[Q] Various Games Not Working .... - Galaxy Note 10.1 (2014 Edition) Q&A, Help & Troubl

Anyone having issues with ....
Nova 3
Need For Speed: Most Wanted
NBA Jam

DarkMinax said:
Anyone having issues with ....
Nova 3
Need For Speed: Most Wanted
NBA Jam
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Click to collapse
Haven't tried the others, but Most Wanted certainly works just fine. Had a hell of a time getting it to download (it all of a sudden did, after leaving it alone for a while).

DarkMinax said:
Anyone having issues with ....
Nova 3
Need For Speed: Most Wanted
NBA Jam
Click to expand...
Click to collapse
Need for Speed works flawless on mine. Have not tried others.

I can get Nova Multiplayer to work fine, but not the single player. Quite annoying.

I can't get Heroes or Order and chaos or Wild Blood to work correctly. Wild Blood lacks lots of graphics and Heroes crashes on the tutorial without explanation. Anyone have some thoughts?

TomTom doesn't work, but that isn't a game. Some drawing apps don't work yet either (all from the Hello ColorPencil variety), but I'm sure they will be fixed and aren't games.

The Simpsons tapped out has so much lag that I can't play it with this tablet, yet there is no problem when I play the same game on the first note 10.1, I wish I knew what the issue is, maybe it's the 4.3 problem ?.??..
Sent from my SM-P600 using XDA Premium 4 mobile app

emilv1 said:
The Simpsons tapped out has so much lag that I can't play it with this tablet, yet there is no problem when I play the same game on the first note 10.1, I wish I knew what the issue is, maybe it's the 4.3 problem ?.??..
Sent from my SM-P600 using XDA Premium 4 mobile app
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Click to collapse
I found it to be very frustrating as well. Turning "power saver" off seems to have little effects as well. I'm thinking that there just isn't good support for the tablet as of yet, it's only two weeks old.

Mardavnic said:
I can't get Heroes or Order and chaos or Wild Blood to work correctly. Wild Blood lacks lots of graphics and Heroes crashes on the tutorial without explanation. Anyone have some thoughts?
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Click to collapse
What version of the note are you using? Wifi or lte edition ( exynos or snapdragon)
Could everyone write up what version of the note you're having issues with, that way we might be able to find a patern. I.e what SoC is more stable, reliable.

Basing on similar Note 3 the Snapdragon 800 version has better app compatibility along with better performance.

mi7chy said:
Basing on similar Note 3 the Snapdragon 800 version has better app compatibility along with better performance.
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Click to collapse
This is so frustrating. I'm pretty annoyed that I purchased an expensive tablet, and it can't run popular apps/games due to it's processor. Are there any advantages to having the 600?

zepfan221 said:
This is so frustrating. I'm pretty annoyed that I purchased an expensive tablet, and it can't run popular apps/games due to it's processor. Are there any advantages to having the 600?
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Click to collapse
I'm assuming you meant the 800 snapdragon?
It's faster, a tad more stable ( as far as I've been able to gather ) and seems to have broader support within games/ apps / development.
In essence
Snapdragon better GPU
Exynos Better CPU
here check these out
http://www.youtube.com/watch?v=Fdnj-kdAYnE
http://www.youtube.com/watch?v=6NOVPijsBME

DeBoX said:
I'm assuming you meant the 800 snapdragon?
It's faster, a tad more stable ( as far as I've been able to gather ) and seems to have broader support within games/ apps / development.
In essence
Snapdragon better GPU
Exynos Better CPU
here check these out
http://www.youtube.com/watch?v=Fdnj-kdAYnE
http://www.youtube.com/watch?v=6NOVPijsBME
Click to expand...
Click to collapse
Sorry I meant the P600 which has the Exynos. I don't really see any benefit to having it. Sure it has "8" cores, but if it can't run things properly, why bother?

You guys are on drugs if you think the hardware isn't capable of running these games.
Just wait for the developers to update it won't be the end of the world.
-see most wanted and dead trigger 2 for reference, kthx.

Itchiee said:
You guys are on drugs if you think the hardware isn't capable of running these games.
Just wait for the developers to update it won't be the end of the world.
-see most wanted and dead trigger 2 for reference, kthx.
Click to expand...
Click to collapse
I think it's more than capable. I'm worried about actual development more than anything. I think we'll see fewer roms/kernels, and less support for apps/games.

Yeah, we probably won't see roms or kernels thats true, i'm fine with that part as it defeats the purpose of this device.
As far as support from games it will be okay since these devices are selling fairly well (Note 10.1 & morso Note 3).

Asphalt 8 Runs like crap no high settings available
Hey guys,
Its strange to me that Dead Trigger 2, and Need 4 Speed Most Wanted look amazing and run flawless yet Asphalt 8 looks horrible, has terrible framrates, and does not allow you to enable graphics higher than low on this tablet. Hope the devs can update this game so I can enjoy.

Dedline said:
Hey guys,
Its strange to me that Dead Trigger 2, and Need 4 Speed Most Wanted look amazing and run flawless yet Asphalt 8 looks horrible, has terrible framrates, and does not allow you to enable graphics higher than low on this tablet. Hope the devs can update this game so I can enjoy.
Click to expand...
Click to collapse
I haven't been getting terrible frame rates, granted it doesn't look amazing, but it's not at all bad. Have you turned power saving off?

emilv1 said:
The Simpsons tapped out has so much lag that I can't play it with this tablet, yet there is no problem when I play the same game on the first note 10.1, I wish I knew what the issue is, maybe it's the 4.3 problem ?.??..
Sent from my SM-P600 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Sorry to dredge up an old thread but I just got the 2014 edition yesterday and I'm finding this game almost unbearable. But here's the weird part, previously I had the original Note 10.1 and it played fine, just like you say. When I got the new one I wiped the old one to give it to my wife. Now the old one lags terribly too.
This is really frustrating, but at the same time gives me some hope. It ran fine on the old one until I did the factory reset. So that tells me there might be a setting somewhere that can fix this issue.
Of course, this thread is so old you guys might have already solved the issue. If so, please post how you fixed it.

midas69 said:
Sorry to dredge up an old thread but I just got the 2014 edition yesterday and I'm finding this game almost unbearable. But here's the weird part, previously I had the original Note 10.1 and it played fine, just like you say. When I got the new one I wiped the old one to give it to my wife. Now the old one lags terribly too.
This is really frustrating, but at the same time gives me some hope. It ran fine on the old one until I did the factory reset. So that tells me there might be a setting somewhere that can fix this issue.
Of course, this thread is so old you guys might have already solved the issue. If so, please post how you fixed it.
Click to expand...
Click to collapse
Still an issue. I've tried a number of things - factory reset, CleamROM, standing on my head, starting a new game, etc. Can't get decent performance out of my favourite game! This sucks!
Maybe I should try to open a support ticket with Samsung - wonder if they'd even respond.

Related

Asphalt 7 released

Finaly the guys at gameloft released the Asphalt 7,i've allready bought it (1 Dollar),but i don't know why the tilting doesn't work,i mean,i tilt my phone but the car doesn't steer,the only way i can play is with the buttons on the touchscreen.Any ideea?Anybody had this problem?
https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftA7HM
Please don't talk about warez on XDA!
which part is warez? stop getting trigger happy, op asked a legitimate question. op does the tilt work in other games? if yes might be an early bug. I read reviews and they not good tho.
Sent from my GT-I9300 using XDA
Yeah accelerometer control is terrible. Graphics is good though.
Tapatalked from my HOX
Diamondback said:
Please don't talk about warez on XDA!
Click to expand...
Click to collapse
And,can you tell me what part of this is considered warez?This is a Google Play Store link that i've provided and specificaly sayd that i've bought the game,read before you write.
Se23 said:
which part is warez? stop getting trigger happy, op asked a legitimate question. op does the tilt work in other games? if yes might be an early bug. I read reviews and they not good tho.
Sent from my GT-I9300 using XDA
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Click to collapse
Yeah,the tilting works on other games,i think it's a bug,hoping that the guys at gameloft will repair this,maybe get out a patch soon.In the meanwhille,i've allready finished 6 championships and the game is great,the graphics are good,the thing that bugs me about the game are the "post score" or different commercials that are always shown,but overall it's a great game .
Posted some screenshots bellow
Thanks mates..
Downloading.. 1.3 gB. It must be a good game.
P.s. Can I play it with a bt keyboard?
Don't know honestly,but i don't see why it would't work.
1.3gb data??damn could it better to have external sd support for this phone
Diamondback said:
Please don't talk about warez on XDA!
Click to expand...
Click to collapse
I agree, thats a bit out of order jumping in like that. And a Mod!
rashid.fairus said:
1.3gb data??damn could it better to have external sd support for this phone
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Click to collapse
Yeah,if you download 10 games like this one you can kiss bye bye you'r whole storage,didn't understand why HTC didn't offer a microSD support except the internal support.
Reached championship 8
jeyml said:
Yeah,if you download 10 games like this one you can kiss bye bye you'r whole storage,didn't understand why HTC didn't offer a microSD support except the internal support.
Reached championship 8
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Click to collapse
The framerate makes it unplayable for me at stock, it's just too much of a distraction.
I'm waiting on a gameloft update. (sigh)
However, with faux and game booster app it plays pretty good with a decent framerate , but still annoys me that it's still not the framerate it should be & not what iOS users get.
Stock users - I'd say not to bother yet, as the framerate is choppy hell.
Aagghhh
Sent from my HTC One X using Tapatalk 2
For me tilting works in driving. But I don't like the way, difficult to play.
Actually the game looks far better on my new ipad (graphics)
Sent from my HTC One X using Tapatalk 2
chrisjcks said:
The framerate makes it unplayable for me at stock, it's just too much of a distraction.
I'm waiting on a gameloft update. (sigh)
However, with faux and game booster app it plays pretty good with a decent framerate , but still annoys me that it's still not the framerate it should be & not what iOS users get.
Stock users - I'd say not to bother yet, as the framerate is choppy hell.
Aagghhh
Sent from my HTC One X using Tapatalk 2
Click to expand...
Click to collapse
I am running stock 1.29 and i don't have any problem like that,try to close some apps from task manager,i always do before i start the game.
Yeah,i don't know why but on my Ipad 3 (or new ipad,however you want to call it) seems a little bit more better the graphics,or maybe it's just me.
Diamondback said:
Please don't talk about warez on XDA!
Click to expand...
Click to collapse
I notice he's not apologised either.
The word you're looking for mate, is 'sorry'.
Such a lack of basic manners in the youth of today. I blame computer games
Sent from my HTC One X using xda premium
damagedgoods said:
I notice he's not apologised either.
The word you're looking for mate, is 'sorry'.
Such a lack of basic manners in the youth of today. I blame computer games
Sent from my HTC One X using xda premium
Click to expand...
Click to collapse
At least he sayd "Please" )
Update
jeyml said:
I am running stock 1.29 and i don't have any problem like that,try to close some apps from task manager,i always do before i start the game.
Yeah,i don't know why but on my Ipad 3 (or new ipad,however you want to call it) seems a little bit more better the graphics,or maybe it's just me.
Click to expand...
Click to collapse
Sorry, (in the nicest way possible) .... you must be blind if you think the framerate is ok .
Go have a look at the trailer on the play store, that's how it's supposed to run.
Everyone I've spoken to has mentioned the very poor framerate, even android police the other day mentioned it to be 'definitely choppy' in the pre-review.
It's not Tegra 3 compatible, not really.
It runs at terrible framerates on both my Nexus 7 & HOX.
It may work, but we have to wait on Gameloft for the fix.
This game doesn't even run completely smooth at all on base 2.05, faux kernel and game booster app - stock 1.29 has no chance.
......
Unless your using a U.S snapdragon S4 version, not sure how it runs on that HOX.
Sent from my HTC One X using Tapatalk 2
chrisjcks said:
Sorry, (in the nicest way possible) .... you must be blind if you think the framerate is ok .
Go have a look at the trailer on the play store, that's how it's supposed to run.
Everyone I've spoken to has mentioned the very poor framerate, even android police the other day mentioned it to be 'definitely choppy' in the pre-review.
It's not Tegra 3 compatible, not really.
It runs at terrible framerates on both my Nexus 7 & HOX.
It may work, but we have to wait on Gameloft for the fix.
This game doesn't even run completely smooth at all on base 2.05, faux kernel and game booster app - stock 1.29 has no chance.
......
Unless your using a U.S snapdragon S4 version, not sure how it runs on that HOX.
Sent from my HTC One X using Tapatalk 2
Click to expand...
Click to collapse
Probably man,i don't realy know what to say,i will compare it tomorow with my Ipad to see how it runs,but for me it's ok,i mean,i've noticed that all consumers lately want everything to be perfect,not realising that we are running on our phones games that are larger than NFS:Underground or NFS:Underground 2 which we played a few years back on the PC or PS and we were totaly satisfied about them,even if they weren't perfect.Probably that it isn't optimized for the Tegra 3,lately Gameloft didn't perfect theyr games and haven't worked as much as they did in the past on the games.But,in theyr defence,we did pay 1$ for it,i mean,lets be serious,we can't expect great things for a buck man.
jeyml said:
Probably man,i don't realy know what to say,i will compare it tomorow with my Ipad to see how it runs,but for me it's ok,i mean,i've noticed that all consumers lately want everything to be perfect,not realising that we are running on our phones games that are larger than NFS:Underground or NFS:Underground 2 which we played a few years back on the PC or PS and we were totaly satisfied about them,even if they weren't perfect.Probably that it isn't optimized for the Tegra 3,lately Gameloft didn't perfect theyr games and haven't worked as much as they did in the past on the games.But,in theyr defence,we did pay 1$ for it,i mean,lets be serious,we can't expect great things for a buck man.
Click to expand...
Click to collapse
Lol, that may be true for NFS, but the size of gameloft games are wayyyyy too big in size.
To think Torchlight is under 600mb for the PC, makes you wonder how a racing game for a phone could be 1.3gb. - ouch.
i don't think the price of an app is an excuse for poor coding - the game shouldn't have been released yet, not in its current state.
I've heard the SGS3 also has framerate issues with this game (just not and severe as most of GL games for Tegra3 devices) and that's operating on a year old GPU, so it shouldn't have optimisation issues - but even here, it does.
But, HOPEFULLY - they will release a fix soon, and not wait a month like they did for batman on Tegra 3.
Sadly, gameloft ain't like madfinger who will respond to you quickly and issue a fix quickly if it's their problem.
Sent from my HTC One X using Tapatalk 2
chrisjcks said:
Lol, that may be true for NFS, but the size of gameloft games are wayyyyy too big in size.
To think Torchlight is under 600mb for the PC, makes you wonder how a racing game for a phone could be 1.3gb. - ouch.
i don't think the price of an app is an excuse for poor coding - the game shouldn't have been released yet, not in its current state.
I've heard the SGS3 also has framerate issues with this game (just not and severe as most of GL games for Tegra3 devices) and that's operating on a year old GPU, so it shouldn't have optimisation issues - but even here, it does.
But, HOPEFULLY - they will release a fix soon, and not wait a month like they did for batman on Tegra 3.
Sadly, gameloft ain't like madfinger who will respond to you quickly and issue a fix quickly if it's their problem.
Sent from my HTC One X using Tapatalk 2
Click to expand...
Click to collapse
Yeah,unfortunaly i've sent an email to them regarding the accelerometer problems,sayd they will investigate the problem,but so far,nothing...i am not an expert programmer,i understand some codes,but i mean,how hard can an accelerometer problem be to solve it?
Luckly that i've got used with the touchscreen "virtual buttons",otherwise i wouldn't played this game.
As for the size of them,i maybe saying something stupid....but...aren't the guys at gameloft using Unity to make the graphics like the guys who made Dead Trigger?I tried like 1 or 2 years ago Unity and the graphics made with that program always use to much space.
Reached championship 9 so far .
Yeah, I think android police agreed with most of us.
Hopefully, gameloft will take note with some bad publicity & make a quick fix.
It definitely seems to be affecting all android devices.
Gameloft should definitely come with a disclaimer warning that it is optimized for iOS only.
Android Police said:
Graphics And Performance
Even with the above foibles, Asphalt 7 could be a good game. The deal breaker for me is the overwhelming mediocrity of the graphics. Judging from the screenshots on the Play Store page, this should be a gorgeous game. Instead, it's just average. Even then, only on some devices. On the Nexus 7 the texture resolution is absolutely terrible. Everything in the environment looks muddy. The cars aren't bad, but there is noticeable aliasing along the edges.
I also looked at things on the Galaxy Nexus, and the textures were a little better. I was still not impressed with the overall fuzziness of the roads and buildings, though. The jaggies are not as prevalent here, possibly because the screen is smaller, and I can't see them as well. For whatever reason, performance is questionable on both devices. Both will get a spot of lag from time to time, and the Nexus 7 seems to have a lower frame rate The brightness also looks too high, making the game oddly washed-out. There are a few places that I could barely see where I was going because the gentle blue track markers blended in too well with the background. Turning my device's brightness down did nothing to fix this. I could also see distant objects drawing as I rocketed along. That should not happen on any modern device.
For 1.4GB of game data, I expected stunning graphics. I really feel like some of the smaller Need For Speed games look better than this. Asphalt 7 is not ugly, but it's just not pretty like the screenshots would lead you to believe.
Conclusion
On the surface, Asphalt 7 is a fine game. The controls are solid, and there are plenty of tracks and race types. I can even deal with the in-app purchases because they don't seem exploitative. This is essentially a $7 game that you can have for $0.99, so dropping a few dollars on better cars seems alright. The learning curve is steep, but not to a fault However, the requirement that you have internet access is beyond ridiculous. Things fall apart for me when it comes to visuals and performance. I'm just disappointed in how this game runs on the Nexus 7, and it's not terribly good on the Galaxy Nexus. Lag, low frame rates, and blurry graphics are not what I expect out of 1.4GB of game data. If this game was free, I'd definitely suggest you pick it up to try. As it stands, you could spend $0.99 if you like Asphalt racing games, but there's just nothing that special here.
Click to expand...
Click to collapse
Sent from my HTC One X using Tapatalk 2

My SGH-i747M get so laggy in Metal Slug 3

I had ask the same question in the international version S3 user they don't have lag problem.
I have no idea what happening on my phone, or North America S3 isnt good enough for this game?
Thank you
StrikeXJacky said:
I had ask the same question in the international version S3 user they don't have lag problem.
I have no idea what happening on my phone, or North America S3 isnt good enough for this game?
Thank you
Click to expand...
Click to collapse
try turning on force gpu rendering in developers options and see if that helps
StrikeXJacky said:
I had ask the same question in the international version S3 user they don't have lag problem.
I have no idea what happening on my phone, or North America S3 isnt good enough for this game?
Thank you
Click to expand...
Click to collapse
Lol oh boy....listen its not our north american s3 the s4 chip in our phone is a beast some games still have to be optimized example; temple run....temple run is laggy RIGHT NOW on our phones srill has to be optimized hell it plays better on my g2x. But the s3 is the fastest phone i ever had in terms of processor speed and fluidity. Temple run plays great even on some single core phones. Why because its been optimized. Just give it time im sure there will be updates the s4 chip is a beast. Heres another example temple run plays pretty damn good on the s2 with the qualcomm s3 chip and plays like **** on ours and our chip is way better. Reason being the game was optimized....
You're not talking about the slow motion parts? If you are, that is part of the game.
SiNJiN76 said:
You're not talking about the slow motion parts? If you are, that is part of the game.
Click to expand...
Click to collapse
I'm talking about the part which is freezing , and it will not playable
Yes, I am experiencing the same issue wwith extreme lag. Can anyone help out with this issue? It runs like a charm for the beginning of the level and then slows down until it goes at 1 frame per 3 seconds, rendering it unplayable until you exit the app and the same thing happens. Has anyone found a solution? It is a perfect port in all other respects and a superb game perfect for a smartphones portability.
Please if anyone would help, it'd be amazing.
Sent from my SAMSUNG-SGH-I747 using xda app-developers app

Is it just me, or does Metal Slug 3 run like crap on the GS3?

I don't know if this has been asked before in depth, but Metal Slug 3 runs like crap on my Galaxy S3. The game starts fine, then it gradually slows down, and finally freezes. The same is true for Blazing Star. It plays fine initially, slows down, and then freezes. I don't know if this problem is exclusive to me, or if everyone with a Snapdragon S4, US variant Galaxy S3 is experiencing these issues. No one at the Play Store mentions it. Is this a real problem, exclusive to me ,or just an optimization issue.
Not that I think it's connected in any way, but I'm running the latest Free Sonic ROM, released on Friday.
CorruptionDee said:
I don't know if this has been asked before in depth, but Metal Slug 3 runs like crap on my Galaxy S3. The game starts fine, then it gradually slows down, and finally freezes. The same is true for Blazing Star. It plays fine initially, slows down, and then freezes. I don't know if this problem is exclusive to me, or if everyone with a Snapdragon S4, US variant Galaxy S3 is experiencing these issues. No one at the Play Store mentions it. Is this a real problem, exclusive to me ,or just an optimization issue.
Not that I think it's connected in any way, but I'm running the latest Free Sonic ROM, released on Friday.
Click to expand...
Click to collapse
Must be you. Running like a water fall for me.
Sent from my SPH-L710 using Xparent SkyBlue Tapatalk 2
Custodian said:
Must be you. Running like a water fall for me.
Sent from my SPH-L710 using Xparent SkyBlue Tapatalk 2
Click to expand...
Click to collapse
Thanks for the reply. I'll have to look into it. Maybe a fresh install/wipe is in line.
Exact same for me on metal slug 3
-JBW
Thanks for the reply. At least I know it's not just me then. I hope SNK optimizes these games. Especially since most new phones are using the Snapdragon S4 processor.
Sent from my SPH-L710 using xda premium
i experience the same thing on temple run! thought i was alone with this. is anyone using a ROM that forces the GUI through the GPU? i am, and i think that may be it. couple that with the adreno GPU we have thats inferior to the mali GPU's, we may have our answer? not quite sure though, just a theory
CorruptionDee said:
Thanks for the reply. At least I know it's not just me then. I hope SNK optimizes these games. Especially since most new phones are using the Snapdragon S4 processor.
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
Um if you are playing this on an emulator then you can forget SNK optimizing anything.
Most gameloft games run like crap on my gs3 but on my evo 4g lte it don't same processor so what gives.
Sent from my SPH-L710 using XDA Premium App
Play SNK games on Emulator instead and you will never get slow speed,and they are all free including Metal Slugs.
I'm not playing it on a Neo Geo emulator. I'm playing SNK's official android port. It's really inexcusable. I'm sure there will be an update where the freezes are addressed. The Galaxy S3 is the most popular phone right now, so if the issue is prevalent, it will be addressed with an update.
Yes the Mali is somewhat better, but it isn't anywhere near a night and day difference. I haven't seen any benchmark or real world application where the Mali 400 spanked the Adreno 225. Truth be told, right now the Adreno can handle any current android game with ease. In my opinion, optimisation is the key.
Sent from my SPH-L710 using xda premium
CorruptionDee said:
I'm not playing it on a Neo Geo emulator. I'm playing SNK's official android port. It's really inexcusable. I'm sure there will be an update where the freezes are addressed. The Galaxy S3 is the most popular phone right now, so if the issue is prevalent, it will be addressed with an update.
Yes the Mali is somewhat better, but it isn't anywhere near a night and day difference. I haven't seen any benchmark or real world application where the Mali 400 spanked the Adreno 225. Truth be told, right now the Adreno can handle any current android game with ease. In my opinion, optimisation is the key.
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
That is your problem.Android ports are garbage mostly.Emulators run same games million times smoother,not to mention its free.
I still haven't experienced any of these claims....lol
Sent from my SPH-L710 using Xparent SkyBlue Tapatalk 2
lviv73 said:
That is your problem.Android ports are garbage mostly.Emulators run same games million times smoother,not to mention its free.
Click to expand...
Click to collapse
This, you just have to find the right files for them to operate. I have metal slug 3 and metal slug x on my phone using an emulator and it works just fine.
lviv73 said:
Play SNK games on Emulator instead and you will never get slow speed,and they are all free including Metal Slugs.
Click to expand...
Click to collapse
Which emulator are you using, and where do you get the roms? You can PM me when you get to this. I've been searching for a good emulator, and also been looking for a good place to get roms.
Laterz.iphone said:
Which emulator are you using, and where do you get the roms? You can PM me when you get to this. I've been searching for a good emulator, and also been looking for a good place to get roms.
Click to expand...
Click to collapse
Mame4droid its free in tue Market.
Best roms for this 0.139 rom set,you can get it from bittorent sites.Emuparadise has good roms but not all work with this emulator,i know Final Fight works and World Heroes 2 Jet.
lviv73 said:
Mame4droid its free in tue Market.
Best roms for this 0.139 rom set,you can get it from bittorent sites.Emuparadise has good roms but not all work with this emulator,i know Final Fight works and World Heroes 2 Jet.
Click to expand...
Click to collapse
Great man thanks!!
lviv73 said:
Mame4droid its free in tue Market.
Best roms for this 0.139 rom set,you can get it from bittorent sites.Emuparadise has good roms but not all work with this emulator,i know Final Fight works and World Heroes 2 Jet.
Click to expand...
Click to collapse
I tried running this, and cant seem to get it to run.. I downloaded MAME4droid reloaded. Shoud i use the other one? I placed the rom in the roms/MAME4droid/roms
Laterz.iphone said:
I tried running this, and cant seem to get it to run.. I downloaded MAME4droid reloaded. Shoud i use the other one? I placed the rom in the roms/MAME4droid/roms
Click to expand...
Click to collapse
Yeah Mame Reloaded.Go to Emuparadise and download Final Fight(World) and see if it works.You can set your own rom directory in settings toh,dont unzip the files but place the zip in rom directory.
The other version of Mame is good too,they just use different rom sets.Reloaded has better compatibility.
Just place Final Fight zip in rom directory and start the app,it should work.When you see that it does then you can download more roms.And you can use ps3 or wii controlers with it.
You will need this zip that i made for neogeo roms www.4shared.com/zip/ZWYvtdxA/neogeo.html .
Download the other Mame4Droid(0.37b5) and put the neogeo.zip in rom directory.After this you can download any neogeo rom from Emuparadise and it will work.
Also try other emulators they have n64,sega cd and genesis,snes and turbografix 16 are best ones.
CorruptionDee said:
I don't know if this has been asked before in depth, but Metal Slug 3 runs like crap on my Galaxy S3. The game starts fine, then it gradually slows down, and finally freezes. The same is true for Blazing Star. It plays fine initially, slows down, and then freezes.
Click to expand...
Click to collapse
I have the same problem (graphics slow to a freeze, but music plays fine) with Blazing Star and Metal Slug 3 on my Nexus running CM10 on a Galaxy Nexus. I don't think I had that issue with Metal Slug 3 under CM9. It could be an ICS vs. JB thing, especially considering JB's focus was graphics running buttery smooth (and having the opposite effect here).
I have the same problem here. No one from the play store seems to be complaining and I think it could specific to galaxy s3 running jb.
Funny thing is metal slug one and two world like a charm and can't imagine how much more complex the third instalment could be...

[Q] Does Root + Debloat Resolve Performance Issues?

I just got my Galaxy Tab S 8.4 from Amazon and I'm already having issues with it
I play Simpsons Tapped Out and this game ran without any lag on my 2012 Nexus 7. However, when I load up the game on the Galaxy Tab S 8.4, I am having major lag while trying to pan around the town and even while trying to tap the buildings to collect money. I imagine Tapped Out is an incredibly casual and lightweight game(resource wise), so it makes me worried about how 'real' games will perform on the device.
My question is, if I root and debloat the tablet, will this improve performance on the tablet? Or is this the kind of performance that I can expect from the Exynos tablets?
I found this thread, and I was going to follow those instructions to debloat it with titanium backup(I assume I can use that to debloat it). Has anyone tried this and noticed an increase in performance?
Thanks in advance for anyone who can help
As a follow up. I just went through and rooted the tablet, froze all that bloat and it's still performing like garbage in Simpsons Tapped Out. How is this possible that the Exynos chip isn't as good as a 2 year old tablet? Is it the QHD display? Is it TouchWiz that's causing it?
Out of all the reviews I looked at, none talked about this type of lag. This Simpsons game can't be that graphic intensive. Why is it stuttering so badly when I pan around the town?
Enddo said:
As a follow up. I just went through and rooted the tablet, froze all that bloat and it's still performing like garbage in Simpsons Tapped Out. How is this possible that the Exynos chip isn't as good as a 2 year old tablet? Is it the QHD display? Is it TouchWiz that's causing it?
Out of all the reviews I looked at, none talked about this type of lag. This Simpsons game can't be that graphic intensive. Why is it stuttering so badly when I pan around the town?
Click to expand...
Click to collapse
May just be that that game is confused by the Exynos 8 core cpu. The device clearly has the power to run a simple game like that. In short, I think it may be the game and not the tablet.
One other idea. Try running Nova Launcher. But other users have had the same issue as you with that particular game.
mitchellvii said:
May just be that that game is confused by the Exynos 8 core cpu. The device clearly has the power to run a simple game like that. In short, I think it may be the game and not the tablet.
One other idea. Try running Nova Launcher. But other users have had the same issue as you with that particular game.
Click to expand...
Click to collapse
That is really sad to hear. I can't get Family Guy working properly on the tablet and now this Besides watching content when I'm in bed, this is all I use the tablet for. It's making it really hard to format my 2012 Nexus 7 so I can give it to my father.
I'm curious if it's the CPU or the GPU that the game is having an issue with. I have had my eye on this forum lately and am getting excited that the CyanogenMod ROM might be the solution to my issue with these casual games. Positive thoughts :fingers-crossed:
Thanks for your input. I will say that it handles my 1080p content from my Drobo with BS Player flawlessly. So at least there's something
Enddo said:
That is really sad to hear. I can't get Family Guy working properly on the tablet and now this Besides watching content when I'm in bed, this is all I use the tablet for. It's making it really hard to format my 2012 Nexus 7 so I can give it to my father.
I'm curious if it's the CPU or the GPU that the game is having an issue with. I have had my eye on this forum lately and am getting excited that the CyanogenMod ROM might be the solution to my issue with these casual games. Positive thoughts :fingers-crossed:
Thanks for your input. I will say that it handles my 1080p content from my Drobo with BS Player flawlessly. So at least there's something
Click to expand...
Click to collapse
I've loaded up a few games under my current cm ROM and they have all played flawlessly. Though I haven't tried the games you mentioned, and I'm married a month away from having a baby so I'm a bit too broke to buy something I'm not going to play.
Tonight there should be a ROM with sound working if you want to give it a go.
eousphoros said:
I've loaded up a few games under my current cm ROM and they have all played flawlessly. Though I haven't tried the games you mentioned, and I'm married a month away from having a baby so I'm a bit too broke to buy something I'm not going to play.
Tonight there should be a ROM with sound working if you want to give it a go.
Click to expand...
Click to collapse
Both Simpsons Tapped Out and Family Guy Quest for Stuff are free to play games.
I have been keeping an eye on your CyanogenMod thread. I have never used it for more than a day on my Nexus 5 before, but I'm excited to try it out on my Tab S 8.4
Clash of clans works great! Try it. It's crazy addicting
I installed Simpsons on my S 8.4, it seems to be running smooth for me. But I only started the game and my city is pretty basic at the moment, maybe performance issues start with a larger city ?
ukael said:
I installed Simpsons on my S 8.4, it seems to be running smooth for me. But I only started the game and my city is pretty basic at the moment, maybe performance issues start with a larger city ?
Click to expand...
Click to collapse
I wouldn't say I have a huge city, I'm only level 17. Nothing like my level 40 city in Family Guy. But I have a dozen or so characters unlocked in Simpsons. I can log out of my account and play as a guest I think to test on a starter city.
well, it wont' connect to the server now :/ but I will test it when I can
There have been reports of issues with this game on the other galaxy tablet forums as well. Since this tablet is fully capable of running even more complex games I would focus on the software as the issue. I'm not sure if these issues have been relayed to the developer but that would a great start to a resolution.
Sent from my Galaxy Tab S
Back to the initial topic: Debloating can eliminate some of the background services that consume processing power. But it would surprise me if this would result in any relevant speedup (on an Octacore).
Other than that, probably the color adaption+enhancement thing does cost some performance (and battery).
And Mali T628 drivers might not be optimized.
Enddo said:
I wouldn't say I have a huge city, I'm only level 17. Nothing like my level 40 city in Family Guy. But I have a dozen or so characters unlocked in Simpsons. I can log out of my account and play as a guest I think to test on a starter city.
well, it wont' connect to the server now :/ but I will test it when I can
Click to expand...
Click to collapse
Just to let you know it's not your tab. Tapped out doesn't work properly with exynos. It's the same note 10.1 2014 ed and tab so. It's a software issue
reubenskelly1992 said:
Just to let you know it's not your tab. Tapped out doesn't work properly with exynos. It's the same note 10.1 2014 ed and tab so. It's a software issue
Click to expand...
Click to collapse
thanks for all the help everyone :good:
Just FYI... The Simpsons Tapped Out also performed horribly on my Nexus 10. I think it is the app. It was never optimized for some reason
Sent from my Nexus 5 using Tapatalk
kgeissler said:
Just FYI... The Simpsons Tapped Out also performed horribly on my Nexus 10. I think it is the app. It was never optimized for some reason
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
It plays perfectly fine on my 2012 Nexus 7. There has been a swarm of lag complaints about it on blogs dedicated to the game. So maybe it's on their end
We now have some excellent rom's in development which should improve your experience.
I just tried the Simpson and couldn't try to replicate the lag problem. Mind runs very smooth.
NixxonExxo said:
I just tried the Simpson and couldn't try to replicate the lag problem. Mind runs very smooth.
Click to expand...
Click to collapse
thanks for testing
i loaded a new game and it ran ok until I got about 3 or 4 people on the screen. i see different lag spots. one happens when it first loads people's animations. so even if i scroll away, when i come back it seems to load those animations again. another lag spot i see is when i try to tap on a building to activate the money or finish the person's task. when the money bounces out of the building, i see lag spikes here. they don't go completely away after i collect the money, but shortly after
the family guy from the amazon store plays fine and doesn't have this lag. i also read on some dedicated simpsons tapped out blogs that EA is aware of a lag issue. however, im not entirely sure if i am getting the same lag they are confirming. we will see though.
Enddo said:
thanks for testing
i loaded a new game and it ran ok until I got about 3 or 4 people on the screen. i see different lag spots. one happens when it first loads people's animations. so even if i scroll away, when i come back it seems to load those animations again. another lag spot i see is when i try to tap on a building to activate the money or finish the person's task. when the money bounces out of the building, i see lag spikes here. they don't go completely away after i collect the money, but shortly after
the family guy from the amazon store plays fine and doesn't have this lag. i also read on some dedicated simpsons tapped out blogs that EA is aware of a lag issue. however, im not entirely sure if i am getting the same lag they are confirming. we will see though.
Click to expand...
Click to collapse
Out of morbid curiosity, have you tried my cm port?

Dolphin emulator Snapdragon 805 with Adreno 420 performance discussion

*update*
this issue should now be resolved with version 4.0-4706 which can be downloaded here!
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
Thanks sonicadvance1 for the work done so far on this project, and the fast fix to the problem. I am going to test ot out a bit now.
*end update*
I have the AT&T variant of the samsung galaxy note 4 and thought I would post over here in the T-Mobile section to see if anyone here has had a chance to mess with this app.
Let me start by saying I already know the app is an alpha and that even though in the app's description on the play store it states this app will run terrible on all devices, I have noticed it runs better on the nore 3 than the note 4...
It is for that reason that I am particularly interested in seeing if decreasing the display resolution using nomone resolution changer or any other resolution changing app to 1920x1080 or even 1280x720 yields any increase in performance. There are videos of it running on the note 3 which has me stumped since I expected the 805 to at least outperform the 800 and the only limiting factor I could possibly think would cause for worse performance on the note 4 is display resolution (which shouldn't in theory matter when using opengl es 3.0 as it allows for selected rendering for internal resolution) or simple lack of driver support by qualcomm for the adreno line.
The developers of dolphin have already stated over the course of its development that the qualcomm chipsets have terrible driver support and that they greatly prefer/recommend the Nvidia tegra k1.
I guess I would like to know if anyone with root can try running some gamecube/wii games at a reduced resolution using both opengl es 3.0 and software rendering and report on their results. Unfortunately the AT&T Note 4 root prospect is looking grim atm and I would love to know how the note 3 is outperforming the note 4 but without root I can't accurately test it.
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
I have tried reicast and ppsspp on this phone and both run phenomenally even when rendered at the note 4 native resolution 2560x1440 which to be honest still blows me away.
I am sure there are tweaks and optimizations available to make it at least run a little better.
Please comment and provide feedback/experiences in a friendly manner
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Averant said:
I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Click to expand...
Click to collapse
You are correct.
That was what I was reading before the US Note 4 was released, it was based on benchmarks which could go either way when it comes to performance accuracy.
My thinking is this:
If dolphin is rendering at 2560x1440 despite the internal rendering resolution being set to 1x native, then dropping the phone's display resolution should greatly improve performance.
I could of course be wrong though and I have no way to test it yet
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
addictivepixels said:
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
Click to expand...
Click to collapse
I bought a phonejoy for most of my emulation and gaming needs, the form factor is pretty cool but functionality wise it has its quirks like the right analog stick being permanently inverted.
I made a DIY gameklip using a sixaxis dualshock 3 and a hanger that I use for more hardcore gaming sessions. Video of it can be seen here:
http://youtu.be/65rQQ-vhA74
Would love to hear about how the Moga is working for you since I was considering getting one as well.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryanalan82 said:
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
Click to expand...
Click to collapse
Definitely appreciate it. I don't think the dpi would change anything other than user interface size but I could be wrong. Look forward to hearing your results.
We have a T-Mobile note 4 developer on the AT&T forum right now that seems to be making progress on root for the AT&T Note 4 which is pretty exciting.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
The buildbot just reset when it went over 1000 or so entries, so it is back to 0 as of today. I think the previous builds should still be accessible on the main website somewhere but any new ones should still populate on this link going forward.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
NGP-1001 said:
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
Click to expand...
Click to collapse
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Adreno
ryudosama said:
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
NGP-1001 said:
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
Click to expand...
Click to collapse
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
twistedumbrella said:
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
Click to expand...
Click to collapse
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I should also warn you that setting GLES 3 on the Note 4 breaks Unity games. I found that one out today trying to debug why my game is broken on Note 4 and nothing else. Qualcomm may be a better target for any dream of updates that fix functionality. For your sake, I hope that one is a Unity issue. G'luck.
ryudosama said:
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
Click to expand...
Click to collapse
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
soraxd said:
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
Click to expand...
Click to collapse
I brought the issue to the attention of Sonicadvance1 on page 2 of the thread https://forums.dolphin-emu.org/Thread-the-note-4-and-dolphin and have since been waiting for said change to happen.
I am also aware of the YouTube video showing the note 3 in action hence why I made this thread in an attempt to determine what is actually causing the problem. The problem is entirely on dolphin right now and I suspected that there are a lot of people silently accepting the fact that it doesn't work, simply on the premise that they are told to expect it to not run which is why I made this thread to create awareness and see if anyone else was in my boat that could help test and figure out the problem.
Honestly when I found the note 4 thread on the dolphin forum it was already an off topic dead topic, so I wasnt expexting such a quick response from the developer. It was a nice surprise to learn the issue is what appears to be a simple fix in dolphin.
Now it is just a waiting game.
Also, just from reading the changes made in the buildbot, I suspect those changes are intended for the Linux version since some of the changes are notated regarding features not present in the android version such as d3d.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Updating original post to include that issues mentioned should now be resolved by this build.
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app

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