Question Complete system-wide LTPO? - Google Pixel 6 Pro

Thread title says it all. Google decided to cheat a little bit and the LTPO doesn't work in Chrome and other certain apps. In other words, it's locked at 120 Hz. On my OnePlus 9 Pro and my Galaxy S21 Ultra, the LTPO works in absolutely every app and menu everywhere -- meaning that it drops down to 60hz when you don't touch the screen. The system UI within Android 12, along with certain Google apps always stay at 120 hz.
Does anyone know of a way to make LTPO work ubiquitously across the whole entire device?

OLED+SOC dependent feature. Does Google Tensor/ Samsung Exynos support it, is the question. Probably not is the reason why its not working by default

miravision said:
OLED+SOC dependent feature. Does Google Tensor/ Samsung Exynos support it, is the question. Probably not is the reason why its not working by default
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Of course LTPO is a hardware feature. But LTPO is clearly capable on this phoneb- as it's one of the main selling points. It absolutely can support it. Google just needs to implement some build prop changes or something similar.

Yes the AMOLED used on the Pixel 6 Pro is LTPO. That's only half the equation. Maybe a custom kernel can talk to the SOC if the SOC supports it.
SOC support or default kernel is what's hindering the auto-switching from high refresh rate to power saving low refresh rate on the LTPO display.

miravision said:
Yes the AMOLED used on the Pixel 6 Pro is LTPO. That's only half the equation. Maybe a custom kernel can talk to the SOC if the SOC supports it.
SOC support or default kernel is what's hindering the auto-switching from high refresh rate to power saving low refresh rate on the LTPO display.
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Why isn't Google doing this as standard? Could it be a Tensor issue?

Maybe a better question would be why is Samsung not implementing this as standard on the SOC designed by them for Google.
Google designed only a small portion of the Exynos SOC (TPU, NPU, ISP etc) used and branded as the Google Tensor. Cost savings

Related

8 core update for exynos? !

So...., are we getting this 8 core update or what?
Doesn't seem like it , it's been confirmed that note 3 will not be getting the 8 core patch...since it's in essence a smaller version of the note 10.1 , well you do the math.
Can someone prove me wrong?? (please)
There are both thermal and battery life concerns. If Samsung thought this would up the anti for performance and not compromise stability or battery life, they would probably release it.
it would be nice to turn off the weaker cores then. i'd suspect them to be a cause of a lot of the lagginess and frame drops in video players. bs player has been the smoothest so far.
I believe there were a few articles floating around specifically saying that the CPU in the note 10.1 2014 edition could potentially get the true octacore mode. I believe there were also demo videos using this tablet in another thread.
ChrisNee1988 said:
I believe there were a few articles floating around specifically saying that the CPU in the note 10.1 2014 edition could potentially get the true octacore mode. I believe there were also demo videos using this tablet in another thread.
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Here's the thread from the N3 forum showing a tablet running HMP. It's clearly a test mule and not a N10.1-14. Here's the bottom line about adding HMP after the fact - there's nothing in it for Samsung. All the current products are marketed with a defined "high end" performance capability and are vaguely marketed as "four core" for S-800 and "1.9+1.3" for Octa. What's the benefit to Samsung of lighting up all eight cores to exceed today's performance and to take on the burden of the impact to battery life and potential thermal issues? All for something that only enthusiasts (us) know or care about.
The only clear benefit of implementing HMP is adding the four A7 cores on top of the four A15 cores to improve high-end performance which will end up tanking today's battery life. As implemented, 1-4 cores of each cluster can run within a given cluster and the gains of mixing and matching clusters (EG: 4 A7+1 A15 vs. 2/3 A15) is unproven and questionable.
So maybe future Octa chips will run HMP but, primarily because there's no benefit to Samsung of doing anything to existing devices, I don't see it being made retroactive.
http://forum.xda-developers.com/showthread.php?t=2556264
madsquabbles said:
frame drops in video players. bs player has been the smoothest so far.
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With what kind of videos do you experience frame drops? I use my tablet very often while using my cross-trainer to watch video and never experienced any frame drops. I tried MX Player, Dice Player and VPlayer and they are all smooth - actually no wonder, because they all use the HW acceleration for playback which can handle HD content without any problems.
aac and ac3 seem to cause the most problems SD and HD. I generally keep the nitrate around 2.5 Mb/s just for portability sake. container doesn't matter as avi, mkv, and mp4 all have the drops. I've used mx, BS, Archos, xbmc, and a few others and installed custom codecs if needed. heck even Netflix has a few frame drops. maybe I'm just too sensitive to it, but my s4, gn2, and gn8 have no problems. my old gn10.1 had no problems either. this 10.1 2014 is also the first Samsung device I've had that doesn't natively support ac3. hardware playback with alternative players do play the ac3 audio, but with dropped frames.
So does the note 2014 doesn't have HMP?
Does the new one 12.2 has it.
madsquabbles said:
aac and ac3 seem to cause the most problems SD and HD.
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That's strange, almost all my video files contain ac3 6-channels audio and playback is smooth without any frame drops.
DeBoX said:
Doesn't seem like it , it's been confirmed that note 3 will not be getting the 8 core patch...since it's in essence a smaller version of the note 10.1 , well you do the math.
Can someone prove me wrong?? (please)
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I believe there was a demo at CES with hmp running on the Note 10.1. I'm almost positive. Where was it confirmed the note 3 was not getting it? Just curious.
havekk said:
I believe there was a demo at CES with hmp running on the Note 10.1. I'm almost positive. Where was it confirmed the note 3 was not getting it? Just curious.
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If Samsung was going to add HMP to the current generation of Exynos they would have tied it to something big, like the launch of a new $750+ tablet. HMP was shown on a test tablet, not the N10.1-14. Idealists keep hoping but it's not likely to happen.
BarryH_GEG said:
If Samsung was going to add HMP to the current generation of Exynos they would have tied it to something big, like the launch of a new $750+ tablet. HMP was shown on a test tablet, not the N10.1-14. Idealists keep hoping but it's not likely to happen.
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Do you happen to know what SoC the test tablet was running? Everything I read said it was the 5420. Btw, I don't own a Note 10.1 - I still have a ****ty iPad 3. I haven't heard anything from "idealists" just going over what I have read from folks at the event. From what I have read, it seems as likely to happen on the Note 10.1 and Note Pro as it is to NOT happen. I have heard it won't happen on the Note 3; however, I assume that is due to size and heat issues. Shouldn't be the case with the lager tablets.
Only time will tell. You or I certainly don't know. I'm gonna wait to buy a new tablet and keep an eye on it though.
Thanks,
havekk said:
Do you happen to know what SoC the test tablet was running? Everything I read said it was the 5420. Btw, I don't own a Note 10.1 - I still have a ****ty iPad 3. I haven't heard anything from "idealists" just going over what I have read from folks at the event. From what I have read, it seems as likely to happen on the Note 10.1 and Note Pro as it is to NOT happen. I have heard it won't happen on the Note 3; however, I assume that is due to size and heat issues. Shouldn't be the case with the lager tablets.
Only time will tell. You or I certainly don't know. I'm gonna wait to buy a new tablet and keep an eye on it though.
Thanks,
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There's not one commercial/business reason for Samsung to update tablets already on the market beyond their published specs. Zip. Zero. Nada. And there's a reason not to. If an update to the SoC goes wrong and borks the tablet they have the liability of repairs. Enthusiasts (us) know what HMP is. The masses don't know, don't care, and are fine with what they're getting/got.
BarryH_GEG said:
There's not one commercial/business reason for Samsung to update tablets already on the market beyond their published specs. Zip. Zero. Nada. And there's a reason not to. If an update to the SoC goes wrong and borks the tablet they have the liability of repairs. Enthusiasts (us) know what HMP is. The masses don't know, don't care, and are fine with what they're getting/got.
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Ok. I can see you're really passionate about this not happening lol. So for the sake of not getting another response, I'll concede that you are absolutely definitely correct about this. It is not going to happen.
Thanks for you assistance on this matter.
havekk said:
Ok. I can see you're really passionate about this not happening lol. So for the sake of not getting another response, I'll concede that you are absolutely definitely correct about this. It is not going to happen.
Thanks for you assistance on this matter.
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The N10.1-14's battery life is "adequate" and the Exynos version takes forever to charge. The only benefit of HMP is adding the A7 cores on top of the A15 cores at max load. That's going to take a toll on battery life and increase the thermal load beyond what the device is designed for possibly impacting component life. Forgive me if I'm not enthused.
Ok, I'm out.
BarryH_GEG said:
The N10.1-14's battery life is "adequate" and the Exynos version takes forever to charge. The only benefit of HMP is adding the A7 cores on top of the A15 cores at max load. That's going to take a toll on battery life and increase the thermal load beyond what the device is designed for possibly impacting component life. Forgive me if I'm not enthused.
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That's interesting to know. All of the test I have read about prior had gains in battery life by using the cores much more efficiently. You posted a video describing this process in detail and how it helped battery life, then you post the exact opposite opinion?
Something else I find interesting is that you say implementing HMP would "increase the thermal load beyond what the device is designed for" Yet... we all know that HMP is hardware-enabled in the 5420 SoC. So couldn't it be said that the device was designed to use HMP? I think it could.. nay, it should lol.
Wait a sec! I get it!! I just saw that you have fought this battle before with Iba21 - You really seem to have something against this whole thing lol. From what I just read, Iba21 really pooped on your entire argument and you stopped responding.
Don't worry about responding as I'm getting out of this "discussion". It's clear you have an opinion as do I.. Only time will tell who's is more accurate.
havekk said:
That's interesting to know. All of the test I have read about prior had gains in battery life by using the cores much more efficiently. You posted a video describing this process in detail and how it helped battery life, then you post the exact opposite opinion?
Something else I find interesting is that you say implementing HMP would "increase the thermal load beyond what the device is designed for" Yet... we all know that HMP is hardware-enabled in the 5420 SoC. So couldn't it be said that the device was designed to use HMP? I think it could.. nay, it should lol.
Wait a sec! I get it!! I just saw that you have fought this battle before with Iba21 - You really seem to have something against this whole thing lol. From what I just read, Iba21 really pooped on your entire argument and you stopped responding.
Don't worry about responding as I'm getting out of this "discussion". It's clear you have an opinion as do I.. Only time will tell who's is more accurate.
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Saying inflammatory things and then posting "no need to reply" is passive aggressive. There are two possible benefits of HMP - 1) using combinations of A7 and A15 cores across clusters and 2) going beyond the current max of 4 A15 cores. Do you know if there's battery life to be saved by using 2 A7 cores and 1 A15 core as opposed to using 2 A15 cores? I don't but I'm guessing the advantage to be minimal. You don't have to be an engineer to understand that using cores in addition to the current max of 4 A15's is going to create more heat and draw more power.
Just a thought, but allowing HMP during periods of high load and having all 8 cores online all the time represent two different scenarios. If core OS functions could remain on an A7 and yield all 4 A15s to applications, you could see an improvement purely due to a reduction in OS interrupt servicing. The case for thermal dissipation and battery life represents an unknown as to how much of an impact it would really have. It would be highly dependent upon how heavily you are using the active cores. The penalty would be proportionate to how hard you're pushing it.
All that said, I tend to agree with BarryH_GEG. Samsung hasn't demonstrated a lot in the forward thinking department. They make capable tablets, but just don't have it together on a lot of fronts and definitely don't strive to optimize products in a way that delivers maximum performance. Their focus is primarily on gimmicks and visual features and hitting a point of "acceptable", not exceptional performance. I'm not bashing, I have owned numerous galaxy line products and will continue to do so until a viable active digitizer tablet surpasses the note line. It's just a business play on their part. You expend enough development resources to get a mainstream sale, no more.
The note 12.2 is a prime example. At the time of release, Samsung has no book cover available, poor planning. They didn't have Hancom Office in the preloaded image and it wasn't available until a day after release, also poor planning. The end result is a customer experience that isn't smooth and demonstrative of a company that gives significant consideration to first impressions or user experience.
I have had my Note 2014 (32GB) for two days and would not want to have both core sets running at the same time. The device can already get very warm in the SOC area and the battery drains just like my iPad 4 when playing 3D games- faster than I want it to. Games are smooth and ditto for apps, so not seeing an advantage of all eight, but see the two key disadvantages. Not running into any core hand-off issues some are reporting that can cause lag. Not yet anyway.
Added:
I use Nova for my launcher, since IMO much better than Samsung's. Based on performance, I see no reason for me to root the 2014. Very happy already, so see no need to rock the boat.

SD821 Underclocked in pixel devices

The pixel XI and the pixel are packed with snadragon 821 chipset wich supposed to be clocked at 2*2.35 kryo & 2*2.0 kryo but both pixel phones are clocked at 2*2.15 kryo & 2*1.6 Kryo which is exactly the same as SD820 on Lg G5 and the s7 so if someone knows what is the difference between the cpu in the pixel phones and the regular snapdragon 820 please write it down
From what I have read the 821 is a 820. The 821 is just higher binned 820. When they make chips they are not all the same. Some just are a little more efficient than others do to very minor differences in the chips. So a high binned 820 can handle a higher clock speed while using less power are turned into 821.
So Google decided they wanted to go with the 821 because it is more power efficient than a 820. But it seems Google thinks the speed of the 820 is fast enough to provide a good snappy user experience. So they are doubling down on efficiency by clocking these high binned chips down to the same as the 820. So say the 821 is 5% more efficient at stock speed over the 820. The 821 might be 10% more efficient at the same clock speed at the 820 while delivering the same speed as the 820. So they are sort of doubling down on efficiency over performance.
From the hands on I have seen everyone has described the phone as very fast. This is likely due to Google optimizing Android to run on the pixels hardware. Much like Apple does with the iPhone. Also the Pixel has some hardware features that might not show up on a regular spec sheet. It has some improved touch screen latency and faster storage. Because of these factors Google decided they don't need the extra performance of the 821 but instead want to utilize it's efficiency.
TLDR Google is going all in on the Pixel proving a very fast user experience while being power efficient!
So in theory once kernel source has been released we can just OC it back to "stock" frequency and get even faster performance with a hit to battery life.
I have the OP3 and the phone is clocking to max. frequency very rarely anyway. So there is no reason to clock it down for better efficiency.
So basically the pixel xl nd the pixel have snadragon 820 with a different name and better efficiency, as a result the gaming performance is the same as on the lg g5 or the s7 for example, these pixel devices arent worth the extra 200$
ramqashou said:
So basically the pixel xl nd the pixel have snadragon 820 with a different name and better efficiency, as a result the gaming performance is the same as on the lg g5 or the s7 for example, these pixel devices arent worth the extra 200$
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The smaller Pixel has the potential to out do both of those phones and the Pixel XL in gaming since it has a native resolution of 1080p. The lower the resolution, the higher frames per second possible in games when using the same SoC, assuming the game is made to run at your phones native resolution.
ramqashou said:
So basically the pixel xl nd the pixel have snadragon 820 with a different name and better efficiency, as a result the gaming performance is the same as on the lg g5 or the s7 for example, these pixel devices arent worth the extra 200$
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In the current climate and with the 810 fiasco overshadowing can you really blame them for dialing it down? Perhaps the GPU is still clocked higher in the 821 and I'll take the efficiency as a perk. It's up to you what's worth $200 more but there are a few more bits less talked about included in the price.
---------- Post added at 07:11 AM ---------- Previous post was at 07:09 AM ----------
mixedguy said:
The smaller Pixel has the potential to out do both of those phones and the Pixel XL in gaming since it has a native resolution of 1080p. The lower the resolution, the higher frames per second possible in games when using the same SoC, assuming the game is made to run at your phones native resolution.
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I'd rather have 1080p at 60FPS than 2k at 30FPS on a screen that size, however I think most games, at least the big titles, have adjustable resolution so I think the only difference will be battery draw.
Hoodeddeathman said:
I'd rather have 1080p at 60FPS than 2k at 30FPS on a screen that size, however I think most games, at least the big titles, have adjustable resolution so I think the only difference will be battery draw.
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I agree, I wasn't aware you could choose your resolution in mobile phone games as I don't really play demanding games on my phone, I assumed it was like mainstream game consoles where the developer predetermines the resolution or just sets it to use the native res by default.
I play games on PC, so it's pretty cool that you can change the resolution on mobile phone games like you can on PC games.
mixedguy said:
I agree, I wasn't aware you could choose your resolution in mobile phone games as I don't really play demanding games on my phone, I assumed it was like mainstream game consoles where the developer predetermines the resolution or just sets it to use the native res by default.
I play games on PC, so it's pretty cool that you can change the resolution on mobile phone games like you can on PC games.
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As I understand it android has the capability and it's up to the devs to implement. The game can be rendered at whatever resolution and will then be upscaled. for example Warhammer Freeblade allows you to select which resolution to use and texture qualities just as you would in most PC games at the risk of losing frames however Need For Speed No Limits selects a pre-defined profile depending on device.
As I said, underclocking doesn't automatically mean better effiency... If you would have a 820 phone you would know that. I experimented a lot with different CPU settings on my One Plus 3 and underclocking is not worth it because it only cuts of performance but does NOT increase effiency because your CPU is using max frequency like 1% of the runtime anyway... In more than two days 2,15 GHz on the big cluster was used only 49s on my OP3.
And that the 821 reaches a higher frequency doesn't automatically mean that the CPU has a higher quality. I know it would be possible that the 820s are only bad 821s that don't surpass quality tests but I don't think so because the 820 was released much earlier. Usually it goes the other way around, like on GPUs. Nvidia first releases the very high end models and then sells the crappy GPUs in the lower end models. I don't think that Qualcomm is like, hey we are picking out all really good 820s and pile them up to sell them as 821s... A 821 could be better and more efficient but it's not necessarily true. A good 820 could still be as good or even better than a 821, regarding effiency. Also think about AMD Processors a few years ago, whole cores where unlock able and there was still room for OC if you were lucky.
Gerrit507 said:
As I said, underclocking doesn't automatically mean better effiency... If you would have a 820 phone you would know that. I experimented a lot with different CPU settings on my One Plus 3 and underclocking is not worth it because it only cuts of performance but does NOT increase effiency because your CPU is using max frequency like 1% of the runtime anyway... In more than two days 2,15 GHz on the big cluster was used only 49s on my OP3.
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When talking about efficiency I'm referring more to undervolting as appose to underclocking, it may be the case that they have chosen those frequencies because the 821 steps up in voltage beyond that point thus increasing power consumption and heat. We'll have to wait and see how the Pixel performs, but if that underclock means the thermal load is capped lower we will also see less throttling, ideal for daydream.
As an example I would refer to overclocking desktop CPUs, the architecture is different but how it responds to heat and power is not. beyond a certain frequency the CPU requires exponentially more power and generates exponentially more heat the higher you go.
http://m.gsmarena.com/google_pixel_xl_benchmark_doesnt_show_performance_improvement-news-20927.php
This benchmark proves to all those who insist that the chipset in the pixel phones is better than the original snadragon 820
It might be only to reduce the heat. The battery efficiency is, IMO, very marginal.
But I will surely put back the 2.4GHz on mine.
firewave said:
It might be only to reduce the heat. The battery efficiency is, IMO, very marginal.
But I will surely put back the 2.4GHz on mine.
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For some reason idont believe in overclocking, cuz it's beyond the device capabilities and it might cause some problems.
This seems a very big piece of marketing by Google. It isn't really an SD 821, its an SD820.
The 821 only has a 10% performance increase when clocked at its max frequency, so even if Google did leave it at its max frequency, a 10% increase would be barely noticeable, if noticeable at all in real world use.
The 821 does have some features that aren't available on the 820, which is why Google probably chose the 821 over the 820. I found this info about two important features for the 821, that's not found in the 820 and quoted it below.
"One of the main reason why Google used the Snapdragon 821 in the Pixel phones is the Snapdragon VR SDK (Software Development Kit). This is entirely unavailable with the Snapdragon 820. The new SDK comes with advanced VR toolset to give the developers broad access to the internal architecture of the Snapdragon 821 chipset. This is extremely useful and fully compatible with Google Daydream platform. The VR SDK helps in the rendering of cutting-edge visual and audio which helps in state of the art Virtual Reality experience."
"Another important thing which is unknown for most people is about the camera improvements brought by the MSM8996 Pro. The SoC can simultaneously use two phase detectors for significant improvement in focussing quality and time. On the contrary, the Snapdragon 820 or MSM8996 only supports single PDAF (Phase Detecting Auto Focus) systems. The newer chipset extends the range of laser autofocus technology. This will substantially boost the laser-assisted autofocus systems of upcoming smartphones."
ramqashou said:
For some reason idont believe in overclocking, cuz it's beyond the device capabilities and it might cause some problems.
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That's a very incorrect statement. The kernel determines the clock speed. Google could choose something like 0.5GHz if they were so inclined. The phone would run like ****, but in your eyes, the device is not "capable" of anything faster. It sounds like Google purposely underclocked these. If nothing else, you are absolutely 100% fine to clock it back to the speed that Qualcomm, the OEM of the chipset, intended it to run at. True overclocking can present problems, but I have overclocked my CPUs, RAM, and GPUs for YEARS with no issues and reaped plenty of extra benefits in terms of performance. I used to do it on my smartphones too, but it is pointless and wastes battery for almost every use scenario.
Google specifically chose 2.15GHz instead of 2.4GHz as specified by Qualcomm, either due to heat issues or battery life benefit. I am going to guess they realized that their incredibly light and optimized software does not need a 2.4GHz CPU speed - hell, my 6P is faster with a SD 810 than my Note7 with an 820 in day to day use for a reason, that reason being stock Android is incredibly quick and efficient.
That is true from the chip standpoint. What you don't know, though, is if google/htc designed the heat removal system to handle the additional heat produced at full clock speeds without throttling...
Sent from my Nexus 6P using Tapatalk
JasonJoel said:
That is true from the chip standpoint. What you don't know, though, is if google/htc designed the heat removal system to handle the additional heat produced at full click speeds without throttling...
Sent from my Nexus 6P using Tapatalk
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The phone being a uni-body aluminium shell should help with that. My 5X gets mega hot when I run games or for extended screen on times, but the back is plastic. I think using the whole surface of the phone as an additional heat-sink so to speak could help with heat dissipation.
Either way - I hope someone tries to OC it back to "stock" qualcomm speeds. I will certainly try to see the results, that is, if custom kernels can be a thing with the Pixel.
Nitemare3219 said:
That's a very incorrect statement. The kernel determines the clock speed. Google could choose something like 0.5GHz if they were so inclined. The phone would run like ****, but in your eyes, the device is not "capable" of anything faster. It sounds like Google purposely underclocked these. If nothing else, you are absolutely 100% fine to clock it back to the speed that Qualcomm, the OEM of the chipset, intended it to run at. True overclocking can present problems, but I have overclocked my CPUs, RAM, and GPUs for YEARS with no issues and reaped plenty of extra benefits in terms of performance. I used to do it on my smartphones too, but it is pointless and wastes battery for almost every use scenario.
Google specifically chose 2.15GHz instead of 2.4GHz as specified by Qualcomm, either due to heat issues or battery life benefit. I am going to guess they realized that their incredibly light and optimized software does not need a 2.4GHz CPU speed - hell, my 6P is faster with a SD 810 than my Note7 with an 820 in day to day use for a reason, that reason being stock Android is incredibly quick and efficient.
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That's true i can't
Deny the power of stock android, but there are many other OEM custom skins that are well optimized and are plenty fast such as sense and Lg ux 5.0 and even the oxygen OS

120hz display on one ui 2.1

Hello, there are a way to make works 120hz on all galaxy 10s series on oneUi 2.1
You need activity lancher from play store
And you go serch for hig
You scrool down and find hig refresh rate...
Tap down and change
Bether how to do there
https://forum.xda-developers.com/s10-plus/how-to/120-hz-refresh-rates-galaxy-s10-note-10-t4077139
and
https://forum.xda-developers.com/galaxy-note-10/how-to/toys-oneui-2-1-update-t4077297
Doesnt work like that, the refresh rate is a hardware limitation.
Tried it myself. Makes no difference. Fully a placebo
Anyone ever checked what resolution and refresh rate the Note 10+ can actually use, by running the shell command “dumpsys display,” in adb?
According to this article the setting option was a mistake.
https://piunikaweb.com/2020/04/07/s...-120hz-refresh-rate-but-dont-get-too-excited/
The Xiaomi Mi 9 has a 60hz display but it can be overclocked to 75 hz or more, not sure. No issues reported.
Maybe there is a chance for our Note 10+.
ecoyotzi said:
The Xiaomi Mi 9 has a 60hz display but it can be overclocked to 75 hz or more, not sure. No issues reported.
Maybe there is a chance for our Note 10+.
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If someone can go on to adb and try "dumpsys display" we can see, but I don't have a computer available at the moment
TheInfiniteAndroid said:
If someone can go on to adb and try "dumpsys display" we can see, but I don't have a computer available at the moment
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I did this and it's limited to 60
jcrutchvt10 said:
I did this and it's limited to 60
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Are you able to provide screenshots please?
Here you go:
This means phone its using high refresh rate
This doesn't work on our phones. Our hardware isn't capable. It's merely left over code that 99% of people will never see because they don't know how to find stuff like this. If we could really enable this on our phone do you think Samsung would have made it so hard to find?
Hardware limitation.. This is all placebo effect
Stop wasting your time my friends, it's a leftover from S20s software as it was in many other cases. I remember people believed there was an S Pen support on the galaxy S4
I think the 5g firmware thread needs an update lol
if 120 hz necessary hardware support then why there is an option to choose 120 hz or 60 hz? do u have any iade?
stormy_ugur said:
if 120 hz necessary hardware support then why there is an option to choose 120 hz or 60 hz? do u have any iade?
Click to expand...
Click to collapse
As stated above -
"Stop wasting your time my friends, it's a leftover from S20s software as it was in many other cases. I remember people believed there was an S Pen support on the galaxy S4"
It is merely some programmer too lazy to remove it or accidentally left in...
It WON'T work due to the hardware in the Note 10+.
Anyone else want to flog a dead horse?
Guys, ik rally feel the difference in scrolling. Al the lag wat i was frustrated for is gone!!!
RoyAndroids said:
Guys, ik rally feel the difference in scrolling. Al the lag wat i was frustrated for is gone!!!
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The resolution to your problem is not the resolution you think it is.

120hz

So as the thread is titled I've found a 120hz settings in our 1 mk2.
here's a screenshot to prove it.
This was found using quick shortcut maker not sure if it's active or not since I've toggled it on. No crashes since it's been enabled. Feel free to chat it up about this.
This is most likely code from the xperia 5 mk2 that has been re-used to streamline the update process since it's nearly identical specs besides the screen.
Doesn't work, sadly. I double-checked with the dev-settings, that shows current fps in the top right corner, still 60
I was as excited as you are...
From what I read, it couldn't be possible (at 4k) because the snapdragon inside our phones isn't capable of 120 hz @ 4k.
the_brad said:
Doesn't work, sadly. I double-checked with the dev-settings, that shows current fps in the top right corner, still 60
I was as excited as you are...
From what I read, it couldn't be possible (at 4k) because the snapdragon inside our phones isn't capable of 120 hz @ 4k.
Click to expand...
Click to collapse
i just wanted to bring attention to the topic to see if it's possible with root and a resolution change. My bootloader is still locked and I can't do further testing myself.

Question Is there any way to "un-throttle" 9 Pro full potential?

Regarding the OnePlus throttling gate, you can read here:
Examining OnePlus' Performance Behaviour: Optimization or Misrepresentation?
www.anandtech.com
The OnePlus 9 seems to be throttling its performance in many popular apps
The OnePlus 9 Pro seems to be limiting the performance in popular apps like Chrome, Twitter, Zoom, WhatsApp, Facebook, Instagram, and more.
www.xda-developers.com
This is just stupid, I have been running a 7 pro for 4 years, it has been, hands down, one of the best smartphones I ever owned, performance has been great from day 1 to last day and it is still living with a relative of mine, and he is supper happy with it, I have play a lot, like A LOT and it has worked flawlessly every single time.
I got a 9 pro in october past year and it has been a pain in the ass, the poor performance has been annoyingly usual, the only way to play 120FPS in some games is a magisk module intended for a Samsung F62 which I can't figure out why (because I have no knowledge about this) but it makes some game run 120FPS, however performance is really bad, there is frame drops in some points where my couple's nord 2 demolishes with no issue... I can't figure out why a nord 2 outperforms my 9 pro (i know nord 2 is 90Hz but it is much more solid 90FPS being lower tier).
Let me explain, my couple nord 2 remains 90FPS where my 9 pro gets as low as 30FPS, it is noticeable and annoying.
Is there some sort of magisk module or something "comfortable" for newbies which can be enabled or disabled at taste? I don't mind rebooting phone (I do every time i want to play some games with module I mentioned xd)
I did not tinker with kernels (not yet, did in the past with my former LG G2 and Galaxy S3 but it was quite different). I would like to remain in the Oxygen OS path for now too.
I tried lots of things, AI booster for magisk, also Adreno drivers and nothing seems to work, just performance scaling which seems to lower freq in order to improve battery life, but never higher performance (high performance mode in battery settings seems to do nohing, also tried)
Looking for this as well, as well as a module to disable annoying Doze by the SystemUI. I tried a few modules but the devices still dozes.
SnoopyFTW said:
Regarding the OnePlus throttling gate, you can read here:
Examining OnePlus' Performance Behaviour: Optimization or Misrepresentation?
www.anandtech.com
The OnePlus 9 seems to be throttling its performance in many popular apps
The OnePlus 9 Pro seems to be limiting the performance in popular apps like Chrome, Twitter, Zoom, WhatsApp, Facebook, Instagram, and more.
www.xda-developers.com
This is just stupid, I have been running a 7 pro for 4 years, it has been, hands down, one of the best smartphones I ever owned, performance has been great from day 1 to last day and it is still living with a relative of mine, and he is supper happy with it, I have play a lot, like A LOT and it has worked flawlessly every single time.
I got a 9 pro in october past year and it has been a pain in the ass, the poor performance has been annoyingly usual, the only way to play 120FPS in some games is a magisk module intended for a Samsung F62 which I can't figure out why (because I have no knowledge about this) but it makes some game run 120FPS, however performance is really bad, there is frame drops in some points where my couple's nord 2 demolishes with no issue... I can't figure out why a nord 2 outperforms my 9 pro (i know nord 2 is 90Hz but it is much more solid 90FPS being lower tier).
Let me explain, my couple nord 2 remains 90FPS where my 9 pro gets as low as 30FPS, it is noticeable and annoying.
Is there some sort of magisk module or something "comfortable" for newbies which can be enabled or disabled at taste? I don't mind rebooting phone (I do every time i want to play some games with module I mentioned xd)
I did not tinker with kernels (not yet, did in the past with my former LG G2 and Galaxy S3 but it was quite different). I would like to remain in the Oxygen OS path for now too.
I tried lots of things, AI booster for magisk, also Adreno drivers and nothing seems to work, just performance scaling which seems to lower freq in order to improve battery life, but never higher performance (high performance mode in battery settings seems to do nohing, also tried)
Click to expand...
Click to collapse
The links you posted, those articles are not RELEVANT to YOUR issue. The throttling you're experiencing is a thermal throttling behavior that is literally NORMAL and part of EVERY OEM/Phone.
If you're on a STOCK ROM, the only way to somewhat "kill" the default throttling behavior is to disable/freeze the BATTERY package (app) either via Titanium Backup or some other app. That will prevent the phone from throttling based on the SKIN/Battery temperature.
Otherwise, Custom ROMs based on either OOS12 or OOS13 don't have any of that stock OEM throttling behavior.
JohnTheFarm3r said:
The links you posted, those articles are not RELEVANT to YOUR issue. The throttling you're experiencing is a thermal throttling behavior that is literally NORMAL and part of EVERY OEM/Phone.
If you're on a STOCK ROM, the only way to somewhat "kill" the default throttling behavior is to disable/freeze the BATTERY package (app) either via Titanium Backup or some other app. That will prevent the phone from throttling based on the SKIN/Battery temperature.
Otherwise, Custom ROMs based on either OOS12 or OOS13 don't have any of that stock OEM throttling behavior.
Click to expand...
Click to collapse
Is it really thermal throttling? I mean, phone does not get any warmer than usual and for example, Brawl Stars is capped at 60 FPS like most games in BBK phones (but Brawl stars worked 120FPS flawless some time ago, not much, a year ago or so I had a Realme GT Neo 2 which ran games buttersmooth and has basically the same software, color OS, which now has the same issue, games capped to 60 FPS and crap performance)
That is not normal behaviour because Brawl Stars devs claimed the game is fully unlocked and if it works below screen refresh is because of the phone software, that's the "throttling" I mean, don't know if it is because of the famous whitelisting of Oppo.
What I mean is in previous software games worked properly and now performance is a joke (I mention realme GT Neo 2 because is what I could test in the past, I loved it, that's why is a bummer getting a "better phone" which works much worse).
Get an Xbox and solve all your game problems!
TheGhost1951 said:
Get an Xbox and solve all your game problems!
Click to expand...
Click to collapse
An Xbox? Are you from USA?
I just want my phone works as it should, I don't care about battery.
Also tried disabling battery app and no difference, same behaviour, I'm in OOS13 latest update.
Maybe I should give a try to custom ROM...
SnoopyFTW said:
Is it really thermal throttling? I mean, phone does not get any warmer than usual and for example, Brawl Stars is capped at 60 FPS like most games in BBK phones (but Brawl stars worked 120FPS flawless some time ago, not much, a year ago or so I had a Realme GT Neo 2 which ran games buttersmooth and has basically the same software, color OS, which now has the same issue, games capped to 60 FPS and crap performance)
That is not normal behaviour because Brawl Stars devs claimed the game is fully unlocked and if it works below screen refresh is because of the phone software, that's the "throttling" I mean, don't know if it is because of the famous whitelisting of Oppo.
What I mean is in previous software games worked properly and now performance is a joke (I mention realme GT Neo 2 because is what I could test in the past, I loved it, that's why is a bummer getting a "better phone" which works much worse).
Click to expand...
Click to collapse
it is because of thermal throttling, literally. The phone doesn't get warmer because it's being limited, hence the point of thermal throttling.
The refresh rate - FPS - in a game depends solely on the devs. If the game has in one device for example support for 120 FPS, and it doesn't have in another device, it's not because of the device but because the developers either didn't "whitelist" that specific device or weren't updated in a longer time.
JohnTheFarm3r said:
it is because of thermal throttling, literally. The phone doesn't get warmer because it's being limited, hence the point of thermal throttling.
The refresh rate - FPS - in a game depends solely on the devs. If the game has in one device for example support for 120 FPS, and it doesn't have in another device, it's not because of the device but because the developers either didn't "whitelist" that specific device or weren't updated in a longer time.
Click to expand...
Click to collapse
Hmm...
With the magisk module I mentioned device name changes from LE2123 to SO-52A or something similar, makes also work codm 120 FPS pretty good, much better than brawl stars which is much weaker in terms of graphics quality and detail.
Is there any way to spoof model name to test this? If so devs are lying big time. When launched 9 pro they announced collab with many games, even hypertouch feature which is gone and for what seems now touch sampling rate is just 120Hz from the 360 advertised (monitoring with apps say so).
Also tried to disable battery app and no difference, behaviour is the same.
SnoopyFTW said:
Hmm...
With the magisk module I mentioned device name changes from LE2123 to SO-52A or something similar, makes also work codm 120 FPS pretty good, much better than brawl stars which is much weaker in terms of graphics quality and detail.
Is there any way to spoof model name to test this? If so devs are lying big time. When launched 9 pro they announced collab with many games, even hypertouch feature which is gone and for what seems now touch sampling rate is just 120Hz from the 360 advertised (monitoring with apps say so).
Also tried to disable battery app and no difference, behaviour is the same.
Click to expand...
Click to collapse
Disabling the battery app is for the throttling workaround, not to increase the frames in the game that don't support it on your device. lol
Anyways, blame the devs...They're the ones that need to add support for the specific device to go above the XY FPS.
The smartphone wasn't intended to be a gaming device. Chipset and battery not rated for it. Get an Xbox or some similar device for gaming that it was intended for! Just my opinion.
You can test the throttling using a CPU/GPU Throttle Testing app. The OP 9 starts throttling at a low temperature, I can notice FPS dropping in games starting at 38 degrees.
I use a cooling fan attached to my OP to keep the phone at a constant 32 degrees. I also bought a heat dispersion case to help further.
Also using Konabess to undevolt the GPU also helps a bit.
TheGhost1951 said:
The smartphone wasn't intended to be a gaming device. Chipset and battery not rated for it. Get an Xbox or some similar device for gaming that it was intended for! Just my opinion.
Click to expand...
Click to collapse
I'm not asking for it to perform in graphic demanding games, I'm telling you even a redmi note 10 pro (that thing is actually not rated for anything) outperforms the 9 pro in light gaming because it is not capped.
Blame the devs, blame OnePlus, I just want to know if there is any solution, I purchased the phone a few months ago and I'm finding stupid behaviours an "allegedly" flagship should not have.
Jeez even my couple Nord 2 is much better in games, that hurts...
And yeah. Get an Xbox blablabla, I do own a PS4, a powerful laptop and a powerful desktop, I just want my stupid phone to do what it should do or at least know why or if it can be solved, this is not r/xbox.
This is an issue many people complain about but OnePlus ever stated anything.
For what I can see my options are getting a cheap 120HZ phone or custom ROM (I saw a blackshark 4 for 200EUR which runs games fine)
JohnTheFarm3r said:
Disabling the battery app is for the throttling workaround, not to increase the frames in the game that don't support it on your device. lol
Anyways, blame the devs...They're the ones that need to add support for the specific device to go above the XY FPS.
Click to expand...
Click to collapse
The thing is when released the 9 pro, OnePlus brand had collabs with many games, even hypertouch, all of it disappeared into thin air...
That was the main reason for me to purchase, I had a great experience with my former 7 pro and I couldn't even think this could be a thing.
https://twitter.com/i/web/status/1367122914961670156
This thread is of the main dev of the game I'm talking about. He claims the brand has to whitelist app in order to make it work 120HZ/120FPS.
Is there no way to modify that "whitelist"? I've read sometimes about this but rarely found anything (anything users can do about it lmao) and we all know how lazy oppo is with this things, there can be a thousand posts in OnePlus community ther will never answer.
SnoopyFTW said:
The thing is when released the 9 pro, OnePlus brand had collabs with many games, even hypertouch, all of it disappeared into thin air...
That was the main reason for me to purchase, I had a great experience with my former 7 pro and I couldn't even think this could be a thing.
https://twitter.com/i/web/status/1367122914961670156
This thread is of the main dev of the game I'm talking about. He claims the brand has to whitelist app in order to make it work 120HZ/120FPS.
Is there no way to modify that "whitelist"? I've read sometimes about this but rarely found anything (anything users can do about it lmao) and we all know how lazy oppo is with this things, there can be a thousand posts in OnePlus community ther will never answer.
Click to expand...
Click to collapse
This is a GAME SIDE issue, not a phone-side issue. There is no whitelist on a phone that will enable you the unsupported FPS.
SnoopyFTW said:
An Xbox? Are you from USA?
I just want my phone works as it should, I don't care about battery.
Also tried disabling battery app and no difference, same behaviour, I'm in OOS13 latest update.
Maybe I should give a try to custom ROM...
Click to expand...
Click to collapse
If you want to try a custom rom, Extended is great as daily driver and for gaming as well
Well, if XBox isn't available then look for a Microsoft Play Station instead!
JohnTheFarm3r said:
This is a GAME SIDE issue, not a phone-side issue. There is no whitelist on a phone that will enable you the unsupported FPS.
Click to expand...
Click to collapse
You are totally correct my friend... I have been tinkering with vmos app, I created a virtual machine in my own phone (lmao sounds like science fiction, but damnit this 888 has muscle) and it is just because devs do it intentionally.
I tried different phone makes and models... Casually Snapdragon flagship cap the game to 60FPS, but NORD devices make it run 120 FPS (you can set FPS settings in the VM option).
This is hilarious. Seems to me OnePlus just broke some contract conditions and this is devs punishment... Makes no sense, I have to test further but this is what I found for now. My doubt is if I might get a ban for using the game in a virtual machine... This is not relevant for this post!
Hope it helps someone, for exclusive games working just 120HZ in some devices you can spoof model name without root
SnoopyFTW said:
You are totally correct my friend... I have been tinkering with vmos app, I created a virtual machine in my own phone (lmao sounds like science fiction, but damnit this 888 has muscle) and it is just because devs do it intentionally.
I tried different phone makes and models... Casually Snapdragon flagship cap the game to 60FPS, but NORD devices make it run 120 FPS (you can set FPS settings in the VM option).
This is hilarious. Seems to me OnePlus just broke some contract conditions and this is devs punishment... Makes no sense, I have to test further but this is what I found for now. My doubt is if I might get a ban for using the game in a virtual machine... This is not relevant for this post!
Hope it helps someone, for exclusive games working just 120HZ in some devices you can spoof model name without root
Click to expand...
Click to collapse
Try your own phone model in the virtual machine. What happens?
Arealhooman said:
Try your own phone model in the virtual machine. What happens?
Click to expand...
Click to collapse
If I set up OnePlus LE2123/20/25 game runs 60FPS.
If I set for instance, my couple nord 2 DN2103 runs 120FPS same settings, just device name and brand changed!
Presets for S20, Xiaomi 10, vivo x50 all run 120 FPS.
Which for me is big yikes It is clearly devs fault, there has to be something odd...
SnoopyFTW said:
You are totally correct my friend... I have been tinkering with vmos app, I created a virtual machine in my own phone (lmao sounds like science fiction, but damnit this 888 has muscle) and it is just because devs do it intentionally.
I tried different phone makes and models... Casually Snapdragon flagship cap the game to 60FPS, but NORD devices make it run 120 FPS (you can set FPS settings in the VM option).
This is hilarious. Seems to me OnePlus just broke some contract conditions and this is devs punishment... Makes no sense, I have to test further but this is what I found for now. My doubt is if I might get a ban for using the game in a virtual machine... This is not relevant for this post!
Hope it helps someone, for exclusive games working just 120HZ in some devices you can spoof model name without root
Click to expand...
Click to collapse
So what are you saying exactly: if we spoof our device to a different one, we get more fps?

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