Different screen zoom/text size per screen? - Samsung Galaxy Fold Questions & Answers

Curious if there's a way to have different screen zoom and text sizes per screen. On the front.. obviously like it a little bigger. Opened, I like the screen zoom to small with a slightly smaller text size. Also the screen zoom changes some apps to tablet mode, not ideal for the small screen. Any ideas?

Wondering about this as well. I've yet to find anyway of doing this. At the moment, 'Medium' Zoom looks better for the outside screen but too big for the Inner. I've just set it to 'Small' as the best you can get for now. Any change in developer setting (to make even smaller) makes the outside screen practically unusable due to its tiny size.

yeah from what i understand, the text size setting is completely global which is unfortunate.
with their expensive team of "experts", you would wonder why this was such an oversight.

Iv noticed on small screen you can pinch to zoom which iv used a lot

Someone suggested on Reddit that you can use Tasker to create two different profile for open and closed state with separate dp… The downside is, it will have maybe half a sec delay when you open or close due to switching res...

Related

Zoom Bar Hacks Wanted

I'm assuming that the zoom bar is just an extension of the resistive touch screen beyond the visible screen, so what are the chances someone will make a program/hack that will let you use it for other functions, like a dpad and a mouse?
TD2 users already have it sort of working as a scroll wheel.
I've been watching the M900 on Pocketnow, and while I'm not swayed, the potential of the navigation functions of the biosensor do wow me. It'd be a welcome addition I think. I'm new to xda-dev, but whenever I've come across the name/link, it's always with effusive praise and admiration. I figure if anyone will, it will be someone here.
Bump for this one!!
As soon as I saw the zoom bar on the TD2 and TP2 and the limited functionality of usage only in messaging, web browsers and pictures, it just screamed hack hack hack
I was also thinking gestures like the Palm Pre...
ooooh... I'm intrigued! I'd like to see what some developers can put together for this. That would be a sweet feature to hack.
evojulz said:
As soon as I saw the zoom bar on the TD2 and TP2 and the limited functionality of usage only in messaging, web browsers and pictures, it just screamed hack hack hack
I was also thinking gestures like the Palm Pre...
Click to expand...
Click to collapse
Agreed. The zoom bar seemed like a good idea when I first read about it, given the multitouch zooming was a no go with the resistive screen. But then in the reviews, it just seemed so under-utilized.
I'd love to have a configuration utility that let you use it in different ways in different applications, kind of like some screen rotating apps let you set up rotation differently for different apps.
Or like the Jog Dial on the hermes. (only wished the TP2 had that, and it would have been perfect. One handed control of the device...). But it will have to be pretty precise, and it isn't yet.
If it can register touch pressure (tapping) I would like 2 see 4 sectors (up down left right)
quarintus said:
Or like the Jog Dial on the hermes. (only wished the TP2 had that, and it would have been perfect. One handed control of the device...). But it will have to be pretty precise, and it isn't yet.
If it can register touch pressure (tapping) I would like 2 see 4 sectors (up down left right)
Click to expand...
Click to collapse
D2 Zoombar as buttons request asks for 3 buttons. Hopefully someone will do more.
Would LOVE to see 3 or 4 buttons on the zoom bar!!
(And maybe sliding button 1 to the right or button 4 to the left still means scrolling)
Bright.Light said:
Would LOVE to see 3 or 4 buttons on the zoom bar!!
(And maybe sliding button 1 to the right or button 4 to the left still means scrolling)
Click to expand...
Click to collapse
The main screen can tell the difference between a press and a flick, so I imagine the zoom bar could have assigned buttons and still scroll.
Hi All
For my TP2, i'd really like to have Zoom Bar that zooms ....everything!!
I would like to just zoom the screen (any screen) to a larger size. I did kinda think (or at least hope) that it was what it was going to do anyway, not just zooming pictures, browser etc.
I would like the simple (??) funtion of being able to zoom any app, any screen, anything - to be able to read stuff maybe a little more easier.
I do use glasses for reading only and it is a real drag to have to get them out to read a text clearly, or see whose calling or just to get a better look in daylight etc.
A zoom 'anything' or 'any screen' would be really awesome and a supremely useful utilisation of something that is already there. Then you couild just drag the screen around to get to what you want to see better (yes, just like a picture, so basically i guess, the current screen becomes like a picture).
The other ideas of buttons, d pads and so on all sound great too, but this would probably benefit so many people get better use out of their devices.
I wonder if it can be done...????
Cheers and happy TP2ing.
Jabberoo
jabberoo said:
I would like to just zoom the screen (any screen) to a larger size. I did kinda think (or at least hope) that it was what it was going to do anyway, not just zooming pictures, browser etc.
I would like the simple (??) funtion of being able to zoom any app, any screen, anything - to be able to read stuff maybe a little more easier.
I do use glasses for reading only and it is a real drag to have to get them out to read a text clearly, or see whose calling or just to get a better look in daylight etc.
A zoom 'anything' or 'any screen' would be really awesome and a supremely useful utilisation of something that is already there. Then you couild just drag the screen around to get to what you want to see better (yes, just like a picture, so basically i guess, the current screen becomes like a picture).
Click to expand...
Click to collapse
Probably better than just magnifying the screen, for readability in text heavy apps at least, would be setting font sizes to the zoom bar--zoom up, Font Sizes get larger, zoom down, they get smaller. I think that might actually be enabled in some text apps already, but I'm not sure. The touchpad on my Acer Aspire One does this in some word processors.
For things like Caller ID, a screen magnifier would be needed. I'm guessing you'd need a resident program to be able to do this anywhere and everywhere.
Thx fortunz
All true, but wouldn't the simple 'magnify the whole screen' thing be a really (really) good thing to have - and logical too. Just an extension of the way it works for images. Just seems like something that it should do.
I did notice on the HTC Manila 2.5 demo video from Germany, in the Settings area, under 'Other', there was a setting for 'HTC Magnify'.
Uncertain of any further details, but it could be just what i am talking about, maybe!
Cheers to all
Jabberoo
jabberoo said:
Thx fortunz
All true, but wouldn't the simple 'magnify the whole screen' thing be a really (really) good thing to have - and logical too.
Click to expand...
Click to collapse
I don't disagree at all.
zoom as scroll and on manila start screen not only inside
I just wish the zoom ball zommed in on pictures (going towards center of picture) rather than how it works in opera (the upper left corner)
Bump...
Anybody anything?
i would be interested to know if this is possible too.
I would luv the zoom bar to wash my car and mow the lawns for me... any chance?
....LOL....
Yeah, the zoom bar is really under-utilized. I often forget it's there and go to screen -> larger text to increase my fonts... Guess it's because it only works in a few apps. Without realizing, I've gone to settings -> screens before I realize I have a zoom bar...
Would love to see some gurus here hack this to a mini d-pad, or at least and up/down arrow. Currently, I have the vol up/down to do this using AEB.
i agree with all of these .. we need a genius programmer to make some kind of super aeb where you could have different button profiles and set a shortcut to profiles on the homescreen .. my perfect setup would be to have zoom be able to switch open applications and somehow map the back conference mute thing to play/pause in music player .. or have zoom button be able to switch songs for you (like with screen off/lock on) and hold for running applications list ... then have it all skinned pretty like some translucent palm pre thing .... lol .. just dreaming..
games
they can also utilize in racing games like as steering wheel instead of touching the screen

Wallpaper help

I'm trying to get this shot of the headphones to be shown entirely on the home screen of my Nexus 7 but I can't seem to format it properly. What I did first was shrink the width to 720 (with the height changing proportionally) and then I pasted it into a black background of a 720x1280. I loaded it onto my tablet and I only get the headphone partially. I then took the original image and increased the canvas width and filled in with black. I pretty much get the same cropped portion of the headphone. Can anyone help me in what I'm doing wrong?
http://wall.alphacoders.com/wallpaper.php?i=73967
Thanks!
Tweaked the image a little as it looked very crooked and "wrong" to my eyes, but I attacked two versions, one that is full width and one that is single screen width. Also I use a free app called "Wallpaper Set Save" to set the wallpaper, as it makes it fit and means you dont have to do that "crop" shenanigans.
eu4ria said:
Tweaked the image a little as it looked very crooked and "wrong" to my eyes, but I attacked two versions, one that is full width and one that is single screen width. Also I use a free app called "Wallpaper Set Save" to set the wallpaper, as it makes it fit and means you dont have to do that "crop" shenanigans.
Click to expand...
Click to collapse
Thanks - but those images still didn't quite do what I was hoping for. I'm looking to have the headphones only on the main home screen. I thought adding black bars to the side would take care of that, but didn't seem to make much of a difference. I'll fool around with the app.

Changing your DPI Settings (No-Root)

Hi all, please see the below thread. Only sharing the info as this was posted on the Verizon N4 forum.
http://forum.xda-developers.com/note-4-verizon/general/root-want-to-modify-dpi-t2960644
Hope this helps...
As indicated below some touchwiz native apps are affected.
List of known affected applications by changing DPI settings:
S-View (for S-View covers -- slightly misaligned but functional)
Touchwiz Stock Dialer (slightly misaligned but functional -- other non-stock options exist such as Hangouts or ExDialer)
Fingerprint lockscreen (arrow pointing to finger print scanner off center)
Exchange email (stock Samsung Email)
Stock Camera App
Just FYI to get some easy download links:
http://forum.xda-developers.com/note-4-verizon/general/root-want-to-modify-dpi-t2960644
Enable USB debugging on yer phone
-> http://www.mediafire.com/download/a4hd8y0c1iakysk/Samsung-Usb-Driver-v1.5.49.0.exe
Samsung USB drivers you'll need installed
-> http://forum.xda-developers.com/showthread.php?p=48915118#post48915118
ADB / Fastboot installer
navigate to C:\adb\ and then run the command they give in the thread
adb shell wm density 540
(not confirmation will be sent but your phone should prompt you to 'allow' your computer to send adb commands to it.).
Restart phone
DPI settings are now at 540. original DPI settings are 640 BTW
imnoob55 said:
Hi all, please see the below thread. Only sharing the info as this was posted on the Verizon N4 forum.
http://forum.xda-developers.com/note-4-verizon/general/root-want-to-modify-dpi-t2960644
Hope this helps...
Click to expand...
Click to collapse
I came across that thread a few hours ago. It's pretty neat to be able to drop the density and make more use of display space (could even drop it down to 384 and make it look more like a tablet), but it has its problems. Samsung apps (Dialer, camera, S Note, S-View, etc) will lose their screen alignment and/or only cover a portion of the screen when altering the density. Finding an alternate dialer was easy enough, but I'm having trouble finding a camera app similar to stock in quality, and was unsuccessful at replacing the S-View...
redphazon said:
I came across that thread a few hours ago. It's pretty neat to be able to drop the density and make more use of display space (could even drop it down to 384 and make it look more like a tablet), but it has its problems. Samsung apps (Dialer, camera, S Note, S-View, etc) will lose their screen alignment and/or only cover a portion of the screen when altering the density. Finding an alternate dialer was easy enough, but I'm having trouble finding a camera app similar to stock in quality, and was unsuccessful at replacing the S-View...
Click to expand...
Click to collapse
Yup unfortunately that is a side-effect of doing this. Only way to do it that I am aware of conventionally would be via xposed or loading in custom TW apps, both not possible. Hangout dialer works well, for this. TW stock browser is not affected. My S-Note is not affected either, too. Dialer and S-View are (not unusable, they just are not center-aligned any longer as their height/width are set on static widths rather than proportional % when Samsung set up the layout.) Maybe they'll change that in L.
BTW I use Nova for launcher and Hangouts as my dialer. I do use an s-view case, though, which is of course impacted.
imnoob55 said:
Yup unfortunately that is a side-effect of doing this. Only way to do it that I am aware of conventionally would be via xposed or loading in custom TW apps, both not possible. Hangout dialer works well, for this. TW stock browser is not affected. My S-Note is not affected either, too. Dialer and S-View are (not unusable, they just are not center-aligned any longer as their height/width are set on static widths rather than proportional % when Samsung set up the layout.) Maybe they'll change that in L.
BTW I use Nova for launcher and Hangouts as my dialer. I do use an s-view case, though, which is of course impacted.
Click to expand...
Click to collapse
I'm also using Nova Launcher. I did download ExDialer at first, but I went to Hangouts Dialer instead since ExDialer has a trial period and costs money.
S Note is largely unaffected yes, but when you open the camera for copying documents, the square used for aligning the camera with the document is off-center. It doesn't seem to hurt functionality in any way, though. Oddly enough, the camera when used in S Note is fullscreen...
As far as S-View goes, I'm thinking about removing the flip cover. S-View is nice, but I'm always trying to not get smudges on the cover screen on top of the phone display, so the cover is a little bit cumbersome to me when holding it. Seeing how much better the phone looks at a lower density makes me lean even closer to just getting rid of it. That leaves me with just the camera replacement...
Exchange email is also broken... when you reply to an email, the screen font is set to eleventybillion.
-----
Sent with my Galaxy Note 4
Can anyone confirm if this impacts the play store? Typically changing the dpi on the whole device would prevent the play store from downloading some apps.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
jfenton78 said:
Can anyone confirm if this impacts the play store? Typically changing the dpi on the whole device would prevent the play store from downloading some apps.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I haven't seen any problems with the Play Store yet, though I haven't been installing much of anything, either. The few apps I've installed so far gave me no trouble.
Also, just found out that the stock camera has no problems with accurate button detection when the phone is turned sideways for landscape rotation, though it's still not fullscreen. You have to guess where the buttons are on the screen in portrait when the density is changed.
Couple of tips:
if you get an error about the device being offline make sure you've got the current ADB installed. The link provided for the adb and fastboot didn't work for me because the file didn't install. The program is just an auto run zip file. you can open with 7-zip and just extract the adb files.
also if you get an error about the device being unauthorized you must select no action on the windows pop up and always perform this action. the phone should then get a pop up with the RSA key number and ask you to authorize. hope this helps.
540 DPI is pretty nice.
I was okay with the dialer and lockscreen, but the camera made me go back to 640. In vertical shooting mode, the touch points for all the icons, including the shutter button, is misaligned and is very annoying. What a shame as 540 looked AWESOME.
cj00ta said:
Exchange email is also broken... when you reply to an email, the screen font is set to eleventybillion.
-----
Sent with my Galaxy Note 4
Click to expand...
Click to collapse
Thanks! Just added to the top thread under impacted apps
Does this effectively change the resolution? I'm curious if lowering the DPI would give positive improvement to high-end game performance. Can anyone shed some light here?
Conkrete said:
Does this effectively change the resolution? I'm curious if lowering the DPI would give positive improvement to high-end game performance. Can anyone shed some light here?
Click to expand...
Click to collapse
It doesn't change the resolution. What it changes is the drawing size of on-screen content which is directly from the 'dpi setting' of the phone.
It's a little complicated to explain but this is how it works;
The phone's default screen density (DPI) setting 640, this is done because that's how many dots per inch of the physical screen there is (a phone of similar screen size would have a similar dpi). This value is stored in your phone's build.prop and is read by numerous applications, it might not match exactly the 'real' dpi of the screen but its normally very close to it.
By changing it lower in dpi you're instructing to applications you actually have a smaller screen size, thus to fit content (i.e words not being HUGE on a small screen) content is drawn to that dpi setting you're providing in build.prop.
Now to go into why we have certain issues when changing the dpi.
This is basically due to how the app did its layout sizing (do I base content on "actual size" of the screen-size or do I base it on "actual density" of the screen density in build.prop? Most apps, since they're targeting to be used with dozens of devices of all sorts of different sizes, will be designed where the layout of content is dependent upon dpi. A layout would be I want a rectangular box on the bottom that has height 10px and width 100%, so that effectively means the width is based on the proportion of the screen size (the OS controls this, its just a matter of scaling). This is why you once had 5 items to show now has 8 items to show in a listbox. The size of the listbox in this case would be based on actual density while the content (text etc.) inside would be based on actual size (scaling I would think is limited to a min/max actual size for text).
Samsung can get away with this on their stock apps because in their mind when they build their roms they are only going to be used on that specific device. They're starting to go away from this, however, and are starting to make their layouts more typical that of a normal application. You have somewhat less control of the layout going from actual size to actual density.
*keep in mind you can actually set parameters for both. Such as if I wanted something to be 10% in width but only up to 2.5 inches in actual size this effectively means that it will scale until it reaches 2.5" and then scale no longer.
I hope that makes sense. Resolution really doesn't have a role at all in this, you're always at the same resolution (4K) and this is handled by the lower-level kernel and GPU firmware. I don't think there's a way to change this at the app layer but than again I have really no background in android development.
*please if anything comes off as inaccurate please point out, I am from a XAML/.NET development background and linux/unix embedded systems and really I focused on back-end/databases/services and not really front-endy stuff. This is how it is handled in XAML though and I have seen android uses the same principals.
imnoob55 said:
It doesn't change the resolution. What it changes is the drawing size of on-screen content which is directly from the 'dpi setting' of the phone.
It's a little complicated to explain but this is how it works;
The phone's default screen density (DPI) setting 640, this is done because that's how many dots per inch of the physical screen there is (a phone of similar screen size would have a similar dpi). This value is stored in your phone's build.prop and is read by numerous applications, it might not match exactly the 'real' dpi of the screen but its normally very close to it.
By changing it lower in dpi you're instructing to applications you actually have a smaller screen size, thus to fit content (i.e words not being HUGE on a small screen) content is drawn to that dpi setting you're providing in build.prop.
Now to go into why we have certain issues when changing the dpi.
This is basically due to how the app did its layout sizing (do I base content on "actual size" of the screen-size or do I base it on "actual density" of the screen density in build.prop? Most apps, since they're targeting to be used with dozens of devices of all sorts of different sizes, will be designed where the layout of content is dependent upon dpi. A layout would be I want a rectangular box on the bottom that has height 10px and width 100%, so that effectively means the width is based on the proportion of the screen size (the OS controls this, its just a matter of scaling). This is why you once had 5 items to show now has 8 items to show in a listbox. The size of the listbox in this case would be based on actual density while the content (text etc.) inside would be based on actual size (scaling I would think is limited to a min/max actual size for text).
Samsung can get away with this on their stock apps because in their mind when they build their roms they are only going to be used on that specific device. They're starting to go away from this, however, and are starting to make their layouts more typical that of a normal application. You have somewhat less control of the layout going from actual size to actual density.
*keep in mind you can actually set parameters for both. Such as if I wanted something to be 10% in width but only up to 2.5 inches in actual size this effectively means that it will scale until it reaches 2.5" and then scale no longer.
I hope that makes sense. Resolution really doesn't have a role at all in this, you're always at the same resolution (4K) and this is handled by the lower-level kernel and GPU firmware. I don't think there's a way to change this at the app layer but than again I have really no background in android development.
*please if anything comes off as inaccurate please point out, I am from a XAML/.NET development background and linux/unix embedded systems and really I focused on back-end/databases/services and not really front-endy stuff. This is how it is handled in XAML though and I have seen android uses the same principals.
Click to expand...
Click to collapse
Extremely helpful and great info. Possibly the best response I've received from XDA. Thank you for the info. I have found a couple root apps that claim to change resolution but I've been hoping to find a non-root alternative.

S20 OLED image persistence

Is image persistence normal for S20's screen or OLED screens in general?
For example, playing a bright video game with black aspect ratio bars, leaves a lasting persistent image, where on dark pastel backgrounds you can clearly see where bars and game were.
Or writing a long article, leaves remnants of Android's nav. buttons, Chrome's address bar, and even keyboard visible, when tested on dark pastel backgrounds.
These persistent images gradually disappear, but it takes a long time to disappear completely. Do you experience something similar to this?
Thanks.
Scroll down for testing methods, post #5. Start by opening dark gray image, view full image, zoom in, do you see discoloration?
Image retention (persistence) is a somewhat common issue with all OLED. That said you shouldn't be experiencing it unless your constantly rocking your screen at 100% brightness, or near there, for hours on end.
I found this cNet article which explains it really well.
https://www.cnet.com/how-to/oled-screen-burn-in-what-you-need-to-know-now/
scaredy-cat said:
Is image persistence normal for S20's screen or OLED screens in general?
For example, playing a bright video game with black aspect ratio bars, leaves a lasting persistent image, where on dark pastel backgrounds you can clearly see where bars and game were.
Or writing a long article, leaves remnants of Android's nav. buttons, Chrome's address bar, and even keyboard visible, when tested on dark pastel backgrounds.
These persistent images gradually disappear, but it takes a long time to disappear completely. Do you experience something similar to this?
Thanks.
Click to expand...
Click to collapse
The Galaxy S7 and S8 had issues with Screen Burn which Samsung improved going forward from the S9. If the ghost images gradually disappear it isn't Screen Burn which causes permanent discoloration. If under warranty you may wish to get the device replaced, it doesn't seem the problem will correct itself over time. The other options I would consider are uninstalling apps which you enabled just before the problem appeared or performing a Factory Reset.
if you're playing games and the background is constantly moving, then there should be little, or no image retention. However, if you are using Google Maps and high brightness and stationary for a long period of time (eg stuck in traffic) then I would consider some image retention could be present.
Thank you for your answers. Bold text for topics. Testing methods at the end of this reply.
Was not aware OLED screens' image retention is such a common issue, but I knew OLED screens are prone to burn-in, read about it online, and saw it on my relatives' older devices, so out of the box I turned on the dark mode and changed wallpaper to black.
I preferred regular Android's navigation buttons to gestures, because of ergonomics, due to phones center of mass (wish it was more bottom heavy), when using with one hand, balancing phone while performing gestures always feels like I'm about to drop the phone, I also find gestures to be slower, simple tap vs sliding your finger. And on top of that, I have carpal tunnel syndrome, so it's much easier to simply reach and tap. But now I started using gestures, as a burn-in preventative measure.
By the way, having Chrome open for around 20 minutes, and quickly switching to Display Tester's BurnIn detection, I can already distinguish Chrome's address bar section, and clearly see tab switcher button. This will gradually disappear, but the fact that afterimage appears so quickly and remains for so long is concerning, since I feel such image retention might indicate my display may be prone to burn-in, but of course, I don't know this for sure, just my uneducated guess.
Having dark mode keyboard open for around an hour, and I can see remnants of it even on grey backgrounds of folders.
Back to reply..
I never use my screen at full brightness, it's always set to somewhere around 50%, and as I said earlier, image retention starts to occurs in a matter of minutes. Images do gradually disappear, but it takes a long time, and when I use screen for hours with static elements, it felt like it took awfully long time to disappear, but to determine how long exactly it takes for them to appear and disappear, I need to do more thorough testing.
Yes, when playing games, indeed, a lot of things are moving, except for Heads-up Display, but I first noticed this image retention issue playing an older video game called "Super Cat Bros". That game is not optimized for such wide-screen phones as S20, so on each side you have a black bar, display is split into 3 sections - bar-game-bar. That game is very colorful and has lots of solid colors, so after I finished playing, in dark user interface backgrounds I noticed discoloration, later looking at solid color backgrounds l noticed clearly where each section was, so bar-game-bar. Because sides of a display were turned off, and all action happened in the middle, you can clearly see which part of the screen was the most active.
This is why I'm coming to conclusion, that dark mode alone is still only a small part in burn-in prevention, you should blackout everything, including websites (I remember firefox had plug-in like that, capable of replacing background and font colors), switch to a dim keyboard preferably without visible keys with orange-red colored font, download oled friendly icon packs, watch movies cropped in, so you're not left with permanent discoloration in place of "black bars", and play games full-screen, only then wear will be uniform. Seems like too much work. I wish micro-led displays would become widespread sooner.
I don't think factory reset or uninstalling apps will help, because it appears to be not software related.
At least not software user can update, such as display's firmware, but I don't know for sure just how independent display is from other phone's guts. Even then, I don't think firmware can fix this.
The phone is under warranty, since it's new, used for a few moths, and unmodified, but sadly is probably not an option, because in my country, gaslighting customers is fairly common. Service center will probably take it away for a few weeks, then return it scratched up, and say they didn't find any issue. So unless it's a serious burn-in, that's visible always and on every background, it'll be extremely difficult to make a return, and even then they'll probably tell it's normal wear, but then at least you can without explaining too much contact consumer protection and show them the problem.
Software used for discovery and testing:
• Super Cat Bros (video game)
https://play.google.com/store/apps/details?id=com.FDGEntertainment.SuperCatBros.gp
Play it for an hour (or more) and then test on solid darker pastel colors, do you see discoloration? Report for how long you played and how long discoloration was visible. Do not reopen game when retesting discoloration, because it may appear permanent. I know some people are not good at seeing minute differences in shades, but at first it should be very obvious which parts were black bars and part where game ran.
• Display Tester (app)
https://play.google.com/store/apps/details?id=com.gombosdev.displaytester
Very good display tester, free, lots of features and tests, and works on wide-screen displays, enable "use immersive mode if possible" in the settings. I think default color in BurnIn tester is very good at revealing discoloration, but you can play with sliders, just remember position which reveals discoloration the best.
• I'll also attach solid color image, which works for revealing discoloration.
And another dark gray image, which also helps reveal discoloration, use in dark room at around 50% screen brightness (play around), no matter how much you zoom in or out, it appears like screen has gradient, notifications bar icons are also visible, not sure if it's temporary or a permanent discoloration. I recommend opening these images with a gallery app, set to full screen, or simply pinch to zoom, and tap screen one time to hide gallery's UI elements. Tilt phone left and right, move towards and away from yourself, do you see discoloration?
You can also open them up with browser, and examine your screen, but I found you can't hide all UI elements, so better use gallery or other image viewer.

Question Why would Samsung limit font size to be universal on front, and inside screen??

Am I missing something? I want a bigger font on outside and smaller on inside. I see no option for this. Wtf? Seems dumb.
I agree. I also want the font on the front keyboard to be bigger on the front screen. I haven't found a workaround.
Try using Bixby routines.
mezdroid said:
Try using Bixby routines.
Click to expand...
Click to collapse
Yep. Or Tasker.
Yeah I'm with you on this one front fonts are way to small
I played around with the minimum width numbers in developer options and adjusted the numbers to where i like them from with in the inner screen. I've noticed that when you go in the minimum width settings from the front screen the numbers are different then when u go in from the inside screen and if you try and adjust them from the front outer screen they won't stick they just default to there original numbers ?
Just tested with Bixby Routine but if doesn't work well. It often doesn't change as it is actually configured which is annoying.
Samsung will probably get around to enabling it latter...

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