Xperia Play Nexus (Concept On The successor to the Xperia Play) :D - Xperia Play Q&A, Help & Troubleshooting

Xda Hello friends here I bring a concept XPERIA PLAY NEXUS for next 2013
The idea of the design is the same but the characteristics of hardware and software is a concept my hope that you comment if you'd like and that someday (God hears) can reach the ears of Sony ..
Well here is the idea:
Xperia Play Nexus:
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Screen: OLED of 5 inch (Full HD) (1920×1080) (440ppi or later recommended)
Processor: (Quad-Core 2,3 Ghz) (Snapdragon 800) (or later recommended)
GPU: Adreno 330 (or later recommended)
Ram: 2 Gb
Internal Memory: 64 Gb
Micro SD Card: Expandable up to 64 GB
Battery: 3600 mah
Platform: Android 4.3 (or last, 2013)
Rear Camera: 13 megapixel (Full HD 1080P) (dual LED flash) or (Xenon flash & Exmor RS)
Front camera: 2 megapixel (720p HD)
Connectivity: 3G - 4G & Wi-Fi
Bluetooth: 4.0
HDMI-Output
Playstation Certification: (of course)
Support For Games In The Cloud: (Gaikai & Onlive)
The excuse for not launching a successor to the Xperia Play now , because if they would not lose sales of the PS Vita (no sense)
Since they are two totally different things A Smartphone with android. And a game console (with games made ​​specifically for her)
If you think about it (Our Xperia Play has a much higher range of games optimized)
1) Games in the cloud with the system (OnLive) games up to PS3
2) optimized Especialmene Games (Gameloft - Electronic Arts - Rockstars & many more)
3) Emulators (Sega Genesis, Nintendo, Super Nintendo, Gameboy, PS1, MAME, N64 - and future emulators NDS, PSP, Sega Saturn & Dreamcast)
Apart from all that.
The idea would be to take out a Xplay Nexus Play, compatible with all games optimized for current and Xplay.
And to bring the factory, a mapping system such as the ARCHOS GAMEPAD
http://www.youtube.com/watch?v=rgsJ7gUK1cA
In my opinion, our Xplay game in question, is better than the PS Vita (Only that is outdated and poor, Software & Hardware)
All we're asking is that Sony lanze a Successor (With Best Hardware - Better battery & Software Upgradeable) and to give long life and success to the next successor to the Xperia Play. :victory:
And the idea that it would also be expected to come out the new version of Android (Key Lime Pie - Supposedly) in order to integrate it. :good:
And finally
PRICE: (which they would like to discuss it you whatsoever. Speaking at reasonable prices obviously)
Well if I'm missing something I ask that comment to know that good ideas come to mind for this great concept: (Dreaming does not cost anything)
Greetings friends.

Ugghh..
Somebody just shoot me now..

No te fuiste un poco al carajo? D:

santiis2010 said:
No te fuiste un poco al carajo? D:
Click to expand...
Click to collapse
friends we .. not be so negative .. to come sony taking midrange models does not mean that by 2013 can not get to it ..
If they see the work they are doing Samsung & LG with high-end models like (Samsung Galaxy Note 2 & LG Optimus G) already for 2013 will surely be left behind. supposedly because Sony said that by 2013 would remove 4-core smartphones. I could not get to make such a model?

narflynn619 said:
Ugghh..
Somebody just shoot me now..
Click to expand...
Click to collapse
if you do not like the idea do not read it and go. save yourself comments that do not help you or you or anyone. I for more post stupid do not comment just to insult them.

So you have to slider 2 parts? Meh

GetPatriotized said:
So you have to slider 2 parts? Meh
Click to expand...
Click to collapse
so is. on whether the idea is good because sometimes you only want to use the arrows. (in my case to surf the internet or between menu and that)
That itself would have a thickness manterner not say very thin. But from my point of view they could do with that design and maintain the current width of the Xperia Play

The design of this concept would be not likely. This looks like the slider would be taken from the PS Vita, and if it had double sliders on the sides, it would make it bulky and difficult to hold. But it's just a concept, and we don't know even if there will be an Xperia Play 2.
I honestly think that the current design, based of the PSP Go, would still be the best. In place of the Slide Pads, they should add actual analog sticks. All in my opinion, so, don't judge
R800i. 'Nuff said.

RoboticBuddy said:
The design of this concept would be not likely. This looks like the slider would be taken from the PS Vita, and if it had double sliders on the sides, it would make it bulky and difficult to hold. But it's just a concept, and we don't know even if there will be an Xperia Play 2.
I honestly think that the current design, based of the PSP Go, would still be the best. In place of the Slide Pads, they should add actual analog sticks. All in my opinion, so, don't judge
R800i. 'Nuff said.
Click to expand...
Click to collapse
From my point of view if you would be comfortable to hold as it might sustain from the space to open
(not if you see what I mean)
Look at the attached image. so it would look from behind
(That's a picture of what would be a psp with the same design)
imagine how it would look from behind the Xplay 2 Following the concept of the previous images.
That is if we are serious comparisons equally comfortable that the PSVita but with less thickness. I would say that could be done to maintain the same thickness of the Xperia Play today .. and with the new design would be easier to get to the screen with your fingers for games that are not fully optimized.

still... MEH..

Hear XDA friends.
Remember that this is only a concept.
I opened this thread for people who likes the idea of ​​an Xperia Play 2 express their views in a good way. :good:
I say this with good intentions without offending or bothering anyone. :angel:
Thanks for your answers anyway.

RoboticBuddy said:
The design of this concept would be not likely. This looks like the slider would be taken from the PS Vita, and if it had double sliders on the sides, it would make it bulky and difficult to hold. But it's just a concept, and we don't know even if there will be an Xperia Play 2.
I honestly think that the current design, based of the PSP Go, would still be the best. In place of the Slide Pads, they should add actual analog sticks. All in my opinion, so, don't judge
R800i. 'Nuff said.
Click to expand...
Click to collapse
Hello over again. hehe.
I thought about what you said about the analagos and thickness and new idea occurred to me. look at it and tell me what you think.

the second thumbnail is looks like ps vita right?

bestahore said:
the second thumbnail is looks like ps vita right?
Click to expand...
Click to collapse
if. the design is very similar. because it is with reference to several news announced that Sony would work only in this smartphone in 2013.
http://www.xatakamovil.com/sony/sony-se-queda-en-el-doble-nucleo-hasta-2013
But the resemblance is only in the design competition could not do with the PSVita because each one has its unique characteristics.

Good concept! Like it!!!!

hey sony , can you hear us ?
- NO
- i don't care what do you want ...

Lol, yeah that would be cool but the Play 2 would cost 300$ more than 1.
+ Sony doesnt care.
Sent from my R800i using xda app-developers app

wuby said:
Lol, yeah that would be cool but the Play 2 would cost 300$ more than 1.
+ Sony doesnt care.
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
you're right. : (., But good.
Dreaming does not cost anything.
Here in Argentina the Xperia Play Free manufactures current $ 5000 Argentinos out so you do the math. : (

mehdi.moha said:
hey sony , can you hear us ?
- NO
- i don't care what do you want ...
Click to expand...
Click to collapse
Haha this post...

cool design
I saw this pic in cnet asia. Its the concept for psvita before its launched when nobody know what it looks like. It would be cool, if our xperia play is as cool as this, or maybe the next xperia play 2, if sony possibly make it.
This console has 2 analog stics that look very comfortable to use !!! It is stylish too!!! Just put android phone buttons, and it set to go !!! Maybe the position of analog sticks and 4 main buttons/d-pad can be rearranged. Pause, select and playstation button also need to put at other side.
Anyhow, this concept cool !!! Credits to its owner, which I dont know who (but I copy the url from cnet asia).

Related

Would like to move from Iphone to Desire

My History with devices, my favourite of all time being the Dell X50V, I have been through HTC diamonds, Touch HD 1 and 2 and the oldest being the casio 500 and the fujitsu loox 600.
At present I am in the land of Iphone...
I am tempted by the HTC Desire as I see it seems similar to the old Windows mobile enviroment, but looks more stable and has a similar app store to the Iphone, with the ability to customise, here are my questions:
1) Are there any good Bird guides on Android ?
2) Are there any OSUK mapping applications on Android ?
3) Can you play 3D games on the Desire like you can the Iphone ?
4) Is the screen easily readable outside on the Desire ?
5) Do you have to constantly tweak the system to make the Desire stable ?
6) Are there any Runners applications on Android ?
THUDUK said:
1) Are there any good Bird guides on Android ?
2) Are there any OSUK mapping applications on Android ?
3) Can you play 3D games on the Desire like you can the Iphone ?
4) Is the screen easily readable outside on the Desire ?
5) Do you have to constantly tweak the system to make the Desire stable ?
6) Are there any Runners applications on Android ?
Click to expand...
Click to collapse
Not sure, sorry
Yes, check out "OS Map"
Yes
Mostly, but in strong direct sunlight it's almost useless.
No, not at all.
Yes, don't know if they're any good however
I am in the process of moving from HTC Desire back to iPhone.
I love the Desire but I have friends and my girlfriend who are all now on iPhone.
I have loads of paids apps as well which I feel like I have wasted money on so I want to move back.
I am just looking for someone who would like to swap from iPhone and go to Android.
It seems OSmaps for Android will not cache or allow you to use your own Memory Map/OSUK map tiles, you have to be connected to the Internet to use, this is absolutely usless when out for a walk.
3D gaming has its problems especially Gamelofts Real soccer you can't press both run and shoot at the same time, also it seems there is a complete lack of decent 3D games apart from the few Gameloft ones, and there is no news of them developing further for Android now that they are concentrating on Ipad and Iphone OS4.
Also have read lots of reviews stating the screen on the desire is next to useless outside.
There are about three or four good bird guides on the Iphone, two good ones on Windows mobile and none for Android
Seems running applications are covered well on Android about the same amount as Iphone ones...
So conclusion, I thought I would get more help on this forum, thanks to the one reply who did, unless someone can prove my above comments wrong and supply info I shall be sticking to Iphone.
gvSIG Mini apparently allows you to create a local cache of maps.
Regards,
Dave
There is a Bird guide detailing the top 50 most common British Garden birds, called BirdsUK, there are more detailed apps for American birds.
My favourate 3d games are Lets Golf, Carrom 3d and Raging Thunder, but its true that multi touch gaming doesn't work well on the Desire as the screen is not full multi touch capable. The above 3 games are more than enough to occupy me and have very good graphics. But if multitouch gaming is really important you might want to look at a device like the Galaxy S, or even dare I say it the IPhone 4 if you really want the top of the line 3D games.
There are several apps that allow cached map tile use, though not an expert on them and not sure how easy it would be to use Ordnance Survey maps with them.
Foxmeister mentioned gvSig, and just found this article http://www.eurodroid.com/2010/05/get-ordnance-survey-maps-on-android-with-gvsig-mini-map-viewer/
Liam
Thanks Liam very helpful, looks like I will be sticking with the Iphone for now.
gvSIG only seems to support OS vector based tiles, not the more useful maps that show public footpaths etc, doh. Will email that about that if they have a contact address.
Update: They say they will add support for the Raster based OS Map is the next week or two.
Hi,
gvSIG Mini currently supports Ordnance Survey rendered tiles. Next version will support OS OpenSpace tiles API
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If you like Dell id say go with the dell streak. If you don't mind the size. Id love it.
alrocar said:
Hi,
gvSIG Mini currently supports Ordnance Survey rendered tiles. Next version will support OS OpenSpace tiles API
​
Click to expand...
Click to collapse
This is the level of detail I am after
400 sqkm OS Landranger 1:50,000
100 sqkm OS Explorer 1:25,000 )shown below
I use RunGPS (which I had on WM), which tracks online too for running, works very very well on Droid. It's actually an app thats NOT available on iPhone they do exist! But there are other running/tracking GPS programs out there. It doesn't look the best, but it works, and works VERY VERY well! (Just looking for a blue tooth heart rate monitor too for it!)
WOW...gunja99, I used to use this on my Windows mobile devices, in fact this was one reason I put off going over to the iphone, I clocked up so many running miles with this application, really didn't know they did a version for Android. I currently use Runkeeper on the Iphone its OK, in fact pretty good really but not a patch on RUN.gps.
hmm now you have me thinking...
So if the OSUK maps can get sorted, the bird guides really need to be better than the BirdsUK posted earlier, you can get this for the Iphone it only has about 50 out of the near on 500 species of UK bird.
3D gaming seems to be heading the kind of right direction, never going to be as good as the iphone I don't think, but could live with some decent games.
it pains me to say it - but the biggest problem with android are the apps
sure there are some very good apps out there but the general quality of apps on android at the moment are far far behind the iphone, I fired up my ipod touch again just a few days ago after it sitting on a shelf for months and these were my thoughts.... (oh pants = awful)
the touch's screen vs the desire's screen is pants
iphone os vs android is pants
the touch's interface vs android (stock or sense) is pants
BUT android's apps are 10 x pants compared to iphone apps (in general fellas)
in fact, I am considering an iphone4. I have no loyalty to any platform, whichever I "like" the best, I go with. Android is badly lacking in apps now and I'm not seeing how it's gonna catch up. Although I really hope it does.
Maybe some quality devs instead of the plethora of "I spend the morning learning some java and managed to cobble together a lame "app" with absolutely no graphical design whatsoever, if I put it on the market and charge 0.99 I'll be rich come the summer holidays" - and the painful amount of "me too" apps
So you may want to think carefully before ditching your iphone just yet!
Yes jmpmjmpm
This is why I was trying to find out what actual applications that I put high on my use list existed on Android.
The general quality and very low pricing of the Iphone apps is totally amazing.
OK I miss the UI, the screen may be better even though I love the iphones screen especially good outside. I miss the customisation, and OK the android may be superior on paper, but its those pesky applications, you just can't beat the Iphones applications.
THUDUK said:
you just can't beat the Iphones applications.
Click to expand...
Click to collapse
and there lies the dilemma...
it's a choice I'm fighting with at the moment after "seeing" the iPhone 4, I'm not sold yet, but I may be soon. That said, my Desire works and is very stable. Froyo brings a lot to the party and the unofficial roms are almost ready for primetime and you just can't underestimate the usefulness of true multitasking.
The Desire is a very well made bit of kit. The screen is a little "dim" in sunshine but I find it ok and usable, I don't think it's any worse than the screen on my touch (I think the screen on the touch is the same as iPhone?)
it's a very close call mate....... good luck!
All I can say is to try an android phone extensively before buying, I was not expecting the apps to be anywhere near as good as I was used to on my iPod touch, yet I was still disappointed at the state of third party apps. Same thing with games.
Obviously android has some big advantages, it just depends on what you rank most highly in importance.

[Q] Should i buy the Xperia Play?

So im thinking about getting it for christmas, would anyone recommend it? it's only €169.99 which is less than $200 and thats not on contract so i think its good? anyone have anything negative to say?
P.S i'm coming from xperia X8
If you like to play yourself through good old gameboy + nintendo and some playstation stuff and many new game apps and you don't want to miss nice features of a smartphone (phone, sms, mp3, navigation, internet, camera), then go for it.
I don't see any reason for me actually to buy a new smartphone. There are SOO many games playable thanks to all the emulators, but only the Xperia Play seems to be the only one so far who can be used out of the box to play (nearly) them all. The playstation keys are so great imo, I don't want to miss them. I'm currently stuck at a "Pokemon" game and my list of games I want to play when I'm on the go is SO HUGE that my Xperia Play will follow me until the buttons break out of it's case!
All other components of a smartphone are included too. ofc the processor could be faster, the camera could have a better resolution and the battery could hold a bit longer, but imo it's a very nice device.
... and the current price is a true Xmas present.
Best regards
AltFFear
The gamepad makes it the best phone for gamers. If no smartphone comes out in the next 5 years with a gamepad, then the play will still be the best phone for gamers 5 years from now.
Only non gamers would argue that fact.
and seriously?! Sony Ericsson announced support of Ice Cream Sandwich for the Xperia Play. That's awesome! With my HTC Desire I had to wait SOOO long just to hear that they aren't able to upgrade from 2.2 to 2.3, I mean wtf?! Sony Ericsson made so much right here. Even the stock ROM of SE works nice and all updates are usefull. And you get so much accessory in the box, man!
*walks in to a beer store*
Should I buy some beer?
Seriously? Why even bother coming in here and asking a question like that?
GetPatriotized said:
*walks in to a beer store*
Should I buy some beer?
Seriously? Why even bother coming in here and asking a question like that?
Click to expand...
Click to collapse
I think it's smart to go to the forum where people know the device best and can highlight its real virtues.
GetPatriotized said:
*walks in to a beer store*
Should I buy some beer?
Seriously? Why even bother coming in here and asking a question like that?
Click to expand...
Click to collapse
i get what you mean but for example if someone says something like the..... the wifi drops a lot...... then i would reconsider buying cos its important to me i just wanted to make sure all the features that are important to me work well
Dont mind sour grapes there, he bought a porche but wanted a lamborghini.
Long story short, if you want a phone that is the best for playing games get this because of the gamepad makes a ridiculous difference.
If you just want a great phone that does everything perfect then keep researching other phones.
This one is for playing games, thats what it does best.
P.s.
If you get a different phone, please play some multiplayer games as us play owners will enjoy eating you for breakfast.
only problem with xperia play is your stuck mostly with emulators which are fun but after a while they get tiresome and only certain games work with them and gameloft keeps subtracting its xperia play optimised games from the market
YES
'nuff said
I'm a 5-month user.
I would say most games out there are not optimized for Xperia play, and those that are can actually be played with the touchscreen anyway (maybe not as well)
I mainly play emulators, and I see great success when playing more fast paced platformers (impossible on the touchscreen) like Megaman, and RPGs that makes use of the shoulder buttons a lot.
If these are not your type, I think there are better phones out there.
(Other issues: my play came with a lackluster battery.)
Sent from my R800i using XDA App
how about space? I heard the internal memory was like 400 mb? Shouldn't it going to be like few gb?
EDIT : I was planning to get Xperia Play to, currently at X8. I wanted to play games more, I saw there're a lot of games like fps. I would love to play those games. especially like Modern Combat 3.
Giankwang said:
how about space? I heard the internal memory was like 400 mb? Shouldn't it going to be like few gb?
Click to expand...
Click to collapse
yep its one of the cons but there's always a workaround like Link2Sd for ext partitions
psxpetey said:
only problem with xperia play is your stuck mostly with emulators which are fun but after a while they get tiresome and only certain games work with them and gameloft keeps subtracting its xperia play optimised games from the market
Click to expand...
Click to collapse
Gameloft dosent sell any of its play games on the market, the ones on the market are not play optimised. You have to buy games from the gameloft wapstore.
Sent from my R800i using Tapatalk
Giankwang said:
how about space? I heard the internal memory was like 400 mb? Shouldn't it going to be like few gb?
EDIT : I was planning to get Xperia Play to, currently at X8. I wanted to play games more, I saw there're a lot of games like fps. I would love to play those games. especially like Modern Combat 3.
Click to expand...
Click to collapse
I use link2sd. I have nearly 400 apps and games on my phone and 70% of internal storage free.
Sent from my R800i using Tapatalk
R800i is the best to buy
Sent from my R800i using xda premium
AndroHero said:
I use link2sd. I have nearly 400 apps and games on my phone and 70% of internal storage free.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
Hi AndroHero, you seem to have a good setup - could you help me with the below please.
How big is your second partion and format do you use. I did 1gb in ext2 to achive the below
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But I wonder if there is something I could do differently to have even more internal memory free like increasing the partition. Or having apps moved to sd instead of linking first and then only linking dex and lib but not apk if possible but I haven't managed to achieve that. Also having link2sd seems to make booting quite a bit slower. Maybe ext2 format is not recommended.
Sent from my R800i
im looking at buying a play at the moment, however im not to certain on the actual power of the phone and how well it will handle games that are MMORPG like order and chaos.
theirs more powerful phones on the market then the play, will these play the games better then the play or is their some kind of magic that happens in the play?
I love the fact theirs a physical controller but im also not to worried on being stuck with just a touch screen controller if ive got a more powerful mobile.
someone help me make up my mind
once i get it the phone will be most likely jam packed with apps, and i love gaming.
not to worried about the PlayStation certified as most of the games ill play are on the android market
AndroHero said:
I use link2sd. I have nearly 400 apps and games on my phone and 70% of internal storage free.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
Actually, I'm just a noob. I don't really know how to set link2sd, and I heard some people saying about using adb? to set install location.
it does lack in power. but it is a pretty awesome phone trust me its a once in a life time phone.. lol you will not regret it
Sent from my R800i using xda premium

[Q] is xperia play 2 really coming..

Hi guys,
I just want another phone, I have got PS VITA but I cud not carry it everywhere daily, I was thinking abt buying xperia play, but read somewhere that xperia play 2 might b released soon..
What u guys suggest?
EDIT: I purchased XPERIA PLAY !!
Will see if PLAY2 will come or not !!!
I like something like this one..
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I would probably get an xperia play (used). if you really want a play 2 you can sell your used xperia play for roughly the same amount you bought it for (i got mine for $150 usd). Honestly i won't know what a play 2 will have to offer. Cause xperia play 1 can already emulate PS1 and n64. I highly doubt we'll ever get ps2 emulation anytime soon since PC has trouble emulating that... So yeah you'll just be able to play some 3rd party android apps a little bit faster.
xperiax10.awesome said:
Hi guys,
I just want another phone, I have got PS VITA but I cud not carry it everywhere daily, I was thinking abt buying xperia play, but read somewhere that xperia play 2 might b released soon..
What u guys suggest?
Sent from my LT15i using xda premium
Click to expand...
Click to collapse
I wouldn't worry about an Xperia Play 2 any time soon
Atarii said:
I wouldn't worry about an Xperia Play 2 any time soon
Click to expand...
Click to collapse
Agreed. I'm gonna stick with my Xperia Play cause there's some awesome games that have been released for it.
King Of Fighters FTW !
And I read that they won't release a Play2, it only makes sense for Sony since they would 'lose' money from the emulators. So I bought the Play anyway despite I coud have saved the money for the Galaxy S III.
eksasol said:
And I read that they won't release a Play2, it only makes sense for Sony since they would 'lose' money from the emulators. So I bought the Play anyway despite I coud have saved the money for the Galaxy S III.
Click to expand...
Click to collapse
Nice move
IF (and its a big IF) a Play 2 is coming its at least a year away. Sony has already said they are NOT working on it yet. So I would not base my decision on that thing showing up. They may never even make one.
Every time i adhere more to TLRTheory's... Well, theory: the Xperia Play is a growing gaming platform on its own, so we shouldn't only consider it as an emulator + phone, or an Onlive controller + phone, but it has a good catalog of Android games optimized for it as well.
Sony would have to release Xperia Play 2 at some point cuase games size and quality are just getting better and wont work on the Single Core CPU plus the lack of memory..
i think every1 are willing to wait for XPeria Play 2 with good specs and larger screen
TDMaster said:
Sony would have to release Xperia Play 2 at some point cuase games size and quality are just getting better and wont work on the Single Core CPU plus the lack of memory..
i think every1 are willing to wait for XPeria Play 2 with good specs and larger screen
Click to expand...
Click to collapse
actually im not waiting for an xplay 2 im perfectly happy with it currently.
i also would not buy it if it had a larger screen as it ruins the point of it being an xperia play you might as well carry a vita if the screen was any bigger.
also specs dont bother me really i know you need them to run more demanding games but its working perfectly at the moment isnt it. dont fix it if it aint broken and we have a good year left of it not being broken
bouncynemoss said:
I would probably get an xperia play (used). if you really want a play 2 you can sell your used xperia play for roughly the same amount you bought it for (i got mine for $150 usd). Honestly i won't know what a play 2 will have to offer. Cause xperia play 1 can already emulate PS1 and n64. I highly doubt we'll ever get ps2 emulation anytime soon since PC has trouble emulating that... So yeah you'll just be able to play some 3rd party android apps a little bit faster.
Click to expand...
Click to collapse
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator
Rogue Leader said:
IF (and its a big IF) a Play 2 is coming its at least a year away. Sony has already said they are NOT working on it yet. So I would not base my decision on that thing showing up. They may never even make one.
Click to expand...
Click to collapse
That's not true, I remember seeing an interview with one of the heads of Sony Ericsson before they got bought over talking about what is going to happen after the buyout and one of the questions was will you release an xperia play 2 and he said, if my memory severs me right, that we are happy with sales and are working towards a 2nd.
ff7fan4eva said:
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator
Click to expand...
Click to collapse
We've been over this before. The hardware of the PS2 is much more complicated than megahertz and megabytes. It has a very complex architecture that is very difficult to emulate. What takes the PS2 1 clock tick to do takes a cpu/gpu 10 ticks. There is also concurrent processing going on inside PS2 that rely on specific timing that makes emulation even more difficult.
Long story short, a PS2 emulator will never happen for this phone. It just isn't going to happen. It has nothing to do with "optimizing" the emulator, and everything to do with the ps2 hardware being emulated.
crono141 said:
We've been over this before. The hardware of the PS2 is much more complicated than megahertz and megabytes. It has a very complex architecture that is very difficult to emulate. What takes the PS2 1 clock tick to do takes a cpu/gpu 10 ticks. There is also concurrent processing going on inside PS2 that rely on specific timing that makes emulation even more difficult.
Long story short, a PS2 emulator will never happen for this phone. It just isn't going to happen. It has nothing to do with "optimizing" the emulator, and everything to do with the ps2 hardware being emulated.
Click to expand...
Click to collapse
I agree.
Hell, even emulating the Sega Saturn is difficult. The PS2 would be a whole different ball game
Sent from my Xperia Play using xda premium
PS2 Emulation
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator.
Click to expand...
Click to collapse
What we are forgetting is that even the PS3 doesn't have flawless PS2 emulation. I am a late adopter to the PS3 but I have read around about people sayin only some PS2 games work on a PS3.
Now if Sony with all their money, resources and patents are struggling to produce emulation (to the point they stopped it) for the PS2 it means probably that it's a real ***** to emulate even with certified Sony hardware/software.
PSX games though work fine apparently but I am yet to try out Tekken and tell you.
Inferno986return said:
What we are forgetting is that even the PS3 doesn't have flawless PS2 emulation. I am a late adopter to the PS3 but I have read around about people sayin only some PS2 games work on a PS3.
Now if Sony with all their money, resources and patents are struggling to produce emulation (to the point they stopped it) for the PS2 it means probably that it's a real ***** to emulate even with certified Sony hardware/software.
PSX games though work fine apparently but I am yet to try out Tekken and tell you.
Click to expand...
Click to collapse
I thought they stopped the PS2 backward compatibility so they could make more money off ported PS2 games?
Don't worry, future console won't have the ability to play used game and won't sport optical drives.
eksasol said:
Don't worry, future console won't have the ability to play used game and won't sport optical drives.
Click to expand...
Click to collapse
Seriously! That's BS though, how will be able to play any DVD or Blu-ray discs if Sony have discontinued the optical slot. That's atrocious!
And no wonder why stores like GAME and Gamestation which survived only on tangible media are failing because many of us have diversified to Steam and the PS store.
I thought they stopped the PS2 backward compatibility so they could make more money off ported PS2 games?
Click to expand...
Click to collapse
They probably have but many games which were amazing on the PS2 have yet to see HD branding including the GTA collection (III,VC,SA), the Tony Hawk collection (THUG,THUG2,THAW) and the James Bond collection (Agent under Fire, NightFire, Everything or Nothing).
To summarise both I would say Sony aren't going the best way with this, at least Microsoft made the Xbox somewhat compatible. Anyway I have enough thread derailing for now, back onto the Xperia Play 2 which could be really awesome if Sony play their cards right!
ff7fan4eva said:
WHY DO PEOPLE THINK THIS?
The original PS2 had a 294MHz CPU but worked well because the software was designed around the hardware properly. Computers 100x as powerful will still struggle to emulate a PS2 game because they are not optimized for specific hardware or designed by the original manufacturers of the software (Sony) meaning they have to create drivers for basic things to work and then optimize them over time and also emulate the architecture of the systems CPU.
The new smartphone CPU's are powerful but the software is not optimized for them so performance can be slow.
The reason the PS1 emulator works for our phones is because optimized for the CPU/GPU combo, a PS2 emulator could do exactly the same thing on our phone now, if sony made an optimized emulator
Click to expand...
Click to collapse
I agree optimisation is definitely key and with smartphone specifications getting increasingly better we could see some really demanding and powerful games running on the Xperia Play at a decent framerate (the thread in the PCSX2 forum showed Grand Turismo 4 as a very demanding game and apparently never ran at full speed even on the console it was designed for).
Hold on! How do you emulate PlayStation games on an Xperia Play with the lack of L1, R2? And how will we be able to emulate PlayStation 2 games with a lack of L1, R2, L3 and R3?
I also hope that Sony are smart with specs and throw in Tegra 3 and 2GB RAM to keep everything silky smooth. All though they probably won't because of concerns over battery life <sigh>.
Inferno986return said:
Hold on! How do you emulate PlayStation games on an Xperia Play with the lack of L1, R2? And how will we be able to emulate PlayStation 2 games with a lack of L1, R2, L3 and R3?
Click to expand...
Click to collapse
I use the L button for L1, the R button for R1, the left volume key for L2, the right volume key for R2, the Back button for L3 and the Search button for R3, and it works quite nicely

Playstation mobile :))

Good news for HTC Playstation is coming to HTC phones now we get to play ps1 classic the proper way no links sorry just seen it on E3
shankly1985 said:
Good news for HTC Playstation is coming to HTC phones now we get to play ps1 classic the proper way no links sorry just seen it on E3
Click to expand...
Click to collapse
what about ps2 games?
hello00 said:
what about ps2 games?
Click to expand...
Click to collapse
Good point am not sure, were getting what that sony phone has can that play ps2 games? (forgot the name of the phone)
shankly1985 said:
Good point am not sure, were getting what that sony phone has can that play ps2 games? (forgot the name of the phone)
Click to expand...
Click to collapse
we wish but it isn't possible for now..there could be games with similar graphics as the ps2 games but thats as far as we can go..
hello00 said:
we wish but it isn't possible for now..there could be games with similar graphics as the ps2 games but thats as far as we can go..
Click to expand...
Click to collapse
I'm not so sure about that, the Vita's hardware should be perfectly capable of emulating the PS2, especially when it's the original PS2 engineers writing the emulator! Hell, remember Bleem was capable of emulating the original PS1 on the dreamcast! The Vita is leagues beyond the dreamcasts capabilities.
As to the PlayStation Suite/Mobile SDK itself, if anyone is interested, I have created a series of tutorials that cover most parts of creating a basic game. If you know a bit of C#, check them out, it really is a nice programming environment.
ps2 emulation is difficult..bc the ps2s hardware is very unique and the synchronization of the cpu..the two vector units..the graphics synthesizer and the dma controller is hard to emulate.. bc they all depend on each other..
this is all pointless unless they give us a controller accessory IMO
I'm really at a loss why apple or goog hasn't released an official joypad grip, bluetooth + maybe chuck a battery in there, then official joypad APIs to hook into. At one stroke eviscerate the handheld market.
Yes there are 3rd party ones but they all only work with a handful of games. If Goog or apple did it officially then adoption would be much wider.
My Sony Tablet S for example pairs beautifully with a ps3 controller but I have a hard time finding anything that actually supports it (aside from, er, emulators ROFL 12 bucks for a PS1 game, FU sony lol)
Good news everybody!
scei.co.jp/corporate/release/120605e_e.html
Excuse me for not being able to post a proper link due to newbie restrictions.
HTC One X, S, V is Playstation Certified.
The license program to expand PS Mobile, dedicated for portable hardware manufacturers. SCE will not only license logos but also provide necessary development support. As of June 5, 2012, the line-up of PlayStation™Certified devices include the HTC One series of smartphones, HTC One™ X, HTC One™ S, and HTC One™ V. Content developed with official version of PlayStation®Mobile SDK will be available on those devices later this year, also Xperia™ arc, Xperia™ acro, Xperia™ PLAY, Xperia™ acro HD, Xperia™ S, Xperia™ ion, Xperia™ acro S from Sony Mobile Communications AB, and "Sony Tablet" S and "Sony Tablet" P from Sony Corporation. Model name may vary by region. Sales model may vary by area.. Software Development Kit is a set of development tools and software libraries. Developers are able to obtain this SDK by signing a license agreement with SCE.
Click to expand...
Click to collapse
http://www.youtube.com/watch?v=YNwiCZKK0cI
Serapth said:
I'm not so sure about that, the Vita's hardware should be perfectly capable of emulating the PS2, especially when it's the original PS2 engineers writing the emulator! Hell, remember Bleem was capable of emulating the original PS1 on the dreamcast! The Vita is leagues beyond the dreamcasts capabilities.
Click to expand...
Click to collapse
To this day I regret selling it
Regarding the certification....I guess it's good news.
I can already play PS1 games...PS Vita games would be intresting! Since the Vita uses Tegra 3 it should be possible. I couldn't care less about PS2 games if the Vita games would work
I would say definitely no ps vita games...since ps vita using stronger gpu which is powervr 543 and the processor inside vita is not tegra,it is ti omap
Sent from my HTC One X using Tapatalk 2
magic_moe_ said:
I can already play PS1 games...PS Vita games would be intresting! Since the Vita uses Tegra 3 it should be possible. I couldn't care less about PS2 games if the Vita games would work
Click to expand...
Click to collapse
vita is not using the t3
it has a uniquly built Quad A9/Quad PowerVR 543 GPU, the same GPU on the iPad3 but at a fraction of the pixel count
ie the vita is a monster that will not be matched anytime soon but i have to say the X does get close, especially considering it runs at a higher resolution
hamdir said:
vita is not using the t3
it has a uniquly built Quad A9/Quad PowerVR 543 GPU, the same GPU on the iPad3 but at a fraction of the pixel count
ie the vita is a monster that will not be matched anytime soon but i have to say the X does get close, especially considering it runs at a higher resolution
Click to expand...
Click to collapse
The ARM Cortex-A9 MPCore is a 32-bit multicore processor providing up to 4 cache-coherent Cortex-A9 cores, each implementing the ARM v7 instruction set architecture.
The Tegra 3 is part of this Family, so it basicly uses the same core structure...same with iPad 3, which is called the A5X...not talking GPU here, I'm talking CPU...
source: http://en.wikipedia.org/wiki/ARM_Cortex-A9_MPCore
booya
vita=monster? LOL
please...
magic_moe_ said:
The ARM Cortex-A9 MPCore is a 32-bit multicore processor providing up to 4 cache-coherent Cortex-A9 cores, each implementing the ARM v7 instruction set architecture.
The Tegra 3 is part of this Family, so it basicly uses the same core structure...same with iPad 3, which is called the A5X...not talking GPU here, I'm talking CPU...
source: http://en.wikipedia.org/wiki/ARM_Cortex-A9_MPCore
booya
vita=monster? LOL
please...
Click to expand...
Click to collapse
you are not talking GPU? which is half the story when it comes to gaming? the topic in discussion? equally the memory controller and cache is a big part of the story which is different between all the device we are speaking of
and so
The "QUAD" GPU on the Vita, enhanced MP4+, contains 4 SIMDs per core so it's 16 SIMDs and it'ss feeding a 960 × 544 qHD panel
on the iPad3 its same GPU feeding a massive 2048×1536 HD panel
on Tegra3 the Geforce GPU is a single core 12 SIMDs chip and it's feeding a 1280x720p HD panel
That's enough to give you an idea which machine has much more GPU headroom
Finally a gaming console like the Vita doesn't carry the burden of a multi-tasking OS and instead most games are running at a lower level
lets not forget the MP4+ in the vita's GPU
It is included in the PlayStation Vita portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference, aside from the + indicating features customized for Sony
Click to expand...
Click to collapse
more info here
and here
hamdir said:
you are not talking GPU? which is half the story when it comes to gaming? the topic in discussion? equally the memory controller and cache is a big part of the story which is different between all the device we are speaking of
and so
The "QUAD" GPU on the Vita, contains 4 SIMDs per core so it's 16 SIMDs and it'ss feeding a 960 × 544 qHD panel
on the iPad3 its same GPU feeding a massive 2048×1536 HD panel
on Tegra3 the Geforce GPU is a single core 12 SIMDs chip and it's feeding a 1280x720p HD panel
That's enough to give you an idea which machine has much more GPU headroom
Finally a gaming console like the Vita doesn't carry the burden of a multi-tasking OS and instead most games are running at a lower level
lets not forget the MP4+ in the vita's GPU
more info here
and here
Click to expand...
Click to collapse
First thing you got right. I'm not talking GPU
cant wait!
PlayStation Vita eschews Sony's previous policy of custom hardware and uses off-the-shelf mobile technology combined into a single processor: quad core ARM Cortex A9s (only three of which are available to games developers) are paired with a slightly enhanced version of the same PowerVR SGX543 4MP found in the new iPad.
Vita possesses several advantages over the iOS and Android platforms, however. Firstly, it services a much lower resolution: 960x544 vs the iPad 2's 1024x768 and its successor's 2048x1536. Secondly, 128MB of dedicated video RAM is attached, presumably with faster access and more bandwidth than the A5 and A5X chips in the iOS machines. Finally, and perhaps most crucially, Vita developers have complete access to the hardware at a much lower level thanks to an implementation of the same libgcm interface found in PlayStation 3, along with tools created by a team with years of experience in working exclusively on games development.
In essence, Vita offers us a glimpse into a world of mobile games development where creators have access to much more raw power concentrated into a smaller area of pixels, and the results are fascinating. Take Uncharted: Golden Abyss for example. It features state-of-the-art lighting technology - a variation of the deferred shading technique used in the PlayStation 3 Drake games, while motion capture is effectively on a par with current generation consoles. There are clearly some cutbacks in terms of polygon count and texture quality, and the lack of performance sapping transparency effects is telling, but on a mobile screen there's still very much the sensation that this is a full-fat console experience.
Click to expand...
Click to collapse
id software's John Carmack has previously speculated that the direct interface with the hardware gives Vita a generational edge over other mobile devices using the same technology, but perhaps didn't consider that iPad's resolution would be increasing so dramatically. The contest here isn't just Vita native 960x544 vs. Retina 2048x1536 - several of Sony's titles actually run at 720x405, the technologically superb Uncharted: Golden Abyss amongst them. On a 5-inch screen, gamers are less likely to notice sub-native resolutions compared to the same trick being pulled on a 9.7-inch display.
Click to expand...
Click to collapse
Enter PowerVR "Rogue", the next generation of mobile GPU from British firm IMG. Insiders in the smartphone business tell me that it's the point at which graphics processing power in Xbox 360 is finally exceeded. Combined in SoCs with the new ARM Cortex-A15 and potentially we have a viable platform not just for more visually rich titles, but a new target for direct ports of existing 360/PS3 games. There are still issues in terms of bandwidth, memory speed etc, but I would expect mobile devices to have a great chance of at least matching Vita graphical performance within the next 12 months.
Click to expand...
Click to collapse
http://www.gamesindustry.biz/articles/digitalfoundry-the-quest-for-console-quality-mobile-graphics
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Heres the current Playstation Mobile Family. the Pictures of HTC phones running content at the bottom from E3.
Zero gravity is not A PS1 or PS2 game its a PS-M game but is running on the HTC and vita...
not bad as PS-M SDK is still in beta..
shankly1985 said:
Heres the current Playstation Mobile Family. the Pictures of HTC phones running content at the bottom from E3.
Zero gravity is not A PS1 or PS2 game its a PS-M game but is running on the HTC and vita...
not bad as PS-M SDK is still in beta..
Click to expand...
Click to collapse
what do you mean PS-M? got a link for zero gravity?

Viiwok Deva HMD - Mobile Gaming

Hi,
My name is Dragos and I'm the founder and senior designer of Viiwok, a startup which builds VR adapters and controllers.
More specifically we're currently in the final testing rounds of the first mobile HMD in the world. It's basically a hybrid tablet adapter with integrated, discrete headtracking sensors (as in not using the tablet's gyro/accelerometer sensors).
What it does is letting you slide in any 7" tablet and wirelessly displaying stereographic 3D video feed from the computer. It's basically a mobile Oculus Rift and a future proof product as well, since we're not constrained of resolution and hardware issues - because you can always use the latest and most powerful tablet at your disposal. The headtracking has basically zero latency and the FOV is about 120 degrees, using specially designed aspheric lenses with a 2" diameter for each eye. Besides native 3D support in certain titles (Crytek titles made with Cryengine, DOOM 3 BFG, etc.), we can also use TriDef for realtime side-by-side 3D rendering of currently unsupported games.
While gaming is our main scope, the HMD could be also used for virtual tourism and landscaping, in medicine (disabled or severely handicapped persons) or CAD design. Our next project to be launched is an omnidirectional treadmill which detects your body movements in real time (walking, jumping, crouching), much like a Kinnect, but without the back-facing and latency constraints.
Right now we're using Gamepad THD and Kainy for the video feed, but also Limelight for native Shield streaming ( http://forum.xda-developers.com/show...505510&page=15 ) while also developing our own video streaming solution in house.
REMOVED
Here are a couple of pictures with the 3D printed prototype. Of course, the final design will be much more streamlined and ergonomic.
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What is this?
Inviato dal mio GT-N7100 utilizzando Tapatalk
marco9797 said:
What is this?
Inviato dal mio GT-N7100 utilizzando Tapatalk
Click to expand...
Click to collapse
It's a head mounted, 3D display. You can stream games to it from the PC and see them in 3D. For virtual reality applications and games.
Attreyu said:
It's a head mounted, 3D display. You can stream games to it from the PC and see them in 3D. For virtual reality applications and games.
Click to expand...
Click to collapse
Do i need a great powered PC for this? Can i find It on Amazon?
Inviato dal mio GT-N7100 utilizzando Tapatalk
marco9797 said:
Do i need a great powered PC for this? Can i find It on Amazon?
Inviato dal mio GT-N7100 utilizzando Tapatalk
Click to expand...
Click to collapse
You need a good wifi connection (802.11n) and a medium-to-high computer. An Nvidia Kepler GPU is fine.
Basically, if you can play your games now, you don't need a new computer for the Deva HMD.
The HMD only receives the video-feed from the computer. You need a 7" tablet with 802.11n Wifi and a nice GPU (Tegra 3, Qualcomm 600/800, etc.).
No offense friend but I wouldnt want to put that scary thing on my head.
haha :laugh: fair enough. Would you put an Oculus Rift to your head ?
Attreyu said:
You need a good wifi connection (802.11n) and a medium-to-high computer. An Nvidia Kepler GPU is fine.
Basically, if you can play your games now, you don't need a new computer for the Deva HMD.
The HMD only receives the video-feed from the computer. You need a 7" tablet with 802.11n Wifi and a nice GPU (Tegra 3, Qualcomm 600/800, etc.).
Click to expand...
Click to collapse
i haven't enough money for an nvidia kepler in my notebook there is a gt 520m ;so can i try also with a tablet or smartphone?
i have a note 2 but it has mali 400 mp and i don't know if is enough great powered for this...
i and my family are going to buy an ipad air for christmas... Can i try with that?Is there any app? For the power i think that the ipad has the best gpu for the mobile,i believe also now is faster than xbox 360 and play 3.
Attreyu said:
haha :laugh: fair enough. Would you put an Oculus Rift to your head ?
Click to expand...
Click to collapse
Hell no ))) I wouldnt want to put anything on my head even Google Glass which is overrated for that price tag I think. I mean if it would look like regular Sun Glasses without some thingy that looks like Universal Soldier ))) Maybe I would put it on. And as for is it Enough to have Decent Tablet? Well depends if you want to play Chilidish Android games, which have bad graphics compared to PS3 or XBOX or PC, due to the Lack of DX and OpenGL then you are all set ) but I think its better to wait till TEGRA5 Devices DX11 support full OpenGL and 6 times faster than PS3 GPU... But you have to wait till Summer 2014 and for some games that will be made for that Architecture ( So I wouldnt rush to any new Tablet right now, unless of course your budget is big enough to afford buying a newest tablet every 6 month )
I can certainly say this won't be "the first" HMD using a mobile device. I know VRase has demoed units at various conventions/conferences and has some (supposed) VR industry connections. It had a successful kickstarter, but now we are waiting on the actual commercial units. They are promising they will look better than their 3D printed prototypes (which weren't that bad).
Still, more competition in this market is good. The problem is getting content to render in SbS format (Side by Side). Especially for pre-existing mobile games, less difficult for streamed desktop stuff (easy to tell GPU how to do special render cases through injection or driver manipulation).
Funding links removed
ryocoon said:
I can certainly say this won't be "the first" HMD using a mobile device. I know VRase has demoed units at various conventions/conferences and has some (supposed) VR industry connections. It had a successful kickstarter, but now we are waiting on the actual commercial units. They are promising they will look better than their 3D printed prototypes (which weren't that bad).
Still, more competition in this market is good. The problem is getting content to render in SbS format (Side by Side). Especially for pre-existing mobile games, less difficult for streamed desktop stuff (easy to tell GPU how to do special render cases through injection or driver manipulation).
Click to expand...
Click to collapse
I wouldn't call Vrase a HMD, they're in a totally different ballpark. Vrase is just an adapter for smartphones. They aren't intended for VR and gaming, the smartphones have screens too small for the needed FOV, and they don't have integrated sensors, meaning you must use FreePie or other 3rd party 6DOF solution. You could use Vrase for basic SBS movie watching and AR (to some extent).
I know because they're spanish, like us. They're our colleagues but they aren't aiming in the same direction. They're more orrientated towards the casual user (movies, leisure), we're going for the gaming part.
Which leads me to your second preocupations, SBS mobile gaming. AFAIK there aren't many mobile shooters worth their salt at the moment, because the cappabilities are not here. Mobile GPUs are weak still, and untill this summer when Logan makes its appearance, we're going to stick to PC streaming.
Things will change, and will change fast in this VR/mobile gaming sector, and our belief is that our product is prepared to help you fill the gap.
Attreyu said:
I wouldn't call Vrase a HMD, they're in a totally different ballpark. Vrase is just an adapter for smartphones. They aren't intended for VR and gaming, the smartphones have screens too small for the needed FOV, and they don't have integrated sensors, meaning you must use FreePie or other 3rd party 6DOF solution. You could use Vrase for basic SBS movie watching and AR (to some extent).
I know because they're spanish, like us. They're our colleagues but they aren't aiming in the same direction. They're more orrientated towards the casual user (movies, leisure), we're going for the gaming part.
Which leads me to your second preocupations, SBS mobile gaming. AFAIK there aren't many mobile shooters worth their salt at the moment, because the cappabilities are not here. Mobile GPUs are weak still, and untill this summer when Logan makes its appearance, we're going to stick to PC streaming.
Things will change, and will change fast in this VR/mobile gaming sector, and our belief is that our product is prepared to help you fill the gap.
Click to expand...
Click to collapse
Okay... wait. You say that this is an HMD, but VRase isn't due to the fact you need to use a phone screen. When clearly the difference for yours appears to be (at first glance) that you use a 7" tablet. I get that you have some integrated high-precision sensors, which obviously you wouldn't have if you were using VRase. Even using a simple solution like VRase you can do similar things with that. Yes, you can watch SBS formatted movies. You could also use software to request a GPU to render 3D in SBS and then connect using Splashtop, Kainy, LimeLight, etc. You would be correct in that it wouldn't have head-tracking though (at least not without extra 3rd party sensors or using some software to forward the laggy/innaccurate sensors from the phone/tablet gyros or accelerometers). Still, both end up being Head Mounted Displays, whether they have frills or not.
I truly do wish for you to prove me wrong. If information is available for public consumption, what differentiates your product from others existing in the market? Is it basically just similar to Occulus Rift, but with a wirelessly connected screen powered by a 7 inch tablet (and thereby... upgradeable)? Do you plan to push for public availability prior to commercial release of the Rift?
I get you and agree that mobile gaming horsepower really isn't quite there yet, and the content _REALLY_ isn't there. There are maybe six or so competent shooters out there that were originally programmed for mobile (IE: not counting Quake recodes). As an aside, I do wonder if there a way to runtime modify OpenGL ES calls to force SBS rendering in such apps. I know ChainFire managed to have a Root-required piece of software that allowed for platform specific (Tegra-only, Adreno-only, etc) optimized games to run pretty well on other chipsets. However, that is neither here nor there.
ryocoon said:
Okay... wait. You say that this is an HMD, but VRase isn't due to the fact you need to use a phone screen. When clearly the difference for yours appears to be (at first glance) that you use a 7" tablet. I get that you have some integrated high-precision sensors, which obviously you wouldn't have if you were using VRase. Even using a simple solution like VRase you can do similar things with that. Yes, you can watch SBS formatted movies. You could also use software to request a GPU to render 3D in SBS and then connect using Splashtop, Kainy, LimeLight, etc. You would be correct in that it wouldn't have head-tracking though (at least not without extra 3rd party sensors or using some software to forward the laggy/innaccurate sensors from the phone/tablet gyros or accelerometers). Still, both end up being Head Mounted Displays, whether they have frills or not.
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Hey, I'm not trying to enter an argumente here with you man If you consider the two similar enough, fair play. They are, in more ways than one. The differences are subtle enough for the average user - size, scope, sensors, etc. As I said before, Vrase is for the casual user, our product would be more towards gaiming.
ryocoon said:
I truly do wish for you to prove me wrong. If information is available for public consumption, what differentiates your product from others existing in the market? Is it basically just similar to Occulus Rift, but with a wirelessly connected screen powered by a 7 inch tablet (and thereby... upgradeable)? Do you plan to push for public availability prior to commercial release of the Rift?
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Click to collapse
You have to take into consideration that the "market" for these products is very much in its infancy. You have the Oculus Rift and then you have the others (Vrase, Durovis Dive, InfiniteEye, Viiwok Deva) which are adapters by all means. Our goal is to achieve full mobility, without that tangled mess. So there are about 4-5 products, out of which only the Rift is out (even though there isn't a commercial version yet) and the Vrase just finished its Kickstarter a couple of months ago. So there isn't much of a competetion between ourselfes. We're all just trying to push VR out in the open.
Yes, we are going to start a crowdfunding campaign this weekend, with delivery starting in April.
ryocoon said:
I get you and agree that mobile gaming horsepower really isn't quite there yet, and the content _REALLY_ isn't there. There are maybe six or so competent shooters out there that were originally programmed for mobile (IE: not counting Quake recodes). As an aside, I do wonder if there a way to runtime modify OpenGL ES calls to force SBS rendering in such apps. I know ChainFire managed to have a Root-required piece of software that allowed for platform specific (Tegra-only, Adreno-only, etc) optimized games to run pretty well on other chipsets. However, that is neither here nor there.
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Click to collapse
I totally agree. Mobile SBS gaming isn't here now, and one can only hope for things to change this year. Maybe products like ours will help push things in that direction. Android exclusive content is made of movies and a number of tech-demos here and there (most from Durovis, using Unity engine). So we're focusing to PC titles for the moment, going the streaming way.

			
				

			
				
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And as this section is for the Nvidia shield it does not belong here.
Best fit will probably be Accessories
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