's side) aren't all the threads in this section against forum rules #6 and #9 by providing links to download games (roms) illegally? Yes I know, i'm supposed to only download games that I already own, and these games are pretty old but I thought they were still considered like copyrighted materials...?
Don't get me wrong, I like this game forum idea, but I'm just a little surprised its tolerated... and curious to know why its ok for Nintendo and Sony materials but its not tolerated elsewhere on xda for lets say, a random cracked app from the playstore...?
And according to what Nintendo is saying here, especially what said under:
and
i don't think its a good idea to have this forum, sadly. Not trying to be an a**hole, just warning you about possible legal issue here. What do you think?
Edit: After reading everything on Nintendo's page, I'm also surprised to see emulator being available from Google's PlayStore...
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You make some good points, and we are investigating it to determine whether we should keep this section or close it down. It's rather confusing because there are multiple stances on game emulators and game roms. I wonder how the apps are able to exist on Google Play.

Some info here: https://en.wikipedia.org/wiki/Video_game_console_emulator#Legal_issues

Related

PS1 roms?

does anybody know of a good site to get legit playstation one roms?
I mainly just want ffvII and metal gear solid.
If people will share the sites they use for roms, that'd be great!
starplaya93 said:
does anybody know of a good site to get legit playstation one roms?
I mainly just want ffvII and metal gear solid.
If people will share the sites they use for roms, that'd be great!
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It would also be against xda's no warez policy. Use Google. The damn emulator will even input the search terms for you.
What he said. There are no "legit" sites that sell rips of game CDs. You can rip your own or you can hunt around for rips of games you own.
While most wouldn't find ripping or downloading images of discs you own to be immoral, the distribution of them is probably illegal. Honestly you can find these kinds of things through any major search engine but I doubt this site wants anything to do with the legal or ethical implications.
sorry. I didn't realize this was against the rules. Any admins can go ahead and delete this thread. I'll just do my own dirty work.
It would be COOL if you could find ROMS...
shadowhawk2020 said:
It would be COOL if you could find ROMS...
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loooooooooooooooooooooooooooooooooooooooooooool
... i think I just poo'd my pants
Look for a blockbuster video....
Sent from my PC36100 using XDA App
Or torrents...
Sent from my PC36100 using XDA App
it's iso's not roms
I like many people on the internet do not normally purchase software, BUT psx are so cheap now, If you cant find it illegally, GO BUY THE GAME! seriously, Pawn shops and used games stores will sell psx games for less then $5.

Super nintendo emulator wm6.5

I did not create this app I just cabbed it and did work on the reg. Games can be played in landscape mode to the right or left. Transperency works. Very fast!
Install both cab files. Will not work on some keyboards unless you turn off T9.
www.4shared.com/file/pgaXlhbT/SNES9XPPC.html
Works great with this app that lets you use a Wiimote or PS3 controller as a bluetooth gamepad.
http://forum.xda-developers.com/showthread.php?t=689984
I made this for the TP2 to be used with the TVOUT function but it will work on all resolutions.
if it works where can i download the roms for it??
or do i dont need it???
And for the ones interested here's the homepage (source for this build is included).
I haven't played much with emulators on my PDA (frankly the state of emulation on the platform is depressing... but then again so is the state of everything else). Not even sure which version is the best...
For anyone interested here are more builds:
PocketSNES by emu193 (?)
PocketSNES by n0p
SnesGo/PocketSNES by rlei (no sources available)
PocketSNES (the father of all these mods)
Daroebhai said:
if it works where can i download the roms for it??
or do i dont need it???
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Requesting warez is not allowed on XDA grounds. First and final warning.
egzthunder1 said:
Requesting warez is not allowed on XDA grounds. First and final warning.
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The roms are 100% legal to download and play if he already owns the game cartridge or the rom is a game someone created like many of the super mario hacks. You have no clue if he owns super nintendo cartridges so it is wrong to assume he is gonna partake in illegal activity. So I will go ahead and recomend ********.
porkenhimer said:
The roms are 100% legal to download and play if he already owns the game cartridge or the rom is a game someone created like many of the super mario hacks. You have no clue if he owns super nintendo cartridges so it is wrong to assume he is gonna partake in illegal activity. So I will go ahead and recomend **********
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You gotta be joking, right? It bothers me beyond belief when people try to get smart about things that are as clear as day. With that same reasoning, you should be able to post links for every piece of music, film, and software ever created because you can assume that people are indeed in possession of said materials.
Congratulations. You just earned yourself a vacation from this site for breaking rules and for posting warez even after a warning not even directed to you.
porkenhimer said:
The roms are 100% legal to download and play if he already owns the game cartridge or the rom is a game someone created like many of the super mario hacks. You have no clue if he owns super nintendo cartridges so it is wrong to assume he is gonna partake in illegal activity. So I will go ahead and recomend ********.
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No they are not. Some games are in the public domain, and can be posted here and linked to any public domain (pd) rom site. Copyrighted material is different. In this case of games.. You would still need to back up your own games with your own dumping hardware. And with the US DCMA, even backing up your own games with your own hardware is a grey area. (Due to the fact that you are purchasing a license to a game, and not the physical game itself. Look at any EA license.)
Downloading is always a no-no. No matter what that BS TOS/disclaimer says on some rom site. The right to back up what you have is your responsibility and can not be downloaded.
Me backing up my own CD -- Legal.
Me downloading a copy of a CD I own -- Illegal.
(of course this is a simple example, cracking protection schemes is another legal story all together.)
On Topic: Ive found, although not perfect, morphgear is the best for snes emulation. Theres also a few versions of LJP (little-john palm os) which iirc became LJX and got ported to a few different platforms. I know I used to use one version on my old Treo 750. So there have to be a few WM versions out there. Currently cant find any. Will see if I can find any old data backups from my Treo 750.
If anyone wants free, legal roms for snes... http://www.pdroms.de/files/supernes/

[Q] GameLoft..... a look at how bad they may be

Not saying this is true, just an interesting read... its a bit old but somehow I either forgot about this or just missed it. Just sharing for those interested. And yes i posted this in the Q&A section for people to discuss if they think this is legit or not... I think there may be some basis by look at how buggy a lot of the Xperia PLAY games are...cough...... shadow gaurdian........couch.......splinter cell....cough cough.
Original Link:
http://forum.gameloft.com/index.php/topic,58239.0.html
Quoted ffrom above link in case this gets removed from the GL site.
"
the truth about gameloft
--------------------------------------------------------------------------------
I copied and pasted this story, on these free and open forums, and gameloft deleted the post and my account!
Why Gameloft can't fix your issues, or the bugs in the game...
It just dawned on me:What if Gameloft, as a
company, treatstheir programmers the
way they treattheir users Would the programmers want to work for them? The answer is simple: "NO, they wouldn't."
Then I went to GOOGLE and did a simple search: "Programmers leave Gameloft" ... and tada!! Sure enough, Gameloft does not seem to have the programming power from the ultra-talented programmers who actually built the games, to actually fix the glitches and issues and bugs, much less to look after users' issues.
Read this article: http://www.pocketgamer.co.uk/r/Multiformat/Gameloft+news/news.asp?c=36859
Apparently, Gameloft must be working with sub-par programmers who must be having to: First: learn the coding of the old programmers. Second: actually try to edit the coding to fix glitches.
This would explain their utter and complete inability to actually fix anything at all on their most popular games. The newbie programmers must be causing glitches as they work, their updates must be throwing certain parts of the game off, affecting users, affecting other fixed glitches, creating more bugs, etc.
If you know anything about coding, you would understand this. So, I've come to the conclusion that: GAMELOFT'S ENTIRE EXECUTIVE COMMITTEE MUST BE FIRED.
This company needs new leadership. I have a web development firm and know how bad leadership can affect products."
An additional link from above text.
http://www.pocketgamer.co.uk/r/Multiformat/Gameloft+news/news.asp?c=36859
Enjoy the reading... and if this really doesnt fly here can a mod move it to the general.......thanks
Why people think that Gameloft games are good, maybe they look good, gameloft team can create good graphics games, but only for few smartphones. Gameloft never created good quality games and I think never will. Games are only copy consoles hits with poor gameplay. That's why I deleted all gameloft games and play PSX great games created by skifull teams
Wysłane z mojego R800i za pomocą Tapatalk
horrible games
The dark knight rises on my play isn't working right r. The touch pads don't work properly and I don't think they'll ever update

Minecraft PE

Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
I finally have a believable answer from them.
Unfortunately there are no plans to make Minecraft compatible with the Shield controls for the time being,
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chevyowner said:
Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
Rant on Mojang
What really bugs me is when i tried to suggest to the Developers to add support I was told to "go elsewhere" or that "we don't accept suggestions"
I know I will never buy a game developed by Mojang again.
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Wow, I knew it didn't work (I already own Minecraft PE) but I'm shocked they're so rude about it...
chevyowner said:
Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
Rant on Mojang
What really bugs me is when i tried to suggest to the Developers to add support I was told to "go elsewhere" or that "we don't accept suggestions"
I know I will never buy a game developed by Mojang again.
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Click to collapse
How unbelievably rude. The one game on the market that I would pay $6.99 for today and they go about treating one of their potential customers/new markets with crassness.
chevyowner said:
Currently Minecraft PE does not support the SHIELD controls, so do not buy it as of right now.
Rant on Mojang
What really bugs me is when i tried to suggest to the Developers to add support I was told to "go elsewhere" or that "we don't accept suggestions"
I know I will never buy a game developed by Mojang again.
Click to expand...
Click to collapse
where did you ask this? Because I have never heard of mojang responding in that way, only the minecraft forums who are not representatives of mojang.
Minecraft PE supports the XPeria play controls and the touch controls only. No idea why its only the xperia which gets hardware control. There are apps for rooted devices to map hardware controls to touch, perhaps one of those may work with the shield and minecraft. There might even be some way of mapping shield buttons to the xperia buttons and fooling minecraft into using them, but that is something I am more doubtful of.
I emailed mojang directly.
SixSixSevenSeven said:
where did you ask this? Because I have never heard of mojang responding in that way, only the minecraft forums who are not representatives of mojang.
Minecraft PE supports the XPeria play controls and the touch controls only. No idea why its only the xperia which gets hardware control. There are apps for rooted devices to map hardware controls to touch, perhaps one of those may work with the shield and minecraft. There might even be some way of mapping shield buttons to the xperia buttons and fooling minecraft into using them, but that is something I am more doubtful of.
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Actually, yes to both of those. There is an app that I have confirmed works for the shield in such a way
https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard&hl=en
It allows physical control to touchscreen emulation, or xperia play emulation, and various other forms of emulation.
THIS APP REQUIRES ROOT
If you need root, visit this link: (note: currently rooting on the nvidia shield requires unlocking the bootloader, and that voids your warranty.
http://forum.xda-developers.com/showthread.php?t=2400029
I have tested this app to be working on final fantasy dimensions with the physical control to touch screen emulation, and it works great. The right stick drifts a bit though, and i believe that is a side effect of the right stick acting as a virtual mouse sometimes but I could be wrong.
Anyway. Hope this helps.
biothundernxt said:
Actually, yes to both of those. There is an app that I have confirmed works for the shield in such a way
https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard&hl=en
It allows physical control to touchscreen emulation, or xperia play emulation, and various other forms of emulation.
THIS APP REQUIRES ROOT
If you need root, visit this link: (note: currently rooting on the nvidia shield requires unlocking the bootloader, and that voids your warranty.
http://forum.xda-developers.com/showthread.php?t=2400029
I have tested this app to be working on final fantasy dimensions with the physical control to touch screen emulation, and it works great. The right stick drifts a bit though, and i believe that is a side effect of the right stick acting as a virtual mouse sometimes but I could be wrong.
Anyway. Hope this helps.
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This is why I normally avoid paid apps/games on play store like the plague...App A says "hardware controls supported" so person buys app a, and runs it to find out that, he needs to spend even more money on app b to use the hardware controls in app a.
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PLus the fact that Minecraft PE is very misleading about cross platform play, and the devs have only been dicks to me about the problems.
chevyowner said:
This is why I normally avoid paid apps/games on play store like the plague...App A says "hardware controls supported" so person buys app a, and runs it to find out that, he needs to spend even more money on app b to use the hardware controls in app a.
added
PLus the fact that Minecraft PE is very misleading about cross platform play, and the devs have only been dicks to me about the problems.
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: / you know its that kind of attitude that I relieve is responsible for the lack of decent games on android. There are a few but most of them cost money. And if a game is good, I willing to put down few bucks. Those free games are never really free anyway. They are pay to win.
Sorry for the rant, but I felt that I needed to voice my opinion .
And in my experience, devs are pretty good at integrating features that people ask for, particularly controlled support.
And what do you mean about mojang being misleading about mine craft pocket edition being cross platform?... That's the first I've heard of that.
biothundernxt said:
: / you know its that kind of attitude that I relieve is responsible for the lack of decent games on android. There are a few but most of them cost money. And if a game is good, I willing to put down few bucks. Those free games are never really free anyway. They are pay to win.
Sorry for the rant, but I felt that I needed to voice my opinion .
And in my experience, devs are pretty good at integrating features that people ask for, particularly controlled support.
And what do you mean about mojang being misleading about mine craft pocket edition being cross platform?... That's the first I've heard of that.
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I would not mind paying for a game if the developer stood by their game and actually helped the people who buy it with problems.
My comment about free games is that if you get a free game you need to expect no support or bad support, but if you pay for a game you should get decent support. I have never once gotten decent support for paid games on Google play, I have always gotten better support from free games.
And for cross-platform play setup a minecraft server on your desktop and connect to that from minecraft pe on your android device.
about the pay to win games there are also plenty of free games that are not pay to win.
chevyowner said:
I would not mind paying for a game if the developer stood by their game and actually helped the people who buy it with problems.
My comment about free games is that if you get a free game you need to expect no support or bad support, but if you pay for a game you should get decent support. I have never once gotten decent support for paid games on Google play, I have always gotten better support from free games.
And for cross-platform play setup a minecraft server on your desktop and connect to that from minecraft pe on your android device.
about the pay to win games there are also plenty of free games that are not pay to win.
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Click to collapse
I believe you are mistaken. You can, in no way shape or form, play cross platform from minecraft pocket edition to pc, you can play cross platform between android and ipod/ipad. but that's about it. It wouldn't work anyway, pocket edition is missing blocks from the pc version, and pocket edition has blocks that the pc version does not have (ex: nether reactors)
biothundernxt said:
I believe you are mistaken. You can, in no way shape or form, play cross platform from minecraft pocket edition to pc, you can play cross platform between android and ipod/ipad. but that's about it. It wouldn't work anyway, pocket edition is missing blocks from the pc version, and pocket edition has blocks that the pc version does not have (ex: nether reactors)
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My main reason for posting is that the game controls are not supported.
My frustration is that the support staff are being very very rude to me for trying to get the controls supported.
I can live with out cross-platform play, but they will not even accept it as a suggestion.
If i knew I would have to spend even more money to use the controls I would not have payed for minecraft pe in the first place. there were other game i could have spent the same 7$ on that would have actually worked correctly.
chevyowner said:
My main reason for posting is that the game controls are not supported.
My frustration is that the support staff are being very very rude to me for trying to get the controls supported.
I can live with out cross-platform play, but they will not even accept it as a suggestion.
If i knew I would have to spend even more money to use the controls I would not have payed for minecraft pe in the first place. there were other game i could have spent the same 7$ on that would have actually worked correctly.
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Dude, I think you were asking in the wrong place. And you have to think about it this way:
The shield just came out so of course alot of things wont support the controller.
Im sure you weren't the first person to ask for shield support, so they are likely getting annoyed at people asking all the time.
They dont take suggestions because if they did, they would have to consider thousands of requests a day. Minecraft is way more popular than any of the other android games.
Where were you talking to them?
biothundernxt said:
Dude, I think you were asking in the wrong place. And you have to think about it this way:
The shield just came out so of course alot of things wont support the controller.
Im sure you weren't the first person to ask for shield support, so they are likely getting annoyed at people asking all the time.
They dont take suggestions because if they did, they would have to consider thousands of requests a day. Minecraft is way more popular than any of the other android games.
Where were you talking to them?
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E-Mailing their support team.
If they just been polite about the controls not working, and not been rude about it. If they also put in writing on the play store page that they do not accept suggestions, then there would be less problems there.
chevyowner said:
E-Mailing their support team.
If they just been polite about the controls not working, and not been rude about it. If they also put in writing on the play store page that they do not accept suggestions, then there would be less problems there.
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Click to collapse
Hmm...
That is odd.
Usually they are pretty nice to people.
Anyway, sorry you had a bad experience.
I'm sure that in one way or another minecraft pocket edition will eventually get shield support.
In the mean time, It is likely that another app like the one i posted will become available for free.
Minecraft pocket edition has very little in common with minecraft on PC at the end of the day.
Pocket edition primarily consists of a C library. They then use a wrapper to expose the libraries features on android, iOS and raspbian independently. The raspbian version has even further modifications.
Minecraft on PC is java.
Ultimately pocket edition is just a glorified minecraft clone from the same developers. Shares no similarities code wise. Highly unlikely that it could ever link between the original java version, the PE version or the xbox version. They never claim anywhere that it can do that either.
They do claim that the hardware controls are for Xperia Play, they make no claim that it is compatible with any other gamepad.
The Shield controls and of course external gamepads are exposed to android as Human Interface Devices and you can use the standard android library to interface with them. The Xperia Play controls are not exposed as an HID for some reason, some of the regular buttons can be treated as an HID (with really weird mappings actually, think circle is mapped to Alt Key plus the android back button or something bizarre) but the thumb"sticks" cant and sony give an actual android lib which covers the regular buttons too, most developers just use that, including mojang for some reason.
Honestly, I think they need to get their fingers out of their asses and add HID input with proper assignments and joystick support. There are quite a few android devices out there with hardware keyboards etc,. Hell, sisters netbook came dual booted with android but has no touchscreen, that would be even more unplayable than the Shield for minecraft without 3rd party apps (and no, cant just switch over to windows and play MC there, without the optifine mod it gets 2 fps, with it gets 3, unplayable, increase java priority and the system cant keep up and you get input lag anyway, all drivers are updated)
SixSixSevenSeven said:
Minecraft pocket edition has very little in common with minecraft on PC at the end of the day.
Pocket edition primarily consists of a C library. They then use a wrapper to expose the libraries features on android, iOS and raspbian independently. The raspbian version has even further modifications.
Minecraft on PC is java.
Ultimately pocket edition is just a glorified minecraft clone from the same developers. Shares no similarities code wise. Highly unlikely that it could ever link between the original java version, the PE version or the xbox version. They never claim anywhere that it can do that either.
They do claim that the hardware controls are for Xperia Play, they make no claim that it is compatible with any other gamepad.
The Shield controls and of course external gamepads are exposed to android as Human Interface Devices and you can use the standard android library to interface with them. The Xperia Play controls are not exposed as an HID for some reason, some of the regular buttons can be treated as an HID (with really weird mappings actually, think circle is mapped to Alt Key plus the android back button or something bizarre) but the thumb"sticks" cant and sony give an actual android lib which covers the regular buttons too, most developers just use that, including mojang for some reason.
Honestly, I think they need to get their fingers out of their asses and add HID input with proper assignments and joystick support. There are quite a few android devices out there with hardware keyboards etc,. Hell, sisters netbook came dual booted with android but has no touchscreen, that would be even more unplayable than the Shield for minecraft without 3rd party apps (and no, cant just switch over to windows and play MC there, without the optifine mod it gets 2 fps, with it gets 3, unplayable, increase java priority and the system cant keep up and you get input lag anyway, all drivers are updated)
Click to expand...
Click to collapse
In addition, C is much more ideal for games in general over Java. On a mobile device you need C so the OS can manage the memory better.
Sent from my Nexus 4 using xda app-developers app
I emailed mohjang about this and he emailed a pic of him taking a piss on the shield lifting two birds at the camera. He's awesome! ^_^
Failrunner said:
I emailed mohjang about this and he emailed a pic of him taking a piss on the shield lifting two birds at the camera. He's awesome! ^_^
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when you say he, who? because somehow I think your just trolling
Failrunner said:
I emailed mohjang about this and he emailed a pic of him taking a piss on the shield lifting two birds at the camera. He's awesome! ^_^
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Click to collapse
If that is true how come you have not sold the photo to the press....If you had it would be major news....I call TROLL BS.
Lol, he thinks Mojang is a person.
Sent from my SHIELD using xda app-developers app

Super Mario 64 port

Let me start by stating that this is not an app request!!!
I just want to know if anybody has this port working on a fire tv stick 4k, and if so, then how did you compile it? On the stick itself?
I've compiled it for my linux pc and on my phone and am loving it, but the tv is where this game belongs.
For those unaware,
https://github.com/VDavid003/sm64-port-android/tree/master
https://github.com/VDavid003/sm64AndroidBuilder
https://m.youtube.com/watch?v=ffJ8Gs50UkM
redminote8txda said:
Let me start by stating that this is not an app request!!!
I just want to know if anybody has this port working on a fire tv stick 4k, and if so, then how did you compile it? On the stick itself?
I've compiled it for my linux pc and on my phone and am loving it, but the tv is where this game belongs.
For those unaware,
https://github.com/VDavid003/sm64-port-android/tree/master
https://github.com/VDavid003/sm64AndroidBuilder
https://m.youtube.com/watch?v=ffJ8Gs50UkM
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Click to collapse
Just use an n64 emulator. It'll work.
dladz said:
Just use an n64 emulator. It'll work.
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Click to collapse
Rather have it native. Widescreen.
TimmyP said:
Rather have it native. Widescreen.
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Hmmm I'd rather have it in 4K with upscaled graphics with a proper controller.
Which is what emulation allows...
Lol how do you think the app works?? It's an emulator locked down, they're probably making money from from ads off the back of someone else's work done on an emulator and a game that's clearly copyright material, lol.
In short to answer your question : I wouldn't use a single game emulator when I can have a better experience with an emulator.
TimmyP said:
LOL. It is a NATIVE PORT. The code for the ACTUAL GAME was decompiled.
.
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That's not how it works and yes it is against copyright to copy ANY Nintendo game..
This also shouldn't be in the fire TV stick section as this is to do with hacking and apps, not fire TV .
You can't talk to people like this on XDA either.
Your post has been reported.
THREAD CLEANED
@TimmyP
Please check your PM!
So now let's get back to a non-violent communication, shall we?!
Cheers,
mrjuniork (Forum Moderator)
Sorry, it was kinda patronizing.
Mario64 has been decompiled in secret by brute force methods, and is natively available for all platforms. Some hacking group did this, most likely because they knew Nintendo was, yet again, reselling roms.
And to that other newb? Yeah, thats how it works. Go ahead and report that Gladz. Idgaf.
There are Windows, Android, Linux, IOS, Switch, etc ports.
To OP: Yes, the Android build runs on my FS4k.
And here ya go: A whole subreddit dedicated to Mario64 PC port:
https://old.reddit.com/r/mario64pcport/
Sorry I insulted you Gladz. Doesnt make you any less incorrect. This completely destroys emulation.
My game is seamlessly modded and has graphics comparable to SMG in 4k. All coins are in 3d. Trees in 3d. All character models are smooth and updated. Textures enhanced with neural networks. Makes what just came to Switch seem laughable by comparison.
Here is my old cleaned post XDA!
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LOL. It is a NATIVE PORT. The code for the ACTUAL GAME was decompiled.
You can use supermario64pcbuilder and compile a Windows port and it pulls it straight from github, as long as you have a legal rom and own the game.
If fully supports xbox 360 controllers, 4k, widescreen, different camera controls, texture packs, new models, new animations... AND ITS ALL NATIVE!
So let me ask you... How do YOU THINK IT WORKS? ...
PS: Ill clarify... This is a ONE TIME DEAL that is FAR BETTER than emulation. Super Mario 64... is on PC! (and Android and IOS and Switch(this version))
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Double PS: https://www.youtube.com/watch?v=kMbm-qOCZdI
Mods for the NATIVE PC VERSION OF MARIO 64.
mod edit
dladz said:
That's not how it works and yes it is against copyright to copy ANY Nintendo game..
This also shouldn't be in the fire TV stick section as this is to do with hacking and apps, not fire TV .
You can't talk to people like this on XDA either.
Your post has been reported.
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LOL ?... Yea it is sorta unheard of, getting or decompiling the entire source of a commercial game besides something like Doom, but yea it would be wise to actually follow the links and check things out before attacking someone. Sorta the purpose of github anyways.. people don't throw up compiled code - and among devs it is very frowned upon to either steal code, invalidate licenses or add ads. There wouldn't be much tolerance for any of that behavior on github. If someone forks a project or steals code without properly staying within bounds of the license then I imagine it would be pretty easy to get that taken care of - at least on github.
Also from what I have heard, the original source code of mario 64 was leaked, BUT like what @TimmyP was saying this is a full decompile of the source code and took probably several contributors a VERY long time to go through and cleanup and make it recompile. They also DO NOT distribute any of the asset files that are not actual code, so as far as the legalities of it.. it would appear they are in the clear and how you obtain image, and audio assets is none of their business.
(lets just hope they are secretly working on OOT, because what 2 games could you possibly want native code to? These would probably be my top 2 choices, and we got one already)
glitchbit said:
LOL ?... Yea it is sorta unheard of, getting or decompiling the entire source of a commercial game besides something like Doom, but yea it would be wise to actually follow the links and check things out before attacking someone. Sorta the purpose of github anyways.. people don't throw up compiled code - and among devs it is very frowned upon to either steal code, invalidate licenses or add ads. There wouldn't be much tolerance for any of that behavior on github. If someone forks a project or steals code without properly staying within bounds of the license then I imagine it would be pretty easy to get that taken care of - at least on github.
Also from what I have heard, the original source code of mario 64 was leaked, BUT like what @TimmyP was saying this is a full decompile of the source code and took probably several contributors a VERY long time to go through and cleanup and make it recompile. They also DO NOT distribute any of the asset files that are not actual code, so as far as the legalities of it.. it would appear they are in the clear and how you obtain image, and audio assets is none of their business.
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Right ok, I did have a look and I am a gamer so yes having a game ported is great on all sides..
So to be clear, this ROM would be natively running on android? Great.. so no emulation, no other encoded system, just android?
Clever what they've done with the ROM insertion, as that would be copyright infringement.
Nintendo don't allow copies even if you own the original.. which sucks and I'm not sure how that's legal but it's Nintendo, so much doesn't make sense with them.
It was ported to pc first and since then you've been able to compile it for a lot of devices, some are reporting that this port works better native on the switch than the official Nintendo release.
The port itself is not piracy, compiling for android is not piracy, sharing a finished apk would be piracy
This port is awesome on so many levels, one of them is the possibility of mods, and there are already a good number of mods available.
So back to my original question, anyone got this working on a fire tv stick 4k? @TimmyP you say :"To OP: Yes, the Android build runs on my FS4k." So how did you get it to work? Did you compile on the stick?
dladz said:
Right ok, I did have a look and I am a gamer so yes having a game ported is great on all sides..
So to be clear, this ROM would be natively running on android? Great.. so no emulation, no other encoded system, just android?
Clever what they've done with the ROM insertion, as that would be copyright infringement.
Nintendo don't allow copies even if you own the original.. which sucks and I'm not sure how that's legal but it's Nintendo, so much doesn't make sense with them.
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It may be a gray area, but you really can't say it is illegal. Of course Nintendo would contend otherwise and at times it is necessary for companies to take things to court just to ensure their copyrights remain valid - regardless of what the judgement or out come may be. Think Xerox vs copying machine. Regardless if you have the ability to replicate something for your personal use then that's been fairly well upheld in courts, VCR, VHS, DVRs - it's not illegal to make a copy, but distribution or mass distribution certainly.
Where this gets murky is that they are not redistributing the finalized rom, nor any of its assets. They are not even sharing the original variable names of the various functions (beyond coincidence). The only literal thing they are redistributing are the binary numbers and similar logic - but even that may differ some since this is a decompile - not the original source and who really know how it comes back out after the original code was written. Compilers create all sorts of optimizations and I would assume some of that may actually be dumped back out into the decompile as it will not possibly be a perfect replica.
Regardless of the fact that the source code may differ the final product does come out to be the same - but again - that is only the case with the proper assets and audio and in all reality someone could literally create replacements for all of those things and you could end up with a final product that has no clearly copyrighted material in it at all.
All I am saying is it doesn't really matter how much you think this is or isn't legal - the way the team has gone about this has not been blatantly or obviously illegal nor the way they have released it. We could even get into conversations about IBM v Compaq too, and again there were and are ways to recreate somethings without it being illegal. It's at the very least a gray area, but you really can't say much more than that.
glitchbit said:
It may be a gray area, but you really can't say it is illegal. Of course Nintendo would contend otherwise and at times it is necessary for companies to take things to court just to ensure their copyrights remain valid - regardless of what the judgement or out come may be. Think Xerox vs copying machine. Regardless if you have the ability to replicate something for your personal use then that's been fairly well upheld in courts, VCR, VHS, DVRs - it's not illegal to make a copy, but distribution or mass distribution certainly.
Where this gets murky is that they are not redistributing the finalized rom, nor any of its assets. They are not even sharing the original variable names of the various functions (beyond coincidence). The only literal thing they are redistributing are the binary numbers and similar logic - but even that may differ some since this is a decompile - not the original source and who really know how it comes back out after the original code was written. Compilers create all sorts of optimizations and I would assume some of that may actually be dumped back out into the decompile as it will not possibly be a perfect replica.
Regardless of the fact that the source code may differ the final product does come out to be the same - but again - that is only the case with the proper assets and audio and in all reality someone could literally create replacements for all of those things and you could end up with a final product that has no clearly copyrighted material in it at all.
All I am saying is it doesn't really matter how much you think this is or isn't legal - the way the team has gone about this has not been blatantly or obviously illegal nor the way they have released it. We could even get into conversations about IBM v Compaq too, and again there were and are ways to recreate somethings without it being illegal. It's at the very least a gray area, but you really can't say much more than that.
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Yea it's not what I think! Nothing to do with me at all..Nintendo are quite unique in what they state in their copyright terms..
As I've said before. I am a gamer and I do like emulation, I've used literally every single console/ computer out there and my computing history goes back to the early 80s so I know a thing or two about it.
You might want to have a read of this..like I said not me, this is nintendo.
Source: https://www.nintendo.com/corp/legal.jsp
"Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet."
Nintendo's lawyers have already attacked videos of Mario 64 and websites for downloads.
So yep, this isn't my opinion dude. This is Nintendo's.
All I'm saying is be careful what you're doing here, merely talking about getting Mario working on a device would be enough for XDA to get some lawyers contacting them.
You do what you will, that's the last I'll say on the matter, I'm not a mod so it's not my responsibility.
On a personal note, I bought Mario 64 back when it was released and completed it up to Yoshi on the roof, it's a good game..and I like the idea of a native android version, I can just understand their legal standpoint, regardless if you have not distributed the game, the process available Nintendo will see as an infringement.
As per your second to last paragraph, if it's running Mario or anything similar, then infringement avoidance is impossible..
Essentially the problem is intent.
I disagree with it. But Nintendo's stance is plain as day,, read the content
dladz said:
Yea it's not what I think! Nothing to do with me at all..Nintendo are quite unique in what they state in their copyright terms..
Source: https://www.nintendo.com/corp/legal.jsp
"Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet."
Nintendo's lawyers have already attacked videos of Mario 64 and websites for downloads.
So yep, this isn't my opinion dude. This is Nintendo's.
All I'm saying is be careful what you're doing here, merely talking about getting Mario working on a device would be enough for XDA to get some lawyers contacting them.
You do what you will, that's the last I'll say on the matter, I'm not a mod so it's not my responsibility.
As per your second to last paragraph, if it's running Mario or anything similar, then infringement avoidance is impossible..
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Removed a few bits as there's a lot that wasn't really addressable. We're talking about the same company that said renting their video games was and should be illegal and fought it in court. Wouldn't allow instruction manuals to be included with copies the rental store owned (copy or original). They also tried to be the only supplier for chips of cartridges and forcing publishers to gamble with a minimum order of 10,000 cartridges for their new game - no wonder you had 3rd parties hacking their way around it and making their own cartridges.
There's law, agreements and what's enforceable - and many companies have a lot of things in their agreements that are not remotely enforceable or following any existing or future law. A company can say a pear is an orange in their agreement if they want to, but it doesn't make it true, nor the person that has to "agree" to it to believe it either.
XDA is safe as long as they do not link to or promote stolen content - the site isn't going to get contacted by Nintendo or Microsoft for linking to an incomplete re-implementation of Mario 64 any more than Microsoft can go after XDA for linking to ReactOS because they re-implemented particular APIs.. Hell Oracle tried going after Goolge too and failed - fortunately one of the judges took an actual programming course and learned what APIs meant and were so he could properly rule in Google's favor at the end of the day. Granted many judges would have likely not bothered like he did.
glitchbit said:
Removed a few bits as there's a lot that wasn't really addressable. We're talking about the same company that said renting their video games was and should be illegal and fought it in court. Wouldn't allow instruction manuals to be included with copies the rental store owned (copy or original). They also tried to be the only supplier for chips of cartridges and forcing publishers to gamble with a minimum order of 10,000 cartridges for their new game - no wonder you had 3rd parties hacking their way around it and making their own cartridges.
There's law, agreements and what's enforceable - and many companies have a lot of things in their agreements that are not remotely enforceable or following any existing or future law. A company can say a pear is an orange in their agreement if they want to, but it doesn't make it true, nor the person that has to "agree" to it to believe it either.
XDA is safe as long as they do not link to or promote stolen content - the site isn't going to get contacted by Nintendo or Microsoft for linking to an incomplete re-implementation of Mario 64 any more than Microsoft can go after XDA for linking to ReactOS because they re-implemented particular APIs.. Hell Oracle tried going after Goolge too and failed - fortunately one of the judges took an actual programming course and learned what APIs meant and were so he could properly rule in Google's favor at the end of the day. Granted many judges would have likely not bothered like he did.
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Like I said I don't like it. But that's their standpoint pal.
I personally think it's a matter of time.
On another note, I think the firestick will struggle to run this game..even if it's implemented in the right way..
Just reading the xda news here.
Sounds amazing, compiling shouldn't be a problem
Github link here.
Now I need a legit copy

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