Does the s4 mini support..? - Galaxy S 4 Mini Q&A, Help & Troubleshooting

Does the s4 mini support OpenGL ES 3?

yes,
please check the link
http://www.qualcomm.com/snapdragon/processors/400
GPU support "APIs, including OpenGL ES 3.0, DirectX, OpenCL, Renderscript Compute and FlexRender™"

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OpenGL ES in TP2?

I read Opera Mobile 9.7 will come w/ gfx acceleration support via OpenGL ES.
Does TP2 have OpenGL ES support (in 6.1 or 6.5 WinMo)?
I tried reading the specs page, but it's hard to make out for somebody who is not well versed in the world of mobile CPU/GPU-combinations.
Yes it does.
Short and sweet. Thanks!

open gl es 2.0

does touchpro 2 processor supports opengl es2.0

OpenGL ES 2.0 on HTC HD2

Dear all,
I plan to purchase HTC HD2 for development. Could I kindly ask for help with the following, please:
Will it be possible to develop application on HTC HD2 usin OGL ES 2.0?
Will HD2 video driver support Open GL ES 2.0?
Is there already OpenGL ES 2.0 SDK available?
These answers are very important to me, and I bet not only for me. Any advice how to get the answer would be hepful as well.
Thanks a lot,
Rene
I'm having the same questions here. Any help?
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
bugsykoosh said:
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
Click to expand...
Click to collapse
Tried it, it works flawlessly from a technical point of view.
gameplay needs some serious work !
Chainfire said:
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
Click to expand...
Click to collapse
Dear Chainfire,
Does it mean, that HD2 supports OGL ES 2.0 optimized drivers? I hear from all the sides, that Open GL applications on much slower than they really should, because of poor support in the Drivers.
Regards,
Rene
HD2 dos indeed support both GLv1 and GLv2 properly.
It is not so much that the drivers are badly optimized, they just have 2 major issues with them. One being a compatibility issue which can be equally blamed on as well game/app coders as HTC/Qualcomm, the other being a vicious bug that really needs fixing by HTC/Qualcomm. Aside from those two issues, the drivers are perfectly fine.

[Q] is there any openGL 2.0 for wm6.5 QVGA?

i'm looking for openGL 2.0 for msm7200a QVGA wm6.5
is there any cab for it?
i need it for spb mobile shell 3.53 option and can not find such cab
10x 4 any help
Take a look at the two links in the following post (for improved OpenGL ES 1.x performance)
opengles on msm720x chipsets
This chipset supports OpenGL ES 1.x, i.e. no chance for 2.0!

Is there an Android 4.0+ with full OpenGL ES 2.0 support?

Is there an Android 4.0+ for Kindle Fire with full OpenGL ES 2.0 support?
I am planning to buy this device for game development and OGL 2.0 support is a critical feature
I'm not sure you can even buy an Android device that doesn't support OpenGL 2... I'm pretty sure even the real cheap-o ones support it.
But anyway, yes, it does support GL2.

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