[Q] Games on Ouya - Ouya Q&A, Help & Troubleshooting

Does it have a mapping tool so you can play games that don't support a controller or can you not download them at all?

don't know really. It has some kind of touch pad on it. But since Ouya has a controller, the games designed for it will have gamepad inputs.
for other games, who knows yet. Maybe Sixasxis Controller app may be able to help. It has touch simulator profiles. It's rather hit and miss on it's success. It's not the app, but some game's touch inputs are not static, so it makes it more difficult to setup.

they support sixaxis controllers natively, and there are rumours that a few people will be porting their controller-mapping apps to OUYA, for the purpose of adapting those touchscreen .apk's...
There is nothing so far on the marketplace or on the major OUYA forums

Has anyone tested the Interworks Controller Pro U (aka Retro Classic Controller) with the Ouya (or any Android device)? I'm especially interested in joystick functionality...
Sent from my SAMSUNG-SGH-I727

Related

[Q] WiiMote w/Emulators. Need advice on what to buy/mapping + ?'s

I have my Evo running an AOSP ROM and I have PSX4DROID, SNES, Gameboid, N64oid as my emulators. I went out yesterday and purchased a WiiMote (just the remote) but apparently that isn't enough.
I will mainly be using it for N64 (have to get my Zelda fix) and Mario Kart 64. I tried opening Mario Kart 64 and mapping the keys. I mapped all the keys and when I launched the game I could not turn with the D-PAD on the Wiimote.
I successfully paired the with WiiMoteController (app) but it won't turn left or right. I can do everything else but it kind of defeats the purpose.
Questions
Should I be mapping the keys within the N64 emulator app (what I've been doing) or map the keys in the WiiMoteController app?
Do I also need to buy the Nunchuck attachment?
Is it possible to just have the WiiMote and use that for my gaming?
Is there a Wii Controller attachment that I can slide my Wiimote into to turn it into a full fledge controller?
Why don't the Rom Gripper & Rom Gripper ++ download any ROMs? Are the servers down?
I'm confused and frustrated as I was trying all night to play around with it. I also want to mention that I didn't have success in the Zelda app either.
Wii-mote alone doesnt have sufficient buttons for the N64. Really its lacking to even cover the SNES.
Mostly I game using GBA, because of this. To combat it, you can get the classic controller plugin - http://www.amazon.com/Wii-Classic-Controller-nintendo/dp/B000IN0BSU
Which plugs into the wiimote, and should map through the WiiMoteController app, though I havent tried to see for sure. Personally I want it totally portable, and dont want to have to carry a third thing. I wish they would just make a wireless wii classic controller to work on its own. But alas...
Another problem you may be encountering with N64 and PSX, is mapping analog to digital. You are familiar with the analog controls of the original, but as I understand it, you can only map the classic controller as keyboard input, which turns them into digital control (full on, full off, like a keyboard button press). For many games that wont matter, but for many it will. Just another consideration.
Don't know anything about romgripper though, I only backup my games that I have bought with tools built from scratch
massivebasset said:
I wish they would just make a wireless wii classic controller to work on its own. But alas...
Click to expand...
Click to collapse
you mean the Datel Retro wireless controller? That's what I bought. Think of it as a classic controller with the wiimote built inside
http://www.amazon.com/Wii-Retro-Wireless-Controller-Nintendo/dp/B001ULJGDU
I laugh at everyone getting a wiimote + classic controller for use with their phones, lol. Who the hell wants to carry that around?
Hell, I don't even use the datel controller that much (thank god I have a wii to use it with as well). Like I'm going to carry a controller with me everywhere I go, seriously.
I just choose games that work well with touchscreen controls (like strategy games and rpgs)
So do you recommend me getting a nunchuck along with my WiiMote or returning the Wiimote and buying the Datel?
I downloaded the ROM before (I do own all the games I downloaded) and I only care about those 2 games.
well getting a nunchuck isn't really going to solve your problem of not having enough buttons for N64 and PSX games...
and about the controller still not working after you mapped the buttons, you still have to switch to the controller in the standard Android input settings (like switch away from an onscreen keyboard) AS WELL as enabling the "input option" within the emulators. Like in Gameboid, if you go into "other settings" you will find an input option that you have to toggle (in addition to simply mapping the keys in the controls section).
gqstatus0685 said:
So do you recommend me getting a nunchuck along with my WiiMote or returning the Wiimote and buying the Datel?
I downloaded the ROM before (I do own all the games I downloaded) and I only care about those 2 games.
Click to expand...
Click to collapse
I get 5 to 10 emails/PMs a day about this, you're going to want to get the Datel Retro Wireless. Wiimotes are only good for NES and Sega Master System.

[Q] Can phonejoy controller be used on gameloft games?

Hi all,
I am interested to get this controller. I wonder if anyone can tell me if it can theoritically work on games not ported from playstation? (eg brothers in arms from gameloft)
As you can see from the video, it works on S2 for mario
http://www.youtube.com/watch?v=apWwy7HUHyQ
User review here
http://blog.clove.co.uk/2011/07/21/...sh-dual-analog-sticks-are-a-go/#comment-14034
This is partly connected to Bluez-IME. In theory Bluez-IME can emulate the Xperia controls hence Gameloft games should work with Phonejoy. However for some reason in many games just the d-pad appears to be working as of yet. The issue is known however to the dev Kenneth (http://code.google.com/p/android-bluez-ime/issues/detail?id=66) and I think he is looking into it.
In part 2 of the video he uses it with Samurai Vengeance and it works rather well i might add (around 9:18min mark):
http://www.youtube.com/watch?v=YV1zomeye-c&feature=related
I use a PS3 controller and the sixaxis app for my N64 emulator on my phone, but that doesnt allow me to to use it in games which are just touch screen controls I might have to check out Bluez-IME to see if it can help out!

Bluetooth Gamepad

Hey guys,
I'm searching for a bluetooth or wireless gamepad for my future nexus.
Do you have any ideeas? I was almost into buying Wii Wireless Retro Controller but I can't find it anywhere so I'm looking for something else. Ohhh, this was my first option because is so COOL!
Another option could be Phonejoy's Gamepad, wich is OUT OF STOCK too. I could go for a PS3 SIXAXIS Gamepad, but I dont know if I can use it for other games like Shadowgun, Backstab, Dungeon Defenders (mostly RPG and FPS), not only with PSX Emulator.
Anyone who used a PS3 controller played games like the one above with it?
Thanks!
Just a word of warning you need to make sure your device is compatible. Even if it is, it might work with some app and not another.
There are some bluetooth controller to consider though like: Zeemote, MSI Gamepad, Wii controller (which seems to be the safe bet.)
Sometime you need to run a background 'keyboard' app to make some of these controller work, such as Bluez IME.
I have the iControlPad, but it only work with apps that support keyboard input, through the use of Bluez IME. The most fullproof way for me is still wired controller.
I'm dealing with the issue right now.
I use sixaxis for my PS3 controller but it seems there is lack of supported games.
I think trying FPse for it.
I've also Logitech gamepad (F710) and like you I'd love to see supported games beside FPse.
Sent from my Galaxy Nexus using xda premium
idan_mo said:
I'm dealing with the issue right now.
I use sixaxis for my PS3 controller but it seems there is lack of supported games.
I think trying FPse for it.
I've also Logitech gamepad (F710) and like you I'd love to see supported games beside FPse.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
Give me a few days and this should become a reality with the Sixaxis controller
Honeycomb and ICS have native support for gamepads so they should work throughout the OS and games.
I have a PS3 controller on my Transformer and I also have the Wii Retro controller. The Retro controller sucks horribly compared to the PS3 controller. Plus they all connect via Bluetooth so any controller will act the same unless it comes with a specific binding app.
I don't have a Nexus but I think the PS3 controller is the way to go. I picked up a new white one at Gamestop for $29.
Datel makes the Retro wireless controller.
G2x - 2.3.7 CM7
Transformer - 3.2 Revolver OC/UV
I've done it.
Sixaxis with PS3 controller plus MHL to see it on my LCD TV.
Works great! But only in emulators like FPse (the emulator I've test).
I'll wait to the OTG cable and see if I can play with the gamepad on any game (which is not related to FPse).
do i need ROOT for all of this that you guys are talking about? i want to use the original ps3 controller to play games in my galaxy nexus but i totally don't want to root, please help, i don't care if i have to use cable or Bluetooth.
Not sure if this would work on phones, http://steelseries.com/us/products/other/steelseries-ion-wireless-controller
it does mentions tablets. it's coming soon.

[Q] Ouya touch sensor the same as a touch screen?

I just started reading up on Ouya, and I'm thinking about porting my games to there, but they don't work well with a joystick/controller.
I read that Ouya has a touch sensor of some kind.
Does anyone know if this is the same as a touchscreen on a phone/tablet?
Would i have to change my code in my html5 games to detect this touch sensor, or would it just work with events like ontouchstart etc.?
The controller has a touch sensor in the middle - for moving a mouse pointer around. I'm not sure what you will have to do to adapt your games to it, but OUYA is more aimed at controller input.
~Troop
is it really possible to port console games?
I would suggest downloading and looking at their dev kit. It's free. Probably give more insight into the controllers capabilities.
With that said, if the game was designed with touch inputs to start, it probably isn't a controller friendly game. Just like most third/first person shooter games are not that touch input user friendly. Thus, part of the question and answer is going to depending on your game.
Yes it is just the same, you can use it on other games ^^
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Hicsy said:
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Click to expand...
Click to collapse
My experience as well. It's a very crude laptop type trackpad, with horrible sensitivity. It gets the job done, but I wouldn't use it for anything game related. Only navigating UI that isn't controller friendly (especially if you install a new launcher such as Nova, like I did). And yes, I have actually already found a couple games on the Ouya store that are difficult/impossible to navigate with the controller without the trackpad.. High quality stuff..

Mouse emulation with controller?

I know this has been asked before, but I've noticed several games downloaded from the Shafa market have a built in mouse function (using the right analog stick on a controller) for touch screen only games. Is it possible to develop the same feature for touch only apps like Xfinity Go? The Remote Mouse app is very slow and unreliable, so I was hoping some saavy developers can look into this possibility.
use tincore app. this will let you map almost everything. but most advanced functions need root.

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