Is there a way to enable high graphics for asphalt 8 - T-Mobile Samsung Galaxy S II SGH-T989

I just got the game asphalt 8 and I found that the high graphics setting has been disabled. Is there a way to enable that? I know my device can handle it.

funbulton said:
I just got the game asphalt 8 and I found that the high graphics setting has been disabled. Is there a way to enable that? I know my device can handle it.
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Probably need a different apk from another device which the developers consider can handle high graphics.

On my phone high as well as medium graphics is blacked out, only very low and low graphics are available to me.
Sent from my HTC Sensation using Tapatalk 4 Beta

funbulton said:
I just got the game asphalt 8 and I found that the high graphics setting has been disabled. Is there a way to enable that? I know my device can handle it.
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Here:
http://forum.xda-developers.com/showthread.php?t=2444728

Related

Note 2 stuttering on nes/snes/genesis emulation

Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
f3tf said:
Hi guys, bit of a strange problem here - using any emulator (any of robert brogalias, as well as supergnes or animaonline), I'm getting sound and framerate stuttering at consistent intervals. It seems like something is hitting the cpu when this happens, but I don't know what might be doing it - I have "betterbatterystats" and it shows that "audioOut_2" is causing 12.8 percent of partial wakelocks, don't know if this could be related.
Power saving features are all off, to my knowledge.
I've only installed very few apps, like PowerAmp, CPU Spy, titanium backup and a couple others. Rebooting the phone makes no difference, removing the SD card after copying roms to the internal memory made no difference, stopping the media scan service did nothing, I even flashed roms to Clean Rom 3.5 and it didn't change. I wiped dalvik and the other cache beforehand.
Any ideas? My tegra 2 tablet can run these emulators flawlessly at 60 fps all day!
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Click to collapse
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
no problem here with fpse
i love to play Crash Bandicoot :laugh:
@rbiter said:
You didn't make any under clock profiles did you? And is there a setting to change emulator settings back to default? Perhaps you changed something that made it go whack.
Sent from my GT-N7100
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Haven't changed any clocks, nope. Emulator settings are default - changing frameskip to 0 makes the sound lag even worse, and allowing frameskip creates big jumps every 3/4 of a second or so. Happens regardless of the emulator used.
Forcing CPU to 1600mhz constant also has no effect.
Governor default or performance? Can't think of much else besides power saving mode but it should run fine on that too.
Sent from my GT-N7100
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
f3tf said:
Doesn't seem to matter on performance or default. I'm still running the stock kernel, think I should overclock? I really shouldn't need to though when a stock tegra 2 can handle it with 0 frameskip, sound quality on max... even NES is stuttering.
I did a complete restore, no change.
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Click to collapse
No need to over clock. The emulators have run fine on my older hardware under clocked just fine. The only thing it could be is a setting jacked up inside the emulator. Nintendo and super Nintendo run easily on ARM chip sets. Fpse and n64 would give it a run for it's money though. You sure you don't have something in the background hogging up horsepower?
Sent from my GT-N7100
No problem with epsxe here smooth as butter stock 4.1.2. It's most likely the rom you're using.
Stock or Clean Rom has the same issue.
epsxe is a different story, I can run that just fine. My benchmarks are pretty standard for quadrant, I'm really out of ideas - maybe the refresh rate of the phone is slightly higher or lower than the emulator is trying to run at, causing either frame skipping or sound jumps? Any other users with an eye for framerate here noticed minor frame jumping in, say, sonic 1, 2, or 3 on MD.emu? I bet it's there, but then if you turn frameskip to 0 (like I would on my tf101) the sound goes to hell instead.
I'm using Snes9x EX and AndroGens (as well as Fpse) and don't have any of the problems you describe. Maybe you should give those a shot, and if you get the problem with those too, you might have a hardware issue?
Sent from my GT-N7105 using xda app-developers app
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
f3tf said:
Snes9x EX gives me the issue as well. Play mario world and run as fast as you can on level ground left and right a few times, see if the image has some slight jumps in it. Lots of people wouldn't even notice this.
Otherwise, turn frameskipping to 0. Does the sound start having issues? If it does, you have the same problem as me.
Reading around, I've found that the Note 2 apparently runs at a 58 hz refresh rate, where most everything else (including the emus) expect 60, causing the video or audio to have issues (you can have one or the other, but not both). I'm running the stock kernel, if you're running perseus it might be ok... which kernel are you running?
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Oh, youre right, it does this for me too. It's really barely noticeable though, I hadn't noticed before now. I'm also on the stock kernel.
What did you mean by sound issues? Turning frameskip off maybe makes the sound a tiny biy faster at some points than it should be, but that too is barely noticeable and could just be my imagination.
But you're right, theres definitely an issue there, and I do wonder if you're right about the refresh rate.
Sent from my GT-N7105
Yeah I tried the perseus kernel, no change, sadly.
For sound issues, I get skips and stutters every couple of seconds in MD.emu, NES.emu, snes9x ex, SuperGNES, Animaonline SNES, and presumably all the others which require a tight synchronization of audio and video. Doesn't seem to be overly noticeable on epsxe, but then I haven't played any games which run at a tight 60 FPS on that one, either. Official games have no problems.
Running 1800 mhz makes no difference, either.
I've emailed Robert Broglia about the issue, I'll update if he replies - anyone else, let me know if you find a fix!
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
f3tf said:
Received a reply from Robert (damn that guy is a machine), pasta'd below
***************
Hi, thanks for the heads up on the Galaxy Note 2, not sure why all these manufacturers are using screens with such odd refresh rates. For example, the Kindle Fire is 53Hz and the Xperia Play is 62Hz. Luckily the Nexus 7 I just picked up has a perfect 60Hz refresh rate so 0 frameskip works well on it.
In the next update I'm switching over to a more precise method for getting the device's clock so I wonder if it might help space the frames out a bit more evenly on your device. The best solution will probably be to use frameskip 0 but adjust the input audio frequency to speed-up/slow-down the audio to match the refresh rate, so I'll look into adding this for a future update.
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Interesting. I wonder if it's worth me emailing the devs of the emulators I use.
Sent from my GT-N7105
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
victorator said:
That's very interesting that our quad-core 1,6Ghz with 2 GB ram struggles to emulate the SNES
CPU: Custom 65C816 at 3.58 MHz
RAM: 128 Kb
Max Colors on Screen: 256
Max Sprites: 128, 32 per scanline
Sound Channels: 8 ADPCM
Sound Memory: 64 Kb
That's a challenge
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Click to collapse
It's actually not hardware power that we're lacking - we could probably emulate snes at fullspeed with 400 mhz on a single core if the emu was very well coded, and obviously we have tons more power than that. It's a function of how the emulator draws the screen and plays the sound - almost every device runs at 60hz, so every application expects the maximum speed to be 60 FPS, but the note 2 is actually 58 hz. This creates a (much larger than you'd expect) jump in the fluidity of the emulator when running with frameskip set to auto, and it creates an annoying audio jump/skip if frameskip is turned off.
In this situation, you can have perfect video or audio, but not both. One workaround is to slow down the audio to match the 58 frames instead of the 60.
If you use supergnes, you may as well email him because it happens in that emu too. Snex9x EX is way better than supergnes, though.
I can confirm the same thing is happening for my Galaxy Note II, although mine is the US Sprint CDMA/LTE variant. It also has a refresh rate of 58.002 Mhz and I use nearly all of Robert Broglia's emulators. On this device, it's either sound regularly skips with frameskip set to 0, or (nearly) perfect audio with stuttering video when frameskip is set to Auto.
This device is a beast, so this shouldn't be happening at all. :-/

How to play Half life on the Samsung Galaxy Note 2

Half Life 1 can now be fully played on Android with the use of the DosBox Turbo App. Here you will learn how to run the game and watch some in-depth, low fps gameplay(1-10) with my Galaxy Note 2. To see the step by step creation guide head over to the LSGameChannel and Learn how to make this fun PC game an Android port. Big thank you to the LSGameChannel for making the video guide.
[Video] How to play Half life on the Samsung Galaxy Note 2
Click Here to watch the LSGameChannle Video "How to run Half-Life on Android (DosBox Turbo)"
DosBox Turbo By:Fishstix
https://play.google....ix.dosbox&hl=en
Recommended System Requirements:
CPU Quad-Core 1.6+ or Dual-core 1.5+GHz, equivalent or better.
GPU Adreno 220, Nvidia Tegra2/3, equivalent or better.
1GB, 512. My Config asks for a min or 256MB & shouldn't be run on a device with less than this.
8GB disk space
1)Install DosBox Turbo. Go into Config/DosBoxSettings/ and make sure Manual mode is selected. You will need to restart the app for it to take effect.
2)Download and extrat the Half Life for Android folder.
3)Copy and paste the two files (HL.img & dosbox.conf) into the internal memory or sdcard on your device.
4)Start DosBox Turbo and enjoy Half Life.
Notes:
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
-You can improve the scale quality by going to settings/Screen and Rotation wettings/Scale Quality/HQ Scale(Slower)
-Galaxy Notes users may want to disable "Power Saving" mode to improve performance.
How to run Fallout 1 & 2 on Android with Sound, Patches & Mods Video+Guide:
[media]http://youtu.be/hYTTrHbQcBo[/media]
How to run Fallout 1 & 2 on Android with Sound, Patches & Mods Video+Guide Thread @ XDA:
CPU Master (free) Overclocking App:
https://play.google....asterFree&hl=en
Sweeeeet! Using your guide, I got it working on my Nexus 7. I did make one change, I set cycles = max and that seems to have make the audio much much better, the tradeoff being that the framerate is a bit slower.
GPU Rendering
gururise said:
Sweeeeet! Using your guide, I got it working on my Nexus 7. I did make one change, I set cycles = max and that seems to have make the audio much much better, the tradeoff being that the framerate is a bit slower.
Click to expand...
Click to collapse
Hey, glad you got it working! The auto setting will give you the best sound quality but will cost you some performance.
Try doing this
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
RolandDeschain79 said:
Hey, glad you got it working! The auto setting will give you the best sound quality but will cost you some performance.
Try doing this
-You can enable GPU Rendering by go to settings/Screen and Rotation Settings/GPU Rendering(Check)
Click to expand...
Click to collapse
+1:good:
+1 thanks
Half-Life on Samsung Galaxy Note 2 N7100 with Stock Rooted 4.1.2 Firmware
Good work, but this barely passes for even mildly playable. Why? 1-10 fps is nothing but a big pile of steaming bs. I mean, why waste time on this crap when you can play better native games.
Also, I think we should all be thankful to the id software, because if they had not released their game engine as free-source, the guy called n0n3m or something like that could have never developed the DIII4A app. Its fantastic, I got a rock steady 25-30 fps without fail. Also, I played Quake 1,2,and 3 along with RTCW(Return to Castle Wolfenstien) with HD enabled 1080p screen size without problems.
As far as HL is concerned, this game cannot be enjoyed at the framerate the DOSbox turbo is giving. Quite frankly,its pathetic and one should not even try to waste time as I did, because the game is a classic and can be only be enjoyed with full audio. Oh, and did I forget to mention the fact that there is no audio in the gameplay?
My Verdict: This project has a rock solid future as just being able to even get to the in-game screen was like drinking the sweet morning dew from the leaf blades of lemon grass, but quite frankly, it has a long way to go to even come under the category of playable.
: TECHNICAL CONCLUSION :
1) PLAYABLE : Yes, goes in game and is playable as long as you dont mind the bs framerate.
2) FRAME RATE : 1 -10 on a QUAD-CORE PROCESSOR WITH QUAD-CORE GPU
3) AUDIO : No
4) GLITCHES : Yes, Multiple, with wierd graphics here and there.
5) WORTH TRYING : Hell yeah, if you are a dev and wanna contribute to make it better, or just a casual tester or a user. Definitely worth a shot.
Wow...this community is great. I swear...people are blowing me away with these kind of mods. Good stuff sir!
HELP!!!!
This worked for the first time but after i tried to load it again it said has performed an illegal operation and must be shutdown!
I tried everything but it wont boot
HELP

[Q] Real Racing 3 Graphics

I was just curious if there is any way to improve the graphics so it looks like the iPhone version? Or the international galaxy s3?
I've downloaded chainfire 3d and tried installing the game with powervr plugin enabled and when I try to run the game, it just crashes.
If there is any mods or editing in order to make the rendering of the game graphics much better, feel free to share
There is no way to do this with the Andreno GPU. Don't waste your time and phone's battery life with such mods.
The best you can do is an overclock with powersave mode OFF.
Well battery life isn't an issue for me but if there is no mods to improve it then guess I'll just stick with it.
Intercrew said:
Well battery life isn't an issue for me but if there is no mods to improve it then guess I'll just stick with it.
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Click to collapse
What we need is something like pixel/vertex shading or anti-aliasing enabled for our GPUs.
The quality is noticably better on the i9300 and i9305, but still not as iOS (where even the rearview mirrors are reflecting the cars behind you).
I'm just surprised that we can run games like Dead trigger which has insanely great graphics and also by editing some of the text file in the game to activate the "Nvidea" exclusive graphics (ultra setting) with good frames.
I thought there might be some text editing or file editing that will also trigger the same effect for the RR3 but doesn't seem like it
Not all games use the same "engine", so tweaking wont work here.
It could be that the game dev didn't enable them all graphics on non iOS devices.
Sent from my SAMSUNG-SGH-I747 using xda premium
https://play.google.com/store/apps/details?id=lt.hitex.rr3graphics&feature=search_result
I can't wait to try this later today.
Anonymously_Unknown said:
https://play.google.com/store/apps/details?id=lt.hitex.rr3graphics&feature=search_result
I can't wait to try this later today.
Click to expand...
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This is useless on the S3
This is for lower end devices on which low quality is set to default.
What we see is what we get until someone figures out what to tweak in the game files
Sent from my SGH-I747 using Tapatalk 2

Asphalt 7 Graphics quality to low !!

Guys i just bought asphalt 7 and downloaded the latest 1.0.5 version all i can say is that the tracks are showing no reflection and the world detail is also to low ! Previously i used pirated one in which the graphics quality was way to much better does anyone knows why gameloft made the graphics details for S2 so low ? And is there any way to correct it ?
No one ?
To me graphics seems OK but I have problem with steering, not very smooth. I have set max sensitivity but still have to tilt device almost all the way judy to make soft turn then when return to straight car turn suddenly to opposite side and I keep hitting sides of the track.
Sent from my GT-I9100 using Tapatalk 2
edit build prop
hi mate, u gonna have edit build prop in asphalt 7 folder using root explorer or summat, its no longer on my phone, head over to mobilephonetalk, check asphalt 7 thread , read the posts,explains how to in more detail, i agree its horrible on low res graphics
litlnicky said:
hi mate, u gonna have edit build prop in asphalt 7 folder using root explorer or summat, its no longer on my phone, head over to mobilephonetalk, check asphalt 7 thread , read the posts,explains how to in more detail, i agree its horrible on low res graphics
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Click to collapse
alright mate thanks !!
Is there a fix for my steering problem ....?
Sent from my GT-I9100 using Tapatalk 2
sirkula said:
Is there a fix for my steering problem ....?
Sent from my GT-I9100 using Tapatalk 2
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Click to collapse
i dont know mate but still im unable to get the full effects on . are the full effects enabled on your device mate ?
anshmiester78900 said:
Guys i just bought asphalt 7 and downloaded the latest 1.0.5 version all i can say is that the tracks are showing no reflection and the world detail is also to low ! Previously i used pirated one in which the graphics quality was way to much better does anyone knows why gameloft made the graphics details for S2 so low ? And is there any way to correct it ?
Click to expand...
Click to collapse
Yes there is actually a way to correct that
1. You go on you device to Android//obb/com.gameloft.android.ANMP.GloftA7HM / DeviceProfile.xml
2. Then copy the DeviceProfile.xml to your PC and make a backup of it
3. After that open the file in notepad and edit all the graphics you want from false to true.
4. Then just simply copy the modified DeviceProfile.xml to the com.gameloft.android.ANMP.GloftA7HM folder on your device
5. Run the game
6. If the game crashes the you just gotta try modding the DeviceProfile.xml until it works fine for you
7. If the game still doesn't start with the modification then just use the old backup-file and then run, it will work...
(on my nexus 7 the version 1.0.4 ran 60 fps but the 1.0.5 runs some 20 fps...., so what dahfug Gameloft did?)
Asphalt 7 1.0.5 have a graphics problem/bug?
Nexus 7 and other top-end and famous devices are listed there but what about the others?
Will I have to guess where I'll edit setting about my phone? I have a SE Xperia ARC S (LT18i)
Some options when I change them true or false the game doesn't open and with others the car in 'car select' menu is invisible, all is dark except headlights.
So it doesn't get any better than this. and by 'this' I mean extremely slow loading screens and ugly low quality cars, in race game speed it's acceptable but with some slowdown sometimes.
Before that I used version 1.0.0 and it was amazing, high quality graphics and super fast.
By the way, what is build prop? It doesn't exist in game folder.

Question Bad resolution on Cod Mobile.

And not only in that application in other applications it also works low resolution like pubg do you think it has a solution? Because I bought this tablet basically to play their games.I am thinking of selling it and buying the iPad because my girlfriend has it and all the applications are at the highest quality here, I feel that it is not optimized and what is like a large mobile.The tablet in hardware and price quality is much better than the ninth generation iPad and has incredible speakers but if it is not accompanied by a good operating system it is useless
It did choose lower resolution on some games, but there I could increase it to max level manually in settings.
Kajman said:
It did choose lower resolution on some games, but there I could increase it to max level manually in sett
Kajman said:
It did choose lower resolution on some games, but there I could increase it to max level manually in settings.
Click to expand...
Click to collapse
I have put everything to the maximum of graphics but the resolution of the game being low it still looks very pixelated, It is not optimized for the size of the tablet
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Click to collapse
Same problem here on cod and pubg. Have you found any solution?
Just check anti aliasing
I tried all graphic settings, even antialiasing. Uninstall and reinstall the game, fabric reset the Tab but no changes. It is like the game runs in 480p and It doesn't recognize screen resolution.
Tonioz94 said:
I tried all graphic settings, even antialiasing. Uninstall and reinstall the game, fabric reset the Tab but no changes. It is like the game runs in 480p and It doesn't recognize screen resolution.
Click to expand...
Click to collapse
Maybe the game simply isn't optimised for a tablet very well? Maybe speak to the developers. I don't have any resolution issues on anything else.
I have the same problem did it got fixed? Or did you get a solution??
No, no solution for me.
I've read that this is a known issue even on the Samsung Tabs so it seems to be a screen related issue in general.

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