Mouse emulation with controller? - Fire TV Q&A, Help & Troubleshooting

I know this has been asked before, but I've noticed several games downloaded from the Shafa market have a built in mouse function (using the right analog stick on a controller) for touch screen only games. Is it possible to develop the same feature for touch only apps like Xfinity Go? The Remote Mouse app is very slow and unreliable, so I was hoping some saavy developers can look into this possibility.

use tincore app. this will let you map almost everything. but most advanced functions need root.

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[Q] WiiMote w/Emulators. Need advice on what to buy/mapping + ?'s

I have my Evo running an AOSP ROM and I have PSX4DROID, SNES, Gameboid, N64oid as my emulators. I went out yesterday and purchased a WiiMote (just the remote) but apparently that isn't enough.
I will mainly be using it for N64 (have to get my Zelda fix) and Mario Kart 64. I tried opening Mario Kart 64 and mapping the keys. I mapped all the keys and when I launched the game I could not turn with the D-PAD on the Wiimote.
I successfully paired the with WiiMoteController (app) but it won't turn left or right. I can do everything else but it kind of defeats the purpose.
Questions
Should I be mapping the keys within the N64 emulator app (what I've been doing) or map the keys in the WiiMoteController app?
Do I also need to buy the Nunchuck attachment?
Is it possible to just have the WiiMote and use that for my gaming?
Is there a Wii Controller attachment that I can slide my Wiimote into to turn it into a full fledge controller?
Why don't the Rom Gripper & Rom Gripper ++ download any ROMs? Are the servers down?
I'm confused and frustrated as I was trying all night to play around with it. I also want to mention that I didn't have success in the Zelda app either.
Wii-mote alone doesnt have sufficient buttons for the N64. Really its lacking to even cover the SNES.
Mostly I game using GBA, because of this. To combat it, you can get the classic controller plugin - http://www.amazon.com/Wii-Classic-Controller-nintendo/dp/B000IN0BSU
Which plugs into the wiimote, and should map through the WiiMoteController app, though I havent tried to see for sure. Personally I want it totally portable, and dont want to have to carry a third thing. I wish they would just make a wireless wii classic controller to work on its own. But alas...
Another problem you may be encountering with N64 and PSX, is mapping analog to digital. You are familiar with the analog controls of the original, but as I understand it, you can only map the classic controller as keyboard input, which turns them into digital control (full on, full off, like a keyboard button press). For many games that wont matter, but for many it will. Just another consideration.
Don't know anything about romgripper though, I only backup my games that I have bought with tools built from scratch
massivebasset said:
I wish they would just make a wireless wii classic controller to work on its own. But alas...
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Click to collapse
you mean the Datel Retro wireless controller? That's what I bought. Think of it as a classic controller with the wiimote built inside
http://www.amazon.com/Wii-Retro-Wireless-Controller-Nintendo/dp/B001ULJGDU
I laugh at everyone getting a wiimote + classic controller for use with their phones, lol. Who the hell wants to carry that around?
Hell, I don't even use the datel controller that much (thank god I have a wii to use it with as well). Like I'm going to carry a controller with me everywhere I go, seriously.
I just choose games that work well with touchscreen controls (like strategy games and rpgs)
So do you recommend me getting a nunchuck along with my WiiMote or returning the Wiimote and buying the Datel?
I downloaded the ROM before (I do own all the games I downloaded) and I only care about those 2 games.
well getting a nunchuck isn't really going to solve your problem of not having enough buttons for N64 and PSX games...
and about the controller still not working after you mapped the buttons, you still have to switch to the controller in the standard Android input settings (like switch away from an onscreen keyboard) AS WELL as enabling the "input option" within the emulators. Like in Gameboid, if you go into "other settings" you will find an input option that you have to toggle (in addition to simply mapping the keys in the controls section).
gqstatus0685 said:
So do you recommend me getting a nunchuck along with my WiiMote or returning the Wiimote and buying the Datel?
I downloaded the ROM before (I do own all the games I downloaded) and I only care about those 2 games.
Click to expand...
Click to collapse
I get 5 to 10 emails/PMs a day about this, you're going to want to get the Datel Retro Wireless. Wiimotes are only good for NES and Sega Master System.

[Q] Games on Ouya

Does it have a mapping tool so you can play games that don't support a controller or can you not download them at all?
don't know really. It has some kind of touch pad on it. But since Ouya has a controller, the games designed for it will have gamepad inputs.
for other games, who knows yet. Maybe Sixasxis Controller app may be able to help. It has touch simulator profiles. It's rather hit and miss on it's success. It's not the app, but some game's touch inputs are not static, so it makes it more difficult to setup.
they support sixaxis controllers natively, and there are rumours that a few people will be porting their controller-mapping apps to OUYA, for the purpose of adapting those touchscreen .apk's...
There is nothing so far on the marketplace or on the major OUYA forums
Has anyone tested the Interworks Controller Pro U (aka Retro Classic Controller) with the Ouya (or any Android device)? I'm especially interested in joystick functionality...
Sent from my SAMSUNG-SGH-I727

[Q] Ouya touch sensor the same as a touch screen?

I just started reading up on Ouya, and I'm thinking about porting my games to there, but they don't work well with a joystick/controller.
I read that Ouya has a touch sensor of some kind.
Does anyone know if this is the same as a touchscreen on a phone/tablet?
Would i have to change my code in my html5 games to detect this touch sensor, or would it just work with events like ontouchstart etc.?
The controller has a touch sensor in the middle - for moving a mouse pointer around. I'm not sure what you will have to do to adapt your games to it, but OUYA is more aimed at controller input.
~Troop
is it really possible to port console games?
I would suggest downloading and looking at their dev kit. It's free. Probably give more insight into the controllers capabilities.
With that said, if the game was designed with touch inputs to start, it probably isn't a controller friendly game. Just like most third/first person shooter games are not that touch input user friendly. Thus, part of the question and answer is going to depending on your game.
Yes it is just the same, you can use it on other games ^^
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Hicsy said:
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Click to expand...
Click to collapse
My experience as well. It's a very crude laptop type trackpad, with horrible sensitivity. It gets the job done, but I wouldn't use it for anything game related. Only navigating UI that isn't controller friendly (especially if you install a new launcher such as Nova, like I did). And yes, I have actually already found a couple games on the Ouya store that are difficult/impossible to navigate with the controller without the trackpad.. High quality stuff..

Gamepads for the note, remapping keys without root?

Hi
I've been toying with the idea of using the note as amongst other things a sort of game tab.
With that said, I've been researching around the web and found a plethora of gampads both usb and BT.
Now the one thing that seems to be an issue is game support and remapping of keys.Also in alot of cases ( samsung gamepad!!! ) you also have to repurchase the games either from playstore or from developer xxxxxx market .
I've tested a few , amongst them steelseries free, but there is always something missing.
For example I love the size and feel of the steelseries, but the game support is so so, and even games that it does support have missing features/ functions. Best example GTA 3 + steelseries free = no button for horn in the game ( a few missions actually need that)
Now I've considered getting a ps3 controller, but I'm not planing to root my unit anytime soon ( unless the whole knox issue is sorted), but then I'm left with the question is there a way to remap key without root?
Or for that mater are there any other controllers that would allow that without root??
Anyone?
Check out the Nyko Playpad. I BELIEVE with the Nyko Playground app you might be able to do the reconfiguration to your liking.
My review of the pad is here: http://reviews.greenrobotgamer.com/game-review/nyko-playpad-pro-controller/
Can anyone confirm the remapping of nyko is possible without root??
Anyone have anything to add to this?
DeBoX said:
Anyone have anything to add to this?
Click to expand...
Click to collapse
Try a wired ps3 pad with sixassix or however its spelt its not to problematic but unsure if you can remap without root but I'm sure that will be your best bet its quite easy to remap and build touch profiles just search YouTube and you will be well away
I have a moga controller and use the universal moga driver app. It allows me to use the controller as a virtual keypad (gamepad mode requires root) and it works just fine for my PSOne and SNES games.
I'd also recommend the moga pro. Best gamepad out there. Official and unofficial driver app, for gamepad or keyboard input and complete 360 style layout. Also very nice attachment for smartphones and works with alot of games out of the box and all emulators i tried have a profile for it. Epsxe for example even with analog support.
clouds5 said:
I'd also recommend the moga pro. Best gamepad out there. Official and unofficial driver app, for gamepad or keyboard input and complete 360 style layout. Also very nice attachment for smartphones and works with alot of games out of the box and all emulators i tried have a profile for it. Epsxe for example even with analog support.
Click to expand...
Click to collapse
Can you confirm key remapping and " touchscreen "support ?
DeBoX said:
Can you confirm key remapping and " touchscreen "support ?
Click to expand...
Click to collapse
Hm not sure if I understand correctly what you mean so I'll try
https://play.google.com/store/apps/details?id=net.obsidianx.android.mogaime
with this app you can use the gamepad in "keyboard mode" meaning you can map any button on the gamepad to any "key" possible on the android keyboard. In this mode all keys are digital buttons though including the analog sticks, because that's the way keyboards work. This works without root.
The app has a gamepad mode which enables full analog support for the sticks but that requires root.
-->BUT there is an official moga app (https://play.google.com/store/apps/details?id=com.bda.pivot.mogapgp) which also has two modes which you can switch to with the controller itself. There is a "moga" mode (green light) and a standard HID gamepad mode (orange light). With those two modes you're able to basically play every android game that has built in gamepad support, including full analog sticks. And both the ps1 emulator i use (epsxe) and the N64 emu (Mupen64) work with one of those modes out of the box. I don't even have the universal driver installed anymore because it is not needed in most cases.
Now to your other thing, I believe you mean mapping touchscreen input to the buttons? Bad news: There is no app or controller that allows you to do that without root. As far as I know at least, and I was following the development of those apps quite closely, even worked as a beta tester for this app: https://play.google.com/store/apps/details?id=com.poke64738.usbjoygold
Just the info I was looking for
While on the subject, does the sixaxis app work without root? Might be able to get my hands on a ps3 controller.
Strongly considering moga at this point.
btw any experience with the moga pocket or hero (small one) ??
DeBoX said:
Just the info I was looking for
While on the subject, does the sixaxis app work without root? Might be able to get my hands on a ps3 controller.
Click to expand...
Click to collapse
Sixaxis and a PS3 controller work very well, have touchscreen support and allow remapping but you have to be rooted. I have used Sixaxis on my Xoom and S4 (both of which are rooted) but thanks to Samsung and their stupid Knox nonsense, I cannot use Sixaxis on my Note.
I figured that you need root to get touchscreen part working, but do you need root for the rest ( on the sixaxis app) ie will it work at all without root?
Not keen on shelling out 25$ and realising that I might as well bought a moga hero or pocket for a 10 or so more that would to the job just as well.
btw any thoughts on nyko playpad vs moga hero or pocket?
DeBoX said:
I figured that you need root to get touchscreen part working, but do you need root for the rest ( on the sixaxis app) ie will it work at all without root?
Not keen on shelling out 25$ and realising that I might as well bought a moga hero or pocket for a 10 or so more that would to the job just as well.
Click to expand...
Click to collapse
Just read the description of the app on play store. The first line under important says Root required. So yes it needs root. And I'm sure you'll find reviews of those controllers on YouTube.
You can connect a ps3 controller to a android wireless but you will need root privileges. An OTG Cable Could be used to connect the controll with a wire and without root.

[APP] A-PC GamePad - Control PC as gamepad with any app + multiple controllers

Hey guys wanted to share this here. I have created a client/server app for android + pc. I designed it specifically for Nvidia Shield Portable, but it should work with any android device (OS4.4 KitKat) that has a true android gamepad attached.
A-PC GamePad <- check out my website for more details.
So what is it?
This is a solution to use your Nvidia Shield as a PC GamePad. There is an android app (client) that takes over the gamepad input and sends it over wifi to a PC app (server). The server app feeds a vJoy gamepad with the input from the Shield gamepad.
The android app runs in the background, so you can have any app run in the foreground. You can run Nvidia's GameStream or Splashtop Streamer and still control your PC. This app overrides the controls from the gamepad. This means you can stream your games even if your PC is not gamestream ready! You can still navigate the Shield with the touchscreen, back and home buttons.
Supports multiple controllers! I have only tested with two gamepads (Shield Portable, and Shield Controller), but it should work with up to 16 gamepads. If anyone has success with more controllers, please let me know.
Note that the vJoy app emulates a DirectInput controller, not an Xinput controller. However, you can run x360ce for Xinput games. I have found that this interferes with Xinput controllers attached to the PC at the same time. For now, this is going to be how it works.
I really want to hear some feedback so please let me know what you think.
This is what I've been looking for, thanks!
I'll check it out next week and give you feedback.
Hi,
Thanks for sharing your app with us, i have a question, have you tried using steam with you app like 360 controller ? i will try to do that one i get home
Thanks again

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