Performances and emulators on the Gemini? - Planet Gemini PDA Questions & Answers

I am trying to figure out if there is any room to use this device with emulators.
I tried a GPD xd which was running great emulators on Android OS; and considering that the Gemini is running Android, I am trying to figure out if I can use the Gemini as emulator machine on the go too.
Getting mine in a week or so, so I want to be ready for it; or if the Gemini chipset is not powerful enough, I am probably going for a used Vita at this point.
Does anyone have some benchmarks or emulators running on the Gemini?

So, I had the chance to play with the device a bit, and must say that even with 10 core, it is quite slow.
I ran some of the standard benchmarks, like 3dmark, Antutu and few others, and the results are disappointing.
- GPUscore gave me 20390 as score
- Antutu gave me 103315, which get close to an Asus Zenfone 5 and a Samsung A9 from 2018
- 3dmark slingshot extreme came in at 1089 with OGLES 3.1 and 822 with Vulkan; regular slingshot gave me 1309 and Ice storm extreme did max out
Tried few emulated cores with retroarch and so far they did work fine (Arcade games, GBA, PC Engine). No luck running more advanced console; but I assume I need to get specific emulators for android.
I am going to try also performances under linux; as soon as I can get the installation done. From my understanding the installation of a new OS, even if I keep Android, will wipe Android and reset it; so I will loose all the current settings.
So far I think the Gemini is an OK device; nowhere near a shield of course; but it may be an interesting device, once you put some emulators and games on it, to go side by side with productivity apps. will update the thread as soon as I get linux installed, so I can try it out as development machine. If it can be faster than a raspberry pi; then it is more than enough for my needs.

Hi! I am using my Gemini as an emulation device and even if it is not as powerful as GPD XD, for example, I managed to get a lot of stuff working just fine.
- ePSXe (PSX emulator): works great and is playable even with some OpenGL enhancements.
- PPSSPP (PSP emulator): tests the limits of the device. Most games are playable only in the original 1x resolution with frameskip set to 1. Trying to use anything more leads to lag.
- Mupen64plu (N64 emulator): works OK.. ish. Tested with GoldenEye.
- anything less than PSX works great: GBA, SuperNES, GBC, NES...
- DeltaTouch (Doom source port): works excellently even with OpenGL effects and Brutal Doom.
I think that Planet never intended the Gemini to be used for retrogaming, but its small form-factor makes it actually a great portable emulation device. You will miss those shoulder-buttons though. For those, I suggest getting GPD XD instead (it is hell of a lot cheaper as well).

Related

Current State Of Console Emulation

Hello...
My question is simple. There was a big emulator push from like 2003-2006, but it doesn't seem like there's a whole lot of talk about it anymore. FpseCe is the only thing that I can find that's very active.
FpseCe...
This is a wonderful playstation emulator. Since v0.10 was released, around Christmas, the compatibility went through the roof. v0.9.6 played 1 game (Front Mission 3) out of the 10-15 that I tried. Even at that, it crapped after about 4 hours due to some video chunk.
Now, of those same 10-15 games, only 2 don't work. The rest were able to get, at least, to the first save-game spot. Front Mission 3 was able to get past the video chunk, but it does crash fairly often. I just save more often then I would otherwise. As it's not a consistent crashing (like the aforementioned video), I can play it right over.
You can spend a few bucks and get save/load, whenever you want.
My omnia gives me about full-speed in 2d and about third-speed in 3d. My vogue was quarter-speed to third-speed all around.
Another nice thing is that the saves should be compatible with some other windows psx emulators. I haven't tried it, so I can only speculate.
PocketGBA...
This has been dead for years, but it is still the top gba emulator, that I know of. I was able to complete Final Fantasy Tactics Advance on my vogue. It would crash with certain parts, consistently, but I could transfer my save to VisualBoyAdvance and get past it. Then I would just resave and continue on my phone. It was about quarter-speed to half-speed on my vogue.
I would really like to see further development of this platform. If we can get full-speed with a psx, certainly we should be able to with gba.
Morphgear...
I thought this was going to be a pretty hot item, but it seems like it died out a few years ago, too. Given that it's module-based, I would have thought the people would keep pushing them out.
Nintendo Ds...
Now here's the big issue. Before people start saying that it could never happen, please remember the 200mh cpu from 5 years ago and people saying that you could never do something better when snes wasn't smooth. I think current hardware and screen resolution would be plenty for a good coder, yet I haven't heard of a single attempt.
There is a version of ubuntu that was being developed for the omnia (omnibuntu), but it has ceased. It was straight linux, no layered on top of winmo. It could be possible to load a linux-based nds emulator on top of that.
So, that's what I know about it. What do you guys know about it? Is there a plan on the horizon that isn't being actively discussed, or are things pretty stale in this area?
JJ
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation (you'd need to always carry 2 WinMo phones with you...).
NDS emulation is pretty unfeasable (even the emulator available for laptops/desktops are far from perfection... not to mention that they are extremelly heavy). No current pocket pc has the capabilities to emulate the NDS in a way that would actually be playable.
I'm currently more concerned about old-school console emulation.
The platform doesn't even have good nes, snes, gb/gbc, gg/sms and genesis active projects (these are the platforms I care most).
A free GBA emulator would be a great thing. A port of the gpSP would most likely be the best approach (as was done in the iPhone). The original gpSP was MIPS (PSP) but there are some arm implementations (like the ones for the GP2X and Wiz).
The GBA module and lack of emulators with decent onscreen controls is what made Morphgear thrive (but lets face the fact that the majority of the users are pirating those). Seems like Morphgear has gone open-source: sourceforge project page
I keep hoping that someone will eventually update those old emulator sources that still exist... Most of them just need oncreen controls and resolution related fixes (and by crossing source components between them this could be achieved).
Here are some websites that have pocket pc emulators:
- MorphGear: famous emulator GUI and framework (OSS)
- PocketSnes (OSS)
- PocketNester (OSS)
- ScummVM (OSS)
- n0p: genesis, snes and dosbox ports/mods (OSS)
- emu193:genesis, nes, snes, gb/gbc pots/mods (OSS)
- nyagosu homepage: list of ppc emulators and resources
- emulation9: list of ppc emulators and resources
- Zophar's Domain: list of ppc emulators and resources
Here is a big list of sources I compiled (most resources are from projects mentioned above).
frmariam said:
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation
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FpseCe has great on-screen button support (I use left analog, l1/l2/r2/r1, start/select, and shapes). You can go anywhere from 3x4 to 6x7 (I think). Plus, it can have separate portrait buttons. I think it's what all other emulators should base on.
Also, with any emulator, that supports hardware buttons, you can use a bluetooth gamepad (Msi Bgp100, for instance).
The lack of a proper d-pad almost canned the omnia for me. I came from the htc vogue. The extra power of the omnia and fpsece's onscreen buttons made the decision. I miss the d-pad, but it's not a deal-breaker. Unfortunately, I can't do much with other emulators because of it.
The platform doesn't even have good nes, snes, gb/gbc, gg/sms and genesis active projects (these are the platforms I care most).
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PocketNester and n0p's PocketSnes have given me fine results on my vogue. It's possible that a 200mh TI chip wouldn't fare as well. The vogue is a 400mh qualcomm. My omnia is a 624mh marvell.
JJ
Is there actually ANY active emulator for ANY console except FpsCe?
I found that morphgear itself is active. I think last version was even released in 2010. But its emulation modules are from 2007, which makes it old junk. It sucks how can 67MHz DS have far greater gb emulator than 500+ MHz devices.
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation
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Thats why i love models with HW keyboard. Its awesome to play old-school games on HW keyboard and looking friend how he can press only one button once on his omnia
P.S.: good idea for thread
@matejdro
An unfortunate truth... Every Windows Mobile emulation project (apart from FpseCE and ScummVM) is dead afaik...
I arrived too late to the scene... The Omnia is my first PDA (and at the time the options were it and the HTC Diamond... an easy choice). I don't like hw qwerty's very much because they are bulky (I don't quite need a keyboard but would have much appreciated a dpad).
@Fa310tx
The Vogue has a hw dpad. If you compare that with the lousy virtual mouse/dpad on the Omnia... I'm also on an Omnia and I can tell that using only the screen doesn't work.
Also these phones are (W)QVGA. Most of these old emulator simply won't work on (W)VGA or will have serious display problems.
The gsensor also doesn't feel right as an ultimate alternative (at least gpad wasn't that great to use with emulators). You need a precise directional control.
For the most recent devices I feel like the best alternative would be to playing in landscape placing the dpad on-screen and assigning the other major buttons to the few hw keys. I asked n0p some months ago to add something like this to his emulators but he said he wasn't interested.
The sources exist... But the WinMo platform isn't very popular and it has lost many great devs to the iPhone and Android scene... We need someone willing to give them a much needed update. I believe it would't take too much work or coding experience to make them usable again. Since I can't code all I can do is search and gather information and source (not enough... but better than nothing... at least the sources won't be lost).
Hmmm...
I hadn't considered turning the omnia the other direction. I'm a classic d-pad guy, so the phone should always be landscape right (d-pad on the left). It irritated me that the volume buttons were on the wrong side. I never thought to use, what should be, the d-pad button as an action button. Unfortunately, though, that only gives 3 and the psx has 4.
I, also, tried the motion sensor for movement. It worked, decently, in Front Mission 3, but I'd still rather use the on-screen analog stick.
The cool thing about FpseCe is that it saves the on-screen and hardware button configurations for each game. In Front Mission 3, I use the left analog stick for movement, but that doesn't work with some other games. I can save an on-screen d-pad for that.
JJ
This isn't just about FpseCe...
Don't forget about the buttons on the sides! For some of them long presses act as different keys (with that and a virtual dpad you have all the needed buttons... also most PS1 games didn't really need all the buttons).
Invisible virtual buttons could also be placed over the game screen (like n0p did in gens... it could coexist with the dpad since emulated multitouch can be done on resistive screens).
Pressing 2 buttons at the same time could act as another button... There are many alternatives.
The point is that such an interface would work well in new devices with most emulators (nes, snes, gb/gbc, gba, gg/sms, gen...).
I just read a desmume thread, that went way off-topic, but it did bring one point up...
Desmume emulates arm7 and arm9 cpus on an x86 system. If native code could be used, it would likely be a quick emulator (maybe it wouldn't be an emulator, then). But, basing something off desmume would be pointless.
JJ
It's not just about the achitecture or bus speed!
You need a lot more power to emulate than to run native code. Also most PPCs have arm6 cpus and bellow! Not to mention without dedicated hw for gfx rendering. And all this has to be done while running the rest of the OS!
The GBA is also arm (and with lower specs) and there's not a decent OSS port emulator available for WinMo.
There's still too much to learn about DS emulation... Current emus are extremelly non-optimal and buggy. Desmume is the only open active OSS project and it's pretty slow even on high-end desktops. No sane person would waste their time porting a wip, heavy, buggy emu to an extremelly limited platform.
Regarding portable devices... Being mips and without a touchscreen even the PSP (with a 333mhz processor... but with the media engine) has a better chance of ever getting NDS emulation (which will also never happen even though there are some extremely slow POC builds of desmume)!
Just drop any hopes for NDS emulation... It won't happen for any of the current devices nor for the foreseeable future devices (if ever).
Oldschool console emulators ftw!
I agree with statements on the lack of functional buttons. I played a bit more old school games on my MDA with the directional pad than I ever do with my TP2. Now I'm used to sudoku, Hexic, Uno, and golf games made for PPC. I wish there was a better solution without using the key mapper
frmariam said:
Most PPCs are arm6 and bellow! Not to mention without dedicated hw for gfx rendering.
The GBA is also arm (and with less resources) and there's not a decent OSS port emulator available for WinMo.
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Click to collapse
Now this is truely lame. Gba was introduced nearly 10 years ago and it looks to have an arm7 cpu. Snapdragon is just out and it looks to have an arm7 cpu. The new cpu is like 8-9x the speed, but still.
With that being said, the nds would still need emulating for the arm9 part.But I'm not giving up on it, just yet. I think a lot could change in the hardware scene in a year or two. Plus, historically, we should be getting something in the next couple of years. Psx had a working ppc emulator within 8 years. Gba had a working ppc emulator within 5 years. Even if we were generous, a proof of concept could be available in 2012. Of course, this is all speculation. I have no programming experience. I'm just looking, superficially.
I definitely think that a better-coded gba emulator really could be workable, though. I know I'd support it. I'm an FpseCe supporter.
JJ
You may have a POC nds emu by 2012 on a ppc... but even by then I doubt that Desmume will be mature enough on a desktop. Trying to get people involved in this is a waste of time and bogus at this point.
I know that getting a good GBA emu is more than possible. I really believe that it could be done if some experienced dev put in the time to make the necessary changes to one of the arm gpSP ports that are already out there. For what I read the gpSP core is fairly light and portable and with existing arm ports it would be even simpler (at least than porting the original mips version). But for what I read neither Exophase (original developer) nor Notaz (contributed to some arm ports) are interested.
But ultimatelly I fear that emulation in PPC will never really get anywhere unless the original projects start making the ports themselves like ScummVM did (rather than these fractured and often closed source ports that sporadically appear). The lack of hardware buttons in all (non-qwerty) new devices also makes the platform a somewhat poorer choice for emulation.
WinMo is a small platform and with ever decreing number of developers (even more so at coding C/C++). Maybe if WinMo 7 succeeds the platform will get new devs (but with all the new limitations imposed and the certain unreasonably high price of the new devices... I get the feeling that the majority of the elite around here will abandon the platform after 7 debuts).
That could be true, albeit unfortunate.
I didn't realize that gpsp was around. It looks pretty good.
I'm not sure what your reference to mature nds emulators on the desktop is, but I've had nothing but good with desmume and no$gba on my computer. Grant that I don't use them a lot (I've never played a whole game on it), but I don't recall any problems with the playing that I have done (Final Fantasy Tactics A2 and Disgaea).
JJ
i am in ppc emus since 2004-5.
i know every single emu that was made for ARM ppc.
this post WONT be nice, so beware.
actual situation has few reasons and it IS RELATED TO ACTUAL PDA world state, so READ SLOWLY:
-few years ago, there were devices named PDA.
some people realized that these devices are simply small computers DESPITE their makers DID NOT know that YET. so, fresh owners tried to make some GREAT apps, emus too.
-suddenly stupid HTC started to make money(wiping ALMOST EVERY single producent of mainstream PDAs) with their TRENDY feeble devices.
-"Developers" foras started to turn into HTC tube DESPITE of ridiculous trend turning PDAs with phone module into JUST phone. Effect: 2443789 skinners are getting donation, while good appmakers' posts are wanishing under pile of crap.
-some people just finished with goddamn WM just because of trend that is visible for few years: no buttons, feeble CPUs, ridiculous tende(a?)ncy to make JUST screen filled with HTC BS, not small computer. you know what - i was using 300 mhz xscale pxa263 PDA able to emulate everything but Amy, when i killed it with haret(Oo) someone GAVE me wizard. then i realized how death of pda looks like(2.6 times SLOWER cpu for 3x amount of cash - pure idea of htc). Actually people are stupidified with fockin opengl's HD screens whatever, where's pure power, i am asking.
-some people just lost their interest in programming(no time, family, maybe unemployment, personal stories, sources lost etc.). i remember when n0p lost his 2210 - he tried to ask for some donations, unsuccesful - effect - ZERO updates since.
-some people left wm for symbian(ok..) and...android(well, this is funny, go and look at emulators state for that platform, hhhehhhh).
-developing emulators for your crappy modern devices needs similar SKILLS as always, shame, that newbs are not that determined to make SOMETHING like people from first era of pdas.
BUT, guys - do not be sad, we have ANOTHER manila skin, and wm7 with 3 buttons on sight, soon.
sorry for my english, it is late i am tired, but i cannot stand what happened to pda world(there is no apps like emus that shows weakness of actual devices, this may be NOT clear for ya, anyway).
and newbs with HD2.
i just do not understand people anymore.
upd:
for curious: check actual ScummVM trunk build - lands of lore works.
upd 2: to OP - you may consider making review of PORTS(i recommend DUNGEON MASTER/csb port!), it is similar area to emus, i BET that 85% of newbs don't know how MANY ports are made since 2001.
well, some may lol at fact, that these may need at last....FOCKIN DPAD.
do they have such thing?
i doubt it.
no fun for ya, modern gadgeteers then, sorry ;p
go buy REAL pda from 2005 for 40$.
I've used Scumm for Sierra and LucasArts adventure games.
I don't care for first-person rpgs, though. With that being said, James Beckingham (the guy porting Diablo) has ported Eye Of The Beholder.
Mentioning the dpad/button issue...
FpsceCe has the best implimentation of on-screen buttons that I've ever seen. My omnia (which has a suck-crap dpad) can play psx games with d-pad or analog stick. It really works, fenominally.
JJ
With that being said, James Beckingham (the guy porting Diablo) has ported Eye Of The Beholder.
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Click to collapse
yup, i know that port, it's unfinished, shame...
FpsceCe has(...)
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Rare case. They really did good job with 0.10. idd.
----
you know what funny is?
goddamn wizard with goddamn omap had best dpad i ever seen :E
damn, i'd like to have that thing in my asus...
ah, btw teenagent works with latest scummvm's / teenagent DZIAƁA
to OP: btw, you must be young man - you skipped everything but consoles...for me playing stunt car racer on ST emu beats every console game, lol
info for readers: just to let you know: we have emulators of almost everything, from zx spectrum to neogeo here, for WM.
kudos for Poklik for refreshed version of atari xl emu(with ONSCREEN controls, it works even on NAVI's).
goddamn wizard with goddamn omap had best dpad i ever seen :E
damn, i'd like to have that thing in my asus...
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Click to collapse
My htc vogue had a very nice d-pad.
to OP: btw, you must be young man - you skipped everything but consoles...for me playing stunt car racer on ST emu beats every console game, lol
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Young would be subjective. I'm 32. I grew up with the original gameboy, so portable console games are my thing.
JJ
Hey guys, that PSX emulator, whose name escapes me, can run ISOs of NES and GB emulators (with the rest of the CD filled with roms) made for the playstation. Its sounds like it's a little trouble to set up, but it's certainly doable if you want some on-screen buttons to emulate those.
Hehehe...
Now that's something that I never thought of (a psx emulator running an nes emulator).
Of course, why would you want to do that when pocket pc has good nes/gb emulators (unless you're just referring to the lack of hardware buttons)? My particular problem is gba/nds emulators.
JJ
Fa310tx said:
Hehehe...
Now that's something that I never thought of (a psx emulator running an nes emulator).
Of course, why would you want to do that when pocket pc has good nes/gb emulators (unless you're just referring to the lack of hardware buttons)? My particular problem is gba/nds emulators.
JJ
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gb/new emulators are very optimized, true(fullspeed w sound even on UNDERCLOCKED omap850).
but i wonder what if you do not have buttons...well, fpsece seems to be last resort option(and damn, rather for desperados).
gba...idd ,it seems theres noone that can make it for newer devices...
Young would be subjective. I'm 32.
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heh, same here...i feel old and gnarly..zzzz...

New WM7 Gaming Concept

I was wondering if the technology is available to connect an xbox controller to a WM7 phone. If this could be accomplished, Microsoft wouldn't have to stick to the terrible arcade game intergration, but could expand it to include Actual Xbox 360 games, downloaded as application games for retail prices (or less), or the games might be transferrable from your xbox (with the disk in it) to your phone as a one time download. This would truly make the WM7 phone the ultimate entertainment device, and it would distinguish it from any other phone company out there.
Any thoughts on how to make this happen, or if it's even possible?
In theory it's possible but you'd have to have a computer hooked up to the controller running a web service that the game communicates with. It would be much too slow to be useable.
So a 2 ghz processor (which is potentially entering the market next year) and a 4g connection with Sprint wouldn't make this concept possible?
blaiz123 said:
So a 2 ghz processor (which is potentially entering the market next year) and a 4g connection with Sprint wouldn't make this concept possible?
Click to expand...
Click to collapse
no. Too much lag. Even on WiFi it would be too laggy for most games.
If Microsoft did a massive change in their policies or somehow sanctioned this, you would have to have some sort of hardware dongle connected to the phone that would allow the phone to communicate to the controller. Then you wouldn't have the lag. But that's not gonna happen.
Yea, the tech is there, but is it worth it? The addition steps and input latency would just ruin it. A Much easier concept would be using the wii mote or PS3 controller since they both have Bluetooth connectivity. There have already been hacks with android, winmo 6.5, and the Iphone where people have used the Wiimote/PS3 controller for gaming. I see no reason for it unless your running a console emulator.
... or they could just make the controller with the proper port (likely microUSB) and just create a driver for it in WP7
Iridox said:
... or they could just make the controller with the proper port (likely microUSB) and just create a driver for it in WP7
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Click to collapse
Still have the ol host-peripheral problem. Both devices are expecting to be a peripheral. The Xbox controller also expects to get power from the host. Possible? Most likely (depends on the hardware in the phone). Practical? Absolutely not.
As long as the Phones will be able to play some of the more indy 3d games on xbox (the little $10 or less games on there) that should be enough. No reason to try and play Halo 3 on the phone, but a lot of those smaller games on the xbox actually are really dang good.
Could you imagine games like Geometry Wars 2, PvZ, Worms 2 Armageddon, Sam & Max, and countless others? Similar to some of the good iPhone games, but with DirectX 9 capable graphics, we can seriously get some good games ported. I have been dying for a full Worms game port (WM Worms World Party was a bit of a cut down letdown), and many other games that should have been ported but never were. Tyrian, Ultrabots, Red Alert 1, etc. Hopefully this OS will change some of that.
IM0001 said:
As long as the Phones will be able to play some of the more indy 3d games on xbox (the little $10 or less games on there) that should be enough. No reason to try and play Halo 3 on the phone, but a lot of those smaller games on the xbox actually are really dang good.
Could you imagine games like Geometry Wars 2, PvZ, Worms 2 Armageddon, Sam & Max, and countless others? Similar to some of the good iPhone games, but with DirectX 9 capable graphics, we can seriously get some good games ported. I have been dying for a full Worms game port (WM Worms World Party was a bit of a cut down letdown), and many other games that should have been ported but never were. Tyrian, Ultrabots, Red Alert 1, etc. Hopefully this OS will change some of that.
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good news is the games are all written in XNA so a port would be simple, its just up to the developers to do it & figure out touch controls
I can just imagine, the emulator ports you smart guys at xda will be able to come up with. I will have a mobile beast in my hands.
Have you guys searched Youtube for some of the awesome games already in production for WP7? Their are a lot of new guys making simple XNA games that look promising then their are games like http://www.youtube.com/watch?v=Qp7UHk1k4xY and http://www.youtube.com/watch?v=rLLp6kLe1IA&feature=related and http://www.youtube.com/watch?v=ZksEnvA_hQA&feature=fvwas well as Apps like http://www.youtube.com/watch?v=bnkWbUxFqNk&feature=related coming out. Seriously sweet stuff.
no link to Harvest?
Fixed for readability.
PaperBall
Next War
Twin Blade
Grand Piano
Harvest looks alright but the rest looks like crap...

PSP emulator for android

Can it be posseble to make an psp emulator for android??? I think it can be posseble on dual core phones like galaxy s 2, mootorola x2, lg optimus x2 and others!! It can be really cool, thanks!!!
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Sent from my GT-I9100 using XDA App
davis2503 said:
Can it be posseble to make an psp emulator for android??? I think it can be posseble on dual core phones like galaxy s 2, mootorola x2, lg optimus x2 and others!! It can be really cool, thanks!!!
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Sent from my GT-I9100 using XDA App
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There is a higher possibility for an "NGP" emulator than this. You need a lot of power to emulate a machine in real time. Even the Nintendo DS emulator does not produce more than 10 frames / s on my galaxy s2.
Then why NGP, because it will be build from the same components (future phones).
Atm apps and emulators can only use one core.
As soon as both can be used a nds or psp emulator could maybe be possible, but to that it will take some time.
A NGP emulator would work better on the software side, but youre just dreaming if you think an near future android phone could be able to emulate a quadcore devicel.
It works on iPhone, why not on Anroid?
PSP emulator 4Android would be great, too bad that emulators still don't use 2 cores
guessit could work. but on a PSP you have so many buttons (and you actually need them to play) , that the experience would be crap.
Sent from my GT-I9100 using XDA App
there is a ps1 emulator if you want it.
and it can play resident evil 3 in full speed in galaxy s2.
it is called fpse.
as for psp i think it is not possible.
sorrowrain said:
there is a ps1 emulator if you want it.
and it can play resident evil 3 in full speed in galaxy s2.
it is called fpse.
as for psp i think it is not possible.
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Thanks for info! My dream was to someday play GTA VCS on my SGSII
I think it's impossible cause emulate a device in real-time use many power.
( Sorry for my too bad english )
Ahhh...the dream threads.I'd go for a PS2 emu first.I'm dreaming of whipping some Zeus butt on my phone.Rumors Sony will re-release some PS2 games for Android...probably when they come up with Play2.
Drea ee ee ee eem...
Since we are dreaming then how about stream a game from a jailbroken ps3 to a tablet over wifi like one would with the npg?
lets say somehow someone find a way to emulate or stream PS2/3/P on android device.
then how you want to replicate the controls? even if you put every top side keys on the screen what would you do about L1/L2/R1/R2? they are really designed to be used simultaneously with other keys, so there is no way to put them on screen or same face with other keys.. the only way is to redesign the games so there is no need to use that 4 keys. and it is impossible for an emulator/streamer to this magic.
even if a programmer does this, these changes can ruin the gameplay experience.you can see what happened for GTA3.I'm every sure that everyone just bought that for it's nostalgy not it's gameplay.
And using ps3 controller by bluetooth?
Sent from my GT-I9100 using Tapatalk
False. The new FPSE emulator has a dual core option.
vrodrigues said:
And using ps3 controller by bluetooth?
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Click to expand...
Click to collapse
Then you'll need a third arm.
So you can keep your phone.
But seriously if there you add a phone holder above the controller , it would be extremely amazing.
Sent from my GT-I9100 using Tapatalk 2
fpse works fine but the controller does not perform well
Then you'll need a third arm.
So you can keep your phone.
Click to expand...
Click to collapse
it is sufficient to build support for the phone connected to the controller
..like a psp
ok listen, its not impossible to run psp on android, but you will need at least 1.5 ghz not nesscesarily dual core, but would be better, the nintendo ds emulator runs ****ty because its still being developed, 1ghz is enought to emulate ds, the psp runs in a 300mhz porcessor while the ds in two, 30 and 20 ghz, psx n64 everything used to run slow before why? the emulator needs time, so it is possible but someone must take the time to develop an emulator and fix the bugs and imperfections that will come up later, and since using psp roms is still against the law not only will it be a expensive project but you will need testers and developers, so its hard but POSSIBLE, and aout the controls, yes maybe it will be ****ty, maybe not i personaly think its worth a try.
New ideas to the old problem of 10x the power to emulate
Hi
I have some ideas on how to design a emulator framework with allot less overhead than most common designs today an more flexibility for adding new console types, CPU types, GPU types and other HW.
A modular design with a virtualization engine (like KVM Arm, QEMU or Codezero Embedded Hypervisor) to handle the different HW, same core framework on all HW platforms.
Each emulated HW packaged as a plugin and then add the emulated hardware in to a saved configuration and load the one matching the input data.
ARM Cortex A15 will help with it's added support for hardware virtualization but it's still possible on current SOC like A9 but with more overhead. The benefit with using a existing virtualization hypervisor that can run on ARM SOC is most of the hard work of handling CPU loads and GPU is built in with minimal overhead.
So, this is a big project but would make for a good platform for game console emulation. What do you developers think, is this approach a good one?
TwistedRat said:
Hi
I have some ideas on how to design a emulator framework with allot less overhead than most common designs today an more flexibility for adding new console types, CPU types, GPU types and other HW.
A modular design with a virtualization engine (like KVM Arm, QEMU or Codezero Embedded Hypervisor) to handle the different HW, same core framework on all HW platforms.
Each emulated HW packaged as a plugin and then add the emulated hardware in to a saved configuration and load the one matching the input data.
ARM Cortex A15 will help with it's added support for hardware virtualization but it's still possible on current SOC like A9 but with more overhead. The benefit with using a existing virtualization hypervisor that can run on ARM SOC is most of the hard work of handling CPU loads and GPU is built in with minimal overhead.
So, this is a big project but would make for a good platform for game console emulation. What do you developers think, is this approach a good one?
Click to expand...
Click to collapse
How you know so much things?
nrnbow said:
PSP emulator 4Android would be great, too bad that emulators still don't use 2 cores
Click to expand...
Click to collapse
Ehh, a nvidia tegra 3 could run it anyway...., google is say that they will move to Multicore one day, and anyway quad core is already out, so why not? :good:

Advanced Gaming on The M9

So with the raw power that the M9 has, would it be possible to play console games on it or even PC games? Im talking like dying light, FC4, BF4, etc. maybe through an emulator or something? I would love to play my PC games on my phone
i tried god of war the psp game using psp emulator
its run like 8-10 FPS without any enhancement
aos10 said:
i tried god of war the psp game using psp emulator
its run like 8-10 FPS without any enhancement
Click to expand...
Click to collapse
And thats PSP? huh...
So i guess bf4, if it were possible, would get terrible frame rates. bummer.
Quadrider10 said:
And thats PSP? huh...
So i guess bf4, if it were possible, would get terrible frame rates. bummer.
Click to expand...
Click to collapse
beside , there is no BF4 on android
Quadrider10 said:
So with the raw power that the M9 has, would it be possible to play console games on it or even PC games? Im talking like dying light, FC4, BF4, etc. maybe through an emulator or something? I would love to play my PC games on my phone
Click to expand...
Click to collapse
All due respect mate, if you're talking about emulation, even the ps2 is problematic and that's on a high end gaming rig, the problem is the complex processing it uses whilst not the most powerful processor in the world it is difficult to emulate, as for anything like the the ps3 or ps4, I'm afraid at the moment its not possible and if it were it would be utterly awful and that is on a high end gaming rig.
On a phone it really is impossible, high end games like battlefield 4 would have to be created with arm architecture in mind, and even if they did decide to do that, the phone would die quickly and the game would run like a dying dog.
Sorry mate, for now and the foreseeable future the best you can expect is psx, PSP, n64 and maybe ( and this is a big maybe) emulation for the GameCube and Wii, which has been done to a degree but again, runs like a dog.
The only games which are console like which you may be able to get to run are the ones which have been created for the nvidia shield, like portal and half life 2, hardly mind blowing graphics but a really big deal for mobile gaming, I'm not too sure on the nvidia shields processor or GPU but I do know its superior to the adreno in our m9's with that in mind, even if it is possible to get it to run, you have to expect issues.
The only option you have to play games on your phone is to grab a decent pad like the Moga pro and splash top to stream the game to your device. An nvidia graphics card for your pc is preferable for this and a rock solid internet connection for your phone, even then you should expect a fair bit of input lag on those games, this technique has been around for a few years now.
Sorry its not better news mate I'd love to play black ops 2 or even cod 2 on my phone, LAN parties in work when its quiet would be epic.. I think with games like call of duty 2 its quite possible as the hardware in our phones could probably handle most of the graphics but again it'd have to be created instead of ported.
Apparently doom 3 has been ported, that's quite cool.

Will we see OpenGL ES 3.2?

Ok, so I just ordered a Mi Max 128GB/4GB for Black Friday (from geekbuying) and was wondering if this device can actually support OpenGL ES 3.2, and I am asking if it can support it hardware-wise cause I know it won't work on android <7.0, so anyone know?
Adreno 5xx series GPU's have full support for EGL 3.2 with Android extension along with Vulkan support. So it's expected that they will be supported in Android 7~7.1.
Edit: & Android 7.0.1 is definitely coming (probably early next year in stable update):
http://en.miui.com/thread-420161-1-1.html
Zola III said:
Adreno 5xx series GPU's have full support for EGL 3.2 with Android extension along with Vulkan support. So it's expected that they will be supported in Android 7~7.1.
Edit: & Android 7.0.1 is definitely coming (probably early next year in stable update):
http://en.miui.com/thread-420161-1-1.html
Click to expand...
Click to collapse
Thank you, that's what I was expecting as well but even on Qualcomm's site the specs of the 510 are not clearly stated, also good to know we will in fact get 7.0.1 (although I plan to stay away from MIUI).
This should mean we might even be able to get at least somewhat decent Wii&GC emulation on this device in the future which is pretty exciting for me since there are still a lot of games I bought and never got around to finishing or even playing.
Ranomez said:
Thank you, that's what I was expecting as well but even on Qualcomm's site the specs of the 510 are not clearly stated, also good to know we will in fact get 7.0.1 (although I plan to stay away from MIUI).
This should mean we might even be able to get at least somewhat decent Wii&GC emulation on this device in the future which is pretty exciting for me since there are still a lot of games I bought and never got around to finishing or even playing.
Click to expand...
Click to collapse
Don't have to high hopes that Dolphine emulator will fly on Adreno 510, the driver's especially sheder compiler are far cry from anything good also hardware capabilities (EGLS 3.2, Testilation engine & Vulkan compatibility) don't count much without proper & good driver's support. On the current Android gaming scene A510 is wonderful but it won't shy with Dolphine (nothing will, best behaviour you will have with New Rogue series [Imagination Technology] but their is no any newer SoC for Android with it we will see how will MTK X30 behave 2Q next year).
Edit: By the way this whose a best deal for it when I searched wanting to buy a full prime one in the mean time I decided not to go with it & instead both a 3/32GB S650 version in land where I live. But search again me by you can find a better deal.
https://toponedigital.aliexpress.com/store/group/Xiaomi-MAX/342812_507286278.html
Best regards.
Zola III said:
Don't have to high hopes that Dolphine emulator will fly on Adreno 510, the driver's especially sheder compiler are far cry from anything good also hardware capabilities (EGLS 3.2, Testilation engine & Vulkan compatibility) don't count much without proper & good driver's support. On the current Android gaming scene A510 is wonderful but it won't shy with Dolphine (nothing will, best behaviour you will have with New Rogue series [Imagination Technology] but their is no any newer SoC for Android with it we will see how will MTK X30 behave 2Q next year).
Edit: By the way this whose a best deal for it when I searched wanting to buy a full prime one in the mean time I decided not to go with it & instead both a 3/32GB S650 version in land where I live. But search again me by you can find a better deal.
https://toponedigital.aliexpress.com/store/group/Xiaomi-MAX/342812_507286278.html
Best regards.
Click to expand...
Click to collapse
I did not say it would fly but it would have at least somewhat decent performance which for me means playable, especially since most of the games I want to play are for GC not Wii and are RPG games (except perhaps the Sonic Adventure games but I can play the DC version of those if the performance is too bad), the only few Wii games I would like to play would anyway not be practical (if possible at all) because they use the huge mess that the Wiimote is (mainly Tales of Symphonia: Dawn of the New World).
Plus I have seen Snapdragon 808 with the 7.0 dev preview (OpenGL ES 3.2 supported) running Dolphin quite well and even with lower performance that would be enough for me.
Either way I would probably end up starting the games and not finishing them for a long time as I keep doing, start them while traveling and then too busy with College and stuff to finish them and then start an other game (like I did with 7th Dragon 3 on my 3DS, Tales of Eternia for PSP and countless others) but it would still be nice to know I at least have the possibility of playing those games on the go.
Well A518 can all A418 on S808 can & probably a little more in time when drivers support all capabilities along with games/emus. Then that is settled its enough for you & it is a pleasurable experience to play on such a large display.
Best regards.

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