Sensors - Nexus 7 (2013) Q&A

I know they have published the specs, but sometimes there is more than just what the specs show. What I am particularly interested in is if a barometer sensor is installed (for altitude measurement)?
Maybe a list what else can be found, would be interesting as well.

I just downloaded AndroSensor, and it reports that it doesn't have a barometer.

Here is what cpuz shows.
Sent from my Nexus 7 using Tapatalk HD

Related

Glyder 2 steering problems

Does anyone have issues with steering in this game? I can't steer, its not responding to motions. I wonder if its related to my phone being faulty or is it game issue on sgs2. On my hd2 it works beautifully.
Mine play smoothly.
Sent from my GT-I9100 using XDA Premium App
Its not about graphics/smoothnes. Problem is about motion sensor not responding when tilting device. In other game like speedx it works well but not on this one.
I have the same problem, I think it's a bug.
What I mean is I got no problem sterring it.
On mine I can only steer up and down, its not responding to left and right
Sent from my GT-I9100 using XDA App
Hmm.. my friend also can't steer left and right. Not sure what the problem is..
At least I know its now only me, wheater its good or not
Mine's faultless too.
download it from android market "not from Samsung Apps" it works fine with me .
just wasted 30 meg of my measly 500meg allowance to find out the market version does work, good testing samsung, plus its full of adds.
Great...
Just downloaded the market version and it works perfectly.
I assume you've calibrated your sensors again just to make sure?
It's obvious that the version in the Samsung Apps store is not fully compatible with the SGS II but the one from the Android Market is.
Intratech said:
It's obvious that the version in the Samsung Apps store is not fully compatible with the SGS II but the one from the Android Market is.
Click to expand...
Click to collapse
Of course it is. It is working with Gyroscope and not with Accelerometer. Try the game with turning yourself around. You have to be sporty to play this game
So please neither blame the devs nor samsung for this. They could have mentioned the difference of this gameplay but it is not coded bad or whatever...

Multitouch Problems

Hello I just got my nexus yesterday and know when I have tried it for a while I notice that the touch is very bad anyone else have experienced this?
Look at video: lol I haven’t made 8 posts so can’t post the video here
It is not only in the app in the video, noticed it when I was playing games really annoying. The weird thing is that sometimes it works as it should and then after a while it becomes like this
Just did a quick review on youtube and it seems that multitouch sucks. While it can handle up to 10, it seems they wig out.
On the Nexus One, it had problems when the axis crossed paths. The Nexus One problems restricted lots of gameplay because of this. While I'm not a heavy gamer, I do download and try games pretty often.
You can test the multitouch with "antutu tester" in the market
Sent from my Galaxy Nexus using xda premium
Here's your link
http://m.youtube.com/#/watch?deskto...ature=channel_video_title&v=YdRSRROffO4&gl=US
Supposedly its just from programs that aren't updated properly to ICS. I read some apps properly register inputs but some flak out. So perhaps a kernel fix or time. Puts me at ease.
sent from temp HTC Rezound waiting for Galaxy Nexus

Miracast?

Does the N5 use the same Miracast technology as the N4 to do wireless display mirroring? Netgear PV3000 compatible?
Sent from my Nexus 4 using Tapatalk
I'm pretty sure it does but I can't offer you any evidence
Yes it does. Under settings, display and then wireless display. Don't know about compatibility
Sent from my Nexus 5 using Tapatalk
PTV3000 2.4.26 Works with N5 / N7 2013 Edition
I have a nexus 5/nexus 7 2013 edition and a PTV3000 running firmware version 2.4.26. The PTV3000 actually works very well since the latest firmware update, though prior to this update it was terrible for me. (Additional configuration note: I have disabled legacy intel widi support on the PTV3000 as I have no need for legacy intel widi support).
jmudrick said:
Does the N5 use the same Miracast technology as the N4 to do wireless display mirroring? Netgear PV3000 compatible?
Sent from my Nexus 4 using Tapatalk
Click to expand...
Click to collapse
Scriptabit said:
I have a nexus 5/nexus 7 2013 edition and a PTV3000 running firmware version 2.4.26. The PTV3000 actually works very well since the latest firmware update, though prior to this update it was terrible for me. (Additional configuration note: I have disabled legacy intel widi support on the PTV3000 as I have no need for legacy intel widi support).
Click to expand...
Click to collapse
I can confirm this as well. Used it this weekend to get caught up on Dr. Who this weekend.
doaneramma said:
I can confirm this as well. Used it this weekend to get caught up on Dr. Who this weekend.
Click to expand...
Click to collapse
anyone know how well miracast actually works? ive seen a couple of youtube videos demonstrating it, but not with a nexus 5, and there was pretty noticeable lag. I understand that wireless mirroring isn't going to be perfect, but coming from an iPhone with airplay mirroring, lag was so small that I could play most games without much issue. was able to play platforming games (such as Mario-emulators of course) pretty easily, but if the lag is worse on miracast, then it might not be a viable solution (for me at least)
Meh-icast
Honestly, It works pretty well for streaming media - though I still definitely prefer using my chromecast. I bought the Miracast adapter prior to chromecast being released, and if it was the other way around I would never have bought the PTV3000.
Latency: Yes, there is a good bit of latency and this is is enough to annoy you while playing a game.
Media Playback: Occasional lag or video/sound glitch, but overall it is pretty good now. Earlier firmware versions on the PTV3000 were terrible.
Session Disconnects: Certain applications (read DMR heavy) will terminate your Miracast session when they are launched (Google play movies/music, netflix, hulu, etc...). I have not tested this on the latest firmware yet.
Devices used:
I have used a Nexus 7 2013 edition and Nexus 5 connecting to the netgear PTV3000.
My LG TV has miracast built in and it works well. There is a few second delay from what's showing on your phone to the TV, but it's smooth. I'd still rather use my chromecast for Netflix and hulu, but for showing pics or video you took, it's great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
gotzaDroid said:
My LG TV has miracast built in and it works well. There is a few second delay from what's showing on your phone to the TV, but it's smooth. I'd still rather use my chromecast for Netflix and hulu, but for showing pics or video you took, it's great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Which model do you have? I just got the la6200 and it's unusable. It shows one frame every 10-15 seconds. Tested on my nexus 10 as well with the same results.
Sent from my Nexus 10 using Tapatalk 4
El Daddy said:
Which model do you have? I just got the la6200 and it's unusable. It shows one frame every 10-15 seconds. Tested on my nexus 10 as well with the same results.
Sent from my Nexus 10 using Tapatalk 4
Click to expand...
Click to collapse
It's the 60PN5700

BLE Heart Rate monitors

Does anyone have a BLE Heart Rate monitor that they've tested and can confirm that it works with the Nexus 5? Also, which app are you using it with?
I know that Endomono is currently trying to make the H7 compatible with their Android app. Does the H7 work with any other Android apps?
Also, it looks as though Runtastic already has a monitor that works with their Android app, but the reviews on Amazon are mixed on compatibility.
Basically, chime in if you have any experience with these or others. Thanks!
sbenson1226 said:
Does anyone have a BLE Heart Rate monitor that they've tested and can confirm that it works with the Nexus 5? Also, which app are you using it with?
I know that Endomono is currently trying to make the H7 compatible with their Android app. Does the H7 work with any other Android apps?
Also, it looks as though Runtastic already has a monitor that works with their Android app, but the reviews on Amazon are mixed on compatibility.
Basically, chime in if you have any experience with these or others. Thanks!
Click to expand...
Click to collapse
I have been considering the new Zephyr HxM Smart: www.amazon.com/Zephyr-Monitor-iPhone-Bluetooth-Low-Energy/dp/B009XDTN80/.
I have the original and it is fairly well built. The only negative on the Smart is that it doesn't have rechargeable batteries.
The review here seems to indicate that it works with the Nexus 5: http://www.amazon.com/review/RSQMW1...UTF8&ASIN=B009XDTN80&nodeID=3760901&store=hpc
sbenson1226 said:
Does anyone have a BLE Heart Rate monitor that they've tested and can confirm that it works with the Nexus 5? Also, which app are you using it with?
I know that Endomono is currently trying to make the H7 compatible with their Android app. Does the H7 work with any other Android apps?
Also, it looks as though Runtastic already has a monitor that works with their Android app, but the reviews on Amazon are mixed on compatibility.
Basically, chime in if you have any experience with these or others. Thanks!
Click to expand...
Click to collapse
Zephyr HxM Bluetooth Wireless Heart Rate Sensor for Android
I have this one and it works GREAT! I also have the Polar wearlink and it is not that good. Disconnects all the time and the battery always needs changing. I highly recommend this one and you can recharge it once a week so no need to replace batteries. And it has worked with all the apps I tested so far including Runtastic, Runkeeper and Rundouble C25K.
http://www.amazon.com/gp/product/B002PL33AQ/ref=oh_details_o06_s00_i00?ie=UTF8&psc=1
keitht said:
Zephyr HxM Bluetooth Wireless Heart Rate Sensor for Android
I have this one and it works GREAT! I also have the Polar wearlink and it is not that good. Disconnects all the time and the battery always needs changing. I highly recommend this one and you can recharge it once a week so no need to replace batteries. And it has worked with all the apps I tested so far including Runtastic, Runkeeper and Rundouble C25K.
http://www.amazon.com/gp/product/B002PL33AQ/ref=oh_details_o06_s00_i00?ie=UTF8&psc=1
Click to expand...
Click to collapse
Thanks, but I'm looking for BLE 4.0 only.
Sent from my Nexus 5 using Tapatalk
Mio Alpha
The Mio Alpha watch works fine, I would assume most Bluetooh LE / Smart HRM would work fine if the app supports it. So far apps that i have tried and works are Runtastic, MapMyRun, and RunnerUp. Ones that still doesn't support it are Endomondo, Strava, Sportstracklive.. sportstracklive the BLE support is on their roadmap.
personally i like the heart rate monitor watch instead of the damn chest strap which is anything but comfortable!
actinium227 said:
The Mio Alpha watch works fine, I would assume most Bluetooh LE / Smart HRM would work fine if the app supports it. So far apps that i have tried and works are Runtastic, MapMyRun, and RunnerUp. Ones that still doesn't support it are Endomondo, Strava, Sportstracklive.. sportstracklive the BLE support is on their roadmap.
personally i like the heart rate monitor watch instead of the damn chest strap which is anything but comfortable!
Click to expand...
Click to collapse
This one? http://www.amazon.com/Alpha-Straple...UTF8&qid=1385144388&sr=8-2&keywords=mio+alpha
yep, thats the one, you can get it directly from their website as well
it is more about getting the right apps at the moment though for the support, just checked the compatibility of the apps, RunKeeper isn't support yet
sbenson1226 said:
Thanks, but I'm looking for BLE 4.0 only.
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
i think he linked to the old one. the current one supports BLE 4.0...
http://www.amazon.com/Zephyr-Monito...=8-12&keywords=bluetooth+4+heart+rate+monitor
anyway i have the H7 and it blows. one of the worst products ever. doesnt want to stay paired, signal drops frequently and i can't get it working for more than a few seconds with nexus 5.

Dolphin emulator Snapdragon 805 with Adreno 420 performance discussion

*update*
this issue should now be resolved with version 4.0-4706 which can be downloaded here!
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
Thanks sonicadvance1 for the work done so far on this project, and the fast fix to the problem. I am going to test ot out a bit now.
*end update*
I have the AT&T variant of the samsung galaxy note 4 and thought I would post over here in the T-Mobile section to see if anyone here has had a chance to mess with this app.
Let me start by saying I already know the app is an alpha and that even though in the app's description on the play store it states this app will run terrible on all devices, I have noticed it runs better on the nore 3 than the note 4...
It is for that reason that I am particularly interested in seeing if decreasing the display resolution using nomone resolution changer or any other resolution changing app to 1920x1080 or even 1280x720 yields any increase in performance. There are videos of it running on the note 3 which has me stumped since I expected the 805 to at least outperform the 800 and the only limiting factor I could possibly think would cause for worse performance on the note 4 is display resolution (which shouldn't in theory matter when using opengl es 3.0 as it allows for selected rendering for internal resolution) or simple lack of driver support by qualcomm for the adreno line.
The developers of dolphin have already stated over the course of its development that the qualcomm chipsets have terrible driver support and that they greatly prefer/recommend the Nvidia tegra k1.
I guess I would like to know if anyone with root can try running some gamecube/wii games at a reduced resolution using both opengl es 3.0 and software rendering and report on their results. Unfortunately the AT&T Note 4 root prospect is looking grim atm and I would love to know how the note 3 is outperforming the note 4 but without root I can't accurately test it.
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
I have tried reicast and ppsspp on this phone and both run phenomenally even when rendered at the note 4 native resolution 2560x1440 which to be honest still blows me away.
I am sure there are tweaks and optimizations available to make it at least run a little better.
Please comment and provide feedback/experiences in a friendly manner
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Averant said:
I haven't tried Dolphin emulator but here's something I remember seeing. The 805 in 2k resolution performs roughly the same as the 801 in 1080p resolution. Take that as you will but if both were the same resolution, ie 1080p, then the 805 would kill the 800/801.
Click to expand...
Click to collapse
You are correct.
That was what I was reading before the US Note 4 was released, it was based on benchmarks which could go either way when it comes to performance accuracy.
My thinking is this:
If dolphin is rendering at 2560x1440 despite the internal rendering resolution being set to 1x native, then dropping the phone's display resolution should greatly improve performance.
I could of course be wrong though and I have no way to test it yet
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
addictivepixels said:
What controller(s) do you use? I've been thinking about getting the Moga Power controller for some OTG emulation with the Note 4. Although nothing will take my love away from my nvidia shield.
Click to expand...
Click to collapse
I bought a phonejoy for most of my emulation and gaming needs, the form factor is pretty cool but functionality wise it has its quirks like the right analog stick being permanently inverted.
I made a DIY gameklip using a sixaxis dualshock 3 and a hanger that I use for more hardcore gaming sessions. Video of it can be seen here:
http://youtu.be/65rQQ-vhA74
Would love to hear about how the Moga is working for you since I was considering getting one as well.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryanalan82 said:
I'm on Sprint on the echo rom and I've never used app settings from xposed to change dpi of dolphin. I'll try that after work and report back
Click to expand...
Click to collapse
Definitely appreciate it. I don't think the dpi would change anything other than user interface size but I could be wrong. Look forward to hearing your results.
We have a T-Mobile note 4 developer on the AT&T forum right now that seems to be making progress on root for the AT&T Note 4 which is pretty exciting.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
I also want to point out I have been frequently testing the latest commits as they become available here:
https://buildbot.dolphin-emu.org/builders/release-android
Just in case anyone wants to test some different builds.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
The buildbot just reset when it went over 1000 or so entries, so it is back to 0 as of today. I think the previous builds should still be accessible on the main website somewhere but any new ones should still populate on this link going forward.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
Update: I verified from Sonicadvance1 the developer for Dolphin that the adreno 4xx line of gpu were not detected properly in the coding for the android distribution of Dolphin. The developer says he will add it which means we should see some progress.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
NGP-1001 said:
The shield tablet doesnt work because of the nvidia tegra 4 chip and how it handles graphics
The note 3 can run most games at half speed so the note 4 should do fairly well once the update is released to allow the glbuffer
Lets see how it runs once the minor fix is released to allow full opengl 3.0 support
Click to expand...
Click to collapse
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Adreno
ryudosama said:
The shield uses the tegra 4, the shield tablet on the other hand uses the tegra k1 which has a 192 core Cuda gpu, and is in fact faster than the note 4, however it is not much higher than the note 4 in benchmarks and the likelyhood is we can get decent performance given the performance seen on the note 3.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
NGP-1001 said:
I thought he was talking about the shield portable and dolphin will not run on tegra 4 at all
as for the shield tablet some games are reaching playable speeds which is nice.
I am hopeful that the note 4 will provide some sort of speed boost over the note 3
someday this may be playable once further optimization is done.
I will be waiting for the update and i will provide gameplay videos for comparison
Click to expand...
Click to collapse
twistedumbrella said:
I wouldn't hold your breath. It hasn't even been running right on the Shield tablet and that is a Note 4 on steroids.
Click to expand...
Click to collapse
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
twistedumbrella said:
Had I not specified the exact version I was referring to, I could understand getting what I meant confused.
Just so we have a firm grasp on where I am coming from, I know for a fact that Nvidia worked with Dolphin directly to help with running on the Nvidia Shield Tablet, so I am making an educated prediction that Adreno devices, which have been known for buggy GLES 3 drivers, will not run as well. Ipso facto, poor on Shield tablet then poor on Note 4.
Click to expand...
Click to collapse
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
ryudosama said:
That is true, I suppose I am just an optimist.
That being said like others have stated it runs on the note 3, perhaps not playable, but better than the note 4 currently which leads me to think once this change is implemented the note 4 will surpass the note 3 in performance which is what I am sure we were all expecting from the note 4 out of the box.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Click to expand...
Click to collapse
I should also warn you that setting GLES 3 on the Note 4 breaks Unity games. I found that one out today trying to debug why my game is broken on Note 4 and nothing else. Qualcomm may be a better target for any dream of updates that fix functionality. For your sake, I hope that one is a Unity issue. G'luck.
ryudosama said:
I get 10 to 14 fps in ssbm when the intro is playing, but as soon as I press start, the game drops to less than 1fps at the press start screen. That seems to pretty much be the norm with all of the games I have tried.
Click to expand...
Click to collapse
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
soraxd said:
dude.....dude.......dude.. I love you omg. I spent like a whole week doing exactly what you're doing now. my ssbm intro record is 16fps, by playing with some hacks in the settings. after into game either crashes or goes to less than 1fps. I bet you're the one who I saw posting questions on dolphin forums, and on that dudes YouTube video.
are you using the latest alpha builds? https://buildbot.dolphin-emu.org/builders/release-android
No idea how to find that link normally but I've been hanging onto it in my gKeep.
I know with root you can do some edits that'll make dolphin run better (says one of the dolphin mods).
I too was amazed old note 3 with a year less of development runs better than note 4 with an entire year of dolphin optimization.
kinda silly but running dolphins was one of the things I told myself could justify me buying the note 4 over the s5.
Click to expand...
Click to collapse
I brought the issue to the attention of Sonicadvance1 on page 2 of the thread https://forums.dolphin-emu.org/Thread-the-note-4-and-dolphin and have since been waiting for said change to happen.
I am also aware of the YouTube video showing the note 3 in action hence why I made this thread in an attempt to determine what is actually causing the problem. The problem is entirely on dolphin right now and I suspected that there are a lot of people silently accepting the fact that it doesn't work, simply on the premise that they are told to expect it to not run which is why I made this thread to create awareness and see if anyone else was in my boat that could help test and figure out the problem.
Honestly when I found the note 4 thread on the dolphin forum it was already an off topic dead topic, so I wasnt expexting such a quick response from the developer. It was a nice surprise to learn the issue is what appears to be a simple fix in dolphin.
Now it is just a waiting game.
Also, just from reading the changes made in the buildbot, I suspect those changes are intended for the Linux version since some of the changes are notated regarding features not present in the android version such as d3d.
Sent from my SAMSUNG-SM-N910A using XDA Free mobile app
Updating original post to include that issues mentioned should now be resolved by this build.
https://buildbot.dolphin-emu.org/builders/release-android/builds/33
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